@nativescript/canvas 2.0.0-beta.9 → 2.0.0-rc.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (455) hide show
  1. package/Canvas/common.d.ts +16 -24
  2. package/Canvas/common.js +149 -203
  3. package/Canvas/common.js.map +1 -1
  4. package/Canvas/index.android.d.ts +13 -15
  5. package/Canvas/index.android.js +152 -151
  6. package/Canvas/index.android.js.map +1 -1
  7. package/Canvas/index.d.ts +23 -11
  8. package/Canvas/index.ios.d.ts +14 -6
  9. package/Canvas/index.ios.js +213 -124
  10. package/Canvas/index.ios.js.map +1 -1
  11. package/Canvas/utils.d.ts +3 -0
  12. package/Canvas/utils.js +85 -0
  13. package/Canvas/utils.js.map +1 -0
  14. package/Canvas2D/CanvasRenderingContext2D/index.d.ts +4 -2
  15. package/Canvas2D/CanvasRenderingContext2D/index.js +79 -85
  16. package/Canvas2D/CanvasRenderingContext2D/index.js.map +1 -1
  17. package/Canvas2D/DOMMatrix/index.d.ts +14 -0
  18. package/Canvas2D/DOMMatrix/index.js +62 -0
  19. package/Canvas2D/DOMMatrix/index.js.map +1 -1
  20. package/Canvas2D/ImageData/index.js +4 -6
  21. package/Canvas2D/ImageData/index.js.map +1 -1
  22. package/Canvas2D/Path2D/index.js.map +1 -1
  23. package/Dom/Dom.js +8 -1
  24. package/Dom/Dom.js.map +1 -1
  25. package/Dom/Group.d.ts +1 -2
  26. package/Dom/Group.js.map +1 -1
  27. package/Dom/Image.d.ts +4 -1
  28. package/Dom/Image.js +15 -2
  29. package/Dom/Image.js.map +1 -1
  30. package/Dom/Paint.d.ts +1 -1
  31. package/Dom/Paint.js.map +1 -1
  32. package/Dom/Text.js.map +1 -1
  33. package/Dom/shaders/LinearGradient.js.map +1 -1
  34. package/Dom/shaders/TwoPointConicalGradient.js.map +1 -1
  35. package/Dom/shapes/Atlas.js.map +1 -1
  36. package/Dom/shapes/Circle.js.map +1 -1
  37. package/Dom/shapes/Line.js.map +1 -1
  38. package/Dom/shapes/Oval.js.map +1 -1
  39. package/Dom/shapes/Path.d.ts +1 -1
  40. package/Dom/shapes/Path.js.map +1 -1
  41. package/Dom/shapes/Rect.js.map +1 -1
  42. package/Dom/shapes/RoundedRect.js.map +1 -1
  43. package/Dom/shapes/index.js.map +1 -1
  44. package/Fonts/FontFace.android.d.ts +46 -0
  45. package/Fonts/FontFace.android.js +197 -0
  46. package/Fonts/FontFace.android.js.map +1 -0
  47. package/Fonts/FontFace.ios.d.ts +45 -0
  48. package/Fonts/FontFace.ios.js +169 -0
  49. package/Fonts/FontFace.ios.js.map +1 -0
  50. package/Fonts/FontFaceSet.android.d.ts +31 -0
  51. package/Fonts/FontFaceSet.android.js +119 -0
  52. package/Fonts/FontFaceSet.android.js.map +1 -0
  53. package/Fonts/FontFaceSet.ios.d.ts +31 -0
  54. package/Fonts/FontFaceSet.ios.js +109 -0
  55. package/Fonts/FontFaceSet.ios.js.map +1 -0
  56. package/Fonts/index.d.ts +2 -0
  57. package/Fonts/index.js +3 -0
  58. package/Fonts/index.js.map +1 -0
  59. package/ImageAsset/index.d.ts +8 -3
  60. package/ImageAsset/index.js +206 -11
  61. package/ImageAsset/index.js.map +1 -1
  62. package/ImageBitmap/index.js +110 -23
  63. package/ImageBitmap/index.js.map +1 -1
  64. package/README.md +62 -3
  65. package/TextDecoder/index.js +3 -3
  66. package/TextDecoder/index.js.map +1 -1
  67. package/TextEncoder/index.js +3 -3
  68. package/TextEncoder/index.js.map +1 -1
  69. package/WebGL/WebGLExtensions/index.js +5 -5
  70. package/WebGL/WebGLExtensions/index.js.map +1 -1
  71. package/WebGL/WebGLRenderingContext/common.d.ts +1 -1
  72. package/WebGL/WebGLRenderingContext/common.js.map +1 -1
  73. package/WebGL/WebGLRenderingContext/index.d.ts +1 -0
  74. package/WebGL/WebGLRenderingContext/index.js +144 -46
  75. package/WebGL/WebGLRenderingContext/index.js.map +1 -1
  76. package/WebGL2/WebGL2RenderingContext/index.d.ts +1 -0
  77. package/WebGL2/WebGL2RenderingContext/index.js +7 -8
  78. package/WebGL2/WebGL2RenderingContext/index.js.map +1 -1
  79. package/WebGPU/Constants.d.ts +36 -0
  80. package/WebGPU/Constants.js +42 -0
  81. package/WebGPU/Constants.js.map +1 -0
  82. package/WebGPU/Errors.d.ts +18 -0
  83. package/WebGPU/Errors.js +21 -0
  84. package/WebGPU/Errors.js.map +1 -0
  85. package/WebGPU/GPU.d.ts +13 -0
  86. package/WebGPU/GPU.js +36 -0
  87. package/WebGPU/GPU.js.map +1 -0
  88. package/WebGPU/GPUAdapter.d.ts +26 -0
  89. package/WebGPU/GPUAdapter.js +93 -0
  90. package/WebGPU/GPUAdapter.js.map +1 -0
  91. package/WebGPU/GPUAdapterInfo.d.ts +9 -0
  92. package/WebGPU/GPUAdapterInfo.js +24 -0
  93. package/WebGPU/GPUAdapterInfo.js.map +1 -0
  94. package/WebGPU/GPUBindGroup.d.ts +6 -0
  95. package/WebGPU/GPUBindGroup.js +15 -0
  96. package/WebGPU/GPUBindGroup.js.map +1 -0
  97. package/WebGPU/GPUBindGroupLayout.d.ts +6 -0
  98. package/WebGPU/GPUBindGroupLayout.js +15 -0
  99. package/WebGPU/GPUBindGroupLayout.js.map +1 -0
  100. package/WebGPU/GPUBuffer.d.ts +15 -0
  101. package/WebGPU/GPUBuffer.js +66 -0
  102. package/WebGPU/GPUBuffer.js.map +1 -0
  103. package/WebGPU/GPUCanvasContext.d.ts +42 -0
  104. package/WebGPU/GPUCanvasContext.js +149 -0
  105. package/WebGPU/GPUCanvasContext.js.map +1 -0
  106. package/WebGPU/GPUCommandBuffer.d.ts +6 -0
  107. package/WebGPU/GPUCommandBuffer.js +15 -0
  108. package/WebGPU/GPUCommandBuffer.js.map +1 -0
  109. package/WebGPU/GPUCommandEncoder.d.ts +35 -0
  110. package/WebGPU/GPUCommandEncoder.js +163 -0
  111. package/WebGPU/GPUCommandEncoder.js.map +1 -0
  112. package/WebGPU/GPUComputePassEncoder.d.ts +17 -0
  113. package/WebGPU/GPUComputePassEncoder.js +53 -0
  114. package/WebGPU/GPUComputePassEncoder.js.map +1 -0
  115. package/WebGPU/GPUComputePipeline.d.ts +8 -0
  116. package/WebGPU/GPUComputePipeline.js +19 -0
  117. package/WebGPU/GPUComputePipeline.js.map +1 -0
  118. package/WebGPU/GPUDevice.d.ts +111 -0
  119. package/WebGPU/GPUDevice.js +341 -0
  120. package/WebGPU/GPUDevice.js.map +1 -0
  121. package/WebGPU/GPUDeviceLostInfo.d.ts +1 -0
  122. package/WebGPU/GPUDeviceLostInfo.js +10 -0
  123. package/WebGPU/GPUDeviceLostInfo.js.map +1 -0
  124. package/WebGPU/GPUExternalTexture.d.ts +6 -0
  125. package/WebGPU/GPUExternalTexture.js +15 -0
  126. package/WebGPU/GPUExternalTexture.js.map +1 -0
  127. package/WebGPU/GPUPipelineLayout.d.ts +6 -0
  128. package/WebGPU/GPUPipelineLayout.js +15 -0
  129. package/WebGPU/GPUPipelineLayout.js.map +1 -0
  130. package/WebGPU/GPUQuerySet.d.ts +6 -0
  131. package/WebGPU/GPUQuerySet.js +15 -0
  132. package/WebGPU/GPUQuerySet.js.map +1 -0
  133. package/WebGPU/GPUQueue.d.ts +15 -0
  134. package/WebGPU/GPUQueue.js +128 -0
  135. package/WebGPU/GPUQueue.js.map +1 -0
  136. package/WebGPU/GPURenderBundle.d.ts +6 -0
  137. package/WebGPU/GPURenderBundle.js +15 -0
  138. package/WebGPU/GPURenderBundle.js.map +1 -0
  139. package/WebGPU/GPURenderBundleEncoder.d.ts +22 -0
  140. package/WebGPU/GPURenderBundleEncoder.js +65 -0
  141. package/WebGPU/GPURenderBundleEncoder.js.map +1 -0
  142. package/WebGPU/GPURenderPassEncoder.d.ts +33 -0
  143. package/WebGPU/GPURenderPassEncoder.js +106 -0
  144. package/WebGPU/GPURenderPassEncoder.js.map +1 -0
  145. package/WebGPU/GPURenderPipeline.d.ts +8 -0
  146. package/WebGPU/GPURenderPipeline.js +19 -0
  147. package/WebGPU/GPURenderPipeline.js.map +1 -0
  148. package/WebGPU/GPUSampler.d.ts +6 -0
  149. package/WebGPU/GPUSampler.js +15 -0
  150. package/WebGPU/GPUSampler.js.map +1 -0
  151. package/WebGPU/GPUShaderModule.d.ts +6 -0
  152. package/WebGPU/GPUShaderModule.js +15 -0
  153. package/WebGPU/GPUShaderModule.js.map +1 -0
  154. package/WebGPU/GPUTexture.d.ts +18 -0
  155. package/WebGPU/GPUTexture.js +47 -0
  156. package/WebGPU/GPUTexture.js.map +1 -0
  157. package/WebGPU/GPUTextureView.d.ts +6 -0
  158. package/WebGPU/GPUTextureView.js +15 -0
  159. package/WebGPU/GPUTextureView.js.map +1 -0
  160. package/WebGPU/Interfaces.d.ts +246 -0
  161. package/WebGPU/Interfaces.js +2 -0
  162. package/WebGPU/Interfaces.js.map +1 -0
  163. package/WebGPU/Types.d.ts +47 -0
  164. package/WebGPU/Types.js +2 -0
  165. package/WebGPU/Types.js.map +1 -0
  166. package/WebGPU/Utils.d.ts +7 -0
  167. package/WebGPU/Utils.js +301 -0
  168. package/WebGPU/Utils.js.map +1 -0
  169. package/WebGPU/index.d.ts +28 -0
  170. package/WebGPU/index.js +29 -0
  171. package/WebGPU/index.js.map +1 -0
  172. package/angular/{esm2020 → esm2022}/index.mjs +5 -5
  173. package/angular/{fesm2015 → fesm2022}/nativescript-canvas-angular.mjs +4 -4
  174. package/angular/{fesm2015 → fesm2022}/nativescript-canvas-angular.mjs.map +1 -1
  175. package/angular/package.json +4 -10
  176. package/common.d.ts +0 -3
  177. package/common.js +1 -5
  178. package/common.js.map +1 -1
  179. package/helpers.js.map +1 -1
  180. package/index.d.ts +4 -2
  181. package/index.js +37 -3
  182. package/index.js.map +1 -1
  183. package/package.json +2 -5
  184. package/platforms/android/canvas-release.aar +0 -0
  185. package/platforms/ios/CanvasNative.xcframework/Info.plist +5 -5
  186. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/CanvasNative +0 -0
  187. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Headers/CanvasNative-Swift.h +194 -56
  188. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Headers/CanvasNative.h +1 -0
  189. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Headers/NSCMTLView.h +32 -0
  190. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Headers/canvas_ios.h +152 -151
