@navaramap/engine-font-worker 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -844,6 +844,18 @@ export class ModelMaterial {
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  set height(value: number | null | undefined);
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  get ior(): number | undefined;
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  set ior(value: number | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  get maxSse(): number | undefined;
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  set maxSse(value: number | null | undefined);
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  get metalness(): number | undefined;
@@ -1159,6 +1171,18 @@ export class PolygonMaterial {
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  set height(value: number | null | undefined);
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  get ior(): number | undefined;
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  set ior(value: number | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  /**
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  * Need to enable `transparent`.
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  */
@@ -1425,6 +1449,18 @@ export class PolylineMaterial {
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  set emissiveIntensity(value: number | null | undefined);
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  get height(): number | undefined;
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  set height(value: number | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  /**
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  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -1525,6 +1561,18 @@ export class RasterTileInternalMaterial {
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  isElevationHeatmaps: Uint8Array;
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  isHillshades: Uint8Array;
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  layerReproject: Uint8Array;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  logBoundary: number;
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  logarithmic: boolean;
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  opacities: Float32Array;
@@ -1607,6 +1655,18 @@ export class TerrainMaterial {
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  [Symbol.dispose](): void;
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  get castShadow(): boolean | undefined;
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  set castShadow(value: boolean | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  get receiveShadow(): boolean | undefined;
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  set receiveShadow(value: boolean | null | undefined);
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  get showBoundingBox(): boolean | undefined;
@@ -2245,6 +2305,7 @@ export interface InitOutput {
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  readonly __wbg_get_modelmaterial_emissiveIntensity: (a: number) => number;
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  readonly __wbg_get_modelmaterial_height: (a: number) => number;
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  readonly __wbg_get_modelmaterial_ior: (a: number) => number;
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+ readonly __wbg_get_modelmaterial_lit: (a: number) => number;
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  readonly __wbg_get_modelmaterial_maxSse: (a: number) => number;
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  readonly __wbg_get_modelmaterial_metalness: (a: number) => number;
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  readonly __wbg_get_modelmaterial_normals: (a: number) => number;
@@ -2281,6 +2342,7 @@ export interface InitOutput {
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  readonly __wbg_get_polygonmaterial_extrudedHeight: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_height: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_ior: (a: number) => number;
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+ readonly __wbg_get_polygonmaterial_lit: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_opacity: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_outline: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_outlineColor: (a: number) => number;
@@ -2307,6 +2369,7 @@ export interface InitOutput {
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  readonly __wbg_get_polylinematerial_depthWrite: (a: number) => number;
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  readonly __wbg_get_polylinematerial_effectIds: (a: number) => [number, number];
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  readonly __wbg_get_polylinematerial_emissiveColor: (a: number) => number;
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+ readonly __wbg_get_polylinematerial_lit: (a: number) => number;
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  readonly __wbg_get_polylinematerial_opacity: (a: number) => number;
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  readonly __wbg_get_polylinematerial_receiveShadow: (a: number) => number;
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  readonly __wbg_get_polylinematerial_show: (a: number) => number;
@@ -2330,6 +2393,7 @@ export interface InitOutput {
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  readonly __wbg_get_rastertileinternalmaterial_isElevationHeatmaps: (a: number) => [number, number];
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  readonly __wbg_get_rastertileinternalmaterial_isHillshades: (a: number) => [number, number];
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  readonly __wbg_get_rastertileinternalmaterial_layerReproject: (a: number) => [number, number];
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+ readonly __wbg_get_rastertileinternalmaterial_lit: (a: number) => number;
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  readonly __wbg_get_rastertileinternalmaterial_logBoundary: (a: number) => number;
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  readonly __wbg_get_rastertileinternalmaterial_logarithmic: (a: number) => number;
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  readonly __wbg_get_rastertileinternalmaterial_opacities: (a: number) => [number, number];
@@ -2339,6 +2403,7 @@ export interface InitOutput {
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  readonly __wbg_get_rastertileinternalmaterial_terrainLatRange: (a: number) => [number, number];
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  readonly __wbg_get_returnedconstructedterrainmesh_rtc_translation: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_castShadow: (a: number) => number;
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+ readonly __wbg_get_terrainmaterial_lit: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_receiveShadow: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_show: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_showBoundingBox: (a: number) => number;
@@ -2469,6 +2534,7 @@ export interface InitOutput {
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  readonly __wbg_set_modelmaterial_emissiveIntensity: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_height: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_ior: (a: number, b: number) => void;
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+ readonly __wbg_set_modelmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_maxSse: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_metalness: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_normals: (a: number, b: number) => void;
