@nativewrappers/redm 0.0.97 → 0.0.99
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Model.d.ts +6 -2
- package/Model.js +13 -8
- package/Weapons.d.ts +1 -0
- package/Weapons.js +3 -0
- package/common/Command.d.ts +22 -0
- package/common/Command.js +33 -21
- package/common/decors/Events.js +12 -1
- package/entities/Ped.d.ts +6 -1
- package/entities/Ped.js +32 -0
- package/enums/WeaponAttachPoints.d.ts +35 -0
- package/enums/WeaponAttachPoints.js +39 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/models/WeaponModel.d.ts +4 -0
- package/models/WeaponModel.js +11 -0
- package/package.json +1 -1
package/Model.d.ts
CHANGED
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@@ -6,8 +6,12 @@ export declare class Model implements Disposable {
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6
6
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/**
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* Hash of this model.
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*/
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-
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-
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+
protected hash: number;
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protected requestCount: number;
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/**
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* Returns the amount of times this model has been requested from the client, useful for finding situations where the client fails to release the ref
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*/
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get RequestCount(): number;
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/**
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* Creates a model object based on the hash key or model string.
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*
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package/Model.js
CHANGED
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@@ -10,7 +10,13 @@ class Model {
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* Hash of this model.
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*/
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hash;
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13
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-
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requestCount = 0;
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/**
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* Returns the amount of times this model has been requested from the client, useful for finding situations where the client fails to release the ref
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*/
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get RequestCount() {
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return this.requestCount;
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}
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/**
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* Creates a model object based on the hash key or model string.
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*
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@@ -24,7 +30,7 @@ class Model {
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}
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}
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[Symbol.dispose]() {
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-
if (this.
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33
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+
if (this.requestCount > 0) {
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this.markAsNoLongerNeeded();
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}
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}
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@@ -127,11 +133,8 @@ class Model {
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}
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// TODO: Metaped stuff too at some point
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requestModel() {
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-
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-
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-
} else {
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-
RequestModel(this.hash, false);
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-
}
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+
RequestModel(this.hash, false);
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this.requestCount++;
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}
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/**
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* Request and load the model with a specified timeout. Default timeout is 1000 (recommended).
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@@ -152,7 +155,9 @@ class Model {
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while (!this.IsLoaded && GetGameTimer() < timeout) {
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await Delay(0);
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}
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-
this.
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+
if (!this.IsLoaded) {
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this.markAsNoLongerNeeded();
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}
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return this.IsLoaded;
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}
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/**
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package/Weapons.d.ts
CHANGED
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@@ -1,4 +1,5 @@
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1
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import { WeaponModel } from "./models/WeaponModel";
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+
export declare const WEAPON_UNARMED: WeaponModel;
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export declare const WEAPON_MELEE_HATCHET_MELEEONLY: WeaponModel;