  191. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Headers/canvas_native.h +2901 -411
  192. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Info.plist +0 -0
  193. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Modules/CanvasNative.swiftmodule/Project/arm64-apple-ios.swiftsourceinfo +0 -0
  194. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios.abi.json +10901 -8099
  195. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios.private.swiftinterface +259 -52
  196. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios.swiftdoc +0 -0
  197. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios.swiftinterface +259 -52
  198. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-Black.ttf +0 -0
  199. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-Bold.ttf +0 -0
  200. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-ExtraBold.ttf +0 -0
  201. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-ExtraLight.ttf +0 -0
  202. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-Light.ttf +0 -0
  203. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-Medium.ttf +0 -0
  204. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-Regular.ttf +0 -0
  205. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-SemiBold.ttf +0 -0
  206. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoMath-Regular.ttf +0 -0
  207. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-Bold.ttf +0 -0
  208. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-BoldItalic.ttf +0 -0
  209. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-Italic.ttf +0 -0
  210. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-Medium.ttf +0 -0
  211. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-MediumItalic.ttf +0 -0
  212. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-Regular.ttf +0 -0
  213. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-SemiBold.ttf +0 -0
  214. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-SemiBoldItalic.ttf +0 -0
  215. package/platforms/ios/CanvasNative.xcframework/ios-arm64/dSYMs/CanvasNative.framework.dSYM/Contents/Resources/DWARF/CanvasNative +0 -0
  216. package/platforms/ios/CanvasNative.xcframework/ios-arm64/dSYMs/CanvasNative.framework.dSYM/Contents/Resources/Relocations/aarch64/CanvasNative.yml +994 -663
  217. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/CanvasNative +0 -0
  218. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Headers/CanvasNative-Swift.h +388 -112
  219. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Headers/CanvasNative.h +1 -0
  220. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Headers/NSCMTLView.h +32 -0
  221. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Headers/canvas_ios.h +152 -151
  222. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Headers/canvas_native.h +2901 -411
  223. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Info.plist +0 -0
  224. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/Project/arm64-apple-ios-simulator.swiftsourceinfo +0 -0
  225. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/Project/x86_64-apple-ios-simulator.swiftsourceinfo +0 -0
  226. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios-simulator.abi.json +10901 -8099
  227. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios-simulator.private.swiftinterface +259 -52
  228. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios-simulator.swiftdoc +0 -0
  229. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios-simulator.swiftinterface +259 -52
  230. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/x86_64-apple-ios-simulator.abi.json +10901 -8099
  231. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/x86_64-apple-ios-simulator.private.swiftinterface +259 -52
  232. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/x86_64-apple-ios-simulator.swiftdoc +0 -0
  233. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/x86_64-apple-ios-simulator.swiftinterface +259 -52
  234. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/_CodeSignature/CodeResources +143 -33
  235. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-Black.ttf +0 -0
  236. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-Bold.ttf +0 -0
  237. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-ExtraBold.ttf +0 -0
  238. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-ExtraLight.ttf +0 -0
  239. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-Light.ttf +0 -0
  240. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-Medium.ttf +0 -0
  241. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-Regular.ttf +0 -0
  242. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/Noto_Serif_CJK/NotoSerifTC-SemiBold.ttf +0 -0
  243. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoMath-Regular.ttf +0 -0
  244. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-Bold.ttf +0 -0
  245. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-BoldItalic.ttf +0 -0
  246. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-Italic.ttf +0 -0
  247. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-Medium.ttf +0 -0
  248. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-MediumItalic.ttf +0 -0
  249. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-Regular.ttf +0 -0
  250. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-SemiBold.ttf +0 -0
  251. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/fonts/STIXTwoMath/STIXTwoText-SemiBoldItalic.ttf +0 -0
  252. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/dSYMs/CanvasNative.framework.dSYM/Contents/Resources/DWARF/CanvasNative +0 -0
  253. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/dSYMs/CanvasNative.framework.dSYM/Contents/Resources/Relocations/aarch64/CanvasNative.yml +993 -662
  254. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/dSYMs/CanvasNative.framework.dSYM/Contents/Resources/Relocations/x86_64/CanvasNative.yml +1037 -641
  255. package/platforms/ios/build.xcconfig +3 -1
  256. package/platforms/ios/src/NSOperationQueueWrapper.h +3 -1
  257. package/platforms/ios/src/NSOperationQueueWrapper.mm +41 -9
  258. package/platforms/ios/src/cpp/AsyncCallback.h +214 -0
  259. package/platforms/ios/src/cpp/Caches.h +69 -1
  260. package/platforms/ios/src/cpp/CanvasJSIModule.cpp +647 -1166
  261. package/platforms/ios/src/cpp/CanvasJSIModule.h +11 -1
  262. package/platforms/ios/src/cpp/Helpers.h +2 -129
  263. package/platforms/ios/src/cpp/ImageAssetImpl.cpp +600 -437
  264. package/platforms/ios/src/cpp/ImageAssetImpl.h +18 -10
  265. package/platforms/ios/src/cpp/ImageBitmapImpl.cpp +63 -6
  266. package/platforms/ios/src/cpp/ImageBitmapImpl.h +12 -4
  267. package/platforms/ios/src/cpp/JSIReadFileCallback.h +4 -4
  268. package/platforms/ios/src/cpp/NativeType.h +87 -0
  269. package/platforms/ios/src/cpp/ObjectWrapperImpl.h +50 -0
  270. package/platforms/ios/src/cpp/OneByteStringResource.cpp +2 -2
  271. package/platforms/ios/src/cpp/PromiseCallback.h +197 -0
  272. package/platforms/ios/src/cpp/RafImpl.h +2 -2
  273. package/platforms/ios/src/cpp/TextDecoderImpl.cpp +0 -6
  274. package/platforms/ios/src/cpp/TextDecoderImpl.h +3 -3
  275. package/platforms/ios/src/cpp/TextEncoderImpl.cpp +1 -1
  276. package/platforms/ios/src/cpp/TextEncoderImpl.h +3 -3
  277. package/platforms/ios/src/cpp/canvas2d/CanvasGradient.h +8 -7
  278. package/platforms/ios/src/cpp/canvas2d/CanvasPattern.cpp +1 -11
  279. package/platforms/ios/src/cpp/canvas2d/CanvasPattern.h +3 -3
  280. package/platforms/ios/src/cpp/canvas2d/CanvasRenderingContext2DImpl.cpp +193 -90
  281. package/platforms/ios/src/cpp/canvas2d/CanvasRenderingContext2DImpl.h +77 -23
  282. package/platforms/ios/src/cpp/canvas2d/ImageDataImpl.cpp +5 -6
  283. package/platforms/ios/src/cpp/canvas2d/ImageDataImpl.h +4 -4
  284. package/platforms/ios/src/cpp/canvas2d/MatrixImpl.cpp +409 -3
  285. package/platforms/ios/src/cpp/canvas2d/MatrixImpl.h +29 -2
  286. package/platforms/ios/src/cpp/canvas2d/Path2D.cpp +6 -3
  287. package/platforms/ios/src/cpp/canvas2d/Path2D.h +7 -7
  288. package/platforms/ios/src/cpp/canvas2d/TextMetricsImpl.h +3 -3
  289. package/platforms/ios/src/cpp/webgl/WebGLActiveInfoImpl.h +1 -1
  290. package/platforms/ios/src/cpp/webgl/WebGLBuffer.h +1 -1
  291. package/platforms/ios/src/cpp/webgl/WebGLFramebuffer.h +1 -1
  292. package/platforms/ios/src/cpp/webgl/WebGLProgram.h +3 -3
  293. package/platforms/ios/src/cpp/webgl/WebGLRenderbuffer.h +3 -3
  294. package/platforms/ios/src/cpp/webgl/WebGLRenderingContext.cpp +247 -160
  295. package/platforms/ios/src/cpp/webgl/WebGLRenderingContext.h +1 -1
  296. package/platforms/ios/src/cpp/webgl/WebGLRenderingContextBase.cpp +6 -6
  297. package/platforms/ios/src/cpp/webgl/WebGLShader.h +1 -1
  298. package/platforms/ios/src/cpp/webgl/WebGLShaderPrecisionFormatImpl.h +5 -5
  299. package/platforms/ios/src/cpp/webgl/WebGLTexture.h +3 -2
  300. package/platforms/ios/src/cpp/webgl/WebGLUniformLocation.h +2 -2
  301. package/platforms/ios/src/cpp/webgl/extensions/ANGLE_instanced_arraysImpl.h +1 -1
  302. package/platforms/ios/src/cpp/webgl/extensions/EXT_blend_minmaxImpl.h +1 -1
  303. package/platforms/ios/src/cpp/webgl/extensions/EXT_color_buffer_half_floatImpl.h +1 -1
