@navaramap/engine-font-worker 0.0.4 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -796,8 +796,6 @@ export class ModelMaterial {
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set applyWaterNormal(value: boolean | null | undefined);
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get castShadow(): boolean | undefined;
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set castShadow(value: boolean | null | undefined);
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get clampToGround(): boolean | undefined;
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set clampToGround(value: boolean | null | undefined);
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get color(): number | undefined;
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set color(value: number | null | undefined);
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/**
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@@ -846,6 +844,18 @@ export class ModelMaterial {
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set height(value: number | null | undefined);
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get ior(): number | undefined;
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set ior(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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get maxSse(): number | undefined;
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set maxSse(value: number | null | undefined);
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get metalness(): number | undefined;
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@@ -1161,6 +1171,18 @@ export class PolygonMaterial {
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set height(value: number | null | undefined);
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get ior(): number | undefined;
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set ior(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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/**
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* Need to enable `transparent`.
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*/
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@@ -1427,6 +1449,18 @@ export class PolylineMaterial {
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set emissiveIntensity(value: number | null | undefined);
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get height(): number | undefined;
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set height(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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/**
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* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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* Smaller values are cheaper to render as they reduce fragment shader overdraw.
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@@ -1527,6 +1561,18 @@ export class RasterTileInternalMaterial {
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isElevationHeatmaps: Uint8Array;
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isHillshades: Uint8Array;
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layerReproject: Uint8Array;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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logBoundary: number;
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logarithmic: boolean;
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opacities: Float32Array;
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@@ -1609,6 +1655,18 @@ export class TerrainMaterial {
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[Symbol.dispose](): void;
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get castShadow(): boolean | undefined;
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set castShadow(value: boolean | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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get receiveShadow(): boolean | undefined;
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set receiveShadow(value: boolean | null | undefined);
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get showBoundingBox(): boolean | undefined;
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@@ -2239,7 +2297,6 @@ export interface InitOutput {
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readonly __wbg_get_modelmaterial_animationSpeed: (a: number) => number;
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readonly __wbg_get_modelmaterial_applyWaterNormal: (a: number) => number;
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readonly __wbg_get_modelmaterial_castShadow: (a: number) => number;
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readonly __wbg_get_modelmaterial_clampToGround: (a: number) => number;
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readonly __wbg_get_modelmaterial_color: (a: number) => number;
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readonly __wbg_get_modelmaterial_creaseNormalAngle: (a: number) => number;
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readonly __wbg_get_modelmaterial_depthWrite: (a: number) => number;
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@@ -2248,6 +2305,7 @@ export interface InitOutput {
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readonly __wbg_get_modelmaterial_emissiveIntensity: (a: number) => number;
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readonly __wbg_get_modelmaterial_height: (a: number) => number;
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readonly __wbg_get_modelmaterial_ior: (a: number) => number;
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readonly __wbg_get_modelmaterial_lit: (a: number) => number;
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readonly __wbg_get_modelmaterial_maxSse: (a: number) => number;
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readonly __wbg_get_modelmaterial_metalness: (a: number) => number;
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readonly __wbg_get_modelmaterial_normals: (a: number) => number;
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@@ -2284,6 +2342,7 @@ export interface InitOutput {
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readonly __wbg_get_polygonmaterial_extrudedHeight: (a: number) => number;
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readonly __wbg_get_polygonmaterial_height: (a: number) => number;
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readonly __wbg_get_polygonmaterial_ior: (a: number) => number;
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readonly __wbg_get_polygonmaterial_lit: (a: number) => number;
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readonly __wbg_get_polygonmaterial_opacity: (a: number) => number;
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readonly __wbg_get_polygonmaterial_outline: (a: number) => number;
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readonly __wbg_get_polygonmaterial_outlineColor: (a: number) => number;
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@@ -2310,6 +2369,7 @@ export interface InitOutput {
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readonly __wbg_get_polylinematerial_depthWrite: (a: number) => number;
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readonly __wbg_get_polylinematerial_effectIds: (a: number) => [number, number];
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readonly __wbg_get_polylinematerial_emissiveColor: (a: number) => number;
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readonly __wbg_get_polylinematerial_lit: (a: number) => number;
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readonly __wbg_get_polylinematerial_opacity: (a: number) => number;
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readonly __wbg_get_polylinematerial_receiveShadow: (a: number) => number;
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readonly __wbg_get_polylinematerial_show: (a: number) => number;
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@@ -2333,6 +2393,7 @@ export interface InitOutput {
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readonly __wbg_get_rastertileinternalmaterial_isElevationHeatmaps: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_isHillshades: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_layerReproject: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_lit: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_logBoundary: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_logarithmic: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_opacities: (a: number) => [number, number];
