@nativewrappers/fivem 0.0.65 → 0.0.73

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/Audio.d.ts +2 -2
  2. package/Blip.d.ts +2 -2
  3. package/Camera.d.ts +1 -1
  4. package/Game.d.ts +1 -1
  5. package/GameplayCamera.d.ts +1 -1
  6. package/Model.d.ts +1 -1
  7. package/ParticleEffect.d.ts +2 -2
  8. package/ParticleEffectAsset.d.ts +1 -1
  9. package/README.md +45 -0
  10. package/Raycast.d.ts +2 -2
  11. package/RelationshipGroup.d.ts +1 -1
  12. package/Tasks.d.ts +3 -3
  13. package/World.d.ts +5 -13
  14. package/cfx/StateBagChangeHandler.d.ts +1 -3
  15. package/common/Command.d.ts +30 -0
  16. package/common/Convar.d.ts +13 -0
  17. package/common/GlobalData.d.ts +8 -0
  18. package/common/Kvp.d.ts +69 -0
  19. package/common/Resource.d.ts +14 -0
  20. package/common/decors/Events.d.ts +54 -0
  21. package/common/index.d.ts +8 -0
  22. package/common/net/NetworkedMap.d.ts +28 -0
  23. package/common/types.d.ts +5 -0
  24. package/common/utils/ClassTypes.d.ts +11 -0
  25. package/common/utils/Color.d.ts +14 -0
  26. package/common/utils/Maths.d.ts +4 -0
  27. package/common/utils/PointF.d.ts +7 -0
  28. package/common/utils/Quaternion.d.ts +10 -0
  29. package/common/utils/Vector.d.ts +429 -0
  30. package/common/utils/Vector2.d.ts +1 -0
  31. package/common/utils/Vector3.d.ts +1 -0
  32. package/common/utils/Vector4.d.ts +1 -0
  33. package/common/utils/cleanPlayerName.d.ts +6 -0
  34. package/common/utils/enumValues.d.ts +12 -0
  35. package/{utils/getStringFromUInt8Array.js → common/utils/getStringFromUInt8Array.d.ts} +1 -3
  36. package/{utils/getUInt32FromUint8Array.js → common/utils/getUInt32FromUint8Array.d.ts} +1 -1
  37. package/common/utils/index.d.ts +12 -0
  38. package/index.d.ts +1 -1
  39. package/index.js +18794 -26
  40. package/interfaces/Dimensions.d.ts +1 -1
  41. package/models/BaseEntity.d.ts +3 -3
  42. package/models/Ped.d.ts +4 -15
  43. package/models/PedBone.d.ts +1 -1
  44. package/models/PedBoneCollection.d.ts +1 -1
  45. package/models/Player.d.ts +1 -1
  46. package/models/Vehicle.d.ts +2 -2
  47. package/models/VehicleDoor.d.ts +2 -2
  48. package/models/VehicleDoorCollection.d.ts +1 -1
  49. package/models/VehicleMod.d.ts +2 -2
  50. package/models/VehicleModCollection.d.ts +2 -2
  51. package/models/VehicleToggleMod.d.ts +2 -2
  52. package/models/VehicleWheel.d.ts +1 -1
  53. package/models/VehicleWheelCollection.d.ts +1 -1
  54. package/models/VehicleWindow.d.ts +2 -2
  55. package/models/VehicleWindowCollection.d.ts +1 -1
  56. package/package.json +6 -4
  57. package/ui/Container.d.ts +2 -2
  58. package/ui/Effects.d.ts +1 -1
  59. package/ui/Hud.d.ts +2 -2
  60. package/ui/InstructionalButtons.d.ts +1 -1
  61. package/ui/Rectangle.d.ts +2 -2
  62. package/ui/Scaleform.d.ts +1 -1
  63. package/ui/Screen.d.ts +1 -1
  64. package/ui/Text.d.ts +1 -1
  65. package/ui/interfaces/IButton.d.ts +1 -1
  66. package/ui/interfaces/IDrawable.d.ts +1 -1
  67. package/ui/menu/items/UIMenuItem.d.ts +1 -1
  68. package/ui/menu/items/UIMenuListItem.d.ts +1 -1
  69. package/ui/menu/items/panels/AbstractUIMenuPanel.d.ts +2 -2
  70. package/ui/menu/items/panels/UIMenuStatisticsPanel.d.ts +1 -1
  71. package/utils/LiteEvent.d.ts +2 -8
  72. package/utils/PointF.d.ts +0 -5