  304. package/platforms/ios/src/cpp/webgl/extensions/EXT_disjoint_timer_queryImpl.h +1 -1
  305. package/platforms/ios/src/cpp/webgl/extensions/EXT_sRGBImpl.h +1 -1
  306. package/platforms/ios/src/cpp/webgl/extensions/EXT_shader_texture_lodImpl.h +1 -1
  307. package/platforms/ios/src/cpp/webgl/extensions/EXT_texture_filter_anisotropicImpl.h +1 -1
  308. package/platforms/ios/src/cpp/webgl/extensions/OES_element_index_uintImpl.h +2 -2
  309. package/platforms/ios/src/cpp/webgl/extensions/OES_fbo_render_mipmap.h +5 -5
  310. package/platforms/ios/src/cpp/webgl/extensions/OES_standard_derivativesImpl.h +1 -1
  311. package/platforms/ios/src/cpp/webgl/extensions/OES_texture_floatImpl.h +1 -1
  312. package/platforms/ios/src/cpp/webgl/extensions/OES_texture_float_linearImpl.h +1 -1
  313. package/platforms/ios/src/cpp/webgl/extensions/OES_texture_half_floatImpl.h +1 -1
  314. package/platforms/ios/src/cpp/webgl/extensions/OES_texture_half_float_linearImpl.h +1 -1
  315. package/platforms/ios/src/cpp/webgl/extensions/OES_vertex_array_objectImpl.h +1 -1
  316. package/platforms/ios/src/cpp/webgl/extensions/WEBGL_color_buffer_floatImpl.h +1 -1
  317. package/platforms/ios/src/cpp/webgl/extensions/WEBGL_compressed_texture_atcImpl.h +1 -1
  318. package/platforms/ios/src/cpp/webgl/extensions/WEBGL_compressed_texture_etc1Impl.h +1 -1
  319. package/platforms/ios/src/cpp/webgl/extensions/WEBGL_compressed_texture_etcImpl.h +2 -2
  320. package/platforms/ios/src/cpp/webgl/extensions/WEBGL_compressed_texture_pvrtcImpl.h +1 -1
  321. package/platforms/ios/src/cpp/webgl/extensions/WEBGL_compressed_texture_s3tcImpl.h +1 -1
  322. package/platforms/ios/src/cpp/webgl/extensions/WEBGL_compressed_texture_s3tc_srgbImpl.h +1 -1
  323. package/platforms/ios/src/cpp/webgl/extensions/WEBGL_depth_textureImpl.h +1 -1
  324. package/platforms/ios/src/cpp/webgl/extensions/WEBGL_draw_buffersImpl.h +1 -1
  325. package/platforms/ios/src/cpp/webgl/extensions/WEBGL_lose_contextImpl.h +1 -1
  326. package/platforms/ios/src/cpp/webgl2/WebGL2RenderingContext.cpp +1067 -960
  327. package/platforms/ios/src/cpp/webgl2/WebGL2RenderingContext.h +1 -1
  328. package/platforms/ios/src/cpp/webgl2/WebGLQuery.h +1 -1
  329. package/platforms/ios/src/cpp/webgl2/WebGLSampler.h +1 -1
  330. package/platforms/ios/src/cpp/webgl2/WebGLSyncImpl.h +1 -1
  331. package/platforms/ios/src/cpp/webgl2/WebGLTransformFeedback.h +1 -1
  332. package/platforms/ios/src/cpp/webgl2/WebGLVertexArrayObject.h +2 -2
  333. package/platforms/ios/src/cpp/webgpu/GPUAdapterImpl.cpp +371 -0
  334. package/platforms/ios/src/cpp/webgpu/GPUAdapterImpl.h +63 -0
  335. package/platforms/ios/src/cpp/webgpu/GPUAdapterInfoImpl.cpp +174 -0
  336. package/platforms/ios/src/cpp/webgpu/GPUAdapterInfoImpl.h +58 -0
  337. package/platforms/ios/src/cpp/webgpu/GPUBindGroupImpl.cpp +79 -0
  338. package/platforms/ios/src/cpp/webgpu/GPUBindGroupImpl.h +48 -0
  339. package/platforms/ios/src/cpp/webgpu/GPUBindGroupLayoutImpl.cpp +79 -0
  340. package/platforms/ios/src/cpp/webgpu/GPUBindGroupLayoutImpl.h +48 -0
  341. package/platforms/ios/src/cpp/webgpu/GPUBufferImpl.cpp +277 -0
  342. package/platforms/ios/src/cpp/webgpu/GPUBufferImpl.h +63 -0
  343. package/platforms/ios/src/cpp/webgpu/GPUCanvasContextImpl.cpp +379 -0
  344. package/platforms/ios/src/cpp/webgpu/GPUCanvasContextImpl.h +57 -0
  345. package/platforms/ios/src/cpp/webgpu/GPUCommandBufferImpl.cpp +81 -0
  346. package/platforms/ios/src/cpp/webgpu/GPUCommandBufferImpl.h +48 -0
  347. package/platforms/ios/src/cpp/webgpu/GPUCommandEncoderImpl.cpp +1217 -0
  348. package/platforms/ios/src/cpp/webgpu/GPUCommandEncoderImpl.h +73 -0
  349. package/platforms/ios/src/cpp/webgpu/GPUComputePassEncoderImpl.cpp +293 -0
  350. package/platforms/ios/src/cpp/webgpu/GPUComputePassEncoderImpl.h +65 -0
  351. package/platforms/ios/src/cpp/webgpu/GPUComputePipelineImpl.cpp +109 -0
  352. package/platforms/ios/src/cpp/webgpu/GPUComputePipelineImpl.h +51 -0
  353. package/platforms/ios/src/cpp/webgpu/GPUDeviceImpl.cpp +3701 -0
  354. package/platforms/ios/src/cpp/webgpu/GPUDeviceImpl.h +97 -0
  355. package/platforms/ios/src/cpp/webgpu/GPUImpl.cpp +200 -0
  356. package/platforms/ios/src/cpp/webgpu/GPUImpl.h +55 -0
  357. package/platforms/ios/src/cpp/webgpu/GPULabel.h +33 -0
  358. package/platforms/ios/src/cpp/webgpu/GPUPipelineLayoutImpl.cpp +80 -0
  359. package/platforms/ios/src/cpp/webgpu/GPUPipelineLayoutImpl.h +49 -0
  360. package/platforms/ios/src/cpp/webgpu/GPUQuerySetImpl.cpp +136 -0
  361. package/platforms/ios/src/cpp/webgpu/GPUQuerySetImpl.h +55 -0
  362. package/platforms/ios/src/cpp/webgpu/GPUQueueImpl.cpp +605 -0
  363. package/platforms/ios/src/cpp/webgpu/GPUQueueImpl.h +59 -0
  364. package/platforms/ios/src/cpp/webgpu/GPURenderBundleEncoderImpl.cpp +501 -0
  365. package/platforms/ios/src/cpp/webgpu/GPURenderBundleEncoderImpl.h +74 -0
  366. package/platforms/ios/src/cpp/webgpu/GPURenderBundleImpl.cpp +78 -0
  367. package/platforms/ios/src/cpp/webgpu/GPURenderBundleImpl.h +48 -0
  368. package/platforms/ios/src/cpp/webgpu/GPURenderPassEncoderImpl.cpp +723 -0
  369. package/platforms/ios/src/cpp/webgpu/GPURenderPassEncoderImpl.h +92 -0
  370. package/platforms/ios/src/cpp/webgpu/GPURenderPipelineImpl.cpp +109 -0
  371. package/platforms/ios/src/cpp/webgpu/GPURenderPipelineImpl.h +52 -0
  372. package/platforms/ios/src/cpp/webgpu/GPUSamplerImpl.cpp +79 -0
  373. package/platforms/ios/src/cpp/webgpu/GPUSamplerImpl.h +48 -0
  374. package/platforms/ios/src/cpp/webgpu/GPUShaderModuleImpl.cpp +80 -0
  375. package/platforms/ios/src/cpp/webgpu/GPUShaderModuleImpl.h +48 -0
  376. package/platforms/ios/src/cpp/webgpu/GPUSupportedLimitsImpl.cpp +1304 -0
  377. package/platforms/ios/src/cpp/webgpu/GPUSupportedLimitsImpl.h +288 -0
  378. package/platforms/ios/src/cpp/webgpu/GPUTextureImpl.cpp +386 -0
  379. package/platforms/ios/src/cpp/webgpu/GPUTextureImpl.h +77 -0
  380. package/platforms/ios/src/cpp/webgpu/GPUTextureViewImpl.cpp +79 -0
  381. package/platforms/ios/src/cpp/webgpu/GPUTextureViewImpl.h +48 -0
  382. package/platforms/ios/src/cpp/webgpu/GPUUtils.h +756 -0
  383. package/react/index.d.ts +1 -1
  384. package/utils.d.ts +1 -1
  385. package/utils.js.map +1 -1
  386. package/SVG/Circle.d.ts +0 -11
  387. package/SVG/Circle.js +0 -21
  388. package/SVG/Circle.js.map +0 -1
  389. package/SVG/ClipPath.d.ts +0 -4
  390. package/SVG/ClipPath.js +0 -9
  391. package/SVG/ClipPath.js.map +0 -1
  392. package/SVG/Defs.d.ts +0 -4
  393. package/SVG/Defs.js +0 -9
  394. package/SVG/Defs.js.map +0 -1
  395. package/SVG/Ellipse.d.ts +0 -13
  396. package/SVG/Ellipse.js +0 -26
  397. package/SVG/Ellipse.js.map +0 -1
  398. package/SVG/G.d.ts +0 -7
  399. package/SVG/G.js +0 -9
  400. package/SVG/G.js.map +0 -1
  401. package/SVG/Image.d.ts +0 -11
  402. package/SVG/Image.js +0 -40
  403. package/SVG/Image.js.map +0 -1
  404. package/SVG/Line.d.ts +0 -13
  405. package/SVG/Line.js +0 -26
  406. package/SVG/Line.js.map +0 -1
  407. package/SVG/LinearGradient.d.ts +0 -10
  408. package/SVG/LinearGradient.js +0 -13
  409. package/SVG/LinearGradient.js.map +0 -1
  410. package/SVG/Path.d.ts +0 -7
  411. package/SVG/Path.js +0 -14
  412. package/SVG/Path.js.map +0 -1
  413. package/SVG/Pattern.d.ts +0 -4
  414. package/SVG/Pattern.js +0 -9
  415. package/SVG/Pattern.js.map +0 -1
  416. package/SVG/Polygon.d.ts +0 -7
  417. package/SVG/Polygon.js +0 -14
  418. package/SVG/Polygon.js.map +0 -1
  419. package/SVG/Polyline.d.ts +0 -7
  420. package/SVG/Polyline.js +0 -14
  421. package/SVG/Polyline.js.map +0 -1
  422. package/SVG/Rect.d.ts +0 -8
  423. package/SVG/Rect.js +0 -13
  424. package/SVG/Rect.js.map +0 -1
  425. package/SVG/SVG.d.ts +0 -32
  426. package/SVG/SVG.js +0 -204
  427. package/SVG/SVG.js.map +0 -1
  428. package/SVG/SVGItem.d.ts +0 -5
  429. package/SVG/SVGItem.js +0 -8
  430. package/SVG/SVGItem.js.map +0 -1
  431. package/SVG/Stop.d.ts +0 -5
  432. package/SVG/Stop.js +0 -9
  433. package/SVG/Stop.js.map +0 -1
  434. package/SVG/Symbol.d.ts +0 -4
  435. package/SVG/Symbol.js +0 -9
  436. package/SVG/Symbol.js.map +0 -1
  437. package/SVG/Text.d.ts +0 -14
  438. package/SVG/Text.js +0 -26
  439. package/SVG/Text.js.map +0 -1
  440. package/SVG/Use.d.ts +0 -4
  441. package/SVG/Use.js +0 -9
  442. package/SVG/Use.js.map +0 -1
  443. package/SVG/index.d.ts +0 -18
  444. package/SVG/index.js +0 -19
  445. package/SVG/index.js.map +0 -1
  446. package/angular/fesm2020/nativescript-canvas-angular.mjs +0 -24
  447. package/angular/fesm2020/nativescript-canvas-angular.mjs.map +0 -1
  448. package/platforms/ios/src/cpp/PerIsolateData.cpp +0 -49
  449. package/platforms/ios/src/cpp/PerIsolateData.h +0 -54
  450. package/platforms/ios/src/cpp/URLImpl.cpp +0 -464
  451. package/platforms/ios/src/cpp/URLImpl.h +0 -121
  452. package/typings/objc!CanvasNative.d.ts +0 -2038
  453. package/typings/objc!CanvasNative.js +0 -1
  454. package/typings/objc!CanvasNative.js.map +0 -1
  455. /package/angular/{esm2020 → esm2022}/nativescript-canvas-angular.mjs +0 -0
@@ -5,298 +5,298 @@
5
5
  #include "WebGL2RenderingContext.h"
6
6
 
