@nativewrappers/redm 0.0.85 → 0.0.86

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package/RawControls.d.ts CHANGED
@@ -1,7 +1,28 @@
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  import type { RawKeys } from "./enums/RawKeys";
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  export declare class RawControls {
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- static IsKeyDown(rawKey: RawKeys): boolean;
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- static IsKeyPressed(rawKey: RawKeys): boolean;
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- static IsKeyReleased(rawKey: RawKeys): boolean;
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- static IsKeyUp(rawKey: RawKeys): boolean;
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+ /**
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+ * Disables the raw key this frame, making any calls return false even if they
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+ * are currently pressed/released.
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+ */
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+ static DisableKeyThisFrame(rawKey: RawKeys): void;
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+ /**
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+ * If the raw key is was just pressed down, will return false if disabled with {@link DisableKeyThisFrame}
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+ * and {@link canBeDisabled} is set to true
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+ */
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+ static WasJustPressed(rawKey: RawKeys, canBeDisabled?: boolean): boolean;
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+ /**
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+ * If the raw key is currently pressed down, will return false if disabled with {@link DisableKeyThisFrame}
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+ * and {@link canBeDisabled} is set to true
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+ */
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+ static IsKeyPressed(rawKey: RawKeys, canBeDisabled?: boolean): boolean;
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+ /**
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+ * If the raw key is in its up state, will return false if disabled with {@link DisableKeyThisFrame}
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+ * and {@link canBeDisabled} is set to true
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+ */
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+ static IsKeyReleased(rawKey: RawKeys, canBeDisabled?: boolean): boolean;
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+ /**
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+ * If the raw key is was just released, will return false if disabled with {@link DisableKeyThisFrame}
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+ * and {@link canBeDisabled} is set to true
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+ */
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+ static WasJustReleased(rawKey: RawKeys, canBeDisabled?: boolean): boolean;
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  }
package/RawControls.js CHANGED
@@ -4,17 +4,40 @@ class RawControls {
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  static {
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  __name(this, "RawControls");
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  }
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- static IsKeyDown(rawKey) {
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- return IsRawKeyDown(rawKey);
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+ /**
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+ * Disables the raw key this frame, making any calls return false even if they
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+ * are currently pressed/released.
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+ */
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+ static DisableKeyThisFrame(rawKey) {
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+ DisableRawKeyThisFrame(rawKey);
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  }
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- static IsKeyPressed(rawKey) {
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- return IsRawKeyPressed(rawKey);
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+ /**
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+ * If the raw key is was just pressed down, will return false if disabled with {@link DisableKeyThisFrame}
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+ * and {@link canBeDisabled} is set to true
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+ */
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+ static WasJustPressed(rawKey, canBeDisabled = true) {
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+ return canBeDisabled ? IsRawKeyDown(rawKey) : IsDisabledRawKeyDown(rawKey);
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  }
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- static IsKeyReleased(rawKey) {
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- return IsRawKeyReleased(rawKey);
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+ /**
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+ * If the raw key is currently pressed down, will return false if disabled with {@link DisableKeyThisFrame}
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+ * and {@link canBeDisabled} is set to true
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+ */
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+ static IsKeyPressed(rawKey, canBeDisabled = true) {
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+ return canBeDisabled ? IsRawKeyPressed(rawKey) : IsDisabledRawKeyPressed(rawKey);
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  }
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- static IsKeyUp(rawKey) {
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- return IsRawKeyUp(rawKey);
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+ /**
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+ * If the raw key is in its up state, will return false if disabled with {@link DisableKeyThisFrame}
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+ * and {@link canBeDisabled} is set to true
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+ */
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+ static IsKeyReleased(rawKey, canBeDisabled = true) {
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+ return canBeDisabled ? IsRawKeyReleased(rawKey) : IsDisabledRawKeyReleased(rawKey);
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+ }
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+ /**
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+ * If the raw key is was just released, will return false if disabled with {@link DisableKeyThisFrame}
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+ * and {@link canBeDisabled} is set to true
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+ */
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+ static WasJustReleased(rawKey, canBeDisabled = true) {
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+ return canBeDisabled ? IsRawKeyUp(rawKey) : IsDisabledRawKeyUp(rawKey);
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  }
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  }
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  export {
@@ -0,0 +1,49 @@
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+ import type { RawKeys } from "./enums/RawKeys";
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+ export type KeymapFunction = () => void;
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+ /**
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+ * A builder for RawKeymap, you should call {@link finish} to actually register the raw keymap
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+ * This should be usable across resource bounds, so you can create the keymap
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+ * and pass the object to a manager to handle rebinding the maps with calls.
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+ */
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+ export declare class RawKeymap {
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+ #private;
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+ /**
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+ * @param keymapName the name of the keymap to register to, this should be unique across all resources.
