@nativewrappers/fivem 0.0.24 → 0.0.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/client/Events.js +5 -2
- package/client/Game.d.ts +4 -0
- package/client/Game.js +18 -1
- package/client/models/BaseEntity.d.ts +1 -1
- package/client/models/BaseEntity.js +4 -5
- package/client/models/Ped.d.ts +1 -1
- package/client/models/Ped.js +1 -1
- package/client/models/Player.d.ts +2 -0
- package/client/models/Player.js +14 -5
- package/client/models/Prop.d.ts +1 -1
- package/client/models/Prop.js +1 -1
- package/client/models/Vehicle.d.ts +7 -1
- package/client/models/Vehicle.js +24 -1
- package/common/utils/Vector.d.ts +5 -4
- package/common/utils/Vector.js +8 -7
- package/package.json +1 -1
- package/server/Events.d.ts +2 -1
- package/server/Events.js +6 -4
- package/server/entities/BaseEntity.d.ts +1 -1
- package/server/entities/BaseEntity.js +1 -1
- package/server/entities/Ped.d.ts +1 -1
- package/server/entities/Ped.js +1 -1
- package/server/entities/Player.d.ts +1 -1
- package/server/entities/Player.js +1 -2
- package/server/entities/Prop.d.ts +1 -1
- package/server/entities/Prop.js +1 -1
- package/server/entities/Vehicle.d.ts +1 -1
- package/server/entities/Vehicle.js +1 -1
- package/server/enum/index.d.ts +0 -1
- package/server/enum/index.js +0 -1
- package/server/enum/ClassTypes.d.ts +0 -11
- package/server/enum/ClassTypes.js +0 -12
- /package/{client/enums → common/utils}/ClassTypes.d.ts +0 -0
- /package/{client/enums → common/utils}/ClassTypes.js +0 -0
package/client/Events.js
CHANGED
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@@ -1,5 +1,4 @@
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1
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-
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2
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-
import { ClassTypes } from './enums/ClassTypes';
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1
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+
import { ClassTypes } from '../common/utils/ClassTypes';
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2
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import { Ped } from './models/Ped';
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4
3
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import { Vector2, Vector3, Vector4 } from './utils';
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5
4
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import { Player } from './models/Player';
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@@ -9,6 +8,10 @@ import { BaseEntity } from './models';
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9
8
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const getClassFromArguments = (...args) => {
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10
9
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const newArgs = [];
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11
10
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for (const arg of args) {
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11
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+
if (!arg.type) {
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newArgs.push(arg);
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continue;
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}
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switch (arg.type) {
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case ClassTypes.Vector2: {
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newArgs.push(Vector2.fromObject(arg));
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package/client/Game.d.ts
CHANGED
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@@ -9,6 +9,10 @@ export declare abstract class Game {
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9
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* @param input The input string to calculate the hash
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*/
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static generateHash(input: string): number;
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static setLocalPlayerGhosted(isGhosted: boolean, inverseGhost: boolean): void;
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static setGhostAlpha(alpha: number): void;
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static resetGhostAlpha(): void;
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static setGhostingInverted(isInverted: boolean): void;
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/**
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* Gets the game language
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*/
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package/client/Game.js
CHANGED
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@@ -19,6 +19,20 @@ export class Game {
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this.hashCache.set(input, hash);
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return hash;
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}
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static setLocalPlayerGhosted(isGhosted, inverseGhost) {
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// @ts-ignore
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SetLocalPlayerAsGhost(isGhosted, inverseGhost);
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}
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static setGhostAlpha(alpha) {
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SetGhostedEntityAlpha(alpha);
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}
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static resetGhostAlpha() {
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ResetGhostedEntityAlpha();
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}
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static setGhostingInverted(isInverted) {
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// actual name is SET_INVERT_GHOSTING
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N_0xd7b6c73cad419bcf(isInverted);
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}
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/**
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* Gets the game language
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*/
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@@ -416,7 +430,10 @@ export class Game {
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ExtendWorldBoundaryForPlayer(vec.x, vec.y, vec.z);
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}
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get LastVehicle() {
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-
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const vehicle = GetPlayersLastVehicle();
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if (vehicle === 0)
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return null;
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return new Vehicle(vehicle);
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}
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static getWaypointBlip() {
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if (!Game.IsWaypointActive)
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@@ -7,7 +7,7 @@ import { Quaternion, Vector3 } from '../utils';
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import { EntityBoneCollection } from './';
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import { EntityBone } from './EntityBone';
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import { StateBagChangeHandler } from '../cfx';
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-
import { ClassTypes } from '
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import { ClassTypes } from '../../common/utils/ClassTypes';
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export declare class BaseEntity {
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static fromNetworkId(networkId: number): BaseEntity | null;
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static fromStateBagName(stateBagName: string): BaseEntity | null;
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@@ -4,17 +4,16 @@ import { Model } from '../Model';
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import { Quaternion, Vector3 } from '../utils';
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import { EntityBoneCollection } from './';
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import cfx from '../cfx';
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-
import { ClassTypes } from '
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import { ClassTypes } from '../../common/utils/ClassTypes';
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export class BaseEntity {
