@nativescript/windows-v8 0.1.0-alpha.0 → 0.1.0-alpha.138

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. package/README.md +3 -55
  2. package/framework/__PROJECT_NAME__/App.xaml +13 -13
  3. package/framework/__PROJECT_NAME__/Package.appxmanifest +35 -35
  4. package/framework/__PROJECT_NAME__/Program.cs +34 -34
  5. package/framework/__PROJECT_NAME__/Properties/Default.rd.xml +9 -9
  6. package/framework/__PROJECT_NAME__/RuntimeHost.cs +54 -11
  7. package/framework/__PROJECT_NAME__/__PROJECT_NAME__.csproj +6 -1
  8. package/framework/dotnet-bridge/BinaryProtocol.cs +161 -161
  9. package/framework/dotnet-bridge/Bridge.JsDelegate.cs +244 -244
  10. package/framework/dotnet-bridge/Bridge.TaskHelper.cs +207 -207
  11. package/framework/dotnet-bridge/DispatchTypes.cs +333 -333
  12. package/framework/dotnet-bridge/DotNetBridge.csproj +30 -30
  13. package/framework/libs/x64/nativescript.dll +0 -0
  14. package/framework/tools/ManifestMerger/ManifestMerger.dll +0 -0
  15. package/framework/tools/ManifestMerger/ManifestMerger.pdb +0 -0
  16. package/framework/tools/dotnet-tool-arm64.exe +0 -0
  17. package/framework/tools/dotnet-tool-x64.exe +0 -0
  18. package/framework/tools/dotnet-tool.exe +0 -0
  19. package/framework/tools/dotnet-typings-gen/dotnet-typings-gen.dll +0 -0
  20. package/framework/tools/dotnet-typings-gen/dotnet-typings-gen.exe +0 -0
  21. package/framework/tools/dotnet-typings-gen/dotnet-typings-gen.pdb +0 -0
  22. package/framework/tools/nsbundle_pack-x64.exe +0 -0
  23. package/framework/tools/nsbundle_pack.exe +0 -0
  24. package/framework/tools/sbg-arm64.exe +0 -0
  25. package/framework/tools/sbg-x64.exe +0 -0
  26. package/framework/tools/sbg.exe +0 -0
  27. package/framework/tools/typings-generator-arm64.exe +0 -0
  28. package/framework/tools/typings-generator-x64.exe +0 -0
  29. package/framework/tools/typings-generator.exe +0 -0
  30. package/package.json +43 -43
package/README.md CHANGED
@@ -1,55 +1,3 @@
1
- # @nativescript/windows-v8
2
-
3
- NativeScript Windows runtime on **V8** — the same engine our classic runtime is built on. No Node.
4
-
5
- ## As an app runtime (drop-in for `@nativescript/windows`)
6
- Publishes as `@nativescript/windows-v8`, the **same** WinUI 3 framework as `@nativescript/windows`
7
- with a napi-backed V8 runtime DLL — swap the dependency and an app runs unchanged. Build the
8
- framework with the engine flag:
9
- ```sh
10
- pwsh -File ../../template/build.ps1 -Engine v8 # or: npm run build
11
- ```
12
- The engine → runtime-DLL adapter (the C ABI the WinUI 3 host P/Invokes) follows the reference
13
- implementation in `../windows-quickjs/src/abi.rs`. See `../README.md` for the full contract.
14
-
15
- ## Standalone host
16
- Reuses napi-android's `v8-api.cpp` (napi over V8's C++ API), **ported to V8 14.7**, compiled against
17
- the `v8` crate's bundled headers and linked against its prebuilt rusty_v8 (V8 14.7). The Android
18
- bring-up (`jsr.cpp`) is replaced by `csrc/win_jsr.cpp`. Full WinRT demo passes (`exit 0`):
19
- static-method resolution, typed WinRT calls, a 20-call stress loop, and a `JsonObject` round-trip.
