@nativewrappers/fivem 0.0.25 → 0.0.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/client/Events.js CHANGED
@@ -1,5 +1,4 @@
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- /* eslint-disable */
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- import { ClassTypes } from './enums/ClassTypes';
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+ import { ClassTypes } from '../common/utils/ClassTypes';
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  import { Ped } from './models/Ped';
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  import { Vector2, Vector3, Vector4 } from './utils';
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  import { Player } from './models/Player';
@@ -9,6 +8,10 @@ import { BaseEntity } from './models';
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  const getClassFromArguments = (...args) => {
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  const newArgs = [];
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  for (const arg of args) {
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+ if (!arg.type) {
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+ newArgs.push(arg);
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+ continue;
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+ }
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  switch (arg.type) {
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  case ClassTypes.Vector2: {
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  newArgs.push(Vector2.fromObject(arg));
package/client/Game.js CHANGED
@@ -430,7 +430,10 @@ export class Game {
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  ExtendWorldBoundaryForPlayer(vec.x, vec.y, vec.z);
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  }
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  get LastVehicle() {
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- return new Vehicle(GetPlayersLastVehicle());
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+ const vehicle = GetPlayersLastVehicle();
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+ if (vehicle === 0)
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+ return null;
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+ return new Vehicle(vehicle);
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  }
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  static getWaypointBlip() {
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  if (!Game.IsWaypointActive)
@@ -7,7 +7,7 @@ import { Quaternion, Vector3 } from '../utils';
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  import { EntityBoneCollection } from './';
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  import { EntityBone } from './EntityBone';
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  import { StateBagChangeHandler } from '../cfx';
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- import { ClassTypes } from '../enums/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  export declare class BaseEntity {
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  static fromNetworkId(networkId: number): BaseEntity | null;
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  static fromStateBagName(stateBagName: string): BaseEntity | null;
@@ -4,17 +4,16 @@ import { Model } from '../Model';
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  import { Quaternion, Vector3 } from '../utils';
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  import { EntityBoneCollection } from './';
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  import cfx from '../cfx';
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- import { ClassTypes } from '../enums/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  export class BaseEntity {
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  static fromNetworkId(networkId) {
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  return new BaseEntity(NetworkGetEntityFromNetworkId(networkId));
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  }
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  static fromStateBagName(stateBagName) {
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  const entity = GetEntityFromStateBagName(stateBagName);
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- if (entity !== 0) {
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- return new BaseEntity(entity);
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- }
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- return null;
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+ if (entity === 0)
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+ return null;
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+ return new BaseEntity(entity);
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  }
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  constructor(handle) {
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  this.stateBagCookies = [];
@@ -4,7 +4,7 @@ import { WeaponHash } from '../hashes';
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  import { Tasks } from '../Tasks';
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  import { PedBoneCollection, Vehicle } from './';
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  import { WeaponCollection } from '../weapon/WeaponCollection';
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- import { ClassTypes } from '../enums/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { BaseEntity } from './BaseEntity';
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  export declare class Ped extends BaseEntity {
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  static exists(ped: Ped): boolean;
@@ -3,7 +3,7 @@ import { Gender, RagdollType, SpeechModifier, VehicleSeat, } from '../enums';
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  import { Tasks } from '../Tasks';
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  import { PedBoneCollection, Vehicle } from './';
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  import { WeaponCollection } from '../weapon/WeaponCollection';
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- import { ClassTypes } from '../enums/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { BaseEntity } from './BaseEntity';
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  export class Ped extends BaseEntity {
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  static exists(ped) {
@@ -1,6 +1,6 @@
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  import { Model, Color } from '..';
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  import cfx from '../cfx';
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- import { ClassTypes } from '../enums/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { BaseEntity, Ped } from './';
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  export class Player {
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  static fromPedHandle(handle) {
@@ -1,4 +1,4 @@
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- import { ClassTypes } from '../enums/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { BaseEntity } from './BaseEntity';