7
7
  v8::CFunction WebGL2RenderingContext::fast_begin_query_(
8
- v8::CFunction::Make(WebGL2RenderingContext::FastBeginQuery));
8
+ v8::CFunction::Make(WebGL2RenderingContext::FastBeginQuery));
9
9
 
10
10
  v8::CFunction WebGL2RenderingContext::fast_begin_transform_feedback_(
11
- v8::CFunction::Make(WebGL2RenderingContext::FastBeginTransformFeedback));
11
+ v8::CFunction::Make(WebGL2RenderingContext::FastBeginTransformFeedback));
12
12
 
13
13
  v8::CFunction WebGL2RenderingContext::fast_bind_vertex_array_(
14
- v8::CFunction::Make(WebGL2RenderingContext::FastBindVertexArray));
14
+ v8::CFunction::Make(WebGL2RenderingContext::FastBindVertexArray));
15
15
 
16
16
 
17
17
  v8::CFunction WebGL2RenderingContext::fast_bind_buffer_base_(
18
- v8::CFunction::Make(WebGL2RenderingContext::FastBindBufferBase));
18
+ v8::CFunction::Make(WebGL2RenderingContext::FastBindBufferBase));
19
19
 
20
20
  v8::CFunction WebGL2RenderingContext::fast_bind_buffer_range_(
21
- v8::CFunction::Make(WebGL2RenderingContext::FastBindBufferRange));
21
+ v8::CFunction::Make(WebGL2RenderingContext::FastBindBufferRange));
22
22
 
23
23
  v8::CFunction WebGL2RenderingContext::fast_bind_sampler_(
24
- v8::CFunction::Make(WebGL2RenderingContext::FastBindSampler));
24
+ v8::CFunction::Make(WebGL2RenderingContext::FastBindSampler));
25
25
 
26
26
  v8::CFunction WebGL2RenderingContext::fast_bind_transform_feedback_(
27
- v8::CFunction::Make(WebGL2RenderingContext::FastBindTransformFeedback));
27
+ v8::CFunction::Make(WebGL2RenderingContext::FastBindTransformFeedback));
28
28
 
29
29
  v8::CFunction WebGL2RenderingContext::fast_blit_framebuffer_(
30
- v8::CFunction::Make(WebGL2RenderingContext::FastBlitFramebuffer));
30
+ v8::CFunction::Make(WebGL2RenderingContext::FastBlitFramebuffer));
31
31
 
32
32
  v8::CFunction WebGL2RenderingContext::fast_clear_buffer_fi_(
33
- v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferfi));
33
+ v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferfi));
34
34
 
35
35
  v8::CFunction WebGL2RenderingContext::fast_clear_buffer_fv_(
36
- v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferfv));
36
+ v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferfv));
37
37
 
38
38
  v8::CFunction WebGL2RenderingContext::fast_clear_buffer_fv_array_(
39
- v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferfvArray));
39
+ v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferfvArray));
40
40
 
41
41
  const v8::CFunction fast_clear_buffer_fv_overloads_[] = {
42
- WebGL2RenderingContext::fast_clear_buffer_fv_,
43
- WebGL2RenderingContext::fast_clear_buffer_fv_array_
42
+ WebGL2RenderingContext::fast_clear_buffer_fv_,
43
+ WebGL2RenderingContext::fast_clear_buffer_fv_array_
44
44
  };
45
45
 
46
46
  v8::CFunction WebGL2RenderingContext::fast_clear_buffer_iv_(
47
- v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferiv));
47
+ v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferiv));
48
48
 
49
49
  v8::CFunction WebGL2RenderingContext::fast_clear_buffer_iv_array_(
50
- v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferivArray));
50
+ v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferivArray));
51
51
 
52
52
  const v8::CFunction fast_clear_buffer_iv_overloads_[] = {
53
- WebGL2RenderingContext::fast_clear_buffer_iv_,
54
- WebGL2RenderingContext::fast_clear_buffer_iv_array_
53
+ WebGL2RenderingContext::fast_clear_buffer_iv_,
54
+ WebGL2RenderingContext::fast_clear_buffer_iv_array_
55
55
  };
56
56
 
57
57
 
58
58
  v8::CFunction WebGL2RenderingContext::fast_clear_buffer_uiv_(
59
- v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferuiv));
59
+ v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferuiv));
60
60
 
61
61
  v8::CFunction WebGL2RenderingContext::fast_clear_buffer_uiv_array_(
62
- v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferuivArray));
62
+ v8::CFunction::Make(WebGL2RenderingContext::FastClearBufferuivArray));
63
63
 
64
64
  const v8::CFunction fast_clear_buffer_uiv_overloads_[] = {
65
- WebGL2RenderingContext::fast_clear_buffer_uiv_,
66
- WebGL2RenderingContext::fast_clear_buffer_uiv_array_
65
+ WebGL2RenderingContext::fast_clear_buffer_uiv_,
66
+ WebGL2RenderingContext::fast_clear_buffer_uiv_array_
67
67
  };
68
68
 
69
69
  v8::CFunction WebGL2RenderingContext::fast_draw_arrays_instanced_(
70
- v8::CFunction::Make(WebGL2RenderingContext::FastDrawArraysInstanced));
70
+ v8::CFunction::Make(WebGL2RenderingContext::FastDrawArraysInstanced));
71
71
 
72
72
  v8::CFunction WebGL2RenderingContext::fast_draw_buffers_(
73
- v8::CFunction::Make(WebGL2RenderingContext::FastDrawBuffers));
73
+ v8::CFunction::Make(WebGL2RenderingContext::FastDrawBuffers));
74
74
 
75
75
 
76
76
  v8::CFunction WebGL2RenderingContext::fast_draw_elements_instanced_(
77
- v8::CFunction::Make(WebGL2RenderingContext::FastDrawElementsInstanced));
77
+ v8::CFunction::Make(WebGL2RenderingContext::FastDrawElementsInstanced));
78
78
 
79
79
  v8::CFunction WebGL2RenderingContext::fast_draw_range_elements_(
80
- v8::CFunction::Make(WebGL2RenderingContext::FastDrawRangeElements));
80
+ v8::CFunction::Make(WebGL2RenderingContext::FastDrawRangeElements));
81
81
 
82
82
  v8::CFunction WebGL2RenderingContext::fast_resume_transform_feedback_(
83
- v8::CFunction::Make(WebGL2RenderingContext::FastResumeTransformFeedback));
83
+ v8::CFunction::Make(WebGL2RenderingContext::FastResumeTransformFeedback));
84
84
 
