@nativewrappers/redm 0.0.86 → 0.0.87
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Task.d.ts +46 -0
- package/Task.js +312 -0
- package/Volume.d.ts +5 -1
- package/Volume.js +39 -18
- package/entities/BaseEntity.d.ts +4 -0
- package/entities/BaseEntity.js +6 -0
- package/entities/Ped.d.ts +6 -3
- package/entities/Ped.js +10 -1
- package/entities/Pickup.d.ts +1 -0
- package/entities/Pickup.js +3 -0
- package/enums/AnimationFlags.d.ts +67 -0
- package/enums/AnimationFlags.js +73 -0
- package/enums/Driving.d.ts +3 -0
- package/enums/Driving.js +7 -0
- package/enums/EnterExitFlags.d.ts +31 -0
- package/enums/EnterExitFlags.js +0 -0
- package/enums/FiringPatterns.d.ts +36 -0
- package/enums/FiringPatterns.js +40 -0
- package/index.d.ts +6 -0
- package/index.js +6 -0
- package/package.json +1 -1
- package/utils/Animations.d.ts +19 -0
- package/utils/Animations.js +43 -0
package/Task.d.ts
ADDED
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@@ -0,0 +1,46 @@
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import { Vector3 } from "./common/utils/Vector";
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import { BaseEntity } from "./entities/BaseEntity";
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import { Ped } from "./entities/Ped";
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import type { Vehicle } from "./entities/Vehicle";
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import type { AnimationFlags, IkControlFlags } from "./enums/AnimationFlags";
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import { DrivingStyle } from "./enums/Driving";
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import { FiringPatterns } from "./enums/FiringPatterns";
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import { VehicleSeat } from "./enums/VehicleSeat";
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export declare class Tasks {
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private ped;
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constructor(ped: Ped | null);
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achieveHeading(heading: number, timeout?: number): void;
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blockTemporaryEvents(block?: boolean): void;
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aimAt(target: BaseEntity | Vector3, duration: number): void;
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15
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arrest(ped: Ped): void;
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jump(): void;
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climb(): void;
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cruiseWithVehicle(vehicle: Vehicle, speed: number, drivingStyle?: DrivingStyle): void;
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enterAnyVehicle(seat?: VehicleSeat, timeout?: number, speed?: number, flag?: number): void;
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static everyoneLeaveVehicle(vehicle: Vehicle): void;
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fightAgainst(target: Ped, duration?: number): void;
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fightAgainstHatedTargets(radius: number, duration?: number): void;
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fleeFrom(pedOrPosition: Ped | Vector3, distance?: number, duration?: number, fleeType?: number, fleeSpeed?: number, fleeFrom?: Ped): void;
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goTo(position: Vector3, ignorePaths?: boolean, timeout?: number, speed?: number, targetHeading?: number, distanceToSlide?: number, flags?: number): void;
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goToEntity(target: BaseEntity, offset?: Vector3 | null, timeout?: number): void;
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guardCurrentPosition(): void;
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27
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handsUp(duration: number): void;
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lookAt(targetOrPosition: BaseEntity | Vector3, duration?: number): void;
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playAnimation(animDict: string, animName: string, blendInSpeed: number, blendOutSpeed: number, duration: number, playbackRate: number, animFlags: AnimationFlags, ikFlags: IkControlFlags): Promise<void>;
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reloadWeapon(): void;
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shootAt(targetOrPosition: Ped | Vector3, duration?: number, pattern?: FiringPatterns, affectCockedState?: boolean): void;
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shuffleToNextVehicleSeat(vehicle: Vehicle): void;
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slideTo(position: Vector3, heading: number, duration?: number): void;
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standStill(duration: number): void;
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vehicleShootAtPed(target: Ped): void;
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wait(duration: number): void;
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wanderAround(position?: Vector3, radius?: number): void;
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warpIntoVehicle(vehicle: Vehicle, seat: VehicleSeat): void;
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warpOutOfVehicle(vehicle: Vehicle, flags: EnterExitVehicleFlags): void;
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isPlayingAnim(dict: string, anim: string, taskFlag?: number): boolean;
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clearAll(): void;
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clearAllImmediately(): void;
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clearLookAt(): void;
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clearSecondary(): void;
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clearAnimation(animDict: string, animName: string): void;
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}
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package/Task.js
ADDED
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@@ -0,0 +1,312 @@
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var __defProp = Object.defineProperty;
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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import { Vector3 } from "./common/utils/Vector";
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import { BaseEntity } from "./entities/BaseEntity";
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import { Ped } from "./entities/Ped";
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import { DrivingStyle } from "./enums/Driving";
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import { FiringPatterns } from "./enums/FiringPatterns";
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import { VehicleSeat } from "./enums/VehicleSeat";
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import { LoadAnimDict } from "./utils/Animations";
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class Tasks {
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static {
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__name(this, "Tasks");
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}
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ped;
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// we take null because sequences have a null ped, if you pass null to this
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// you betterk now what you're doing.
