@navaramap/engine-worker 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/navara_wasm_worker.d.ts +70 -0
- package/navara_wasm_worker.js +95 -0
- package/navara_wasm_worker_bg.wasm +0 -0
- package/package.json +1 -1
package/navara_wasm_worker.d.ts
CHANGED
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@@ -747,6 +747,18 @@ export class ModelMaterial {
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set height(value: number | null | undefined);
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get ior(): number | undefined;
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set ior(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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get maxSse(): number | undefined;
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set maxSse(value: number | null | undefined);
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get metalness(): number | undefined;
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@@ -1062,6 +1074,18 @@ export class PolygonMaterial {
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set height(value: number | null | undefined);
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get ior(): number | undefined;
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set ior(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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/**
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* Need to enable `transparent`.
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*/
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@@ -1328,6 +1352,18 @@ export class PolylineMaterial {
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set emissiveIntensity(value: number | null | undefined);
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get height(): number | undefined;
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set height(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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/**
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* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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* Smaller values are cheaper to render as they reduce fragment shader overdraw.
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@@ -1428,6 +1464,18 @@ export class RasterTileInternalMaterial {
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isElevationHeatmaps: Uint8Array;
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isHillshades: Uint8Array;
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layerReproject: Uint8Array;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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logBoundary: number;
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logarithmic: boolean;
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opacities: Float32Array;
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@@ -1483,6 +1531,18 @@ export class TerrainMaterial {
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[Symbol.dispose](): void;
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get castShadow(): boolean | undefined;
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set castShadow(value: boolean | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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get receiveShadow(): boolean | undefined;
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set receiveShadow(value: boolean | null | undefined);
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get showBoundingBox(): boolean | undefined;
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@@ -2073,6 +2133,7 @@ export interface InitOutput {
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readonly __wbg_get_modelmaterial_emissiveIntensity: (a: number) => number;
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readonly __wbg_get_modelmaterial_height: (a: number) => number;
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readonly __wbg_get_modelmaterial_ior: (a: number) => number;
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readonly __wbg_get_modelmaterial_lit: (a: number) => number;
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readonly __wbg_get_modelmaterial_maxSse: (a: number) => number;
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readonly __wbg_get_modelmaterial_metalness: (a: number) => number;
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readonly __wbg_get_modelmaterial_normals: (a: number) => number;
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@@ -2109,6 +2170,7 @@ export interface InitOutput {
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readonly __wbg_get_polygonmaterial_extrudedHeight: (a: number) => number;
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readonly __wbg_get_polygonmaterial_height: (a: number) => number;
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readonly __wbg_get_polygonmaterial_ior: (a: number) => number;
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readonly __wbg_get_polygonmaterial_lit: (a: number) => number;
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readonly __wbg_get_polygonmaterial_opacity: (a: number) => number;
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readonly __wbg_get_polygonmaterial_outline: (a: number) => number;
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readonly __wbg_get_polygonmaterial_outlineColor: (a: number) => number;
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@@ -2135,6 +2197,7 @@ export interface InitOutput {
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readonly __wbg_get_polylinematerial_depthWrite: (a: number) => number;
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readonly __wbg_get_polylinematerial_effectIds: (a: number) => [number, number];
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readonly __wbg_get_polylinematerial_emissiveColor: (a: number) => number;
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readonly __wbg_get_polylinematerial_lit: (a: number) => number;
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readonly __wbg_get_polylinematerial_opacity: (a: number) => number;
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readonly __wbg_get_polylinematerial_receiveShadow: (a: number) => number;
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readonly __wbg_get_polylinematerial_show: (a: number) => number;
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@@ -2158,6 +2221,7 @@ export interface InitOutput {
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readonly __wbg_get_rastertileinternalmaterial_isElevationHeatmaps: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_isHillshades: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_layerReproject: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_lit: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_logBoundary: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_logarithmic: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_opacities: (a: number) => [number, number];
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@@ -2167,6 +2231,7 @@ export interface InitOutput {
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readonly __wbg_get_rastertileinternalmaterial_terrainLatRange: (a: number) => [number, number];
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readonly __wbg_get_returnedconstructedterrainmesh_rtc_translation: (a: number) => number;
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readonly __wbg_get_terrainmaterial_castShadow: (a: number) => number;
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readonly __wbg_get_terrainmaterial_lit: (a: number) => number;
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readonly __wbg_get_terrainmaterial_receiveShadow: (a: number) => number;
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readonly __wbg_get_terrainmaterial_show: (a: number) => number;
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readonly __wbg_get_terrainmaterial_showBoundingBox: (a: number) => number;
