@nativewrappers/redm 0.0.147 → 0.0.156

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@@ -7,16 +7,12 @@ export type MessageTypeEncoder<T> = {
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  name: string;
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  };
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  type ProtoCallback<Message> = (message: Message) => Promise<void> | void;
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- type NetProtoCallback<Message> = (source: number, message: Message) => Promise<void> | void;
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+ type NetProtoCallback<Message> = (message: Message, source: number) => Promise<void> | void;
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  /**
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  * PMA uses ts-proto to define our types, you can see that here: https://github.com/stephenh/ts-proto
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  * You will have to modify the generator to add `name` or just use {@param eventName}
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  *
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- * We use this:
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- * content = content.replace(/export const (\w+)[^=]*= \{/g, 'export const $1 = {\n name: "$1" as const,');
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- *
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  * This makes it very nice to handle events since we only have to give it the Protobuf Object
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- *
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  */
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  export declare function OnProto<T>(messageType: MessageTypeDecoder<T>, eventName?: string): (originalMethod: ProtoCallback<T>, context: ClassMethodDecoratorContext) => void;
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  /**
@@ -35,7 +35,7 @@ function OnProtoNet(messageType, eventName) {
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  Net.onRawNet(event, async (data, source) => {
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  try {
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  const message = messageType.decode(data);
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- return await originalMethod.call(this, parseSource(source), message);
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+ return await originalMethod.call(this, message, parseSource(source));
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  } catch (e) {
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  globalThis.printError?.("proto event", e);
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  }
@@ -1 +1,2 @@
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+ export declare function randomFloat(min: number, max: number): number;
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  export declare function randomInt(min: number, max: number): number;
@@ -1,9 +1,14 @@
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  var __defProp = Object.defineProperty;
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  var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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- function randomInt(min, max) {
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+ function randomFloat(min, max) {
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  return Math.random() * (max - min) + min;
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  }
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+ __name(randomFloat, "randomFloat");
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+ function randomInt(min, max) {
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+ return Math.floor(randomFloat(min, max));
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+ }
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  __name(randomInt, "randomInt");
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  export {
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+ randomFloat,
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  randomInt
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  };
@@ -2,4 +2,5 @@ export declare class Pickup {
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  handle: number;
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  constructor(handle: number);
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  get Handle(): number;
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+ get IsNetworked(): boolean;
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  }
@@ -11,6 +11,9 @@ class Pickup {
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  get Handle() {
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  return this.handle;
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  }
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+ get IsNetworked() {
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+ return false;
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+ }
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  }
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  export {
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  Pickup
package/index.d.ts CHANGED
@@ -15,6 +15,7 @@ export * from "./world/createDraftVehicle";
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  export * from "./world/createPed";
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  export * from "./world/createProp";
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  export * from "./world/createVehicle";
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+ export * from "./world/getGamePool";
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  export * from "./utils/Animations";
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  export * from "./utils/Native";
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  export * from "./types/Throwable";
package/index.js CHANGED
@@ -15,6 +15,7 @@ export * from "./world/createDraftVehicle";
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  export * from "./world/createPed";
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  export * from "./world/createProp";
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  export * from "./world/createVehicle";
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+ export * from "./world/getGamePool";
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  export * from "./utils/Animations";
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  export * from "./utils/Native";
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  export * from "./types/Throwable";
package/package.json CHANGED
@@ -8,7 +8,7 @@
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  ],
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  "license": "MIT",
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  "type": "module",
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- "version": "0.0.147",
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+ "version": "0.0.156",
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  "repository": {
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  "type": "git",
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  "url": "https://github.com/nativewrappers/nativewrappers.git"
@@ -0,0 +1,16 @@
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+ import { Ped } from "../entities/Ped";
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+ import { Pickup } from "../entities/Pickup";
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+ import { Prop } from "../entities/Prop";
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+ import { Vehicle } from "../entities/Vehicle";
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+ declare const constructorMap: {
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+ CObject: typeof Prop;
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+ CPed: typeof Ped;
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+ CVehicle: typeof Vehicle;
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+ CPickup: typeof Pickup;
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+ CNetObject: typeof Prop;
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+ };
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+ type PoolTypeMap = {
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+ [K in keyof typeof constructorMap]: InstanceType<(typeof constructorMap)[K]>;
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+ };
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+ export declare function getGamePool<T extends keyof typeof constructorMap>(type: T, networkOnly?: boolean): PoolTypeMap[T][];
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+ export {};
@@ -0,0 +1,32 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ import { Ped } from "../entities/Ped";
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+ import { Pickup } from "../entities/Pickup";
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+ import { Prop } from "../entities/Prop";
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+ import { Vehicle } from "../entities/Vehicle";
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+ const constructorMap = {
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+ CObject: Prop,
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+ CPed: Ped,
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+ CVehicle: Vehicle,
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+ CPickup: Pickup,
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+ CNetObject: Prop
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+ };
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+ function getGamePool(type, networkOnly = false) {
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+ const pool = GetGamePool(type);
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+ const entityConstructor = constructorMap[type];
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+ let poolMap = pool.map((v) => {
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+ const p = new entityConstructor(v);
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+ if (networkOnly && !p.IsNetworked) {
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+ return null;
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+ }
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+ return p;
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+ });
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+ if (networkOnly) {
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+ poolMap = poolMap.filter((v) => v !== null);
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+ }
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+ return poolMap;
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+ }
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+ __name(getGamePool, "getGamePool");
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+ export {
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+ getGamePool
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+ };