@navaramap/engine-font-worker 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -796,8 +796,6 @@ export class ModelMaterial {
796
796
  set applyWaterNormal(value: boolean | null | undefined);
797
797
  get castShadow(): boolean | undefined;
798
798
  set castShadow(value: boolean | null | undefined);
799
- get clampToGround(): boolean | undefined;
800
- set clampToGround(value: boolean | null | undefined);
801
799
  get color(): number | undefined;
802
800
  set color(value: number | null | undefined);
803
801
  /**
@@ -846,6 +844,18 @@ export class ModelMaterial {
846
844
  set height(value: number | null | undefined);
847
845
  get ior(): number | undefined;
848
846
  set ior(value: number | null | undefined);
847
+ /**
848
+ * Applies the lighting equation to the color output. When `false` the
849
+ * material outputs plain albedo (for deferred lighting) while normals and
850
+ * the shadow G-buffer keep being written.
851
+ */
852
+ get lit(): boolean | undefined;
853
+ /**
854
+ * Applies the lighting equation to the color output. When `false` the
855
+ * material outputs plain albedo (for deferred lighting) while normals and
856
+ * the shadow G-buffer keep being written.
857
+ */
858
+ set lit(value: boolean | null | undefined);
849
859
  get maxSse(): number | undefined;
850
860
  set maxSse(value: number | null | undefined);
851
861
  get metalness(): number | undefined;
@@ -1161,6 +1171,18 @@ export class PolygonMaterial {
1161
1171
  set height(value: number | null | undefined);
1162
1172
  get ior(): number | undefined;
1163
1173
  set ior(value: number | null | undefined);
1174
+ /**
1175
+ * Applies the lighting equation to the color output. When `false` the
1176
+ * material outputs plain albedo (for deferred lighting) while normals and
1177
+ * the shadow G-buffer keep being written.
1178
+ */
1179
+ get lit(): boolean | undefined;
1180
+ /**
1181
+ * Applies the lighting equation to the color output. When `false` the
1182
+ * material outputs plain albedo (for deferred lighting) while normals and
1183
+ * the shadow G-buffer keep being written.
1184
+ */
1185
+ set lit(value: boolean | null | undefined);
1164
1186
  /**
1165
1187
  * Need to enable `transparent`.
1166
1188
  */
@@ -1427,6 +1449,18 @@ export class PolylineMaterial {
1427
1449
  set emissiveIntensity(value: number | null | undefined);
1428
1450
  get height(): number | undefined;
1429
1451
  set height(value: number | null | undefined);
1452
+ /**
1453
+ * Applies the lighting equation to the color output. When `false` the
1454
+ * material outputs plain albedo (for deferred lighting) while normals and
1455
+ * the shadow G-buffer keep being written.
1456
+ */
1457
+ get lit(): boolean | undefined;
1458
+ /**
1459
+ * Applies the lighting equation to the color output. When `false` the
1460
+ * material outputs plain albedo (for deferred lighting) while normals and
1461
+ * the shadow G-buffer keep being written.
1462
+ */
1463
+ set lit(value: boolean | null | undefined);
1430
1464
  /**
1431
1465
  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
1432
1466
  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -1527,6 +1561,18 @@ export class RasterTileInternalMaterial {
1527
1561
  isElevationHeatmaps: Uint8Array;
1528
1562
  isHillshades: Uint8Array;
1529
1563
  layerReproject: Uint8Array;
1564
+ /**
1565
+ * Applies the lighting equation to the color output. When `false` the
1566
+ * material outputs plain albedo (for deferred lighting) while normals and
1567
+ * the shadow G-buffer keep being written.
1568
+ */
1569
+ get lit(): boolean | undefined;
1570
+ /**
1571
+ * Applies the lighting equation to the color output. When `false` the
1572
+ * material outputs plain albedo (for deferred lighting) while normals and
1573
+ * the shadow G-buffer keep being written.
