@nativewrappers/redm 0.0.101 → 0.0.103

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/Game.d.ts CHANGED
@@ -1,5 +1,10 @@
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+ import { Vector3 } from "./common/utils/Vector";
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  import { Ped } from "./entities/Ped";
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  export declare class Game {
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  static get PlayerPed(): Ped;
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  static get Player(): import("./entities/Player").Player;
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+ static loadScene(pos: Vector3, offset?: Vector3, radius?: number, controlFlags?: number): boolean;
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+ static stopLoadScene(): void;
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+ static isLoadSceneLoaded(): boolean;
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+ static isLoadSceneActive(): boolean;
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  }
package/Game.js CHANGED
@@ -1,7 +1,8 @@
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  var __defProp = Object.defineProperty;
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  var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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- import { Ped } from "./entities/Ped";
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+ import { Vector3 } from "./common/utils/Vector";
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  import { GameConstants } from "./GameConstants";
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+ import { Ped } from "./entities/Ped";
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  class Game {
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  static {
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  __name(this, "Game");
@@ -12,6 +13,28 @@ class Game {
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  static get Player() {
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  return GameConstants.Player;
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  }
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+ static loadScene(pos, offset = Vector3.Zero, radius = 5, controlFlags = 0) {
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+ return Citizen.invokeNative(
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+ "0x387AD749E3B69B70",
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+ pos.x,
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+ pos.y,
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+ pos.z,
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+ offset.x,
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+ offset.y,
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+ offset.z,
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+ radius,
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+ controlFlags
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+ );
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+ }
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+ static stopLoadScene() {
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+ Citizen.invokeNative("0x5A8B01199C3E79C3");
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+ }
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+ static isLoadSceneLoaded() {
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+ return Citizen.invokeNative("0x0909F71B5C070797");
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+ }
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+ static isLoadSceneActive() {
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+ return Citizen.invokeNative("0xCF45DF50C7775F2A");
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+ }
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  }
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  export {
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  Game
package/entities/Ped.d.ts CHANGED
@@ -210,4 +210,6 @@ export declare class Ped extends BaseEntity {
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  giveWeapon(weapon: WeaponModel, ammoCount: number, forceInHand?: boolean, forceInHolster?: boolean, attachPoint?: WeaponAttachPoints | undefined, allowMultipleCopies?: boolean, p7?: number, p8?: number, addReason?: ItemAddReason, ignoreUnlocks?: boolean, permanentDegradation?: number, p12?: boolean): Promise<void>;
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  setCurrentWeapon(weapon: WeaponModel, equipNow?: boolean, attachPoint?: WeaponAttachPoints, p4?: boolean, p5?: boolean): void;
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  holsterWeapon(): void;
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+ setWeaponOnBack(disableAnim?: boolean): void;
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+ isHoldingWeapon(weapon: WeaponModel): boolean;
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  }
package/entities/Ped.js CHANGED
@@ -473,6 +473,12 @@ class Ped extends BaseEntity {
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  holsterWeapon() {
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  Citizen.invokeNative("0x94A3C1B804D291EC", this.handle, true, true, true, true);
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  }
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+ setWeaponOnBack(disableAnim = false) {
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+ Citizen.invokeNative("0x4820A6939D7CEF28", this.handle, disableAnim);
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+ }
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+ isHoldingWeapon(weapon) {
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+ return Citizen.invokeNative("0x07E1C35F0078C3F9", this.handle, weapon.Hash);
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+ }
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  }
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  export {
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  Ped
package/package.json CHANGED
@@ -8,7 +8,7 @@
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  ],
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  "license": "MIT",
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  "type": "module",
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- "version": "0.0.101",
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+ "version": "0.0.103",
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  "repository": {
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  "type": "git",
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  "url": "https://github.com/nativewrappers/nativewrappers.git"