@nativewrappers/common 0.0.130 → 0.0.132

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/index.d.ts +1 -52
  2. package/index.js +1 -52
  3. package/package.json +1 -1
  4. package/common-game/CommonGameConstants.d.ts +0 -7
  5. package/common-game/CommonGameConstants.js +0 -24
  6. package/common-game/CommonModel.d.ts +0 -99
  7. package/common-game/CommonModel.js +0 -172
  8. package/common-game/CommonTasks.d.ts +0 -44
  9. package/common-game/CommonTasks.js +0 -233
  10. package/common-game/cfx/StateBagChangeHandler.d.ts +0 -1
  11. package/common-game/cfx/StateBagChangeHandler.js +0 -0
  12. package/common-game/cfx/cfx.d.ts +0 -6
  13. package/common-game/cfx/cfx.js +0 -4
  14. package/common-game/common/Command.d.ts +0 -77
  15. package/common-game/common/Command.js +0 -152
  16. package/common-game/common/Convar.d.ts +0 -13
  17. package/common-game/common/Convar.js +0 -58
  18. package/common-game/common/GlobalData.d.ts +0 -12
  19. package/common-game/common/GlobalData.js +0 -20
  20. package/common-game/common/Kvp.d.ts +0 -69
  21. package/common-game/common/Kvp.js +0 -137
  22. package/common-game/common/Resource.d.ts +0 -14
  23. package/common-game/common/Resource.js +0 -54
  24. package/common-game/common/decors/ConVar.d.ts +0 -14
  25. package/common-game/common/decors/ConVar.js +0 -70
  26. package/common-game/common/decors/Events.d.ts +0 -66
  27. package/common-game/common/decors/Events.js +0 -163
  28. package/common-game/common/decors/Exports.d.ts +0 -1
  29. package/common-game/common/decors/Exports.js +0 -53
  30. package/common-game/common/decors/Permissions.d.ts +0 -3
  31. package/common-game/common/decors/Permissions.js +0 -49
  32. package/common-game/common/decors/Resources.d.ts +0 -8
  33. package/common-game/common/decors/Resources.js +0 -94
  34. package/common-game/common/decors/Ticks.d.ts +0 -9
  35. package/common-game/common/decors/Ticks.js +0 -32
  36. package/common-game/common/net/NetworkedMap.d.ts +0 -28
  37. package/common-game/common/net/NetworkedMap.js +0 -262
  38. package/common-game/common/types.d.ts +0 -5
  39. package/common-game/common/types.js +0 -0
  40. package/common-game/common/utils/ClassTypes.d.ts +0 -11
  41. package/common-game/common/utils/ClassTypes.js +0 -15
  42. package/common-game/common/utils/Color.d.ts +0 -14
  43. package/common-game/common/utils/Color.js +0 -33
  44. package/common-game/common/utils/Delay.d.ts +0 -1
  45. package/common-game/common/utils/Delay.js +0 -6
  46. package/common-game/common/utils/Maths.d.ts +0 -4
  47. package/common-game/common/utils/Maths.js +0 -18
  48. package/common-game/common/utils/Point.d.ts +0 -9
  49. package/common-game/common/utils/Point.js +0 -36
  50. package/common-game/common/utils/PointF.d.ts +0 -7
  51. package/common-game/common/utils/PointF.js +0 -18
  52. package/common-game/common/utils/Quaternion.d.ts +0 -10
  53. package/common-game/common/utils/Quaternion.js +0 -33
  54. package/common-game/common/utils/Vector.d.ts +0 -429
  55. package/common-game/common/utils/Vector.js +0 -589
  56. package/common-game/common/utils/cleanPlayerName.d.ts +0 -6
  57. package/common-game/common/utils/cleanPlayerName.js +0 -17
  58. package/common-game/common/utils/enumValues.d.ts +0 -12
  59. package/common-game/common/utils/enumValues.js +0 -20
  60. package/common-game/common/utils/getStringFromUInt8Array.d.ts +0 -8
  61. package/common-game/common/utils/getStringFromUInt8Array.js +0 -6
  62. package/common-game/common/utils/getUInt32FromUint8Array.d.ts +0 -8
  63. package/common-game/common/utils/getUInt32FromUint8Array.js +0 -6
  64. package/common-game/common/utils/randomInt.d.ts +0 -1
  65. package/common-game/common/utils/randomInt.js +0 -9
  66. package/common-game/definitions/index.d.js +0 -0
  67. package/common-game/definitions/redm.d.js +0 -0
  68. package/common-game/entities/CommonBaseEntity.d.ts +0 -116
  69. package/common-game/entities/CommonBaseEntity.js +0 -266