1574
+ */
1575
+ set lit(value: boolean | null | undefined);
1530
1576
  logBoundary: number;
1531
1577
  logarithmic: boolean;
1532
1578
  opacities: Float32Array;
@@ -1609,6 +1655,18 @@ export class TerrainMaterial {
1609
1655
  [Symbol.dispose](): void;
1610
1656
  get castShadow(): boolean | undefined;
1611
1657
  set castShadow(value: boolean | null | undefined);
1658
+ /**
1659
+ * Applies the lighting equation to the color output. When `false` the
1660
+ * material outputs plain albedo (for deferred lighting) while normals and
1661
+ * the shadow G-buffer keep being written.
1662
+ */
1663
+ get lit(): boolean | undefined;
1664
+ /**
1665
+ * Applies the lighting equation to the color output. When `false` the
1666
+ * material outputs plain albedo (for deferred lighting) while normals and
1667
+ * the shadow G-buffer keep being written.
1668
+ */
1669
+ set lit(value: boolean | null | undefined);
1612
1670
  get receiveShadow(): boolean | undefined;
1613
1671
  set receiveShadow(value: boolean | null | undefined);
1614
1672
  get showBoundingBox(): boolean | undefined;
@@ -2239,7 +2297,6 @@ export interface InitOutput {
2239
2297
  readonly __wbg_get_modelmaterial_animationSpeed: (a: number) => number;
2240
2298
  readonly __wbg_get_modelmaterial_applyWaterNormal: (a: number) => number;
2241
2299
  readonly __wbg_get_modelmaterial_castShadow: (a: number) => number;
2242
- readonly __wbg_get_modelmaterial_clampToGround: (a: number) => number;
2243
2300
  readonly __wbg_get_modelmaterial_color: (a: number) => number;
2244
2301
  readonly __wbg_get_modelmaterial_creaseNormalAngle: (a: number) => number;
2245
2302
  readonly __wbg_get_modelmaterial_depthWrite: (a: number) => number;
@@ -2248,6 +2305,7 @@ export interface InitOutput {
2248
2305
  readonly __wbg_get_modelmaterial_emissiveIntensity: (a: number) => number;
2249
2306
  readonly __wbg_get_modelmaterial_height: (a: number) => number;
2250
2307
  readonly __wbg_get_modelmaterial_ior: (a: number) => number;
2308
+ readonly __wbg_get_modelmaterial_lit: (a: number) => number;
2251
2309
  readonly __wbg_get_modelmaterial_maxSse: (a: number) => number;
2252
2310
  readonly __wbg_get_modelmaterial_metalness: (a: number) => number;
2253
2311
  readonly __wbg_get_modelmaterial_normals: (a: number) => number;
@@ -2284,6 +2342,7 @@ export interface InitOutput {
2284
2342
  readonly __wbg_get_polygonmaterial_extrudedHeight: (a: number) => number;
2285
2343
  readonly __wbg_get_polygonmaterial_height: (a: number) => number;
2286
2344
  readonly __wbg_get_polygonmaterial_ior: (a: number) => number;
2345
+ readonly __wbg_get_polygonmaterial_lit: (a: number) => number;
2287
2346
  readonly __wbg_get_polygonmaterial_opacity: (a: number) => number;
2288
2347
  readonly __wbg_get_polygonmaterial_outline: (a: number) => number;
2289
2348
  readonly __wbg_get_polygonmaterial_outlineColor: (a: number) => number;
@@ -2310,6 +2369,7 @@ export interface InitOutput {
2310
2369
  readonly __wbg_get_polylinematerial_depthWrite: (a: number) => number;
2311
2370
  readonly __wbg_get_polylinematerial_effectIds: (a: number) => [number, number];
2312
2371
  readonly __wbg_get_polylinematerial_emissiveColor: (a: number) => number;
2372
+ readonly __wbg_get_polylinematerial_lit: (a: number) => number;
2313
2373
  readonly __wbg_get_polylinematerial_opacity: (a: number) => number;