  73. package/utils/String.d.ts +1 -1
  74. package/utils/index.d.ts +2 -2
  75. package/weapon/DlcWeaponData.d.ts +1 -1
  76. package/weapon/Weapon.d.ts +7 -7
  77. package/weapon/WeaponAsset.d.ts +1 -1
  78. package/weapon/WeaponCollection.d.ts +2 -2
  79. package/weaponComponent/DlcWeaponComponentData.d.ts +1 -1
  80. package/weaponComponent/InvalidWeaponComponent.d.ts +1 -1
  81. package/weaponComponent/WeaponComponent.d.ts +3 -3
  82. package/weaponComponent/WeaponComponentCollection.d.ts +3 -3
  83. package/Audio.js +0 -93
  84. package/Blip.js +0 -105
  85. package/Camera.js +0 -162
  86. package/Checkpoint.js +0 -43
  87. package/Events.js +0 -74
  88. package/Game.js +0 -474
  89. package/GameplayCamera.js +0 -141
  90. package/Model.js +0 -213
  91. package/NetworkedScene.js +0 -18
  92. package/ParticleEffect.js +0 -123
  93. package/ParticleEffectAsset.js +0 -105
  94. package/Pickup.js +0 -19
  95. package/Raycast.js +0 -123
  96. package/RelationshipGroup.js +0 -67
  97. package/Rope.js +0 -129
  98. package/TaskSequence.js +0 -48
  99. package/Tasks.js +0 -241
  100. package/World.js +0 -765
  101. package/cfx/StateBagChangeHandler.js +0 -1
  102. package/cfx/index.js +0 -1
  103. package/enums/Alignment.js +0 -6
  104. package/enums/AnimationFlags.js +0 -35
  105. package/enums/AudioFlag.js +0 -38
  106. package/enums/BadgeStyle.js +0 -183
  107. package/enums/Blip.js +0 -225
  108. package/enums/Bone.js +0 -103
  109. package/enums/CameraShake.js +0 -14
  110. package/enums/CameraTypes.js +0 -8
  111. package/enums/CheckboxStyle.js +0 -5
  112. package/enums/Checkpoint.js +0 -67
  113. package/enums/CloudHat.js +0 -27
  114. package/enums/Control.js +0 -361
  115. package/enums/CursorSprite.js +0 -15
  116. package/enums/Driving.js +0 -34
  117. package/enums/ExplosionType.js +0 -45
  118. package/enums/FiringPattern.js +0 -20
  119. package/enums/Font.js +0 -8
  120. package/enums/ForceType.js +0 -9
  121. package/enums/Gender.js +0 -5
  122. package/enums/HelmetType.js +0 -6
  123. package/enums/HudColor.js +0 -184
  124. package/enums/HudComponent.js +0 -54
  125. package/enums/InputMode.js +0 -5
  126. package/enums/InvertAxis.js +0 -7
  127. package/enums/Language.js +0 -15
  128. package/enums/LeaveVehicleFlags.js +0 -11
  129. package/enums/LoadingSpinnerType.js +0 -8
  130. package/enums/MarkerType.js +0 -50
  131. package/enums/MenuAlignment.js +0 -5
  132. package/enums/NotificationType.js +0 -11
  133. package/enums/Parachute.js +0 -15
  134. package/enums/PickupType.js +0 -74
  135. package/enums/RadioStation.js +0 -25
  136. package/enums/RagdollType.js +0 -7
  137. package/enums/RaycastEnums.js +0 -32
  138. package/enums/Relationship.js +0 -10
  139. package/enums/RopeType.js +0 -6
  140. package/enums/ScreenEffect.js +0 -84
  141. package/enums/SpeechModifier.js +0 -40
  142. package/enums/Vehicle.js +0 -376
  143. package/enums/Weather.js +0 -22
  144. package/enums/ZoneID.js +0 -95
  145. package/enums/index.js +0 -42
  146. package/hashes/MaterialHash.js +0 -217
  147. package/hashes/PedHash.js +0 -725
  148. package/hashes/VehicleHash.js +0 -523
  149. package/hashes/WeaponHash.js +0 -161
  150. package/hashes/WeatherTypeHash.js +0 -22
