@naturali/sdk 0.201.1 → 0.203.0

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package/dist/index.cjs CHANGED
@@ -2905,7 +2905,7 @@ var Evaluations = class {
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  /**
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  * Cancel an eval run
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  *
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- * Cancels a queued or running run: its outstanding item tasks are dropped so it stops consuming provider budget, and the run settles as `canceled`.
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+ * Cancels a queued or running run: its outstanding item tasks are dropped so it stops consuming provider budget, and the run settles as `cancelled`.
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  *
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  * Results already written are kept — they are real measurements of generations that were really paid for — and `completed_count` / `errored_count` report what ran. `aggregate_scores` is deliberately left null: a partial roll-up in the same field a completed run uses would read as a whole-dataset verdict.
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  *
@@ -4267,7 +4267,7 @@ var Orchestrations = class {
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  /**
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  * Validate an orchestration graph
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  *
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- * Statically validates an orchestration graph without persisting anything. Checks that every node has its required field, node ids are unique, edges reference existing nodes, the graph is acyclic (unless it contains a loop node), and every `input_mapping` `{"var": "..."}` reference resolves to a state key written by an upstream node or seeded by `input_schema`. Returns blocking `errors` and non-blocking `warnings` (e.g. a state key only written on a conditional branch). The same `errors` checks are enforced on create and update, which fail with `400` when any error is present.
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+ * Statically validates an orchestration graph without persisting anything. Checks that every node has its required field, node ids are unique, edges reference existing nodes, the graph is acyclic (unless it contains a loop node), and every `input_mapping` `{"var": "..."}` reference resolves to a state key written by an upstream node or seeded by `input_schema`. Returns blocking `problems` and non-blocking `warnings` (e.g. a state key only written on a conditional branch). The same checks are enforced on create and update, which fail with `400 ORCHESTRATION_VALIDATION_FAILED` listing the same items under `meta.problems` and `meta.warnings`.
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  *
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  */
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  static validateOrchestration(options) {
@@ -4418,7 +4418,7 @@ var Orchestrations = class {
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  /**
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  * Start an orchestration run
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  *
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- * Creates a new run for the orchestration named by orchestration_id. By default the run executes durably in the background: the response returns immediately with status "queued" (a worker then claims it and moves it to "running") and progress is observed via get-orchestration-run or run lifecycle webhook events (orchestration_runs.started/awaiting_input/succeeded/failed). Delay and poll waits park the run as "sleeping" and are woken by a background scheduler, surviving restarts. Pass wait=true to block until the run reaches a terminal or awaiting_input state.
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+ * Creates a new run for the orchestration named by orchestration_id. By default the run executes durably in the background: the response returns immediately with status "queued" (a worker then claims it and moves it to "running") and progress is observed via get-orchestration-run or run lifecycle webhook events (orchestration_runs.started/awaiting_input/completed/failed). Delay and poll waits park the run as "sleeping" and are woken by a background scheduler, surviving restarts. Pass wait=true to block until the run reaches a terminal or awaiting_input state.
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  */
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  static startOrchestrationRun(options) {
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  return (options.client ?? client).post({
@@ -4680,7 +4680,7 @@ var Playbooks = class {
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  /**
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  * Write a case's inputs
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  *
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- * Writes a batch of manual inputs, all or none. Each write names the revision it read in `expected_revision`, `null` for a field still unset; when any field has moved on the whole batch is refused with `409 PLAYBOOK_INPUT_CONFLICT` and `meta.conflicts` names each field. An input the case's version does not declare, one that reads another node, or a value its schema refuses is `400 PLAYBOOK_INPUT_INVALID`. A value equal to the field's current one writes no revision. Once written, every node the write makes runnable is queued to run, unless the case is paused. A write made with a credential the case's own work runs as — the case, one of its executions in flight, or the task or run one started — is `403 PLAYBOOK_SELF_WRITE`.
