@nativewrappers/fivem 0.0.40 → 0.0.42

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/client/Model.d.ts CHANGED
@@ -126,7 +126,7 @@ export declare class Model {
126
126
  * This function will not automatically set the model as no longer needed when
127
127
  * done.
128
128
  *
129
- * @param timeout Maximum allowed time for model to load.
129
+ * @param timeoutMs Maximum allowed time for model to load.
130
130
  */
131
131
  request(timeoutMs?: number): Promise<boolean>;
132
132
  /**
package/client/Model.js CHANGED
@@ -173,7 +173,7 @@ export class Model {
173
173
  * This function will not automatically set the model as no longer needed when
174
174
  * done.
175
175
  *
176
- * @param timeout Maximum allowed time for model to load.
176
+ * @param timeoutMs Maximum allowed time for model to load.
177
177
  */
178
178
  async request(timeoutMs = 1000) {
179
179
  if (!this.IsInCdImage && !this.IsValid && !IsWeaponValid(this.hash)) {
@@ -185,7 +185,7 @@ export class Model {
185
185
  }
186
186
  RequestModel(this.hash);
187
187
  const timeout = GetGameTimer() + timeoutMs;
188
- while (!this.IsLoaded && timeout < GetGameTimer()) {
188
+ while (!this.IsLoaded && GetGameTimer() < timeout) {
189
189
  await Wait(0);
190
190
  }
191
191
  return this.IsLoaded;
@@ -1,6 +1,6 @@
1
1
  import { Tasks } from './Tasks';
2
2
  export declare class TaskSequence {
3
- private static nullPed;
3
+ private static nullTask;
4
4
  private handle;
5
5
  private isClosed;
6
6
  private count;
@@ -1,18 +1,19 @@
1
- import { Ped } from './models/Ped';
1
+ import { Tasks } from './Tasks';
2
2
  // TODO: Figure out why this uses 'null ped'
3
3
  export class TaskSequence {
4
4
  constructor(handle) {
5
5
  this.handle = 0;
6
6
  handle === undefined ? this.create() : (this.handle = handle);
7
- if (!TaskSequence.nullPed) {
8
- TaskSequence.nullPed = new Ped(0);
7
+ if (!TaskSequence.nullTask) {
8
+ TaskSequence.nullTask = new Tasks(null);
9
9
  }
10
10
  this.isClosed = false;
11
11
  this.count = 0;
12
12
  }
13
13
  create() {
14
14
  // Docs generate this as 'void' even though it returns a number
15
- this.handle = OpenSequenceTask(0);
15
+ // @ts-ignore ignore the fact that OpenSequenceTask expects a paramater
16
+ this.handle = OpenSequenceTask();
16
17
  }
17
18
  dispose() {
18
19
  ClearSequenceTask(this.handle);
@@ -33,7 +34,7 @@ export class TaskSequence {
33
34
  throw new Error("You can't add tasks to a closed sequence!");
34
35
  }
35
36
  this.count += 1;
36
- return TaskSequence.nullPed.Task;
37
+ return TaskSequence.nullTask;
37
38
  }
38
39
  get IsClosed() {
39
40
  return this.isClosed;
package/client/Tasks.d.ts CHANGED
@@ -5,7 +5,7 @@ import { TaskSequence } from './TaskSequence';
5
5
  import { Vector3 } from './utils';
6
6
  export declare class Tasks {
7
7
  private ped;
8
- constructor(ped: Ped);
8
+ constructor(ped: Ped | null);
9
9
  achieveHeading(heading: number, timeout?: number): void;
10
10
  blockTemporaryEvents(block?: boolean): void;
11
11
  aimAt(target: BaseEntity | Vector3, duration: number): void;
@@ -27,7 +27,7 @@ export declare class Tasks {
27
27
  fleeFrom(pedOrPosition: Ped | Vector3, duration?: number): void;
28
28
  followPointRoute(points: Vector3[]): void;
29
29
  followToOffsetFromEntity(target: BaseEntity, offset: Vector3, timeout: number, stoppingRange: number, movementSpeed?: number, persistFollowing?: boolean): void;
30
- goTo(position: Vector3, ignorePaths?: boolean, timeout?: number, speed?: number): void;
30
+ goTo(position: Vector3, ignorePaths?: boolean, timeout?: number, speed?: number, targetHeading?: number, distanceToSlide?: number, flags?: number): void;
31
31
  goToEntity(target: BaseEntity, offset?: Vector3 | null, timeout?: number): void;
32
32
  guardCurrentPosition(): void;
33
33
  handsUp(duration: number): void;
package/client/Tasks.js CHANGED
@@ -4,8 +4,12 @@ import { BaseEntity } from './models/BaseEntity';
4
4
  import { Vector3 } from './utils';
5
5
  import { LoadAnimDict } from './utils/Animations';
6
6
  export class Tasks {
7
+ // we take null because sequences have a null ped, if you pass null to this
8
+ // you betterk now what you're doing.
