@nativewrappers/redm 0.0.90 → 0.0.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.js CHANGED
@@ -1,4 +1,6 @@
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+ export * from "./Ammo";
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  export * from "./Attribute";
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+ export * from "./BufferedClass";
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  export * from "./Controls";
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  export * from "./Game";
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  export * from "./GameConstants";
@@ -8,6 +10,7 @@ export * from "./RawKeymaps";
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  export * from "./RelationshipGroup";
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  export * from "./Task";
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  export * from "./Volume";
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+ export * from "./Weapons";
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  export * from "./world/createDraftVehicle";
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  export * from "./world/createPed";
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  export * from "./world/createProp";
@@ -15,6 +18,11 @@ export * from "./world/createVehicle";
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  export * from "./utils/Animations";
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  export * from "./utils/Native";
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  export * from "./types/Throwable";
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+ export * from "./models/AmmoModel";
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+ export * from "./models/WeaponModel";
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+ export * from "./inventory/Inventory";
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+ export * from "./inventory/InventoryGUID";
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+ export * from "./inventory/InventoryTypes";
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  export * from "./interfaces/Dimensions";
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  export * from "./enums/AnimationFlags";
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  export * from "./enums/Attributes";
@@ -29,6 +37,7 @@ export * from "./enums/Relationship";
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  export * from "./enums/VehicleSeat";
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  export * from "./entities/BaseEntity";
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  export * from "./entities/Entity";
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+ export * from "./entities/HorsePeltEntries";
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  export * from "./entities/Ped";
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  export * from "./entities/Pickup";
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  export * from "./entities/Player";
@@ -0,0 +1,21 @@
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+ import type { Model } from "../Model";
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+ import { RDRInventoryGUID } from "./InventoryGUID";
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+ import { InventoryIndex, ItemAddReason } from "./InventoryTypes";
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+ declare enum FailReason {
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+ Success = 0,
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+ ItemWasntValid = 1,
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+ NoCharacterGuid = 2,
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+ NoWardrobeGuid = 3,
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+ ItemDidntExist = 4,
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+ FailedToEquip = 5
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+ }
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+ export declare const CHARACTER_HASH: number;
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+ export declare const WARDROBE_HASH: number;
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+ export declare const PLAYER_INVENTORY_ID = InventoryIndex.SinglePlayer;
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+ export declare class RDRInventory {
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+ GetGuidFromItemId(inventoryId: InventoryIndex, itemData: RDRInventoryGUID | null, category: number, slotId: number): RDRInventoryGUID | null;
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+ AddItem(inventoryId: InventoryIndex, itemHash: number, amount: number, slotHash: number, inventoryGuid: RDRInventoryGUID, addReason?: ItemAddReason): RDRInventoryGUID | null;
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+ EquipItemWithGUID(inventoryId: InventoryIndex, itemGUID: RDRInventoryGUID, equipped?: boolean): boolean;
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+ AddItemToPlayer(itemName: Model, amount: number, slotHash: number): (boolean | FailReason)[];
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+ }
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+ export {};
@@ -0,0 +1,70 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ import { RDRInventoryGUID } from "./InventoryGUID";
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+ import { InventoryIndex, ItemAddReason } from "./InventoryTypes";
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+ const CHARACTER_HASH = GetHashKey("CHARACTER");
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+ const WARDROBE_HASH = GetHashKey("WARDROBE");
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+ const PLAYER_INVENTORY_ID = InventoryIndex.SinglePlayer;
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+ class RDRInventory {
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+ static {
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+ __name(this, "RDRInventory");
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+ }
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+ GetGuidFromItemId(inventoryId, itemData, category, slotId) {
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+ const outInventoryGuid = new RDRInventoryGUID();
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+ const success = Citizen.invokeNative(
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+ "0x886DFD3E185C8A89",
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+ inventoryId,
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+ itemData?.buffer ?? 0,
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+ category,
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+ slotId,
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+ outInventoryGuid.buffer
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+ );
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+ return success ? outInventoryGuid : null;
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+ }
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+ AddItem(inventoryId, itemHash, amount, slotHash, inventoryGuid, addReason = ItemAddReason.Default) {
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+ const itemData = new RDRInventoryGUID();
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+ const wasAdded = Citizen.invokeNative(
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+ "0xCB5D11F9508A928D",
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+ inventoryId,
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+ itemData.buffer,
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+ inventoryGuid.buffer,
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+ itemHash,
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+ slotHash,
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+ amount,
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+ addReason
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+ );
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+ return wasAdded ? itemData : null;
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+ }
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+ EquipItemWithGUID(inventoryId, itemGUID, equipped = true) {
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+ return Citizen.invokeNative("0x734311E2852760D0", inventoryId, itemGUID, equipped);
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+ }
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+ AddItemToPlayer(itemName, amount, slotHash) {
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+ const isValid = Citizen.invokeNative("0x6D5D51B188333FD1", itemName.Hash, 0);
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+ if (!isValid) {
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+ return [false, 1 /* ItemWasntValid */];
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+ }
