@nativewrappers/redm 0.0.49 → 0.0.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Game.d.ts +0 -5
- package/Game.js +3 -8
- package/GameConstants.d.ts +7 -0
- package/GameConstants.js +20 -0
- package/Model.d.ts +96 -0
- package/Model.js +153 -0
- package/RawControls.d.ts +7 -0
- package/RawControls.js +14 -0
- package/entities/Player.d.ts +5 -5
- package/entities/Player.js +13 -5
- package/entities/Prop.d.ts +3 -0
- package/entities/Prop.js +3 -0
- package/enums/RawKeys.d.ts +230 -0
- package/enums/RawKeys.js +246 -0
- package/enums/index.d.ts +1 -0
- package/enums/index.js +1 -0
- package/game/index.d.ts +0 -0
- package/game/index.js +1 -0
- package/index.d.ts +2 -0
- package/index.js +2 -0
- package/interfaces/Dimensions.d.ts +5 -0
- package/interfaces/Dimensions.js +1 -0
- package/package.json +2 -2
- package/world/createDraftVehicle.d.ts +7 -0
- package/world/createDraftVehicle.js +17 -0
- package/world/createPed.d.ts +7 -0
- package/world/createPed.js +16 -0
- package/world/createProp.d.ts +7 -0
- package/world/createProp.js +16 -0
- package/world/createVehicle.d.ts +7 -0
- package/world/createVehicle.js +16 -0
- package/world/index.d.ts +4 -0
- package/world/index.js +4 -0
package/Game.d.ts
CHANGED
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@@ -1,9 +1,4 @@
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import { Ped, Player } from "./entities";
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-
export declare class GameConstants {
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static readonly PlayerId: number;
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static readonly ServerId: number;
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static readonly Player: Player;
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}
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export declare class Game {
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static get PlayerPed(): Ped;
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static get Player(): Player;
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package/Game.js
CHANGED
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@@ -1,15 +1,10 @@
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-
import { Ped
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export class GameConstants {
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static PlayerId = PlayerId();
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static ServerId = GetPlayerServerId(GameConstants.PlayerId);
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static Player = new Player(GameConstants.PlayerId);
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}
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import { Ped } from "./entities";
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import { GameConstants } from "./GameConstants";
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export class Game {
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static get PlayerPed() {
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return new Ped(PlayerPedId());
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}
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static get Player() {
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return
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return GameConstants.Player;
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}
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}
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package/GameConstants.js
ADDED
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@@ -0,0 +1,20 @@
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import { Player } from "./entities";
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// Constants that will never change throughout the lifetime of the player
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export class GameConstants {
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// the actual player object that will get initialized on the first call to the `get Player()`
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static player = null;
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// The player id of the local client
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static PlayerId = PlayerId();
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// The server id of the local client.
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static ServerId = GetPlayerServerId(GameConstants.PlayerId);
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// The player class of the local object
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static get Player() {
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// Initialize the player on first access, this should prevent any issues where the `Player` class isn't
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// defined yet since we call this from `Player` too.
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// return GameConstants.player;
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if (GameConstants.player === null) {
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GameConstants.player = new Player(GameConstants.PlayerId);
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}
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return GameConstants.player;
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}
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}
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package/Model.d.ts
ADDED
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@@ -0,0 +1,96 @@
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import { type Dimensions } from "./interfaces/Dimensions";
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/**
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* Class to create and manage entity models.
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*/
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export declare class Model implements Disposable {
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/**
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* Hash of this model.
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*/
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private hash;
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private requestedModel;
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/**
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* Creates a model object based on the hash key or model string.
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*
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* @param hash A number or string of the model's hash. Example: "mp_m_freemode_01"
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*/
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constructor(hash: number | string);
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[Symbol.dispose](): void;
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/**
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* Gets the hash of the model.
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*
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* @returns The hash key.
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*/
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get Hash(): number;
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/**
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* Gets if the model is valid or not.
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*
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* @returns Whether this model is valid.
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*/
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get IsValid(): boolean;
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/**
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* Gets if the model is in cd image or not.
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*
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* @returns Whether this model is in cd image.
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*/
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get IsInCdImage(): boolean;
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/**
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* Gets if the model is loaded or not.
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*
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* @returns Whether this model is loaded.
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*/
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get IsLoaded(): boolean;
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/**
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* Gets if the model collision is loaded or not.
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*
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* @returns Whether this model collision is loaded.
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*/
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get IsCollisionLoaded(): boolean;
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/**
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* Gets if the model is a boat or not.
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*
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* @returns Whether this model is a boat.
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*/
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get IsBoat(): boolean;
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/**
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* Gets if the model is a Ped or not.
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*
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* @returns Whether this model is a Ped.
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*/
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get IsPed(): boolean;
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/**
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* Gets if the model is a prop or not.
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*
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* @returns Whether this model is a prop.
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*/
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get IsProp(): boolean;
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/**
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* Gets if the model is a train or not.
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*
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* @returns Whether this model is a train.
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*/
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get IsTrain(): boolean;
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/**
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* Gets if the model is a Vehicle or not.
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*
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* @returns Whether this model is a Vehicle.
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*/
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get IsVehicle(): boolean;
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/**
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* Gets the model dimensions.
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*
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* @returns This model min & max dimensions.
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*/
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get Dimensions(): Dimensions;
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/**
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* Request and load the model with a specified timeout. Default timeout is 1000 (recommended).
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* This function will not automatically set the model as no longer needed when
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* done.
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*
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* @param timeoutMs Maximum allowed time for model to load.
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*/
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request(timeoutMs?: number): Promise<boolean>;
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/**
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* Sets the model as no longer needed allowing the game engine to free memory.
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*/
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markAsNoLongerNeeded(): void;
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}
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package/Model.js
ADDED
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@@ -0,0 +1,153 @@
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1
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import { Vector3 } from "../common/utils/Vector3";
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import { Delay } from "../common/utils";
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/**
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* Class to create and manage entity models.
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*/
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export class Model {
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/**
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* Hash of this model.
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*/
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hash;
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requestedModel = false;
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/**
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* Creates a model object based on the hash key or model string.
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*
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* @param hash A number or string of the model's hash. Example: "mp_m_freemode_01"
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*/
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constructor(hash) {
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if (typeof hash === "string") {
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this.hash = GetHashKey(hash);
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}
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else {
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this.hash = hash;
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}
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}
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[Symbol.dispose]() {
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if (this.requestedModel) {
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this.markAsNoLongerNeeded();
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}
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}
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/**
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* Gets the hash of the model.
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*
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* @returns The hash key.
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*/
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get Hash() {
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return this.hash;
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}
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/**
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* Gets if the model is valid or not.
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*
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* @returns Whether this model is valid.
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*/
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get IsValid() {
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return IsModelValid(this.hash);
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}
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/**
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* Gets if the model is in cd image or not.
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*
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* @returns Whether this model is in cd image.
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*/
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get IsInCdImage() {
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return IsModelInCdimage(this.hash);
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}
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/**
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* Gets if the model is loaded or not.
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*
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* @returns Whether this model is loaded.
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*/
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get IsLoaded() {
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return HasModelLoaded(this.hash);
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}
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/**
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* Gets if the model collision is loaded or not.
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*
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* @returns Whether this model collision is loaded.
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*/
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get IsCollisionLoaded() {
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return HasCollisionForModelLoaded(this.hash);
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}
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/**
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* Gets if the model is a boat or not.
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*
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* @returns Whether this model is a boat.
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*/
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75
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get IsBoat() {
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return IsThisModelABoat(this.hash);
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}
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/**
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* Gets if the model is a Ped or not.
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*
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* @returns Whether this model is a Ped.
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*/
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get IsPed() {
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return IsModelAPed(this.hash);
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}
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/**
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* Gets if the model is a prop or not.
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*
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89
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* @returns Whether this model is a prop.