  70. package/common-game/entities/CommonBaseEntityBone.d.ts +0 -11
  71. package/common-game/entities/CommonBaseEntityBone.js +0 -32
  72. package/common-game/entities/CommonBaseEntityBoneCollection.d.ts +0 -9
  73. package/common-game/entities/CommonBaseEntityBoneCollection.js +0 -17
  74. package/common-game/entities/CommonEntityBone.d.ts +0 -5
  75. package/common-game/entities/CommonEntityBone.js +0 -14
  76. package/common-game/entities/CommonEntityBoneCollection.d.ts +0 -9
  77. package/common-game/entities/CommonEntityBoneCollection.js +0 -24
  78. package/common-game/entities/CommonEntityType.d.ts +0 -4
  79. package/common-game/entities/CommonEntityType.js +0 -0
  80. package/common-game/entities/CommonPed.d.ts +0 -16
  81. package/common-game/entities/CommonPed.js +0 -52
  82. package/common-game/entities/CommonPedBone.d.ts +0 -6
  83. package/common-game/entities/CommonPedBone.js +0 -17
  84. package/common-game/entities/CommonPedBoneCollection.d.ts +0 -10
  85. package/common-game/entities/CommonPedBoneCollection.js +0 -31
  86. package/common-game/entities/CommonPlayer.d.ts +0 -61
  87. package/common-game/entities/CommonPlayer.js +0 -156
  88. package/common-game/entities/CommonProp.d.ts +0 -15
  89. package/common-game/entities/CommonProp.js +0 -43
  90. package/common-game/entities/CommonVehicle.d.ts +0 -11
  91. package/common-game/entities/CommonVehicle.js +0 -36
  92. package/common-game/entities/GetEntityClassIdFromHandle.d.ts +0 -2
  93. package/common-game/entities/GetEntityClassIdFromHandle.js +0 -23
  94. package/common-game/entities/IHandle.d.ts +0 -6
  95. package/common-game/entities/IHandle.js +0 -20
  96. package/common-game/enums/VehicleSeat.d.ts +0 -13
  97. package/common-game/enums/VehicleSeat.js +0 -17
  98. package/common-game/index.d.ts +0 -50
  99. package/common-game/index.js +0 -50
  100. package/common-game/interfaces/Dimension.d.ts +0 -5
  101. package/common-game/interfaces/Dimension.js +0 -0
  102. package/common-game/utils/Animations.d.ts +0 -19
  103. package/common-game/utils/Animations.js +0 -43
@@ -1,94 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
- import { Event } from "./Events";
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- class ResourceWrapper {
5
- static {
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- __name(this, "ResourceWrapper");
7
- }
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- #on_resource_start = /* @__PURE__ */ new Map();
9
- #on_resource_stop = /* @__PURE__ */ new Map();
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- #add_or_init(resource_fn_map, resource_name, fn) {
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- const fn_array = resource_fn_map.get(resource_name);
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- if (fn_array) {
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- fn_array.push(fn);
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- } else {
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- resource_fn_map.set(resource_name, [fn]);
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- }
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- }
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- /**
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- * Adds a function to get called whenever a resource is started
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- * @param resource_name The resource name to add to the start listener.
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- * @param fn The function to call
22
- */
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- add_to_resource_start(resource_name, fn) {
24
- this.#add_or_init(this.#on_resource_start, resource_name, fn);
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- }
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- /**
27
- * Adds a function to get called whenever a resource is stopped
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- * @param resource_name The resource name to add to the stop listener.