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export declare const WEAPON_MELEE_KNIFE_MINER: WeaponModel;
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export declare const WEAPON_MELEE_KNIFE_JAWBONE: WeaponModel;
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package/Weapons.js
CHANGED
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@@ -1,4 +1,5 @@
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1
1
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import { WeaponModel } from "./models/WeaponModel";
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const WEAPON_UNARMED = new WeaponModel("WEAPON_UNARMED");
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const WEAPON_MELEE_HATCHET_MELEEONLY = new WeaponModel("WEAPON_MELEE_HATCHET_MELEEONLY");
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const WEAPON_MELEE_KNIFE_MINER = new WeaponModel("WEAPON_MELEE_KNIFE_MINER");
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const WEAPON_MELEE_KNIFE_JAWBONE = new WeaponModel("WEAPON_MELEE_KNIFE_JAWBONE");
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@@ -147,6 +148,7 @@ const WEAPON_MELEE_KNIFE_HORROR = new WeaponModel("WEAPON_MELEE_KNIFE_HORROR");
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const WEAPON_MELEE_KNIFE_RUSTIC = new WeaponModel("WEAPON_MELEE_KNIFE_RUSTIC");
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const WEAPON_MELEE_LANTERN_HALLOWEEN = new WeaponModel("WEAPON_MELEE_LANTERN_HALLOWEEN");
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const WEAPONS_MAP = /* @__PURE__ */ new Map([
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+
["weapon_unarmed", WEAPON_UNARMED],
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["weapon_melee_hatchet_meleeonly", WEAPON_MELEE_HATCHET_MELEEONLY],
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["weapon_melee_knife_miner", WEAPON_MELEE_KNIFE_MINER],
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["weapon_melee_knife_jawbone", WEAPON_MELEE_KNIFE_JAWBONE],
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@@ -437,6 +439,7 @@ export {
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WEAPON_THROWN_THROWING_KNIVES_JAVIER,
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WEAPON_THROWN_TOMAHAWK,
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WEAPON_THROWN_TOMAHAWK_ANCIENT,
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+
WEAPON_UNARMED,
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WEAPON_WOLF,
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WEAPON_WOLF_MEDIUM,
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WEAPON_WOLF_SMALL
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package/common/Command.d.ts
CHANGED
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@@ -8,6 +8,7 @@ interface ParameterTypes {
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8
8
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interface Parameter {
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name: string;
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type: keyof ParameterTypes;
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+
defaultValue?: any;
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help?: string;
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optional?: boolean;
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}
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@@ -18,6 +19,27 @@ type MappedParameters<T extends Parameter[]> = {
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raw: string;
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};
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type CommandHandler<T extends Parameter[]> = (args: MappedParameters<T>) => void | Promise<void>;
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+
/**
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* ```typescript
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* new Command(["do", "deleteobjects"], async ({source, radius}) => {
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* const entities = Prop.AllProps();
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* const ply = new Player(source);
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* const pos = ply.Ped.Position
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* for (const ent of entities) {
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* // if they're outside of the range of our specified radius just continue to next
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* if (ent.Position.distance(pos) > radius) continue;
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* ent.delete();
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* }
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* }, "Deletes all objects in the specified range", [
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* {
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* name: "radius",
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* type: "number",
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* help: "The radius to delete the entities in",
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* defaultValue: 5.0
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* }
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* ] as const, "group.moderator")
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* ```
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+
*/
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export declare class Command<T extends Parameter[] = Parameter[]> {
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#private;
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readonly name: string | string[];
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package/common/Command.js
CHANGED
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@@ -49,7 +49,9 @@ class Command {
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49
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if (params) {
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for (const parameter of params) {
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if (parameter.type) {
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-
