@nativescript/windows-v8 0.1.0-alpha.0 → 0.1.0-next.2026-08-05-31006577517

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Files changed (30) hide show
  1. package/README.md +3 -55
  2. package/framework/__PROJECT_NAME__/App.xaml +13 -13
  3. package/framework/__PROJECT_NAME__/Package.appxmanifest +35 -35
  4. package/framework/__PROJECT_NAME__/Program.cs +34 -34
  5. package/framework/__PROJECT_NAME__/Properties/Default.rd.xml +9 -9
  6. package/framework/__PROJECT_NAME__/RuntimeHost.cs +44 -9
  7. package/framework/__PROJECT_NAME__/__PROJECT_NAME__.csproj +6 -1
  8. package/framework/dotnet-bridge/BinaryProtocol.cs +161 -161
  9. package/framework/dotnet-bridge/Bridge.JsDelegate.cs +244 -244
  10. package/framework/dotnet-bridge/Bridge.TaskHelper.cs +207 -207
  11. package/framework/dotnet-bridge/DispatchTypes.cs +333 -333
  12. package/framework/dotnet-bridge/DotNetBridge.csproj +30 -30
  13. package/framework/libs/x64/nativescript.dll +0 -0
  14. package/framework/tools/ManifestMerger/ManifestMerger.dll +0 -0
  15. package/framework/tools/ManifestMerger/ManifestMerger.pdb +0 -0
  16. package/framework/tools/dotnet-tool-arm64.exe +0 -0
  17. package/framework/tools/dotnet-tool-x64.exe +0 -0
  18. package/framework/tools/dotnet-tool.exe +0 -0
  19. package/framework/tools/dotnet-typings-gen/dotnet-typings-gen.dll +0 -0
  20. package/framework/tools/dotnet-typings-gen/dotnet-typings-gen.exe +0 -0
  21. package/framework/tools/dotnet-typings-gen/dotnet-typings-gen.pdb +0 -0
  22. package/framework/tools/nsbundle_pack-x64.exe +0 -0
  23. package/framework/tools/nsbundle_pack.exe +0 -0
  24. package/framework/tools/sbg-arm64.exe +0 -0
  25. package/framework/tools/sbg-x64.exe +0 -0
  26. package/framework/tools/sbg.exe +0 -0
  27. package/framework/tools/typings-generator-arm64.exe +0 -0
  28. package/framework/tools/typings-generator-x64.exe +0 -0
  29. package/framework/tools/typings-generator.exe +0 -0
  30. package/package.json +43 -43
package/README.md CHANGED
@@ -1,55 +1,3 @@
1
- # @nativescript/windows-v8
2
-
3
- NativeScript Windows runtime on **V8** — the same engine our classic runtime is built on. No Node.
4
-
5
- ## As an app runtime (drop-in for `@nativescript/windows`)
6
- Publishes as `@nativescript/windows-v8`, the **same** WinUI 3 framework as `@nativescript/windows`
7
- with a napi-backed V8 runtime DLL — swap the dependency and an app runs unchanged. Build the
8
- framework with the engine flag:
9
- ```sh
10
- pwsh -File ../../template/build.ps1 -Engine v8 # or: npm run build
11
- ```
12
- The engine → runtime-DLL adapter (the C ABI the WinUI 3 host P/Invokes) follows the reference
13
- implementation in `../windows-quickjs/src/abi.rs`. See `../README.md` for the full contract.
14
-
15
- ## Standalone host
16
- Reuses napi-android's `v8-api.cpp` (napi over V8's C++ API), **ported to V8 14.7**, compiled against
17
- the `v8` crate's bundled headers and linked against its prebuilt rusty_v8 (V8 14.7). The Android
18
- bring-up (`jsr.cpp`) is replaced by `csrc/win_jsr.cpp`. Full WinRT demo passes (`exit 0`):
19
- static-method resolution, typed WinRT calls, a 20-call stress loop, and a `JsonObject` round-trip.
20
-
21
- ```sh
22
- cargo build --release --manifest-path packages/windows-v8/Cargo.toml
23
- target/release/nativescript-windows.exe
24
- ```
25
-
26
- ## Why this was tractable (no ABI nightmare)
27
- The `v8` crate's default config has **pointer compression and the sandbox OFF** (they're opt-in
28
- cargo features we don't enable), so V8 uses plain/uncompressed pointers — there are **no ABI-matching
29
- defines** and none of the corruption risk that config would bring. The port was therefore a bounded
30
- API migration, not an ABI hunt.
31
-
32
- ## What the port involved (V8 13 → 14.7)
33
- - Build recipe: C++20 + `/Zc:__cplusplus` (MSVC reports the real `__cplusplus`), locate the crate's
34
- `v8/include`, stub `<android/log.h>`, `NAPI_EXTERN` → `__declspec(dllexport)`, define `__V8_13__`
35
- (take the shim's modern `SetAccessorProperty` etc. paths). No pointer-compression/sandbox defines.
36
- - API migrations: `String::Write/WriteUtf8/WriteOneByte` → `*V2` (+ `WriteFlags`); mandatory pointer
37
- **type tags** on internal fields / `External` (safe defaults `kEmbedderDataTypeTagDefault` /
38
- `kExternalPointerTypeTagDefault`); `Context::GetIsolate()` removed → `Isolate::GetCurrent()`;
39
- interceptor setters return `v8::Intercepted` (`ReturnValue<void>`).
40
