@nativewrappers/fivem 0.0.37 → 0.0.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/client/World.d.ts +2 -1
- package/client/World.js +4 -1
- package/package.json +1 -1
package/client/World.d.ts
CHANGED
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@@ -363,7 +363,8 @@ export declare abstract class World {
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* @returns {@see AsynchronousRaycastResult} object that must be awaited to get its results.
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*/
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static raycast(start: Vector3, end: Vector3, losFlags?: IntersectFlags, shapeTestOptions?: number, ignoreEntity?: BaseEntity): AsynchronousRaycastResult;
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366
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-
static raycastDirection(source: Vector3, direction: Vector3, maxDistance: number, losFlags?: IntersectFlags, shapeTestOptions?: number, ignoreEntity?: BaseEntity):
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366
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+
static raycastDirection(useExpensiveRaycast: true, source: Vector3, direction: Vector3, maxDistance: number, losFlags?: IntersectFlags, shapeTestOptions?: number, ignoreEntity?: BaseEntity): SynchronousRaycastResult;
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367
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+
static raycastDirection(useExpensiveRaycast: false, source: Vector3, direction: Vector3, maxDistance: number, losFlags?: IntersectFlags, shapeTestOptions?: number, ignoreEntity?: BaseEntity): AsynchronousRaycastResult;
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/**
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* Cast a ray from the local players camera until it hits an entity
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*
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package/client/World.js
CHANGED
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@@ -612,8 +612,11 @@ export class World {
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static raycast(start, end, losFlags = IntersectFlags.All, shapeTestOptions = SHAPE_TEST_DEFAULT, ignoreEntity) {
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return new AsynchronousRaycastResult(StartShapeTestLosProbe(start.x, start.y, start.z, end.x, end.y, end.z, losFlags, ignoreEntity?.Handle ?? 0, shapeTestOptions));
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}
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-
static raycastDirection(source, direction, maxDistance, losFlags = IntersectFlags.All, shapeTestOptions = SHAPE_TEST_DEFAULT, ignoreEntity) {
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615
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+
static raycastDirection(useExpensiveRaycast, source, direction, maxDistance, losFlags = IntersectFlags.All, shapeTestOptions = SHAPE_TEST_DEFAULT, ignoreEntity) {
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const target = Vector3.add(source, Vector3.multiply(direction, maxDistance));
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+
if (useExpensiveRaycast) {
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return new SynchronousRaycastResult(StartExpensiveSynchronousShapeTestLosProbe(source.x, source.y, source.z, target.x, target.y, target.z, losFlags, ignoreEntity?.Handle ?? 0, shapeTestOptions));
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619
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+
}
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return new AsynchronousRaycastResult(StartShapeTestLosProbe(source.x, source.y, source.z, target.x, target.y, target.z, losFlags, ignoreEntity?.Handle ?? 0, shapeTestOptions));
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}
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/**
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