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@@ -2342,6 +2403,7 @@ export interface InitOutput {
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readonly __wbg_get_rastertileinternalmaterial_terrainLatRange: (a: number) => [number, number];
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readonly __wbg_get_returnedconstructedterrainmesh_rtc_translation: (a: number) => number;
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readonly __wbg_get_terrainmaterial_castShadow: (a: number) => number;
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readonly __wbg_get_terrainmaterial_lit: (a: number) => number;
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readonly __wbg_get_terrainmaterial_receiveShadow: (a: number) => number;
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readonly __wbg_get_terrainmaterial_show: (a: number) => number;
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readonly __wbg_get_terrainmaterial_showBoundingBox: (a: number) => number;
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@@ -2464,7 +2526,6 @@ export interface InitOutput {
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readonly __wbg_set_modelmaterial_animationSpeed: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_applyWaterNormal: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_castShadow: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_clampToGround: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_color: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_creaseNormalAngle: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_depthWrite: (a: number, b: number) => void;
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@@ -2473,6 +2534,7 @@ export interface InitOutput {
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readonly __wbg_set_modelmaterial_emissiveIntensity: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_height: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_ior: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_maxSse: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_metalness: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_normals: (a: number, b: number) => void;
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@@ -2509,6 +2571,7 @@ export interface InitOutput {
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readonly __wbg_set_polygonmaterial_extrudedHeight: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_height: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_ior: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_opacity: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_outline: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_outlineColor: (a: number, b: number) => void;
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@@ -2535,6 +2598,7 @@ export interface InitOutput {
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readonly __wbg_set_polylinematerial_depthWrite: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_effectIds: (a: number, b: number, c: number) => void;
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readonly __wbg_set_polylinematerial_emissiveColor: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_lit: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_opacity: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_receiveShadow: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_show: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_isElevationHeatmaps: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_isHillshades: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_layerReproject: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_logBoundary: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_logarithmic: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_opacities: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_shows: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_terrainLatRange: (a: number, b: number, c: number) => void;
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readonly __wbg_set_terrainmaterial_castShadow: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_receiveShadow: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_show: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_showBoundingBox: (a: number, b: number) => void;
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@@ -2994,13 +2994,6 @@ export class ModelMaterial {
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const ret = wasm.__wbg_get_modelmaterial_castShadow(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret !== 0;
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}
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/**
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* @returns {boolean | undefined}
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get clampToGround() {
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const ret = wasm.__wbg_get_modelmaterial_clampToGround(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret !== 0;
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}
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/**
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const ret = wasm.__wbg_get_modelmaterial_ior(this.__wbg_ptr);
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return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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}
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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* @returns {boolean | undefined}
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*/
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get lit() {
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const ret = wasm.__wbg_get_modelmaterial_lit(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret !== 0;
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}
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/**
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* @returns {number | undefined}
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*/
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@@ -3261,12 +3264,6 @@ export class ModelMaterial {
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set castShadow(arg0) {
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wasm.__wbg_set_modelmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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}
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/**
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* @param {boolean | null} [arg0]
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*/
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set clampToGround(arg0) {
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wasm.__wbg_set_modelmaterial_clampToGround(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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}
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/**
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* @param {number | null} [arg0]
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*/
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@@ -3323,6 +3320,15 @@ export class ModelMaterial {
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3323
3320
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set ior(arg0) {
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3324
3321
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wasm.__wbg_set_modelmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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3325
3322
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}
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3323
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+
/**
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3324
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+
* Applies the lighting equation to the color output. When `false` the
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3325
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+
* material outputs plain albedo (for deferred lighting) while normals and
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3326
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+
* the shadow G-buffer keep being written.
