@navaramap/engine-api 0.0.4 → 0.0.6

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@@ -699,8 +699,6 @@ export class ModelMaterial {
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  set applyWaterNormal(value: boolean | null | undefined);
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  get castShadow(): boolean | undefined;
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  set castShadow(value: boolean | null | undefined);
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- get clampToGround(): boolean | undefined;
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- set clampToGround(value: boolean | null | undefined);
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  get color(): number | undefined;
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  set color(value: number | null | undefined);
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  /**
@@ -749,6 +747,18 @@ export class ModelMaterial {
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  set height(value: number | null | undefined);
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  get ior(): number | undefined;
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  set ior(value: number | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  get maxSse(): number | undefined;
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  set maxSse(value: number | null | undefined);
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  get metalness(): number | undefined;
@@ -1064,6 +1074,18 @@ export class PolygonMaterial {
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  set height(value: number | null | undefined);
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  get ior(): number | undefined;
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  set ior(value: number | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  /**
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  * Need to enable `transparent`.
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  */
@@ -1330,6 +1352,18 @@ export class PolylineMaterial {
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  set emissiveIntensity(value: number | null | undefined);
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  get height(): number | undefined;
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  set height(value: number | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  /**
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  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -1430,6 +1464,18 @@ export class RasterTileInternalMaterial {
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  isElevationHeatmaps: Uint8Array;
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  isHillshades: Uint8Array;
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  layerReproject: Uint8Array;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  logBoundary: number;
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  logarithmic: boolean;
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  opacities: Float32Array;
@@ -1485,6 +1531,18 @@ export class TerrainMaterial {
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  [Symbol.dispose](): void;
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  get castShadow(): boolean | undefined;
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  set castShadow(value: boolean | null | undefined);
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ get lit(): boolean | undefined;
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ */
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+ set lit(value: boolean | null | undefined);
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  get receiveShadow(): boolean | undefined;
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  set receiveShadow(value: boolean | null | undefined);
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  get showBoundingBox(): boolean | undefined;
@@ -1899,6 +1957,11 @@ export function angleToRadian(degree: number): number;
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  * module docs); `view` and `proj` are column-major 4×4 matrices (16 values each).
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  * `padding_px` pads every box; `hysteresis_px` is the collision-test shrink
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  * applied only to currently-shown labels.
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+ *
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+ * The result is *hidden-by-default*: only a label that claimed space inside the
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+ * tracked area (viewport + grid margin) comes back shown. Off-screen and
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+ * GPU-culled labels stay hidden so they cannot fade in unseen and then pan into
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+ * view at full opacity.
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  */
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  export function declutterPlace(candidates: Float64Array, view: Float64Array, proj: Float64Array, camera_x: number, camera_y: number, camera_z: number, near: number, width_px: number, height_px: number, fov_rad: number, padding_px: number, hysteresis_px: number): Uint8Array;
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@@ -2089,7 +2152,6 @@ export interface InitOutput {
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  readonly __wbg_get_modelmaterial_animationSpeed: (a: number) => number;
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  readonly __wbg_get_modelmaterial_applyWaterNormal: (a: number) => number;
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  readonly __wbg_get_modelmaterial_castShadow: (a: number) => number;
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- readonly __wbg_get_modelmaterial_clampToGround: (a: number) => number;
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  readonly __wbg_get_modelmaterial_color: (a: number) => number;
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  readonly __wbg_get_modelmaterial_creaseNormalAngle: (a: number) => number;
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  readonly __wbg_get_modelmaterial_depthWrite: (a: number) => number;
@@ -2098,6 +2160,7 @@ export interface InitOutput {
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  readonly __wbg_get_modelmaterial_emissiveIntensity: (a: number) => number;
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  readonly __wbg_get_modelmaterial_height: (a: number) => number;
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  readonly __wbg_get_modelmaterial_ior: (a: number) => number;
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+ readonly __wbg_get_modelmaterial_lit: (a: number) => number;
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  readonly __wbg_get_modelmaterial_maxSse: (a: number) => number;
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  readonly __wbg_get_modelmaterial_metalness: (a: number) => number;
