@nativewrappers/redm 0.0.65 → 0.0.73
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Attribute.d.ts +2 -2
- package/Controls.d.ts +1 -1
- package/Model.d.ts +1 -1
- package/README.md +45 -0
- package/RawControls.d.ts +1 -1
- package/RelationshipGroup.d.ts +1 -1
- package/Volume.d.ts +1 -1
- package/common/Command.d.ts +30 -0
- package/common/Convar.d.ts +13 -0
- package/common/GlobalData.d.ts +8 -0
- package/common/Kvp.d.ts +69 -0
- package/common/Resource.d.ts +14 -0
- package/common/decors/Events.d.ts +54 -0
- package/common/index.d.ts +8 -0
- package/common/net/NetworkedMap.d.ts +28 -0
- package/common/types.d.ts +5 -0
- package/common/utils/ClassTypes.d.ts +11 -0
- package/common/utils/Color.d.ts +14 -0
- package/common/utils/Maths.d.ts +4 -0
- package/common/utils/PointF.d.ts +7 -0
- package/common/utils/Quaternion.d.ts +10 -0
- package/common/utils/Vector.d.ts +429 -0
- package/common/utils/Vector2.d.ts +1 -0
- package/common/utils/Vector3.d.ts +1 -0
- package/common/utils/Vector4.d.ts +1 -0
- package/common/utils/cleanPlayerName.d.ts +6 -0
- package/common/utils/enumValues.d.ts +12 -0
- package/common/utils/getStringFromUInt8Array.d.ts +8 -0
- package/common/utils/getUInt32FromUint8Array.d.ts +8 -0
- package/common/utils/index.d.ts +12 -0
- package/entities/BaseEntity.d.ts +1 -1
- package/entities/Entity.d.ts +3 -3
- package/entities/Ped.d.ts +4 -4
- package/entities/Vehicle.d.ts +1 -1
- package/index.d.ts +1 -1
- package/index.js +3167 -11
- package/interfaces/Dimensions.d.ts +1 -1
- package/package.json +6 -4
- package/utils/index.d.ts +1 -1
- package/world/createDraftVehicle.d.ts +3 -3
- package/world/createPed.d.ts +3 -3
- package/world/createProp.d.ts +3 -3
- package/world/createVehicle.d.ts +3 -3
- package/Attribute.js +0 -143
- package/Controls.js +0 -14
- package/Game.js +0 -10
- package/GameConstants.js +0 -20
- package/Model.js +0 -153
- package/RawControls.js +0 -14
- package/RelationshipGroup.js +0 -67
- package/Volume.js +0 -13
- package/entities/BaseEntity.js +0 -91
- package/entities/Entity.js +0 -59
- package/entities/Ped.js +0 -331
- package/entities/Player.js +0 -51
- package/entities/Prop.js +0 -3
- package/entities/Vehicle.js +0 -15
- package/entities/index.js +0 -4
- package/enums/Attributes.js +0 -51
- package/enums/Entity.js +0 -16
- package/enums/Keys.js +0 -806
- package/enums/Ped.js +0 -26
- package/enums/RawKeys.js +0 -246
- package/enums/Relationship.js +0 -10
- package/enums/VehicleSeat.js +0 -14
- package/enums/index.js +0 -6
- package/game/index.js +0 -1
- package/interfaces/Dimensions.js +0 -1
- package/types/Throwable.js +0 -4
- package/utils/Native.js +0 -9
- package/utils/index.js +0 -2
- package/world/createDraftVehicle.js +0 -17
- package/world/createPed.js +0 -16
- package/world/createProp.js +0 -16
- package/world/createVehicle.js +0 -16
