@nativewrappers/redm 0.0.147 → 0.0.148
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/entities/Pickup.d.ts +1 -0
- package/entities/Pickup.js +3 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/package.json +1 -1
- package/world/getGamePool.d.ts +16 -0
- package/world/getGamePool.js +32 -0
package/entities/Pickup.d.ts
CHANGED
package/entities/Pickup.js
CHANGED
package/index.d.ts
CHANGED
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@@ -15,6 +15,7 @@ export * from "./world/createDraftVehicle";
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15
15
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export * from "./world/createPed";
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export * from "./world/createProp";
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export * from "./world/createVehicle";
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18
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export * from "./world/getGamePool";
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export * from "./utils/Animations";
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export * from "./utils/Native";
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export * from "./types/Throwable";
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package/index.js
CHANGED
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@@ -15,6 +15,7 @@ export * from "./world/createDraftVehicle";
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15
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export * from "./world/createPed";
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export * from "./world/createProp";
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export * from "./world/createVehicle";
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18
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export * from "./world/getGamePool";
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export * from "./utils/Animations";
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export * from "./utils/Native";
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export * from "./types/Throwable";
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package/package.json
CHANGED
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@@ -0,0 +1,16 @@
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1
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import { Ped } from "../entities/Ped";
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2
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import { Pickup } from "../entities/Pickup";
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import { Prop } from "../entities/Prop";
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import { Vehicle } from "../entities/Vehicle";
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5
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declare const constructorMap: {
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6
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CObject: typeof Prop;
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7
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CPed: typeof Ped;
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8
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CVehicle: typeof Vehicle;
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9
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CPickup: typeof Pickup;
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10
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CNetObject: typeof Prop;
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11
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};
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12
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type PoolTypeMap = {
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[K in keyof typeof constructorMap]: InstanceType<(typeof constructorMap)[K]>;
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};
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15
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export declare function getGamePool<T extends keyof typeof constructorMap>(type: T, networkOnly?: boolean): PoolTypeMap[T][];
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export {};
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@@ -0,0 +1,32 @@
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1
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var __defProp = Object.defineProperty;
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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import { Ped } from "../entities/Ped";
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import { Pickup } from "../entities/Pickup";
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5
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import { Prop } from "../entities/Prop";
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6
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import { Vehicle } from "../entities/Vehicle";
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7
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const constructorMap = {
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CObject: Prop,
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9
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CPed: Ped,
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CVehicle: Vehicle,
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CPickup: Pickup,
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CNetObject: Prop
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};
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14
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function getGamePool(type, networkOnly = false) {
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const pool = GetGamePool(type);
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const entityConstructor = constructorMap[type];
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let poolMap = pool.map((v) => {
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const p = new entityConstructor(v);
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if (networkOnly && !p.IsNetworked) {
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return null;
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}
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return p;
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});
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if (networkOnly) {
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poolMap = poolMap.filter((v) => v !== null);
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}
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return poolMap;
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}
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__name(getGamePool, "getGamePool");
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export {
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getGamePool
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};
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