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  export declare class Prop extends BaseEntity {
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  static exists(prop: Prop): boolean;
@@ -1,4 +1,4 @@
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- import { ClassTypes } from '../enums/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { BaseEntity } from './BaseEntity';
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  export class Prop extends BaseEntity {
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  static exists(prop) {
@@ -2,7 +2,7 @@ import { Ped, VehicleDoorCollection, VehicleModCollection, VehicleWheelCollectio
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  import { RadioStation, VehicleClass, VehicleLandingGearState, VehicleLockStatus, VehicleRoofState, VehicleSeat } from '../enums';
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  import { Model } from '../Model';
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  import { Vector3 } from '../utils';
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- import { ClassTypes } from '../enums/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { BaseEntity } from './BaseEntity';
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  export declare class Vehicle extends BaseEntity {
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  static getModelDisplayName(vehicleModel: Model): string;
@@ -2,7 +2,7 @@ import { Ped, VehicleDoorCollection, VehicleModCollection, VehicleWheelCollectio
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  import { VehicleRoofState, VehicleSeat, } from '../enums';
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  import { Game } from '../Game';
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  import { Vector3 } from '../utils';
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- import { ClassTypes } from '../enums/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { BaseEntity } from './BaseEntity';
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  export class Vehicle extends BaseEntity {
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  static getModelDisplayName(vehicleModel) {
@@ -1,4 +1,5 @@
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  import type { MsgpackBuffer } from '../types';
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+ import { ClassTypes } from './ClassTypes';
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  /**
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  * Represents a 2-dimensional vector.
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  */
@@ -57,7 +58,7 @@ export declare class Vector {
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  /**
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  * The type identifier for vectors.
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  */
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- type: string;
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+ type: ClassTypes;
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  protected static create(x: number, y?: number): Vector2;
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  protected static create(x: number, y?: number, z?: number): Vector3;
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  protected static create(x: number, y?: number, z?: number, w?: number): Vector4;
@@ -265,7 +266,7 @@ export declare class Vector {
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  * Represents a 2-dimensional vector.
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  */
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  export declare class Vector2 extends Vector {
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- type: string;
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+ type: ClassTypes;
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  static readonly Zero: Vector2;
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  /**
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  * Constructs a new 2D vector.
@@ -278,7 +279,7 @@ export declare class Vector2 extends Vector {
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  * Represents a 3-dimensional vector.
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  */
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  export declare class Vector3 extends Vector implements Vec3 {
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- type: string;
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+ type: ClassTypes;
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  z: number;
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  static readonly Zero: Vector3;
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  /**
@@ -301,7 +302,7 @@ export declare class Vector3 extends Vector implements Vec3 {
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  * Represents a 4-dimensional vector.
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  */
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  export declare class Vector4 extends Vector {
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- type: string;
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+ type: ClassTypes;
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  z: number;
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  w: number;
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  static readonly Zero: Vector4;
@@ -1,4 +1,5 @@
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  // Adapted from https://raw.githubusercontent.com/you21979/typescript-vector/master/vector3.ts
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+ import { ClassTypes } from './ClassTypes';
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  /**
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  * A base vector class inherited by all vector classes.
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  */
@@ -21,11 +22,11 @@ export class Vector {
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  : `vec${[x, y, z, w].filter(arg => arg !== undefined).length}`;
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  switch (type) {
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  default:
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- case 'vec':
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+ case ClassTypes.Vector2:
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  return new Vector2(x, y);
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- case 'vec3':
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+ case ClassTypes.Vector3:
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  return new Vector3(x, y, z);
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- case 'vec4':
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+ case ClassTypes.Vector4:
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  return new Vector4(x, y, z, w);
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  }
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  }
@@ -247,7 +248,7 @@ export class Vector {
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  /**
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  * The type identifier for vectors.