- package/world/index.js +0 -4
package/entities/Ped.js
DELETED
|
@@ -1,331 +0,0 @@
|
|
|
1
|
-
import { Attributes } from "../Attribute";
|
|
2
|
-
import { _N } from "../utils";
|
|
3
|
-
import { BaseEntity } from "./BaseEntity";
|
|
4
|
-
import { Vehicle } from "./Vehicle";
|
|
5
|
-
export class Ped extends BaseEntity {
|
|
6
|
-
attributes;
|
|
7
|
-
constructor(handle) {
|
|
8
|
-
super(handle);
|
|
9
|
-
}
|
|
10
|
-
/**
|
|
11
|
-
* Blocks scenarios inbetween the specified vectors
|
|
12
|
-
* @todo Move to Game
|
|
13
|
-
* @param vec1
|
|
14
|
-
* @param vec2
|
|
15
|
-
* @param blockingFlags you can find blocking flags [here](https://github.com/Halen84/RDR3-Native-Flags-And-Enums/blob/main/ADD_SCENARIO_BLOCKING_AREA/README.md)
|
|
16
|
-
* @returns the scenarioId that can be used in {@link removeScenarioBlock} to unblock
|
|
17
|
-
*/
|
|
18
|
-
static blockScenariosInArea(vec1, vec2, blockingFlags) {
|
|
19
|
-
return AddScenarioBlockingArea(vec1.x, vec1.y, vec1.z, vec2.x, vec2.y, vec2.z, true, blockingFlags);
|
|
20
|
-
}
|
|
21
|
-
/**
|
|
22
|
-
* Removes the blocking of scenarios in the specified area
|
|
23
|
-
* @param scenarioId the number returned from {@link blockScenariosInArea}
|
|
24
|
-
*/
|
|
25
|
-
static removeScenarioBlock(scenarioId) {
|
|
26
|
-
RemoveScenarioBlockingArea(scenarioId, false);
|
|
27
|
-
}
|
|
28
|
-
/**
|
|
29
|
-
* While this increases the peds max health, if used on a player it wont increase the max core value on the hud
|
|
30
|
-
*/
|
|
31
|
-
set MaxHealth(amount) {
|
|
32
|
-
SetPedMaxHealth(this.Handle, amount);
|
|
33
|
-
}
|
|
34
|
-
/**
|
|
35
|
-
* @returns the maximum health of the ped
|
|
36
|
-
*/
|
|
37
|
-
get MaxHealth() {
|
|
38
|
-
return GetPedMaxHealth(this.Handle);
|
|
39
|
-
}
|
|
40
|
-
/**
|
|
41
|
-
* @returns the {@link Attributes} for the current ped
|
|
42
|
-
*/
|
|
43
|
-
get Attributes() {
|
|
44
|
-
if (this.attributes)
|
|
45
|
-
return this.attributes;
|
|
46
|
-
return (this.attributes = new Attributes(this));
|
|
47
|
-
}
|
|
48
|
-
get InVehicle() {
|
|
49
|
-
return IsPedInAnyVehicle(this.Handle, true);
|
|
50
|
-
}
|
|
51
|
-
get IsInjured() {
|
|
52
|
-
return IsPedInjured(this.Handle);
|
|
53
|
-
}
|
|
54
|
-
get IsFatallyInjured() {
|
|
55
|
-
return IsPedFatallyInjured(this.Handle);
|
|
56
|
-
}
|
|
57
|
-
get IsPlayer() {
|
|
58
|
-
return IsPedAPlayer(this.Handle);
|
|
59
|
-
}
|
|
60
|
-
get IsShooting() {
|
|
61
|
-
return IsPedShooting(this.Handle);
|
|
62
|
-
}
|
|
63
|
-
get Accuracy() {
|
|
64
|
-
return GetPedAccuracy(this.Handle);
|
|
65
|
-
}
|
|
66
|
-
set Accuracy(accuracy) {
|
|
67
|
-
SetPedAccuracy(this.Handle, accuracy);
|
|
68
|
-
}
|
|
69
|
-
get CanBeKnockedOffVehicle() {
|
|
70
|
-
return CanKnockPedOffVehicle(this.Handle);
|
|
71
|
-
}
|
|
72
|
-
get IsMale() {
|
|
73
|
-
return IsPedMale(this.Handle);