7
9
  constructor(ped) {
8
- this.ped = ped;
10
+ const actualPed = ped ?? { handle: null };
11
+ // @ts-ignore
12
+ this.ped = actualPed;
9
13
  }
10
14
  achieveHeading(heading, timeout = 0) {
11
15
  TaskAchieveHeading(this.ped.Handle, heading, timeout);
@@ -90,12 +94,12 @@ export class Tasks {
90
94
  followToOffsetFromEntity(target, offset, timeout, stoppingRange, movementSpeed = 1, persistFollowing = true) {
91
95
  TaskFollowToOffsetOfEntity(this.ped.Handle, target.Handle, offset.x, offset.y, offset.z, movementSpeed, timeout, stoppingRange, persistFollowing);
92
96
  }
93
- goTo(position, ignorePaths = false, timeout = -1, speed = 1) {
97
+ goTo(position, ignorePaths = false, timeout = -1, speed = 1, targetHeading = 0, distanceToSlide = 0, flags = 0) {
94
98
  if (ignorePaths) {
95
- TaskGoStraightToCoord(this.ped.Handle, position.x, position.y, position.z, speed, timeout, 0, 0);
99
+ TaskGoStraightToCoord(this.ped.Handle, position.x, position.y, position.z, speed, timeout, targetHeading, distanceToSlide);
96
100
  }
97
101
  else {
98
- TaskFollowNavMeshToCoord(this.ped.Handle, position.x, position.y, position.z, speed, timeout, 0, 0, 0);
102
+ TaskFollowNavMeshToCoord(this.ped.Handle, position.x, position.y, position.z, speed, timeout, 0, flags, targetHeading);
99
103
  }
100
104
  }
101
105
  goToEntity(target, offset = null, timeout = -1) {
@@ -138,7 +142,7 @@ export class Tasks {
138
142
  sequence.close();
139
143
  }
140
144
  this.clearAll();
141
- this.ped.BlockPermanentEvents = true;
145
+ // this.ped.BlockPermanentEvents = true;
142
146
  TaskPerformSequence(this.ped.Handle, sequence.Handle);
143
147
  }
144
148
  async playAnimation(animDict, animName, blendInSpeed, blendOutSpeed, duration, playbackRate, flags) {
@@ -1,9 +1,34 @@
1
1
  export declare enum AnimationFlags {
2
2
  None = 0,
3
- Loop = 1,
4
- StayInEndFrame = 2,
5
- UpperBodyOnly = 16,
6
- AllowRotation = 32,
7
- CancelableWithMovement = 128,
8
- RagdollOnCollision = 4194304
3
+ Looping = 1,
4
+ HoldLastFrame = 2,
5
+ RepositionWhenFinished = 4,
6
+ NotInterruptible = 8,
7
+ UpperBody = 16,
8
+ Secondary = 32,
9
+ ReorientWhenFinished = 64,
10
+ AbortOnPedMovement = 128,
11
+ Additive = 256,
12
+ TurnOffCollision = 512,
13
+ OverridePhysics = 1024,
14
+ IgnorePhysics = 2048,
15
+ ExtractInitialOffset = 4096,
16
+ ExitAfterInterrupted = 8192,
17
+ TagSyncIn = 16384,
18
+ TagSyncOut = 32768,
19
+ TagSyncContinous = 65536,
20
+ ForceStart = 131072,
21
+ UseKinematicPhysics = 262144,
22
+ UseMoverExtrations = 524288,
23
+ HideWeapon = 1048576,
24
+ EndsInDeadPose = 2097152,
25
+ ActivateRagdoolOnCollision = 4194304,
26
+ DontExitOnDeath = 8388608,
27
+ AbortOnWeaponDamage = 16777216,
28
+ DisableForcedPhysicsUpdate = 33554432,
29