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  */
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- this.type = 'vec';
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+ this.type = ClassTypes.Vector2;
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  }
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  *[Symbol.iterator]() {
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  yield this.x;
@@ -375,7 +376,7 @@ export class Vector2 extends Vector {
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  */
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  constructor(x, y = x) {
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  super(2, x, y);
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- this.type = 'vec2';
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+ this.type = ClassTypes.Vector2;
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  }
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  }
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  Vector2.Zero = new Vector2(0, 0);
@@ -391,7 +392,7 @@ export class Vector3 extends Vector {
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  */
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  constructor(x, y = x, z = y) {
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  super(3, x, y, z);
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- this.type = 'vec3';
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+ this.type = ClassTypes.Vector3;
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  this.z = z;
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  }
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  /**
@@ -421,7 +422,7 @@ export class Vector4 extends Vector {
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  */
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  constructor(x, y = x, z = y, w = z) {
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  super(4, x, y, z, w);
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- this.type = 'vec4';
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+ this.type = ClassTypes.Vector4;
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  this.z = z;
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  this.w = w;
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  }
package/package.json CHANGED
@@ -4,7 +4,7 @@
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  "author": "Remco Troost <d0p3t>",
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  "license": "MIT",
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  "type": "module",
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- "version": "0.0.25",
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+ "version": "0.0.27",
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  "publishConfig": {
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  "directory": "lib"
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  },
@@ -1,5 +1,6 @@
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  import { Player } from './entities/Player';
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  export type NetEvent = (player: Player, ...args: any[]) => void;
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+ export type LocalEvent = (...args: any[]) => void;
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  export declare class Events {
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  static cancel(): void;
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  static wasCanceled(): boolean;
@@ -11,5 +12,5 @@ export declare class Events {
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  /**
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  * An on wrapper that properly converts the classes
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  */
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- static on: (eventName: string, event: NetEvent) => void;
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+ static on: (eventName: string, event: LocalEvent) => void;
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  }
package/server/Events.js CHANGED
@@ -1,11 +1,14 @@
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- /* eslint-disable @typescript-eslint/no-explicit-any */
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  import { Ped, Prop, Vehicle, Entity } from './entities';
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  import { Player } from './entities/Player';
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- import { ClassTypes } from './enum/ClassTypes';
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+ import { ClassTypes } from '../common/utils/ClassTypes';
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  import { Vector2, Vector3, Vector4 } from './utils';
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  const getClassFromArguments = (...args) => {
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  const newArgs = [];
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  for (const arg of args) {
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+ if (!arg.type) {
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+ newArgs.push(arg);
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+ continue;
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+ }
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  switch (arg.type) {
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  case ClassTypes.Vector2: {
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  newArgs.push(Vector2.fromObject(arg));
@@ -71,7 +74,6 @@ Events.onNet = (eventName, event) => {
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  */
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  Events.on = (eventName, event) => {
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  on(eventName, (...args) => {
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- const ply = new Player(source);
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- event(ply, ...getClassFromArguments(...args));
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+ event(...getClassFromArguments(...args));
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  });
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  };
@@ -1,5 +1,5 @@