- - Platform init done from **Rust** (`v8::new_default_platform` → `V8::initialize`) because
41
- `NewDefaultPlatform`'s `std::unique_ptr<Platform>` return can't be linked from the MSVC-STL shim
42
- (rusty_v8 uses V8's bundled libc++). See below.
43
-
44
- ## The libc++ boundary — solved, including zero-copy
45
- rusty_v8 is built with V8's bundled libc++, so V8 API methods whose signatures involve
46
- `std::shared_ptr`/`unique_ptr<BackingStore>` can't be linked directly from this MSVC-STL shim.
47
- Handled without any copy:
48
- - Reads use `ArrayBuffer::Data()` (the direct `void*` accessor — no `BackingStore`).
49
- - `napi_create_external_arraybuffer` is **true zero-copy**: it goes through rusty_v8's own
50
- `extern "C"` bindings (`v8__ArrayBuffer__NewBackingStore__with_data`, the unique→shared converter,
51
- `v8__ArrayBuffer__New__with_backing_store`) which pass the backing store as raw pointers / an
52
- opaque 16-byte `shared_ptr`, then bridges the returned pointer back to a `Local` (a `Local` is one
53
- pointer). The buffer aliases the source memory; the napi finalizer runs from the BackingStore
54
- deleter on GC. **Verified:** `interop.arrayBufferFromBuffer(CryptographicBuffer.GenerateRandom(8))`
55
- → `byteLength=8`, `instanceof ArrayBuffer`, no copy. So the IBuffer→ArrayBuffer perf path is intact.
1
+ # @nativescript/windows-v8
2
+
3
+ NativeScript Windows runtime on **V8**
@@ -1,13 +1,13 @@
1
- <Application
2
- x:Class="__PROJECT_NAME__.App"
3
- xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
4
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
5
- xmlns:local="using:__PROJECT_NAME__">
6
- <Application.Resources>
7
- <ResourceDictionary>
8
- <ResourceDictionary.MergedDictionaries>
9
- <XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
10
- </ResourceDictionary.MergedDictionaries>
11
- </ResourceDictionary>
12
- </Application.Resources>
13
- </Application>
1
+ <Application
2
+ x:Class="__PROJECT_NAME__.App"
3
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
4
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
5
+ xmlns:local="using:__PROJECT_NAME__">
6
+ <Application.Resources>
7
+ <ResourceDictionary>
8
+ <ResourceDictionary.MergedDictionaries>
9
+ <XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
10
+ </ResourceDictionary.MergedDictionaries>
11
+ </ResourceDictionary>
12
+ </Application.Resources>
13
+ </Application>
@@ -1,35 +1,35 @@
1
- <?xml version="1.0" encoding="utf-8"?>
2
- <Package
3
- xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
4
- xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
5
- xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
6
- IgnorableNamespaces="uap rescap">
7
- <Identity Name="__APP_IDENTIFIER__" Publisher="CN=__PROJECT_NAME__" Version="1.0.0.0" />
8
- <Properties>
9
- <DisplayName>__PROJECT_NAME__</DisplayName>
10
- <PublisherDisplayName>__PROJECT_NAME__</PublisherDisplayName>
11
- <Logo>Assets\StoreLogo.png</Logo>
12
- </Properties>
13
- <Dependencies>
14
- <TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.26100.0" />
15
- <!-- WinUI3 / Windows App SDK 1.6 framework package (framework-dependent). Required so the
16
- registered app can activate Microsoft.UI.Xaml.* (else REGDB_E_CLASSNOTREG at startup). -->
17
- <PackageDependency Name="Microsoft.WindowsAppRuntime.1.6" MinVersion="6000.0.0.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
18
- </Dependencies>
19
- <Resources>
20
- <Resource Language="en-US" />
21
- </Resources>
22
- <Applications>
23
- <Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="Windows.FullTrustApplication">
24
- <uap:VisualElements DisplayName="__PROJECT_NAME__" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="A NativeScript Windows application" BackgroundColor="#65ADF1">
25
- <uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
26
- <uap:SplashScreen Image="Assets\SplashScreen.png" />
27
- </uap:VisualElements>
28
- </Application>
29
- </Applications>
30
- <Capabilities>
31
- <rescap:Capability Name="runFullTrust" />
32
- <Capability Name="internetClient" />
33
- <Capability Name="privateNetworkClientServer" />
34
- </Capabilities>
35
- </Package>
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <Package
3
+ xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
4
+ xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
5
+ xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
6
+ IgnorableNamespaces="uap rescap">
7
+ <Identity Name="__APP_IDENTIFIER__" Publisher="CN=__PROJECT_NAME__" Version="1.0.0.0" />