2314
2374
  readonly __wbg_get_polylinematerial_receiveShadow: (a: number) => number;
2315
2375
  readonly __wbg_get_polylinematerial_show: (a: number) => number;
@@ -2333,6 +2393,7 @@ export interface InitOutput {
2333
2393
  readonly __wbg_get_rastertileinternalmaterial_isElevationHeatmaps: (a: number) => [number, number];
2334
2394
  readonly __wbg_get_rastertileinternalmaterial_isHillshades: (a: number) => [number, number];
2335
2395
  readonly __wbg_get_rastertileinternalmaterial_layerReproject: (a: number) => [number, number];
2396
+ readonly __wbg_get_rastertileinternalmaterial_lit: (a: number) => number;
2336
2397
  readonly __wbg_get_rastertileinternalmaterial_logBoundary: (a: number) => number;
2337
2398
  readonly __wbg_get_rastertileinternalmaterial_logarithmic: (a: number) => number;
2338
2399
  readonly __wbg_get_rastertileinternalmaterial_opacities: (a: number) => [number, number];
@@ -2342,6 +2403,7 @@ export interface InitOutput {
2342
2403
  readonly __wbg_get_rastertileinternalmaterial_terrainLatRange: (a: number) => [number, number];
2343
2404
  readonly __wbg_get_returnedconstructedterrainmesh_rtc_translation: (a: number) => number;
2344
2405
  readonly __wbg_get_terrainmaterial_castShadow: (a: number) => number;
2406
+ readonly __wbg_get_terrainmaterial_lit: (a: number) => number;
2345
2407
  readonly __wbg_get_terrainmaterial_receiveShadow: (a: number) => number;
2346
2408
  readonly __wbg_get_terrainmaterial_show: (a: number) => number;
2347
2409
  readonly __wbg_get_terrainmaterial_showBoundingBox: (a: number) => number;
@@ -2464,7 +2526,6 @@ export interface InitOutput {
2464
2526
  readonly __wbg_set_modelmaterial_animationSpeed: (a: number, b: number) => void;
2465
2527
  readonly __wbg_set_modelmaterial_applyWaterNormal: (a: number, b: number) => void;
2466
2528
  readonly __wbg_set_modelmaterial_castShadow: (a: number, b: number) => void;
2467
- readonly __wbg_set_modelmaterial_clampToGround: (a: number, b: number) => void;
2468
2529
  readonly __wbg_set_modelmaterial_color: (a: number, b: number) => void;
2469
2530
  readonly __wbg_set_modelmaterial_creaseNormalAngle: (a: number, b: number) => void;
2470
2531
  readonly __wbg_set_modelmaterial_depthWrite: (a: number, b: number) => void;
@@ -2473,6 +2534,7 @@ export interface InitOutput {
2473
2534
  readonly __wbg_set_modelmaterial_emissiveIntensity: (a: number, b: number) => void;
2474
2535
  readonly __wbg_set_modelmaterial_height: (a: number, b: number) => void;
2475
2536
  readonly __wbg_set_modelmaterial_ior: (a: number, b: number) => void;
2537
+ readonly __wbg_set_modelmaterial_lit: (a: number, b: number) => void;
2476
2538
  readonly __wbg_set_modelmaterial_maxSse: (a: number, b: number) => void;
2477
2539
  readonly __wbg_set_modelmaterial_metalness: (a: number, b: number) => void;
2478
2540
  readonly __wbg_set_modelmaterial_normals: (a: number, b: number) => void;
@@ -2509,6 +2571,7 @@ export interface InitOutput {
2509
2571
  readonly __wbg_set_polygonmaterial_extrudedHeight: (a: number, b: number) => void;
2510
2572
  readonly __wbg_set_polygonmaterial_height: (a: number, b: number) => void;
2511
2573
  readonly __wbg_set_polygonmaterial_ior: (a: number, b: number) => void;
2574
+ readonly __wbg_set_polygonmaterial_lit: (a: number, b: number) => void;
2512
2575
  readonly __wbg_set_polygonmaterial_opacity: (a: number, b: number) => void;
