@nativewrappers/server 0.0.163 → 0.0.164
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/common/Command.d.ts +3 -0
- package/common/Command.js +4 -3
- package/entities/Player.d.ts +4 -0
- package/entities/Player.js +6 -0
- package/package.json +1 -1
package/common/Command.d.ts
CHANGED
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@@ -6,6 +6,9 @@ export interface ParameterTypes extends ParameterTypeOverrides {
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6
6
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playerId: ParameterTypeOverrides extends {
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7
7
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playerId: infer T;
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8
8
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} ? T : number;
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9
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+
serverSource: ParameterTypeOverrides extends {
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10
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+
serverSource: infer T;
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11
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+
} ? T : number;
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9
12
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string: string;
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10
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longString: string;
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11
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}
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package/common/Command.js
CHANGED
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@@ -60,7 +60,7 @@ registerParameterType("string", (arg) => {
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throw new TypeError(`could not parse argument into a valid playerId`);
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}
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if (GetPlayerFromServerId(target) === -1) {
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63
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-
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63
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+
return void 0;
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}
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return target;
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});
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@@ -76,7 +76,7 @@ registerParameterType("string", (arg) => {
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throw new TypeError(`could not parse argument into a valid playerId`);
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}
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if (!DoesPlayerExist(target)) {
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79
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-
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79
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+
return void 0;
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}
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return target;
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});
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@@ -143,7 +143,8 @@ class Command {
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raw
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};
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const parser = commandTypeParserRegistry.get("playerId");
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146
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-
const
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146
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+
const serverSourceParser = commandTypeParserRegistry.get("serverSource");
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147
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+
const parsedSource = source2 > 0 ? parser?.("me", defaultContextObject) ?? source2 : serverSourceParser?.(String(source2), defaultContextObject) ?? source2;
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const mapped = {
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source: parsedSource,
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raw
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package/entities/Player.d.ts
CHANGED
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@@ -59,6 +59,10 @@ export declare class Player {
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set RoutingBucket(routingBucket: number);
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get Team(): number;
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get WantedPosition(): Vector3;
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/**
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* Returns the position the player is currently focused on
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*/
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+
get Position(): Vector3;
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get WantedLevel(): number;
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get IsEvadingWanted(): boolean;
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get WeaponDamageModifier(): number;
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package/entities/Player.js
CHANGED
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@@ -120,6 +120,12 @@ class Player {
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get WantedPosition() {
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return Vector3.fromArray(GetPlayerWantedCentrePosition(this.Src));
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}
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/**
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* Returns the position the player is currently focused on
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*/
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get Position() {
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return Vector3.fromArray(GetPlayerFocusPos(this.Src));
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}
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get WantedLevel() {
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return GetPlayerWantedLevel(this.Src);
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}
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