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90
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*/
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91
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get IsProp() {
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92
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return (this.IsValid &&
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93
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!this.IsPed &&
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!this.IsVehicle &&
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!IsWeaponValid(this.hash));
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96
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}
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97
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/**
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98
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* Gets if the model is a train or not.
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*
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100
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* @returns Whether this model is a train.
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101
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*/
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get IsTrain() {
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return IsThisModelATrain(this.hash);
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104
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}
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105
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/**
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106
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* Gets if the model is a Vehicle or not.
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107
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*
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108
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* @returns Whether this model is a Vehicle.
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109
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*/
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110
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get IsVehicle() {
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111
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return IsModelAVehicle(this.hash);
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112
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}
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113
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/**
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114
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* Gets the model dimensions.
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115
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*
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116
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* @returns This model min & max dimensions.
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117
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*/
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118
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get Dimensions() {
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119
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const [minArray, maxArray] = GetModelDimensions(this.hash);
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120
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const min = Vector3.fromArray(minArray);
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121
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const max = Vector3.fromArray(maxArray);
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122
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return { min, max };
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123
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}
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124
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/**
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125
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* Request and load the model with a specified timeout. Default timeout is 1000 (recommended).
|
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126
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* This function will not automatically set the model as no longer needed when
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127
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* done.
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128
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*
|
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129
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* @param timeoutMs Maximum allowed time for model to load.
|
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130
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*/
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131
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+
async request(timeoutMs = 1000) {
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132
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if (!this.IsInCdImage && !this.IsValid && !IsWeaponValid(this.hash)) {
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133
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return false;
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134
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}
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135
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// pre-check so if its already loaded we don't add another ref
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136
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if (this.IsLoaded) {
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137
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return true;
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138
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}
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139