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  /// <reference types="@citizenfx/server" />
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- import { ClassTypes } from '../enum/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { eEntityType } from '../enum/eEntityType';
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  import { PopulationType } from '../enum/PopulationType';
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  import { Hash } from '../type/Hash';
@@ -1,5 +1,5 @@
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  import cfx from '../cfx';
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- import { ClassTypes } from '../enum/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { Vector4 } from '../utils';
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  import { Vector3 } from '../utils';
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  export class BaseEntity {
@@ -1,4 +1,4 @@
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- import { ClassTypes } from '../enum/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { Hash } from '../type/Hash';
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  import { BaseEntity } from './BaseEntity';
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  import { Vehicle } from './Vehicle';
@@ -1,4 +1,4 @@
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- import { ClassTypes } from '../enum/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { BaseEntity } from './BaseEntity';
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  import { Vehicle } from './Vehicle';
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  export class Ped extends BaseEntity {
@@ -1,5 +1,5 @@
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  /// <reference types="@citizenfx/server" />
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- import { ClassTypes } from '../enum/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { Vector3 } from '../utils';
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  import { Ped } from './Ped';
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  export declare class Player {
@@ -1,5 +1,5 @@
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  import cfx from '../cfx';
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- import { ClassTypes } from '../enum/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { cleanPlayerName } from '../utils';
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  import { Vector3 } from '../utils';
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  import { Ped } from './Ped';
@@ -129,7 +129,6 @@ export class Player {
129
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  drop(reason = 'No reason specified') {
130
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  DropPlayer(this.Src, reason);
131
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  }
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- // eslint-disable-next-line @typescript-eslint/no-explicit-any
133
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  emit(eventName, ...args) {
134
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  TriggerClientEvent(eventName, this.source, ...args);
135
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  }
@@ -1,4 +1,4 @@
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- import { ClassTypes } from '../enum/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { BaseEntity } from './BaseEntity';
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  export declare class Prop extends BaseEntity {
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  protected type: ClassTypes;
@@ -1,4 +1,4 @@
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- import { ClassTypes } from '../enum/ClassTypes';
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+ import { ClassTypes } from '../../common/utils/ClassTypes';
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  import { BaseEntity } from './BaseEntity';
3
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  export class Prop extends BaseEntity {
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  constructor(handle) {
@@ -1,4 +1,4 @@
1
- import { ClassTypes } from '../enum/ClassTypes';
1
+ import { ClassTypes } from '../../common/utils/ClassTypes';
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2
  import { VehicleLockStatus } from '../enum/VehicleLockStatus';
3
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  import { VehicleType } from '../enum/VehicleType';
4
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  import { Hash } from '../type/Hash';
@@ -1,4 +1,4 @@
1
- import { ClassTypes } from '../enum/ClassTypes';
1
+ import { ClassTypes } from '../../common/utils/ClassTypes';
2
2
  import { Color } from '../utils';
3
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  import { BaseEntity } from './BaseEntity';
4
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  export class Vehicle extends BaseEntity {
@@ -1,4 +1,3 @@
1
- export { ClassTypes } from './ClassTypes';
2
1
  export { eEntityType } from './eEntityType';
3
2
  export { PopulationType } from './PopulationType';
4
3
  export { VehicleLockStatus } from './VehicleLockStatus';
@@ -1,4 +1,3 @@
1
- export { ClassTypes } from './ClassTypes';
2
1
  export { eEntityType } from './eEntityType';
3
2
  export { PopulationType } from './PopulationType';
4
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  export { VehicleLockStatus } from './VehicleLockStatus';
@@ -1,11 +0,0 @@
1
- export declare enum ClassTypes {
2
- Ped = 0,
3
- Prop = 1,
4
- Vehicle = 2,
5
- Entity = 3,
6
- Player = 4,
7
- Vector2 = 5,
8
- Vector3 = 6,
9
- Vector4 = 7,
10
- Quanterion = 8
11
- }
@@ -1,12 +0,0 @@
1
- export var ClassTypes;
2
- (function (ClassTypes) {
3
- ClassTypes[ClassTypes["Ped"] = 0] = "Ped";
4
- ClassTypes[ClassTypes["Prop"] = 1] = "Prop";
5
- ClassTypes[ClassTypes["Vehicle"] = 2] = "Vehicle";
6
- ClassTypes[ClassTypes["Entity"] = 3] = "Entity";
7
- ClassTypes[ClassTypes["Player"] = 4] = "Player";
8
- ClassTypes[ClassTypes["Vector2"] = 5] = "Vector2";
9
- ClassTypes[ClassTypes["Vector3"] = 6] = "Vector3";
10
- ClassTypes[ClassTypes["Vector4"] = 7] = "Vector4";
11
- ClassTypes[ClassTypes["Quanterion"] = 8] = "Quanterion";
12
- })(ClassTypes || (ClassTypes = {}));
File without changes
File without changes