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+
const defaultString = parameter.defaultValue !== void 0 ? `[default: ${parameter.defaultValue}]` : "";
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+
const typeString = `[type: ${parameter.type}] ${defaultString}`;
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+
parameter.help = parameter.help ? `${parameter.help} ${typeString}` : `${typeString}`;
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}
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56
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}
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}
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@@ -87,26 +89,36 @@ class Command {
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87
89
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const result = this.params.every((param, index) => {
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const arg = args[index];
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let value = arg;
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90
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-
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91
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-
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-
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-
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-
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-
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-
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97
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-
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-
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-
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-
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-
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-
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-
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-
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-
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108
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-
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109
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-
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92
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+
const hasDefaultValue = param.defaultValue !== void 0;
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+
const hasArg = typeof arg === "string";
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+
if (!hasArg && hasDefaultValue) {
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+
value = param.defaultValue;
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+
} else {
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97
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+
switch (param.type) {
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98
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+
case "number":
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if (hasDefaultValue && !hasArg) {
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value = param.defaultValue;
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} else {
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value = +arg;
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+
}
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+
break;
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case "string":
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+
value = !Number(arg) ? arg : false;
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+
break;
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108
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+
case "playerId":
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$SERVER: {
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+
value = arg === "me" ? source2 : +arg;
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+
if (!value || !DoesPlayerExist(value.toString())) value = void 0;
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112
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+
}
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+
$CLIENT: {
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114
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+
value = arg === "me" ? GetPlayerServerId(PlayerId()) : +arg;
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115
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+
if (!value || GetPlayerFromServerId(value) === -1) value = void 0;
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116
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+
}
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+
break;
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118
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+
case "longString":
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119
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+
value = raw.substring(raw.indexOf(arg));
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120
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+
break;
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+
}
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}
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111
123
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if (value === void 0 && (!param.optional || param.optional && arg)) {
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112
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return Citizen.trace(
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package/common/decors/Events.js
CHANGED
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@@ -16,7 +16,18 @@ function Exports(exportName) {
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16
16
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}
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17
17
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context.addInitializer(function() {
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18
18
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exports(exportName, (...args) => {