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RequestModel(this.hash, false);
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140
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const timeout = GetGameTimer() + timeoutMs;
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141
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while (!this.IsLoaded && GetGameTimer() < timeout) {
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142
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await Delay(0);
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143
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}
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144
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this.requestedModel = true;
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145
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return this.IsLoaded;
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146
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}
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147
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+
/**
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148
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* Sets the model as no longer needed allowing the game engine to free memory.
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149
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*/
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150
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markAsNoLongerNeeded() {
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151
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SetModelAsNoLongerNeeded(this.hash);
|
|
152
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}
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153
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+
}
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package/RawControls.d.ts
ADDED
package/RawControls.js
ADDED
|
@@ -0,0 +1,14 @@
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|
|
1
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+
export class RawControls {
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2
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static IsKeyDown(rawKey) {
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3
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return IsRawKeyDown(rawKey);
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4
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+
}
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5
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+
static IsKeyPressed(rawKey) {
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6
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return IsRawKeyPressed(rawKey);
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7
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+
}
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8
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+
static IsKeyReleased(rawKey) {
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9
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return IsRawKeyReleased(rawKey);
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10
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+
}
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11
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static IsKeyUp(rawKey) {
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12
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return IsRawKeyUp(rawKey);
|
|
13
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+
}
|
|
14
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+
}
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package/entities/Player.d.ts
CHANGED
|
@@ -1,7 +1,11 @@
|
|
|
1
1
|
export declare class Player {
|
|
2
2
|
private handle;
|
|
3
3
|
static fromPedHandle(handle: number): Player;
|
|
4
|
-
|
|
4
|
+
/**
|
|
5
|
+
* Gets the player from the specified {@param serverId}
|
|
6
|
+
* @returns the player object, or null if the player didn't exist
|
|
7
|
+
*/
|
|
8
|
+
static fromServerId(serverId: number): Player | null;
|
|
5
9
|
/**
|
|
6
10
|
* @param handle the player handle
|
|
7
11
|
*/
|
|
@@ -13,9 +17,5 @@ export declare class Player {
|
|
|
13
17
|
*/
|
|
14
18
|
addStaminaUpgrade(amount: number): void;
|
|
15
19
|
addHealthUpgrade(amount: number): void;
|
|
16
|
-
/**
|
|
17
|
-
* Doesn't seem to work :*
|
|
18
|
-
* @param amount
|
|
19
|
-
*/
|
|
20
20
|
addDeadeyeUpgrade(amount: number): void;
|
|
21
21
|
}
|
package/entities/Player.js
CHANGED
|
@@ -1,9 +1,11 @@
|
|
|
1
|
+
import { GameConstants } from "../../redm/GameConstants";
|
|
1
2
|
import { _N } from "../utils/Native";
|
|
2
3
|
const handleUpgrade = (name, amount) => {
|
|
3
4
|
const b1 = new ArrayBuffer(8 * 24);
|
|
4
5
|
const a2 = new DataView(b1);
|
|
5
6
|
const b2 = new ArrayBuffer(8 * 12);
|
|
6
7
|
const a3 = new DataView(b2);
|
|
8
|
+
// _INVENTORY_ADD_ITEM_WITH_GUID
|
|
7
9
|
_N("0xCB5D11F9508A928D", 1, a2, a3, GetHashKey(name), 1084182731, amount, 752097756);
|
|
8
10
|
};
|
|
9
11
|
export class Player {
|
|
@@ -11,8 +13,18 @@ export class Player {
|
|
|
11
13
|
static fromPedHandle(handle) {
|
|
12
14
|
return new Player(NetworkGetPlayerIndexFromPed(handle));
|
|
13
15
|
}
|
|
16
|
+
/**
|
|
17
|
+
* Gets the player from the specified {@param serverId}
|
|
18
|
+
* @returns the player object, or null if the player didn't exist
|
|
19
|
+
*/
|
|
14
20
|
static fromServerId(serverId) {
|
|
15
|
-
|
|
21
|
+
if (serverId === GameConstants.ServerId) {
|
|
22
|
+
return GameConstants.Player;
|
|
23
|
+
}
|
|
24
|
+
const player = GetPlayerFromServerId(serverId);
|
|
25
|
+
if (player === -1)
|
|
26
|
+
return null;
|
|
27
|
+
return new Player(player);
|
|
16
28
|
}
|
|
17
29
|
/**
|
|
18
30
|
* @param handle the player handle
|
|
@@ -33,10 +45,6 @@ export class Player {
|
|
|
33
45
|
addHealthUpgrade(amount) {
|
|
34
46
|
handleUpgrade("UPGRADE_HEALTH_TANK_1", amount);
|
|
35
47
|
}
|
|
36
|
-
/**
|
|
37
|
-
* Doesn't seem to work :*
|
|
38
|
-
* @param amount
|
|
39
|
-
*/
|
|
40
48
|
addDeadeyeUpgrade(amount) {
|
|
41
49
|