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+ const characterGuid = this.GetGuidFromItemId(PLAYER_INVENTORY_ID, null, CHARACTER_HASH, 2703302912);
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+ if (!characterGuid) {
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+ return [false, 2 /* NoCharacterGuid */];
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+ }
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+ const wardrobeGuid = this.GetGuidFromItemId(PLAYER_INVENTORY_ID, characterGuid, WARDROBE_HASH, 1034665895);
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+ if (!wardrobeGuid) {
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+ return [false, 3 /* NoWardrobeGuid */];
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+ }
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+ const itemGuid = this.AddItem(PLAYER_INVENTORY_ID, itemName.Hash, amount, slotHash, wardrobeGuid);
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+ if (!itemGuid) {
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+ return [false, 4 /* ItemDidntExist */];
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+ }
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+ const equipped = this.EquipItemWithGUID(PLAYER_INVENTORY_ID, itemGuid, true);
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+ if (!equipped) {
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+ return [false, 5 /* FailedToEquip */];
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+ }
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+ return [true, 0 /* Success */];
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+ }
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+ }
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+ export {
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+ CHARACTER_HASH,
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+ PLAYER_INVENTORY_ID,
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+ RDRInventory,
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+ WARDROBE_HASH
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+ };
@@ -0,0 +1,17 @@
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+ import { BufferedClass } from "../BufferedClass";
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+ export declare class RDRInventoryGUID extends BufferedClass {
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+ constructor();
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+ get Unk1(): number;
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+ get Unk2(): number;
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+ get ItemCategory(): number;
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+ get Unk3(): number;
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+ get ItemHash(): number;
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+ get Unk4(): number;
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+ get Unk5(): number;
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+ get Unk6(): number;
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+ get Unk7(): number;
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+ get Unk8(): number;
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+ get CatalogueType(): number;
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+ get Quantity(): number;
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+ get Unk9(): number;
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+ }
@@ -0,0 +1,53 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ import { BufferedClass } from "../BufferedClass";
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+ class RDRInventoryGUID extends BufferedClass {
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+ static {
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+ __name(this, "RDRInventoryGUID");
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+ }
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+ constructor() {
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+ super(104);
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+ }
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+ get Unk1() {
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+ return this.view.getUint32(8 * 0 /* Unk1 */);
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+ }
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+ get Unk2() {
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+ return this.view.getUint32(8 * 1 /* Unk2 */);
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+ }
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+ get ItemCategory() {
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+ return this.view.getUint32(8 * 2 /* InventoryCategory */);
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+ }
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+ get Unk3() {
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+ return this.view.getUint32(8 * 3 /* Unk3 */);
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+ }
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+ get ItemHash() {
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+ return this.view.getUint32(8 * 4 /* ItemHash */);
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+ }
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+ get Unk4() {
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+ return this.view.getUint32(8 * 5 /* Unk4 */);
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+ }
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+ get Unk5() {
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+ return this.view.getUint32(8 * 6 /* Unk5 */);
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+ }
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+ get Unk6() {
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+ return this.view.getUint32(8 * 7 /* Unk6 */);
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+ }
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+ get Unk7() {
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+ return this.view.getUint32(8 * 8 /* Unk7 */);
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+ }
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+ get Unk8() {
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+ return this.view.getUint32(8 * 9 /* Unk8 */);
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+ }
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+ get CatalogueType() {
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+ return this.view.getUint32(8 * 10 /* CatalogueType */);
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+ }
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+ get Quantity() {
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+ return this.view.getUint32(8 * 11 /* Quantity */);
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+ }
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+ get Unk9() {
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+ return this.view.getUint32(8 * 12 /* Unk9 */);
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+ }
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+ }
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+ export {
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+ RDRInventoryGUID
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+ };
@@ -0,0 +1,37 @@
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+ export declare enum InventoryIndex {
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+ Invalid = 0,
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+ SinglePlayer = 1,
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+ MultiPlayer = 2,
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+ MultiplayerMission = 3,
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+ SecondScreen = 4,
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+ SinglePlayerBackup = 5,
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+ SinglePlayerSnapshot = 6,
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+ UNK_0xDE2AE452 = 7,
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+ UNK_0x399D9B3A = 8,
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+ UNK_0x4BD43FA7 = 9,
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+ UNK_0x9529D251 = 10,
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+ UNK_0xA75776AC = 11
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+ }
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+ export declare enum InventoryItemSlots {
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+ }
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+ export declare enum InventoryCategory {
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+ }
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+ export declare enum ItemAddReason {
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+ Default = 752097756,
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+ Incentive = -1965281643,