8
+ <Properties>
9
+ <DisplayName>__PROJECT_NAME__</DisplayName>
10
+ <PublisherDisplayName>__PROJECT_NAME__</PublisherDisplayName>
11
+ <Logo>Assets\StoreLogo.png</Logo>
12
+ </Properties>
13
+ <Dependencies>
14
+ <TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.26100.0" />
15
+ <!-- WinUI3 / Windows App SDK 1.6 framework package (framework-dependent). Required so the
16
+ registered app can activate Microsoft.UI.Xaml.* (else REGDB_E_CLASSNOTREG at startup). -->
17
+ <PackageDependency Name="Microsoft.WindowsAppRuntime.1.6" MinVersion="6000.0.0.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
18
+ </Dependencies>
19
+ <Resources>
20
+ <Resource Language="en-US" />
21
+ </Resources>
22
+ <Applications>
23
+ <Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="Windows.FullTrustApplication">
24
+ <uap:VisualElements DisplayName="__PROJECT_NAME__" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="A NativeScript Windows application" BackgroundColor="#65ADF1">
25
+ <uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
26
+ <uap:SplashScreen Image="Assets\SplashScreen.png" />
27
+ </uap:VisualElements>
28
+ </Application>
29
+ </Applications>
30
+ <Capabilities>
31
+ <rescap:Capability Name="runFullTrust" />
32
+ <Capability Name="internetClient" />
33
+ <Capability Name="privateNetworkClientServer" />
34
+ </Capabilities>
35
+ </Package>
@@ -1,34 +1,34 @@
1
- using System;
2
- using System.Threading;
3
- using Microsoft.UI.Dispatching;
4
- using Microsoft.UI.Xaml;
5
- using WinRT;
6
-
7
- // Windows-only WinUI desktop app. The custom entry point (DISABLE_XAML_GENERATED_MAIN)
8
- // has no platform attribute, so CA1416 treats every Windows API call site as "reachable
9
- // on all platforms." Declaring the assembly's supported platform once tells the analyzer
10
- // the whole assembly only runs on Windows >= 17763, silencing those false positives.
11
- [assembly: System.Runtime.Versioning.SupportedOSPlatform("windows10.0.17763.0")]
12
-
13
- namespace __PROJECT_NAME__
14
- {
15
- public static class Program
16
- {
17
- [System.STAThread]
18
- public static void Main(string[] args)
19
- {
20
- ComWrappersSupport.InitializeComWrappers();
21
-
22
- Application.Start((_callbackParams) =>
23
- {
24
- var dispatcherQueue = DispatcherQueue.GetForCurrentThread();
25
- if (dispatcherQueue != null)
26
- {
27
- SynchronizationContext.SetSynchronizationContext(new DispatcherQueueSynchronizationContext(dispatcherQueue));
28
- }
29
-
30
- new App();
31
- });
32
- }
33
- }
34
- }
1
+ using System;
2
+ using System.Threading;
3
+ using Microsoft.UI.Dispatching;
4
+ using Microsoft.UI.Xaml;
5
+ using WinRT;
6
+
7
+ // Windows-only WinUI desktop app. The custom entry point (DISABLE_XAML_GENERATED_MAIN)
8
+ // has no platform attribute, so CA1416 treats every Windows API call site as "reachable
9
+ // on all platforms." Declaring the assembly's supported platform once tells the analyzer
10
+ // the whole assembly only runs on Windows >= 17763, silencing those false positives.
11
+ [assembly: System.Runtime.Versioning.SupportedOSPlatform("windows10.0.17763.0")]
12
+
13
+ namespace __PROJECT_NAME__
14
+ {
15
+ public static class Program
16
+ {
17
+ [System.STAThread]
18
+ public static void Main(string[] args)
19
+ {
20
+ ComWrappersSupport.InitializeComWrappers();
21
+
22
+ Application.Start((_callbackParams) =>
23
+ {
24
+ var dispatcherQueue = DispatcherQueue.GetForCurrentThread();
25
+ if (dispatcherQueue != null)
26
+ {
27
+ SynchronizationContext.SetSynchronizationContext(new DispatcherQueueSynchronizationContext(dispatcherQueue));
28
+ }
29
+
30
+ new App();
31
+ });
32
+ }
33
+ }
34
+ }
@@ -1,9 +1,9 @@
1
- <!--
2
- Runtime Directives for .NET Native.
3
- See https://go.microsoft.com/fwlink/?LinkID=391919
4
- -->
5
- <Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
6
- <Application>
7
- <Assembly Name="*Application*" Dynamic="Required All" />
8
- </Application>
9
- </Directives>
1
+ <!--
2
+ Runtime Directives for .NET Native.
3
+ See https://go.microsoft.com/fwlink/?LinkID=391919
4
+ -->
5
+ <Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
6
+ <Application>
7
+ <Assembly Name="*Application*" Dynamic="Required All" />
8
+ </Application>
9
+ </Directives>
@@ -32,6 +32,20 @@ namespace __PROJECT_NAME__
32
32
  [DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_set_local_folder))]
33
33
  private static extern void runtime_set_local_folder([MarshalAs(UnmanagedType.LPUTF8Str)] string localFolder);
34
34
 