20
-
21
- ```sh
22
- cargo build --release --manifest-path packages/windows-v8/Cargo.toml
23
- target/release/nativescript-windows.exe
24
- ```
25
-
26
- ## Why this was tractable (no ABI nightmare)
27
- The `v8` crate's default config has **pointer compression and the sandbox OFF** (they're opt-in
28
- cargo features we don't enable), so V8 uses plain/uncompressed pointers — there are **no ABI-matching
29
- defines** and none of the corruption risk that config would bring. The port was therefore a bounded
30
- API migration, not an ABI hunt.
31
-
32
- ## What the port involved (V8 13 → 14.7)
33
- - Build recipe: C++20 + `/Zc:__cplusplus` (MSVC reports the real `__cplusplus`), locate the crate's
34
- `v8/include`, stub `<android/log.h>`, `NAPI_EXTERN` → `__declspec(dllexport)`, define `__V8_13__`
35
- (take the shim's modern `SetAccessorProperty` etc. paths). No pointer-compression/sandbox defines.
36
- - API migrations: `String::Write/WriteUtf8/WriteOneByte` → `*V2` (+ `WriteFlags`); mandatory pointer
37
- **type tags** on internal fields / `External` (safe defaults `kEmbedderDataTypeTagDefault` /
38
- `kExternalPointerTypeTagDefault`); `Context::GetIsolate()` removed → `Isolate::GetCurrent()`;
39
- interceptor setters return `v8::Intercepted` (`ReturnValue<void>`).
40
- - Platform init done from **Rust** (`v8::new_default_platform` → `V8::initialize`) because
41
- `NewDefaultPlatform`'s `std::unique_ptr<Platform>` return can't be linked from the MSVC-STL shim
42
- (rusty_v8 uses V8's bundled libc++). See below.
43
-
44
- ## The libc++ boundary — solved, including zero-copy
45
- rusty_v8 is built with V8's bundled libc++, so V8 API methods whose signatures involve
46
- `std::shared_ptr`/`unique_ptr<BackingStore>` can't be linked directly from this MSVC-STL shim.
47
- Handled without any copy:
48
- - Reads use `ArrayBuffer::Data()` (the direct `void*` accessor — no `BackingStore`).
49
- - `napi_create_external_arraybuffer` is **true zero-copy**: it goes through rusty_v8's own
50
- `extern "C"` bindings (`v8__ArrayBuffer__NewBackingStore__with_data`, the unique→shared converter,
51
- `v8__ArrayBuffer__New__with_backing_store`) which pass the backing store as raw pointers / an
52
- opaque 16-byte `shared_ptr`, then bridges the returned pointer back to a `Local` (a `Local` is one
53
- pointer). The buffer aliases the source memory; the napi finalizer runs from the BackingStore
54
- deleter on GC. **Verified:** `interop.arrayBufferFromBuffer(CryptographicBuffer.GenerateRandom(8))`
55
- → `byteLength=8`, `instanceof ArrayBuffer`, no copy. So the IBuffer→ArrayBuffer perf path is intact.