@@ -2505,6 +2571,7 @@ export interface InitOutput {
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  readonly __wbg_set_polygonmaterial_extrudedHeight: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_height: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_ior: (a: number, b: number) => void;
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+ readonly __wbg_set_polygonmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_opacity: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_outline: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_outlineColor: (a: number, b: number) => void;
@@ -2531,6 +2598,7 @@ export interface InitOutput {
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  readonly __wbg_set_polylinematerial_depthWrite: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_effectIds: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_polylinematerial_emissiveColor: (a: number, b: number) => void;
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+ readonly __wbg_set_polylinematerial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_opacity: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_receiveShadow: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_show: (a: number, b: number) => void;
@@ -2554,6 +2622,7 @@ export interface InitOutput {
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  readonly __wbg_set_rastertileinternalmaterial_isElevationHeatmaps: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_isHillshades: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_layerReproject: (a: number, b: number, c: number) => void;
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+ readonly __wbg_set_rastertileinternalmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_logBoundary: (a: number, b: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_logarithmic: (a: number, b: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_opacities: (a: number, b: number, c: number) => void;
@@ -2562,6 +2631,7 @@ export interface InitOutput {
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  readonly __wbg_set_rastertileinternalmaterial_shows: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_terrainLatRange: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_terrainmaterial_castShadow: (a: number, b: number) => void;
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+ readonly __wbg_set_terrainmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_terrainmaterial_receiveShadow: (a: number, b: number) => void;
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  readonly __wbg_set_terrainmaterial_show: (a: number, b: number) => void;
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  readonly __wbg_set_terrainmaterial_showBoundingBox: (a: number, b: number) => void;
@@ -3061,6 +3061,16 @@ export class ModelMaterial {
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  const ret = wasm.__wbg_get_modelmaterial_ior(this.__wbg_ptr);
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  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_modelmaterial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * @returns {number | undefined}
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  */
@@ -3310,6 +3320,15 @@ export class ModelMaterial {
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  set ior(arg0) {
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  wasm.__wbg_set_modelmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_modelmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * @param {number | null} [arg0]
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  */
@@ -4179,6 +4198,16 @@ export class PolygonMaterial {
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  const ret = wasm.__wbg_get_polygonmaterial_ior(this.__wbg_ptr);
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  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_polygonmaterial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * Need to enable `transparent`.
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  * @returns {number | undefined}
@@ -4441,6 +4470,15 @@ export class PolygonMaterial {
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  set ior(arg0) {
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  wasm.__wbg_set_polygonmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_polygonmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * Need to enable `transparent`.
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  * @param {number | null} [arg0]
@@ -5132,6 +5170,16 @@ export class PolylineMaterial {
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  const ret = wasm.__wbg_get_polylinematerial_height(this.__wbg_ptr);
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  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_polylinematerial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -5278,6 +5326,15 @@ export class PolylineMaterial {
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  set height(arg0) {
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  wasm.__wbg_set_polylinematerial_height(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_polylinematerial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -5590,6 +5647,16 @@ export class RasterTileInternalMaterial {
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  wasm.__wbindgen_free(ret[0], ret[1] * 1, 1);
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  return v1;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_rastertileinternalmaterial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * @returns {number}
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  */
@@ -5818,6 +5885,15 @@ export class RasterTileInternalMaterial {
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  const len0 = WASM_VECTOR_LEN;
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  wasm.__wbg_set_rastertileinternalmaterial_layerReproject(this.__wbg_ptr, ptr0, len0);
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_rastertileinternalmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * @param {number} arg0
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  */
@@ -6298,6 +6374,16 @@ export class TerrainMaterial {
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  const ret = wasm.__wbg_get_terrainmaterial_castShadow(this.__wbg_ptr);
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  return ret === 0xFFFFFF ? undefined : ret !== 0;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_terrainmaterial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * @returns {boolean | undefined}
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  */
@@ -6343,6 +6429,15 @@ export class TerrainMaterial {
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  set castShadow(arg0) {
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  wasm.__wbg_set_terrainmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_terrainmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * @param {boolean | null} [arg0]
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  */
Binary file
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
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  {
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  "name": "@navaramap/engine-font-worker",
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  "type": "module",
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- "version": "0.0.5",
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+ "version": "0.0.6",
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  "license": "MIT OR Apache-2.0",
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  "repository": {
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  "type": "git",