handleUpgrade("UPGRADE_DEADEYE_TANK_1", amount);
|
|
42
50
|
}
|
package/entities/Prop.js
ADDED
|
@@ -0,0 +1,230 @@
|
|
|
1
|
+
export declare enum RawKeys {
|
|
2
|
+
LeftMouseBtn = 1,//Left mouse button
|
|
3
|
+
RightMouseBtn = 2,//Right mouse button
|
|
4
|
+
CtrlBrkPrcs = 3,//Control-break processing
|
|
5
|
+
MidMouseBtn = 4,//Middle mouse button
|
|
6
|
+
ThumbForward = 5,//Thumb button back on mouse aka X1
|
|
7
|
+
ThumbBack = 6,//Thumb button forward on mouse aka X2
|
|
8
|
+
BackSpace = 8,//Backspace key
|
|
9
|
+
Tab = 9,//Tab key
|
|
10
|
+
Clear = 12,//Clear key
|
|
11
|
+
Enter = 13,//Enter or Return key
|
|
12
|
+
Shift = 16,//Shift key
|
|
13
|
+
Control = 17,//Ctrl key
|
|
14
|
+
Alt = 18,//Alt key
|
|
15
|
+
Pause = 19,//Pause key
|
|
16
|
+
CapsLock = 20,//Caps lock key
|
|
17
|
+
Kana = 21,//Kana input mode
|
|
18
|
+
Hangeul = 21,//Hangeul input mode
|
|
19
|
+
Hangul = 21,//Hangul input mode
|
|
20
|
+
Junju = 23,//Junja input method
|
|
21
|
+
Final = 24,//Final input method
|
|
22
|
+
Hanja = 25,//Hanja input method
|
|
23
|
+
Kanji = 25,//Kanji input method
|
|
24
|
+
Escape = 27,//Esc key
|
|
25
|
+
Convert = 28,//IME convert
|
|
26
|
+
NonConvert = 29,//IME Non convert
|
|
27
|
+
Accept = 30,//IME accept
|
|
28
|
+
ModeChange = 31,//IME mode change
|
|
29
|
+
Space = 32,//Space bar
|
|
30
|
+
PageUp = 33,//Page up key
|
|
31
|
+
PageDown = 34,//Page down key
|
|
32
|
+
End = 35,//End key
|
|
33
|
+
Home = 36,//Home key
|
|
34
|
+
LeftArrow = 37,//Left arrow key
|
|
35
|
+
UpArrow = 38,//Up arrow key
|
|
36
|
+
RightArrow = 39,//Right arrow key
|
|
37
|
+
DownArrow = 40,//Down arrow key
|
|
38
|
+
Select = 41,//Select key
|
|
39
|
+
Print = 42,//Print key
|
|
40
|
+
Execute = 43,//Execute key
|
|
41
|
+
PrintScreen = 44,//Print screen key
|
|
42
|
+
Inser = 45,//Insert key
|
|
43
|
+
Delete = 46,//Delete key
|
|
44
|
+
Help = 47,//Help key
|
|
45
|
+
Num0 = 48,//Top row 0 key (Matches '0')
|
|
46
|
+
Num1 = 49,//Top row 1 key (Matches '1')
|
|
47
|
+
Num2 = 50,//Top row 2 key (Matches '2')
|
|
48
|
+
Num3 = 51,//Top row 3 key (Matches '3')
|
|
49
|
+
Num4 = 52,//Top row 4 key (Matches '4')
|
|
50
|
+
Num5 = 53,//Top row 5 key (Matches '5')
|
|
51
|
+
Num6 = 54,//Top row 6 key (Matches '6')
|
|
52
|
+
Num7 = 55,//Top row 7 key (Matches '7')
|
|
53
|
+
Num8 = 56,//Top row 8 key (Matches '8')
|
|
54
|
+
Num9 = 57,//Top row 9 key (Matches '9')
|
|
55
|
+
A = 65,//A key (Matches 'A')
|
|
56
|
+
B = 66,//B key (Matches 'B')
|
|
57
|
+
C = 67,//C key (Matches 'C')
|
|
58
|
+
D = 68,//D key (Matches 'D')
|
|
59
|
+
E = 69,//E key (Matches 'E')
|
|
60
|
+
F = 70,//F key (Matches 'F')
|
|
61
|
+
G = 71,//G key (Matches 'G')
|
|
62
|
+
H = 72,//H key (Matches 'H')
|
|
63
|
+
I = 73,//I key (Matches 'I')
|
|
64
|
+
J = 74,//J key (Matches 'J')
|
|
65
|
+
K = 75,//K key (Matches 'K')
|
|
66
|
+
L = 76,//L key (Matches 'L')
|
|
67
|
+
M = 77,//M key (Matches 'M')
|
|
68
|
+
N = 78,//N key (Matches 'N')
|
|
69
|
+
O = 79,//O key (Matches 'O')
|
|
70
|
+
P = 80,//P key (Matches 'P')
|
|
71
|
+
Q = 81,//Q key (Matches 'Q')
|
|
72
|
+
R = 82,//R key (Matches 'R')
|
|
73
|
+
S = 83,//S key (Matches 'S')
|
|
74
|
+
T = 84,//T key (Matches 'T')
|
|
75
|
+
U = 85,//U key (Matches 'U')
|
|
76
|
+
V = 86,//V key (Matches 'V')
|
|
77
|
+
W = 87,//W key (Matches 'W')
|
|
78
|
+
X = 88,//X key (Matches 'X')
|
|
79
|
+
Y = 89,//Y key (Matches 'Y')
|
|
80
|
+
Z = 90,//Z key (Matches 'Z')
|
|
81
|
+
LeftWin = 91,//Left windows key
|
|
82
|
+
RightWin = 92,//Right windows key
|
|
83
|
+
Apps = 93,//Applications key
|
|
84
|
+
Sleep = 95,//Computer sleep key
|
|
85
|
+
Numpad0 = 96,//Numpad 0
|
|
86
|
+
Numpad1 = 97,//Numpad 1
|
|
87
|
+
Numpad2 = 98,//Numpad 2
|
|
88
|
+
Numpad3 = 99,//Numpad 3
|
|
89
|
+
Numpad4 = 100,//Numpad 4
|
|
90
|
+
Numpad5 = 101,//Numpad 5
|
|
91
|
+
Numpad6 = 102,//Numpad 6
|
|
92
|
+
Numpad7 = 103,//Numpad 7
|
|
93
|
+
Numpad8 = 104,//Numpad 8
|
|
94
|
+
Numpad9 = 105,//Numpad 9
|
|
95
|
+
Multiply = 106,//Multiply key
|
|
96
|
+
Add = 107,//Add key
|
|
97
|
+
Separator = 108,//Separator key
|
|
98
|
+
Subtract = 109,//Subtract key
|
|
99
|
+
Decimal = 110,//Decimal key
|
|
100
|
+
Divide = 111,//Divide key
|
|
101
|
+
F1 = 112,//F1
|
|
102
|
+
F2 = 113,//F2
|
|
103
|
+
F3 = 114,//F3
|
|
104
|
+
F4 = 115,//F4
|
|
105
|
+
F5 = 116,//F5
|
|
106
|
+
F6 = 117,//F6
|
|
107
|
+
F7 = 118,//F7
|
|
108
|
+
F8 = 119,//F8
|
|
109
|
+
F9 = 120,//F9
|
|
110
|
+
F10 = 121,//F10
|
|
111
|
+
F11 = 122,//F11
|
|
112
|
+
F12 = 123,//F12
|
|
113
|
+
F13 = 124,//F13
|
|
114
|
+
F14 = 125,//F14
|
|
115
|
+
F15 = 126,//F15
|
|
116
|
+
F16 = 127,//F16
|
|
117
|
+
F17 = 128,//F17
|
|
118
|
+
F18 = 129,//F18
|
|
119
|
+
F19 = 130,//F19
|
|
120
|
+
F20 = 131,//F20
|
|
121
|
+
F21 = 132,//F21
|
|
122
|
+
F22 = 133,//F22
|
|
123
|
+
F23 = 134,//F23
|
|
124
|
+
F24 = 135,//F24
|
|
125
|
+
NavigationView = 136,//reserved
|
|
126
|
+
NavigationMenu = 137,//reserved
|
|
127
|
+
NavigationUp = 138,//reserved
|
|
128
|
+
NavigationDown = 139,//reserved
|
|
129
|
+
NavigationLeft = 140,//reserved
|
|
130
|
+
NavigationRight = 141,//reserved
|
|
131
|
+
NavigationAccept = 142,//reserved
|
|
132
|
+
NavigationCancel = 143,//reserved
|
|
133
|
+
NumLock = 144,//Num lock key
|
|
134
|
+
ScrollLock = 145,//Scroll lock key
|
|
135
|
+
NumpadEqual = 146,//Numpad =
|
|
136
|
+
FJ_Jisho = 146,//Dictionary key
|
|
137
|
+
FJ_Masshou = 147,//Unregister word key
|
|
138
|
+
FJ_Touroku = 148,//Register word key
|
|
139
|
+
FJ_Loya = 149,//Left OYAYUBI key
|
|
140
|
+
FJ_Roya = 150,//Right OYAYUBI key
|
|
141
|
+
LeftShift = 160,//Left shift key
|
|
142
|
+
RightShift = 161,//Right shift key
|
|
143
|
+
LeftCtrl = 162,//Left control key
|
|
144
|
+
RightCtrl = 163,//Right control key
|
|
145
|
+
LeftMenu = 164,//Left menu key
|
|
146
|
+
RightMenu = 165,//Right menu
|
|
147
|
+
BrowserBack = 166,//Browser back button
|
|
148
|
+
BrowserForward = 167,//Browser forward button
|
|
149
|
+
BrowserRefresh = 168,//Browser refresh button
|
|
150
|
+
BrowserStop = 169,//Browser stop button
|
|
151
|
+
BrowserSearch = 170,//Browser search button
|
|
152
|
+
BrowserFavorites = 171,//Browser favorites button
|
|
153
|
+
BrowserHome = 172,//Browser home button
|
|
154
|
+
VolumeMute = 173,//Volume mute button
|
|
155
|
