@nativewrappers/fivem 0.0.88 → 0.0.90
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Model.js +2 -1
- package/World.d.ts +14 -2
- package/World.js +30 -26
- package/package.json +1 -1
- package/ui/menu/Menu.d.ts +1 -1
- package/ui/menu/Menu.js +11 -10
- package/weapon/WeaponAsset.js +2 -1
package/Model.js
CHANGED
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@@ -1,5 +1,6 @@
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var __defProp = Object.defineProperty;
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+
import { Delay } from "./common/utils/Delay";
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import { Vector3 } from "./common/utils/Vector";
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import { VehicleHash } from "./hashes/VehicleHash";
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class Model {
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@@ -192,7 +193,7 @@ class Model {
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RequestModel(this.hash);
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const timeout = GetGameTimer() + timeoutMs;
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while (!this.IsLoaded && GetGameTimer() < timeout) {
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-
await
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await Delay(0);
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}
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this.requestedModel = true;
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return this.IsLoaded;
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package/World.d.ts
CHANGED
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@@ -12,6 +12,7 @@ import type { MarkerType } from "./enums/MarkerType";
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import type { PickupType } from "./enums/PickupType";
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import { IntersectFlags } from "./enums/RaycastEnums";
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import type { RopeType } from "./enums/RopeType";
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import type { VehicleSeat } from "./enums/Vehicle";
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import { Weather } from "./enums/Weather";
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import type { BaseEntity } from "./models/BaseEntity";
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import { Ped } from "./models/Ped";
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@@ -185,10 +186,21 @@ export declare abstract class World {
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* @param model Ped model to be spawned.
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* @param position World position (coordinates) of Ped spawn.
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* @param heading Heading of Ped when spawning.
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-
* @param
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* @param shouldNetwork if the created ped should be networked to other clients
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* @returns Ped object.
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*/
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-
static createPed(model: Model, position: Vector3, heading?: number,
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static createPed(model: Model, position: Vector3, heading?: number, shouldNetwork?: boolean, pinToScript?: boolean): Promise<Ped | null>;
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/**
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* Created a ped in the specified vehicle
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*
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* @param vehicle the vehicle to create the ped in
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* @param model Ped model to be spawned.
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* @param seat the seat to spawn the ped into
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* @param heading Heading of Ped when spawning.
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* @param shouldNetwork if the created ped should be networked
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* @returns the ped that was created, or null if it doesn't exist.
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*/
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static createPedInsideVehicle(vehicle: Vehicle, model: Model, seat: VehicleSeat, shouldNetwork?: boolean, pinToScript?: boolean): Promise<Ped | null>;
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/**
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* Creates a [[`Ped`]] with a random model.
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*
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package/World.js
CHANGED
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@@ -1,5 +1,6 @@
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var __defProp = Object.defineProperty;
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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import { Delay } from "./common/utils/Delay";
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import { Vector3 } from "./common/utils/Vector";
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import { Blip } from "./Blip";
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import { Camera } from "./Camera";
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@@ -333,14 +334,32 @@ class World {
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* @param model Ped model to be spawned.
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* @param position World position (coordinates) of Ped spawn.
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* @param heading Heading of Ped when spawning.
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-
* @param
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* @param shouldNetwork if the created ped should be networked to other clients
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* @returns Ped object.
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*/
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-
static async createPed(model, position, heading = 0,
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static async createPed(model, position, heading = 0, shouldNetwork = true, pinToScript = true) {
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if (!model.IsPed || !await model.request(1e3)) {
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return null;
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}
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const ped = CreatePed(-1, model.Hash, position.x, position.y, position.z, heading, shouldNetwork, pinToScript);
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model.markAsNoLongerNeeded();
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return Ped.fromHandle(ped);
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}
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/**
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* Created a ped in the specified vehicle
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*
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* @param vehicle the vehicle to create the ped in
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* @param model Ped model to be spawned.
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* @param seat the seat to spawn the ped into
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* @param heading Heading of Ped when spawning.