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19
|
-
|
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19
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+
try {
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20
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+
return originalMethod.call(this, ...args);
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21
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+
} catch (err) {
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22
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+
REMOVE_EVENT_LOG: {
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23
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+
if (!GlobalData.EnablePrettyPrint) return;
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24
|
+
console.error("------- EXPORT ERROR --------");
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25
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+
console.error(`Call to ${exportName} errored`);
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26
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+
console.error(`Data: ${JSON.stringify(args)}`);
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27
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+
console.error(`Error: ${err}`);
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28
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+
console.error("------- END EXPORT ERROR --------");
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29
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+
}
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30
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+
}
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20
31
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});
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21
32
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});
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22
33
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}, "actualDecorator");
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package/entities/Ped.d.ts
CHANGED
|
@@ -1,8 +1,9 @@
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1
1
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import type { Vector3 } from "../common/utils/Vector";
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2
2
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import { Tasks } from "../Task";
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|
3
|
+
import { WeaponAttachPoints } from "../enums/WeaponAttachPoints";
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|
3
4
|
import { ItemAddReason } from "../inventory/InventoryTypes";
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4
5
|
import type { AmmoModel } from "../models/AmmoModel";
|
|
5
|
-
import
|
|
6
|
+
import { WeaponModel } from "../models/WeaponModel";
|
|
6
7
|
import { Attributes } from "../Attribute";
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|
7
8
|
import type { KnockOffVehicle, TamingState, eDamageCleanliness } from "../enums/Ped";
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|
8
9
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import type { VehicleSeat } from "../enums/VehicleSeat";
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|
@@ -205,4 +206,8 @@ export declare class Ped extends BaseEntity {
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|
205
206
|
disableAmmoForWeapon(weapon: WeaponModel, ammo: AmmoModel): void;
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|
206
207
|
get HasPistol(): boolean;
|
|
207
208
|
get HasRepeater(): boolean;
|
|
209
|
+
get CurrentWeapon(): WeaponModel;
|
|
210
|
+
giveWeapon(weapon: WeaponModel, ammoCount: number, forceInHand?: boolean, forceInHolster?: boolean, attachPoint?: WeaponAttachPoints | undefined, allowMultipleCopies?: boolean, p7?: number, p8?: number, addReason?: ItemAddReason, ignoreUnlocks?: boolean, permanentDegradation?: number, p12?: boolean): Promise<void>;
|
|
211
|
+
setCurrentWeapon(weapon: WeaponModel, equipNow?: boolean, attachPoint?: WeaponAttachPoints, p4?: boolean, p5?: boolean): void;
|
|
212
|
+
holsterWeapon(): void;
|
|
208
213
|
}
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package/entities/Ped.js
CHANGED
|
@@ -1,7 +1,9 @@
|
|
|
1
1
|
var __defProp = Object.defineProperty;
|
|
2
2
|
var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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|
3
3
|
import { Tasks } from "../Task";
|
|
4
|
+
import { WeaponAttachPoints } from "../enums/WeaponAttachPoints";
|
|
4
5
|
import { ItemAddReason } from "../inventory/InventoryTypes";
|
|
6
|
+
import { WeaponModel } from "../models/WeaponModel";
|
|
5
7
|
import { _N } from "../utils/Native";
|
|
6
8
|
import { Attributes } from "../Attribute";
|
|
7
9
|
import { BaseEntity } from "./BaseEntity";
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|
@@ -441,6 +443,36 @@ class Ped extends BaseEntity {
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|
|
441
443
|
get HasRepeater() {
|
|
442
444
|
return Citizen.invokeNative("0x495A04CAEC263AF8", this.handle);
|
|
443
445
|
}
|
|
446
|
+
get CurrentWeapon() {
|
|
447
|
+
const weapon = Citizen.invokeNative("0x8425C5F057012DAB", this.handle);
|
|
448
|
+
return new WeaponModel(weapon);
|
|
449
|
+
}
|
|
450
|
+
async giveWeapon(weapon, ammoCount, forceInHand = true, forceInHolster = false, attachPoint = void 0, allowMultipleCopies = false, p7 = 0.5, p8 = 1, addReason = ItemAddReason.Default, ignoreUnlocks = true, permanentDegradation = 0.5, p12 = false) {
|
|
451
|
+
await weapon.request();
|
|
452
|
+
attachPoint = attachPoint ?? weapon.DefaultAttachPoint;
|
|
453
|
+
Citizen.invokeNative(
|
|
454
|
+
"0x5E3BDDBCB83F3D84",
|
|
455
|
+
this.handle,
|
|
456
|
+
weapon.Hash,
|
|
457
|
+
ammoCount,
|
|
458
|
+
forceInHand,
|
|
459
|
+
forceInHolster,
|
|
460
|
+
attachPoint,
|
|
461
|
+
allowMultipleCopies,
|
|
462
|
+
p7,
|
|
463
|
+
p8,
|
|
464
|
+
addReason,
|
|
465
|
+
ignoreUnlocks,
|
|
466
|
+
permanentDegradation,
|
|
467
|
+
p12
|
|
468
|
+
);
|
|
469
|
+
}
|
|
470
|
+
setCurrentWeapon(weapon, equipNow = true, attachPoint = WeaponAttachPoints.HandPrimary, p4 = false, p5 = false) {