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  readonly __wbg_get_modelmaterial_normals: (a: number) => number;
@@ -2134,6 +2197,7 @@ export interface InitOutput {
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  readonly __wbg_get_polygonmaterial_extrudedHeight: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_height: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_ior: (a: number) => number;
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+ readonly __wbg_get_polygonmaterial_lit: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_opacity: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_outline: (a: number) => number;
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  readonly __wbg_get_polygonmaterial_outlineColor: (a: number) => number;
@@ -2160,6 +2224,7 @@ export interface InitOutput {
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  readonly __wbg_get_polylinematerial_depthWrite: (a: number) => number;
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  readonly __wbg_get_polylinematerial_effectIds: (a: number) => [number, number];
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  readonly __wbg_get_polylinematerial_emissiveColor: (a: number) => number;
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+ readonly __wbg_get_polylinematerial_lit: (a: number) => number;
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  readonly __wbg_get_polylinematerial_opacity: (a: number) => number;
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  readonly __wbg_get_polylinematerial_receiveShadow: (a: number) => number;
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  readonly __wbg_get_polylinematerial_show: (a: number) => number;
@@ -2183,6 +2248,7 @@ export interface InitOutput {
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  readonly __wbg_get_rastertileinternalmaterial_isElevationHeatmaps: (a: number) => [number, number];
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  readonly __wbg_get_rastertileinternalmaterial_isHillshades: (a: number) => [number, number];
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  readonly __wbg_get_rastertileinternalmaterial_layerReproject: (a: number) => [number, number];
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+ readonly __wbg_get_rastertileinternalmaterial_lit: (a: number) => number;
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  readonly __wbg_get_rastertileinternalmaterial_logBoundary: (a: number) => number;
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  readonly __wbg_get_rastertileinternalmaterial_logarithmic: (a: number) => number;
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  readonly __wbg_get_rastertileinternalmaterial_opacities: (a: number) => [number, number];
@@ -2192,6 +2258,7 @@ export interface InitOutput {
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  readonly __wbg_get_rastertileinternalmaterial_terrainLatRange: (a: number) => [number, number];
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  readonly __wbg_get_returnedconstructedterrainmesh_rtc_translation: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_castShadow: (a: number) => number;
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+ readonly __wbg_get_terrainmaterial_lit: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_receiveShadow: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_show: (a: number) => number;
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  readonly __wbg_get_terrainmaterial_showBoundingBox: (a: number) => number;
@@ -2314,7 +2381,6 @@ export interface InitOutput {
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  readonly __wbg_set_modelmaterial_animationSpeed: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_applyWaterNormal: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_castShadow: (a: number, b: number) => void;
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- readonly __wbg_set_modelmaterial_clampToGround: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_color: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_creaseNormalAngle: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_depthWrite: (a: number, b: number) => void;
@@ -2323,6 +2389,7 @@ export interface InitOutput {
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  readonly __wbg_set_modelmaterial_emissiveIntensity: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_height: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_ior: (a: number, b: number) => void;
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+ readonly __wbg_set_modelmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_maxSse: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_metalness: (a: number, b: number) => void;
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  readonly __wbg_set_modelmaterial_normals: (a: number, b: number) => void;
@@ -2359,6 +2426,7 @@ export interface InitOutput {
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  readonly __wbg_set_polygonmaterial_extrudedHeight: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_height: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_ior: (a: number, b: number) => void;
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+ readonly __wbg_set_polygonmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_opacity: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_outline: (a: number, b: number) => void;
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  readonly __wbg_set_polygonmaterial_outlineColor: (a: number, b: number) => void;
@@ -2385,6 +2453,7 @@ export interface InitOutput {
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  readonly __wbg_set_polylinematerial_depthWrite: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_effectIds: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_polylinematerial_emissiveColor: (a: number, b: number) => void;
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+ readonly __wbg_set_polylinematerial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_opacity: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_receiveShadow: (a: number, b: number) => void;
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  readonly __wbg_set_polylinematerial_show: (a: number, b: number) => void;
@@ -2408,6 +2477,7 @@ export interface InitOutput {
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  readonly __wbg_set_rastertileinternalmaterial_isElevationHeatmaps: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_isHillshades: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_layerReproject: (a: number, b: number, c: number) => void;
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+ readonly __wbg_set_rastertileinternalmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_logBoundary: (a: number, b: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_logarithmic: (a: number, b: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_opacities: (a: number, b: number, c: number) => void;
