@nativewrappers/redm 0.0.101 → 0.0.102
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Game.d.ts +5 -0
- package/Game.js +24 -1
- package/entities/Ped.d.ts +1 -0
- package/entities/Ped.js +3 -0
- package/package.json +1 -1
package/Game.d.ts
CHANGED
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@@ -1,5 +1,10 @@
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1
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+
import { Vector3 } from "./common/utils/Vector";
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1
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import { Ped } from "./entities/Ped";
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3
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export declare class Game {
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static get PlayerPed(): Ped;
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4
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static get Player(): import("./entities/Player").Player;
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6
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+
static loadScene(pos: Vector3, offset?: Vector3, radius?: number, controlFlags?: number): boolean;
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7
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static stopLoadScene(): void;
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8
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static isLoadSceneLoaded(): boolean;
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9
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+
static isLoadSceneActive(): boolean;
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5
10
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}
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package/Game.js
CHANGED
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@@ -1,7 +1,8 @@
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1
1
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var __defProp = Object.defineProperty;
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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3
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-
import {
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3
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+
import { Vector3 } from "./common/utils/Vector";
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4
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import { GameConstants } from "./GameConstants";
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5
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+
import { Ped } from "./entities/Ped";
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class Game {
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static {
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__name(this, "Game");
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@@ -12,6 +13,28 @@ class Game {
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static get Player() {
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return GameConstants.Player;
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}
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16
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+
static loadScene(pos, offset = Vector3.Zero, radius = 5, controlFlags = 0) {
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17
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return Citizen.invokeNative(
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18
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"0x387AD749E3B69B70",
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19
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pos.x,
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20
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pos.y,
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21
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pos.z,
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22
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offset.x,
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23
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offset.y,
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24
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offset.z,
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25
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radius,
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26
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controlFlags
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27
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);
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28
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}
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29
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static stopLoadScene() {
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Citizen.invokeNative("0x5A8B01199C3E79C3");
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}
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static isLoadSceneLoaded() {
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return Citizen.invokeNative("0x0909F71B5C070797");
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34
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}
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static isLoadSceneActive() {
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36
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return Citizen.invokeNative("0xCF45DF50C7775F2A");
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37
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}
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}
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export {
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Game
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package/entities/Ped.d.ts
CHANGED
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@@ -210,4 +210,5 @@ export declare class Ped extends BaseEntity {
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210
210
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giveWeapon(weapon: WeaponModel, ammoCount: number, forceInHand?: boolean, forceInHolster?: boolean, attachPoint?: WeaponAttachPoints | undefined, allowMultipleCopies?: boolean, p7?: number, p8?: number, addReason?: ItemAddReason, ignoreUnlocks?: boolean, permanentDegradation?: number, p12?: boolean): Promise<void>;
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setCurrentWeapon(weapon: WeaponModel, equipNow?: boolean, attachPoint?: WeaponAttachPoints, p4?: boolean, p5?: boolean): void;
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holsterWeapon(): void;
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setWeaponOnBack(disableAnim?: boolean): void;
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}
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package/entities/Ped.js
CHANGED
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@@ -473,6 +473,9 @@ class Ped extends BaseEntity {
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holsterWeapon() {
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Citizen.invokeNative("0x94A3C1B804D291EC", this.handle, true, true, true, true);
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}
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476
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+
setWeaponOnBack(disableAnim = false) {
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477
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Citizen.invokeNative("0x4820A6939D7CEF28", this.handle, disableAnim);
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478
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}
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}
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export {
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Ped
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