+
VolumeDown = 174,//Volume down button
|
|
156
|
+
VolumeUp = 175,//Volume up button
|
|
157
|
+
NextTrack = 176,//Next track media button
|
|
158
|
+
PrevTrack = 177,//Previous track media button
|
|
159
|
+
Stop = 178,//Stop media button
|
|
160
|
+
PlayPause = 179,//Play/pause media button
|
|
161
|
+
Mail = 180,//Launch mail button
|
|
162
|
+
MediaSelect = 181,//Launch media select button
|
|
163
|
+
App1 = 182,//Launch app 1 button
|
|
164
|
+
App2 = 183,//Launch app 2 button
|
|
165
|
+
OEM1 = 186,//;: key for US or misc keys for others
|
|
166
|
+
Plus = 187,//Plus key
|
|
167
|
+
Comma = 188,//Comma key
|
|
168
|
+
Minus = 189,//Minus key
|
|
169
|
+
Period = 190,//Period key
|
|
170
|
+
OEM2 = 191,//? for US or misc keys for others
|
|
171
|
+
OEM3 = 192,//~ for US or misc keys for others
|
|
172
|
+
Gamepad_A = 195,//Gamepad A button
|
|
173
|
+
Gamepad_B = 196,//Gamepad B button
|
|
174
|
+
Gamepad_X = 197,//Gamepad X button
|
|
175
|
+
Gamepad_Y = 198,//Gamepad Y button
|
|
176
|
+
GamepadRightBumper = 199,//Gamepad right bumper
|
|
177
|
+
GamepadLeftBumper = 200,//Gamepad left bumper
|
|
178
|
+
GamepadLeftTrigger = 201,//Gamepad left trigger
|
|
179
|
+
GamepadRightTrigger = 202,//Gamepad right trigger
|
|
180
|
+
GamepadDPadUp = 203,//Gamepad DPad up
|
|
181
|
+
GamepadDPadDown = 204,//Gamepad DPad down
|
|
182
|
+
GamepadDPadLeft = 205,//Gamepad DPad left
|
|
183
|
+
GamepadDPadRight = 206,//Gamepad DPad right
|
|
184
|
+
GamepadMenu = 207,//Gamepad menu button
|
|
185
|
+
GamepadView = 208,//Gamepad view button
|
|
186
|
+
GamepadLeftStickBtn = 209,//Gamepad left stick button
|
|
187
|
+
GamepadRightStickBtn = 210,//Gamepad right stick button
|
|
188
|
+
GamepadLeftStickUp = 211,//Gamepad left stick up
|
|
189
|
+
GamepadLeftStickDown = 212,//Gamepad left stick down
|
|
190
|
+
GamepadLeftStickRight = 213,//Gamepad left stick right
|
|
191
|
+
GamepadLeftStickLeft = 214,//Gamepad left stick left
|
|
192
|
+
GamepadRightStickUp = 215,//Gamepad right stick up
|
|
193
|
+
GamepadRightStickDown = 216,//Gamepad right stick down
|
|
194
|
+
GamepadRightStickRight = 217,//Gamepad right stick right
|
|
195
|
+
GamepadRightStickLeft = 218,//Gamepad right stick left
|
|
196
|
+
OEM4 = 219,//[ for US or misc keys for others
|
|
197
|
+
OEM5 = 220,//\ for US or misc keys for others
|
|
198
|
+
OEM6 = 221,//] for US or misc keys for others
|
|
199
|
+
OEM7 = 222,//' for US or misc keys for others
|
|
200
|
+
OEM8 = 223,//Misc keys for others
|
|
201
|
+
OEMAX = 225,//AX key on Japanese AX keyboard
|
|
202
|
+
OEM102 = 226,//"<>" or "\|" on RT 102-key keyboard
|
|
203
|
+
ICOHelp = 227,//Help key on ICO
|
|
204
|
+
ICO00 = 228,//00 key on ICO
|
|
205
|
+
ProcessKey = 229,//Process key input method
|
|
206
|
+
OEMCLEAR = 230,//OEM specific
|
|
207
|
+
Packet = 231,//IDK man try to google it
|
|
208
|
+
OEMReset = 233,//OEM reset button
|
|
209
|
+
OEMJump = 234,//OEM jump button
|
|
210
|
+
OEMPA1 = 235,//OEM PA1 button
|
|
211
|
+
OEMPA2 = 236,//OEM PA2 button
|
|
212
|
+
OEMPA3 = 237,//OEM PA3 button
|
|
213
|
+
OEMWSCtrl = 238,//OEM WS Control button
|
|
214
|
+
OEMCusel = 239,//OEM CUSEL button
|
|
215
|
+
OEMAttn = 240,//OEM ATTN button
|
|
216
|
+
OEMFinish = 241,//OEM finish button
|
|
217
|
+
OEMCopy = 242,//OEM copy button
|
|
218
|
+
OEMAuto = 243,//OEM auto button
|
|
219
|
+
OEMEnlw = 244,//OEM ENLW
|
|
220
|
+
OEMBackTab = 245,//OEM back tab
|
|
221
|
+
Attn = 246,//Attn
|
|
222
|
+
CrSel = 247,//CrSel
|
|
223
|
+
ExSel = 248,//ExSel
|
|
224
|
+
EraseEOF = 249,//Erase EOF key
|
|
225
|
+
Play = 250,//Play key
|
|
226
|
+
Zoom = 251,//Zoom key
|
|
227
|
+
NoName = 252,//No name
|
|
228
|
+
PA1 = 253,//PA1 key
|
|
229
|
+
OEMClear = 254
|
|
230
|
+
}
|
package/enums/RawKeys.js
ADDED
|
@@ -0,0 +1,246 @@
|
|
|
1
|
+
// sauce
|
|
2
|
+
// https://gist.github.com/Nordaj/cc6cadcbee1019a3299939d0f1b86296
|
|
3
|
+
export var RawKeys;
|
|
4
|
+
(function (RawKeys) {
|
|
5
|
+
RawKeys[RawKeys["LeftMouseBtn"] = 1] = "LeftMouseBtn";
|
|
6
|
+
RawKeys[RawKeys["RightMouseBtn"] = 2] = "RightMouseBtn";
|
|
7
|
+
RawKeys[RawKeys["CtrlBrkPrcs"] = 3] = "CtrlBrkPrcs";
|
|
8
|
+
RawKeys[RawKeys["MidMouseBtn"] = 4] = "MidMouseBtn";
|
|
9
|
+
RawKeys[RawKeys["ThumbForward"] = 5] = "ThumbForward";
|
|
10
|
+
RawKeys[RawKeys["ThumbBack"] = 6] = "ThumbBack";
|
|
11
|
+
//0x07 : reserved
|
|
12
|
+
RawKeys[RawKeys["BackSpace"] = 8] = "BackSpace";
|
|
13
|
+
RawKeys[RawKeys["Tab"] = 9] = "Tab";
|
|
14
|
+
//0x0A - 0x0B : reserved
|
|
15
|
+
RawKeys[RawKeys["Clear"] = 12] = "Clear";
|
|
16
|
+
RawKeys[RawKeys["Enter"] = 13] = "Enter";
|
|
17
|
+
//0x0E - 0x0F : unassigned
|
|
18
|
+
RawKeys[RawKeys["Shift"] = 16] = "Shift";
|
|
19
|
+
RawKeys[RawKeys["Control"] = 17] = "Control";
|
|
20
|
+
RawKeys[RawKeys["Alt"] = 18] = "Alt";
|
|
21
|
+
RawKeys[RawKeys["Pause"] = 19] = "Pause";
|
|
22
|
+
RawKeys[RawKeys["CapsLock"] = 20] = "CapsLock";
|
|
23
|
+
RawKeys[RawKeys["Kana"] = 21] = "Kana";
|
|
24
|
+
RawKeys[RawKeys["Hangeul"] = 21] = "Hangeul";
|
|
25
|
+
RawKeys[RawKeys["Hangul"] = 21] = "Hangul";
|
|
26
|
+
//0x16 : unassigned
|
|
27
|
+
RawKeys[RawKeys["Junju"] = 23] = "Junju";
|
|
28
|
+
RawKeys[RawKeys["Final"] = 24] = "Final";
|
|
29
|
+
RawKeys[RawKeys["Hanja"] = 25] = "Hanja";
|
|
30
|
+
RawKeys[RawKeys["Kanji"] = 25] = "Kanji";
|
|
31
|
+
//0x1A : unassigned
|
|
32
|
+
RawKeys[RawKeys["Escape"] = 27] = "Escape";
|
|
33
|
+
RawKeys[RawKeys["Convert"] = 28] = "Convert";
|
|
34
|
+
RawKeys[RawKeys["NonConvert"] = 29] = "NonConvert";
|
|
35
|
+
RawKeys[RawKeys["Accept"] = 30] = "Accept";
|
|
36
|
+
RawKeys[RawKeys["ModeChange"] = 31] = "ModeChange";
|
|
37
|
+
RawKeys[RawKeys["Space"] = 32] = "Space";
|
|
38
|
+
RawKeys[RawKeys["PageUp"] = 33] = "PageUp";
|
|
39
|
+
RawKeys[RawKeys["PageDown"] = 34] = "PageDown";
|
|
40
|
+
RawKeys[RawKeys["End"] = 35] = "End";
|
|
41
|
+
RawKeys[RawKeys["Home"] = 36] = "Home";
|
|
42
|
+
RawKeys[RawKeys["LeftArrow"] = 37] = "LeftArrow";
|
|
43
|
+
RawKeys[RawKeys["UpArrow"] = 38] = "UpArrow";
|
|
44
|
+
RawKeys[RawKeys["RightArrow"] = 39] = "RightArrow";
|
|
45
|
+
RawKeys[RawKeys["DownArrow"] = 40] = "DownArrow";
|
|
46
|
+
RawKeys[RawKeys["Select"] = 41] = "Select";
|
|
47
|
+
RawKeys[RawKeys["Print"] = 42] = "Print";
|
|
48
|
+