|
|
74
|
-
}
|
|
75
|
-
get IsHuman() {
|
|
76
|
-
return IsPedHuman(this.Handle);
|
|
77
|
-
}
|
|
78
|
-
get IsOnTopOfVehicle() {
|
|
79
|
-
return IsPedOnVehicle(this.Handle, false);
|
|
80
|
-
}
|
|
81
|
-
get Vehicle() {
|
|
82
|
-
const vehicle = GetVehiclePedIsIn(this.Handle, false);
|
|
83
|
-
if (vehicle === 0) {
|
|
84
|
-
return null;
|
|
85
|
-
}
|
|
86
|
-
return new Vehicle(vehicle);
|
|
87
|
-
}
|
|
88
|
-
/**
|
|
89
|
-
* @returns the last mount that this ped was on, or null if it doesn't exist
|
|
90
|
-
*/
|
|
91
|
-
get Mount() {
|
|
92
|
-
// GET_LAST_MOUNT
|
|
93
|
-
const pedId = _N("0x4C8B59171957BCF7", this.Handle, Citizen.resultAsInteger());
|
|
94
|
-
return pedId ? new Ped(pedId) : null;
|
|
95
|
-
}
|
|
96
|
-
/**
|
|
97
|
-
* returns the horse that this ped is leading
|
|
98
|
-
*/
|
|
99
|
-
get LeadingHorse() {
|
|
100
|
-
// GET_LAST_LED_MOUNT
|
|
101
|
-
const pedId = _N("0x693126B5D0457D0D", this.Handle, Citizen.resultAsInteger());
|
|
102
|
-
return pedId ? new Ped(pedId) : null;
|
|
103
|
-
}
|
|
104
|
-
/**
|
|
105
|
-
* returns the owner of the current animal
|
|
106
|
-
*/
|
|
107
|
-
get Owner() {
|
|
108
|
-
// _GET_ACTIVE_ANIMAL_OWNER
|
|
109
|
-
const pedId = _N("0xF103823FFE72BB49", this.Handle, Citizen.resultAsInteger());
|
|
110
|
-
return pedId ? new Ped(pedId) : null;
|
|
111
|
-
}
|
|
112
|
-
get TamingState() {
|
|
113
|
-
// _GET_HORSE_TAMING_STATE
|
|
114
|
-
return _N("0x454AD4DA6C41B5BD", this.Handle, Citizen.resultAsInteger());
|
|
115
|
-
}
|
|
116
|
-
get IsInteractingWithAnimal() {
|
|
117
|
-
// _IS_ANIMAL_INTERACTION_RUNNING
|
|
118
|
-
return _N("0x7FC84E85D98F063D", this.Handle, Citizen.resultAsInteger());
|
|
119
|
-
}
|
|
120
|
-
get IsSittingInAnyVehicle() {
|
|
121
|
-
return IsPedSittingInAnyVehicle(this.Handle);
|
|
122
|
-
}
|
|
123
|
-
get IsPlantingBomb() {
|
|
124
|
-
return IsPedPlantingBomb(this.Handle);
|
|
125
|
-
}
|
|
126
|
-
get IsInAnyBoat() {
|
|
127
|
-
return IsPedInAnyBoat(this.Handle);
|
|
128
|
-
}
|
|
129
|
-
get IsInAnyHeli() {
|
|
130
|
-
return IsPedInAnyHeli(this.Handle);
|
|
131
|
-
}
|
|
132
|
-
get IsInAnyPlane() {
|
|
133
|
-
return IsPedInAnyPlane(this.Handle);
|
|
134
|
-
}
|
|
135
|
-
get IsInFlyingVehicle() {
|
|
136
|
-
return IsPedInFlyingVehicle(this.Handle);
|
|
137
|
-
}
|
|
138
|
-
get IsFalling() {
|
|
139
|
-
return IsPedFalling(this.Handle);
|
|
140
|
-
}
|
|
141
|
-
get IsSliding() {
|
|
142
|
-
// _IS_PED_SLIDING
|
|
143
|
-
return _N("0xD6740E14E4CEFC0B", this.Handle, Citizen.resultAsInteger());
|
|
144
|
-
}
|
|
145
|
-
get IsJumping() {
|
|
146
|
-
return IsPedJumping(this.Handle);
|
|
147
|
-
}
|
|
148
|
-
get IsClimbing() {
|
|
149
|
-
return IsPedClimbing(this.Handle);
|
|
150
|
-
}
|
|
151
|
-
get IsClimbingLadder() {
|
|
152
|
-
// _IS_PED_CLIMBING_LADDER
|
|
153
|
-