1
+ # @nativescript/windows-v8
2
+
3
+ NativeScript Windows runtime on **V8**
@@ -1,13 +1,13 @@
1
- <Application
2
- x:Class="__PROJECT_NAME__.App"
3
- xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
4
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
5
- xmlns:local="using:__PROJECT_NAME__">
6
- <Application.Resources>
7
- <ResourceDictionary>
8
- <ResourceDictionary.MergedDictionaries>
9
- <XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
10
- </ResourceDictionary.MergedDictionaries>
11
- </ResourceDictionary>
12
- </Application.Resources>
13
- </Application>
1
+ <Application
2
+ x:Class="__PROJECT_NAME__.App"
3
+ xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
4
+ xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
5
+ xmlns:local="using:__PROJECT_NAME__">
6
+ <Application.Resources>
7
+ <ResourceDictionary>
8
+ <ResourceDictionary.MergedDictionaries>
9
+ <XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
10
+ </ResourceDictionary.MergedDictionaries>
11
+ </ResourceDictionary>
12
+ </Application.Resources>
13
+ </Application>
@@ -1,35 +1,35 @@
1
- <?xml version="1.0" encoding="utf-8"?>
2
- <Package
3
- xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
4
- xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
5
- xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
6
- IgnorableNamespaces="uap rescap">
7
- <Identity Name="__APP_IDENTIFIER__" Publisher="CN=__PROJECT_NAME__" Version="1.0.0.0" />
8
- <Properties>
9
- <DisplayName>__PROJECT_NAME__</DisplayName>
10
- <PublisherDisplayName>__PROJECT_NAME__</PublisherDisplayName>
11
- <Logo>Assets\StoreLogo.png</Logo>
12
- </Properties>
13
- <Dependencies>
14
- <TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.26100.0" />
15
- <!-- WinUI3 / Windows App SDK 1.6 framework package (framework-dependent). Required so the
16
- registered app can activate Microsoft.UI.Xaml.* (else REGDB_E_CLASSNOTREG at startup). -->
17
- <PackageDependency Name="Microsoft.WindowsAppRuntime.1.6" MinVersion="6000.0.0.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
18
- </Dependencies>
19
- <Resources>
20
- <Resource Language="en-US" />
21
- </Resources>
22
- <Applications>
23
- <Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="Windows.FullTrustApplication">
24
- <uap:VisualElements DisplayName="__PROJECT_NAME__" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="A NativeScript Windows application" BackgroundColor="#65ADF1">
25
- <uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
26
- <uap:SplashScreen Image="Assets\SplashScreen.png" />
27
- </uap:VisualElements>
28
- </Application>
29
- </Applications>
30
- <Capabilities>
31
- <rescap:Capability Name="runFullTrust" />
32
- <Capability Name="internetClient" />
33
- <Capability Name="privateNetworkClientServer" />
34
- </Capabilities>
35
- </Package>
1
+ <?xml version="1.0" encoding="utf-8"?>
2
+ <Package
3
+ xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
4
+ xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
5
+ xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
6
+ IgnorableNamespaces="uap rescap">
7
+ <Identity Name="__APP_IDENTIFIER__" Publisher="CN=__PROJECT_NAME__" Version="1.0.0.0" />
8
+ <Properties>
9
+ <DisplayName>__PROJECT_NAME__</DisplayName>
10
+ <PublisherDisplayName>__PROJECT_NAME__</PublisherDisplayName>
11
+ <Logo>Assets\StoreLogo.png</Logo>
12
+ </Properties>
13
+ <Dependencies>
14
+ <TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.26100.0" />
15
+ <!-- WinUI3 / Windows App SDK 1.6 framework package (framework-dependent). Required so the
16
+ registered app can activate Microsoft.UI.Xaml.* (else REGDB_E_CLASSNOTREG at startup). -->
17
+ <PackageDependency Name="Microsoft.WindowsAppRuntime.1.6" MinVersion="6000.0.0.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
18
+ </Dependencies>
19
+ <Resources>
20
+ <Resource Language="en-US" />
21
+ </Resources>
22
+ <Applications>
23
+ <Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="Windows.FullTrustApplication">
24
+ <uap:VisualElements DisplayName="__PROJECT_NAME__" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="A NativeScript Windows application" BackgroundColor="#65ADF1">
25
+ <uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" />
26
+ <uap:SplashScreen Image="Assets\SplashScreen.png" />
27
+ </uap:VisualElements>
28
+ </Application>
29
+ </Applications>
30
+ <Capabilities>
31
+ <rescap:Capability Name="runFullTrust" />
32
+ <Capability Name="internetClient" />
33
+ <Capability Name="privateNetworkClientServer" />
34
+ </Capabilities>
35
+ </Package>
@@ -1,34 +1,34 @@
1
- using System;
2
- using System.Threading;
3
- using Microsoft.UI.Dispatching;
4
- using Microsoft.UI.Xaml;
5
- using WinRT;
6
-
7
- // Windows-only WinUI desktop app. The custom entry point (DISABLE_XAML_GENERATED_MAIN)
8
- // has no platform attribute, so CA1416 treats every Windows API call site as "reachable
9
- // on all platforms." Declaring the assembly's supported platform once tells the analyzer
10
- // the whole assembly only runs on Windows >= 17763, silencing those false positives.