  151. package/hashes/index.js +0 -5
  152. package/interfaces/Dimensions.js +0 -1
  153. package/models/BaseEntity.js +0 -477
  154. package/models/Entity.js +0 -25
  155. package/models/EntityBone.js +0 -26
  156. package/models/EntityBoneCollection.js +0 -18
  157. package/models/Ped.js +0 -692
  158. package/models/PedBone.js +0 -9
  159. package/models/PedBoneCollection.js +0 -21
  160. package/models/Player.js +0 -186
  161. package/models/Prop.js +0 -26
  162. package/models/Vehicle.js +0 -576
  163. package/models/VehicleDoor.js +0 -44
  164. package/models/VehicleDoorCollection.js +0 -62
  165. package/models/VehicleMod.js +0 -35
  166. package/models/VehicleModCollection.js +0 -227
  167. package/models/VehicleToggleMod.js +0 -29
  168. package/models/VehicleWheel.js +0 -23
  169. package/models/VehicleWheelCollection.js +0 -57
  170. package/models/VehicleWindow.js +0 -35
  171. package/models/VehicleWindowCollection.js +0 -57
  172. package/models/index.js +0 -19
  173. package/ui/Container.js +0 -31
  174. package/ui/Effects.js +0 -106
  175. package/ui/Fading.js +0 -69
  176. package/ui/Hud.js +0 -39
  177. package/ui/InstructionalButtons.js +0 -54
  178. package/ui/LoadingPrompt.js +0 -45
  179. package/ui/Notification.js +0 -9
  180. package/ui/Rectangle.js +0 -40
  181. package/ui/Scaleform.js +0 -236
  182. package/ui/Screen.js +0 -72
  183. package/ui/Sprite.js +0 -60
  184. package/ui/Text.js +0 -115
  185. package/ui/Timerbar.js +0 -248
  186. package/ui/index.js +0 -15
  187. package/ui/interfaces/IButton.js +0 -1
  188. package/ui/interfaces/IDrawable.js +0 -1
  189. package/ui/interfaces/index.js +0 -1
  190. package/ui/menu/Menu.js +0 -831
  191. package/ui/menu/MenuControl.js +0 -12
  192. package/ui/menu/MenuControls.js +0 -9
  193. package/ui/menu/MenuSettings.js +0 -54
  194. package/ui/menu/index.js +0 -6
  195. package/ui/menu/items/UIMenuCheckboxItem.js +0 -59
  196. package/ui/menu/items/UIMenuItem.js +0 -1111
  197. package/ui/menu/items/UIMenuListItem.js +0 -119
  198. package/ui/menu/items/UIMenuSeparatorItem.js +0 -29
  199. package/ui/menu/items/UIMenuSliderItem.js +0 -191
  200. package/ui/menu/items/index.js +0 -6
  201. package/ui/menu/items/panels/AbstractUIMenuPanel.js +0 -44
  202. package/ui/menu/items/panels/UIMenuColorPanel.js +0 -217
  203. package/ui/menu/items/panels/UIMenuGridPanel.js +0 -261
  204. package/ui/menu/items/panels/UIMenuPercentagePanel.js +0 -124
  205. package/ui/menu/items/panels/UIMenuStatisticsPanel.js +0 -79
  206. package/ui/menu/items/panels/UIMenuStatisticsPanelItem.js +0 -35
  207. package/ui/menu/items/panels/index.js +0 -6
  208. package/ui/menu/modules/ListItem.js +0 -10
  209. package/ui/menu/modules/index.js +0 -1
  210. package/utils/Animations.js +0 -55
  211. package/utils/Crypto.js +0 -25
  212. package/utils/LiteEvent.js +0 -19
  213. package/utils/Maths.js +0 -10
  214. package/utils/Point.js +0 -30
  215. package/utils/PointF.js +0 -14
  216. package/utils/Quaternion.js +0 -27
  217. package/utils/Size.js +0 -8
  218. package/utils/String.js +0 -25
  219. package/utils/enumValues.js +0 -14
  220. package/utils/index.js +0 -9
  221. package/weapon/DlcWeaponData.js +0 -44
  222. package/weapon/Mk2WeaponHash.js +0 -25