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@@ -2297,6 +2362,7 @@ export interface InitOutput {
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readonly __wbg_set_modelmaterial_emissiveIntensity: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_height: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_ior: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_maxSse: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_metalness: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_normals: (a: number, b: number) => void;
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@@ -2333,6 +2399,7 @@ export interface InitOutput {
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readonly __wbg_set_polygonmaterial_extrudedHeight: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_height: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_ior: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_opacity: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_outline: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_outlineColor: (a: number, b: number) => void;
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@@ -2359,6 +2426,7 @@ export interface InitOutput {
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readonly __wbg_set_polylinematerial_depthWrite: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_effectIds: (a: number, b: number, c: number) => void;
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readonly __wbg_set_polylinematerial_emissiveColor: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_lit: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_opacity: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_receiveShadow: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_show: (a: number, b: number) => void;
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@@ -2382,6 +2450,7 @@ export interface InitOutput {
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readonly __wbg_set_rastertileinternalmaterial_isElevationHeatmaps: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_isHillshades: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_layerReproject: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_logBoundary: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_logarithmic: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_opacities: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_shows: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_terrainLatRange: (a: number, b: number, c: number) => void;
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readonly __wbg_set_terrainmaterial_castShadow: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_receiveShadow: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_show: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_showBoundingBox: (a: number, b: number) => void;
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package/navara_wasm_worker.js
CHANGED
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@@ -2751,6 +2751,16 @@ export class ModelMaterial {
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const ret = wasm.__wbg_get_modelmaterial_ior(this.__wbg_ptr);
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return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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}
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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* @returns {boolean | undefined}
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*/
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get lit() {
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const ret = wasm.__wbg_get_modelmaterial_lit(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret !== 0;
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}
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/**
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* @returns {number | undefined}
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*/
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set ior(arg0) {
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wasm.__wbg_set_modelmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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}
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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* @param {boolean | null} [arg0]
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*/
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set lit(arg0) {
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wasm.__wbg_set_modelmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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}
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/**
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* @param {number | null} [arg0]
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*/
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@@ -3869,6 +3888,16 @@ export class PolygonMaterial {
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const ret = wasm.__wbg_get_polygonmaterial_ior(this.__wbg_ptr);
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return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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}
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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* @returns {boolean | undefined}
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*/
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get lit() {
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const ret = wasm.__wbg_get_polygonmaterial_lit(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret !== 0;
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}
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/**
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* Need to enable `transparent`.
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* @returns {number | undefined}
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@@ -4131,6 +4160,15 @@ export class PolygonMaterial {
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set ior(arg0) {
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wasm.__wbg_set_polygonmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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}
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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* @param {boolean | null} [arg0]
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*/
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set lit(arg0) {
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wasm.__wbg_set_polygonmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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}
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/**
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* Need to enable `transparent`.
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* @param {number | null} [arg0]
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@@ -4822,6 +4860,16 @@ export class PolylineMaterial {
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const ret = wasm.__wbg_get_polylinematerial_height(this.__wbg_ptr);
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return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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|
4824
4862
|
}
|
|
4863
|
+
/**
|
|
4864
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
4865
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
4866
|
+
* the shadow G-buffer keep being written.
|
|
4867
|
+
* @returns {boolean | undefined}
|
|
4868
|
+
*/
|
|
4869
|
+
get lit() {
|
|
4870
|
+
const ret = wasm.__wbg_get_polylinematerial_lit(this.__wbg_ptr);
|
|
4871
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
4872
|
+
}
|
|
4825
4873
|
/**
|
|
4826
4874
|
* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
|
|
4827
4875
|
* Smaller values are cheaper to render as they reduce fragment shader overdraw.