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constructor(ped) {
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const actualPed = ped ?? { handle: null };
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this.ped = actualPed;
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}
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achieveHeading(heading, timeout = 0) {
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TaskAchieveHeading(this.ped.Handle, heading, timeout);
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}
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blockTemporaryEvents(block = true) {
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TaskSetBlockingOfNonTemporaryEvents(this.ped.Handle, block);
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}
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aimAt(target, duration) {
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if (target instanceof BaseEntity)
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TaskAimGunAtEntity(this.ped.Handle, target.Handle, duration, false, false);
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else TaskAimGunAtCoord(this.ped.Handle, target.x, target.y, target.z, duration, false, false);
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}
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arrest(ped) {
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TaskArrestPed(this.ped.Handle, ped.Handle);
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}
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jump() {
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TaskJump(this.ped.Handle, true);
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}
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climb() {
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TaskClimb(this.ped.Handle, true);
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}
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// TODO: test and verify
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// public climbLadder(): void {
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// TaskClimbLadder(this.ped.Handle, 0.0 1);
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// }
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//
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// public cower(duration: number): void {
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// TaskCower(this.ped.Handle, duration);
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// }
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cruiseWithVehicle(vehicle, speed, drivingStyle = DrivingStyle.None) {
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TaskVehicleDriveWander(this.ped.Handle, vehicle.Handle, speed, drivingStyle);
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}
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// public driveTo(
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// vehicle: Vehicle,
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// target: Vector3,
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// radius: number,
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// speed: number,
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// drivingstyle = DrivingStyle.None,
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// ): void {
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// // Swap to TaskVehicleDriveToCoord
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// TaskVehicleDriveToCoordLongrange(
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// this.ped.Handle,
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// vehicle.Handle,
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// target.x,
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// target.y,
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// target.z,
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// speed,
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// drivingstyle,
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// radius,
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// );
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// }
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enterAnyVehicle(seat = VehicleSeat.AnyPassenger, timeout = -1, speed = 0, flag = 0) {
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TaskEnterVehicle(this.ped.Handle, 0, timeout, seat, speed, flag, 0);
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}
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static everyoneLeaveVehicle(vehicle) {
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TaskEveryoneLeaveVehicle(vehicle.Handle, 0);
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}
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fightAgainst(target, duration) {
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if (duration) {
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TaskCombatPedTimed(this.ped.Handle, target.Handle, duration, 0);
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} else {
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TaskCombatPed(this.ped.Handle, target.Handle, 0, 16);
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}
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}
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fightAgainstHatedTargets(radius, duration) {
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if (duration) {
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TaskCombatHatedTargetsAroundPedTimed(this.ped.Handle, radius, duration, 0);
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} else {
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TaskCombatHatedTargetsAroundPed(this.ped.Handle, radius, 0, 0);
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}
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}
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fleeFrom(pedOrPosition, distance = 100, duration = -1, fleeType = 0, fleeSpeed = 3, fleeFrom) {
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if (pedOrPosition instanceof Ped) {
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TaskSmartFleePed(
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this.ped.Handle,
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pedOrPosition.Handle,
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distance,
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duration,
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fleeType,
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fleeSpeed,
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fleeFrom ? fleeFrom.Handle : 0
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);
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} else {
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TaskSmartFleeCoord(
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this.ped.Handle,
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pedOrPosition.x,
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pedOrPosition.y,
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pedOrPosition.z,
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distance,
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duration,
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fleeType,
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fleeSpeed
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);
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}
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}
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// public followPointRoute(points: Vector3[]): void {
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// TaskFlushRoute();
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//
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// points.forEach((point) => TaskExtendRoute(point.x, point.y, point.z));
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//
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// TaskFollowPointRoute(this.ped.Handle, 1, 0);
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// }
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// public followToOffsetFromEntity(
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// target: BaseEntity,
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// offset: Vector3,
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// timeout: number,
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// stoppingRange: number,
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// movementSpeed = 1,
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// persistFollowing = true,
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// ): void {
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// TaskFollowToOffsetOfEntity(
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// this.ped.Handle,
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// target.Handle,
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// offset.x,
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// offset.y,
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// offset.z,
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// movementSpeed,
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// timeout,
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// stoppingRange,
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// persistFollowing,
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// );
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// }
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goTo(position, ignorePaths = false, timeout = -1, speed = 1, targetHeading = 0, distanceToSlide = 0, flags = 0) {
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if (ignorePaths) {
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TaskGoStraightToCoord(
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this.ped.Handle,
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position.x,
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position.y,
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position.z,
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speed,
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timeout,
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targetHeading,
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distanceToSlide,
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0
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);
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} else {
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TaskFollowNavMeshToCoord(
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this.ped.Handle,
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position.x,
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position.y,
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position.z,
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speed,
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timeout,
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0,
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flags,
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targetHeading
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);
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}
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}
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goToEntity(target, offset = null, timeout = -1) {
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if (offset === null) {
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offset = new Vector3(0, 0, 0);
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}
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TaskGotoEntityOffsetXy(this.ped.Handle, target.Handle, timeout, offset.x, offset.y, offset.z, 1, true);
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}
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175
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guardCurrentPosition() {
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TaskGuardCurrentPosition(this.ped.Handle, 15, 10, true);
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}
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handsUp(duration) {
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TaskHandsUp(this.ped.Handle, duration, 0, -1, false);
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180
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}
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lookAt(targetOrPosition, duration = -1) {
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182
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if (targetOrPosition instanceof BaseEntity) {
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TaskLookAtEntity(this.ped.Handle, targetOrPosition.Handle, duration, 2048, 31, 0);
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} else {
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TaskLookAtCoord(this.ped.Handle, targetOrPosition.x, targetOrPosition.y, targetOrPosition.z, duration, 0, 51, 0);