85
85
  v8::CFunction WebGL2RenderingContext::fast_sampler_parameterf_(
86
- v8::CFunction::Make(WebGL2RenderingContext::FastSamplerParameterf));
86
+ v8::CFunction::Make(WebGL2RenderingContext::FastSamplerParameterf));
87
87
 
88
88
  v8::CFunction WebGL2RenderingContext::fast_sampler_parameteri_(
89
- v8::CFunction::Make(WebGL2RenderingContext::FastSamplerParameteri));
89
+ v8::CFunction::Make(WebGL2RenderingContext::FastSamplerParameteri));
90
90
 
91
91
 
92
92
  v8::CFunction WebGL2RenderingContext::fast_uniform_1ui_(
93
- v8::CFunction::Make(WebGL2RenderingContext::FastUniform1ui));
93
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniform1ui));
94
94
 
95
95
  v8::CFunction WebGL2RenderingContext::fast_uniform_1uiv_(
96
- v8::CFunction::Make(WebGL2RenderingContext::FastUniform1uiv));
96
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniform1uiv));
97
97
 
98
98
  v8::CFunction WebGL2RenderingContext::fast_uniform_2ui_(
99
- v8::CFunction::Make(WebGL2RenderingContext::FastUniform2ui));
99
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniform2ui));
100
100
 
101
101
  v8::CFunction WebGL2RenderingContext::fast_uniform_2uiv_(
102
- v8::CFunction::Make(WebGL2RenderingContext::FastUniform2uiv));
102
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniform2uiv));
103
103
 
104
104
  v8::CFunction WebGL2RenderingContext::fast_uniform_3ui_(
105
- v8::CFunction::Make(WebGL2RenderingContext::FastUniform3ui));
105
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniform3ui));
106
106
 
107
107
  v8::CFunction WebGL2RenderingContext::fast_uniform_3uiv_(
108
- v8::CFunction::Make(WebGL2RenderingContext::FastUniform3uiv));
108
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniform3uiv));
109
109
 
110
110
  v8::CFunction WebGL2RenderingContext::fast_uniform_4ui_(
111
- v8::CFunction::Make(WebGL2RenderingContext::FastUniform4ui));
111
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniform4ui));
112
112
 
113
113
  v8::CFunction WebGL2RenderingContext::fast_uniform_4uiv_(
114
- v8::CFunction::Make(WebGL2RenderingContext::FastUniform4uiv));
114
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniform4uiv));
115
115
 
116
116
 
117
117
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_2x3fv_(
118
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix2x3fv));
118
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix2x3fv));
119
119
 
120
120
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_2x3fv_array_(
121
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix2x3fvArray));
121
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix2x3fvArray));
122
122
 
123
123
  const v8::CFunction fast_uniform_matrix_2x3fv_overloads_[] = {
124
- WebGL2RenderingContext::fast_uniform_matrix_2x3fv_,
125
- WebGL2RenderingContext::fast_uniform_matrix_2x3fv_array_
124
+ WebGL2RenderingContext::fast_uniform_matrix_2x3fv_,
125
+ WebGL2RenderingContext::fast_uniform_matrix_2x3fv_array_
126
126
  };
127
127
 
128
128
 
129
129
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_2x4fv_(
130
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix2x4fv));
130
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix2x4fv));
131
131
 
132
132
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_2x4fv_array_(
133
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix2x4fvArray));
133
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix2x4fvArray));
134
134
 
135
135
  const v8::CFunction fast_uniform_matrix_2x4fv_overloads_[] = {
136
- WebGL2RenderingContext::fast_uniform_matrix_2x4fv_,
137
- WebGL2RenderingContext::fast_uniform_matrix_2x4fv_array_
136
+ WebGL2RenderingContext::fast_uniform_matrix_2x4fv_,
137
+ WebGL2RenderingContext::fast_uniform_matrix_2x4fv_array_
138
138
  };
139
139
 
140
140
 
141
141
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_3x2fv_(
142
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix3x2fv));
142
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix3x2fv));
143
143
 
144
144
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_3x2fv_array_(
145
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix3x2fvArray));
145
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix3x2fvArray));
146
146
 
147
147
  const v8::CFunction fast_uniform_matrix_3x2fv_overloads_[] = {
148
- WebGL2RenderingContext::fast_uniform_matrix_3x2fv_,
149
- WebGL2RenderingContext::fast_uniform_matrix_3x2fv_array_
148
+ WebGL2RenderingContext::fast_uniform_matrix_3x2fv_,
149
+ WebGL2RenderingContext::fast_uniform_matrix_3x2fv_array_
150
150
  };
151
151
 
152
152
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_3x4fv_(
153
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix3x4fv));
153
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix3x4fv));
154
154
 
155
155
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_3x4fv_array_(
156
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix3x4fvArray));
156
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix3x4fvArray));
157
157
 
158
158
  const v8::CFunction fast_uniform_matrix_3x4fv_overloads_[] = {
159
- WebGL2RenderingContext::fast_uniform_matrix_3x4fv_,
160
- WebGL2RenderingContext::fast_uniform_matrix_3x4fv_array_
159
+ WebGL2RenderingContext::fast_uniform_matrix_3x4fv_,
160
+ WebGL2RenderingContext::fast_uniform_matrix_3x4fv_array_
161
161
  };
162
162
 
163
163
 
164
164
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_4x2fv_(
165
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix4x2fv));
165
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix4x2fv));
166
166
 
167
167
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_4x2fv_array_(
168
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix4x2fvArray));
168
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix4x2fvArray));
169
169
 
170
170
  const v8::CFunction fast_uniform_matrix_4x2fv_overloads_[] = {
171
- WebGL2RenderingContext::fast_uniform_matrix_4x2fv_,
172
- WebGL2RenderingContext::fast_uniform_matrix_4x2fv_array_
171
+ WebGL2RenderingContext::fast_uniform_matrix_4x2fv_,
172
+ WebGL2RenderingContext::fast_uniform_matrix_4x2fv_array_
173
173
  };
174
174
 
175
175
 
176
176
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_4x3fv_(
177
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix4x3fv));
177
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix4x3fv));
178
178
 
179
179
  v8::CFunction WebGL2RenderingContext::fast_uniform_matrix_4x3fv_array_(
180
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix4x3fvArray));
180
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformMatrix4x3fvArray));
181
181
 
182
182
  const v8::CFunction fast_uniform_matrix_4x3fv_overloads_[] = {
183
- WebGL2RenderingContext::fast_uniform_matrix_4x3fv_,
184
- WebGL2RenderingContext::fast_uniform_matrix_4x3fv_array_
183
+ WebGL2RenderingContext::fast_uniform_matrix_4x3fv_,
184
+ WebGL2RenderingContext::fast_uniform_matrix_4x3fv_array_
185
185
  };
186
186
 
187
187
  v8::CFunction WebGL2RenderingContext::fast_vertex_attrib_divisor_(
188
- v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribDivisor));
188
+ v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribDivisor));
189
189
 
190
190
 
191
191
  v8::CFunction WebGL2RenderingContext::fast_vertex_attrib_i_4i_(
192
- v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4i));
192
+ v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4i));
193
193
 
194
194
 
195
195
  v8::CFunction WebGL2RenderingContext::fast_vertex_attrib_i_4iv_(
196
- v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4iv));
196
+ v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4iv));
197
197
 
198
198
  v8::CFunction WebGL2RenderingContext::fast_vertex_attrib_i_4iv_array_(
199
- v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4ivArray));
199
+ v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4ivArray));
200
200
 
201
201
  const v8::CFunction fast_vertex_attrib_i_4iv_overloads_[] = {
202
- WebGL2RenderingContext::fast_vertex_attrib_i_4iv_,
203
- WebGL2RenderingContext::fast_vertex_attrib_i_4iv_array_
202
+ WebGL2RenderingContext::fast_vertex_attrib_i_4iv_,
203
+ WebGL2RenderingContext::fast_vertex_attrib_i_4iv_array_
204
204
  };
205
205
 
206
206
 
207
207
  v8::CFunction WebGL2RenderingContext::fast_vertex_attrib_i_4ui_(
208
- v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4ui));
208
+ v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4ui));
209
209
 
210
210
 
211
211
  v8::CFunction WebGL2RenderingContext::fast_vertex_attrib_i_4uiv_(
212
- v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4uiv));
212
+ v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4uiv));
213
213
 
214
214
  v8::CFunction WebGL2RenderingContext::fast_vertex_attrib_i_4uiv_array_(
215
- v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4uivArray));
215
+ v8::CFunction::Make(WebGL2RenderingContext::FastVertexAttribI4uivArray));
216
216
 
217
217
  const v8::CFunction fast_vertex_attrib_i_4uiv_overloads_[] = {
218
- WebGL2RenderingContext::fast_vertex_attrib_i_4uiv_,
219
- WebGL2RenderingContext::fast_vertex_attrib_i_4uiv_array_
218
+ WebGL2RenderingContext::fast_vertex_attrib_i_4uiv_,
219
+ WebGL2RenderingContext::fast_vertex_attrib_i_4uiv_array_
220
220
  };
221
221
 
222
222
  v8::CFunction WebGL2RenderingContext::fast_uniform_block_binding_(
223
- v8::CFunction::Make(WebGL2RenderingContext::FastUniformBlockBinding));
223
+ v8::CFunction::Make(WebGL2RenderingContext::FastUniformBlockBinding));
224
224
 
225
225
 
226
226
  v8::CFunction WebGL2RenderingContext::fast_invalidate_framebuffer_(
227
- v8::CFunction::Make(WebGL2RenderingContext::FastInvalidateFramebuffer));
227
+ v8::CFunction::Make(WebGL2RenderingContext::FastInvalidateFramebuffer));
228
228
 
229
229
  v8::CFunction WebGL2RenderingContext::fast_invalidate_sub_framebuffer_(
230
- v8::CFunction::Make(WebGL2RenderingContext::FastInvalidateSubFramebuffer));
230
+ v8::CFunction::Make(WebGL2RenderingContext::FastInvalidateSubFramebuffer));
231
231
 