11
- [assembly: System.Runtime.Versioning.SupportedOSPlatform("windows10.0.17763.0")]
12
-
13
- namespace __PROJECT_NAME__
14
- {
15
- public static class Program
16
- {
17
- [System.STAThread]
18
- public static void Main(string[] args)
19
- {
20
- ComWrappersSupport.InitializeComWrappers();
21
-
22
- Application.Start((_callbackParams) =>
23
- {
24
- var dispatcherQueue = DispatcherQueue.GetForCurrentThread();
25
- if (dispatcherQueue != null)
26
- {
27
- SynchronizationContext.SetSynchronizationContext(new DispatcherQueueSynchronizationContext(dispatcherQueue));
28
- }
29
-
30
- new App();
31
- });
32
- }
33
- }
34
- }
1
+ using System;
2
+ using System.Threading;
3
+ using Microsoft.UI.Dispatching;
4
+ using Microsoft.UI.Xaml;
5
+ using WinRT;
6
+
7
+ // Windows-only WinUI desktop app. The custom entry point (DISABLE_XAML_GENERATED_MAIN)
8
+ // has no platform attribute, so CA1416 treats every Windows API call site as "reachable
9
+ // on all platforms." Declaring the assembly's supported platform once tells the analyzer
10
+ // the whole assembly only runs on Windows >= 17763, silencing those false positives.
11
+ [assembly: System.Runtime.Versioning.SupportedOSPlatform("windows10.0.17763.0")]
12
+
13
+ namespace __PROJECT_NAME__
14
+ {
15
+ public static class Program
16
+ {
17
+ [System.STAThread]
18
+ public static void Main(string[] args)
19
+ {
20
+ ComWrappersSupport.InitializeComWrappers();
21
+
22
+ Application.Start((_callbackParams) =>
23
+ {
24
+ var dispatcherQueue = DispatcherQueue.GetForCurrentThread();
25
+ if (dispatcherQueue != null)
26
+ {
27
+ SynchronizationContext.SetSynchronizationContext(new DispatcherQueueSynchronizationContext(dispatcherQueue));
28
+ }
29
+
30
+ new App();
31
+ });
32
+ }
33
+ }
34
+ }
@@ -1,9 +1,9 @@
1
- <!--
2
- Runtime Directives for .NET Native.
3
- See https://go.microsoft.com/fwlink/?LinkID=391919
4
- -->
5
- <Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
6
- <Application>
7
- <Assembly Name="*Application*" Dynamic="Required All" />
8
- </Application>
9
- </Directives>
1
+ <!--
2
+ Runtime Directives for .NET Native.
3
+ See https://go.microsoft.com/fwlink/?LinkID=391919
4
+ -->
5
+ <Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
6
+ <Application>
7
+ <Assembly Name="*Application*" Dynamic="Required All" />
8
+ </Application>
9
+ </Directives>
@@ -32,6 +32,20 @@ namespace __PROJECT_NAME__
32
32
  [DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_set_local_folder))]
33
33
  private static extern void runtime_set_local_folder([MarshalAs(UnmanagedType.LPUTF8Str)] string localFolder);
34
34
 
35
+ // Escape hatch for apps packed with `nsbundle_pack --key-hex <hex>` (custom-key
36
+ // app.nsbundle containers). Must be called before runtime_init if used at all — apps
37
+ // packed with the default pepper (no --key-hex) never need to call this. Not wired to a
38
+ // default call site here; an app author supplies their own key material and calls this
39
+ // from Initialize() before runtime_init(...).
