@navaramap/engine-api 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/navara_wasm_api.d.ts +70 -0
- package/navara_wasm_api.js +95 -0
- package/navara_wasm_api_bg.wasm +0 -0
- package/package.json +1 -1
package/navara_wasm_api.d.ts
CHANGED
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@@ -747,6 +747,18 @@ export class ModelMaterial {
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set height(value: number | null | undefined);
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get ior(): number | undefined;
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set ior(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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get maxSse(): number | undefined;
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set maxSse(value: number | null | undefined);
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get metalness(): number | undefined;
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@@ -1062,6 +1074,18 @@ export class PolygonMaterial {
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set height(value: number | null | undefined);
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get ior(): number | undefined;
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set ior(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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/**
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* Need to enable `transparent`.
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*/
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@@ -1328,6 +1352,18 @@ export class PolylineMaterial {
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set emissiveIntensity(value: number | null | undefined);
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get height(): number | undefined;
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set height(value: number | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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/**
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* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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* Smaller values are cheaper to render as they reduce fragment shader overdraw.
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@@ -1428,6 +1464,18 @@ export class RasterTileInternalMaterial {
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isElevationHeatmaps: Uint8Array;
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isHillshades: Uint8Array;
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layerReproject: Uint8Array;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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logBoundary: number;
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logarithmic: boolean;
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opacities: Float32Array;
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@@ -1483,6 +1531,18 @@ export class TerrainMaterial {
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[Symbol.dispose](): void;
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get castShadow(): boolean | undefined;
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set castShadow(value: boolean | null | undefined);
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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get lit(): boolean | undefined;
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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*/
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set lit(value: boolean | null | undefined);
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get receiveShadow(): boolean | undefined;
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set receiveShadow(value: boolean | null | undefined);
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get showBoundingBox(): boolean | undefined;
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@@ -2100,6 +2160,7 @@ export interface InitOutput {
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readonly __wbg_get_modelmaterial_emissiveIntensity: (a: number) => number;
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readonly __wbg_get_modelmaterial_height: (a: number) => number;
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readonly __wbg_get_modelmaterial_ior: (a: number) => number;
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readonly __wbg_get_modelmaterial_lit: (a: number) => number;
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readonly __wbg_get_modelmaterial_maxSse: (a: number) => number;
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readonly __wbg_get_modelmaterial_metalness: (a: number) => number;
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readonly __wbg_get_modelmaterial_normals: (a: number) => number;
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@@ -2136,6 +2197,7 @@ export interface InitOutput {
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readonly __wbg_get_polygonmaterial_extrudedHeight: (a: number) => number;
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readonly __wbg_get_polygonmaterial_height: (a: number) => number;
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readonly __wbg_get_polygonmaterial_ior: (a: number) => number;
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readonly __wbg_get_polygonmaterial_lit: (a: number) => number;
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readonly __wbg_get_polygonmaterial_opacity: (a: number) => number;
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readonly __wbg_get_polygonmaterial_outline: (a: number) => number;
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readonly __wbg_get_polygonmaterial_outlineColor: (a: number) => number;
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@@ -2162,6 +2224,7 @@ export interface InitOutput {
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readonly __wbg_get_polylinematerial_depthWrite: (a: number) => number;
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readonly __wbg_get_polylinematerial_effectIds: (a: number) => [number, number];
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readonly __wbg_get_polylinematerial_emissiveColor: (a: number) => number;
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readonly __wbg_get_polylinematerial_lit: (a: number) => number;
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readonly __wbg_get_polylinematerial_opacity: (a: number) => number;
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readonly __wbg_get_polylinematerial_receiveShadow: (a: number) => number;
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readonly __wbg_get_polylinematerial_show: (a: number) => number;
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@@ -2185,6 +2248,7 @@ export interface InitOutput {
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readonly __wbg_get_rastertileinternalmaterial_isElevationHeatmaps: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_isHillshades: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_layerReproject: (a: number) => [number, number];
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readonly __wbg_get_rastertileinternalmaterial_lit: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_logBoundary: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_logarithmic: (a: number) => number;
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readonly __wbg_get_rastertileinternalmaterial_opacities: (a: number) => [number, number];
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@@ -2194,6 +2258,7 @@ export interface InitOutput {
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readonly __wbg_get_rastertileinternalmaterial_terrainLatRange: (a: number) => [number, number];
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readonly __wbg_get_returnedconstructedterrainmesh_rtc_translation: (a: number) => number;
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readonly __wbg_get_terrainmaterial_castShadow: (a: number) => number;
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readonly __wbg_get_terrainmaterial_lit: (a: number) => number;
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readonly __wbg_get_terrainmaterial_receiveShadow: (a: number) => number;
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readonly __wbg_get_terrainmaterial_show: (a: number) => number;
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readonly __wbg_get_terrainmaterial_showBoundingBox: (a: number) => number;
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@@ -2324,6 +2389,7 @@ export interface InitOutput {