return _N("0x59643424B68D52B5", this.Handle, Citizen.resultAsInteger());
|
|
154
|
-
}
|
|
155
|
-
get IsVaulting() {
|
|
156
|
-
return IsPedVaulting(this.Handle);
|
|
157
|
-
}
|
|
158
|
-
get IsDiving() {
|
|
159
|
-
return IsPedDiving(this.Handle);
|
|
160
|
-
}
|
|
161
|
-
get IsOpeningADoor() {
|
|
162
|
-
return IsPedOpeningADoor(this.Handle);
|
|
163
|
-
}
|
|
164
|
-
set SeeingRange(value) {
|
|
165
|
-
SetPedSeeingRange(this.Handle, value);
|
|
166
|
-
}
|
|
167
|
-
set HearingRange(value) {
|
|
168
|
-
SetPedHearingRange(this.Handle, value);
|
|
169
|
-
}
|
|
170
|
-
get IsStealthed() {
|
|
171
|
-
return GetPedStealthMovement(this.Handle);
|
|
172
|
-
}
|
|
173
|
-
get IsJacking() {
|
|
174
|
-
return IsPedJacking(this.Handle);
|
|
175
|
-
}
|
|
176
|
-
get IsStunned() {
|
|
177
|
-
return IsPedBeingStunned(this.Handle, 0);
|
|
178
|
-
}
|
|
179
|
-
get IsBeingJacked() {
|
|
180
|
-
return IsPedBeingJacked(this.Handle);
|
|
181
|
-
}
|
|
182
|
-
get IsInCombatRoll() {
|
|
183
|
-
return _N("0xC48A9EB0D499B3E5", this.Handle, Citizen.resultAsInteger());
|
|
184
|
-
}
|
|
185
|
-
get CrouchMovement() {
|
|
186
|
-
return _N("0xD5FE956C70FF370B", this.Handle, Citizen.resultAsInteger());
|
|
187
|
-
}
|
|
188
|
-
/**
|
|
189
|
-
* returns true if {@link DamageCleanliness} was ever lower than {@link eDamageCleanliness.Good}
|
|
190
|
-
*/
|
|
191
|
-
get IsDamaged() {
|
|
192
|
-
return _N("0x6CFC373008A1EDAF", this.Handle, Citizen.resultAsInteger());
|
|
193
|
-
}
|
|
194
|
-
set IsDamaged(damaged) {
|
|
195
|
-
// _SET_PED_DAMAGED
|
|
196
|
-
_N("0xDACE03C65C6666DB", this.Handle, damaged);
|
|
197
|
-
}
|
|
198
|
-
get DamageCleanliness() {
|
|
199
|
-
return _N("0x88EFFED5FE8B0B4A", this.Handle, Citizen.resultAsInteger());
|
|
200
|
-
}
|
|
201
|
-
set DamageCleanliness(cleanliness) {
|
|
202
|
-
_N("0x7528720101A807A5", this.Handle, cleanliness);
|
|
203
|
-
}
|
|
204
|
-
set DefenseModifier(amount) {
|
|
205
|
-
_N("0x9B6808EC46BE849B", this.Handle, amount);
|
|
206
|
-
}
|
|
207
|
-
set CanBeTargeted(toggle) {
|
|
208
|
-
SetPedCanBeTargetted(this.Handle, toggle);
|
|
209
|
-
}
|
|
210
|
-
// TODO: Team class wrapper
|
|
211
|
-
// TODO: Bone wrapper `GET_PED_LAST_DAMAGE_BONE`
|
|
212
|
-
/**
|
|
213
|
-
* returns the ped who jacked this ped
|
|
214
|
-
*/
|
|
215
|
-
getJacker() {
|
|
216
|
-
return new Ped(GetPedsJacker(this.Handle));
|
|
217
|
-
}
|
|
218
|
-
setCrouchMovement(state, immediately = false) {
|
|
219
|
-
// SET_PED_CROUCH_MOVEMENT
|
|
220
|
-
_N("0x7DE9692C6F64CFE8", this.Handle, state, 0, immediately);
|
|
221
|
-
}
|
|
222
|
-
canBeTargetedByPlayer(player, toggle) {
|
|
223
|
-
SetPedCanBeTargettedByPlayer(this.Handle, player.Handle, toggle);
|
|
224
|
-
}
|
|
225
|
-
clearLastBoneDamage() {
|
|
226
|
-
ClearPedLastDamageBone(this.Handle);
|
|
227
|
-
}
|
|
228
|
-