35
+ // Escape hatch for apps packed with `nsbundle_pack --key-hex <hex>` (custom-key
36
+ // app.nsbundle containers). Must be called before runtime_init if used at all — apps
37
+ // packed with the default pepper (no --key-hex) never need to call this. Not wired to a
38
+ // default call site here; an app author supplies their own key material and calls this
39
+ // from Initialize() before runtime_init(...).
40
+ [DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_set_bundle_key))]
41
+ private static extern int runtime_set_bundle_key([MarshalAs(UnmanagedType.LPUTF8Str)] string keyHex);
42
+
43
+ [DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_read_protected_file))]
44
+ private static extern IntPtr runtime_read_protected_file([MarshalAs(UnmanagedType.LPUTF8Str)] string virtualPath);
45
+
46
+ [DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_free_protected_string))]
47
+ private static extern void runtime_free_protected_string(IntPtr ptr);
48
+
35
49
  [DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_get_last_js_error))]
36
50
  private static extern IntPtr runtime_get_last_js_error();
37
51
 
@@ -191,6 +205,27 @@ namespace __PROJECT_NAME__
191
205
  }
192
206
  #endif
193
207
 
208
+ /// Reads a file that may live inside a sealed app.nsbundle instead of on disk: tries the
209
+ /// protected-VFS native call first (cheap no-op when no bundle is loaded), falls back to
210
+ /// the real filesystem. `path` is whatever candidate the caller already built for
211
+ /// `File.Exists`/`File.ReadAllText` — the native side strips it down to the bundle's
212
+ /// virtual (app/App-relative) path itself, so no extra bookkeeping is needed here.
213
+ private static string TryReadVirtual(string path)
214
+ {
215
+ IntPtr ptr = IntPtr.Zero;
216
+ try
217
+ {
218
+ ptr = runtime_read_protected_file(path);
219
+ return ptr == IntPtr.Zero ? null : Marshal.PtrToStringUTF8(ptr);
220
+ }
221
+ catch { return null; }
222
+ finally { if (ptr != IntPtr.Zero) runtime_free_protected_string(ptr); }
223
+ }
224
+
225
+ private static bool VExists(string path) => TryReadVirtual(path) != null || File.Exists(path);
226
+
227
+ private static string VReadAllText(string path) => TryReadVirtual(path) ?? File.ReadAllText(path);
228
+
194
229
  public void RunMainScript()
195
230
  {
196
231
  if (!_initialized)
@@ -208,7 +243,7 @@ namespace __PROJECT_NAME__
208
243
  foreach (var chunkName in new[] { "runtime.js", "vendor.js" })
209
244
  {
210
245
  var chunkPath = Path.Combine(dir, chunkName);
211
- if (File.Exists(chunkPath) &&
246
+ if (VExists(chunkPath) &&
212
247
  !string.Equals(chunkPath, Path.GetFullPath(entryPath), StringComparison.OrdinalIgnoreCase))
213
248
  {
214
249
  chunks.Add(chunkPath);
@@ -218,7 +253,7 @@ namespace __PROJECT_NAME__
218
253
 
