@nativescript/windows 0.1.0-alpha.35 → 0.1.0-alpha.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build.ps1 +4 -2
- package/framework/__PROJECT_NAME__/RuntimeHost.cs +0 -1
- package/framework/libs/arm64/nativescript.dll +0 -0
- package/framework/libs/devtools/arm64/nativescript.dll +0 -0
- package/framework/libs/devtools/x64/nativescript.dll +0 -0
- package/framework/libs/x64/nativescript.dll +0 -0
- package/package.json +1 -1
package/build.ps1
CHANGED
|
@@ -119,14 +119,16 @@ foreach ($t in $Targets) {
|
|
|
119
119
|
|
|
120
120
|
if (-not $SkipRelease) {
|
|
121
121
|
Write-Host "`n=== Release ($arch) ===" -ForegroundColor Cyan
|
|
122
|
-
|
|
122
|
+
$releaseArgs = @()
|
|
123
|
+
Build-Crate -Profile "release" -Target $rustTarget -ExtraArgs $releaseArgs
|
|
123
124
|
$dll = Join-Path $RepoRoot "target\$rustTarget\release\nativescript.dll"
|
|
124
125
|
Copy-Dll -Src $dll -Dest (Join-Path $FrameworkLibs "$arch\nativescript.dll")
|
|
125
126
|
}
|
|
126
127
|
|
|
127
128
|
if (-not $SkipDevtools) {
|
|
128
129
|
Write-Host "`n=== Release-with-devtools ($arch) ===" -ForegroundColor Cyan
|
|
129
|
-
|
|
130
|
+
$devtoolsArgs = @("--features", "devtools")
|
|
131
|
+
Build-Crate -Profile "release-with-devtools" -Target $rustTarget -ExtraArgs $devtoolsArgs
|
|
130
132
|
$dll = Join-Path $RepoRoot "target\$rustTarget\release-with-devtools\nativescript.dll"
|
|
131
133
|
Copy-Dll -Src $dll -Dest (Join-Path $FrameworkLibs "devtools\$arch\nativescript.dll")
|
|
132
134
|
}
|
|
@@ -43,7 +43,6 @@ namespace __PROJECT_NAME__
|
|
|
43
43
|
[DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_pump_timers))]
|
|
44
44
|
private static extern void runtime_pump_timers();
|
|
45
45
|
|
|
46
|
-
/// <summary>Drain the JS timer queue. Call on the UI thread every render frame.</summary>
|
|
47
46
|
public void PumpTimers()
|
|
48
47
|
{
|
|
49
48
|
if (!_initialized) return;
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|