2513
2576
  readonly __wbg_set_polygonmaterial_outline: (a: number, b: number) => void;
2514
2577
  readonly __wbg_set_polygonmaterial_outlineColor: (a: number, b: number) => void;
@@ -2535,6 +2598,7 @@ export interface InitOutput {
2535
2598
  readonly __wbg_set_polylinematerial_depthWrite: (a: number, b: number) => void;
2536
2599
  readonly __wbg_set_polylinematerial_effectIds: (a: number, b: number, c: number) => void;
2537
2600
  readonly __wbg_set_polylinematerial_emissiveColor: (a: number, b: number) => void;
2601
+ readonly __wbg_set_polylinematerial_lit: (a: number, b: number) => void;
2538
2602
  readonly __wbg_set_polylinematerial_opacity: (a: number, b: number) => void;
2539
2603
  readonly __wbg_set_polylinematerial_receiveShadow: (a: number, b: number) => void;
2540
2604
  readonly __wbg_set_polylinematerial_show: (a: number, b: number) => void;
@@ -2558,6 +2622,7 @@ export interface InitOutput {
2558
2622
  readonly __wbg_set_rastertileinternalmaterial_isElevationHeatmaps: (a: number, b: number, c: number) => void;
2559
2623
  readonly __wbg_set_rastertileinternalmaterial_isHillshades: (a: number, b: number, c: number) => void;
2560
2624
  readonly __wbg_set_rastertileinternalmaterial_layerReproject: (a: number, b: number, c: number) => void;
2625
+ readonly __wbg_set_rastertileinternalmaterial_lit: (a: number, b: number) => void;
2561
2626
  readonly __wbg_set_rastertileinternalmaterial_logBoundary: (a: number, b: number) => void;
2562
2627
  readonly __wbg_set_rastertileinternalmaterial_logarithmic: (a: number, b: number) => void;
2563
2628
  readonly __wbg_set_rastertileinternalmaterial_opacities: (a: number, b: number, c: number) => void;
@@ -2566,6 +2631,7 @@ export interface InitOutput {
2566
2631
  readonly __wbg_set_rastertileinternalmaterial_shows: (a: number, b: number, c: number) => void;
2567
2632
  readonly __wbg_set_rastertileinternalmaterial_terrainLatRange: (a: number, b: number, c: number) => void;
2568
2633
  readonly __wbg_set_terrainmaterial_castShadow: (a: number, b: number) => void;
2634
+ readonly __wbg_set_terrainmaterial_lit: (a: number, b: number) => void;
2569
2635
  readonly __wbg_set_terrainmaterial_receiveShadow: (a: number, b: number) => void;
2570
2636
  readonly __wbg_set_terrainmaterial_show: (a: number, b: number) => void;
2571
2637
  readonly __wbg_set_terrainmaterial_showBoundingBox: (a: number, b: number) => void;
@@ -2994,13 +2994,6 @@ export class ModelMaterial {
2994
2994
  const ret = wasm.__wbg_get_modelmaterial_castShadow(this.__wbg_ptr);
2995
2995
  return ret === 0xFFFFFF ? undefined : ret !== 0;
2996
2996
  }
2997
- /**
2998
- * @returns {boolean | undefined}
2999
- */
3000
- get clampToGround() {
3001
- const ret = wasm.__wbg_get_modelmaterial_clampToGround(this.__wbg_ptr);
3002
- return ret === 0xFFFFFF ? undefined : ret !== 0;
3003
- }
3004
2997
  /**
3005
2998
  * @returns {number | undefined}
3006
2999
  */
@@ -3068,6 +3061,16 @@ export class ModelMaterial {
3068
3061
  const ret = wasm.__wbg_get_modelmaterial_ior(this.__wbg_ptr);
3069
3062
  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
3070
3063
  }
3064
+ /**
3065
+ * Applies the lighting equation to the color output. When `false` the
3066
+ * material outputs plain albedo (for deferred lighting) while normals and
3067
+ * the shadow G-buffer keep being written.