40
+ [DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_set_bundle_key))]
41
+ private static extern int runtime_set_bundle_key([MarshalAs(UnmanagedType.LPUTF8Str)] string keyHex);
42
+
43
+ [DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_read_protected_file))]
44
+ private static extern IntPtr runtime_read_protected_file([MarshalAs(UnmanagedType.LPUTF8Str)] string virtualPath);
45
+
46
+ [DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_free_protected_string))]
47
+ private static extern void runtime_free_protected_string(IntPtr ptr);
48
+
35
49
  [DllImport(NativeScriptLibrary, EntryPoint = nameof(runtime_get_last_js_error))]
36
50
  private static extern IntPtr runtime_get_last_js_error();
37
51
 
@@ -191,6 +205,27 @@ namespace __PROJECT_NAME__
191
205
  }
192
206
  #endif
193
207
 
208
+ /// Reads a file that may live inside a sealed app.nsbundle instead of on disk: tries the
209
+ /// protected-VFS native call first (cheap no-op when no bundle is loaded), falls back to
210
+ /// the real filesystem. `path` is whatever candidate the caller already built for
211
+ /// `File.Exists`/`File.ReadAllText` — the native side strips it down to the bundle's
212
+ /// virtual (app/App-relative) path itself, so no extra bookkeeping is needed here.
213
+ private static string TryReadVirtual(string path)
214
+ {
215
+ IntPtr ptr = IntPtr.Zero;
216
+ try
217
+ {
218
+ ptr = runtime_read_protected_file(path);
219
+ return ptr == IntPtr.Zero ? null : Marshal.PtrToStringUTF8(ptr);
220
+ }
221
+ catch { return null; }
222
+ finally { if (ptr != IntPtr.Zero) runtime_free_protected_string(ptr); }
223
+ }
224
+
225
+ private static bool VExists(string path) => TryReadVirtual(path) != null || File.Exists(path);
226
+
227
+ private static string VReadAllText(string path) => TryReadVirtual(path) ?? File.ReadAllText(path);
228
+
194
229
  public void RunMainScript()
195
230
  {
196
231
  if (!_initialized)
@@ -205,10 +240,14 @@ namespace __PROJECT_NAME__
205
240
 
206
241
  var dir = Path.GetDirectoryName(Path.GetFullPath(entryPath));
207
242
  var chunks = new List<string>();
208
- foreach (var chunkName in new[] { "runtime.js", "vendor.js" })
243
+ // An ES-module entry (Vite's bundle.mjs) imports its own chunks; webpack's classic
244
+ // runtime.js/vendor.js prelude must not run in front of it (a stale pair can be left
245
+ // in app/ after switching bundlers).
246
+ var isModuleEntry = entryPath.EndsWith(".mjs", StringComparison.OrdinalIgnoreCase);
247
+ foreach (var chunkName in isModuleEntry ? Array.Empty<string>() : new[] { "runtime.js", "vendor.js" })
209
248
  {
210
249
  var chunkPath = Path.Combine(dir, chunkName);
211
- if (File.Exists(chunkPath) &&
250
+ if (VExists(chunkPath) &&
212
251
  !string.Equals(chunkPath, Path.GetFullPath(entryPath), StringComparison.OrdinalIgnoreCase))
213
252
  {
214
253
  chunks.Add(chunkPath);
@@ -218,10 +257,14 @@ namespace __PROJECT_NAME__
218
257
 
219
258
  foreach (var scriptPath in chunks)
220
259
  {
221
- var script = File.ReadAllText(Path.GetFullPath(scriptPath));
260
+ var script = VReadAllText(Path.GetFullPath(scriptPath));
222
261
  try
223
262
  {
224
- runtime_runscript(_runtime, script, Path.GetFileName(scriptPath));
263
+ // Modules resolve their imports (chunks, ~/ paths) relative to their own
264
+ // location, so they need the full path; classic scripts keep the short name
265
+ // their stack traces and code-cache keys have always used.