29
- * @param fn The function to call
30
- */
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- add_to_resource_stop(resource_name, fn) {
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- this.#add_or_init(this.#on_resource_stop, resource_name, fn);
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- }
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- #call_for_resource(resource_fn_map, resource_name) {
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- const functions = resource_fn_map.get(resource_name);
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- if (functions) {
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- for (const fn of functions) {
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- fn();
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- }
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- }
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- }
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- @Event("onResourceStart")
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- on_resource_start(resource_name) {
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- this.#call_for_resource(this.#on_resource_start, resource_name);
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- }
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- @Event("onResourceStop")
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- on_resource_stop(resource_name) {
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- this.#call_for_resource(this.#on_resource_stop, resource_name);
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- }
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- }
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- if (!globalThis.RESOURCE_WRAPPER) {
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- globalThis.RESOURCE_WRAPPER = new ResourceWrapper();
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- }
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- const RESOURCE_WRAPPER = globalThis.RESOURCE_WRAPPER;
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- const onResourceStart = /* @__PURE__ */ __name((resource, originalMethod) => {
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- if (GetResourceState(resource) === "started") {
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- setImmediate(() => originalMethod.call());
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- }
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- RESOURCE_WRAPPER.add_to_resource_start(resource, originalMethod);
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- }, "onResourceStart");
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- function OnResourceStart(resource = GetCurrentResourceName()) {
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- return /* @__PURE__ */ __name(function actualDecorator(originalMethod, context) {
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- if (context.private) {
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- throw new Error("OnResourceStart does not work on private types, please mark the field as public");
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- }
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- if (context.static) {
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- onResourceStart(resource, originalMethod);
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- } else {
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- context.addInitializer(function() {
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- onResourceStart(resource, originalMethod.bind(this));
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- });
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- }
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- }, "actualDecorator");
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- }
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- __name(OnResourceStart, "OnResourceStart");
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- function OnResourceStop(resource = GetCurrentResourceName()) {
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- return /* @__PURE__ */ __name(function actualDecorator(originalMethod, context) {
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- if (context.private) {
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- throw new Error("OnResourceStop does not work on private types, please mark the field as public");
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- }
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- if (context.static) {
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- RESOURCE_WRAPPER.add_to_resource_stop(resource, originalMethod);
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- } else {
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- context.addInitializer(function() {
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- RESOURCE_WRAPPER.add_to_resource_stop(resource, originalMethod.bind(this));
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- });
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- }
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- }, "actualDecorator");
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- }
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- __name(OnResourceStop, "OnResourceStop");
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- export {
92
- OnResourceStart,
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- OnResourceStop
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- };
@@ -1,9 +0,0 @@
1
- /**
2
- * Gets called per server/client tick, this is asyncronous though, if you await
3
- * in it, it will not be called until whatever was being awaited resolves.
4
- */
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- export declare function SetTick(): (originalMethod: any, context: ClassMethodDecoratorContext) => void;
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- /**
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- * Gets called on the frame after the class is initialized.
8
- */