3068
+ * @returns {boolean | undefined}
3069
+ */
3070
+ get lit() {
3071
+ const ret = wasm.__wbg_get_modelmaterial_lit(this.__wbg_ptr);
3072
+ return ret === 0xFFFFFF ? undefined : ret !== 0;
3073
+ }
3071
3074
  /**
3072
3075
  * @returns {number | undefined}
3073
3076
  */
@@ -3261,12 +3264,6 @@ export class ModelMaterial {
3261
3264
  set castShadow(arg0) {
3262
3265
  wasm.__wbg_set_modelmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
3263
3266
  }
3264
- /**
3265
- * @param {boolean | null} [arg0]
3266
- */
3267
- set clampToGround(arg0) {
3268
- wasm.__wbg_set_modelmaterial_clampToGround(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
3269
- }
3270
3267
  /**
3271
3268
  * @param {number | null} [arg0]
3272
3269
  */
@@ -3323,6 +3320,15 @@ export class ModelMaterial {
3323
3320
  set ior(arg0) {
3324
3321
  wasm.__wbg_set_modelmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
3325
3322
  }
3323
+ /**
3324
+ * Applies the lighting equation to the color output. When `false` the
3325
+ * material outputs plain albedo (for deferred lighting) while normals and
3326
+ * the shadow G-buffer keep being written.
3327
+ * @param {boolean | null} [arg0]
3328
+ */
3329
+ set lit(arg0) {
3330
+ wasm.__wbg_set_modelmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
3331
+ }
3326
3332
  /**
3327
3333
  * @param {number | null} [arg0]
3328
3334
  */
@@ -4192,6 +4198,16 @@ export class PolygonMaterial {
4192
4198
  const ret = wasm.__wbg_get_polygonmaterial_ior(this.__wbg_ptr);
4193
4199
  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
4194
4200
  }
4201
+ /**
4202
+ * Applies the lighting equation to the color output. When `false` the
4203
+ * material outputs plain albedo (for deferred lighting) while normals and
4204
+ * the shadow G-buffer keep being written.
4205
+ * @returns {boolean | undefined}
4206
+ */
4207
+ get lit() {
4208
+ const ret = wasm.__wbg_get_polygonmaterial_lit(this.__wbg_ptr);
4209
+ return ret === 0xFFFFFF ? undefined : ret !== 0;
4210
+ }
4195
4211
  /**
4196
4212
  * Need to enable `transparent`.
4197
4213
  * @returns {number | undefined}
@@ -4454,6 +4470,15 @@ export class PolygonMaterial {
4454
4470
  set ior(arg0) {
4455
4471
  wasm.__wbg_set_polygonmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
4456
4472
  }
4473
+ /**
4474
+ * Applies the lighting equation to the color output. When `false` the
4475
+ * material outputs plain albedo (for deferred lighting) while normals and
4476
+ * the shadow G-buffer keep being written.
4477
+ * @param {boolean | null} [arg0]
4478
+ */
4479
+ set lit(arg0) {
4480
+ wasm.__wbg_set_polygonmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
4481
+ }
4457
4482
  /**
4458
4483
  * Need to enable `transparent`.
4459
4484
  * @param {number | null} [arg0]
@@ -5145,6 +5170,16 @@ export class PolylineMaterial {
5145
5170
  const ret = wasm.__wbg_get_polylinematerial_height(this.__wbg_ptr);
5146
5171
  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
5147
5172
  }
5173
+ /**
5174
+ * Applies the lighting equation to the color output. When `false` the
5175
+ * material outputs plain albedo (for deferred lighting) while normals and
5176
+ * the shadow G-buffer keep being written.
5177
+ * @returns {boolean | undefined}
5178
+ */
5179
+ get lit() {
5180
+ const ret = wasm.__wbg_get_polylinematerial_lit(this.__wbg_ptr);
5181
+ return ret === 0xFFFFFF ? undefined : ret !== 0;
5182
+ }
5148
5183
  /**
5149
5184
  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
5150
5185
  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -5291,6 +5326,15 @@ export class PolylineMaterial {
5291
5326
  set height(arg0) {
5292
5327
  wasm.__wbg_set_polylinematerial_height(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
5293
5328
  }
5329
+ /**
5330
+ * Applies the lighting equation to the color output. When `false` the
5331
+ * material outputs plain albedo (for deferred lighting) while normals and
5332
+ * the shadow G-buffer keep being written.