set OwnsAnimal(animal) {
|
|
229
|
-
// SET_PED_OWNS_ANIMAL
|
|
230
|
-
_N("0x931B241409216C1F", this.Handle, animal.Handle, false);
|
|
231
|
-
}
|
|
232
|
-
isInteractionPossible(animal) {
|
|
233
|
-
// IS_ANIMAL_INTERACTION_POSSIBLE
|
|
234
|
-
return _N("0xD543D3A8FDE4F185", this.Handle, animal.Handle, Citizen.resultAsInteger());
|
|
235
|
-
}
|
|
236
|
-
isOnVehicle(vehicle) {
|
|
237
|
-
return IsPedOnSpecificVehicle(this.Handle, vehicle.Handle);
|
|
238
|
-
}
|
|
239
|
-
isSittingInVehicle(vehicle) {
|
|
240
|
-
return IsPedSittingInVehicle(this.Handle, vehicle.Handle);
|
|
241
|
-
}
|
|
242
|
-
warpOutOfVehicle() {
|
|
243
|
-
// _WARP_PED_OUT_OF_VEHICLE
|
|
244
|
-
_N("0xE0B61ED8BB37712F", this.Handle);
|
|
245
|
-
}
|
|
246
|
-
/**
|
|
247
|
-
* puts the ped onto the specified mount
|
|
248
|
-
* @param targetPed the horse to put the ped on
|
|
249
|
-
* @param seatIndex the seat index to put the ped on
|
|
250
|
-
*/
|
|
251
|
-
setOntoMount(targetPed, seatIndex) {
|
|
252
|
-
// SET_PED_ONTO_MOUNT
|
|
253
|
-
_N("0x028F76B6E78246EB", this.Handle, targetPed.Handle, seatIndex, true);
|
|
254
|
-
}
|
|
255
|
-
removeFromMount() {
|
|
256
|
-
// REMOVE_PED_FROM_MOUNT
|
|
257
|
-
_N("0x5337B721C51883A9", this.Handle, true, true);
|
|
258
|
-
}
|
|
259
|
-
/**
|
|
260
|
-
* Sets the ped into the specified vehicle
|
|
261
|
-
* @param vehicle the vehicle to put the ped into
|
|
262
|
-
* @param seatIndex the seat index to put the ped into
|
|
263
|
-
*/
|
|
264
|
-
setIntoVehicle(vehicle, seatIndex) {
|
|
265
|
-
SetPedIntoVehicle(this.Handle, vehicle.Handle, seatIndex);
|
|
266
|
-
}
|
|
267
|
-
/**
|
|
268
|
-
* kills the ped and optionally sets the killer
|
|
269
|
-
* @param killer the entity that killed the ped
|
|
270
|
-
*/
|
|
271
|
-
killPed(killer) {
|
|
272
|
-
SetEntityHealth(this.Handle, 0, killer ? killer.Handle : 0);
|
|
273
|
-
}
|
|
274
|
-
damage(amount, boneId = 0, killer) {
|
|
275
|
-
ApplyDamageToPed(this.Handle, amount, 0, boneId, killer ? killer.Handle : 0);
|
|
276
|
-
}
|
|
277
|
-
/**
|
|
278
|
-
* this returns a different type then the getter so we can't use set, maybe ts will fix soon (tm)
|
|
279
|
-
* @param state how hard it will be to knock a ped off their vehicle
|
|
280
|
-
*/
|
|
281
|
-
setCanBeKnockedOffVehicle(state) {
|
|
282
|
-
SetPedCanBeKnockedOffVehicle(this.Handle, state);
|
|
283
|
-
}
|
|
284
|
-
/**
|
|
285
|
-
* Removes the specified ped if its not a player entity
|
|
286
|
-
*/
|
|
287
|
-
delete() {
|
|
288
|
-
SetEntityAsMissionEntity(this.Handle, true, true);
|
|
289
|
-
DeletePed(this.Handle);
|
|
290
|
-
}
|
|
291
|
-
/**
|
|
292
|
-
* creates a clone of the ped
|
|
293
|
-
* @param network if the ped should be a networked entity
|
|
294
|
-
* @param bScriptHostPed whether to register the ped as pinned to the script host in the R* network model.