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readonly __wbg_set_modelmaterial_emissiveIntensity: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_height: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_ior: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_maxSse: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_metalness: (a: number, b: number) => void;
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readonly __wbg_set_modelmaterial_normals: (a: number, b: number) => void;
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@@ -2360,6 +2426,7 @@ export interface InitOutput {
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readonly __wbg_set_polygonmaterial_extrudedHeight: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_height: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_ior: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_opacity: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_outline: (a: number, b: number) => void;
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readonly __wbg_set_polygonmaterial_outlineColor: (a: number, b: number) => void;
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@@ -2386,6 +2453,7 @@ export interface InitOutput {
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readonly __wbg_set_polylinematerial_depthWrite: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_effectIds: (a: number, b: number, c: number) => void;
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readonly __wbg_set_polylinematerial_emissiveColor: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_lit: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_opacity: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_receiveShadow: (a: number, b: number) => void;
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readonly __wbg_set_polylinematerial_show: (a: number, b: number) => void;
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@@ -2409,6 +2477,7 @@ export interface InitOutput {
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readonly __wbg_set_rastertileinternalmaterial_isElevationHeatmaps: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_isHillshades: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_layerReproject: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_logBoundary: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_logarithmic: (a: number, b: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_opacities: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_shows: (a: number, b: number, c: number) => void;
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readonly __wbg_set_rastertileinternalmaterial_terrainLatRange: (a: number, b: number, c: number) => void;
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readonly __wbg_set_terrainmaterial_castShadow: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_lit: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_receiveShadow: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_show: (a: number, b: number) => void;
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readonly __wbg_set_terrainmaterial_showBoundingBox: (a: number, b: number) => void;
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package/navara_wasm_api.js
CHANGED
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@@ -2739,6 +2739,16 @@ export class ModelMaterial {
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const ret = wasm.__wbg_get_modelmaterial_ior(this.__wbg_ptr);
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return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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}
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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* @returns {boolean | undefined}
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*/
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get lit() {
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const ret = wasm.__wbg_get_modelmaterial_lit(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret !== 0;
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}
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/**
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* @returns {number | undefined}
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*/
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set ior(arg0) {
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wasm.__wbg_set_modelmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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}
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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* @param {boolean | null} [arg0]
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*/
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set lit(arg0) {
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wasm.__wbg_set_modelmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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}
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/**
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* @param {number | null} [arg0]
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*/
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@@ -3863,6 +3882,16 @@ export class PolygonMaterial {
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const ret = wasm.__wbg_get_polygonmaterial_ior(this.__wbg_ptr);
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return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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}
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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* @returns {boolean | undefined}
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*/
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get lit() {
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const ret = wasm.__wbg_get_polygonmaterial_lit(this.__wbg_ptr);
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return ret === 0xFFFFFF ? undefined : ret !== 0;
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}
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/**
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* Need to enable `transparent`.
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* @returns {number | undefined}
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@@ -4125,6 +4154,15 @@ export class PolygonMaterial {
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set ior(arg0) {
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wasm.__wbg_set_polygonmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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}
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/**
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* Applies the lighting equation to the color output. When `false` the
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* material outputs plain albedo (for deferred lighting) while normals and
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* the shadow G-buffer keep being written.
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* @param {boolean | null} [arg0]
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*/
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set lit(arg0) {
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wasm.__wbg_set_polygonmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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}
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/**
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* Need to enable `transparent`.
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* @param {number | null} [arg0]
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@@ -4816,6 +4854,16 @@ export class PolylineMaterial {
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const ret = wasm.__wbg_get_polylinematerial_height(this.__wbg_ptr);
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return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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|
4818
4856
|
}
|
|
4857
|
+
/**
|
|
4858
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
4859
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
4860
|
+
* the shadow G-buffer keep being written.
|
|
4861
|
+
* @returns {boolean | undefined}
|
|
4862
|
+
*/
|
|
4863
|
+
get lit() {
|
|
4864
|
+
const ret = wasm.__wbg_get_polylinematerial_lit(this.__wbg_ptr);
|
|
4865
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
4866
|
+
}
|
|
4819
4867
|
/**
|
|
4820
4868
|
* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
|
|
4821
4869
|
* Smaller values are cheaper to render as they reduce fragment shader overdraw.