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- export declare function SetImmediate(): (originalMethod: any, context: ClassMethodDecoratorContext) => void;
@@ -1,32 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
- function SetTick() {
4
- return /* @__PURE__ */ __name(function actualDecorator(originalMethod, context) {
5
- if (context.private) {
6
- throw new Error("SetTick does not work on private types, please mark the field as public");
7
- }
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- context.addInitializer(function() {
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- setTick(async () => {
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- await originalMethod.call(this);
11
- });
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- });
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- }, "actualDecorator");
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- }
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- __name(SetTick, "SetTick");
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- function SetImmediate() {
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- return /* @__PURE__ */ __name(function actualDecorator(originalMethod, context) {
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- if (context.private) {
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- throw new Error("SetTick does not work on private types, please mark the field as public");
20
- }
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- context.addInitializer(function() {
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- setImmediate(async () => {
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- await originalMethod.call(this);
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- });
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- });
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- }, "actualDecorator");
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- }
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- __name(SetImmediate, "SetImmediate");
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- export {
30
- SetImmediate,
31
- SetTick
32
- };
@@ -1,28 +0,0 @@
1
- type ChangeListener<V> = (value: V) => void;
2
- /**
3
- * not ready to be used just thoughts right now
4
- */
5
- export declare class NetworkedMap<K, V> extends Map<K, V> {
6
- #private;
7
- constructor(syncName: string, initialValue?: [K, V][]);
8
- get SyncName(): string;
9
- private onPlayerDropped;
10
- resync(source: number): void;
11
- addSubscriber(source: number): void;
12
- removeSubscriber(sub: number): boolean;
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- hasSubscriber(sub: number): boolean;
14
- subscriberCount(): number;
15
- private handleSync;
16
- listenForChange(key: K, fn: ChangeListener<V>): void;
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- set(key: K, value: V): this;
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- clear(): void;
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- delete(key: K): boolean;
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- networkTick(): void;
21
- [Symbol.dispose](): void;
22
- /**
23
- * Unregisters from the tick handler and removes the event listener
24
- */
25
- dispose(): void;
26
- get [Symbol.toStringTag](): string;
27
- }
28
- export {};
@@ -1,262 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
- import { GlobalData } from "../GlobalData";
4
- class NetworkedMapEventManager {
5
- static {
6
- __name(this, "NetworkedMapEventManager");
7
- }
8
- #syncedCalls = /* @__PURE__ */ new Map();
9
- constructor() {
10
- $SERVER: if (GlobalData.IS_SERVER) {
11
- on("playerDropped", () => {
12
- const src = source;
13
- for (const [_k, map] of this.#syncedCalls) {
14
- map.removeSubscriber(src);
15
- }
16
- });
17
- return;
18
- }
19
- $CLIENT: {
20
- RegisterResourceAsEventHandler(`${GlobalData.CurrentResource}:syncChanges`);
21
- addRawEventListener(`${GlobalData.CurrentResource}:syncChanges`, (msgpack_data) => {
22
- const data = msgpack_unpack(msgpack_data);
23
- const syncName = data[0];
24
- const syncData = data[1];
25
- const map = this.#syncedCalls.get(syncName);
26
- if (!map) {
27
- throw new Error(`Tried to sync changes for a networked map but ${syncName} does't exist.`);
28
- }
29
- map.handleSync(syncData);
30
- });
31
- }
32
- }
33
- addNetworkedMap(map) {
34
- this.#syncedCalls.set(map.SyncName, map);
35
- }
36
- removeNetworkedMap(syncName) {
37
- this.#syncedCalls.delete(syncName);
38
- }
39
- }
40
- const netManager = new NetworkedMapEventManager();
41
- class NetworkedMap extends Map {
42
- static {
43
- __name(this, "NetworkedMap");
44
- }
45
- #syncName;
46
- #queuedChanges = [];
47
- #changeListeners = /* @__PURE__ */ new Map();
48
- #subscribers = /* @__PURE__ */ new Set();
49
- constructor(syncName, initialValue) {
50
- super(initialValue);
51
- this.#syncName = syncName;
52
- GlobalData.NetworkedTicks.push(this);
53
- netManager.addNetworkedMap(this);
54
- $SERVER: {
55
- if (!GlobalData.NetworkTick && GlobalData.IS_SERVER) {
56
- GlobalData.NetworkTick = setTick(() => {
57
- for (const networkedThis of GlobalData.NetworkedTicks) {
58
- networkedThis.networkTick();
59
- }
60
- });
61
- }
62
- }
63
- }
64
- get SyncName() {
65
- return this.#syncName;
66
- }
67
- // handles removing the player from the map whenever they're dropped
68
- onPlayerDropped() {
69
- this.removeSubscriber(source);
70
- }
71
- /*
72
- * Resyncs the entire map to the client, useful for if there's a mismatch in the clients map (when multiple players change things, in cases like inventories)
73
- */
74
- resync(source2) {
75
- if (!this.#subscribers.has(source2)) {
76
- console.error(`[NetworkedMap:resync] Tried to call resync on a source that wasn't already subscribed`);
77
- return;
78
- }
79
- const packed_data = msgpack_pack([this.#syncName, [[4 /* Init */, this.size === 0 ? [] : Array.from(this)]]]);
80
- TriggerClientEventInternal(
81
- `${GlobalData.CurrentResource}:syncChanges`,
82
- source2,
83
- packed_data,
84
- packed_data.length
85
- );
86
- }
87
- /*
88
- * Adds a new subscriber to the map, this will automatically call resync on the client.