|
|
295
|
-
* @param copyHeadBlend whether to copy the peds head blend
|
|
296
|
-
* @returns the cloned ped
|
|
297
|
-
*/
|
|
298
|
-
clone(network, bScriptHostPed, copyHeadBlend) {
|
|
299
|
-
return new Ped(ClonePed(this.Handle, network, bScriptHostPed, copyHeadBlend));
|
|
300
|
-
}
|
|
301
|
-
/**
|
|
302
|
-
* clones the ped onto the target ped
|
|
303
|
-
* @param targetPed the ped to clone onto
|
|
304
|
-
*/
|
|
305
|
-
cloneTo(targetPed) {
|
|
306
|
-
ClonePedToTarget(this.Handle, targetPed.Handle);
|
|
307
|
-
}
|
|
308
|
-
/**
|
|
309
|
-
* @param amount - the amount of armour to add to the ped
|
|
310
|
-
*/
|
|
311
|
-
addArmour(amount) {
|
|
312
|
-
AddArmourToPed(this.Handle, amount);
|
|
313
|
-
}
|
|
314
|
-
applyDamage(damageAmount, boneId = 0, pedKiller = null) {
|
|
315
|
-
ApplyDamageToPed(this.Handle, damageAmount, 0, boneId, pedKiller ? pedKiller.Handle : 0);
|
|
316
|
-
}
|
|
317
|
-
/**
|
|
318
|
-
* @param damagePack - the damage decal to apply see [here](https://github.com/femga/rdr3_discoveries/blob/master/peds_customization/ped_decals.lua) for more documentation
|
|
319
|
-
* @param damage - the damage to apply
|
|
320
|
-
* @param mult - the multiplier?
|
|
321
|
-
*/
|
|
322
|
-
applyDamagePack(damagePack, damage, mult) {
|
|
323
|
-
ApplyPedDamagePack(this.Handle, damagePack, damage, mult);
|
|
324
|
-
}
|
|
325
|
-
get CurrentVehicle() {
|
|
326
|
-
const veh = GetVehiclePedIsIn(this.Handle, false);
|
|
327
|
-
if (veh === 0)
|
|
328
|
-
return null;
|
|
329
|
-
return new Vehicle(veh);
|
|
330
|
-
}
|
|
331
|
-
}
|
package/entities/Player.js
DELETED
|
@@ -1,51 +0,0 @@
|
|
|
1
|
-
import { GameConstants } from "../../redm/GameConstants";
|
|
2
|
-
import { _N } from "../utils/Native";
|
|
3
|
-
const handleUpgrade = (name, amount) => {
|
|
4
|
-
const b1 = new ArrayBuffer(8 * 24);
|
|
5
|
-
const a2 = new DataView(b1);
|
|
6
|
-
const b2 = new ArrayBuffer(8 * 12);
|
|
7
|
-
const a3 = new DataView(b2);
|
|
8
|
-
// _INVENTORY_ADD_ITEM_WITH_GUID
|
|
9
|
-
_N("0xCB5D11F9508A928D", 1, a2, a3, GetHashKey(name), 1084182731, amount, 752097756);
|
|
10
|
-
};
|
|
11
|
-
export class Player {
|
|
12
|
-
handle;
|
|
13
|
-
static fromPedHandle(handle) {
|
|
14
|
-
return new Player(NetworkGetPlayerIndexFromPed(handle));
|
|
15
|
-
}
|
|
16
|
-
/**
|
|
17
|
-
* Gets the player from the specified {@param serverId}
|
|
18
|
-
* @returns the player object, or null if the player didn't exist
|
|
19
|
-
*/
|
|
20
|
-
static fromServerId(serverId) {
|
|
21
|
-
if (serverId === GameConstants.ServerId) {
|
|
22
|
-
return GameConstants.Player;
|
|
23
|
-
}
|
|
24
|
-
const player = GetPlayerFromServerId(serverId);
|
|
25
|
-
if (player === -1)
|
|
26
|
-
return null;
|
|
27
|
-
return new Player(player);
|
|
28
|
-
}
|
|
29
|
-
/**
|
|
30
|
-
* @param handle the player handle
|
|
31
|
-
*/
|
|
32
|
-
constructor(handle) {
|
|
33
|
-
this.handle = handle;