|
|
@@ -4962,6 +5010,15 @@ export class PolylineMaterial {
|
|
|
4962
5010
|
set height(arg0) {
|
|
4963
5011
|
wasm.__wbg_set_polylinematerial_height(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
|
|
4964
5012
|
}
|
|
5013
|
+
/**
|
|
5014
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5015
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5016
|
+
* the shadow G-buffer keep being written.
|
|
5017
|
+
* @param {boolean | null} [arg0]
|
|
5018
|
+
*/
|
|
5019
|
+
set lit(arg0) {
|
|
5020
|
+
wasm.__wbg_set_polylinematerial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5021
|
+
}
|
|
4965
5022
|
/**
|
|
4966
5023
|
* Maximum line width in pixels, clamping the rendered width regardless of zoom level.
|
|
4967
5024
|
* Smaller values are cheaper to render as they reduce fragment shader overdraw.
|
|
@@ -5274,6 +5331,16 @@ export class RasterTileInternalMaterial {
|
|
|
5274
5331
|
wasm.__wbindgen_free(ret[0], ret[1] * 1, 1);
|
|
5275
5332
|
return v1;
|
|
5276
5333
|
}
|
|
5334
|
+
/**
|
|
5335
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5336
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5337
|
+
* the shadow G-buffer keep being written.
|
|
5338
|
+
* @returns {boolean | undefined}
|
|
5339
|
+
*/
|
|
5340
|
+
get lit() {
|
|
5341
|
+
const ret = wasm.__wbg_get_rastertileinternalmaterial_lit(this.__wbg_ptr);
|
|
5342
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
5343
|
+
}
|
|
5277
5344
|
/**
|
|
5278
5345
|
* @returns {number}
|
|
5279
5346
|
*/
|
|
@@ -5502,6 +5569,15 @@ export class RasterTileInternalMaterial {
|
|
|
5502
5569
|
const len0 = WASM_VECTOR_LEN;
|
|
5503
5570
|
wasm.__wbg_set_rastertileinternalmaterial_layerReproject(this.__wbg_ptr, ptr0, len0);
|
|
5504
5571
|
}
|
|
5572
|
+
/**
|
|
5573
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5574
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5575
|
+
* the shadow G-buffer keep being written.
|
|
5576
|
+
* @param {boolean | null} [arg0]
|
|
5577
|
+
*/
|
|
5578
|
+
set lit(arg0) {
|
|
5579
|
+
wasm.__wbg_set_rastertileinternalmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5580
|
+
}
|
|
5505
5581
|
/**
|
|
5506
5582
|
* @param {number} arg0
|
|
5507
5583
|
*/
|
|
@@ -5820,6 +5896,16 @@ export class TerrainMaterial {
|
|
|
5820
5896
|
const ret = wasm.__wbg_get_terrainmaterial_castShadow(this.__wbg_ptr);
|
|
5821
5897
|
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
5822
5898
|
}
|
|
5899
|
+
/**
|
|
5900
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5901
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5902
|
+
* the shadow G-buffer keep being written.
|
|
5903
|
+
* @returns {boolean | undefined}
|
|
5904
|
+
*/
|
|
5905
|
+
get lit() {
|
|
5906
|
+
const ret = wasm.__wbg_get_terrainmaterial_lit(this.__wbg_ptr);
|
|
5907
|
+
return ret === 0xFFFFFF ? undefined : ret !== 0;
|
|
5908
|
+
}
|
|
5823
5909
|
/**
|
|
5824
5910
|
* @returns {boolean | undefined}
|
|
5825
5911
|
*/
|
|
@@ -5865,6 +5951,15 @@ export class TerrainMaterial {
|
|
|
5865
5951
|
set castShadow(arg0) {
|
|
5866
5952
|
wasm.__wbg_set_terrainmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5867
5953
|
}
|
|
5954
|
+
/**
|
|
5955
|
+
* Applies the lighting equation to the color output. When `false` the
|
|
5956
|
+
* material outputs plain albedo (for deferred lighting) while normals and
|
|
5957
|
+
* the shadow G-buffer keep being written.
|
|
5958
|
+
* @param {boolean | null} [arg0]
|
|
5959
|
+
*/
|
|
5960
|
+
set lit(arg0) {
|
|
5961
|
+
wasm.__wbg_set_terrainmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
|
|
5962
|
+
}
|
|
5868
5963
|
/**
|
|
5869
5964
|
* @param {boolean | null} [arg0]
|
|
5870
5965
|
*/
|
package/navara_wasm_api_bg.wasm
CHANGED
|
Binary file
|