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3327
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+
* @param {boolean | null} [arg0]
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3328
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+
*/
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3329
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+
set lit(arg0) {
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3330
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+
wasm.__wbg_set_modelmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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3331
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+
}
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3326
3332
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/**
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3327
3333
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* @param {number | null} [arg0]
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3328
3334
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*/
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@@ -4192,6 +4198,16 @@ export class PolygonMaterial {
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4192
4198
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const ret = wasm.__wbg_get_polygonmaterial_ior(this.__wbg_ptr);
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4193
4199
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return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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4194
4200
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}
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4201
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+
/**
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4202
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+
* Applies the lighting equation to the color output. When `false` the
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4203
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+
* material outputs plain albedo (for deferred lighting) while normals and
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4204
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+
* the shadow G-buffer keep being written.
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4205
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+
* @returns {boolean | undefined}
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4206
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+
*/
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4207
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+
get lit() {
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4208
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+
const ret = wasm.__wbg_get_polygonmaterial_lit(this.__wbg_ptr);
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4209
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+
return ret === 0xFFFFFF ? undefined : ret !== 0;
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4210
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+
}
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4195
4211
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/**
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4196
4212
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* Need to enable `transparent`.
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4197
4213
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* @returns {number | undefined}
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@@ -4454,6 +4470,15 @@ export class PolygonMaterial {
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4454
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set ior(arg0) {
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4455
4471
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wasm.__wbg_set_polygonmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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4456
4472
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}
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4473
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+
/**
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4474
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+
* Applies the lighting equation to the color output. When `false` the
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4475
|
+
* material outputs plain albedo (for deferred lighting) while normals and
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4476
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+
* the shadow G-buffer keep being written.
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4477
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+
* @param {boolean | null} [arg0]
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4478
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+
*/
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4479
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+
set lit(arg0) {
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4480
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+
wasm.__wbg_set_polygonmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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4481
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+
}
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4457
4482
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/**
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4458
4483
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* Need to enable `transparent`.
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4459
4484
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* @param {number | null} [arg0]
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@@ -5145,6 +5170,16 @@ export class PolylineMaterial {
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5145
5170
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const ret = wasm.__wbg_get_polylinematerial_height(this.__wbg_ptr);
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5146
5171
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return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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5147
5172
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}
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|
5173
|
+
/**
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|
5174
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5175
|
+
* material outputs plain albedo (for deferred lighting) while normals and
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|
5176
|
+
* the shadow G-buffer keep being written.
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|
5177
|
+
* @returns {boolean | undefined}
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|
5178
|
+
*/
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5179
|
+
get lit() {
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|
5180
|
+
const ret = wasm.__wbg_get_polylinematerial_lit(this.__wbg_ptr);
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|
5181
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
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5182
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+
}
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5148
5183
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/**
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5149
5184
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* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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5150
5185
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* Smaller values are cheaper to render as they reduce fragment shader overdraw.
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@@ -5291,6 +5326,15 @@ export class PolylineMaterial {
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5291
5326
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set height(arg0) {
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5292
5327
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wasm.__wbg_set_polylinematerial_height(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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5293
5328
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}
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|
5329
|
+
/**
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|
5330
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5331
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5332
|
+
* the shadow G-buffer keep being written.