232
232
 
233
233
  v8::CFunction WebGL2RenderingContext::fast_copy_tex_sub_image_3d_(
234
- v8::CFunction::Make(WebGL2RenderingContext::FastCopyTexSubImage3D));
234
+ v8::CFunction::Make(WebGL2RenderingContext::FastCopyTexSubImage3D));
235
235
 
236
236
  v8::CFunction WebGL2RenderingContext::fast_copy_buffer_sub_data_(
237
- v8::CFunction::Make(WebGL2RenderingContext::FastCopyBufferSubData));
237
+ v8::CFunction::Make(WebGL2RenderingContext::FastCopyBufferSubData));
238
238
 
239
239
  v8::CFunction WebGL2RenderingContext::fast_delete_query_(
240
- v8::CFunction::Make(WebGL2RenderingContext::FastDeleteQuery));
240
+ v8::CFunction::Make(WebGL2RenderingContext::FastDeleteQuery));
241
241
  v8::CFunction WebGL2RenderingContext::fast_delete_sampler_(
242
- v8::CFunction::Make(WebGL2RenderingContext::FastDeleteSampler));
242
+ v8::CFunction::Make(WebGL2RenderingContext::FastDeleteSampler));
243
243
  v8::CFunction WebGL2RenderingContext::fast_delete_sync_(
244
- v8::CFunction::Make(WebGL2RenderingContext::FastDeleteSync));
244
+ v8::CFunction::Make(WebGL2RenderingContext::FastDeleteSync));
245
245
  v8::CFunction WebGL2RenderingContext::fast_delete_transform_feedback_(
246
- v8::CFunction::Make(WebGL2RenderingContext::FastDeleteTransformFeedback));
246
+ v8::CFunction::Make(WebGL2RenderingContext::FastDeleteTransformFeedback));
247
247
  v8::CFunction WebGL2RenderingContext::fast_delete_vertex_array_(
248
- v8::CFunction::Make(WebGL2RenderingContext::FastDeleteVertexArray));
248
+ v8::CFunction::Make(WebGL2RenderingContext::FastDeleteVertexArray));
249
249
 
250
250
  v8::CFunction WebGL2RenderingContext::fast_end_query_(
251
- v8::CFunction::Make(WebGL2RenderingContext::FastEndQuery));
251
+ v8::CFunction::Make(WebGL2RenderingContext::FastEndQuery));
252
252
 
253
253
  v8::CFunction WebGL2RenderingContext::fast_end_transform_feedback_(
254
- v8::CFunction::Make(WebGL2RenderingContext::FastEndTransformFeedback));
254
+ v8::CFunction::Make(WebGL2RenderingContext::FastEndTransformFeedback));
255
255
 
256
256
  v8::CFunction WebGL2RenderingContext::fast_framebuffer_texture_layer_(
257
- v8::CFunction::Make(WebGL2RenderingContext::FastFramebufferTextureLayer));
257
+ v8::CFunction::Make(WebGL2RenderingContext::FastFramebufferTextureLayer));
258
258
 
259
259
  v8::CFunction WebGL2RenderingContext::fast_pause_transform_feedback_(
260
- v8::CFunction::Make(WebGL2RenderingContext::FastPauseTransformFeedback));
260
+ v8::CFunction::Make(WebGL2RenderingContext::FastPauseTransformFeedback));
261
261
 
262
262
 
263
263
  v8::CFunction WebGL2RenderingContext::fast_read_buffer_(
264
- v8::CFunction::Make(WebGL2RenderingContext::FastReadBuffer));
264
+ v8::CFunction::Make(WebGL2RenderingContext::FastReadBuffer));
265
265
 
266
266
  v8::CFunction WebGL2RenderingContext::fast_renderbuffer_storage_multisample_(
267
- v8::CFunction::Make(WebGL2RenderingContext::FastRenderbufferStorageMultisample));
267
+ v8::CFunction::Make(WebGL2RenderingContext::FastRenderbufferStorageMultisample));
268
268
 
269
269
 
270
270
  v8::CFunction WebGL2RenderingContext::fast_is_query_(
271
- v8::CFunction::Make(WebGL2RenderingContext::FastIsQuery));
271
+ v8::CFunction::Make(WebGL2RenderingContext::FastIsQuery));
272
272
 
273
273
 
274
274
  v8::CFunction WebGL2RenderingContext::fast_is_sampler_(
275
- v8::CFunction::Make(WebGL2RenderingContext::FastIsSampler));
275
+ v8::CFunction::Make(WebGL2RenderingContext::FastIsSampler));
276
276
 
277
277
 
278
278
  v8::CFunction WebGL2RenderingContext::fast_is_sync_(
279
- v8::CFunction::Make(WebGL2RenderingContext::FastIsSync));
279
+ v8::CFunction::Make(WebGL2RenderingContext::FastIsSync));
280
280
 
281
281
 
282
282
  v8::CFunction WebGL2RenderingContext::fast_is_transform_feedback_(
283
- v8::CFunction::Make(WebGL2RenderingContext::FastIsTransformFeedback));
283
+ v8::CFunction::Make(WebGL2RenderingContext::FastIsTransformFeedback));
284
284
 
285
285
 
286
286
  v8::CFunction WebGL2RenderingContext::fast_is_vertex_array_(
287
- v8::CFunction::Make(WebGL2RenderingContext::FastIsVertexArray));
287
+ v8::CFunction::Make(WebGL2RenderingContext::FastIsVertexArray));
288
288
 
289
289
 
290
290
 
291
291
  WebGL2RenderingContext::WebGL2RenderingContext(WebGLState *state) : WebGLRenderingContext(
292
- state, WebGLRenderingVersion::V2) {
293
- }
292
+ state, WebGLRenderingVersion::V2) {
293
+ }
294
294
 
295
295
 
296
296
 
297
297
  WebGL2RenderingContext::WebGL2RenderingContext(WebGLState *state,
298
298
  WebGLRenderingVersion version)
299
- : WebGLRenderingContext(state, version) {
299
+ : WebGLRenderingContext(state, version) {
300
300
  }
301
301
 
302
302
 
@@ -322,7 +322,7 @@ v8::Local<v8::FunctionTemplate> WebGL2RenderingContext::GetCtor(v8::Isolate *iso
322
322
  WebGLRenderingContext::SetProps(isolate, tmpl);
323
323
  SetProps(isolate, tmpl);
324
324
  cache->WebGL2RenderingContextTmpl =
325
- std::make_unique<v8::Persistent<v8::FunctionTemplate>>(isolate, ctorTmpl);
325
+ std::make_unique<v8::Persistent<v8::FunctionTemplate>>(isolate, ctorTmpl);
326
326
  return ctorTmpl;
327
327
  }
328
328
 
@@ -351,10 +351,10 @@ void WebGL2RenderingContext::BeginQuery(const v8::FunctionCallbackInfo<v8::Value
351
351
 
352
352
  if (query != nullptr) {
353
353
  canvas_native_webgl2_begin_query(
354
- target,
355
- query->GetQuery(),
356
- ptr->GetState()
357
- );
354
+ target,
355
+ query->GetQuery(),
356
+ ptr->GetState()
357
+ );
358
358
  }
359
359
  }
360
360
  }
@@ -371,9 +371,9 @@ WebGL2RenderingContext::BeginTransformFeedback(const v8::FunctionCallbackInfo<v8
371
371
 
372
372
  auto value = args[0]->Uint32Value(context).ToChecked();
373
373
  canvas_native_webgl2_begin_transform_feedback(
374
- value,
375
- ptr->GetState()
376
- );
374
+ value,
375
+ ptr->GetState()
376
+ );
377
377
  }
378
378
 
379
379
  void WebGL2RenderingContext::BindBufferBase(const v8::FunctionCallbackInfo<v8::Value> &args) {
@@ -395,11 +395,11 @@ void WebGL2RenderingContext::BindBufferBase(const v8::FunctionCallbackInfo<v8::V
395
395
  auto buffer = WebGLBuffer::GetPointer(bufferValue.As<v8::Object>());
396
396
 
397
397
  canvas_native_webgl2_bind_buffer_base(
398
- target,
399
- index,
400
- buffer->GetBuffer(),
401
- ptr->GetState()
402
- );
398
+ target,
399
+ index,
400
+ buffer->GetBuffer(),
401
+ ptr->GetState()
402
+ );
403
403
  }
404
404
  }
405
405
 
@@ -421,13 +421,13 @@ void WebGL2RenderingContext::BindBufferRange(const v8::FunctionCallbackInfo<v8::
421
421
  auto size = args[4]->NumberValue(context).ToChecked();
422
422
  auto buffer = WebGLBuffer::GetPointer(bufferValue.As<v8::Object>());
423
423
  canvas_native_webgl2_bind_buffer_range(
424
- target,
425
- index,
426
- buffer->GetBuffer(),
427
- static_cast<ssize_t>(offset),
428
- static_cast<ssize_t>(size),
429
- ptr->GetState()
430
- );
424
+ target,
425
+ index,
426
+ buffer->GetBuffer(),
427
+ static_cast<ssize_t>(offset),
428
+ static_cast<ssize_t>(size),
429
+ ptr->GetState()
430
+ );
431
431
  }
432
432
  }
433
433
 
@@ -447,10 +447,10 @@ void WebGL2RenderingContext::BindSampler(const v8::FunctionCallbackInfo<v8::Valu
447
447
  auto sampler = WebGLSampler::GetPointer(samplerValue.As<v8::Object>());
448
448
 
449
449
  canvas_native_webgl2_bind_sampler(
450
- unit,
451
- sampler->GetSampler(),
452
- ptr->GetState()
453
- );
450
+ unit,
451
+ sampler->GetSampler(),
452
+ ptr->GetState()
453
+ );
454
454
  }
455
455
  }
456
456
 
@@ -470,13 +470,13 @@ WebGL2RenderingContext::BindTransformFeedback(const v8::FunctionCallbackInfo<v8:
470
470
  if (type == NativeType::WebGLTransformFeedback) {
471
471
  auto target = args[0]->Uint32Value(context).ToChecked();
472
472
  auto transformFeedback = WebGLTransformFeedback::GetPointer(
473
- transformFeedbackValue.As<v8::Object>());
473
+ transformFeedbackValue.As<v8::Object>());
474
474
 