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+ * Writes a batch of manual inputs, all or none. Each write names the revision it read in `expected_revision`, `null` for a field still unset; when any field has moved on the whole batch is refused with `409 PLAYBOOK_INPUT_CONFLICT` and `meta.conflicts` names each field. An input the case's version does not declare, one that reads another node, or a value its schema refuses is `400 PLAYBOOK_INPUT_INVALID`. A value equal to the field's current one writes no revision. Once written, every node the write makes runnable is queued to run, unless the case is paused. With `wait: true` it answers once every execution queued, and every one those queue, has settled or parked. A write made with a credential the case's own work runs as — the case, one of its executions in flight, or the task or run one started — is `403 PLAYBOOK_SELF_WRITE`.
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  */
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  static writePlaybookCaseInputs(options) {
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  return (options.client ?? client).post({
@@ -4695,7 +4695,7 @@ var Playbooks = class {
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  /**
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  * List what a node still needs
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  *
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- * Returns the manual inputs still unset, or refused by their schema, before `node` can be reached, grouped in waves: nothing in a later wave can run before the earlier ones are filled.
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+ * Returns the manual inputs still unset, or refused by their schema, before `node_id` can be reached, grouped in waves: nothing in a later wave can run before the earlier ones are filled.
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  */
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  static getPlaybookCaseMissing(options) {
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  return (options.client ?? client).get({
@@ -4717,7 +4717,7 @@ var Playbooks = class {
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  /**
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  * Run a node of a case
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  *
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- * Runs one node now. The cascade already runs every node whose inputs are set once a write, a settle or a resume makes it runnable, and never reruns a `failed` one: this is how a failed node is retried. A `collect` node takes its own input values as its output, any other node starts its executor with the node's input values mapped through the executor's `input`. The executor runs as the author of the case's playbook version, whose permission to start it is checked again here (`403 PLAYBOOK_EXECUTOR_FORBIDDEN`); an author that no longer exists is `409 PLAYBOOK_AUTHOR_UNAVAILABLE`. Only a `ready`, `stale` or `failed` node with every required input set runs; anything else is `409 PLAYBOOK_NODE_NOT_RUNNABLE`. A paused case is `409 PLAYBOOK_CASE_PAUSED`, and a case in a paused project `409 PROJECT_PAUSED`.
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+ * Runs one node now. The cascade already runs every node whose inputs are set once a write, a settle or a resume makes it runnable, and never reruns a `failed` or `done` one: this is how a failed node is retried, and how a `done` node is recomputed after an upgrade changed its executor. A `collect` node takes its own input values as its output, any other node starts its executor with the node's input values mapped through the executor's `input`. The executor runs as the author of the case's playbook version, whose permission to start it is checked again here (`403 PLAYBOOK_EXECUTOR_FORBIDDEN`); an author that no longer exists is `409 PLAYBOOK_AUTHOR_UNAVAILABLE`. Only a `ready`, `stale`, `failed` or `done` node with every required input set runs; anything else is `409 PLAYBOOK_NODE_NOT_RUNNABLE`. A paused case is `409 PLAYBOOK_CASE_PAUSED`, and a case in a paused project `409 PROJECT_PAUSED`.
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  *
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  * The output is written as an entry when the execution settles. A value equal to the node's current output writes no revision. If the node's inputs change while it runs, the execution settles as `superseded` and writes nothing.
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  *
@@ -4758,7 +4758,7 @@ var Playbooks = class {
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  /**
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  * Export a final node
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  *
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- * Renders one revision of a final node as files, one export per transformation: each transformation's tool is called with the case's `case_id` and `subject`, the `node`, the `revision` and that revision's `output`, and must answer a file (`execute.response_mode: base64`) of its `format`'s content type. The file is kept in the project's files under `/.system/playbooks/`. An export never feeds a node.
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+ * Renders one revision of a final node as files, one export per transformation: each transformation's tool is called with the case's `case_id` and `subject`, the `node_id`, the `revision` and that revision's `output`, and must answer a file (`execute.response_mode: base64`) of its `format`'s content type. The file is kept in the project's files under `/.system/playbooks/`. An export never feeds a node.