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+ * @param rawKey the key to bind to initially, this can be rebound with {@link setRawKey}
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+ * @param canBeDisabled if the key can be disabled with {@link RawControls.DisableKeyThisFrame}
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+ */
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+ constructor(keymapName: string, rawKey: RawKeys, canBeDisabled: boolean);
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+ getKeymapName: () => string;
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+ /**
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+ * Gets the current raw keymap
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+ */
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+ getRawKeymap: () => RawKeys;
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+ /**
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+ * Sets the function to be used onKeyUp
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+ */
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+ setOnKeyUp: (fn: KeymapFunction) => void;
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+ /**
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+ * Sets the function to be used on onKeyDown
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+ */
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+ setOnKeyDown: (fn: KeymapFunction) => void;
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+ /**
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+ * Remaps the current {@link RawKeymap}'s raw key to {@link key}
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+ */
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+ setRawKey: (key: RawKeys) => void;
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+ /**
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+ * Sets the function to be used on onKeyUp, if you need to use this across
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+ * resource bounds you should use {@link setOnKeyUp}
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+ */
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+ set OnKeyUp(fn: KeymapFunction);
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+ /**
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+ * Sets the function to be used on onKeyDown, if you need to use this across
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+ * resource bounds you should use {@link setOnKeyDown}
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+ */
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+ set OnKeyDown(fn: KeymapFunction);
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+ /**
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+ * Changes the {@link RawKeymap} to use the {@link key} for its keymap
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+ */
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+ set RawKey(key: RawKeys);
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+ get KeymapName(): string;
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+ finish(): void;
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+ }
package/RawKeymaps.js ADDED
@@ -0,0 +1,79 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ class RawKeymap {
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+ static {
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+ __name(this, "RawKeymap");
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+ }
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+ #keymapName;
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+ #rawKey;
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+ #canBeDisabled;
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+ #onKeyUp = null;
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+ #onKeyDown = null;
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+ /**
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+ * @param keymapName the name of the keymap to register to, this should be unique across all resources.
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+ * @param rawKey the key to bind to initially, this can be rebound with {@link setRawKey}
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+ * @param canBeDisabled if the key can be disabled with {@link RawControls.DisableKeyThisFrame}
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+ */
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+ constructor(keymapName, rawKey, canBeDisabled) {
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+ this.#keymapName = keymapName;
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+ this.#rawKey = rawKey;
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+ this.#canBeDisabled = canBeDisabled;
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+ }
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+ getKeymapName = /* @__PURE__ */ __name(() => {
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+ return this.#keymapName;
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+ }, "getKeymapName");
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+ /**
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+ * Gets the current raw keymap
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+ */
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+ getRawKeymap = /* @__PURE__ */ __name(() => {
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+ return this.#rawKey;
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+ }, "getRawKeymap");
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+ /**
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+ * Sets the function to be used onKeyUp
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+ */
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+ setOnKeyUp = /* @__PURE__ */ __name((fn) => {
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+ this.#onKeyUp = fn;
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+ }, "setOnKeyUp");
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+ /**
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+ * Sets the function to be used on onKeyDown
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+ */
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+ setOnKeyDown = /* @__PURE__ */ __name((fn) => {
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+ this.#onKeyDown = fn;
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+ }, "setOnKeyDown");
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+ /**
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+ * Remaps the current {@link RawKeymap}'s raw key to {@link key}
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+ */
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+ setRawKey = /* @__PURE__ */ __name((key) => {
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+ this.#rawKey = key;
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+ RemapRawKeymap(this.#keymapName, key);
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+ }, "setRawKey");
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+ /**
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+ * Sets the function to be used on onKeyUp, if you need to use this across
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+ * resource bounds you should use {@link setOnKeyUp}
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+ */
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+ set OnKeyUp(fn) {
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+ this.#onKeyUp = fn;
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+ }
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+ /**
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+ * Sets the function to be used on onKeyDown, if you need to use this across
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+ * resource bounds you should use {@link setOnKeyDown}
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+ */
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+ set OnKeyDown(fn) {
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+ this.#onKeyDown = fn;
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+ }
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+ /**
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+ * Changes the {@link RawKeymap} to use the {@link key} for its keymap
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+ */
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+ set RawKey(key) {
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+ this.setRawKey(key);
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+ }
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+ get KeymapName() {
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+ return this.#keymapName;
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+ }
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+ finish() {
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+ RegisterRawKeymap(this.#keymapName, this.#onKeyUp, this.#onKeyDown, this.#rawKey, this.#canBeDisabled);
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+ }
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+ }
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+ export {
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+ RawKeymap
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+ };
package/index.d.ts CHANGED
@@ -4,6 +4,7 @@ export * from "./Game";
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  export * from "./GameConstants";
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  export * from "./Model";
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  export * from "./RawControls";
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+ export * from "./RawKeymaps";
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  export * from "./RelationshipGroup";
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  export * from "./Volume";
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  export * from "./world/createDraftVehicle";
package/index.js CHANGED
@@ -4,6 +4,7 @@ export * from "./Game";
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  export * from "./GameConstants";
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  export * from "./Model";
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  export * from "./RawControls";
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+ export * from "./RawKeymaps";
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  export * from "./RelationshipGroup";
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  export * from "./Volume";
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  export * from "./world/createDraftVehicle";
package/package.json CHANGED
@@ -8,7 +8,7 @@
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  ],
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  "license": "MIT",
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  "type": "module",
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- "version": "0.0.85",
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+ "version": "0.0.86",
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  "repository": {
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  "type": "git",
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  "url": "https://github.com/nativewrappers/nativewrappers.git"
@@ -28,6 +28,7 @@
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  "./**/*.js",
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  "./**/*.d.ts"
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  ],
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+ "sideEffects": false,
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  "exports": {
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  ".": "./index.js",
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  "./*": "./*"