RawKeys[RawKeys["Execute"] = 43] = "Execute";
|
|
49
|
+
RawKeys[RawKeys["PrintScreen"] = 44] = "PrintScreen";
|
|
50
|
+
RawKeys[RawKeys["Inser"] = 45] = "Inser";
|
|
51
|
+
RawKeys[RawKeys["Delete"] = 46] = "Delete";
|
|
52
|
+
RawKeys[RawKeys["Help"] = 47] = "Help";
|
|
53
|
+
RawKeys[RawKeys["Num0"] = 48] = "Num0";
|
|
54
|
+
RawKeys[RawKeys["Num1"] = 49] = "Num1";
|
|
55
|
+
RawKeys[RawKeys["Num2"] = 50] = "Num2";
|
|
56
|
+
RawKeys[RawKeys["Num3"] = 51] = "Num3";
|
|
57
|
+
RawKeys[RawKeys["Num4"] = 52] = "Num4";
|
|
58
|
+
RawKeys[RawKeys["Num5"] = 53] = "Num5";
|
|
59
|
+
RawKeys[RawKeys["Num6"] = 54] = "Num6";
|
|
60
|
+
RawKeys[RawKeys["Num7"] = 55] = "Num7";
|
|
61
|
+
RawKeys[RawKeys["Num8"] = 56] = "Num8";
|
|
62
|
+
RawKeys[RawKeys["Num9"] = 57] = "Num9";
|
|
63
|
+
//0x3A - 0x40 : unassigned
|
|
64
|
+
RawKeys[RawKeys["A"] = 65] = "A";
|
|
65
|
+
RawKeys[RawKeys["B"] = 66] = "B";
|
|
66
|
+
RawKeys[RawKeys["C"] = 67] = "C";
|
|
67
|
+
RawKeys[RawKeys["D"] = 68] = "D";
|
|
68
|
+
RawKeys[RawKeys["E"] = 69] = "E";
|
|
69
|
+
RawKeys[RawKeys["F"] = 70] = "F";
|
|
70
|
+
RawKeys[RawKeys["G"] = 71] = "G";
|
|
71
|
+
RawKeys[RawKeys["H"] = 72] = "H";
|
|
72
|
+
RawKeys[RawKeys["I"] = 73] = "I";
|
|
73
|
+
RawKeys[RawKeys["J"] = 74] = "J";
|
|
74
|
+
RawKeys[RawKeys["K"] = 75] = "K";
|
|
75
|
+
RawKeys[RawKeys["L"] = 76] = "L";
|
|
76
|
+
RawKeys[RawKeys["M"] = 77] = "M";
|
|
77
|
+
RawKeys[RawKeys["N"] = 78] = "N";
|
|
78
|
+
RawKeys[RawKeys["O"] = 79] = "O";
|
|
79
|
+
RawKeys[RawKeys["P"] = 80] = "P";
|
|
80
|
+
RawKeys[RawKeys["Q"] = 81] = "Q";
|
|
81
|
+
RawKeys[RawKeys["R"] = 82] = "R";
|
|
82
|
+
RawKeys[RawKeys["S"] = 83] = "S";
|
|
83
|
+
RawKeys[RawKeys["T"] = 84] = "T";
|
|
84
|
+
RawKeys[RawKeys["U"] = 85] = "U";
|
|
85
|
+
RawKeys[RawKeys["V"] = 86] = "V";
|
|
86
|
+
RawKeys[RawKeys["W"] = 87] = "W";
|
|
87
|
+
RawKeys[RawKeys["X"] = 88] = "X";
|
|
88
|
+
RawKeys[RawKeys["Y"] = 89] = "Y";
|
|
89
|
+
RawKeys[RawKeys["Z"] = 90] = "Z";
|
|
90
|
+
RawKeys[RawKeys["LeftWin"] = 91] = "LeftWin";
|
|
91
|
+
RawKeys[RawKeys["RightWin"] = 92] = "RightWin";
|
|
92
|
+
RawKeys[RawKeys["Apps"] = 93] = "Apps";
|
|
93
|
+
//0x5E : reserved
|
|
94
|
+
RawKeys[RawKeys["Sleep"] = 95] = "Sleep";
|
|
95
|
+
RawKeys[RawKeys["Numpad0"] = 96] = "Numpad0";
|
|
96
|
+
RawKeys[RawKeys["Numpad1"] = 97] = "Numpad1";
|
|
97
|
+
RawKeys[RawKeys["Numpad2"] = 98] = "Numpad2";
|
|
98
|
+
RawKeys[RawKeys["Numpad3"] = 99] = "Numpad3";
|
|
99
|
+
RawKeys[RawKeys["Numpad4"] = 100] = "Numpad4";
|
|
100
|
+
RawKeys[RawKeys["Numpad5"] = 101] = "Numpad5";
|
|
101
|
+
RawKeys[RawKeys["Numpad6"] = 102] = "Numpad6";
|
|
102
|
+
RawKeys[RawKeys["Numpad7"] = 103] = "Numpad7";
|
|
103
|
+
RawKeys[RawKeys["Numpad8"] = 104] = "Numpad8";
|
|
104
|
+
RawKeys[RawKeys["Numpad9"] = 105] = "Numpad9";
|
|
105
|
+
RawKeys[RawKeys["Multiply"] = 106] = "Multiply";
|
|
106
|
+
RawKeys[RawKeys["Add"] = 107] = "Add";
|
|
107
|
+
RawKeys[RawKeys["Separator"] = 108] = "Separator";
|
|
108
|
+
RawKeys[RawKeys["Subtract"] = 109] = "Subtract";
|
|
109
|
+
RawKeys[RawKeys["Decimal"] = 110] = "Decimal";
|
|
110
|
+
RawKeys[RawKeys["Divide"] = 111] = "Divide";
|
|
111
|
+
RawKeys[RawKeys["F1"] = 112] = "F1";
|
|
112
|
+
RawKeys[RawKeys["F2"] = 113] = "F2";
|
|
113
|
+
RawKeys[RawKeys["F3"] = 114] = "F3";
|
|
114
|
+
RawKeys[RawKeys["F4"] = 115] = "F4";
|
|
115
|
+
RawKeys[RawKeys["F5"] = 116] = "F5";
|
|
116
|
+
RawKeys[RawKeys["F6"] = 117] = "F6";
|
|
117
|
+
RawKeys[RawKeys["F7"] = 118] = "F7";
|
|
118
|
+
RawKeys[RawKeys["F8"] = 119] = "F8";
|
|
119
|
+
RawKeys[RawKeys["F9"] = 120] = "F9";
|
|
120
|
+
RawKeys[RawKeys["F10"] = 121] = "F10";
|
|
121
|
+
RawKeys[RawKeys["F11"] = 122] = "F11";
|
|
122
|
+
RawKeys[RawKeys["F12"] = 123] = "F12";
|
|
123
|
+
RawKeys[RawKeys["F13"] = 124] = "F13";
|
|
124
|
+
RawKeys[RawKeys["F14"] = 125] = "F14";
|
|
125
|
+
RawKeys[RawKeys["F15"] = 126] = "F15";
|
|
126
|
+
RawKeys[RawKeys["F16"] = 127] = "F16";
|
|
127
|
+
RawKeys[RawKeys["F17"] = 128] = "F17";
|
|
128
|
+
RawKeys[RawKeys["F18"] = 129] = "F18";
|
|
129
|
+
RawKeys[RawKeys["F19"] = 130] = "F19";
|
|
130
|
+
RawKeys[RawKeys["F20"] = 131] = "F20";
|
|
131
|
+
RawKeys[RawKeys["F21"] = 132] = "F21";
|
|
132
|
+
RawKeys[RawKeys["F22"] = 133] = "F22";
|
|
133
|
+
RawKeys[RawKeys["F23"] = 134] = "F23";
|
|
134
|
+
RawKeys[RawKeys["F24"] = 135] = "F24";
|
|
135
|
+
//0x88 - 0x8F : UI navigation
|
|
136
|
+
RawKeys[RawKeys["NavigationView"] = 136] = "NavigationView";
|
|
137
|
+
RawKeys[RawKeys["NavigationMenu"] = 137] = "NavigationMenu";
|
|
138
|
+
RawKeys[RawKeys["NavigationUp"] = 138] = "NavigationUp";
|
|
139
|
+
RawKeys[RawKeys["NavigationDown"] = 139] = "NavigationDown";
|
|
140
|
+
RawKeys[RawKeys["NavigationLeft"] = 140] = "NavigationLeft";
|
|
141
|
+
RawKeys[RawKeys["NavigationRight"] = 141] = "NavigationRight";
|
|
142
|
+
RawKeys[RawKeys["NavigationAccept"] = 142] = "NavigationAccept";
|
|
143
|
+
RawKeys[RawKeys["NavigationCancel"] = 143] = "NavigationCancel";
|
|
144
|
+
RawKeys[RawKeys["NumLock"] = 144] = "NumLock";
|
|
145
|
+
RawKeys[RawKeys["ScrollLock"] = 145] = "ScrollLock";
|
|
146
|
+
RawKeys[RawKeys["NumpadEqual"] = 146] = "NumpadEqual";
|
|
147
|
+
RawKeys[RawKeys["FJ_Jisho"] = 146] = "FJ_Jisho";
|
|
148
|
+
RawKeys[RawKeys["FJ_Masshou"] = 147] = "FJ_Masshou";
|
|
149
|
+
RawKeys[RawKeys["FJ_Touroku"] = 148] = "FJ_Touroku";
|
|
150
|
+
RawKeys[RawKeys["FJ_Loya"] = 149] = "FJ_Loya";
|
|
151
|
+
RawKeys[RawKeys["FJ_Roya"] = 150] = "FJ_Roya";
|
|
152
|
+
//0x97 - 0x9F : unassigned
|
|
153
|
+
RawKeys[RawKeys["LeftShift"] = 160] = "LeftShift";
|
|
154
|
+
RawKeys[RawKeys["RightShift"] = 161] = "RightShift";
|
|
155
|
+
RawKeys[RawKeys["LeftCtrl"] = 162] = "LeftCtrl";
|
|
156
|
+
RawKeys[RawKeys["RightCtrl"] = 163] = "RightCtrl";
|
|
157
|
+
RawKeys[RawKeys["LeftMenu"] = 164] = "LeftMenu";
|
|
158
|
+
RawKeys[RawKeys["RightMenu"] = 165] = "RightMenu";
|
|
159
|
+
RawKeys[RawKeys["BrowserBack"] = 166] = "BrowserBack";
|
|
160
|
+
RawKeys[RawKeys["BrowserForward"] = 167] = "BrowserForward";
|
|
161
|
+
RawKeys[RawKeys["BrowserRefresh"] = 168] = "BrowserRefresh";
|
|
162
|
+
RawKeys[RawKeys["BrowserStop"] = 169] = "BrowserStop";
|
|
163
|
+
RawKeys[RawKeys["BrowserSearch"] = 170] = "BrowserSearch";
|
|
164