266
+ var name = isModuleEntry ? Path.GetFullPath(scriptPath) : Path.GetFileName(scriptPath);
267
+ runtime_runscript(_runtime, script, name);
225
268
  }
226
269
  catch (Exception ex)
227
270
  {
@@ -260,7 +303,7 @@ namespace __PROJECT_NAME__
260
303
  foreach (var dir in appDirCandidates)
261
304
  {
262
305
  var candidate = Path.Combine(dir, "package.json");
263
- if (File.Exists(candidate))
306
+ if (VExists(candidate))
264
307
  {
265
308
  packageJsonPath = candidate;
266
309
  resolvedBaseDir = dir;
@@ -269,7 +312,7 @@ namespace __PROJECT_NAME__
269
312
  }
270
313
 
271
314
  // Also accept package.json at the project root (parent of bin/).
272
- if (packageJsonPath == null && File.Exists(Path.Combine(parentDir, "package.json")))
315
+ if (packageJsonPath == null && VExists(Path.Combine(parentDir, "package.json")))
273
316
  {
274
317
  packageJsonPath = Path.Combine(parentDir, "package.json");
275
318
  resolvedBaseDir = parentDir;
@@ -278,7 +321,7 @@ namespace __PROJECT_NAME__
278
321
  string Fallback() =>
279
322
  appDirCandidates
280
323
  .SelectMany(d => new[] { Path.Combine(d, "bundle.js"), Path.Combine(d, "bundle.mjs") })
281
- .FirstOrDefault(File.Exists);
324
+ .FirstOrDefault(VExists);
282
325
 
283
326
  if (packageJsonPath == null)
284
327
  return Fallback();
@@ -304,7 +347,7 @@ namespace __PROJECT_NAME__
304
347
 
305
348
  private static RuntimePackageConfig ParsePackageConfig(string packageJsonPath)
306
349
  {
307
- using var doc = JsonDocument.Parse(File.ReadAllText(packageJsonPath));
350
+ using var doc = JsonDocument.Parse(VReadAllText(packageJsonPath));
308
351
  var config = new RuntimePackageConfig();
309
352
  if (doc.RootElement.TryGetProperty("main", out var main) && main.ValueKind == JsonValueKind.String)
310
353
  config.Main = main.GetString();
@@ -321,11 +364,11 @@ namespace __PROJECT_NAME__
321
364
  foreach (var candidate in new[] { normalized, normalized + ".js", normalized + ".mjs" })
322
365
  {
323
366
  var direct = Path.IsPathRooted(candidate) ? candidate : Path.Combine(baseDir, candidate);
324
- if (File.Exists(direct)) return direct;
367
+ if (VExists(direct)) return direct;
325
368
  var appLower = Path.Combine(baseDir, "app", candidate);
326
- if (File.Exists(appLower)) return appLower;
369
+ if (VExists(appLower)) return appLower;
327
370
  var appUpper = Path.Combine(baseDir, "App", candidate);
328
- if (File.Exists(appUpper)) return appUpper;
371
+ if (VExists(appUpper)) return appUpper;
329
372
  }
330
373
  return null;
331
374
  }
@@ -87,7 +87,12 @@
87
87
  <Content Include="Properties\Default.rd.xml" />
88
88
 
89
89
  <!-- App JS/resource files — copied to the output directory on every build -->
90
- <Content Include="app\**\*">
90
+ <!-- Sealed source-protected bundle when present, takes
91
+ priority over the plaintext app\ tree; produced by the nsbundle_pack packer tool. -->
92
+ <Content Include="app.nsbundle" Condition="Exists('app.nsbundle')">
93
+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
94
+ </Content>
95
+ <Content Include="app\**\*" Condition="!Exists('app.nsbundle')">
91
96
  <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
92
97
  </Content>
93
98