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static fromNetworkId(networkId) {
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return new BaseEntity(NetworkGetEntityFromNetworkId(networkId));
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}
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static fromStateBagName(stateBagName) {
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const entity = GetEntityFromStateBagName(stateBagName);
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-
if (entity
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-
return
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-
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-
return null;
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if (entity === 0)
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return null;
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return new BaseEntity(entity);
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}
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constructor(handle) {
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this.stateBagCookies = [];
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package/client/models/Ped.d.ts
CHANGED
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@@ -4,7 +4,7 @@ import { WeaponHash } from '../hashes';
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4
4
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import { Tasks } from '../Tasks';
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5
5
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import { PedBoneCollection, Vehicle } from './';
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6
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import { WeaponCollection } from '../weapon/WeaponCollection';
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7
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-
import { ClassTypes } from '
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7
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+
import { ClassTypes } from '../../common/utils/ClassTypes';
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import { BaseEntity } from './BaseEntity';
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export declare class Ped extends BaseEntity {
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static exists(ped: Ped): boolean;
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package/client/models/Ped.js
CHANGED
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@@ -3,7 +3,7 @@ import { Gender, RagdollType, SpeechModifier, VehicleSeat, } from '../enums';
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3
3
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import { Tasks } from '../Tasks';
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import { PedBoneCollection, Vehicle } from './';
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5
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import { WeaponCollection } from '../weapon/WeaponCollection';
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6
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-
import { ClassTypes } from '
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6
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+
import { ClassTypes } from '../../common/utils/ClassTypes';
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import { BaseEntity } from './BaseEntity';
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export class Ped extends BaseEntity {
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static exists(ped) {
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@@ -37,6 +37,8 @@ export declare class Player {
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37
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get PvPEnabled(): boolean;
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set PvPEnabled(value: boolean);
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get IsDead(): boolean;
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+
set DisableFiring(value: boolean);
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+
set Ghosted(isGhosted: boolean);
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get EntityPlayerIsAimingAt(): BaseEntity | null;
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get StealthNoise(): number;
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get FakeWantedLevel(): number;
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package/client/models/Player.js
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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import { Model, Color } from '..';
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2
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import cfx from '../cfx';
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3
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-
import { ClassTypes } from '
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import { ClassTypes } from '../../common/utils/ClassTypes';
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import { BaseEntity, Ped } from './';
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export class Player {
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static fromPedHandle(handle) {
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@@ -90,10 +90,19 @@ export class Player {
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90
90
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get IsDead() {
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return IsPlayerDead(this.handle);
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}
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93
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-
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94
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-
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95
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-
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96
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-
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93
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+
set DisableFiring(value) {
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DisablePlayerFiring(this.handle, value);
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95
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+
}
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96
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+
set Ghosted(isGhosted) {
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97
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// if we're the local player then use the local version of the native
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98
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if (this.Handle === 128) {
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SetLocalPlayerAsGhost(isGhosted);
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}
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else {
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// actual name is SET_REMOTE_PLAYER_AS_GHOST
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SetRelationshipToPlayer(this.handle, isGhosted);
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}
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+
}
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get EntityPlayerIsAimingAt() {
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const [entityHit, entity] = GetEntityPlayerIsFreeAimingAt(this.handle);
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if (entityHit) {
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package/client/models/Prop.d.ts
CHANGED
package/client/models/Prop.js
CHANGED
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@@ -2,7 +2,7 @@ import { Ped, VehicleDoorCollection, VehicleModCollection, VehicleWheelCollectio
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2
2
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import { RadioStation, VehicleClass, VehicleLandingGearState, VehicleLockStatus, VehicleRoofState, VehicleSeat } from '../enums';
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3
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import { Model } from '../Model';
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4
4
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import { Vector3 } from '../utils';
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5
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-
import { ClassTypes } from '
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5
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+