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}
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187
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}
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188
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// public performSequence(sequence: TaskSequence): void {
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189
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// if (!sequence.IsClosed) {
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190
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// sequence.close();
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// }
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//
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193
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// this.clearAll();
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194
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// // this.ped.BlockPermanentEvents = true;
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//
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196
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// TaskPerformSequence(this.ped.Handle, sequence.Handle);
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197
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// }
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198
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async playAnimation(animDict, animName, blendInSpeed, blendOutSpeed, duration, playbackRate, animFlags, ikFlags) {
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await LoadAnimDict(animDict);
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TaskPlayAnim(
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this.ped.Handle,
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animDict,
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animName,
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blendInSpeed,
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blendOutSpeed,
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duration,
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animFlags,
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playbackRate,
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false,
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ikFlags,
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false,
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0,
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false
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);
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215
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RemoveAnimDict(animDict);
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216
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}
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217
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reloadWeapon() {
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218
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TaskReloadWeapon(this.ped.Handle, true);
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219
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}
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220
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shootAt(targetOrPosition, duration = -1, pattern = FiringPatterns.None, affectCockedState = false) {
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221
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if (targetOrPosition instanceof Ped) {
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222
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TaskShootAtEntity(this.ped.Handle, targetOrPosition.Handle, duration, pattern, affectCockedState);
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223
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} else {
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224
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TaskShootAtCoord(
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this.ped.Handle,
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226
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targetOrPosition.x,
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227
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targetOrPosition.y,
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228
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targetOrPosition.z,
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229
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duration,
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230
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pattern,
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231
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0
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232
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);
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233
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}
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234
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}
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235
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shuffleToNextVehicleSeat(vehicle) {
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236
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TaskShuffleToNextVehicleSeat(this.ped.Handle, vehicle.Handle);
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237
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}
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238
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slideTo(position, heading, duration = 0.7) {
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239
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TaskPedSlideToCoord(this.ped.Handle, position.x, position.y, position.z, heading, duration);
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240
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+
}
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241
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standStill(duration) {
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242
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TaskStandStill(this.ped.Handle, duration);
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243
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}
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244
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// public startScenario(
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245
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// name: string,
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246
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+
// position: Vector3,
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247
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// heading = 0,
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248
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// duration = 0,
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249
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// sittingScenario = false,
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250
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+
// teleport = true,
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251
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// ): void {
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252
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// TaskStartScenarioAtPosition(
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253
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// this.ped.Handle,
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254
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// name,
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255
|
+
// position.x,
|
|
256
|
+
// position.y,
|
|
257
|
+
// position.z,
|
|
258
|
+
// heading,
|
|
259
|
+
// duration,
|
|
260
|
+
// sittingScenario,
|
|
261
|
+
// teleport,
|
|
262
|
+
// );
|
|
263
|
+
// }
|
|
264
|
+
// public swapWeapon(): void {
|
|
265
|
+
// TaskSwapWeapon(this.ped.Handle, false);
|
|
266
|
+
// }
|
|
267
|
+
// public turnTo(targetOrPosition: BaseEntity | Vector3, duration = -1): void {
|
|
268
|
+
// if (targetOrPosition instanceof BaseEntity)
|
|
269
|
+
// TaskTurnPedToFaceEntity(this.ped.Handle, targetOrPosition.Handle, duration);
|
|
270
|
+
// else TaskTurnPedToFaceCoord(this.ped.Handle, targetOrPosition.x, targetOrPosition.y, targetOrPosition.z, duration);
|
|
271
|
+
// }
|
|
272
|
+
vehicleShootAtPed(target) {
|
|
273
|
+
TaskVehicleShootAtPed(this.ped.Handle, target.Handle, 20);
|
|
274
|
+
}
|
|
275
|
+
wait(duration) {
|
|
276
|
+
TaskPause(this.ped.Handle, duration);
|
|
277
|
+
}
|
|
278
|
+
wanderAround(position, radius) {
|
|
279
|
+
if (position && radius) {
|
|
280
|
+
TaskWanderInArea(this.ped.Handle, position.x, position.y, position.z, radius, 0, 0, 0);
|
|
281
|
+
} else {
|
|
282
|
+
TaskWanderStandard(this.ped.Handle, 0, 0);
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
warpIntoVehicle(vehicle, seat) {
|
|
286
|
+
TaskWarpPedIntoVehicle(this.ped.Handle, vehicle.Handle, seat);
|
|
287
|
+
}
|
|
288
|
+
warpOutOfVehicle(vehicle, flags) {
|
|
289
|
+
TaskLeaveVehicle(this.ped.Handle, vehicle.Handle, flags, 0);
|
|
290
|
+
}
|
|
291
|
+
isPlayingAnim(dict, anim, taskFlag = 3) {
|
|
292
|
+
return IsEntityPlayingAnim(this.ped.Handle, dict, anim, taskFlag);
|
|
293
|
+
}
|
|
294
|
+
clearAll() {
|
|
295
|
+
ClearPedTasks(this.ped.Handle, true, false);
|
|
296
|
+
}
|
|
297
|
+
clearAllImmediately() {
|
|
298
|
+
ClearPedTasksImmediately(this.ped.Handle, true, false);
|
|
299
|
+
}
|
|
300
|
+
clearLookAt() {
|
|
301
|
+
TaskClearLookAt(this.ped.Handle);
|
|
302
|
+
}
|
|
303
|
+
clearSecondary() {
|
|
304
|
+
ClearPedSecondaryTask(this.ped.Handle);
|
|
305
|
+
}
|
|
306
|
+
clearAnimation(animDict, animName) {
|
|
307
|
+
StopAnimTask(this.ped.Handle, animDict, animName, -4);
|
|
308
|
+
}
|
|
309
|
+
}
|
|
310
|
+
export {
|
|
311
|
+
Tasks
|
|
312
|
+
};
|
package/Volume.d.ts
CHANGED
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import type { Vector3 } from "./common/utils/Vector";
|
|
2
|
+
export declare enum VolumeType {
|
|
3
|
+
Cylinder = 0,
|
|
4
|
+
Box = 1
|
|
5
|
+
}
|
|
2
6
|
export declare class Volume {
|
|
3
7
|
private handle;
|
|
4
|
-
constructor(coord: Vector3, rot: Vector3, scale: Vector3, customName?: string);
|
|
8
|
+
constructor(volumeType: VolumeType, coord: Vector3, rot: Vector3, scale: Vector3, customName?: string);
|
|
5
9
|
get Handle(): number;
|
|
6
10
|
}
|
package/Volume.js
CHANGED
|
@@ -1,32 +1,53 @@
|
|
|
1
1
|
var __defProp = Object.defineProperty;
|
|
2
2
|
var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
|
|
3
|
+
var VolumeType = /* @__PURE__ */ ((VolumeType2) => {
|
|
4
|
+
VolumeType2[VolumeType2["Cylinder"] = 0] = "Cylinder";
|
|
5
|
+
VolumeType2[VolumeType2["Box"] = 1] = "Box";
|
|
6
|
+
return VolumeType2;
|
|
7
|
+
})(VolumeType || {});
|
|
8
|
+
function getVolumeFunctionFromType(volumeType, hasCustomName) {
|
|
9
|
+
if (hasCustomName) {
|
|
10
|
+
switch (volumeType) {
|
|
11
|
+
case 0 /* Cylinder */:
|
|
12
|
+
return CreateVolumeCylinderWithCustomName;
|
|
13
|
+
case 1 /* Box */:
|
|
14
|
+
return CreateVolumeBoxWithCustomName;
|
|
15
|
+
}
|
|
16
|
+
} else {
|
|
17
|
+
switch (volumeType) {
|
|
18
|
+
case 0 /* Cylinder */:
|
|
19
|
+
return CreateVolumeCylinder;
|
|
20
|
+
case 1 /* Box */:
|
|
21
|
+
return CreateVolumeBox;
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
__name(getVolumeFunctionFromType, "getVolumeFunctionFromType");
|
|
3
26
|
class Volume {
|
|
4
27
|
static {
|
|
5
28
|
__name(this, "Volume");
|
|
6
29
|
}
|
|
7
30
|
handle;
|
|
8
|
-
constructor(coord, rot, scale, customName) {
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
return;
|
|
23
|
-
}
|
|
24
|
-
this.handle = CreateVolumeCylinder(coord.x, coord.y, coord.z, rot.x, rot.y, rot.z, scale.x, scale.y, scale.z);
|
|
31
|
+
constructor(volumeType, coord, rot, scale, customName) {
|
|
32
|
+
const fn = getVolumeFunctionFromType(volumeType, customName !== void 0);
|
|
33
|
+
this.handle = fn(
|
|
34
|
+
coord.x,
|
|
35
|
+
coord.y,
|
|
36
|
+
coord.z,
|
|
37
|
+
rot.x,
|
|
38
|
+
rot.y,
|
|
39
|
+
rot.z,
|
|
40
|
+
scale.x,
|
|
41
|
+
scale.y,
|
|
42
|
+
scale.z,
|
|
43
|
+
customName
|
|
44
|
+
);
|
|
25
45
|
}
|
|
26
46
|
get Handle() {
|
|
27
47
|
return this.handle;
|
|
28
48
|
}
|
|
29
49
|
}
|
|
30
50
|
export {
|
|
31
|
-
Volume
|
|
51
|
+
Volume,
|
|
52
|
+
VolumeType
|
|
32
53
|
};
|
package/entities/BaseEntity.d.ts
CHANGED
|
@@ -35,6 +35,10 @@ export declare class BaseEntity {
|
|
|
35
35
|
* @returns Returns true if the entity handle is not 0 and exists in the game engine
|
|
36
36
|
*/
|
|
37
37
|
get Exists(): boolean;
|
|
38
|
+
/**
|
|
39
|
+
* @returns Returns true if the entity is dead
|
|
40
|
+
*/
|
|
41
|
+
get IsDead(): boolean;
|
|
38
42
|
/**
|
|
39
43
|
* @returns The entitys current handle.