  223. package/weapon/Weapon.js +0 -270
  224. package/weapon/WeaponAsset.js +0 -84
  225. package/weapon/WeaponCollection.js +0 -187
  226. package/weapon/WeaponDisplayNameByHash.js +0 -75
  227. package/weapon/WeaponGroup.js +0 -19
  228. package/weapon/WeaponHudStats.js +0 -38
  229. package/weapon/WeaponLivery.js +0 -14
  230. package/weapon/WeaponLiveryColor.js +0 -35
  231. package/weapon/WeaponTint.js +0 -43
  232. package/weapon/index.js +0 -8
  233. package/weaponComponent/ComponentAttachmentPoint.js +0 -19
  234. package/weaponComponent/ComponentAttachmentPointByHash.js +0 -573
  235. package/weaponComponent/ComponentDisplayNameByHash.js +0 -280
  236. package/weaponComponent/DlcWeaponComponentData.js +0 -44
  237. package/weaponComponent/InvalidWeaponComponent.js +0 -28
  238. package/weaponComponent/WeaponComponent.js +0 -123
  239. package/weaponComponent/WeaponComponentCollection.js +0 -174
  240. package/weaponComponent/WeaponComponentHash.js +0 -887
  241. package/weaponComponent/WeaponComponentHashesByWeaponHash.js +0 -829
  242. package/weaponComponent/WeaponComponentHudStats.js +0 -34
  243. package/weaponComponent/index.js +0 -5
package/Camera.js DELETED
@@ -1,162 +0,0 @@
1
- import { PedBone } from "./models";
2
- import { BaseEntity } from "./models/BaseEntity";
3
- import { Vector3 } from "./utils";
4
- import { LoadAnimDict } from "./utils/Animations";
5
- export class Camera {
6
- static shakeNames = [
7
- "HAND_SHAKE",
8
- "SMALL_EXPLOSION_SHAKE",
9
- "MEDIUM_EXPLOSION_SHAKE",
10
- "LARGE_EXPLOSION_SHAKE",
11
- "JOLT_SHAKE",
12
- "VIBRATE_SHAKE",
13
- "ROAD_VIBRATION_SHAKE",
14
- "DRUNK_SHAKE",
15
- "SKY_DIVING_SHAKE",
16
- "FAMILY5_DRUG_TRIP_SHAKE",
17
- "DEATH_FAIL_IN_EFFECT_SHAKE",
18
- ];
19
- handle;
20
- constructor(handle) {
21
- this.handle = handle;
22
- }
23
- get Handle() {
24
- return this.handle;
25
- }
26
- get IsActive() {
27
- return IsCamActive(this.handle);
28
- }
29
- set IsActive(active) {
30
- SetCamActive(this.handle, active);
31
- }
32
- get Position() {
33
- return Vector3.fromArray(GetCamCoord(this.handle));
34
- }
35
- set Position(position) {
36
- SetCamCoord(this.handle, position.x, position.y, position.z);
37
- }
38
- get Rotation() {
39
- return Vector3.fromArray(GetCamRot(this.handle, 2));
40
- }
41
- set Rotation(rotation) {
42
- SetCamRot(this.handle, rotation.x, rotation.y, rotation.z, 2);
43
- }
44
- // public get Matrix() : Matrix {}
45
- /**
46
- * Gets the direction the camera is facing. Same as ForwardVector
47
- */
48
- get Direction() {
49
- return this.ForwardVector;
50
- }
51
- set Direction(direction) {
52
- const dir = direction.normalize();
53
- const vec1 = new Vector3(dir.x, dir.y, 0);
54
- const vec2 = new Vector3(dir.z, vec1.distanceSquared(vec1), 0);
55
- const vec3 = vec2.normalize();
56
- this.Rotation = new Vector3(Math.atan2(vec3.x, vec3.y) * 57.295779513082323, this.Rotation.y, Math.atan2(dir.x, dir.y) * -57.295779513082323);
57
- }
58
- // public get UpVector() : Vector3 {
59
- // return Matrix.Up;
60
- // }
61
- get ForwardVector() {
62
- const rotation = Vector3.multiply(this.Rotation, Math.PI / 180);
63
- const normalized = Vector3.normalize(new Vector3(-Math.sin(rotation.z) * Math.abs(Math.cos(rotation.x)), Math.cos(rotation.z) * Math.abs(Math.cos(rotation.x)), Math.sin(rotation.x)));