89
- */
90
- addSubscriber(source2) {
91
- this.#subscribers.add(source2);
92
- this.resync(source2);
93
- }
94
- removeSubscriber(sub) {
95
- return this.#subscribers.delete(sub);
96
- }
97
- hasSubscriber(sub) {
98
- return this.#subscribers.has(sub);
99
- }
100
- subscriberCount() {
101
- return this.#subscribers.size;
102
- }
103
- handleSync(data) {
104
- for (const [change_type, key, value, possibly_undefined_subvalue] of data) {
105
- switch (change_type) {
106
- case 1 /* Add */: {
107
- this.set(key, value);
108
- continue;
109
- }
110
- case 2 /* Remove */: {
111
- super.delete(key);
112
- continue;
113
- }
114
- case 3 /* Reset */: {
115
- super.clear();
116
- continue;
117
- }
118
- case 4 /* Init */: {
119
- super.clear();
120
- const key_value = key;
121
- for (const [k, v] of key_value) {
122
- this.set(k, v);
123
- }
124
- continue;
125
- }
126
- case 0 /* SubValueChanged */: {
127
- const data2 = this.get(key);
128
- data2[value] = possibly_undefined_subvalue;
129
- continue;
130
- }
131
- }
132
- }
133
- }
134
- /*
135
- * Listens for the change on the specified key, it will get the resulting
136
- * value on the change
137
- */
138
- listenForChange(key, fn) {
139
- const listener = this.#changeListeners.get(key);
140
- listener ? listener.push(fn) : this.#changeListeners.set(key, [fn]);
141
- }
142
- #triggerEventForSubscribers(data) {
143
- const packed_data = msgpack_pack([this.#syncName, data]);
144
- for (const sub of this.#subscribers) {
145
- TriggerClientEventInternal(
146
- `${GlobalData.CurrentResource}:syncChanges`,
147
- sub,
148
- packed_data,
149
- packed_data.length
150
- );
151
- }
152
- }
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- #pushChangeForListener(key, value) {
154
- const listener = this.#changeListeners.get(key);
155
- if (!listener) return;
156
- for (const ln of listener) {
157
- ln(value);
158
- }
159
- }
160
- /*
161
- * Adds {@param value} to the map under {@param key}, {@param value} will automatically be turned into a proxy
162
- * object and the NetworkedMap will automatically send events on SubValue changes.
163
- * ```ts
164
- *
165
- * const map = new NetworkedMap<number, { name:string , quantity: number, obj: { nested_obj_description: string }}>("someUniqueName");
166
- *
167
- * const item = {
168
- * name: "magic_item",
169
- * quantity: 1,
170
- * obj: {
171
- * something_description: "Will never be updated after init"
172
- * }
173
- * }
174
- *
175
- * // automatically converts `item` into a proxy object
176
- * map.set(1, item)
177
- *
178
- * // if you immediately change the value this will not be recognized, you have to get the object again from the map
179
- * item.quantity = 2;
180
- *
181
- * // reactive object
182
- * const proxy_object = map.get(1)!;
183
- *
184
- * // sub value change will be sent to the client on the next network tick.
185
- * proxy_object.quantity = 2;
186
- *
187
- * // NOTE: this doesn't work on deeply nested objects, it will only work on anything assigned to the first object
188
- * // This update will never be sent to the client, similar to how state bags work.
189
- * proxy_object.obj.nested_obj_description = "Some new value"
190
- * ```
191
- * i.e. if you have { name: "magic_item", quantity: 1}
192
- * if you change the item.quantity field this will automatically be sync'd to the client, is only one depth deep
193
- * so if you have { obj: { some_quantity: 1 } } setting item.obj.some_quantity will not update the client.
