@nativewrappers/fivem 0.0.86 → 0.0.88

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/Blip.d.ts +2 -2
  2. package/Blip.js +2 -2
  3. package/Camera.d.ts +1 -1
  4. package/Camera.js +6 -7
  5. package/GameConstants.d.ts +7 -0
  6. package/GameConstants.js +24 -0
  7. package/Model.js +1 -2
  8. package/Tasks.d.ts +4 -4
  9. package/Tasks.js +21 -14
  10. package/World.d.ts +5 -5
  11. package/World.js +7 -10
  12. package/common/Command.d.ts +25 -0
  13. package/common/Command.js +28 -2
  14. package/index.d.ts +5 -1
  15. package/index.js +5 -1
  16. package/models/BaseEntity.d.ts +12 -14
  17. package/models/BaseEntity.js +3 -24
  18. package/models/BaseEntityBone.d.ts +12 -0
  19. package/models/BaseEntityBone.js +32 -0
  20. package/models/BaseEntityBoneCollection.d.ts +9 -0
  21. package/models/BaseEntityBoneCollection.js +19 -0
  22. package/models/Entity.d.ts +4 -0
  23. package/models/EntityBone.d.ts +2 -9
  24. package/models/EntityBone.js +3 -21
  25. package/models/EntityBoneCollection.d.ts +2 -3
  26. package/models/EntityBoneCollection.js +3 -6
  27. package/models/Ped.d.ts +8 -6
  28. package/models/Ped.js +23 -16
  29. package/models/PedBone.d.ts +3 -3
  30. package/models/PedBone.js +3 -4
  31. package/models/PedBoneCollection.d.ts +2 -2
  32. package/models/PedBoneCollection.js +2 -2
  33. package/models/Player.d.ts +4 -4
  34. package/models/Player.js +4 -4
  35. package/models/Prop.d.ts +5 -0
  36. package/models/Prop.js +12 -0
  37. package/models/Vehicle.d.ts +12 -7
  38. package/models/Vehicle.js +21 -7
  39. package/models/index.d.ts +5 -0
  40. package/models/index.js +5 -0
  41. package/package.json +1 -1
  42. package/utils/GetEntityFromEntityIds.d.ts +2 -0
  43. package/utils/GetEntityFromEntityIds.js +23 -0
  44. package/Events.d.ts +0 -11
  45. package/Events.js +0 -80
package/Events.js DELETED
@@ -1,80 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
- import { Vector2, Vector3, Vector4 } from "./common/utils/Vector";
4
- import { ClassTypes } from "./common/utils/ClassTypes";
5
- import { BaseEntity } from "./models/BaseEntity";
6
- import { Ped } from "./models/Ped";
7
- import { Player } from "./models/Player";
8
- import { Prop } from "./models/Prop";
9
- import { Vehicle } from "./models/Vehicle";
10
- const getClassFromArguments = /* @__PURE__ */ __name((...args) => {
11
- const newArgs = [];
12
- for (const arg of args) {
13
- if (!arg.type) {
14
- newArgs.push(arg);
15
- continue;
16
- }
17
- switch (arg.type) {
18
- case ClassTypes.Vector2: {
19
- newArgs.push(Vector2.fromObject(arg));
20
- continue;
21
- }
22
- case ClassTypes.Vector3: {
23
- newArgs.push(Vector3.fromObject(arg));
24
- continue;
25
- }
26
- case ClassTypes.Vector4: {
27
- newArgs.push(Vector4.fromObject(arg));
28
- continue;
29
- }
30
- case ClassTypes.Ped: {
31
- newArgs.push(Ped.fromNetworkId(arg.handle));
32
- continue;
33
- }
34
- case ClassTypes.Player: {
35
- newArgs.push(Player.fromServerId(arg.source));
36
- continue;
37
- }
38
- case ClassTypes.Prop: {
39
- newArgs.push(Prop.fromNetworkId(arg.handle));
40
- continue;
41
- }
42
- case ClassTypes.Vehicle: {
43
- newArgs.push(Vehicle.fromNetworkId(arg.netId));
44
- continue;
45
- }
46
- case ClassTypes.Entity: {
47
- newArgs.push(BaseEntity.fromNetworkId(arg.netId));
48
- continue;
49
- }
50
- default: {
51
- newArgs.push(arg);
52
- }
53
- }
54
- }
55
- return newArgs;
56
- }, "getClassFromArguments");
57
- class Events {
58
- static {
59
- __name(this, "Events");
60
- }
61
- /**
62
- * An onNet wrapper that properly converts the type into the correct type
63
- */
64
- static onNet = /* @__PURE__ */ __name((eventName, event) => {
65
- onNet(eventName, (...args) => {
66
- event(...getClassFromArguments(...args));
67
- });
68
- }, "onNet");
69
- /**
70
- * An on wrapper that properly converts the classes
71
- */
72
- static on = /* @__PURE__ */ __name((eventName, event) => {
73
- on(eventName, (...args) => {
74
- event(...getClassFromArguments(...args));
75
- });
76
- }, "on");
77
- }
78
- export {
79
- Events
80
- };