|
|
40
44
|
*/
|
package/entities/BaseEntity.js
CHANGED
|
@@ -50,6 +50,12 @@ class BaseEntity {
|
|
|
50
50
|
get Exists() {
|
|
51
51
|
return this.handle !== 0 && DoesEntityExist(this.Handle);
|
|
52
52
|
}
|
|
53
|
+
/**
|
|
54
|
+
* @returns Returns true if the entity is dead
|
|
55
|
+
*/
|
|
56
|
+
get IsDead() {
|
|
57
|
+
return IsEntityDead(this.handle);
|
|
58
|
+
}
|
|
53
59
|
/**
|
|
54
60
|
* @returns The entitys current handle.
|
|
55
61
|
*/
|
package/entities/Ped.d.ts
CHANGED
|
@@ -1,12 +1,14 @@
|
|
|
1
|
+
import type { Vector3 } from "../common/utils/Vector";
|
|
2
|
+
import { Tasks } from "../Task";
|
|
1
3
|
import { Attributes } from "../Attribute";
|
|
2
|
-
import type {
|
|
4
|
+
import type { KnockOffVehicle, TamingState, eDamageCleanliness } from "../enums/Ped";
|
|
3
5
|
import type { VehicleSeat } from "../enums/VehicleSeat";
|
|
4
6
|
import { BaseEntity } from "./BaseEntity";
|
|
5
|
-
import { Vehicle } from "./Vehicle";
|
|
6
7
|
import type { Player } from "./Player";
|
|
7
|
-
import
|
|
8
|
+
import { Vehicle } from "./Vehicle";
|
|
8
9
|
export declare class Ped extends BaseEntity {
|
|
9
10
|
private attributes;
|
|
11
|
+
private tasks;
|
|
10
12
|
constructor(handle: number);
|
|
11
13
|
/**
|
|
12
14
|
* Blocks scenarios inbetween the specified vectors
|
|
@@ -22,6 +24,7 @@ export declare class Ped extends BaseEntity {
|
|
|
22
24
|
* @param scenarioId the number returned from {@link blockScenariosInArea}
|
|
23
25
|
*/
|
|
24
26
|
static removeScenarioBlock(scenarioId: number): void;
|
|
27
|
+
get Tasks(): Tasks;
|
|
25
28
|
/**
|
|
26
29
|
* While this increases the peds max health, if used on a player it wont increase the max core value on the hud
|
|
27
30
|
*/
|
package/entities/Ped.js
CHANGED
|
@@ -1,14 +1,16 @@
|
|
|
1
1
|
var __defProp = Object.defineProperty;
|
|
2
2
|
var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
|
|
3
|
+
import { Tasks } from "../Task";
|
|
4
|
+
import { _N } from "../utils/Native";
|
|
3
5
|
import { Attributes } from "../Attribute";
|
|
4
6
|
import { BaseEntity } from "./BaseEntity";
|
|
5
7
|
import { Vehicle } from "./Vehicle";
|
|
6
|
-
import { _N } from "../utils/Native";
|
|
7
8
|
class Ped extends BaseEntity {
|
|
8
9
|
static {
|
|
9
10
|
__name(this, "Ped");
|
|
10
11
|
}
|
|
11
12
|
attributes;
|
|
13
|
+
tasks;
|
|
12
14
|
constructor(handle) {
|
|
13
15
|
super(handle);
|
|
14
16
|
}
|
|
@@ -39,6 +41,13 @@ class Ped extends BaseEntity {
|
|
|
39
41
|
static removeScenarioBlock(scenarioId) {
|
|
40
42
|
RemoveScenarioBlockingArea(scenarioId, false);
|
|
41
43
|
}
|
|
44
|
+
get Tasks() {
|
|
45
|
+
if (this.tasks) {
|
|
46
|
+
return this.tasks;
|
|
47
|
+
}
|
|
48
|
+
this.tasks = new Tasks(this);
|
|
49
|
+
return this.tasks;
|
|
50
|
+
}
|
|
42
51
|
/**
|
|
43
52
|
* While this increases the peds max health, if used on a player it wont increase the max core value on the hud
|
|
44
53
|
*/
|
package/entities/Pickup.d.ts
CHANGED
package/entities/Pickup.js
CHANGED
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
export declare enum AnimationFlags {
|
|
2
|
+
Looping = 1,
|
|
3
|
+
HoldLastFrame = 2,
|
|
4
|
+
NotInterruptable = 4,
|
|
5
|
+
UpperBody = 8,
|
|
6
|
+
Secondary = 16,
|
|
7
|
+
AbortOnPedMovement = 32,
|
|
8
|
+
Additive = 64,
|
|
9
|
+
OverridePhysics = 128,
|
|
10
|
+
ExtractInitialOffset = 256,
|
|
11
|
+
ExitAfterInterrupted = 512,
|
|
12
|
+
TagSyncIn = 1024,
|
|
13
|
+
TagSyncOut = 2048,
|
|
14
|
+
TagSyncContinuous = 4096,
|
|
15
|
+
ForceStart = 8192,
|
|
16
|
+
UseKinematicPhysic = 16384,
|
|
17
|
+
UseMoverExtractions = 32768,
|
|
18
|
+
DontSuppressLoco = 65536,
|
|
19
|
+
EndsInDeadPose = 131072,
|
|
20
|
+
ActivateRagdollOnCollision = 262144,
|
|
21
|
+
DontExitOnDeath = 524288,
|
|
22
|
+
AbortOnWeaponDamage = 1048576,
|
|
23
|
+
DisableForcedPhysicsUpdate = 2097152,
|
|
24
|
+
Gesture = 4194304,
|
|
25
|
+
SkipIfBlockedByHigherPriorityTask = 8388608,
|
|
26
|
+
UseAbsoluteMover = 16777216,
|
|
27
|
+
_0xC57F16E7 = 33554432,
|
|
28
|
+
UpperBodyTags = 67108864,
|
|
29
|
+
ProcessAttachmentOnStart = 134217728,
|
|
30
|
+
ExpandPedCapsuleFromSkeleton = 268435456,
|
|
31
|
+
BlendoutWrtLastFrame = 536870912,
|
|
32
|
+
DisablePhysicalActivation = 1073741824,
|
|
33
|
+
DisableReleaseEvents = -2147483648
|
|
34
|
+
}
|
|
35
|
+
export declare enum IkControlFlags {
|
|
36
|
+
DisableLegIK = 1,
|
|
37
|
+
DisableArmIK = 2,
|
|
38
|
+
DisableHeadIK = 4,
|
|
39
|
+
DisableTorsoIK = 8,
|
|
40
|
+
DisableTorsoReact = 16,
|
|
41
|
+
UseLegAllowTags = 32,
|
|
42
|
+
UseLegBlockTags = 64,
|
|
43
|