64
- return new Vector3(normalized.x, normalized.y, normalized.z);
65
- }
66
- // public get RightVector() : Vector3 {
67
- // return Matrix.Right;
68
- // }
69
- // public Vector3 GetOffsetPosition(Vector3 offset) {
70
- // return Vector3.TransformCoordinate(offset, Matrix);
71
- // }
72
- // public Vector3 GetPositionOffset(Vector3 worldCoords) {
73
- // return Vector3.TransformCoordinate(worldCoords, Matrix.Invert(Matrix));
74
- // }
75
- get FieldOfView() {
76
- return GetCamFov(this.handle);
77
- }
78
- set FieldOfView(fieldOfView) {
79
- SetCamFov(this.handle, fieldOfView);
80
- }
81
- get NearClip() {
82
- return GetCamNearClip(this.handle);
83
- }
84
- set NearClip(nearClip) {
85
- SetCamNearClip(this.handle, nearClip);
86
- }
87
- get FarClip() {
88
- return GetCamFarClip(this.handle);
89
- }
90
- set FarClip(farClip) {
91
- SetCamFarClip(this.handle, farClip);
92
- }
93
- set NearDepthOfField(nearDepthOfField) {
94
- SetCamNearDof(this.handle, nearDepthOfField);
95
- }
96
- get FarDepthOfField() {
97
- return GetCamFarDof(this.handle);
98
- }
99
- set FarDepthOfField(farDepthOfField) {
100
- SetCamFarDof(this.handle, farDepthOfField);
101
- }
102
- set DepthOfFieldStrength(strength) {
103
- SetCamDofStrength(this.handle, strength);
104
- }
105
- set MotionBlurStrength(strength) {
106
- SetCamMotionBlurStrength(this.handle, strength);
107
- }
108
- shake(shakeType, amplitude) {
109
- ShakeCam(this.handle, Camera.shakeNames[Number(shakeType)], amplitude);
110
- }
111
- stopShaking() {
112
- StopCamShaking(this.handle, true);
113
- }
114
- get IsShaking() {
115
- return IsCamShaking(this.handle);
116
- }
117
- set ShakeAmplitude(amplitude) {
118
- SetCamShakeAmplitude(this.handle, amplitude);
119
- }
120
- async playAnim(animName, animDict, position, rotation) {
121
- await LoadAnimDict(animDict);
122
- PlayCamAnim(this.handle, animName, animDict, position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, false, 2);
123
- RemoveAnimDict(animDict);
124
- }
125
- pointAt(target, offset = new Vector3(0, 0, 0)) {
126
- if (target instanceof BaseEntity) {
127
- PointCamAtEntity(this.handle, target.Handle, offset.x, offset.y, offset.z, true);
128
- }
129
- else if (target instanceof PedBone) {
130
- PointCamAtPedBone(this.handle, target.Owner.Handle, target.Index, offset.x, offset.y, offset.z, true);
131
- }
132
- else {
133
- PointCamAtCoord(this.handle, target.x, target.y, target.z);
134
- }
135
- }
136
- stopPointing() {
137
- StopCamPointing(this.handle);
138
- }
139
- interpTo(to, duration, easePosition, easeRotation) {
140
- SetCamActiveWithInterp(to.handle, this.handle, duration, Number(easePosition), Number(easeRotation));
141
- }
142
- get IsInterpolating() {
143
- return IsCamInterpolating(this.handle);
144
- }
145
- attachTo(object, offset) {
146
- if (object instanceof BaseEntity) {
147
- AttachCamToEntity(this.handle, object.Handle, offset.x, offset.y, offset.z, true);
148
- }
149
- else if (object instanceof PedBone) {
150
- AttachCamToPedBone(this.handle, object.Owner.Handle, object.Index, offset.x, offset.y, offset.z, true);
151
- }
152
- }
153
- detach() {
154
- DetachCam(this.handle);
155
- }
156
- delete() {
157
