@nativewrappers/server 0.0.107 → 0.0.109
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/entities/Player.d.ts +8 -2
- package/entities/Player.js +17 -3
- package/package.json +1 -1
package/entities/Player.d.ts
CHANGED
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@@ -4,7 +4,8 @@ import { Ped } from "./Ped";
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4
4
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export declare class Player {
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5
5
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private readonly source;
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6
6
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protected type: ClassTypes;
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7
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-
constructor(source:
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7
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+
constructor(source: any);
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8
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+
static fromServerId(serverId: number): Player | null;
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8
9
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/**
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9
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* Get an interable list of players currently on the server
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* @returns Iterable list of Players.
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@@ -12,6 +13,11 @@ export declare class Player {
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12
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static AllPlayers(): IterableIterator<Player>;
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13
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get Exists(): boolean;
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14
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get Source(): number;
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16
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/**
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17
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* @returns the handle of the current player, this will be a number type, but we return 'any'
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18
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* so we don't have to deal with annoying type differences between native calls
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19
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*/
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20
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get Handle(): any;
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21
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get State(): StateBagInterface;
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16
22
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/**
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17
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* Returns the player source casted as a string
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@@ -21,7 +27,7 @@ export declare class Player {
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get Tokens(): string[];
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22
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get Identifiers(): string[];
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get Endpoint(): string;
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24
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-
get
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30
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+
get CameraRotation(): Vector3;
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/**
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* Returns the time since the last player UDP message
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*/
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package/entities/Player.js
CHANGED
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@@ -13,6 +13,12 @@ class Player {
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13
13
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__name(this, "Player");
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14
14
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}
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15
15
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type = ClassTypes.Player;
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16
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+
static fromServerId(serverId) {
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17
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if (!DoesPlayerExist(serverId)) {
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18
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return null;
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19
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}
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20
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return new Player(serverId);
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21
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}
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22
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/**
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* Get an interable list of players currently on the server
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18
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* @returns Iterable list of Players.
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@@ -29,6 +35,13 @@ class Player {
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get Source() {
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return this.source;
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}
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38
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+
/**
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39
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* @returns the handle of the current player, this will be a number type, but we return 'any'
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40
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* so we don't have to deal with annoying type differences between native calls
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*/
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+
get Handle() {
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43
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return this.source;
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}
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get State() {
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return cfx.Player(this.source).state;
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}
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@@ -39,7 +52,8 @@ class Player {
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return this.source;
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}
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get Ped() {
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42
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-
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55
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const ped = GetPlayerPed(this.source);
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56
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return new Ped(GetPlayerPed(this.source));
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}
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get Tokens() {
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return getPlayerTokens(this.source);
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@@ -48,9 +62,9 @@ class Player {
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return getPlayerIdentifiers(this.source);
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}
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get Endpoint() {
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51
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-
return GetPlayerEndpoint(this.
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65
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+
return GetPlayerEndpoint(this.source);
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}
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53
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-
get
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67
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+
get CameraRotation() {
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return Vector3.fromArray(GetPlayerCameraRotation(this.Src));
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}
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/**
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