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+ Syncing = -1924444172,
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+ Awards = -1216041698,
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+ Notification = -983395630,
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+ Loadout = -902540058,
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+ Looted = -897553835,
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+ UseFailed = -746211728,
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+ GetInventory = -669481339,
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+ CreateCharacter = -490406031,
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+ MpMission = -334626412,
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+ Pickup = 444010018,
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+ SetAmount = 1157919518,
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+ Purchased = 1248274121,
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+ LoadSaveGame = 1445013766,
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+ Debug = 1543882317,
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+ Melee = 2073812199
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+ }
@@ -0,0 +1,47 @@
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+ var InventoryIndex = /* @__PURE__ */ ((InventoryIndex2) => {
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+ InventoryIndex2[InventoryIndex2["Invalid"] = 0] = "Invalid";
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+ InventoryIndex2[InventoryIndex2["SinglePlayer"] = 1] = "SinglePlayer";
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+ InventoryIndex2[InventoryIndex2["MultiPlayer"] = 2] = "MultiPlayer";
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+ InventoryIndex2[InventoryIndex2["MultiplayerMission"] = 3] = "MultiplayerMission";
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+ InventoryIndex2[InventoryIndex2["SecondScreen"] = 4] = "SecondScreen";
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+ InventoryIndex2[InventoryIndex2["SinglePlayerBackup"] = 5] = "SinglePlayerBackup";
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+ InventoryIndex2[InventoryIndex2["SinglePlayerSnapshot"] = 6] = "SinglePlayerSnapshot";
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+ InventoryIndex2[InventoryIndex2["UNK_0xDE2AE452"] = 7] = "UNK_0xDE2AE452";
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+ InventoryIndex2[InventoryIndex2["UNK_0x399D9B3A"] = 8] = "UNK_0x399D9B3A";
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+ InventoryIndex2[InventoryIndex2["UNK_0x4BD43FA7"] = 9] = "UNK_0x4BD43FA7";
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+ InventoryIndex2[InventoryIndex2["UNK_0x9529D251"] = 10] = "UNK_0x9529D251";
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+ InventoryIndex2[InventoryIndex2["UNK_0xA75776AC"] = 11] = "UNK_0xA75776AC";
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+ return InventoryIndex2;
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+ })(InventoryIndex || {});
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+ var InventoryItemSlots = /* @__PURE__ */ ((InventoryItemSlots2) => {
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+ return InventoryItemSlots2;
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+ })(InventoryItemSlots || {});
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+ var InventoryCategory = /* @__PURE__ */ ((InventoryCategory2) => {
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+ return InventoryCategory2;
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+ })(InventoryCategory || {});
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+ var ItemAddReason = /* @__PURE__ */ ((ItemAddReason2) => {
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+ ItemAddReason2[ItemAddReason2["Default"] = 752097756] = "Default";
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+ ItemAddReason2[ItemAddReason2["Incentive"] = -1965281643] = "Incentive";
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+ ItemAddReason2[ItemAddReason2["Syncing"] = -1924444172] = "Syncing";
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+ ItemAddReason2[ItemAddReason2["Awards"] = -1216041698] = "Awards";
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+ ItemAddReason2[ItemAddReason2["Notification"] = -983395630] = "Notification";
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+ ItemAddReason2[ItemAddReason2["Loadout"] = -902540058] = "Loadout";
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+ ItemAddReason2[ItemAddReason2["Looted"] = -897553835] = "Looted";
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+ ItemAddReason2[ItemAddReason2["UseFailed"] = -746211728] = "UseFailed";
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+ ItemAddReason2[ItemAddReason2["GetInventory"] = -669481339] = "GetInventory";
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+ ItemAddReason2[ItemAddReason2["CreateCharacter"] = -490406031] = "CreateCharacter";
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+ ItemAddReason2[ItemAddReason2["MpMission"] = -334626412] = "MpMission";
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+ ItemAddReason2[ItemAddReason2["Pickup"] = 444010018] = "Pickup";
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+ ItemAddReason2[ItemAddReason2["SetAmount"] = 1157919518] = "SetAmount";
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+ ItemAddReason2[ItemAddReason2["Purchased"] = 1248274121] = "Purchased";
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+ ItemAddReason2[ItemAddReason2["LoadSaveGame"] = 1445013766] = "LoadSaveGame";
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+ ItemAddReason2[ItemAddReason2["Debug"] = 1543882317] = "Debug";
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+ ItemAddReason2[ItemAddReason2["Melee"] = 2073812199] = "Melee";
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+ return ItemAddReason2;
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+ })(ItemAddReason || {});
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+ export {
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+ InventoryCategory,
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+ InventoryIndex,
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+ InventoryItemSlots,
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+ ItemAddReason
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+ };
@@ -0,0 +1,3 @@
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+ import { Model } from "../Model";
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+ export declare class AmmoModel extends Model {
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+ }
@@ -0,0 +1,11 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ import { Model } from "../Model";
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+ class AmmoModel extends Model {
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+ static {
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+ __name(this, "AmmoModel");
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+ }
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+ }
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+ export {
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+ AmmoModel
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+ };
@@ -0,0 +1,3 @@
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+ import { Model } from "../Model";
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+ export declare class WeaponModel extends Model {
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+ }
@@ -0,0 +1,11 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ import { Model } from "../Model";
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+ class WeaponModel extends Model {
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+ static {
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+ __name(this, "WeaponModel");
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+ }
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+ }
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+ export {
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+ WeaponModel
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+ };
package/package.json CHANGED
@@ -8,7 +8,7 @@
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  ],
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  "license": "MIT",
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  "type": "module",
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- "version": "0.0.90",
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+ "version": "0.0.93",
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  "repository": {
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  "type": "git",
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  "url": "https://github.com/nativewrappers/nativewrappers.git"