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* @param shouldNetwork if the created ped should be networked
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* @returns the ped that was created, or null if it doesn't exist.
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*/
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static async createPedInsideVehicle(vehicle, model, seat, shouldNetwork = true, pinToScript = true) {
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if (!model.IsPed || !await model.request(1e3)) {
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return null;
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}
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-
const ped =
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const ped = CreatePedInsideVehicle(vehicle.Handle, -1, model.Hash, seat, shouldNetwork, pinToScript);
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model.markAsNoLongerNeeded();
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return Ped.fromHandle(ped);
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}
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@@ -378,9 +397,7 @@ class World {
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return null;
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}
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const vehicle = CreateVehicle(model.Hash, position.x, position.y, position.z, heading, isNetwork, pinToScript);
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-
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return null;
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-
}
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model.markAsNoLongerNeeded();
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return new Vehicle(vehicle);
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}
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/**
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@@ -422,7 +439,7 @@ class World {
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RopeLoadTextures();
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}
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while (!RopeAreTexturesLoaded()) {
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-
await
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await Delay(0);
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}
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}
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const [ropeHandle] = AddRope(
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@@ -815,10 +832,7 @@ class World {
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*/
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static getClosestObject(model, coords, radius = 25, isMission = false) {
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const prop = GetClosestObjectOfType(coords.x, coords.y, coords.z, radius, model.Hash, isMission, false, false);
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-
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return new Prop(prop);
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}
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return null;
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return Prop.fromHandle(prop);
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}
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/**
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* Get all [[`Prop`]] entities in your own scope.
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@@ -827,9 +841,7 @@ class World {
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*/
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static getAllProps() {
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const handles = GetGamePool("CObject");
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-
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handles.forEach((handle) => props.push(new Prop(handle)));
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return props;
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return handles.map((handle) => new Prop(handle));
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}
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/**
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* Get all [[`Rope`]] entities in your own scope.
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@@ -838,9 +850,7 @@ class World {
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*/
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static getAllRopes() {
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const handles = GetAllRopes();
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handles.forEach((handle) => props.push(new Rope(handle)));
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return props;
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return handles.map((handle) => new Rope(handle));
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}
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/**
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* Get all [[`Ped`]] entities in your own scope.
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@@ -849,9 +859,7 @@ class World {
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*/
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static getAllPeds() {
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const handles = GetGamePool("CPed");
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-
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handles.forEach((handle) => peds.push(new Ped(handle)));
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return peds;
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return handles.map((handle) => new Ped(handle));
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}
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/**
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* Get all [[`Vehicle`]] entities in your own scope.
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@@ -860,9 +868,7 @@ class World {
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*/
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static getAllVehicles() {
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const handles = GetGamePool("CVehicle");
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handles.forEach((handle) => vehicles.push(new Vehicle(handle)));
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return vehicles;
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return handles.map((handle) => new Vehicle(handle));
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}
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/**
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* Gets the cloest [[`Vehicle`]] to the current coords, or null if none are found
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@@ -892,9 +898,7 @@ class World {
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*/
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static getAllPickups() {
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const handles = GetGamePool("CPickup");
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handles.forEach((handle) => pickups.push(new Pickup(handle)));
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return pickups;
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return handles.map((handle) => new Pickup(handle));
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}
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static currentCloudHat = CloudHat.Clear;
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static cloudHatDict = /* @__PURE__ */ new Map([
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package/package.json
CHANGED
package/ui/menu/Menu.d.ts
CHANGED
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@@ -4,9 +4,9 @@ import { MenuAlignment } from "../../enums/MenuAlignment";
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import { LiteEvent } from "../../utils/LiteEvent";
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import { Point } from "../../utils/Point";
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import { Size } from "../../utils/Size";
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import { UIMenuItem } from "./items/UIMenuItem";
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import { MenuControls } from "./MenuControls";
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import { MenuSettings } from "./MenuSettings";
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import { UIMenuItem } from "./items/UIMenuItem";
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export declare class Menu {
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static screenAspectRatio: number;