import { ClassTypes } from '../../common/utils/ClassTypes';
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6
6
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import { BaseEntity } from './BaseEntity';
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7
7
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export declare class Vehicle extends BaseEntity {
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8
8
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static getModelDisplayName(vehicleModel: Model): string;
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@@ -124,6 +124,12 @@ export declare class Vehicle extends BaseEntity {
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124
124
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set IsBurnoutForced(value: boolean);
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125
125
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get IsInBurnout(): boolean;
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126
126
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get Driver(): Ped;
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127
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+
get Ghosted(): boolean;
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128
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+
set GhostedForGhostPlayers(isGhostedForGhostPlayers: boolean);
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129
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+
set Ghosted(isGhosted: boolean);
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130
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+
static set GhostAlpha(alpha: number);
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131
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+
get IsInGhostCollision(): boolean;
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132
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+
static resetGhostAlpha(): void;
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127
133
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get Occupants(): Ped[];
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128
134
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get Passengers(): Ped[];
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129
135
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get Doors(): VehicleDoorCollection;
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package/client/models/Vehicle.js
CHANGED
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@@ -2,7 +2,7 @@ import { Ped, VehicleDoorCollection, VehicleModCollection, VehicleWheelCollectio
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2
2
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import { VehicleRoofState, VehicleSeat, } from '../enums';
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3
3
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import { Game } from '../Game';
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4
4
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import { Vector3 } from '../utils';
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5
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-
import { ClassTypes } from '
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5
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+
import { ClassTypes } from '../../common/utils/ClassTypes';
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6
6
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import { BaseEntity } from './BaseEntity';
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7
7
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export class Vehicle extends BaseEntity {
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8
8
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static getModelDisplayName(vehicleModel) {
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@@ -382,6 +382,29 @@ export class Vehicle extends BaseEntity {
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382
382
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get Driver() {
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383
383
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return this.getPedOnSeat(VehicleSeat.Driver);
|
|
384
384
|
}
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|
385
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+
// while ghosted use entity index, it doesn't look like you can ghost
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|
386
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+
// anything but players and vehicles
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|
387
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+
get Ghosted() {
|
|
388
|
+
// actual name is IS_ENTITY_A_GHOST
|
|
389
|
+
return IsEntityGhostedToLocalPlayer(this.handle);
|
|
390
|
+
}
|
|
391
|
+
set GhostedForGhostPlayers(isGhostedForGhostPlayers) {
|
|
392
|
+
// actual name is SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS
|
|
393
|
+
NetworkSetEntityGhostedWithOwner(this.handle, isGhostedForGhostPlayers);
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|
394
|
+
}
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|
395
|
+
set Ghosted(isGhosted) {
|
|
396
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+
SetNetworkVehicleAsGhost(this.Handle, isGhosted);
|
|
397
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+
}
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|
398
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+
static set GhostAlpha(alpha) {
|
|
399
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+
SetGhostedEntityAlpha(alpha);
|
|
400
|
+
}
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|
401
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+
get IsInGhostCollision() {
|
|
402
|
+
// actual name is IS_ENTITY_IN_GHOST_COLLISION
|
|
403
|
+
return N_0x7ef7649b64d7ff10(this.handle);
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404
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+
}
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|
405
|
+
static resetGhostAlpha() {
|
|
406
|
+
ResetGhostedEntityAlpha();
|
|
407
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+
}
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|
385
408
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get Occupants() {
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|
386
409
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const driver = this.Driver;
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|
387
410
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if (!Ped.exists(driver)) {
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package/common/utils/Vector.d.ts
CHANGED
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@@ -1,4 +1,5 @@
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1
1
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import type { MsgpackBuffer } from '../types';
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2
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+
import { ClassTypes } from './ClassTypes';
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2
3
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/**
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|
3
4
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* Represents a 2-dimensional vector.
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4
5
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*/
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@@ -57,7 +58,7 @@ export declare class Vector {
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57
58
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/**
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58
59
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* The type identifier for vectors.
|
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59
60
|
*/
|
|
60
|
-
type:
|
|
61
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+
type: ClassTypes;
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61
62
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protected static create(x: number, y?: number): Vector2;
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62
63
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protected static create(x: number, y?: number, z?: number): Vector3;
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63
64
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protected static create(x: number, y?: number, z?: number, w?: number): Vector4;
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@@ -265,7 +266,7 @@ export declare class Vector {
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|
265
266
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* Represents a 2-dimensional vector.
