@nativewrappers/redm 0.0.96 → 0.0.98
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/entities/Ped.d.ts +2 -1
- package/entities/Ped.js +8 -0
- package/entities/Player.d.ts +3 -2
- package/entities/Player.js +7 -4
- package/package.json +1 -1
package/entities/Ped.d.ts
CHANGED
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@@ -7,7 +7,7 @@ import { Attributes } from "../Attribute";
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import type { KnockOffVehicle, TamingState, eDamageCleanliness } from "../enums/Ped";
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import type { VehicleSeat } from "../enums/VehicleSeat";
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import { BaseEntity } from "./BaseEntity";
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-
import
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+
import { Player } from "./Player";
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import { Vehicle } from "./Vehicle";
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export declare class Ped extends BaseEntity {
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private attributes;
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@@ -24,6 +24,7 @@ export declare class Ped extends BaseEntity {
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static fromNetworkId(netId: number): Ped | null;
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static fromStateBagName(bagName: string): Ped | null;
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constructor(handle: number);
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+
get Player(): Player | null;
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/**
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* @returns the current horse or vehicle the ped is on, or null if they're not on either
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*/
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package/entities/Ped.js
CHANGED
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@@ -5,6 +5,7 @@ import { ItemAddReason } from "../inventory/InventoryTypes";
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import { _N } from "../utils/Native";
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import { Attributes } from "../Attribute";
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import { BaseEntity } from "./BaseEntity";
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import { Player } from "./Player";
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import { Vehicle } from "./Vehicle";
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class Ped extends BaseEntity {
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static {
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@@ -42,6 +43,13 @@ class Ped extends BaseEntity {
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constructor(handle) {
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super(handle);
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}
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+
get Player() {
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const playerId = NetworkGetPlayerIndexFromPed(this.handle);
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if (playerId !== 255) {
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return new Player(playerId);
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}
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return null;
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}
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/**
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* @returns the current horse or vehicle the ped is on, or null if they're not on either
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*/
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package/entities/Player.d.ts
CHANGED
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@@ -13,19 +13,20 @@ export declare class Player {
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* @param [fromPlayer=GameConstants.Player] the player to get the distance from
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* @returns the closest player from {@param fromPlayer} and the distance the player was
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*/
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-
static
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static getClosestPlayerWithDistance(minimumDistance?: number, fromPlayer?: Player): [Player | null, number];
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/**
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* @param [minimumDistance=Number.MAX_VALUE] the minimum distance this should check
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* @param [fromPlayer=GameConstants.Player] the player to get the distance from
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* @returns the closest player from {@param fromPlayer} and the distance the player was
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*/
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-
static
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static getClosestPlayer(minimumDistance?: number, fromPlayer?: Player): Player | null;
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/**
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* @param handle the player handle
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*/
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constructor(handle: number);
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get Handle(): number;
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get Ped(): Ped;
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get ServerId(): number;
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/**
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* Adds the amount of stamina player has on the hud
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* @param amount the amount of upgrade to give 6 is half the bar while 12 is the full bar
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package/entities/Player.js
CHANGED
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@@ -43,7 +43,7 @@ class Player {
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* @param [fromPlayer=GameConstants.Player] the player to get the distance from
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* @returns the closest player from {@param fromPlayer} and the distance the player was
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*/
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-
static
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+
static getClosestPlayerWithDistance(minimumDistance = Number.MAX_VALUE, fromPlayer = GameConstants.Player) {
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const ped = fromPlayer.Ped;
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const pos = ped.Position;
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const data = [null, Number.MAX_VALUE];
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@@ -51,7 +51,7 @@ class Player {
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const tgtPed = ply.Ped;
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const dist = pos.distance(tgtPed.Position);
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if (dist < data[1] && dist < minimumDistance) {
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data[0] =
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data[0] = ply;
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data[1] = dist;
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}
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}
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@@ -62,8 +62,8 @@ class Player {
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* @param [fromPlayer=GameConstants.Player] the player to get the distance from
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* @returns the closest player from {@param fromPlayer} and the distance the player was
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*/
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-
static
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const data = this.
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static getClosestPlayer(minimumDistance = Number.MAX_VALUE, fromPlayer = GameConstants.Player) {
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const data = this.getClosestPlayerWithDistance(minimumDistance, fromPlayer);
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return data[0];
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}
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/**
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@@ -78,6 +78,9 @@ class Player {
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get Ped() {
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return new Ped(GetPlayerPed(this.handle));
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}
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get ServerId() {
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return GetPlayerServerId(this.handle);
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}
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/**
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* Adds the amount of stamina player has on the hud
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* @param amount the amount of upgrade to give 6 is half the bar while 12 is the full bar
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