|
|
@@ -4968,6 +5016,15 @@ export class PolylineMaterial {
|
|
|
4968
5016
|
set height(arg0) {
|
|
4969
5017
|
wasm.__wbg_set_polylinematerial_height(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
|
|
4970
5018
|
}
|
|
5019
|
+
/**
|
|
5020
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5021
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5022
|
+
* the shadow G-buffer keep being written.
|
|
5023
|
+
* @param {boolean | null} [arg0]
|
|
5024
|
+
*/
|
|
5025
|
+
set lit(arg0) {
|
|
5026
|
+
wasm.__wbg_set_polylinematerial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5027
|
+
}
|
|
4971
5028
|
/**
|
|
4972
5029
|
* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
|
|
4973
5030
|
* Smaller values are cheaper to render as they reduce fragment shader overdraw.
|
|
@@ -5280,6 +5337,16 @@ export class RasterTileInternalMaterial {
|
|
|
5280
5337
|
wasm.__wbindgen_free(ret[0], ret[1] * 1, 1);
|
|
5281
5338
|
return v1;
|
|
5282
5339
|
}
|
|
5340
|
+
/**
|
|
5341
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5342
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5343
|
+
* the shadow G-buffer keep being written.
|
|
5344
|
+
* @returns {boolean | undefined}
|
|
5345
|
+
*/
|
|
5346
|
+
get lit() {
|
|
5347
|
+
const ret = wasm.__wbg_get_rastertileinternalmaterial_lit(this.__wbg_ptr);
|
|
5348
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
5349
|
+
}
|
|
5283
5350
|
/**
|
|
5284
5351
|
* @returns {number}
|
|
5285
5352
|
*/
|
|
@@ -5508,6 +5575,15 @@ export class RasterTileInternalMaterial {
|
|
|
5508
5575
|
const len0 = WASM_VECTOR_LEN;
|
|
5509
5576
|
wasm.__wbg_set_rastertileinternalmaterial_layerReproject(this.__wbg_ptr, ptr0, len0);
|
|
5510
5577
|
}
|
|
5578
|
+
/**
|
|
5579
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5580
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5581
|
+
* the shadow G-buffer keep being written.
|
|
5582
|
+
* @param {boolean | null} [arg0]
|
|
5583
|
+
*/
|
|
5584
|
+
set lit(arg0) {
|
|
5585
|
+
wasm.__wbg_set_rastertileinternalmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5586
|
+
}
|
|
5511
5587
|
/**
|
|
5512
5588
|
* @param {number} arg0
|
|
5513
5589
|
*/
|
|
@@ -5826,6 +5902,16 @@ export class TerrainMaterial {
|
|
|
5826
5902
|
const ret = wasm.__wbg_get_terrainmaterial_castShadow(this.__wbg_ptr);
|
|
5827
5903
|
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
5828
5904
|
}
|
|
5905
|
+
/**
|
|
5906
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5907
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5908
|
+
* the shadow G-buffer keep being written.
|
|
5909
|
+
* @returns {boolean | undefined}
|
|
5910
|
+
*/
|
|
5911
|
+
get lit() {
|
|
5912
|
+
const ret = wasm.__wbg_get_terrainmaterial_lit(this.__wbg_ptr);
|
|
5913
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
5914
|
+
}
|
|
5829
5915
|
/**
|
|
5830
5916
|
* @returns {boolean | undefined}
|
|
5831
5917
|
*/
|
|
@@ -5871,6 +5957,15 @@ export class TerrainMaterial {
|
|
|
5871
5957
|
set castShadow(arg0) {
|
|
5872
5958
|
wasm.__wbg_set_terrainmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5873
5959
|
}
|
|
5960
|
+
/**
|
|
5961
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5962
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5963
|
+
* the shadow G-buffer keep being written.
|
|
5964
|
+
* @param {boolean | null} [arg0]
|
|
5965
|
+
*/
|
|
5966
|
+
set lit(arg0) {
|
|
5967
|
+
wasm.__wbg_set_terrainmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5968
|
+
}
|
|
5874
5969
|
/**
|
|
5875
5970
|
* @param {boolean | null} [arg0]
|
|
5876
5971
|
*/
|
|
Binary file
|