+
UseArmAllowTags = 128,
|
|
44
|
+
UseArmBlockTags = 256,
|
|
45
|
+
ProcessWeaponHandGrip = 512,
|
|
46
|
+
UseFPArmLeft = 1024,
|
|
47
|
+
UseFPArmRight = 2048,
|
|
48
|
+
_0x88FF50BE = 4096,
|
|
49
|
+
DisableTorsoVehicleIK = 8192,
|
|
50
|
+
DisableProneIK = 16384,
|
|
51
|
+
UpperBody = 32768,
|
|
52
|
+
UpperBodyTags = 65536,
|
|
53
|
+
_0xFCDC149B = 131072,
|
|
54
|
+
_0x5465E64A = 262144,
|
|
55
|
+
DisableLegPostureIK = 524288,
|
|
56
|
+
_0x32939A0E = 1048576,
|
|
57
|
+
BlockNonAnimSceneLooks = 2097152,
|
|
58
|
+
_0x3CC5DD38 = 4194304,
|
|
59
|
+
_0xB819088C = 8388608,
|
|
60
|
+
DisableContourIk = 16777216,
|
|
61
|
+
_0xF9E28A5F = 33554432,
|
|
62
|
+
_0x983AE6C1 = 67108864,
|
|
63
|
+
_0x5B5D2BEF = 134217728,
|
|
64
|
+
_0xA4F64B54 = 268435456,
|
|
65
|
+
DisableTwoBokeIK = 536870912,
|
|
66
|
+
_0x0C1380EC = 1073741824
|
|
67
|
+
}
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
var AnimationFlags = /* @__PURE__ */ ((AnimationFlags2) => {
|
|
2
|
+
AnimationFlags2[AnimationFlags2["Looping"] = 1] = "Looping";
|
|
3
|
+
AnimationFlags2[AnimationFlags2["HoldLastFrame"] = 2] = "HoldLastFrame";
|
|
4
|
+
AnimationFlags2[AnimationFlags2["NotInterruptable"] = 4] = "NotInterruptable";
|
|
5
|
+
AnimationFlags2[AnimationFlags2["UpperBody"] = 8] = "UpperBody";
|
|
6
|
+
AnimationFlags2[AnimationFlags2["Secondary"] = 16] = "Secondary";
|
|
7
|
+
AnimationFlags2[AnimationFlags2["AbortOnPedMovement"] = 32] = "AbortOnPedMovement";
|
|
8
|
+
AnimationFlags2[AnimationFlags2["Additive"] = 64] = "Additive";
|
|
9
|
+
AnimationFlags2[AnimationFlags2["OverridePhysics"] = 128] = "OverridePhysics";
|
|
10
|
+
AnimationFlags2[AnimationFlags2["ExtractInitialOffset"] = 256] = "ExtractInitialOffset";
|
|
11
|
+
AnimationFlags2[AnimationFlags2["ExitAfterInterrupted"] = 512] = "ExitAfterInterrupted";
|
|
12
|
+
AnimationFlags2[AnimationFlags2["TagSyncIn"] = 1024] = "TagSyncIn";
|
|
13
|
+
AnimationFlags2[AnimationFlags2["TagSyncOut"] = 2048] = "TagSyncOut";
|
|
14
|
+
AnimationFlags2[AnimationFlags2["TagSyncContinuous"] = 4096] = "TagSyncContinuous";
|
|
15
|
+
AnimationFlags2[AnimationFlags2["ForceStart"] = 8192] = "ForceStart";
|
|
16
|
+
AnimationFlags2[AnimationFlags2["UseKinematicPhysic"] = 16384] = "UseKinematicPhysic";
|
|
17
|
+
AnimationFlags2[AnimationFlags2["UseMoverExtractions"] = 32768] = "UseMoverExtractions";
|
|
18
|
+
AnimationFlags2[AnimationFlags2["DontSuppressLoco"] = 65536] = "DontSuppressLoco";
|
|
19
|
+
AnimationFlags2[AnimationFlags2["EndsInDeadPose"] = 131072] = "EndsInDeadPose";
|
|
20
|
+
AnimationFlags2[AnimationFlags2["ActivateRagdollOnCollision"] = 262144] = "ActivateRagdollOnCollision";
|
|
21
|
+
AnimationFlags2[AnimationFlags2["DontExitOnDeath"] = 524288] = "DontExitOnDeath";
|
|
22
|
+
AnimationFlags2[AnimationFlags2["AbortOnWeaponDamage"] = 1048576] = "AbortOnWeaponDamage";
|
|
23
|
+
AnimationFlags2[AnimationFlags2["DisableForcedPhysicsUpdate"] = 2097152] = "DisableForcedPhysicsUpdate";
|
|
24
|
+
AnimationFlags2[AnimationFlags2["Gesture"] = 4194304] = "Gesture";
|
|
25
|
+
AnimationFlags2[AnimationFlags2["SkipIfBlockedByHigherPriorityTask"] = 8388608] = "SkipIfBlockedByHigherPriorityTask";
|
|
26
|
+
AnimationFlags2[AnimationFlags2["UseAbsoluteMover"] = 16777216] = "UseAbsoluteMover";
|
|
27
|
+
AnimationFlags2[AnimationFlags2["_0xC57F16E7"] = 33554432] = "_0xC57F16E7";
|
|
28
|
+
AnimationFlags2[AnimationFlags2["UpperBodyTags"] = 67108864] = "UpperBodyTags";
|
|
29
|
+
AnimationFlags2[AnimationFlags2["ProcessAttachmentOnStart"] = 134217728] = "ProcessAttachmentOnStart";
|
|
30
|
+
AnimationFlags2[AnimationFlags2["ExpandPedCapsuleFromSkeleton"] = 268435456] = "ExpandPedCapsuleFromSkeleton";
|
|
31
|
+
AnimationFlags2[AnimationFlags2["BlendoutWrtLastFrame"] = 536870912] = "BlendoutWrtLastFrame";
|
|
32
|
+
AnimationFlags2[AnimationFlags2["DisablePhysicalActivation"] = 1073741824] = "DisablePhysicalActivation";
|
|
33
|
+
AnimationFlags2[AnimationFlags2["DisableReleaseEvents"] = -2147483648] = "DisableReleaseEvents";
|
|
34
|
+
return AnimationFlags2;
|
|
35
|
+
})(AnimationFlags || {});
|
|
36
|
+
var IkControlFlags = /* @__PURE__ */ ((IkControlFlags2) => {
|
|
37
|
+
IkControlFlags2[IkControlFlags2["DisableLegIK"] = 1] = "DisableLegIK";
|
|
38
|
+
IkControlFlags2[IkControlFlags2["DisableArmIK"] = 2] = "DisableArmIK";
|
|
39
|
+
IkControlFlags2[IkControlFlags2["DisableHeadIK"] = 4] = "DisableHeadIK";
|
|
40
|
+
IkControlFlags2[IkControlFlags2["DisableTorsoIK"] = 8] = "DisableTorsoIK";
|
|
41
|
+
IkControlFlags2[IkControlFlags2["DisableTorsoReact"] = 16] = "DisableTorsoReact";
|