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  *
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  * Without `revision` the node's current output is exported, which needs the node `done` (`409 PLAYBOOK_NODE_NOT_EXPORTABLE`); a `revision` names an earlier output or confirmation of the node. Each tool runs as the author of the case's playbook version, whose permission to call it is checked here (`403 PLAYBOOK_EXECUTOR_FORBIDDEN`). A paused case is `409 PLAYBOOK_CASE_PAUSED`, and a case in a paused project `409 PROJECT_PAUSED`.
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  *
@@ -4799,7 +4799,7 @@ var Playbooks = class {
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  /**
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  * Upgrade a case
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  *
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- * Moves a case to another version of its playbook: the playbook's current version, or the `version` named, an earlier one included. Values carry over by node key, and every node's state is read against the new version: a node added is open, a node removed leaves the structure while its entries stay, a node whose input reads another field is `stale`, and a value its input's new schema refuses is missing again. The cascade then runs what became runnable. Each upgrade is recorded with what moved; the version the case is already on records nothing.
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+ * Moves a case to another version of its playbook: the playbook's current version, or the `version` named, an earlier one included. Values carry over by node ID, and every node's state is read against the new version: a node added is open, a node removed leaves the structure while its entries stay, a node whose input reads another field is `stale`, and a value its input's new schema refuses is missing again. The cascade then runs what became runnable. With `wait: true` it answers once every execution queued, and every one those queue, has settled or parked. Each upgrade is recorded with what moved; the version the case is already on records nothing.
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  *
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  * An execution running is `409 PLAYBOOK_CASE_BUSY`; one queued but not started settles `superseded`. An upgrade made with a credential the case's own work runs as is `403 PLAYBOOK_SELF_WRITE`.
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  */
@@ -4851,7 +4851,7 @@ var Playbooks = class {
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  *
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  * Approves or rejects a `confirm` node on the inputs the confirmer read. `expected_revisions` names the revision of each of the node's inputs as read (`nodes[].inputs[].revision` on the case); an input that moved since is `409 PLAYBOOK_INPUT_CONFLICT`, `meta.conflicts` naming each, and nothing is written.
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  *
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- * An approval writes a `confirmation` entry whose value is the node's input values: it is the node's output, and the nodes reading it run next. A rejection writes a `rejection` entry with the `reason`: the node is `rejected`, and every node reading it is blocked, until its inputs change or it is approved. Another node, or a `confirm` node with a required input unset or reading a node that is not `done`, is `409 PLAYBOOK_NODE_NOT_CONFIRMABLE`. A confirmation made with a credential the case's own work runs as is `403 PLAYBOOK_SELF_WRITE`.
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+ * An approval writes a `confirmation` entry whose value is the node's input values: it is the node's output, and the nodes reading it run next. With `wait: true` it answers once every execution queued, and every one those queue, has settled or parked. A rejection writes a `rejection` entry with the `reason`: the node is `rejected`, and every node reading it is blocked, until its inputs change or it is approved. Another node, or a `confirm` node with a required input unset or reading a node that is not `done`, is `409 PLAYBOOK_NODE_NOT_CONFIRMABLE`. A confirmation made with a credential the case's own work runs as is `403 PLAYBOOK_SELF_WRITE`.
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  */
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  static confirmPlaybookCaseNode(options) {
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  return (options.client ?? client).post({
@@ -5399,7 +5399,7 @@ var Sessions = class {
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  /**
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  * Add a user message
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  *
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- * Saves a user message to the session. When autoGenerate is enabled on the session and no generation is currently in progress, generation is triggered automatically and the response mirrors GenerateSessionResponse. Otherwise returns the saved user message.
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+ * Saves a user message to the session. When `auto_generate` is enabled on the session and no generation is currently in progress, generation is triggered automatically and the response is the generated turn, the same body `?wait=true` generate answers. Otherwise returns the saved user message.
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  *
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  */
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  static addSessionMessage(options) {