475
475
  canvas_native_webgl2_bind_transform_feedback(
476
- target,
477
- transformFeedback->GetFeedback(),
478
- ptr->GetState()
479
- );
476
+ target,
477
+ transformFeedback->GetFeedback(),
478
+ ptr->GetState()
479
+ );
480
480
  }
481
481
  }
482
482
 
@@ -491,9 +491,9 @@ void WebGL2RenderingContext::BindVertexArray(const v8::FunctionCallbackInfo<v8::
491
491
  auto value = args[0];
492
492
  if (value->IsNull()) {
493
493
  canvas_native_webgl2_bind_vertex_array(
494
- 0,
495
- ptr->GetState()
496
- );
494
+ 0,
495
+ ptr->GetState()
496
+ );
497
497
  return;
498
498
  }
499
499
 
@@ -503,9 +503,9 @@ void WebGL2RenderingContext::BindVertexArray(const v8::FunctionCallbackInfo<v8::
503
503
 
504
504
  if (vertexArray != nullptr) {
505
505
  canvas_native_webgl2_bind_vertex_array(
506
- vertexArray->GetVertexArrayObject(),
507
- ptr->GetState()
508
- );
506
+ vertexArray->GetVertexArrayObject(),
507
+ ptr->GetState()
508
+ );
509
509
  }
510
510
  }
511
511
  }
@@ -534,18 +534,18 @@ void WebGL2RenderingContext::BlitFramebuffer(const v8::FunctionCallbackInfo<v8::
534
534
  auto mask = args[8]->Uint32Value(context).ToChecked();
535
535
  auto filter = args[9]->Uint32Value(context).ToChecked();
536
536
  canvas_native_webgl2_blit_framebuffer(
537
- srcX0,
538
- srcY0,
539
- srcX1,
540
- srcY1,
541
- dstX0,
542
- dstY0,
543
- dstX1,
544
- dstY1,
545
- mask,
546
- filter,
547
- ptr->GetState()
548
- );
537
+ srcX0,
538
+ srcY0,
539
+ srcX1,
540
+ srcY1,
541
+ dstX0,
542
+ dstY0,
543
+ dstX1,
544
+ dstY1,
545
+ mask,
546
+ filter,
547
+ ptr->GetState()
548
+ );
549
549
  }
550
550
 
551
551
  void WebGL2RenderingContext::ClearBufferfv(const v8::FunctionCallbackInfo<v8::Value> &args) {
@@ -567,19 +567,19 @@ void WebGL2RenderingContext::ClearBufferfv(const v8::FunctionCallbackInfo<v8::Va
567
567
  buf.reserve(len);
568
568
  for (int j = 0; j < len; ++j) {
569
569
  auto item = array->Get(
570
- context, j).ToLocalChecked();
570
+ context, j).ToLocalChecked();
571
571
  buf.push_back(
572
- static_cast<float>(item->NumberValue(context).ToChecked())
573
- );
572
+ static_cast<float>(item->NumberValue(context).ToChecked())
573
+ );
574
574
  }
575
575
 
576
576
  canvas_native_webgl2_clear_bufferfv(
577
- buffer,
578
- drawbuffer,
579
- buf.data(),
580
- buf.size(),
581
- ptr->GetState()
582
- );
577
+ buffer,
578
+ drawbuffer,
579
+ buf.data(),
580
+ buf.size(),
581
+ ptr->GetState()
582
+ );
583
583
 
584
584
  } else if (values->IsFloat32Array()) {
585
585
  auto buf = values.As<v8::Float32Array>();
@@ -591,12 +591,12 @@ void WebGL2RenderingContext::ClearBufferfv(const v8::FunctionCallbackInfo<v8::Va
591
591
 
592
592
 
593
593
  canvas_native_webgl2_clear_bufferfv(
594
- buffer,
595
- drawbuffer,
596
- data,
597
- size,
598
- ptr->GetState()
599
- );
594
+ buffer,
595
+ drawbuffer,
596
+ data,
597
+ size,
598
+ ptr->GetState()
599
+ );
600
600
  }
601
601
  }
602
602
 
@@ -620,20 +620,20 @@ void WebGL2RenderingContext::ClearBufferiv(const v8::FunctionCallbackInfo<v8::Va
620
620
  buf.reserve(len);
621
621
  for (int j = 0; j < len; ++j) {
622
622
  auto item = array->Get(
623
- context, j).ToLocalChecked();
623
+ context, j).ToLocalChecked();
624
624
  buf.push_back(
625
- item->Int32Value(context).ToChecked()
626
- );
625
+ item->Int32Value(context).ToChecked()
626
+ );
627
627
  }
628
628
 
629
629
 
630
630
  canvas_native_webgl2_clear_bufferiv(
631
- buffer,
632
- drawbuffer,
633
- buf.data(),
634
- buf.size(),
635
- ptr->GetState()
636
- );
631
+ buffer,
632
+ drawbuffer,
633
+ buf.data(),
634
+ buf.size(),
635
+ ptr->GetState()
636
+ );
637
637
 
638
638
  } else if (values->IsInt32Array()) {
639
639
  auto buf = values.As<v8::Int32Array>();
@@ -646,12 +646,12 @@ void WebGL2RenderingContext::ClearBufferiv(const v8::FunctionCallbackInfo<v8::Va
646
646
 
647
647
 
648
648
  canvas_native_webgl2_clear_bufferiv(
649
- buffer,
650
- drawbuffer,
651
- data,
652
- size,
653
- ptr->GetState()
654
- );
649
+ buffer,
650
+ drawbuffer,
651
+ data,
652
+ size,
653
+ ptr->GetState()
654
+ );
655
655
  }
656
656
  }
657
657
 
@@ -669,12 +669,12 @@ void WebGL2RenderingContext::ClearBufferfi(const v8::FunctionCallbackInfo<v8::Va
669
669
  auto depth = args[2]->NumberValue(context).ToChecked();
670
670
  auto stencil = args[3]->Int32Value(context).ToChecked();
671
671
  canvas_native_webgl2_clear_bufferfi(
672
- buffer,
673
- drawbuffer,
674
- static_cast<float>(depth),
675
- stencil,
676
- ptr->GetState()
677
- );
672
+ buffer,
673
+ drawbuffer,
674
+ static_cast<float>(depth),
675
+ stencil,
676
+ ptr->GetState()
677
+ );
678
678
  }
679
679
 
680
680
  void WebGL2RenderingContext::ClearBufferuiv(const v8::FunctionCallbackInfo<v8::Value> &args) {
@@ -698,20 +698,20 @@ void WebGL2RenderingContext::ClearBufferuiv(const v8::FunctionCallbackInfo<v8::V
698
698
  buf.reserve(len);
699
699
  for (int j = 0; j < len; ++j) {
700
700
  auto item = array->Get(
701
- context, j).ToLocalChecked();
701
+ context, j).ToLocalChecked();
702
702
  buf.push_back(
703
- item->Uint32Value(context).ToChecked()
704
- );
703
+ item->Uint32Value(context).ToChecked()
704
+ );
705
705
  }
706
706
 
707
707
 
708
708
  canvas_native_webgl2_clear_bufferuiv(
709
- buffer,
710
- drawbuffer,
711
- buf.data(),
712
- buf.size(),
713
- ptr->GetState()
714
- );
709
+ buffer,
710
+ drawbuffer,
711
+ buf.data(),
712
+ buf.size(),
713
+ ptr->GetState()
714
+ );
715
715
 
716
716
  } else if (values->IsUint32Array()) {
717
717
  auto buf = values.As<v8::Uint32Array>();
@@ -723,11 +723,11 @@ void WebGL2RenderingContext::ClearBufferuiv(const v8::FunctionCallbackInfo<v8::V
723
723
 
724
724
 
725
725
  canvas_native_webgl2_clear_bufferuiv(
726
- buffer,
727
- drawbuffer,
728
- data, size,
729
- ptr->GetState()
730
- );
726
+ buffer,
727
+ drawbuffer,
728
+ data, size,
729
+ ptr->GetState()
730
+ );
731
731
  }
732
732
  }
733
733
 
@@ -748,11 +748,11 @@ void WebGL2RenderingContext::ClientWaitSync(const v8::FunctionCallbackInfo<v8::V
748
748
  auto flags = args[1]->Uint32Value(context).ToChecked();
749
749
  auto timeout = args[2]->NumberValue(context).ToChecked();
750
750
  auto ret = canvas_native_webgl2_client_wait_sync(
751
- sync->GetSync(),
752
- flags,
753
- static_cast<ssize_t>(timeout),
754
- ptr->GetState()
755
- );
751
+ sync->GetSync(),
752
+ flags,
753
+ static_cast<ssize_t>(timeout),
754
+ ptr->GetState()
755
+ );
756
756
 
757
757
  args.GetReturnValue().Set(ret);
758
758
  return;
@@ -800,26 +800,26 @@ WebGL2RenderingContext::CompressedTexSubImage3D(const v8::FunctionCallbackInfo<v
800
800
  size_t srcLengthOverride = 0;
801
801
  if (args[11]->IsNumber()) {
802
802
  srcLengthOverride = static_cast<size_t>(args[11]->NumberValue(
803
- context).ToChecked());
803
+ context).ToChecked());
804
804
  }
805
805
 