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|
5333
|
+
* @param {boolean | null} [arg0]
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|
5334
|
+
*/
|
|
5335
|
+
set lit(arg0) {
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|
5336
|
+
wasm.__wbg_set_polylinematerial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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|
5337
|
+
}
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5294
5338
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/**
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|
5295
5339
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* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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|
5296
5340
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* Smaller values are cheaper to render as they reduce fragment shader overdraw.
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@@ -5603,6 +5647,16 @@ export class RasterTileInternalMaterial {
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5603
5647
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wasm.__wbindgen_free(ret[0], ret[1] * 1, 1);
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5604
5648
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return v1;
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|
5605
5649
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}
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|
5650
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+
/**
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|
5651
|
+
* Applies the lighting equation to the color output. When `false` the
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|
5652
|
+
* material outputs plain albedo (for deferred lighting) while normals and
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|
5653
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+
* the shadow G-buffer keep being written.
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|
5654
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+
* @returns {boolean | undefined}
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|
5655
|
+
*/
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|
5656
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+
get lit() {
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|
5657
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+
const ret = wasm.__wbg_get_rastertileinternalmaterial_lit(this.__wbg_ptr);
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|
5658
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+
return ret === 0xFFFFFF ? undefined : ret !== 0;
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|
5659
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+
}
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5606
5660
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/**
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5607
5661
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* @returns {number}
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5608
5662
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*/
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@@ -5831,6 +5885,15 @@ export class RasterTileInternalMaterial {
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5831
5885
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const len0 = WASM_VECTOR_LEN;
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5832
5886
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wasm.__wbg_set_rastertileinternalmaterial_layerReproject(this.__wbg_ptr, ptr0, len0);
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5833
5887
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}
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|
5888
|
+
/**
|
|
5889
|
+
* Applies the lighting equation to the color output. When `false` the
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|
5890
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+
* material outputs plain albedo (for deferred lighting) while normals and
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|
5891
|
+
* the shadow G-buffer keep being written.
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|
5892
|
+
* @param {boolean | null} [arg0]
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|
5893
|
+
*/
|
|
5894
|
+
set lit(arg0) {
|
|
5895
|
+
wasm.__wbg_set_rastertileinternalmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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|
5896
|
+
}
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5834
5897
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/**
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|
5835
5898
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* @param {number} arg0
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5836
5899
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*/
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@@ -6311,6 +6374,16 @@ export class TerrainMaterial {
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|
6311
6374
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const ret = wasm.__wbg_get_terrainmaterial_castShadow(this.__wbg_ptr);
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|
6312
6375
|
return ret === 0xFFFFFF ? undefined : ret !== 0;
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|
6313
6376
|
}
|
|
6377
|
+
/**
|
|
6378
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
6379
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
6380
|
+
* the shadow G-buffer keep being written.
|
|
6381
|
+
* @returns {boolean | undefined}
|
|
6382
|
+
*/
|
|
6383
|
+
get lit() {
|
|
6384
|
+
const ret = wasm.__wbg_get_terrainmaterial_lit(this.__wbg_ptr);
|
|
6385
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
6386
|
+
}
|
|
6314
6387
|
/**
|
|
6315
6388
|
* @returns {boolean | undefined}
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|
6316
6389
|
*/
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@@ -6356,6 +6429,15 @@ export class TerrainMaterial {
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6356
6429
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set castShadow(arg0) {
|
|
6357
6430
|
wasm.__wbg_set_terrainmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
6358
6431
|
}
|
|
6432
|
+
/**
|
|
6433
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
6434
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
6435
|
+
* the shadow G-buffer keep being written.
|
|
6436
|
+
* @param {boolean | null} [arg0]
|
|
6437
|
+
*/
|
|
6438
|
+
set lit(arg0) {
|
|
6439
|
+
wasm.__wbg_set_terrainmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
6440
|
+
}
|
|
6359
6441
|
/**
|
|
6360
6442
|
* @param {boolean | null} [arg0]
|
|
6361
6443
|
*/
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Binary file
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