|
+
RawKeys[RawKeys["BrowserFavorites"] = 171] = "BrowserFavorites";
|
|
165
|
+
RawKeys[RawKeys["BrowserHome"] = 172] = "BrowserHome";
|
|
166
|
+
RawKeys[RawKeys["VolumeMute"] = 173] = "VolumeMute";
|
|
167
|
+
RawKeys[RawKeys["VolumeDown"] = 174] = "VolumeDown";
|
|
168
|
+
RawKeys[RawKeys["VolumeUp"] = 175] = "VolumeUp";
|
|
169
|
+
RawKeys[RawKeys["NextTrack"] = 176] = "NextTrack";
|
|
170
|
+
RawKeys[RawKeys["PrevTrack"] = 177] = "PrevTrack";
|
|
171
|
+
RawKeys[RawKeys["Stop"] = 178] = "Stop";
|
|
172
|
+
RawKeys[RawKeys["PlayPause"] = 179] = "PlayPause";
|
|
173
|
+
RawKeys[RawKeys["Mail"] = 180] = "Mail";
|
|
174
|
+
RawKeys[RawKeys["MediaSelect"] = 181] = "MediaSelect";
|
|
175
|
+
RawKeys[RawKeys["App1"] = 182] = "App1";
|
|
176
|
+
RawKeys[RawKeys["App2"] = 183] = "App2";
|
|
177
|
+
//0xB8 - 0xB9 : reserved
|
|
178
|
+
RawKeys[RawKeys["OEM1"] = 186] = "OEM1";
|
|
179
|
+
RawKeys[RawKeys["Plus"] = 187] = "Plus";
|
|
180
|
+
RawKeys[RawKeys["Comma"] = 188] = "Comma";
|
|
181
|
+
RawKeys[RawKeys["Minus"] = 189] = "Minus";
|
|
182
|
+
RawKeys[RawKeys["Period"] = 190] = "Period";
|
|
183
|
+
RawKeys[RawKeys["OEM2"] = 191] = "OEM2";
|
|
184
|
+
RawKeys[RawKeys["OEM3"] = 192] = "OEM3";
|
|
185
|
+
//0xC1 - 0xC2 : reserved
|
|
186
|
+
RawKeys[RawKeys["Gamepad_A"] = 195] = "Gamepad_A";
|
|
187
|
+
RawKeys[RawKeys["Gamepad_B"] = 196] = "Gamepad_B";
|
|
188
|
+
RawKeys[RawKeys["Gamepad_X"] = 197] = "Gamepad_X";
|
|
189
|
+
RawKeys[RawKeys["Gamepad_Y"] = 198] = "Gamepad_Y";
|
|
190
|
+
RawKeys[RawKeys["GamepadRightBumper"] = 199] = "GamepadRightBumper";
|
|
191
|
+
RawKeys[RawKeys["GamepadLeftBumper"] = 200] = "GamepadLeftBumper";
|
|
192
|
+
RawKeys[RawKeys["GamepadLeftTrigger"] = 201] = "GamepadLeftTrigger";
|
|
193
|
+
RawKeys[RawKeys["GamepadRightTrigger"] = 202] = "GamepadRightTrigger";
|
|
194
|
+
RawKeys[RawKeys["GamepadDPadUp"] = 203] = "GamepadDPadUp";
|
|
195
|
+
RawKeys[RawKeys["GamepadDPadDown"] = 204] = "GamepadDPadDown";
|
|
196
|
+
RawKeys[RawKeys["GamepadDPadLeft"] = 205] = "GamepadDPadLeft";
|
|
197
|
+
RawKeys[RawKeys["GamepadDPadRight"] = 206] = "GamepadDPadRight";
|
|
198
|
+
RawKeys[RawKeys["GamepadMenu"] = 207] = "GamepadMenu";
|
|
199
|
+
RawKeys[RawKeys["GamepadView"] = 208] = "GamepadView";
|
|
200
|
+
RawKeys[RawKeys["GamepadLeftStickBtn"] = 209] = "GamepadLeftStickBtn";
|
|
201
|
+
RawKeys[RawKeys["GamepadRightStickBtn"] = 210] = "GamepadRightStickBtn";
|
|
202
|
+
RawKeys[RawKeys["GamepadLeftStickUp"] = 211] = "GamepadLeftStickUp";
|
|
203
|
+
RawKeys[RawKeys["GamepadLeftStickDown"] = 212] = "GamepadLeftStickDown";
|
|
204
|
+
RawKeys[RawKeys["GamepadLeftStickRight"] = 213] = "GamepadLeftStickRight";
|
|
205
|
+
RawKeys[RawKeys["GamepadLeftStickLeft"] = 214] = "GamepadLeftStickLeft";
|
|
206
|
+
RawKeys[RawKeys["GamepadRightStickUp"] = 215] = "GamepadRightStickUp";
|
|
207
|
+
RawKeys[RawKeys["GamepadRightStickDown"] = 216] = "GamepadRightStickDown";
|
|
208
|
+
RawKeys[RawKeys["GamepadRightStickRight"] = 217] = "GamepadRightStickRight";
|
|
209
|
+
RawKeys[RawKeys["GamepadRightStickLeft"] = 218] = "GamepadRightStickLeft";
|
|
210
|
+
RawKeys[RawKeys["OEM4"] = 219] = "OEM4";
|
|
211
|
+
RawKeys[RawKeys["OEM5"] = 220] = "OEM5";
|
|
212
|
+
RawKeys[RawKeys["OEM6"] = 221] = "OEM6";
|
|
213
|
+
RawKeys[RawKeys["OEM7"] = 222] = "OEM7";
|
|
214
|
+
RawKeys[RawKeys["OEM8"] = 223] = "OEM8";
|
|
215
|
+
//0xE0 : reserved
|
|
216
|
+
RawKeys[RawKeys["OEMAX"] = 225] = "OEMAX";
|
|
217
|
+
RawKeys[RawKeys["OEM102"] = 226] = "OEM102";
|
|
218
|
+
RawKeys[RawKeys["ICOHelp"] = 227] = "ICOHelp";
|
|
219
|
+
RawKeys[RawKeys["ICO00"] = 228] = "ICO00";
|
|
220
|
+
RawKeys[RawKeys["ProcessKey"] = 229] = "ProcessKey";
|
|
221
|
+
RawKeys[RawKeys["OEMCLEAR"] = 230] = "OEMCLEAR";
|
|
222
|
+
RawKeys[RawKeys["Packet"] = 231] = "Packet";
|
|
223
|
+
//0xE8 : unassigned
|
|
224
|
+
RawKeys[RawKeys["OEMReset"] = 233] = "OEMReset";
|
|
225
|
+
RawKeys[RawKeys["OEMJump"] = 234] = "OEMJump";
|
|
226
|
+
RawKeys[RawKeys["OEMPA1"] = 235] = "OEMPA1";
|
|
227
|
+
RawKeys[RawKeys["OEMPA2"] = 236] = "OEMPA2";
|
|
228
|
+
RawKeys[RawKeys["OEMPA3"] = 237] = "OEMPA3";
|
|
229
|
+
RawKeys[RawKeys["OEMWSCtrl"] = 238] = "OEMWSCtrl";
|
|
230
|
+
RawKeys[RawKeys["OEMCusel"] = 239] = "OEMCusel";
|
|
231
|
+
RawKeys[RawKeys["OEMAttn"] = 240] = "OEMAttn";
|
|
232
|
+
RawKeys[RawKeys["OEMFinish"] = 241] = "OEMFinish";
|
|
233
|
+
RawKeys[RawKeys["OEMCopy"] = 242] = "OEMCopy";
|
|
234
|
+
RawKeys[RawKeys["OEMAuto"] = 243] = "OEMAuto";
|
|
235
|
+
RawKeys[RawKeys["OEMEnlw"] = 244] = "OEMEnlw";
|
|
236
|
+
RawKeys[RawKeys["OEMBackTab"] = 245] = "OEMBackTab";
|
|
237
|
+
RawKeys[RawKeys["Attn"] = 246] = "Attn";
|
|
238
|
+
RawKeys[RawKeys["CrSel"] = 247] = "CrSel";
|
|
239
|
+
RawKeys[RawKeys["ExSel"] = 248] = "ExSel";
|
|
240
|
+
RawKeys[RawKeys["EraseEOF"] = 249] = "EraseEOF";
|
|
241
|
+
RawKeys[RawKeys["Play"] = 250] = "Play";
|
|
242
|
+
RawKeys[RawKeys["Zoom"] = 251] = "Zoom";
|
|
243
|
+
RawKeys[RawKeys["NoName"] = 252] = "NoName";
|
|
244
|
+
RawKeys[RawKeys["PA1"] = 253] = "PA1";
|
|
245
|
+
RawKeys[RawKeys["OEMClear"] = 254] = "OEMClear";
|
|
246
|
+
})(RawKeys || (RawKeys = {}));
|
package/enums/index.d.ts
CHANGED
package/enums/index.js
CHANGED
package/game/index.d.ts
ADDED
|
File without changes
|
package/game/index.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";
|
package/index.d.ts
CHANGED
package/index.js
CHANGED
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@@ -0,0 +1 @@
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1
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+
export {};
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package/package.json
CHANGED
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@@ -4,7 +4,7 @@
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4
4
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"author": "Remco Troost <d0p3t>",
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5
5
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"license": "MIT",
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6
6
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"type": "module",
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7
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-
"version": "0.0.