@@ -2416,6 +2486,7 @@ export interface InitOutput {
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  readonly __wbg_set_rastertileinternalmaterial_shows: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_rastertileinternalmaterial_terrainLatRange: (a: number, b: number, c: number) => void;
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  readonly __wbg_set_terrainmaterial_castShadow: (a: number, b: number) => void;
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+ readonly __wbg_set_terrainmaterial_lit: (a: number, b: number) => void;
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  readonly __wbg_set_terrainmaterial_receiveShadow: (a: number, b: number) => void;
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  readonly __wbg_set_terrainmaterial_show: (a: number, b: number) => void;
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  readonly __wbg_set_terrainmaterial_showBoundingBox: (a: number, b: number) => void;
@@ -2672,13 +2672,6 @@ export class ModelMaterial {
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  const ret = wasm.__wbg_get_modelmaterial_castShadow(this.__wbg_ptr);
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  return ret === 0xFFFFFF ? undefined : ret !== 0;
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  }
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- /**
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- * @returns {boolean | undefined}
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- */
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- get clampToGround() {
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- const ret = wasm.__wbg_get_modelmaterial_clampToGround(this.__wbg_ptr);
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- return ret === 0xFFFFFF ? undefined : ret !== 0;
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- }
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  /**
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  * @returns {number | undefined}
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  */
@@ -2746,6 +2739,16 @@ export class ModelMaterial {
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  const ret = wasm.__wbg_get_modelmaterial_ior(this.__wbg_ptr);
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  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_modelmaterial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * @returns {number | undefined}
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  */
@@ -2939,12 +2942,6 @@ export class ModelMaterial {
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  set castShadow(arg0) {
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  wasm.__wbg_set_modelmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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  }
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- /**
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- * @param {boolean | null} [arg0]
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- */
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- set clampToGround(arg0) {
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- wasm.__wbg_set_modelmaterial_clampToGround(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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- }
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  /**
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  * @param {number | null} [arg0]
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  */
@@ -3001,6 +2998,15 @@ export class ModelMaterial {
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  set ior(arg0) {
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  wasm.__wbg_set_modelmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_modelmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * @param {number | null} [arg0]
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  */
@@ -3876,6 +3882,16 @@ export class PolygonMaterial {
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  const ret = wasm.__wbg_get_polygonmaterial_ior(this.__wbg_ptr);
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  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_polygonmaterial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * Need to enable `transparent`.
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  * @returns {number | undefined}
@@ -4138,6 +4154,15 @@ export class PolygonMaterial {
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  set ior(arg0) {
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  wasm.__wbg_set_polygonmaterial_ior(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_polygonmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * Need to enable `transparent`.
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  * @param {number | null} [arg0]
@@ -4829,6 +4854,16 @@ export class PolylineMaterial {
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  const ret = wasm.__wbg_get_polylinematerial_height(this.__wbg_ptr);
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  return ret === Number.MAX_SAFE_INTEGER ? undefined : ret;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_polylinematerial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -4975,6 +5010,15 @@ export class PolylineMaterial {
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  set height(arg0) {
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  wasm.__wbg_set_polylinematerial_height(this.__wbg_ptr, isLikeNone(arg0) ? Number.MAX_SAFE_INTEGER : Math.fround(arg0));
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @param {boolean | null} [arg0]
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+ */
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+ set lit(arg0) {
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+ wasm.__wbg_set_polylinematerial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
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+ }
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  /**
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  * Maximum line width in pixels, clamping the rendered width regardless of zoom level.
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  * Smaller values are cheaper to render as they reduce fragment shader overdraw.
@@ -5287,6 +5331,16 @@ export class RasterTileInternalMaterial {
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  wasm.__wbindgen_free(ret[0], ret[1] * 1, 1);
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  return v1;
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  }
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+ /**
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+ * Applies the lighting equation to the color output. When `false` the
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+ * material outputs plain albedo (for deferred lighting) while normals and
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+ * the shadow G-buffer keep being written.