+ ProcessAttachmentsOnStart = 67108864,
30
+ ExpandPedCapsuleFromSkeleton = 134217728,
31
+ UseAlternativeFpAnim = 268435456,
32
+ BlendOutWrtLastFrame = 536870912,
33
+ UseFullBlending = 1073741824
9
34
  }
@@ -1,10 +1,35 @@
1
1
  export var AnimationFlags;
2
2
  (function (AnimationFlags) {
3
3
  AnimationFlags[AnimationFlags["None"] = 0] = "None";
4
- AnimationFlags[AnimationFlags["Loop"] = 1] = "Loop";
5
- AnimationFlags[AnimationFlags["StayInEndFrame"] = 2] = "StayInEndFrame";
6
- AnimationFlags[AnimationFlags["UpperBodyOnly"] = 16] = "UpperBodyOnly";
7
- AnimationFlags[AnimationFlags["AllowRotation"] = 32] = "AllowRotation";
8
- AnimationFlags[AnimationFlags["CancelableWithMovement"] = 128] = "CancelableWithMovement";
9
- AnimationFlags[AnimationFlags["RagdollOnCollision"] = 4194304] = "RagdollOnCollision";
4
+ AnimationFlags[AnimationFlags["Looping"] = 1] = "Looping";
5
+ AnimationFlags[AnimationFlags["HoldLastFrame"] = 2] = "HoldLastFrame";
6
+ AnimationFlags[AnimationFlags["RepositionWhenFinished"] = 4] = "RepositionWhenFinished";
7
+ AnimationFlags[AnimationFlags["NotInterruptible"] = 8] = "NotInterruptible";
8
+ AnimationFlags[AnimationFlags["UpperBody"] = 16] = "UpperBody";
9
+ AnimationFlags[AnimationFlags["Secondary"] = 32] = "Secondary";
10
+ AnimationFlags[AnimationFlags["ReorientWhenFinished"] = 64] = "ReorientWhenFinished";
11
+ AnimationFlags[AnimationFlags["AbortOnPedMovement"] = 128] = "AbortOnPedMovement";
12
+ AnimationFlags[AnimationFlags["Additive"] = 256] = "Additive";
13
+ AnimationFlags[AnimationFlags["TurnOffCollision"] = 512] = "TurnOffCollision";
14
+ AnimationFlags[AnimationFlags["OverridePhysics"] = 1024] = "OverridePhysics";
15
+ AnimationFlags[AnimationFlags["IgnorePhysics"] = 2048] = "IgnorePhysics";
16
+ AnimationFlags[AnimationFlags["ExtractInitialOffset"] = 4096] = "ExtractInitialOffset";
17
+ AnimationFlags[AnimationFlags["ExitAfterInterrupted"] = 8192] = "ExitAfterInterrupted";
18
+ AnimationFlags[AnimationFlags["TagSyncIn"] = 16384] = "TagSyncIn";
19
+ AnimationFlags[AnimationFlags["TagSyncOut"] = 32768] = "TagSyncOut";
20
+ AnimationFlags[AnimationFlags["TagSyncContinous"] = 65536] = "TagSyncContinous";
21
+ AnimationFlags[AnimationFlags["ForceStart"] = 131072] = "ForceStart";
22
+ AnimationFlags[AnimationFlags["UseKinematicPhysics"] = 262144] = "UseKinematicPhysics";
23
+ AnimationFlags[AnimationFlags["UseMoverExtrations"] = 524288] = "UseMoverExtrations";
24
+ AnimationFlags[AnimationFlags["HideWeapon"] = 1048576] = "HideWeapon";
25
+ AnimationFlags[AnimationFlags["EndsInDeadPose"] = 2097152] = "EndsInDeadPose";
26
+ AnimationFlags[AnimationFlags["ActivateRagdoolOnCollision"] = 4194304] = "ActivateRagdoolOnCollision";
27
+ AnimationFlags[AnimationFlags["DontExitOnDeath"] = 8388608] = "DontExitOnDeath";