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7
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"version": "0.0.51",
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8
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"repository": {
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9
9
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"type": "git",
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10
10
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"url": "https://github.com/nativewrappers/fivem.git"
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@@ -28,6 +28,6 @@
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28
28
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".": "./index.js"
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},
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30
30
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"dependencies": {
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31
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-
"@nativewrappers/common": "0.0.
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31
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+
"@nativewrappers/common": "0.0.51"
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32
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}
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}
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@@ -0,0 +1,7 @@
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1
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import { Vector3 } from "../../common/utils";
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2
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import { Vehicle } from "../../redm/entities";
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3
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import { Model } from "../../redm/Model";
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4
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/**
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5
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* Creates a vehicle at the specified {@param spawnPos}, you don't need to request the model before this.
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6
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*/
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7
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export declare function createDraftVehicle(model: Model, spawnPos: Vector3, heading: number, isNetwork?: boolean, bScriptHostVeh?: boolean, bDontAutoCreateDraftAnimals?: boolean, draftAnimalPopGroup?: number, p9?: boolean): Promise<Vehicle | null>;
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@@ -0,0 +1,17 @@
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1
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+
import { Vehicle } from "../../redm/entities";
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2
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import { _N } from "../../redm/utils";
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3
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/**
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4
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+
* Creates a vehicle at the specified {@param spawnPos}, you don't need to request the model before this.
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|
5
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+
*/
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6
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+
export async function createDraftVehicle(model, spawnPos, heading, isNetwork = false, bScriptHostVeh = true, bDontAutoCreateDraftAnimals = true, draftAnimalPopGroup = 0, p9 = true) {
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|
7
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+
if (!model.IsPed || !model.request(1000)) {
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|
8
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+
return null;
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|
9
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+
}
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10
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+
const draftVehHandle = _N("0x214651FB1DFEBA89", model.Hash, spawnPos.x, spawnPos.y, spawnPos.z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, draftAnimalPopGroup, p9, Citizen.resultAsInteger());
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|
11
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+
if (draftVehHandle !== 0) {
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|
12
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+
model.markAsNoLongerNeeded();
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|
13
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+
return new Vehicle(draftVehHandle);
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|
14
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+
}
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15
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+
// Veh handle was 0, we have no veh :(
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|
16
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+
return null;
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|
17
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+
}
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@@ -0,0 +1,7 @@
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1
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import { Vector3 } from "../../common/utils";
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2
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+
import { Ped } from "../../redm/entities";
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3
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+
import { Model } from "../../redm/Model";
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4
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+
/**
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|
5
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+
* Creates a ped at the specified {@param spawnPos}, you don't need to request the model before this.
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|
6
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+
*/
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|
7
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+
export declare function createPed(model: Model, spawnPos: Vector3, heading: number, isNetwork?: boolean, bScriptHostPed?: boolean, p7?: boolean, p8?: boolean): Promise<Ped | null>;
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@@ -0,0 +1,16 @@
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1
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+
import { Ped } from "../../redm/entities";
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2
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+
/**
|
|
3
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+
* Creates a ped at the specified {@param spawnPos}, you don't need to request the model before this.
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|
4
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+
*/
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|
5
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+
export async function createPed(model, spawnPos, heading, isNetwork = false, bScriptHostPed = true, p7 = true, p8 = true) {
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|
6
|
+
if (!model.IsPed || !model.request(1000)) {
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|
7
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+
return null;
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|
8
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+
}
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|
9
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+
const pedHandle = CreatePed(model.Hash, spawnPos.x, spawnPos.y, spawnPos.z, heading, isNetwork, bScriptHostPed, p7, p8);
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|
10
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+
if (pedHandle !== 0) {
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|
11
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+
model.markAsNoLongerNeeded();
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|
12
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+
return new Ped(pedHandle);
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|
13
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+
}
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|
14
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+
// Ped handle was 0, we have no ped :(
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|
15
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+
return null;
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|
16
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+
}
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@@ -0,0 +1,7 @@
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1
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+
import { Vector3 } from "../../common/utils";
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2
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+
import { Prop } from "../../redm/entities/Prop";
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3
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+
import { Model } from "../../redm/Model";
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4
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+
/**
|
|
5
|
+
* Creates a ped at the specified {@param spawnPos}, you don't need to request the model before this.
|
|
6
|
+
*/
|
|
7
|
+
export declare function createProp(model: Model, spawnPos: Vector3, heading: number, isNetwork?: boolean, bScriptHostProp?: boolean, dynamic?: boolean, p7?: boolean, p8?: boolean): Promise<Prop | null>;
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|
@@ -0,0 +1,16 @@
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|
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1
|
+
import { Prop } from "../../redm/entities/Prop";
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|
2
|
+
/**
|
|
3
|
+
* Creates a ped at the specified {@param spawnPos}, you don't need to request the model before this.
|
|
4
|
+
*/
|
|
5
|
+
export async function createProp(model, spawnPos, heading, isNetwork = false, bScriptHostProp = true, dynamic = true, p7 = true, p8 = true) {
|
|
6
|
+
if (!model.IsProp || !model.request(1000)) {
|
|
7
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+
return null;
|
|
8
|
+
}
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|
9
|
+
const propHandle = CreateObject(model.Hash, spawnPos.x, spawnPos.y, spawnPos.z, isNetwork, bScriptHostProp, dynamic, p7, p8);
|
|
10
|
+
if (propHandle !== 0) {
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|
11
|
+
model.markAsNoLongerNeeded();
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|
12
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+
return new Prop(propHandle);
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|
13
|
+
}
|
|
14
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+
// prop handle was 0, we have no prop :(
|
|
15
|
+
return null;
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|
16
|
+
}
|
|
@@ -0,0 +1,7 @@
|
|
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1
|
+
import { Vector3 } from "../../common/utils";
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|
2
|
+
import { Vehicle } from "../../redm/entities";
|
|
3
|
+
import { Model } from "../../redm/Model";
|
|
4
|
+
/**
|
|
5
|
+
* Creates a vehicle at the specified {@param spawnPos}, you don't need to request the model before this.
|
|
6
|
+
*/
|
|
7
|
+
export declare function createVehicle(model: Model, spawnPos: Vector3, heading: number, isNetwork?: boolean, bScriptHostVeh?: boolean, bDontAutoCreateDraftAnimals?: boolean, p8?: boolean): Promise<Vehicle | null>;
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|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { Vehicle } from "../../redm/entities";
|
|
2
|
+
/**
|
|
3
|
+
* Creates a vehicle at the specified {@param spawnPos}, you don't need to request the model before this.
|
|
4
|
+
*/
|
|
5
|
+
export async function createVehicle(model, spawnPos, heading, isNetwork = false, bScriptHostVeh = true, bDontAutoCreateDraftAnimals = true, p8 = true) {
|
|
6
|
+
if (!model.IsPed || !model.request(1000)) {
|
|
7
|
+
return null;
|
|
8
|
+
}
|
|
9
|
+
const pedHandle = CreateVehicle(model.Hash, spawnPos.x, spawnPos.y, spawnPos.z, heading, isNetwork, bScriptHostVeh, bDontAutoCreateDraftAnimals, p8);
|
|
10
|
+
if (pedHandle !== 0) {
|
|
11
|
+
model.markAsNoLongerNeeded();
|
|
12
|
+
return new Vehicle(pedHandle);
|
|
13
|
+
}
|
|
14
|
+
// Ped handle was 0, we have no ped :(
|
|
15
|
+
return null;
|
|
16
|
+
}
|
package/world/index.d.ts
ADDED
package/world/index.js
ADDED