- DestroyCam(this.handle, false);
158
- }
159
- exists() {
160
- return DoesCamExist(this.handle);
161
- }
162
- }
package/Checkpoint.js DELETED
@@ -1,43 +0,0 @@
1
- import { CheckpointIcon } from "./enums";
2
- import { Vector3 } from "./utils";
3
- export class Checkpoint {
4
- handle;
5
- position = new Vector3(0, 0, 0);
6
- targetPosition = new Vector3(0, 0, 0);
7
- icon = CheckpointIcon.Empty;
8
- radius = 0;
9
- constructor(handle) {
10
- this.handle = handle;
11
- }
12
- get Position() {
13
- return this.position;
14
- }
15
- set Position(position) {
16
- this.position = position;
17
- }
18
- get TargetPosition() {
19
- return this.targetPosition;
20
- }
21
- set TargetPosition(targetPosition) {
22
- this.targetPosition = targetPosition;
23
- }
24
- get Icon() {
25
- return this.icon;
26
- }
27
- set Icon(icon) {
28
- this.icon = icon;
29
- }
30
- // TODO
31
- // public get CustomIcon(): CheckpointIcon {
32
- // return this.icon;
33
- // }
34
- // public set CustomIcon(icon: CheckpointIcon) {
35
- // this.icon = icon;
36
- // }
37
- get Radius() {
38
- return this.radius;
39
- }
40
- set Radius(radius) {
41
- this.radius = radius;
42
- }
43
- }
package/Events.js DELETED
@@ -1,74 +0,0 @@
1
- import { ClassTypes } from "../common/utils/ClassTypes";
2
- import { Ped } from "./models/Ped";
3
- import { Vector2, Vector3, Vector4 } from "./utils";
4
- import { Player } from "./models/Player";
5
- import { Prop } from "./models/Prop";
6
- import { Vehicle } from "./models/Vehicle";
7
- import { BaseEntity } from "./models";
8
- const getClassFromArguments = (...args) => {
9
- const newArgs = [];
10
- for (const arg of args) {
11
- if (!arg.type) {
12
- newArgs.push(arg);
13
- continue;
14
- }
15
- switch (arg.type) {
16
- case ClassTypes.Vector2: {
17
- newArgs.push(Vector2.fromObject(arg));
18
- continue;
19
- }
20
- case ClassTypes.Vector3: {
21
- newArgs.push(Vector3.fromObject(arg));
22
- continue;
23
- }
24
- case ClassTypes.Vector4: {
25
- newArgs.push(Vector4.fromObject(arg));
26
- continue;
27
- }
28
- case ClassTypes.Ped: {
29
- newArgs.push(Ped.fromNetworkId(arg.handle));
30
- continue;
31
- }
32
- case ClassTypes.Player: {
33
- newArgs.push(Player.fromServerId(arg.source));
34
- continue;
35
- }
36
- case ClassTypes.Prop: {
37
- newArgs.push(Prop.fromNetworkId(arg.handle));
38
- continue;
39
- }
40
- case ClassTypes.Vehicle: {
41
- newArgs.push(Vehicle.fromNetworkId(arg.netId));
42
- continue;
43
- }
44
- case ClassTypes.Entity: {
45
- newArgs.push(BaseEntity.fromNetworkId(arg.netId));
46
- continue;
47
- }
48
- default: {
49
- newArgs.push(arg);
50
- }
51
- }
52
- }
53
- return newArgs;
54
- };
55
- // TODO: Add a third argument to enable recursive decent and change any
56
- // object/array to its proper type
57
- export class Events {
58
- /**
59
- * An onNet wrapper that properly converts the type into the correct type
60
- */
61
- static onNet = (eventName, event) => {
62
- onNet(eventName, (...args) => {
63
- event(...getClassFromArguments(...args));
64
- });
65
- };
66
- /**
67
- * An on wrapper that properly converts the classes
68
- */
69
- static on = (eventName, event) => {
70
- on(eventName, (...args) => {
71
- event(...getClassFromArguments(...args));
72
- });
73
- };
74
- }