|
|
34
|
-
}
|
|
35
|
-
get Handle() {
|
|
36
|
-
return this.handle;
|
|
37
|
-
}
|
|
38
|
-
/**
|
|
39
|
-
* Adds the amount of stamina player has on the hud
|
|
40
|
-
* @param amount the amount of upgrade to give 6 is half the bar while 12 is the full bar
|
|
41
|
-
*/
|
|
42
|
-
addStaminaUpgrade(amount) {
|
|
43
|
-
handleUpgrade("UPGRADE_STAMINA_TANK_1", amount);
|
|
44
|
-
}
|
|
45
|
-
addHealthUpgrade(amount) {
|
|
46
|
-
handleUpgrade("UPGRADE_HEALTH_TANK_1", amount);
|
|
47
|
-
}
|
|
48
|
-
addDeadeyeUpgrade(amount) {
|
|
49
|
-
handleUpgrade("UPGRADE_DEADEYE_TANK_1", amount);
|
|
50
|
-
}
|
|
51
|
-
}
|
package/entities/Prop.js
DELETED
package/entities/Vehicle.js
DELETED
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { BaseEntity } from "./BaseEntity";
|
|
2
|
-
import { _N } from "../../redm/utils";
|
|
3
|
-
export class Vehicle extends BaseEntity {
|
|
4
|
-
constructor(handle) {
|
|
5
|
-
super(handle);
|
|
6
|
-
}
|
|
7
|
-
/**
|
|
8
|
-
*
|
|
9
|
-
* @param seatIndex the seat index to check
|
|
10
|
-
* @returns true of the specified seat is free on the mount
|
|
11
|
-
*/
|
|
12
|
-
isSeatFree(seatIndex) {
|
|
13
|
-
return _N("0xAAB0FE202E9FC9F0", this.Handle, seatIndex, Citizen.resultAsInteger());
|
|
14
|
-
}
|
|
15
|
-
}
|
package/entities/index.js
DELETED
package/enums/Attributes.js
DELETED
|
@@ -1,51 +0,0 @@
|
|
|
1
|
-
export var ePedAttribute;
|
|
2
|
-
(function (ePedAttribute) {
|
|
3
|
-
ePedAttribute[ePedAttribute["Health"] = 0] = "Health";
|
|
4
|
-
ePedAttribute[ePedAttribute["Stamina"] = 1] = "Stamina";
|
|
5
|
-
ePedAttribute[ePedAttribute["SpecialAbility"] = 2] = "SpecialAbility";
|
|
6
|
-
ePedAttribute[ePedAttribute["Courage"] = 3] = "Courage";
|
|
7
|
-
ePedAttribute[ePedAttribute["Agility"] = 4] = "Agility";
|
|
8
|
-
ePedAttribute[ePedAttribute["Speed"] = 5] = "Speed";
|
|
9
|
-
ePedAttribute[ePedAttribute["Acceleration"] = 6] = "Acceleration";
|
|
10
|
-
ePedAttribute[ePedAttribute["Bonding"] = 7] = "Bonding";
|
|
11
|
-
ePedAttribute[ePedAttribute["Hunger"] = 8] = "Hunger";
|
|
12
|
-
ePedAttribute[ePedAttribute["Fatigued"] = 9] = "Fatigued";
|
|
13
|
-
ePedAttribute[ePedAttribute["Inebriated"] = 10] = "Inebriated";
|
|
14
|
-
ePedAttribute[ePedAttribute["Poisoned"] = 11] = "Poisoned";
|
|
15
|
-
ePedAttribute[ePedAttribute["BodyHeat"] = 12] = "BodyHeat";
|
|
16
|
-
ePedAttribute[ePedAttribute["BodyWeight"] = 13] = "BodyWeight";
|
|
17
|
-
ePedAttribute[ePedAttribute["Overfed"] = 14] = "Overfed";
|
|
18
|
-
ePedAttribute[ePedAttribute["Sickness"] = 15] = "Sickness";
|
|
19
|
-
ePedAttribute[ePedAttribute["Dirtiness"] = 16] = "Dirtiness";
|
|
20
|
-
ePedAttribute[ePedAttribute["DirtinessHat"] = 17] = "DirtinessHat";
|
|
21
|
-
ePedAttribute[ePedAttribute["Strength"] = 18] = "Strength";
|
|
22
|
-
ePedAttribute[ePedAttribute["Grit"] = 19] = "Grit";
|
|
23
|
-
ePedAttribute[ePedAttribute["Instinct"] = 20] = "Instinct";