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static screenHeight: number;
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package/ui/menu/Menu.js
CHANGED
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var __defProp = Object.defineProperty;
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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import { Color } from "../../common/utils/Color";
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import { Delay } from "../../common/utils/Delay";
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import { Audio } from "../../Audio";
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import { Game } from "../../Game";
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import { GameplayCamera } from "../../GameplayCamera";
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import { Alignment } from "../../enums/Alignment";
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import { Control } from "../../enums/Control";
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import { CursorSprite } from "../../enums/CursorSprite";
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import { Font } from "../../enums/Font";
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import { InputMode } from "../../enums/InputMode";
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import { MenuAlignment } from "../../enums/MenuAlignment";
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-
import { Game } from "../../Game";
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import { GameplayCamera } from "../../GameplayCamera";
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import { Crypto } from "../../utils/Crypto";
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import { LiteEvent } from "../../utils/LiteEvent";
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import { Point } from "../../utils/Point";
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@@ -20,13 +21,13 @@ import { Rectangle } from "../Rectangle";
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import { Screen } from "../Screen";
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import { Sprite } from "../Sprite";
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import { Text } from "../Text";
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import { MenuControls } from "./MenuControls";
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import { MenuSettings } from "./MenuSettings";
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import { UIMenuCheckboxItem } from "./items/UIMenuCheckboxItem";
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import { UIMenuItem } from "./items/UIMenuItem";
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import { UIMenuListItem } from "./items/UIMenuListItem";
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import { UIMenuSeparatorItem } from "./items/UIMenuSeparatorItem";
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import { UIMenuSliderItem } from "./items/UIMenuSliderItem";
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-
import { MenuControls } from "./MenuControls";
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-
import { MenuSettings } from "./MenuSettings";
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class Menu {
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static {
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__name(this, "Menu");
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@@ -573,7 +574,7 @@ class Menu {
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this.CurrentSelection = hoveredItemIndex;
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this.indexChange.emit(this.CurrentSelection);
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}
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-
await
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+
await Delay(this._navigationDelay);
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while (Game.isDisabledControlPressed(0, Control.Attack) && hoveredItem.IsMouseInBounds) {
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if (hoveredItem.selected) {
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if (hoveredItem.enabled) {
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@@ -592,7 +593,7 @@ class Menu {
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this.CurrentSelection = hoveredItemIndex;
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this.indexChange.emit(this.CurrentSelection);
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}
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-
await
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+
await Delay(125);
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}
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this._mousePressed = false;
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})();
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@@ -606,10 +607,10 @@ class Menu {
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(async () => {
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this._mousePressed = true;
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this.goUp();
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-
await
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+
await Delay(this._navigationDelay);
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while (Game.isDisabledControlPressed(0, Control.Attack)) {
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this.goUp();
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await
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await Delay(125);
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}
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this._mousePressed = false;
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})();
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@@ -626,10 +627,10 @@ class Menu {
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(async () => {
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this._mousePressed = true;
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this.goDown();
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await
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await Delay(this._navigationDelay);
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while (Game.isDisabledControlPressed(0, Control.Attack)) {
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this.goDown();
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await
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await Delay(125);
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}
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this._mousePressed = false;
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})();
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package/weapon/WeaponAsset.js
CHANGED
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@@ -1,5 +1,6 @@
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1
1
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var __defProp = Object.defineProperty;
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2
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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3
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+
import { Delay } from "../common/utils/Delay";
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import { Game } from "../Game";
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5
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import { Weapon } from "./Weapon";
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class WeaponAsset {
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@@ -50,7 +51,7 @@ class WeaponAsset {
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50
51
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this.request();
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51
52
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const start = GetGameTimer();
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52
53
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while (!this.IsLoaded) {
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53
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-
await
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54
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+
await Delay(100);
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54
55
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const now = GetGameTimer();
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55
56
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if (now - start >= timeout) {
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return false;
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