219
254
  foreach (var scriptPath in chunks)
220
255
  {
221
- var script = File.ReadAllText(Path.GetFullPath(scriptPath));
256
+ var script = VReadAllText(Path.GetFullPath(scriptPath));
222
257
  try
223
258
  {
224
259
  runtime_runscript(_runtime, script, Path.GetFileName(scriptPath));
@@ -260,7 +295,7 @@ namespace __PROJECT_NAME__
260
295
  foreach (var dir in appDirCandidates)
261
296
  {
262
297
  var candidate = Path.Combine(dir, "package.json");
263
- if (File.Exists(candidate))
298
+ if (VExists(candidate))
264
299
  {
265
300
  packageJsonPath = candidate;
266
301
  resolvedBaseDir = dir;
@@ -269,7 +304,7 @@ namespace __PROJECT_NAME__
269
304
  }
270
305
 
271
306
  // Also accept package.json at the project root (parent of bin/).
272
- if (packageJsonPath == null && File.Exists(Path.Combine(parentDir, "package.json")))
307
+ if (packageJsonPath == null && VExists(Path.Combine(parentDir, "package.json")))
273
308
  {
274
309
  packageJsonPath = Path.Combine(parentDir, "package.json");
275
310
  resolvedBaseDir = parentDir;
@@ -278,7 +313,7 @@ namespace __PROJECT_NAME__
278
313
  string Fallback() =>
279
314
  appDirCandidates
280
315
  .SelectMany(d => new[] { Path.Combine(d, "bundle.js"), Path.Combine(d, "bundle.mjs") })
281
- .FirstOrDefault(File.Exists);
316
+ .FirstOrDefault(VExists);
282
317
 
283
318
  if (packageJsonPath == null)
284
319
  return Fallback();
@@ -304,7 +339,7 @@ namespace __PROJECT_NAME__
304
339
 
305
340
  private static RuntimePackageConfig ParsePackageConfig(string packageJsonPath)
306
341
  {
307
- using var doc = JsonDocument.Parse(File.ReadAllText(packageJsonPath));
342
+ using var doc = JsonDocument.Parse(VReadAllText(packageJsonPath));
308
343
  var config = new RuntimePackageConfig();
309
344
  if (doc.RootElement.TryGetProperty("main", out var main) && main.ValueKind == JsonValueKind.String)
310
345
  config.Main = main.GetString();
@@ -321,11 +356,11 @@ namespace __PROJECT_NAME__
321
356
  foreach (var candidate in new[] { normalized, normalized + ".js", normalized + ".mjs" })
322
357
  {
323
358
  var direct = Path.IsPathRooted(candidate) ? candidate : Path.Combine(baseDir, candidate);
324
- if (File.Exists(direct)) return direct;
359
+ if (VExists(direct)) return direct;
325
360
  var appLower = Path.Combine(baseDir, "app", candidate);
326
- if (File.Exists(appLower)) return appLower;
361
+ if (VExists(appLower)) return appLower;
327
362
  var appUpper = Path.Combine(baseDir, "App", candidate);
328
- if (File.Exists(appUpper)) return appUpper;
363
+ if (VExists(appUpper)) return appUpper;
329
364
  }
330
365
  return null;
331
366
  }
@@ -87,7 +87,12 @@
87
87
  <Content Include="Properties\Default.rd.xml" />
88
88
 
89
89
  <!-- App JS/resource files — copied to the output directory on every build -->
90
- <Content Include="app\**\*">
90
+ <!-- Sealed source-protected bundle when present, takes
91
+ priority over the plaintext app\ tree; produced by the nsbundle_pack packer tool. -->
92
+ <Content Include="app.nsbundle" Condition="Exists('app.nsbundle')">
93
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
94
+ </Content>
95
+ <Content Include="app\**\*" Condition="!Exists('app.nsbundle')">
91
96
  <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
92
97
  </Content>
93
98