|
|
24
|
-
ePedAttribute[ePedAttribute["Unruliness"] = 21] = "Unruliness";
|
|
25
|
-
ePedAttribute[ePedAttribute["DirtinessSkin"] = 22] = "DirtinessSkin";
|
|
26
|
-
})(ePedAttribute || (ePedAttribute = {}));
|
|
27
|
-
export var eAttributeCore;
|
|
28
|
-
(function (eAttributeCore) {
|
|
29
|
-
eAttributeCore[eAttributeCore["Health"] = 0] = "Health";
|
|
30
|
-
eAttributeCore[eAttributeCore["Stamina"] = 1] = "Stamina";
|
|
31
|
-
eAttributeCore[eAttributeCore["Deadeye"] = 2] = "Deadeye";
|
|
32
|
-
})(eAttributeCore || (eAttributeCore = {}));
|
|
33
|
-
export var eHudStatusEffect;
|
|
34
|
-
(function (eHudStatusEffect) {
|
|
35
|
-
eHudStatusEffect[eHudStatusEffect["None"] = 0] = "None";
|
|
36
|
-
eHudStatusEffect[eHudStatusEffect["Cold"] = 1] = "Cold";
|
|
37
|
-
eHudStatusEffect[eHudStatusEffect["Hot"] = 2] = "Hot";
|
|
38
|
-
eHudStatusEffect[eHudStatusEffect["Overfed"] = 3] = "Overfed";
|
|
39
|
-
eHudStatusEffect[eHudStatusEffect["Dirty"] = 4] = "Dirty";
|
|
40
|
-
eHudStatusEffect[eHudStatusEffect["SnakeVenom"] = 5] = "SnakeVenom";
|
|
41
|
-
eHudStatusEffect[eHudStatusEffect["ArrowWounded"] = 6] = "ArrowWounded";
|
|
42
|
-
eHudStatusEffect[eHudStatusEffect["ArrowDrained"] = 7] = "ArrowDrained";
|
|
43
|
-
eHudStatusEffect[eHudStatusEffect["ArrowDisoriented"] = 8] = "ArrowDisoriented";
|
|
44
|
-
eHudStatusEffect[eHudStatusEffect["ArrowTracked"] = 9] = "ArrowTracked";
|
|
45
|
-
eHudStatusEffect[eHudStatusEffect["ArrowConfusion"] = 10] = "ArrowConfusion";
|
|
46
|
-
eHudStatusEffect[eHudStatusEffect["Underweight"] = 11] = "Underweight";
|
|
47
|
-
eHudStatusEffect[eHudStatusEffect["Overweight"] = 12] = "Overweight";
|
|
48
|
-
eHudStatusEffect[eHudStatusEffect["Sick1"] = 13] = "Sick1";
|
|
49
|
-
eHudStatusEffect[eHudStatusEffect["Sick2"] = 14] = "Sick2";
|
|
50
|
-
eHudStatusEffect[eHudStatusEffect["PredatorInvulnerable"] = 15] = "PredatorInvulnerable";
|
|
51
|
-
})(eHudStatusEffect || (eHudStatusEffect = {}));
|
package/enums/Entity.js
DELETED
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
export var ForceType;
|
|
2
|
-
(function (ForceType) {
|
|
3
|
-
ForceType[ForceType["MinForce"] = 0] = "MinForce";
|
|
4
|
-
ForceType[ForceType["MaxForceRot"] = 1] = "MaxForceRot";
|
|
5
|
-
ForceType[ForceType["MinForce2"] = 2] = "MinForce2";
|
|
6
|
-
ForceType[ForceType["MaxForceRot2"] = 3] = "MaxForceRot2";
|
|
7
|
-
ForceType[ForceType["ForceNoRot"] = 4] = "ForceNoRot";
|
|
8
|
-
ForceType[ForceType["ForceRotPlusForce"] = 5] = "ForceRotPlusForce";
|
|
9
|
-
})(ForceType || (ForceType = {}));
|
|
10
|
-
export var EntityType;
|
|
11
|
-
(function (EntityType) {
|
|
12
|
-
EntityType[EntityType["Invalid"] = 0] = "Invalid";
|
|
13
|
-
EntityType[EntityType["Ped"] = 1] = "Ped";
|
|
14
|
-
EntityType[EntityType["Vehicle"] = 2] = "Vehicle";
|
|
15
|
-
EntityType[EntityType["Object"] = 3] = "Object";
|
|
16
|
-
})(EntityType || (EntityType = {}));
|