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266
267
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*/
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|
267
268
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export declare class Vector2 extends Vector {
|
|
268
|
-
type:
|
|
269
|
+
type: ClassTypes;
|
|
269
270
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static readonly Zero: Vector2;
|
|
270
271
|
/**
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271
272
|
* Constructs a new 2D vector.
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@@ -278,7 +279,7 @@ export declare class Vector2 extends Vector {
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278
279
|
* Represents a 3-dimensional vector.
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|
279
280
|
*/
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|
280
281
|
export declare class Vector3 extends Vector implements Vec3 {
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|
281
|
-
type:
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|
282
|
+
type: ClassTypes;
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|
282
283
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z: number;
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|
283
284
|
static readonly Zero: Vector3;
|
|
284
285
|
/**
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@@ -301,7 +302,7 @@ export declare class Vector3 extends Vector implements Vec3 {
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|
301
302
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* Represents a 4-dimensional vector.
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|
302
303
|
*/
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|
303
304
|
export declare class Vector4 extends Vector {
|
|
304
|
-
type:
|
|
305
|
+
type: ClassTypes;
|
|
305
306
|
z: number;
|
|
306
307
|
w: number;
|
|
307
308
|
static readonly Zero: Vector4;
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package/common/utils/Vector.js
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
// Adapted from https://raw.githubusercontent.com/you21979/typescript-vector/master/vector3.ts
|
|
2
|
+
import { ClassTypes } from './ClassTypes';
|
|
2
3
|
/**
|
|
3
4
|
* A base vector class inherited by all vector classes.
|
|
4
5
|
*/
|
|
@@ -21,11 +22,11 @@ export class Vector {
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|
|
21
22
|
: `vec${[x, y, z, w].filter(arg => arg !== undefined).length}`;
|
|
22
23
|
switch (type) {
|
|
23
24
|
default:
|
|
24
|
-
case
|
|
25
|
+
case ClassTypes.Vector2:
|
|
25
26
|
return new Vector2(x, y);
|
|
26
|
-
case
|
|
27
|
+
case ClassTypes.Vector3:
|
|
27
28
|
return new Vector3(x, y, z);
|
|
28
|
-
case
|
|
29
|
+
case ClassTypes.Vector4:
|
|
29
30
|
return new Vector4(x, y, z, w);
|
|
30
31
|
}
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|
31
32
|
}
|
|
@@ -247,7 +248,7 @@ export class Vector {
|
|
|
247
248
|
/**
|
|
248
249
|
* The type identifier for vectors.
|
|
249
250
|
*/
|
|
250
|
-
this.type =
|
|
251
|
+
this.type = ClassTypes.Vector2;
|
|
251
252
|
}
|
|
252
253
|
*[Symbol.iterator]() {
|
|
253
254
|
yield this.x;
|
|
@@ -375,7 +376,7 @@ export class Vector2 extends Vector {
|
|
|
375
376
|
*/
|
|
376
377
|
constructor(x, y = x) {
|
|
377
378
|
super(2, x, y);
|
|
378
|
-
this.type =
|
|
379
|
+
this.type = ClassTypes.Vector2;
|
|
379
380
|
}
|
|
380
381
|
}
|
|
381
382
|
Vector2.Zero = new Vector2(0, 0);
|
|
@@ -391,7 +392,7 @@ export class Vector3 extends Vector {
|
|
|
391
392
|
*/
|
|
392
393
|
constructor(x, y = x, z = y) {
|
|
393
394
|
super(3, x, y, z);
|
|
394
|
-
this.type =
|
|
395
|
+
this.type = ClassTypes.Vector3;
|
|
395
396
|
this.z = z;
|
|
396
397
|
}
|
|
397
398
|
/**
|
|
@@ -421,7 +422,7 @@ export class Vector4 extends Vector {
|
|
|
421
422
|
*/
|
|
422
423
|
constructor(x, y = x, z = y, w = z) {
|