|
42
|
+
IkControlFlags2[IkControlFlags2["UseLegAllowTags"] = 32] = "UseLegAllowTags";
|
|
43
|
+
IkControlFlags2[IkControlFlags2["UseLegBlockTags"] = 64] = "UseLegBlockTags";
|
|
44
|
+
IkControlFlags2[IkControlFlags2["UseArmAllowTags"] = 128] = "UseArmAllowTags";
|
|
45
|
+
IkControlFlags2[IkControlFlags2["UseArmBlockTags"] = 256] = "UseArmBlockTags";
|
|
46
|
+
IkControlFlags2[IkControlFlags2["ProcessWeaponHandGrip"] = 512] = "ProcessWeaponHandGrip";
|
|
47
|
+
IkControlFlags2[IkControlFlags2["UseFPArmLeft"] = 1024] = "UseFPArmLeft";
|
|
48
|
+
IkControlFlags2[IkControlFlags2["UseFPArmRight"] = 2048] = "UseFPArmRight";
|
|
49
|
+
IkControlFlags2[IkControlFlags2["_0x88FF50BE"] = 4096] = "_0x88FF50BE";
|
|
50
|
+
IkControlFlags2[IkControlFlags2["DisableTorsoVehicleIK"] = 8192] = "DisableTorsoVehicleIK";
|
|
51
|
+
IkControlFlags2[IkControlFlags2["DisableProneIK"] = 16384] = "DisableProneIK";
|
|
52
|
+
IkControlFlags2[IkControlFlags2["UpperBody"] = 32768] = "UpperBody";
|
|
53
|
+
IkControlFlags2[IkControlFlags2["UpperBodyTags"] = 65536] = "UpperBodyTags";
|
|
54
|
+
IkControlFlags2[IkControlFlags2["_0xFCDC149B"] = 131072] = "_0xFCDC149B";
|
|
55
|
+
IkControlFlags2[IkControlFlags2["_0x5465E64A"] = 262144] = "_0x5465E64A";
|
|
56
|
+
IkControlFlags2[IkControlFlags2["DisableLegPostureIK"] = 524288] = "DisableLegPostureIK";
|
|
57
|
+
IkControlFlags2[IkControlFlags2["_0x32939A0E"] = 1048576] = "_0x32939A0E";
|
|
58
|
+
IkControlFlags2[IkControlFlags2["BlockNonAnimSceneLooks"] = 2097152] = "BlockNonAnimSceneLooks";
|
|
59
|
+
IkControlFlags2[IkControlFlags2["_0x3CC5DD38"] = 4194304] = "_0x3CC5DD38";
|
|
60
|
+
IkControlFlags2[IkControlFlags2["_0xB819088C"] = 8388608] = "_0xB819088C";
|
|
61
|
+
IkControlFlags2[IkControlFlags2["DisableContourIk"] = 16777216] = "DisableContourIk";
|
|
62
|
+
IkControlFlags2[IkControlFlags2["_0xF9E28A5F"] = 33554432] = "_0xF9E28A5F";
|
|
63
|
+
IkControlFlags2[IkControlFlags2["_0x983AE6C1"] = 67108864] = "_0x983AE6C1";
|
|
64
|
+
IkControlFlags2[IkControlFlags2["_0x5B5D2BEF"] = 134217728] = "_0x5B5D2BEF";
|
|
65
|
+
IkControlFlags2[IkControlFlags2["_0xA4F64B54"] = 268435456] = "_0xA4F64B54";
|
|
66
|
+
IkControlFlags2[IkControlFlags2["DisableTwoBokeIK"] = 536870912] = "DisableTwoBokeIK";
|
|
67
|
+
IkControlFlags2[IkControlFlags2["_0x0C1380EC"] = 1073741824] = "_0x0C1380EC";
|
|
68
|
+
return IkControlFlags2;
|
|
69
|
+
})(IkControlFlags || {});
|
|
70
|
+
export {
|
|
71
|
+
AnimationFlags,
|
|
72
|
+
IkControlFlags
|
|
73
|
+
};
|
package/enums/Driving.js
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
declare enum EnterExitVehicleFlags {
|
|
2
|
+
None = 0,
|
|
3
|
+
ResumeIfInterrupted = 1,
|
|
4
|
+
WarpEntryPoint = 2,
|
|
5
|
+
InterruptDuringGetIn = 4,
|
|
6
|
+
JackAnyone = 8,
|
|
7
|
+
WarpPed = 16,
|
|
8
|
+
InterruptDuringGetOut = 32,
|
|
9
|
+
DontWaitForVehicleToStop = 64,
|
|
10
|
+
AllowExteriorEntry = 128,
|
|
11
|
+
DontCloseDoor = 256,
|
|
12
|
+
WarpIfDoorIsBlocked = 512,
|
|
13
|
+
EnterUsingNavmesh = 1024,
|
|
14
|
+
JumpOut = 4096,
|
|
15
|
+
PreferDismountSideWithFewerPeds = 16384,
|
|
16
|
+
DontDefaultWarpIfDoorBlocked = 65536,
|
|
17
|
+
UseLeftEntry = 131072,
|
|
18
|
+
UseRightEntry = 262144,
|
|
19
|
+
JustPullPedOut = 524288,
|
|
20
|
+
BlockSeatShuffling = 1048576,
|
|
21
|
+
WarpIfShuffleLinkIsBlocked = 4194304,
|
|
22
|
+
DontJackAnyone = 8388608,
|
|
23
|
+
WaitForEntryPointToBeClear = 16777216,
|
|
24
|
+
UseHitchDismountVariant = 33554432,
|
|
25
|
+
ExitSeatOnToVehicle = 67108864,
|
|
26
|
+
AllowScriptedTaskAbort = 134217728,
|
|
27
|
+
WillShootAtTargetPeds = 268435456,
|
|
28
|
+
InterruptAlways = 536870912,
|
|
29
|
+
IgnoreEntryFromClosestPoint = 1073741824,
|
|
30
|
+
AllowJackPlayerPedOnLy = -2147483648
|
|
31
|
+
}
|
|
File without changes
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
export declare enum FiringPatterns {
|
|
2
|
+
None = 0,
|
|
3
|
+
BurstFire = -687903391,
|
|
4
|
+
UNK1 = -753768974,
|
|
5
|
+
UNK2 = 1857128337,
|
|
6
|
+
BurstFireInCover = 40051185,
|
|
7
|
+
BurstFireMG = 432416687,
|
|
8
|
+
BurstFirePistol = -651807432,
|
|
9
|
+
BurstFirePumpShotgun = 12239771,
|
|
10
|
+
BurstFireRifle = -1670073338,
|
|
11
|
+
BurstFireSmg = -787632658,
|
|
12
|
+
UNK3 = 1575766855,
|
|
13
|
+
BurstSingleShot = -1413485146,
|
|
14
|
+
CompanionBill = -667771326,
|
|
15
|
+
CompanionDutch = -921847361,
|
|
16
|
+
CompanionHosea = 1173361664,
|
|
17
|
+
CompanionJohn = 1026597428,
|
|
18
|
+
CompanionMicah = -2017692654,
|
|
19
|
+
UNK4 = 2055493265,
|
|
20
|
+
UNK5 = -1725067907,
|
|
21
|
+
UNK6 = -2056883078,
|
|
22