194
- */
195
- set(key, value) {
196
- let v = value;
197
- if (value instanceof Object) {
198
- const curThis = this;
199
- const objectChangeHandler = {
200
- get(target, prop, reciever) {
201
- return Reflect.get(target, prop, reciever);
202
- },
203
- set(target, p, newValue, receiver) {
204
- const success = Reflect.set(target, p, newValue, receiver);
205
- if (success) {
206
- curThis.#pushChangeForListener(key, target);
207
- $SERVER: {
208
- curThis.#queuedChanges.push([0 /* SubValueChanged */, key, p, newValue]);
209
- }
210
- }
211
- return success;
212
- }
213
- };
214
- v = new Proxy(v, objectChangeHandler);
215
- }
216
- super.set(key, v);
217
- this.#pushChangeForListener(key, v);
218
- $SERVER: {
219
- this.#queuedChanges.push([1 /* Add */, key, v]);
220
- }
221
- return this;
222
- }
223
- /*
224
- * Resets the map to its default state
225
- */
226
- clear() {
227
- $CLIENT: if (GlobalData.IS_CLIENT) throw new Error(`Cannot call 'clear' on client`);
228
- this.#queuedChanges = [];
229
- this.#queuedChanges.push([3 /* Reset */]);
230
- super.clear();
231
- }
232
- delete(key) {
233
- $CLIENT: if (GlobalData.IS_CLIENT) throw new Error(`Cannot call 'delete' on client`);
234
- this.#queuedChanges.push([2 /* Remove */, key]);
235
- return super.delete(key);
236
- }
237
- networkTick() {
238
- if (this.#queuedChanges.length !== 0) {
239
- this.#triggerEventForSubscribers(this.#queuedChanges);
240
- this.#queuedChanges = [];
241
- }
242
- }
243
- [Symbol.dispose]() {
244
- this.#subscribers.clear();
245
- this.#changeListeners.clear();
246
- this.#queuedChanges = [];
247
- netManager.removeNetworkedMap(this.#syncName);
248
- GlobalData.NetworkedTicks.filter((v) => v !== this);
249
- }
250
- /**
251
- * Unregisters from the tick handler and removes the event listener
252
- */
253
- dispose() {
254
- this[Symbol.dispose]();
255
- }
256
- get [Symbol.toStringTag]() {
257
- return "NetworkedMap";
258
- }
259
- }
260
- export {
261
- NetworkedMap
262
- };
@@ -1,5 +0,0 @@
1
- import type { Buffer } from "buffer";
2
- export type MsgpackBuffer = {
3
- buffer: Buffer;
4
- type: number;
5
- };
File without changes
@@ -1,11 +0,0 @@
1
- export declare enum ClassTypes {
2
- Ped = 0,
3
- Prop = 1,
4
- Vehicle = 2,
5
- Entity = 3,
6
- Player = 4,
7
- Vector2 = 5,
8
- Vector3 = 6,
9
- Vector4 = 7,
10
- Quanterion = 8
11
- }
@@ -1,15 +0,0 @@
1
- var ClassTypes = /* @__PURE__ */ ((ClassTypes2) => {
2
- ClassTypes2[ClassTypes2["Ped"] = 0] = "Ped";
3
- ClassTypes2[ClassTypes2["Prop"] = 1] = "Prop";
4
- ClassTypes2[ClassTypes2["Vehicle"] = 2] = "Vehicle";
5
- ClassTypes2[ClassTypes2["Entity"] = 3] = "Entity";
6
- ClassTypes2[ClassTypes2["Player"] = 4] = "Player";
7
- ClassTypes2[ClassTypes2["Vector2"] = 5] = "Vector2";
8
- ClassTypes2[ClassTypes2["Vector3"] = 6] = "Vector3";
9
- ClassTypes2[ClassTypes2["Vector4"] = 7] = "Vector4";
10
- ClassTypes2[ClassTypes2["Quanterion"] = 8] = "Quanterion";
11
- return ClassTypes2;
12
- })(ClassTypes || {});
13
- export {
14
- ClassTypes
15
- };
@@ -1,14 +0,0 @@
1
- export declare class Color {
2
- static Transparent: Color;
3
- static Black: Color;
4
- static White: Color;
5
- static WhiteSmoke: Color;
6
- static fromArgb(a: number, r: number, g: number, b: number): Color;
7
- static fromRgb(r: number, g: number, b: number): Color;
8
- static fromArray(primitive: [number, number, number] | number[]): Color;
9
- a: number;
10
- r: number;
11
- g: number;
12
- b: number;
13
- constructor(r: number, g: number, b: number, a?: number);
14
- }
@@ -1,33 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
- class Color {
4
- static {
5
- __name(this, "Color");
6
- }
7
- static Transparent = new Color(0, 0, 0, 0);
8
- static Black = new Color(0, 0, 0);
9
- static White = new Color(255, 255, 255);
10
- static WhiteSmoke = new Color(245, 245, 245);
11
- static fromArgb(a, r, g, b) {
