@nativewrappers/server 0.0.76 → 0.0.78

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@@ -4,6 +4,7 @@ import type { PopulationType } from "../enum/PopulationType";
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  import type { Hash } from "../type/Hash";
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  import { Vector4 } from "../utils";
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  import { Vector3 } from "../utils";
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+ import { OrphanMode } from "server/enum";
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  export declare class BaseEntity {
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  protected handle: number;
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  protected type: ClassTypes;
@@ -44,5 +45,7 @@ export declare class BaseEntity {
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  get IsVisible(): boolean;
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  get NetworkId(): number;
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  get IsNoLongerNeeded(): boolean;
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+ get OrphanMode(): OrphanMode;
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+ set OrphanMode(orphanMode: OrphanMode);
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  delete(): void;
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  }
@@ -0,0 +1,5 @@
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+ export declare enum OrphanMode {
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+ DeleteWhenNotRelevant = 0,
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+ DeleteOnOwnerDisconnect = 1,
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+ KeepEntity = 2
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+ }
package/enum/index.d.ts CHANGED
@@ -2,3 +2,4 @@ export { eEntityType } from "./eEntityType";
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  export { PopulationType } from "./PopulationType";
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  export { VehicleLockStatus } from "./VehicleLockStatus";
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  export { VehicleType } from "./VehicleType";
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+ export { OrphanMode } from "./OrphanMode";
package/index.d.ts CHANGED
@@ -2,6 +2,7 @@ export * from "./utils";
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  export * from "./Events";
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  export * from "./Game";
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  export { Convar, Kvp, Resource, Command } from "./common/index";
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+ export * from "./enum/index";
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  export * from "./utils/index";
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  export * from "./entities/index";
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  export * from "./cfx/index";
package/index.js CHANGED
@@ -823,6 +823,12 @@ var BaseEntity = class _BaseEntity {
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  get IsNoLongerNeeded() {
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  return HasEntityBeenMarkedAsNoLongerNeeded(this.handle);
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  }
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+ get OrphanMode() {
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+ return GetEntityOrphanMode(this.Handle);
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+ }
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+ set OrphanMode(orphanMode) {
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+ SetEntityOrphanMode(this.Handle, orphanMode);
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+ }
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  delete() {
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  if (this.Exists) {
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  DeleteEntity(this.handle);
@@ -1753,6 +1759,63 @@ var Resource = class {
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  return GetNumResources();
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  }
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  };
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+
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+ // src/server/enum/eEntityType.ts
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+ var eEntityType = /* @__PURE__ */ ((eEntityType2) => {
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+ eEntityType2[eEntityType2["Ped"] = 1] = "Ped";
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+ eEntityType2[eEntityType2["Automobile"] = 2] = "Automobile";
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+ eEntityType2[eEntityType2["Prop"] = 3] = "Prop";
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+ return eEntityType2;
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+ })(eEntityType || {});
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+
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+ // src/server/enum/PopulationType.ts
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+ var PopulationType = /* @__PURE__ */ ((PopulationType2) => {
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+ PopulationType2[PopulationType2["Unknown"] = 0] = "Unknown";
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+ PopulationType2[PopulationType2["RandomPermanent"] = 1] = "RandomPermanent";
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+ PopulationType2[PopulationType2["RandomParked"] = 2] = "RandomParked";
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+ PopulationType2[PopulationType2["Randompatrol"] = 3] = "Randompatrol";
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+ PopulationType2[PopulationType2["RandomScenario"] = 4] = "RandomScenario";
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+ PopulationType2[PopulationType2["RandomAmbient"] = 5] = "RandomAmbient";
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+ PopulationType2[PopulationType2["Permanent"] = 6] = "Permanent";
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+ PopulationType2[PopulationType2["Mission"] = 7] = "Mission";
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+ PopulationType2[PopulationType2["Replay"] = 8] = "Replay";
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+ PopulationType2[PopulationType2["Cache"] = 9] = "Cache";
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+ PopulationType2[PopulationType2["Tool"] = 10] = "Tool";
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+ return PopulationType2;
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+ })(PopulationType || {});
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+
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+ // src/server/enum/VehicleLockStatus.ts
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+ var VehicleLockStatus = /* @__PURE__ */ ((VehicleLockStatus2) => {
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+ VehicleLockStatus2[VehicleLockStatus2["None"] = 0] = "None";
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+ VehicleLockStatus2[VehicleLockStatus2["Locked"] = 2] = "Locked";
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+ VehicleLockStatus2[VehicleLockStatus2["LockedForPlayer"] = 3] = "LockedForPlayer";
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+ VehicleLockStatus2[VehicleLockStatus2["StickPlayerInside"] = 4] = "StickPlayerInside";
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+ VehicleLockStatus2[VehicleLockStatus2["CanBeBrokenInto"] = 7] = "CanBeBrokenInto";
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+ VehicleLockStatus2[VehicleLockStatus2["CanBeBrokenIntoPersist"] = 8] = "CanBeBrokenIntoPersist";
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+ VehicleLockStatus2[VehicleLockStatus2["CannotBeTriedToEnter"] = 10] = "CannotBeTriedToEnter";
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+ return VehicleLockStatus2;
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+ })(VehicleLockStatus || {});
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+
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+ // src/server/enum/VehicleType.ts
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+ var VehicleType = /* @__PURE__ */ ((VehicleType2) => {
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+ VehicleType2["Automobile"] = "automobile";
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+ VehicleType2["Bike"] = "bike";
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+ VehicleType2["Boat"] = "boat";
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+ VehicleType2["Heli"] = "heli";
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+ VehicleType2["Plane"] = "plane";
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+ VehicleType2["Submarine"] = "submarine";
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+ VehicleType2["Trailer"] = "trailer";
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+ VehicleType2["Train"] = "train";
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+ return VehicleType2;
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+ })(VehicleType || {});
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+
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+ // src/server/enum/OrphanMode.ts
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+ var OrphanMode = /* @__PURE__ */ ((OrphanMode2) => {
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+ OrphanMode2[OrphanMode2["DeleteWhenNotRelevant"] = 0] = "DeleteWhenNotRelevant";
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+ OrphanMode2[OrphanMode2["DeleteOnOwnerDisconnect"] = 1] = "DeleteOnOwnerDisconnect";
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+ OrphanMode2[OrphanMode2["KeepEntity"] = 2] = "KeepEntity";
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+ return OrphanMode2;
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+ })(OrphanMode || {});
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  export {
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  Color,
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  Command,
@@ -1763,8 +1826,10 @@ export {
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  Game,
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  Kvp,
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  Maths,
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+ OrphanMode,
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  Ped,
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  Player2 as Player,
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+ PopulationType,
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  Prop,
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  Quaternion,
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  Resource,
@@ -1772,7 +1837,10 @@ export {
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  Vector3,
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  Vector4,
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  Vehicle,
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+ VehicleLockStatus,
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+ VehicleType,
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  cleanPlayerName,
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+ eEntityType,
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  enumValues,
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  getStringFromUInt8Array,
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  getUInt32FromUint8Array
package/package.json CHANGED
@@ -8,7 +8,7 @@
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  ],
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  "license": "MIT",
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  "type": "module",
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- "version": "0.0.76",
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+ "version": "0.0.78",
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  "repository": {
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  "type": "git",
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  "url": "https://github.com/nativewrappers/nativewrappers.git"