|
+
ExConfederatesCombat = 517186037,
|
|
23
|
+
ExplosivesInCover = 365231505,
|
|
24
|
+
UNK7 = 577037782,
|
|
25
|
+
FullAuto = -957453492,
|
|
26
|
+
InCoverCompanionBill = 2047104079,
|
|
27
|
+
InCoverCompanionDutch = -887696719,
|
|
28
|
+
InCoverCompanionHosea = -938698330,
|
|
29
|
+
InCoverCompanionJohn = -451565453,
|
|
30
|
+
InCoverCompanionMicah = -1946394022,
|
|
31
|
+
UNK8 = 1836430378,
|
|
32
|
+
SingleShot = 1566631136,
|
|
33
|
+
SlowShot = -1422700276,
|
|
34
|
+
UNK9 = 1521641709,
|
|
35
|
+
ThrowInCover = -1795196902
|
|
36
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
var FiringPatterns = /* @__PURE__ */ ((FiringPatterns2) => {
|
|
2
|
+
FiringPatterns2[FiringPatterns2["None"] = 0] = "None";
|
|
3
|
+
FiringPatterns2[FiringPatterns2["BurstFire"] = -687903391] = "BurstFire";
|
|
4
|
+
FiringPatterns2[FiringPatterns2["UNK1"] = -753768974] = "UNK1";
|
|
5
|
+
FiringPatterns2[FiringPatterns2["UNK2"] = 1857128337] = "UNK2";
|
|
6
|
+
FiringPatterns2[FiringPatterns2["BurstFireInCover"] = 40051185] = "BurstFireInCover";
|
|
7
|
+
FiringPatterns2[FiringPatterns2["BurstFireMG"] = 432416687] = "BurstFireMG";
|
|
8
|
+
FiringPatterns2[FiringPatterns2["BurstFirePistol"] = -651807432] = "BurstFirePistol";
|
|
9
|
+
FiringPatterns2[FiringPatterns2["BurstFirePumpShotgun"] = 12239771] = "BurstFirePumpShotgun";
|
|
10
|
+
FiringPatterns2[FiringPatterns2["BurstFireRifle"] = -1670073338] = "BurstFireRifle";
|
|
11
|
+
FiringPatterns2[FiringPatterns2["BurstFireSmg"] = -787632658] = "BurstFireSmg";
|
|
12
|
+
FiringPatterns2[FiringPatterns2["UNK3"] = 1575766855] = "UNK3";
|
|
13
|
+
FiringPatterns2[FiringPatterns2["BurstSingleShot"] = -1413485146] = "BurstSingleShot";
|
|
14
|
+
FiringPatterns2[FiringPatterns2["CompanionBill"] = -667771326] = "CompanionBill";
|
|
15
|
+
FiringPatterns2[FiringPatterns2["CompanionDutch"] = -921847361] = "CompanionDutch";
|
|
16
|
+
FiringPatterns2[FiringPatterns2["CompanionHosea"] = 1173361664] = "CompanionHosea";
|
|
17
|
+
FiringPatterns2[FiringPatterns2["CompanionJohn"] = 1026597428] = "CompanionJohn";
|
|
18
|
+
FiringPatterns2[FiringPatterns2["CompanionMicah"] = -2017692654] = "CompanionMicah";
|
|
19
|
+
FiringPatterns2[FiringPatterns2["UNK4"] = 2055493265] = "UNK4";
|
|
20
|
+
FiringPatterns2[FiringPatterns2["UNK5"] = -1725067907] = "UNK5";
|
|
21
|
+
FiringPatterns2[FiringPatterns2["UNK6"] = -2056883078] = "UNK6";
|
|
22
|
+
FiringPatterns2[FiringPatterns2["ExConfederatesCombat"] = 517186037] = "ExConfederatesCombat";
|
|
23
|
+
FiringPatterns2[FiringPatterns2["ExplosivesInCover"] = 365231505] = "ExplosivesInCover";
|
|
24
|
+
FiringPatterns2[FiringPatterns2["UNK7"] = 577037782] = "UNK7";
|
|
25
|
+
FiringPatterns2[FiringPatterns2["FullAuto"] = -957453492] = "FullAuto";
|
|
26
|
+
FiringPatterns2[FiringPatterns2["InCoverCompanionBill"] = 2047104079] = "InCoverCompanionBill";
|
|
27
|
+
FiringPatterns2[FiringPatterns2["InCoverCompanionDutch"] = -887696719] = "InCoverCompanionDutch";
|
|
28
|
+
FiringPatterns2[FiringPatterns2["InCoverCompanionHosea"] = -938698330] = "InCoverCompanionHosea";
|
|
29
|
+
FiringPatterns2[FiringPatterns2["InCoverCompanionJohn"] = -451565453] = "InCoverCompanionJohn";
|
|
30
|
+
FiringPatterns2[FiringPatterns2["InCoverCompanionMicah"] = -1946394022] = "InCoverCompanionMicah";
|
|
31
|
+
FiringPatterns2[FiringPatterns2["UNK8"] = 1836430378] = "UNK8";
|
|
32
|
+
FiringPatterns2[FiringPatterns2["SingleShot"] = 1566631136] = "SingleShot";
|
|
33
|
+
FiringPatterns2[FiringPatterns2["SlowShot"] = -1422700276] = "SlowShot";
|
|
34
|
+
FiringPatterns2[FiringPatterns2["UNK9"] = 1521641709] = "UNK9";
|
|
35
|
+
FiringPatterns2[FiringPatterns2["ThrowInCover"] = -1795196902] = "ThrowInCover";
|
|
36
|
+
return FiringPatterns2;
|
|
37
|
+
})(FiringPatterns || {});
|
|
38
|
+
export {
|
|
39
|
+
FiringPatterns
|
|
40
|
+
};
|
package/index.d.ts
CHANGED
|
@@ -6,16 +6,22 @@ export * from "./Model";
|
|
|
6
6
|
export * from "./RawControls";
|
|
7
7
|
export * from "./RawKeymaps";
|
|
8
8
|
export * from "./RelationshipGroup";
|
|
9
|
+
export * from "./Task";
|
|
9
10
|
export * from "./Volume";
|
|
10
11
|
export * from "./world/createDraftVehicle";
|
|
11
12
|
export * from "./world/createPed";
|
|
12
13
|
export * from "./world/createProp";
|
|
13
14
|
export * from "./world/createVehicle";
|
|
15
|
+
export * from "./utils/Animations";
|
|
14
16
|
export * from "./utils/Native";
|
|
15
17
|
export * from "./types/Throwable";
|
|
16
18
|
export * from "./interfaces/Dimensions";
|
|
19
|
+
export * from "./enums/AnimationFlags";
|
|
17
20
|