|
|
471
|
+
Citizen.invokeNative("0xADF692B254977C0C", this.handle, weapon.Hash, equipNow, attachPoint, p4, p5);
|
|
472
|
+
}
|
|
473
|
+
holsterWeapon() {
|
|
474
|
+
Citizen.invokeNative("0x94A3C1B804D291EC", this.handle, true, true, true, true);
|
|
475
|
+
}
|
|
444
476
|
}
|
|
445
477
|
export {
|
|
446
478
|
Ped
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
export declare enum WeaponAttachPoints {
|
|
2
|
+
HandPrimary = 0,
|
|
3
|
+
HandSecondary = 1,
|
|
4
|
+
PistolR = 2,
|
|
5
|
+
MAX_HAND_ATTACH_POINTS = 2,
|
|
6
|
+
PistolLeft = 3,
|
|
7
|
+
Knife = 4,
|
|
8
|
+
Lasso = 5,
|
|
9
|
+
Thrower = 6,
|
|
10
|
+
Bow = 7,
|
|
11
|
+
BowAlternative = 8,
|
|
12
|
+
Rifle = 9,
|
|
13
|
+
RifleAlternative = 10,
|
|
14
|
+
Lantern = 11,
|
|
15
|
+
TempLantern = 12,
|
|
16
|
+
Melee = 13,
|
|
17
|
+
MAX_SYNCED_WEAPON_ATTACH_POINTS = 13,
|
|
18
|
+
Hip = 14,
|
|
19
|
+
Boot = 15,
|
|
20
|
+
Back = 16,
|
|
21
|
+
Front = 18,
|
|
22
|
+
ShoulderSling = 19,
|
|
23
|
+
LeftBreast = 20,
|
|
24
|
+
RightBreast = 21,
|
|
25
|
+
LeftArmpit = 22,
|
|
26
|
+
RightArmpit = 23,
|
|
27
|
+
LeftArmpitRifle = 24,
|
|
28
|
+
Satchel = 25,
|
|
29
|
+
LeftArmPitBow = 26,
|
|
30
|
+
RightHandExtra = 27,
|
|
31
|
+
LeftHandExtra = 28,
|
|
32
|
+
RightHandAux = 29,
|
|
33
|
+
MAX_WEAPON_ATTACH_POINTS = 29,
|
|
34
|
+
WEAPON_ATTACH_POINT_INVALID = -1
|
|
35
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
var WeaponAttachPoints = /* @__PURE__ */ ((WeaponAttachPoints2) => {
|
|
2
|
+
WeaponAttachPoints2[WeaponAttachPoints2["HandPrimary"] = 0] = "HandPrimary";
|
|
3
|
+
WeaponAttachPoints2[WeaponAttachPoints2["HandSecondary"] = 1] = "HandSecondary";
|
|
4
|
+
WeaponAttachPoints2[WeaponAttachPoints2["PistolR"] = 2] = "PistolR";
|
|
5
|
+
WeaponAttachPoints2[WeaponAttachPoints2["MAX_HAND_ATTACH_POINTS"] = 2] = "MAX_HAND_ATTACH_POINTS";
|
|
6
|
+
WeaponAttachPoints2[WeaponAttachPoints2["PistolLeft"] = 3] = "PistolLeft";
|
|
7
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Knife"] = 4] = "Knife";
|
|
8
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Lasso"] = 5] = "Lasso";
|
|
9
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Thrower"] = 6] = "Thrower";
|
|
10
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Bow"] = 7] = "Bow";
|
|
11
|
+
WeaponAttachPoints2[WeaponAttachPoints2["BowAlternative"] = 8] = "BowAlternative";
|
|
12
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Rifle"] = 9] = "Rifle";
|
|
13
|
+
WeaponAttachPoints2[WeaponAttachPoints2["RifleAlternative"] = 10] = "RifleAlternative";
|
|
14
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Lantern"] = 11] = "Lantern";
|
|
15
|
+
WeaponAttachPoints2[WeaponAttachPoints2["TempLantern"] = 12] = "TempLantern";
|
|
16
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Melee"] = 13] = "Melee";
|
|
17
|
+
WeaponAttachPoints2[WeaponAttachPoints2["MAX_SYNCED_WEAPON_ATTACH_POINTS"] = 13] = "MAX_SYNCED_WEAPON_ATTACH_POINTS";
|
|
18
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Hip"] = 14] = "Hip";
|
|
19
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Boot"] = 15] = "Boot";
|
|
20
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Back"] = 16] = "Back";
|
|
21
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Front"] = 18] = "Front";
|
|
22
|
+
WeaponAttachPoints2[WeaponAttachPoints2["ShoulderSling"] = 19] = "ShoulderSling";
|
|
23
|
+
WeaponAttachPoints2[WeaponAttachPoints2["LeftBreast"] = 20] = "LeftBreast";
|
|
24
|
+
WeaponAttachPoints2[WeaponAttachPoints2["RightBreast"] = 21] = "RightBreast";
|
|
25
|
+
WeaponAttachPoints2[WeaponAttachPoints2["LeftArmpit"] = 22] = "LeftArmpit";
|
|
26
|
+
WeaponAttachPoints2[WeaponAttachPoints2["RightArmpit"] = 23] = "RightArmpit";
|
|
27
|
+
WeaponAttachPoints2[WeaponAttachPoints2["LeftArmpitRifle"] = 24] = "LeftArmpitRifle";
|
|
28
|
+
WeaponAttachPoints2[WeaponAttachPoints2["Satchel"] = 25] = "Satchel";
|
|
29
|
+
WeaponAttachPoints2[WeaponAttachPoints2["LeftArmPitBow"] = 26] = "LeftArmPitBow";
|
|
30
|
+
WeaponAttachPoints2[WeaponAttachPoints2["RightHandExtra"] = 27] = "RightHandExtra";
|
|
31
|
+
WeaponAttachPoints2[WeaponAttachPoints2["LeftHandExtra"] = 28] = "LeftHandExtra";
|
|
32
|
+
WeaponAttachPoints2[WeaponAttachPoints2["RightHandAux"] = 29] = "RightHandAux";
|
|
33
|
+
WeaponAttachPoints2[WeaponAttachPoints2["MAX_WEAPON_ATTACH_POINTS"] = 29] = "MAX_WEAPON_ATTACH_POINTS";
|
|
34
|
+
WeaponAttachPoints2[WeaponAttachPoints2["WEAPON_ATTACH_POINT_INVALID"] = -1] = "WEAPON_ATTACH_POINT_INVALID";
|
|
35
|
+
return WeaponAttachPoints2;
|
|
36
|
+
})(WeaponAttachPoints || {});
|
|
37
|
+
export {
|
|
38
|
+
WeaponAttachPoints
|
|
39
|
+
};
|
package/index.d.ts
CHANGED
|
@@ -35,6 +35,7 @@ export * from "./enums/Ped";
|
|
|
35
35
|
export * from "./enums/RawKeys";
|
|
36
36
|
export * from "./enums/Relationship";
|
|
37
37
|
export * from "./enums/VehicleSeat";
|
|
38
|
+
export * from "./enums/WeaponAttachPoints";
|
|
38
39
|
export * from "./entities/BaseEntity";
|
|
39
40
|
export * from "./entities/Entity";
|
|
40
41
|
export * from "./entities/HorsePeltEntries";
|
package/index.js
CHANGED
|
@@ -35,6 +35,7 @@ export * from "./enums/Ped";
|
|
|
35
35
|
export * from "./enums/RawKeys";
|
|
36
36
|
export * from "./enums/Relationship";
|
|
37
37
|
export * from "./enums/VehicleSeat";
|
|
38
|
+
export * from "./enums/WeaponAttachPoints";
|
|
38
39
|
export * from "./entities/BaseEntity";
|
|
39
40
|
export * from "./entities/Entity";
|
|
40
41
|
export * from "./entities/HorsePeltEntries";
|
package/models/WeaponModel.d.ts
CHANGED
package/models/WeaponModel.js
CHANGED
|
@@ -5,6 +5,17 @@ class WeaponModel extends Model {
|
|
|
5
5
|
static {
|
|
6
6
|
__name(this, "WeaponModel");
|
|
7
7
|
}
|
|
8
|
+
requestModel() {
|
|
9
|
+
Citizen.invokeNative("0x72D4CB5DB927009C", this.hash, 0, true);
|
|
10
|
+
this.requestCount++;
|
|
11
|
+
}
|
|
12
|
+
markAsNoLongerNeeded() {
|
|
13
|
+
Citizen.invokeNative("0xC3896D03E2852236", this.hash);
|
|
14
|
+
this.requestCount--;
|
|
15
|
+
}
|
|
16
|
+
get DefaultAttachPoint() {
|
|
17
|
+
return Citizen.invokeNative("0x65DC4AC5B96614CB", this.hash, Citizen.resultAsInteger());
|
|
18
|
+
}
|
|
8
19
|
}
|
|
9
20
|
export {
|
|
10
21
|
WeaponModel
|