@nativewrappers/common-game 0.0.147 → 0.0.156
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package/common/decors/Proto.d.ts
CHANGED
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@@ -7,16 +7,12 @@ export type MessageTypeEncoder<T> = {
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name: string;
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};
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type ProtoCallback<Message> = (message: Message) => Promise<void> | void;
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10
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-
type NetProtoCallback<Message> = (
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10
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+
type NetProtoCallback<Message> = (message: Message, source: number) => Promise<void> | void;
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/**
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* PMA uses ts-proto to define our types, you can see that here: https://github.com/stephenh/ts-proto
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* You will have to modify the generator to add `name` or just use {@param eventName}
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*
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-
* We use this:
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16
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* content = content.replace(/export const (\w+)[^=]*= \{/g, 'export const $1 = {\n name: "$1" as const,');
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*
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* This makes it very nice to handle events since we only have to give it the Protobuf Object
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-
*
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*/
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export declare function OnProto<T>(messageType: MessageTypeDecoder<T>, eventName?: string): (originalMethod: ProtoCallback<T>, context: ClassMethodDecoratorContext) => void;
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/**
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package/common/decors/Proto.js
CHANGED
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@@ -35,7 +35,7 @@ function OnProtoNet(messageType, eventName) {
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Net.onRawNet(event, async (data, source) => {
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try {
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const message = messageType.decode(data);
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-
return await originalMethod.call(this, parseSource(source)
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return await originalMethod.call(this, message, parseSource(source));
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} catch (e) {
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globalThis.printError?.("proto event", e);
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}
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@@ -1,9 +1,14 @@
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var __defProp = Object.defineProperty;
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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-
function
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+
function randomFloat(min, max) {
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return Math.random() * (max - min) + min;
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}
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+
__name(randomFloat, "randomFloat");
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function randomInt(min, max) {
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return Math.floor(randomFloat(min, max));
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}
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__name(randomInt, "randomInt");
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export {
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+
randomFloat,
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randomInt
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};
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