export * from "./enums/Attributes";
|
|
21
|
+
export * from "./enums/Driving";
|
|
22
|
+
export * from "./enums/EnterExitFlags";
|
|
18
23
|
export * from "./enums/Entity";
|
|
24
|
+
export * from "./enums/FiringPatterns";
|
|
19
25
|
export * from "./enums/Keys";
|
|
20
26
|
export * from "./enums/Ped";
|
|
21
27
|
export * from "./enums/RawKeys";
|
package/index.js
CHANGED
|
@@ -6,16 +6,22 @@ export * from "./Model";
|
|
|
6
6
|
export * from "./RawControls";
|
|
7
7
|
export * from "./RawKeymaps";
|
|
8
8
|
export * from "./RelationshipGroup";
|
|
9
|
+
export * from "./Task";
|
|
9
10
|
export * from "./Volume";
|
|
10
11
|
export * from "./world/createDraftVehicle";
|
|
11
12
|
export * from "./world/createPed";
|
|
12
13
|
export * from "./world/createProp";
|
|
13
14
|
export * from "./world/createVehicle";
|
|
15
|
+
export * from "./utils/Animations";
|
|
14
16
|
export * from "./utils/Native";
|
|
15
17
|
export * from "./types/Throwable";
|
|
16
18
|
export * from "./interfaces/Dimensions";
|
|
19
|
+
export * from "./enums/AnimationFlags";
|
|
17
20
|
export * from "./enums/Attributes";
|
|
21
|
+
export * from "./enums/Driving";
|
|
22
|
+
export * from "./enums/EnterExitFlags";
|
|
18
23
|
export * from "./enums/Entity";
|
|
24
|
+
export * from "./enums/FiringPatterns";
|
|
19
25
|
export * from "./enums/Keys";
|
|
20
26
|
export * from "./enums/Ped";
|
|
21
27
|
export * from "./enums/RawKeys";
|
package/package.json
CHANGED
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A utility to load an animation dictionary, anything that loads an animation should RemoveAnimDict after its finish being used.
|
|
3
|
+
* @param animDict the animation dictionary to load
|
|
4
|
+
* @param waitTime how long to wait for the dictionary to load
|
|
5
|
+
* @returns {boolean} if the animation successfully loaded
|
|
6
|
+
*/
|
|
7
|
+
export declare const LoadAnimDict: (animDict: string, waitTime?: number) => Promise<boolean>;
|
|
8
|
+
/**
|
|
9
|
+
* A utility to load multiple animation dictionary, anything that loads an animation should RemoveAnimDict after its finish being used.
|
|
10
|
+
* @param animDict the animation dictionary to load
|
|
11
|
+
* @param waitTime how long to wait for the dictionary to load
|
|
12
|
+
* @returns if the animation successfully loaded, if the animation failed to load it will return an array of animations that failed to load
|
|
13
|
+
*/
|
|
14
|
+
export declare const LoadAnimDictArray: (animDict: string[], waitTime?: number) => Promise<[boolean, string[] | null]>;
|
|
15
|
+
/**
|
|
16
|
+
* A utility to unload multiple animation dictionary
|
|
17
|
+
* @param animDict the animation dictionaries to unload
|
|
18
|
+
*/
|
|
19
|
+
export declare const RemoveAnimDictArray: (animDict: string[]) => void;
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
var __defProp = Object.defineProperty;
|
|
2
|
+
var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
|
|
3
|
+
import { Delay } from "../common/utils/Delay";
|
|
4
|
+
const LoadAnimDict = /* @__PURE__ */ __name(async (animDict, waitTime = 1e3) => {
|
|
5
|
+
const start = GetGameTimer();
|
|
6
|
+
if (!HasAnimDictLoaded(animDict)) {
|
|
7
|
+
RequestAnimDict(animDict);
|
|
8
|
+
}
|
|
9
|
+
while (!HasAnimDictLoaded(animDict)) {
|
|
10
|
+
if (GetGameTimer() - start >= waitTime) return false;
|
|
11
|
+
await Delay(0);
|
|
12
|
+
}
|
|
13
|
+
return true;
|
|
14
|
+
}, "LoadAnimDict");
|
|
15
|
+
const LoadAnimDictArray = /* @__PURE__ */ __name(async (animDict, waitTime = 1e3) => {
|
|
16
|
+
const start = GetGameTimer();
|
|
17
|
+
for (const dict of animDict) {
|
|
18
|
+
if (!HasAnimDictLoaded(dict)) {
|
|
19
|
+
RequestAnimDict(dict);
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
const animsLoaded = /* @__PURE__ */ new Set();
|
|
23
|
+
while (animsLoaded.size !== animDict.length) {
|
|
24
|
+
for (const dict of animDict) {
|
|
25
|
+
if (!animsLoaded.has(dict) && HasAnimDictLoaded(dict)) {
|
|
26
|
+
animsLoaded.add(dict);
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
if (GetGameTimer() - start >= waitTime) return [false, animDict.filter((dict) => !animsLoaded.has(dict))];
|
|
30
|
+
await Delay(0);
|
|
31
|
+
}
|
|
32
|
+
return [true, null];
|
|
33
|
+
}, "LoadAnimDictArray");
|
|
34
|
+
const RemoveAnimDictArray = /* @__PURE__ */ __name((animDict) => {
|
|
35
|
+
for (const dict of animDict) {
|
|
36
|
+
RemoveAnimDict(dict);
|
|
37
|
+
}
|
|
38
|
+
}, "RemoveAnimDictArray");
|
|
39
|
+
export {
|
|
40
|
+
LoadAnimDict,
|
|
41
|
+
LoadAnimDictArray,
|
|
42
|
+
RemoveAnimDictArray
|
|
43
|
+
};
|