|
423
424
|
super(4, x, y, z, w);
|
|
424
|
-
this.type =
|
|
425
|
+
this.type = ClassTypes.Vector4;
|
|
425
426
|
this.z = z;
|
|
426
427
|
this.w = w;
|
|
427
428
|
}
|
package/package.json
CHANGED
package/server/Events.d.ts
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { Player } from './entities/Player';
|
|
2
2
|
export type NetEvent = (player: Player, ...args: any[]) => void;
|
|
3
|
+
export type LocalEvent = (...args: any[]) => void;
|
|
3
4
|
export declare class Events {
|
|
4
5
|
static cancel(): void;
|
|
5
6
|
static wasCanceled(): boolean;
|
|
@@ -11,5 +12,5 @@ export declare class Events {
|
|
|
11
12
|
/**
|
|
12
13
|
* An on wrapper that properly converts the classes
|
|
13
14
|
*/
|
|
14
|
-
static on: (eventName: string, event:
|
|
15
|
+
static on: (eventName: string, event: LocalEvent) => void;
|
|
15
16
|
}
|
package/server/Events.js
CHANGED
|
@@ -1,11 +1,14 @@
|
|
|
1
|
-
/* eslint-disable @typescript-eslint/no-explicit-any */
|
|
2
1
|
import { Ped, Prop, Vehicle, Entity } from './entities';
|
|
3
2
|
import { Player } from './entities/Player';
|
|
4
|
-
import { ClassTypes } from '
|
|
3
|
+
import { ClassTypes } from '../common/utils/ClassTypes';
|
|
5
4
|
import { Vector2, Vector3, Vector4 } from './utils';
|
|
6
5
|
const getClassFromArguments = (...args) => {
|
|
7
6
|
const newArgs = [];
|
|
8
7
|
for (const arg of args) {
|
|
8
|
+
if (!arg.type) {
|
|
9
|
+
newArgs.push(arg);
|
|
10
|
+
continue;
|
|
11
|
+
}
|
|
9
12
|
switch (arg.type) {
|
|
10
13
|
case ClassTypes.Vector2: {
|
|
11
14
|
newArgs.push(Vector2.fromObject(arg));
|
|
@@ -71,7 +74,6 @@ Events.onNet = (eventName, event) => {
|
|
|
71
74
|
*/
|
|
72
75
|
Events.on = (eventName, event) => {
|
|
73
76
|
on(eventName, (...args) => {
|
|
74
|
-
|
|
75
|
-
event(ply, ...getClassFromArguments(...args));
|
|
77
|
+
event(...getClassFromArguments(...args));
|
|
76
78
|
});
|
|
77
79
|
};
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/// <reference types="@citizenfx/server" />
|
|
2
|
-
import { ClassTypes } from '
|
|
2
|
+
import { ClassTypes } from '../../common/utils/ClassTypes';
|
|
3
3
|
import { eEntityType } from '../enum/eEntityType';
|
|
4
4
|
import { PopulationType } from '../enum/PopulationType';
|
|
5
5
|
import { Hash } from '../type/Hash';
|
package/server/entities/Ped.d.ts
CHANGED
package/server/entities/Ped.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import cfx from '../cfx';
|
|
2
|
-
import { ClassTypes } from '
|
|
2
|
+
import { ClassTypes } from '../../common/utils/ClassTypes';
|
|
3
3
|
import { cleanPlayerName } from '../utils';
|
|
4
4
|
import { Vector3 } from '../utils';
|
|
5
5
|
import { Ped } from './Ped';
|
|
@@ -129,7 +129,6 @@ export class Player {
|
|
|
129
129
|
drop(reason = 'No reason specified') {
|
|
130
130
|
DropPlayer(this.Src, reason);
|
|
131
131
|
}
|
|
132
|
-
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
133
132
|
emit(eventName, ...args) {
|
|
134
133
|
TriggerClientEvent(eventName, this.source, ...args);
|
|
135
134
|
}
|
package/server/entities/Prop.js
CHANGED
package/server/enum/index.d.ts
CHANGED
package/server/enum/index.js
CHANGED
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
export var ClassTypes;
|
|
2
|
-
(function (ClassTypes) {
|
|
3
|
-
ClassTypes[ClassTypes["Ped"] = 0] = "Ped";
|
|
4
|
-
ClassTypes[ClassTypes["Prop"] = 1] = "Prop";
|
|
5
|
-
ClassTypes[ClassTypes["Vehicle"] = 2] = "Vehicle";
|
|
6
|
-
ClassTypes[ClassTypes["Entity"] = 3] = "Entity";
|
|
7
|
-
ClassTypes[ClassTypes["Player"] = 4] = "Player";
|
|
8
|
-
ClassTypes[ClassTypes["Vector2"] = 5] = "Vector2";
|
|
9
|
-
ClassTypes[ClassTypes["Vector3"] = 6] = "Vector3";
|
|
10
|
-
ClassTypes[ClassTypes["Vector4"] = 7] = "Vector4";
|
|
11
|
-
ClassTypes[ClassTypes["Quanterion"] = 8] = "Quanterion";
|
|
12
|
-
})(ClassTypes || (ClassTypes = {}));
|
|
File without changes
|
|
File without changes
|