12
- return new Color(r, g, b, a);
13
- }
14
- static fromRgb(r, g, b) {
15
- return new Color(r, g, b);
16
- }
17
- static fromArray(primitive) {
18
- return new Color(primitive[0], primitive[1], primitive[2], 255);
19
- }
20
- a;
21
- r;
22
- g;
23
- b;
24
- constructor(r, g, b, a = 255) {
25
- this.r = r;
26
- this.g = g;
27
- this.b = b;
28
- this.a = a;
29
- }
30
- }
31
- export {
32
- Color
33
- };
@@ -1 +0,0 @@
1
- export declare const Delay: (ms: number) => Promise<void>;
@@ -1,6 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
- const Delay = /* @__PURE__ */ __name((ms) => new Promise((res) => setTimeout(res, ms)), "Delay");
4
- export {
5
- Delay
6
- };
@@ -1,4 +0,0 @@
1
- export declare abstract class Maths {
2
- static clamp(num: number, min: number, max: number): number;
3
- static getRandomInt(min: number, max: number): number;
4
- }
@@ -1,18 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
- class Maths {
4
- static {
5
- __name(this, "Maths");
6
- }
7
- static clamp(num, min, max) {
8
- return num <= min ? min : num >= max ? max : num;
9
- }
10
- static getRandomInt(min, max) {
11
- min = Math.ceil(min);
12
- max = Math.floor(max);
13
- return Math.floor(Math.random() * (max - min)) + min;
14
- }
15
- }
16
- export {
17
- Maths
18
- };
@@ -1,9 +0,0 @@
1
- export declare class Point {
2
- static parse(arg: [number, number] | {
3
- X: number;
4
- Y: number;
5
- } | string): Point;
6
- X: number;
7
- Y: number;
8
- constructor(x?: number, y?: number);
9
- }
@@ -1,36 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
- class Point {
4
- static {
5
- __name(this, "Point");
6
- }
7
- static parse(arg) {
8
- let point = new Point();
9
- if (arg) {
10
- if (typeof arg === "object") {
11
- if (Array.isArray(arg)) {
12
- if (arg.length === 2) {
13
- point = new Point(arg[0], arg[1]);
14
- }
15
- } else if (arg.X && arg.Y) {
16
- point = new Point(arg.X, arg.Y);
17
- }
18
- } else {
19
- if (arg.indexOf(",") !== -1) {
20
- const arr = arg.split(",");
21
- point = new Point(Number.parseFloat(arr[0]), Number.parseFloat(arr[1]));
22
- }
23
- }
24
- }
25
- return point;
26
- }
27
- X;
28
- Y;
29
- constructor(x = 0, y = 0) {
30
- this.X = x;
31
- this.Y = y;
32
- }
33
- }
34
- export {
35
- Point
36
- };
@@ -1,7 +0,0 @@
1
- export declare class PointF {
2
- x: number;
3
- y: number;
4
- z: number;
5
- static empty(): PointF;
6
- constructor(x: number, y: number, z: number);
7
- }
@@ -1,18 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
- class PointF {
4
- constructor(x, y, z) {
5
- this.x = x;
6
- this.y = y;
7
- this.z = z;
8
- }
9
- static {
10
- __name(this, "PointF");
11
- }
12
- static empty() {
13
- return new PointF(0, 0, 0);
14
- }
15
- }
16
- export {
17
- PointF
18
- };
@@ -1,10 +0,0 @@
1
- import { Vector3 } from "./Vector";
2
- export declare class Quaternion {
3
- x: number;
4
- y: number;
5
- z: number;
6
- w: number;
7
- constructor(value: number);
8
- constructor(vector: Vector3, w: number);
9
- constructor(x: number, y: number, z: number, w: number);
10
- }
@@ -1,33 +0,0 @@
1
- var __defProp = Object.defineProperty;
2
- var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
- import { Vector3 } from "./Vector";
4
- class Quaternion {
5
- static {
6
- __name(this, "Quaternion");
7
- }
8
- x;
9
- y;
10
- z;
11
- w;
12
- constructor(valueXOrVector, yOrW, z, w) {
13
- if (valueXOrVector instanceof Vector3) {
14
- this.x = valueXOrVector.x;
15
- this.y = valueXOrVector.y;
16
- this.z = valueXOrVector.z;
17
- this.w = yOrW ?? 0;
18
- } else if (yOrW === void 0) {
19
- this.x = valueXOrVector;
20
- this.y = valueXOrVector;
21
- this.z = valueXOrVector;
22
- this.w = valueXOrVector;
23
- } else {
24
- this.x = valueXOrVector;
25
- this.y = yOrW;
26
- this.z = z ?? 0;
27
- this.w = w ?? 0;
28
- }
29
- }
30
- }
31
- export {
32
- Quaternion
33
- };