@nativewrappers/fivem 0.0.88 → 0.0.89
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Model.js +2 -1
- package/World.js +2 -1
- package/package.json +1 -1
- package/ui/menu/Menu.d.ts +1 -1
- package/ui/menu/Menu.js +11 -10
- package/weapon/WeaponAsset.js +2 -1
package/Model.js
CHANGED
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@@ -1,5 +1,6 @@
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1
1
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var __defProp = Object.defineProperty;
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2
2
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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3
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+
import { Delay } from "./common/utils/Delay";
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import { Vector3 } from "./common/utils/Vector";
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5
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import { VehicleHash } from "./hashes/VehicleHash";
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class Model {
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@@ -192,7 +193,7 @@ class Model {
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RequestModel(this.hash);
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const timeout = GetGameTimer() + timeoutMs;
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while (!this.IsLoaded && GetGameTimer() < timeout) {
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-
await
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+
await Delay(0);
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}
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this.requestedModel = true;
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return this.IsLoaded;
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package/World.js
CHANGED
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@@ -1,5 +1,6 @@
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1
1
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var __defProp = Object.defineProperty;
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2
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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3
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+
import { Delay } from "./common/utils/Delay";
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import { Vector3 } from "./common/utils/Vector";
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import { Blip } from "./Blip";
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import { Camera } from "./Camera";
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@@ -422,7 +423,7 @@ class World {
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RopeLoadTextures();
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}
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while (!RopeAreTexturesLoaded()) {
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-
await
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+
await Delay(0);
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}
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}
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const [ropeHandle] = AddRope(
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package/package.json
CHANGED
package/ui/menu/Menu.d.ts
CHANGED
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@@ -4,9 +4,9 @@ import { MenuAlignment } from "../../enums/MenuAlignment";
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import { LiteEvent } from "../../utils/LiteEvent";
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import { Point } from "../../utils/Point";
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import { Size } from "../../utils/Size";
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7
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-
import { UIMenuItem } from "./items/UIMenuItem";
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import { MenuControls } from "./MenuControls";
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import { MenuSettings } from "./MenuSettings";
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9
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+
import { UIMenuItem } from "./items/UIMenuItem";
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export declare class Menu {
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static screenAspectRatio: number;
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static screenHeight: number;
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package/ui/menu/Menu.js
CHANGED
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@@ -1,15 +1,16 @@
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1
1
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var __defProp = Object.defineProperty;
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2
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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import { Color } from "../../common/utils/Color";
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4
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+
import { Delay } from "../../common/utils/Delay";
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import { Audio } from "../../Audio";
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+
import { Game } from "../../Game";
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+
import { GameplayCamera } from "../../GameplayCamera";
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import { Alignment } from "../../enums/Alignment";
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import { Control } from "../../enums/Control";
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import { CursorSprite } from "../../enums/CursorSprite";
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import { Font } from "../../enums/Font";
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import { InputMode } from "../../enums/InputMode";
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import { MenuAlignment } from "../../enums/MenuAlignment";
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-
import { Game } from "../../Game";
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-
import { GameplayCamera } from "../../GameplayCamera";
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import { Crypto } from "../../utils/Crypto";
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import { LiteEvent } from "../../utils/LiteEvent";
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import { Point } from "../../utils/Point";
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@@ -20,13 +21,13 @@ import { Rectangle } from "../Rectangle";
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import { Screen } from "../Screen";
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import { Sprite } from "../Sprite";
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import { Text } from "../Text";
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+
import { MenuControls } from "./MenuControls";
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+
import { MenuSettings } from "./MenuSettings";
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import { UIMenuCheckboxItem } from "./items/UIMenuCheckboxItem";
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import { UIMenuItem } from "./items/UIMenuItem";
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import { UIMenuListItem } from "./items/UIMenuListItem";
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import { UIMenuSeparatorItem } from "./items/UIMenuSeparatorItem";
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import { UIMenuSliderItem } from "./items/UIMenuSliderItem";
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-
import { MenuControls } from "./MenuControls";
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-
import { MenuSettings } from "./MenuSettings";
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class Menu {
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static {
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__name(this, "Menu");
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@@ -573,7 +574,7 @@ class Menu {
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this.CurrentSelection = hoveredItemIndex;
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this.indexChange.emit(this.CurrentSelection);
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}
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-
await
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+
await Delay(this._navigationDelay);
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while (Game.isDisabledControlPressed(0, Control.Attack) && hoveredItem.IsMouseInBounds) {
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if (hoveredItem.selected) {
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if (hoveredItem.enabled) {
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@@ -592,7 +593,7 @@ class Menu {
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this.CurrentSelection = hoveredItemIndex;
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this.indexChange.emit(this.CurrentSelection);
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}
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595
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-
await
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+
await Delay(125);
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}
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this._mousePressed = false;
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})();
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@@ -606,10 +607,10 @@ class Menu {
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(async () => {
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this._mousePressed = true;
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this.goUp();
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-
await
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+
await Delay(this._navigationDelay);
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while (Game.isDisabledControlPressed(0, Control.Attack)) {
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this.goUp();
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-
await
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+
await Delay(125);
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}
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this._mousePressed = false;
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})();
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@@ -626,10 +627,10 @@ class Menu {
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(async () => {
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this._mousePressed = true;
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this.goDown();
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-
await
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+
await Delay(this._navigationDelay);
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while (Game.isDisabledControlPressed(0, Control.Attack)) {
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this.goDown();
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-
await
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await Delay(125);
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}
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this._mousePressed = false;
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})();
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package/weapon/WeaponAsset.js
CHANGED
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@@ -1,5 +1,6 @@
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1
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var __defProp = Object.defineProperty;
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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3
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+
import { Delay } from "../common/utils/Delay";
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import { Game } from "../Game";
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import { Weapon } from "./Weapon";
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class WeaponAsset {
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@@ -50,7 +51,7 @@ class WeaponAsset {
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this.request();
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const start = GetGameTimer();
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while (!this.IsLoaded) {
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-
await
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+
await Delay(100);
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const now = GetGameTimer();
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if (now - start >= timeout) {
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return false;
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