28
+ AnimationFlags[AnimationFlags["AbortOnWeaponDamage"] = 16777216] = "AbortOnWeaponDamage";
29
+ AnimationFlags[AnimationFlags["DisableForcedPhysicsUpdate"] = 33554432] = "DisableForcedPhysicsUpdate";
30
+ AnimationFlags[AnimationFlags["ProcessAttachmentsOnStart"] = 67108864] = "ProcessAttachmentsOnStart";
31
+ AnimationFlags[AnimationFlags["ExpandPedCapsuleFromSkeleton"] = 134217728] = "ExpandPedCapsuleFromSkeleton";
32
+ AnimationFlags[AnimationFlags["UseAlternativeFpAnim"] = 268435456] = "UseAlternativeFpAnim";
33
+ AnimationFlags[AnimationFlags["BlendOutWrtLastFrame"] = 536870912] = "BlendOutWrtLastFrame";
34
+ AnimationFlags[AnimationFlags["UseFullBlending"] = 1073741824] = "UseFullBlending";
10
35
  })(AnimationFlags || (AnimationFlags = {}));
@@ -266,7 +266,7 @@ export declare class Vector {
266
266
  /**
267
267
  * @see Vector.addY
268
268
  */
269
- addY(x: number): InferVector<this>;
269
+ addY(y: number): InferVector<this>;
270
270
  /**
271
271
  * @see Vector.subtract
272
272
  */
@@ -59,9 +59,9 @@ export class Vector {
59
59
  const isNumber = typeof b === 'number';
60
60
  x = operator(x, isNumber ? b : (b.x ?? 0));
61
61
  y = operator(y, isNumber ? b : (b.y ?? 0));
62
- if (z)
62
+ if (z !== undefined)
63
63
  z = operator(z, isNumber ? b : (b.z ?? 0));
64
- if (w)
64
+ if (w !== undefined)
65
65
  w = operator(w, isNumber ? b : (b.w ?? 0));
66
66
  return this.create(x, y, z, w);
67
67
  }
@@ -157,9 +157,9 @@ export class Vector {
157
157
  const isNumber = typeof b === 'number';
158
158
  x = operator(Math.abs(x), isNumber ? b : Math.abs(b.x ?? 0));
159
159
  y = operator(Math.abs(y), isNumber ? b : Math.abs(b.y ?? 0));
160
- if (z)
160
+ if (z !== undefined)
161
161
  z = operator(Math.abs(z), isNumber ? b : Math.abs(b.z ?? 0));
162
- if (w)
162
+ if (w !== undefined)
163
163
  w = operator(Math.abs(w), isNumber ? b : Math.abs(b.w ?? 0));
164
164
  return this.create(x, y, z, w);
165
165
  }
@@ -307,9 +307,9 @@ export class Vector {
307
307
  *[Symbol.iterator]() {
308
308
  yield this.x;
309
309
  yield this.y;
310
- if (this.z)
310
+ if (this.z !== undefined)
311
311
  yield this.z;
312
- if (this.w)
312
+ if (this.w !== undefined)
313
313
  yield this.w;
314
314
  }
315
315
  toString() {
@@ -367,8 +367,8 @@ export class Vector {
367
367
  /**
368
368
  * @see Vector.addY
369
369
  */
370
- addY(x) {
371
- return Vector.addY(this, x);
370
+ addY(y) {
371
+ return Vector.addY(this, y);
372
372
  }
373
373
  /**
374
374
  * @see Vector.subtract
package/package.json CHANGED
@@ -4,7 +4,7 @@
4
4
  "author": "Remco Troost <d0p3t>",
5
5
  "license": "MIT",
6
6
  "type": "module",
7
- "version": "0.0.40",
7
+ "version": "0.0.42",
8
8
  "publishConfig": {
9
9
  "directory": "lib"
10
10
  },