5333
+ * @param {boolean | null} [arg0]
5334
+ */
5335
+ set lit(arg0) {
5336
+ wasm.__wbg_set_polylinematerial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
5337
+ }
5294
5338
  /**
5295
5339
  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
5296
5340
  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -5603,6 +5647,16 @@ export class RasterTileInternalMaterial {
5603
5647
  wasm.__wbindgen_free(ret[0], ret[1] * 1, 1);
5604
5648
  return v1;
5605
5649
  }
5650
+ /**
5651
+ * Applies the lighting equation to the color output. When `false` the
5652
+ * material outputs plain albedo (for deferred lighting) while normals and
5653
+ * the shadow G-buffer keep being written.
5654
+ * @returns {boolean | undefined}
5655
+ */
5656
+ get lit() {
5657
+ const ret = wasm.__wbg_get_rastertileinternalmaterial_lit(this.__wbg_ptr);
5658
+ return ret === 0xFFFFFF ? undefined : ret !== 0;
5659
+ }
5606
5660
  /**
5607
5661
  * @returns {number}
5608
5662
  */
@@ -5831,6 +5885,15 @@ export class RasterTileInternalMaterial {
5831
5885
  const len0 = WASM_VECTOR_LEN;
5832
5886
  wasm.__wbg_set_rastertileinternalmaterial_layerReproject(this.__wbg_ptr, ptr0, len0);
5833
5887
  }
5888
+ /**
5889
+ * Applies the lighting equation to the color output. When `false` the
5890
+ * material outputs plain albedo (for deferred lighting) while normals and
5891
+ * the shadow G-buffer keep being written.
5892
+ * @param {boolean | null} [arg0]
5893
+ */
5894
+ set lit(arg0) {
5895
+ wasm.__wbg_set_rastertileinternalmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
5896
+ }
5834
5897
  /**
5835
5898
  * @param {number} arg0
5836
5899
  */
@@ -6311,6 +6374,16 @@ export class TerrainMaterial {
6311
6374
  const ret = wasm.__wbg_get_terrainmaterial_castShadow(this.__wbg_ptr);
6312
6375
  return ret === 0xFFFFFF ? undefined : ret !== 0;
6313
6376
  }
6377
+ /**
6378
+ * Applies the lighting equation to the color output. When `false` the
6379
+ * material outputs plain albedo (for deferred lighting) while normals and
6380
+ * the shadow G-buffer keep being written.
6381
+ * @returns {boolean | undefined}
6382
+ */
6383
+ get lit() {
6384
+ const ret = wasm.__wbg_get_terrainmaterial_lit(this.__wbg_ptr);
6385
+ return ret === 0xFFFFFF ? undefined : ret !== 0;
6386
+ }
6314
6387
  /**
6315
6388
  * @returns {boolean | undefined}
6316
6389
  */
@@ -6356,6 +6429,15 @@ export class TerrainMaterial {
6356
6429
  set castShadow(arg0) {
6357
6430
  wasm.__wbg_set_terrainmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
6358
6431
  }
6432
+ /**
6433
+ * Applies the lighting equation to the color output. When `false` the
6434
+ * material outputs plain albedo (for deferred lighting) while normals and
6435
+ * the shadow G-buffer keep being written.
6436
+ * @param {boolean | null} [arg0]
6437
+ */
6438
+ set lit(arg0) {
6439
+ wasm.__wbg_set_terrainmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
6440
+ }
6359
6441
  /**
6360
6442
  * @param {boolean | null} [arg0]
6361
6443
  */
Binary file
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@navaramap/engine-font-worker",
3
3
  "type": "module",
4
- "version": "0.0.4",
4
+ "version": "0.0.6",
5
5
  "license": "MIT OR Apache-2.0",
6
6
  "repository": {
7
7
  "type": "git",