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+ * @returns {boolean | undefined}
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+ */
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+ get lit() {
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+ const ret = wasm.__wbg_get_rastertileinternalmaterial_lit(this.__wbg_ptr);
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+ return ret === 0xFFFFFF ? undefined : ret !== 0;
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+ }
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  /**
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  * @returns {number}
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  */
@@ -5515,6 +5569,15 @@ export class RasterTileInternalMaterial {
5515
5569
  const len0 = WASM_VECTOR_LEN;
5516
5570
  wasm.__wbg_set_rastertileinternalmaterial_layerReproject(this.__wbg_ptr, ptr0, len0);
5517
5571
  }
5572
+ /**
5573
+ * Applies the lighting equation to the color output. When `false` the
5574
+ * material outputs plain albedo (for deferred lighting) while normals and
5575
+ * the shadow G-buffer keep being written.
5576
+ * @param {boolean | null} [arg0]
5577
+ */
5578
+ set lit(arg0) {
5579
+ wasm.__wbg_set_rastertileinternalmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
5580
+ }
5518
5581
  /**
5519
5582
  * @param {number} arg0
5520
5583
  */
@@ -5833,6 +5896,16 @@ export class TerrainMaterial {
5833
5896
  const ret = wasm.__wbg_get_terrainmaterial_castShadow(this.__wbg_ptr);
5834
5897
  return ret === 0xFFFFFF ? undefined : ret !== 0;
5835
5898
  }
5899
+ /**
5900
+ * Applies the lighting equation to the color output. When `false` the
5901
+ * material outputs plain albedo (for deferred lighting) while normals and
5902
+ * the shadow G-buffer keep being written.
5903
+ * @returns {boolean | undefined}
5904
+ */
5905
+ get lit() {
5906
+ const ret = wasm.__wbg_get_terrainmaterial_lit(this.__wbg_ptr);
5907
+ return ret === 0xFFFFFF ? undefined : ret !== 0;
5908
+ }
5836
5909
  /**
5837
5910
  * @returns {boolean | undefined}
5838
5911
  */
@@ -5878,6 +5951,15 @@ export class TerrainMaterial {
5878
5951
  set castShadow(arg0) {
5879
5952
  wasm.__wbg_set_terrainmaterial_castShadow(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
5880
5953
  }
5954
+ /**
5955
+ * Applies the lighting equation to the color output. When `false` the
5956
+ * material outputs plain albedo (for deferred lighting) while normals and
5957
+ * the shadow G-buffer keep being written.
5958
+ * @param {boolean | null} [arg0]
5959
+ */
5960
+ set lit(arg0) {
5961
+ wasm.__wbg_set_terrainmaterial_lit(this.__wbg_ptr, isLikeNone(arg0) ? 0xFFFFFF : arg0 ? 1 : 0);
5962
+ }
5881
5963
  /**
5882
5964
  * @param {boolean | null} [arg0]
5883
5965
  */
@@ -7418,6 +7500,11 @@ export function angleToRadian(degree) {
7418
7500
  * module docs); `view` and `proj` are column-major 4×4 matrices (16 values each).
7419
7501
  * `padding_px` pads every box; `hysteresis_px` is the collision-test shrink
7420
7502
  * applied only to currently-shown labels.
7503
+ *
7504
+ * The result is *hidden-by-default*: only a label that claimed space inside the
7505
+ * tracked area (viewport + grid margin) comes back shown. Off-screen and
7506
+ * GPU-culled labels stay hidden so they cannot fade in unseen and then pan into
7507
+ * view at full opacity.
7421
7508
  * @param {Float64Array} candidates
7422
7509
  * @param {Float64Array} view
7423
7510
  * @param {Float64Array} proj
Binary file
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@navaramap/engine-api",
3
3
  "type": "module",
4
- "version": "0.0.4",
4
+ "version": "0.0.6",
5
5
  "license": "MIT OR Apache-2.0",
6
6
  "repository": {
7
7
  "type": "git",