@nativewrappers/common-game 0.0.120 → 0.0.121
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/common/GlobalData.d.ts
CHANGED
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@@ -3,6 +3,8 @@ export declare class GlobalData {
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static GameName: string;
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static GameBuild: number;
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static IS_SERVER: boolean;
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+
static IS_REDM: boolean;
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+
static IS_FIVEM: boolean;
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static IS_CLIENT: boolean;
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static NetworkTick: number | null;
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static NetworkedTicks: any[];
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package/common/GlobalData.js
CHANGED
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@@ -8,6 +8,8 @@ class GlobalData {
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static GameName = GetGameName();
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static GameBuild = GetGameBuildNumber();
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static IS_SERVER = IsDuplicityVersion();
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static IS_REDM = GetGameName() === "redm";
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static IS_FIVEM = GetGameName() === "fivem";
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static IS_CLIENT = !GlobalData.IS_SERVER;
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static NetworkTick = null;
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static NetworkedTicks = [];
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@@ -4,6 +4,7 @@ import { Vector3 } from "../common/utils/Vector";
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import type { CommonBaseEntityBoneCollection } from "./CommonBaseEntityBoneCollection";
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import type { StateBagChangeHandler } from "../cfx/StateBagChangeHandler";
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import { CommonModel } from "../CommonModel";
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+
import type { CommonBaseEntityBone } from "./CommonBaseEntityBone";
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export declare abstract class CommonBaseEntity {
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protected handle: number;
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protected stateBagCookies: number[];
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@@ -63,4 +64,5 @@ export declare abstract class CommonBaseEntity {
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set Velocity(velocity: Vector3);
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exists(): boolean;
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delete(): void;
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67
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attachToBone(entityBone: CommonBaseEntityBone, position: Vector3, rotation: Vector3, collisions?: boolean, unk9?: boolean, useSoftPinning?: boolean, rotationOrder?: number): void;
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}
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@@ -173,6 +173,41 @@ class CommonBaseEntity {
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RemoveStateBagChangeHandler(cookie);
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}
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}
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/*
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* Attaches an entity to another entity via a bone
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178
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* @example
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179
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* ```typescript
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180
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* const ply = Game.PlayerPed;
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181
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* const bag = await World.createProp(new Model('ba_prop_battle_bag_01b'), ply.Position, true, true, true);
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182
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* bag.attachToBone(
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183
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* ply.Bones.getBone(64113),
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184
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* new Vector3(0.12, -0.25, 0.0),
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185
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* new Vector3(105.0, 50.0, 190.0)
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* )
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* ```
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*/
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attachToBone(entityBone, position, rotation, collisions = false, unk9 = true, useSoftPinning = true, rotationOrder = 1) {
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190
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if (this.handle === entityBone.Owner.Handle) {
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throw new Error("You cannot attach an entity to the same entity this will result in a crash!");
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}
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AttachEntityToEntity(
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this.handle,
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entityBone.Owner.Handle,
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entityBone.Index,
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position.x,
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position.y,
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position.z,
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rotation.x,
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rotation.y,
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rotation.z,
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unk9,
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useSoftPinning,
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collisions,
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IsEntityAPed(entityBone.Owner.Handle),
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rotationOrder,
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true
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);
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210
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}
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}
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export {
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CommonBaseEntity
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