806
806
 
807
807
  canvas_native_webgl2_compressed_tex_sub_image3d(
808
- target,
809
- level,
810
- xoffset,
811
- yoffset,
812
- zoffset,
813
- width,
814
- height,
815
- depth,
816
- format,
817
- data,
818
- size,
819
- srcOffset,
820
- srcLengthOverride,
821
- ptr->GetState()
822
- );
808
+ target,
809
+ level,
810
+ xoffset,
811
+ yoffset,
812
+ zoffset,
813
+ width,
814
+ height,
815
+ depth,
816
+ format,
817
+ data,
818
+ size,
819
+ srcOffset,
820
+ srcLengthOverride,
821
+ ptr->GetState()
822
+ );
823
823
  }
824
824
  } else {
825
825
  auto imageSizeOrBuf = imageSizeOrBufValue->Int32Value(context).ToChecked();
@@ -828,19 +828,19 @@ WebGL2RenderingContext::CompressedTexSubImage3D(const v8::FunctionCallbackInfo<v
828
828
  offset = args[10]->Int32Value(context).ToChecked();
829
829
  }
830
830
  canvas_native_webgl2_compressed_tex_sub_image3d_none(
831
- target,
832
- level,
833
- xoffset,
834
- yoffset,
835
- zoffset,
836
- width,
837
- height,
838
- depth,
839
- format,
840
- imageSizeOrBuf,
841
- offset,
842
- ptr->GetState()
843
- );
831
+ target,
832
+ level,
833
+ xoffset,
834
+ yoffset,
835
+ zoffset,
836
+ width,
837
+ height,
838
+ depth,
839
+ format,
840
+ imageSizeOrBuf,
841
+ offset,
842
+ ptr->GetState()
843
+ );
844
844
  }
845
845
  }
846
846
  }
@@ -860,13 +860,13 @@ void WebGL2RenderingContext::CopyBufferSubData(const v8::FunctionCallbackInfo<v8
860
860
  auto writeOffset = args[3]->NumberValue(context).ToChecked();
861
861
  auto size = args[4]->NumberValue(context).ToChecked();
862
862
  canvas_native_webgl2_copy_buffer_sub_data(
863
- readTarget,
864
- writeTarget,
865
- static_cast<ssize_t>(readOffset),
866
- static_cast<ssize_t>(writeOffset),
867
- static_cast<ssize_t>(size),
868
- ptr->GetState()
869
- );
863
+ readTarget,
864
+ writeTarget,
865
+ static_cast<ssize_t>(readOffset),
866
+ static_cast<ssize_t>(writeOffset),
867
+ static_cast<ssize_t>(size),
868
+ ptr->GetState()
869
+ );
870
870
  }
871
871
 
872
872
  void WebGL2RenderingContext::CopyTexSubImage3D(const v8::FunctionCallbackInfo<v8::Value> &args) {
@@ -888,17 +888,17 @@ void WebGL2RenderingContext::CopyTexSubImage3D(const v8::FunctionCallbackInfo<v8
888
888
  auto width = args[7]->Int32Value(context).ToChecked();
889
889
  auto height = args[8]->Int32Value(context).ToChecked();
890
890
  canvas_native_webgl2_copy_tex_sub_image3d(
891
- target,
892
- level,
893
- xoffset,
894
- yoffset,
895
- zoffset,
896
- x,
897
- y,
898
- width,
899
- height,
900
- ptr->GetState()
901
- );
891
+ target,
892
+ level,
893
+ xoffset,
894
+ yoffset,
895
+ zoffset,
896
+ x,
897
+ y,
898
+ width,
899
+ height,
900
+ ptr->GetState()
901
+ );
902
902
  }
903
903
 
904
904
  void WebGL2RenderingContext::CreateQuery(const v8::FunctionCallbackInfo<v8::Value> &args) {
@@ -911,7 +911,7 @@ void WebGL2RenderingContext::CreateQuery(const v8::FunctionCallbackInfo<v8::Valu
911
911
  auto isolate = args.GetIsolate();
912
912
 
913
913
  auto ret = canvas_native_webgl2_create_query(
914
- ptr->GetState());
914
+ ptr->GetState());
915
915
  auto query = WebGLQuery::NewInstance(isolate, new WebGLQuery(ret));
916
916
 
917
917
  args.GetReturnValue().Set(query);
@@ -927,7 +927,7 @@ void WebGL2RenderingContext::CreateSampler(const v8::FunctionCallbackInfo<v8::Va
927
927
  auto isolate = args.GetIsolate();
928
928
 
929
929
  auto ret = canvas_native_webgl2_create_sampler(
930
- ptr->GetState());
930
+ ptr->GetState());
931
931
  auto sampler = WebGLSampler::NewInstance(isolate, new WebGLSampler(ret));
932
932
 
933
933
  args.GetReturnValue().Set(sampler);
@@ -944,10 +944,10 @@ WebGL2RenderingContext::CreateTransformFeedback(const v8::FunctionCallbackInfo<v
944
944
  auto isolate = args.GetIsolate();
945
945
 
946
946
  auto ret = canvas_native_webgl2_create_transform_feedback(
947
- ptr->GetState());
947
+ ptr->GetState());
948
948
 
949
949
  auto feedback = WebGLTransformFeedback::NewInstance(isolate, new WebGLTransformFeedback(
950
- ret));
950
+ ret));
951
951
 
952
952
  args.GetReturnValue().Set(feedback);
953
953
  }
@@ -962,7 +962,7 @@ void WebGL2RenderingContext::CreateVertexArray(const v8::FunctionCallbackInfo<v8
962
962
  auto isolate = args.GetIsolate();
963
963
 
964
964
  auto ret = canvas_native_webgl2_create_vertex_array(
965
- ptr->GetState());
965
+ ptr->GetState());
966
966
 
967
967
  auto vertexArrayObject = WebGLVertexArrayObject::NewInstance(isolate,
968
968
  new WebGLVertexArrayObject(ret));
@@ -985,9 +985,9 @@ void WebGL2RenderingContext::DeleteQuery(const v8::FunctionCallbackInfo<v8::Valu
985
985
 
986
986
  if (query != nullptr) {
987
987
  canvas_native_webgl2_delete_query_with_query(
988
- query->GetQuery(),
989
- ptr->GetState()
990
- );
988
+ query->GetQuery(),
989
+ ptr->GetState()
990
+ );
991
991
  }
992
992
  }
993
993
  }
@@ -1009,9 +1009,9 @@ void WebGL2RenderingContext::DeleteSampler(const v8::FunctionCallbackInfo<v8::Va
1009
1009
 
1010
1010
  if (sampler != nullptr) {
1011
1011
  canvas_native_webgl2_delete_sampler_with_sampler(
1012
- sampler->GetSampler(),
1013
- ptr->GetState()
1014
- );
1012
+ sampler->GetSampler(),
1013
+ ptr->GetState()
1014
+ );
1015
1015
  }
1016
1016
  }
1017
1017
  }
@@ -1032,9 +1032,9 @@ void WebGL2RenderingContext::DeleteSync(const v8::FunctionCallbackInfo<v8::Value
1032
1032
 
1033
1033
  if (sync != nullptr) {
1034
1034
  canvas_native_webgl2_delete_sync_with_sync(
1035
- sync->GetSync(),
1036
- ptr->GetState()
1037
- );
1035
+ sync->GetSync(),
1036
+ ptr->GetState()
1037
+ );
1038
1038
  }
1039
1039
  }
1040
1040
  }
@@ -1053,13 +1053,13 @@ WebGL2RenderingContext::DeleteTransformFeedback(const v8::FunctionCallbackInfo<v
1053
1053
  auto type = GetNativeType(transformFeedbackValue);
1054
1054
  if (type == NativeType::WebGLTransformFeedback) {
1055
1055
  auto transformFeedback = WebGLTransformFeedback::GetPointer(
1056
- transformFeedbackValue.As<v8::Object>());
1056
+ transformFeedbackValue.As<v8::Object>());
1057
1057
 
1058
1058
  if (transformFeedback != nullptr) {
1059
1059
  canvas_native_webgl2_delete_transform_feedback(
1060
- transformFeedback->GetFeedback(),
1061
- ptr->GetState()
1062
- );
1060
+ transformFeedback->GetFeedback(),
1061
+ ptr->GetState()
1062
+ );
1063
1063
  }
1064
1064
  }
1065
1065
  }
@@ -1080,9 +1080,9 @@ void WebGL2RenderingContext::DeleteVertexArray(const v8::FunctionCallbackInfo<v8
1080
1080
  auto vertexArray = WebGLVertexArrayObject::GetPointer(vertexArrayValue.As<v8::Object>());
1081
1081
  if (vertexArray != nullptr) {
1082
1082
  canvas_native_webgl2_delete_vertex_array_with_vertex_array(
1083
- vertexArray->GetVertexArrayObject(),
1084
- ptr->GetState()
1085
- );
1083
+ vertexArray->GetVertexArrayObject(),
1084
+ ptr->GetState()
1085
+ );
1086
1086
  }
1087
1087
  }
1088
1088
  }
@@ -1101,12 +1101,12 @@ void WebGL2RenderingContext::DrawArraysInstanced(const v8::FunctionCallbackInfo<
1101
1101
  auto count_ = args[2]->Int32Value(context).ToChecked();
1102
1102
  auto instanceCount = args[3]->Int32Value(context).ToChecked();
1103
1103
  canvas_native_webgl2_draw_arrays_instanced(
1104
- mode,
1105
- first,
1106
- count_,
1107
- instanceCount,
1108
- ptr->GetState()
1109
- );
1104
+ mode,
1105
+ first,
1106
+ count_,
1107
+ instanceCount,
1108
+ ptr->GetState()
1109
+ );
1110
1110
 
1111
1111
  ptr->UpdateInvalidateState();
1112
1112
  }
@@ -1128,13 +1128,13 @@ void WebGL2RenderingContext::DrawBuffers(const v8::FunctionCallbackInfo<v8::Valu
1128
1128
  buf.reserve(len);
1129
1129
  for (int j = 0; j < len; ++j) {
1130
1130
  auto item = array->Get(
1131
- context, j).ToLocalChecked();
1131
+ context, j).ToLocalChecked();
1132
1132
  buf.emplace_back(item->Uint32Value(context).ToChecked());
1133
1133
  }
1134
1134
 
1135
1135
  canvas_native_webgl2_draw_buffers(
1136
- buf.data(), buf.size(),
1137
- ptr->GetState());
1136
+ buf.data(), buf.size(),
1137
+ ptr->GetState());
1138
1138
  }
1139
1139
  }
1140
1140
 
@@ -1154,13 +1154,13 @@ WebGL2RenderingContext::DrawElementsInstanced(const v8::FunctionCallbackInfo<v8:
1154
1154
  auto offset = args[3]->NumberValue(context).ToChecked();
1155
1155
  auto instanceCount = args[4]->Int32Value(context).ToChecked();
1156
1156
  canvas_native_webgl2_draw_elements_instanced(
1157
- mode,
1158
- count_,
1159
- type,
1160
- static_cast<ssize_t>(offset),
1161
- instanceCount,
1162
- ptr->GetState()
1163
- );
1157
+ mode,
1158
+ count_,
1159
+ type,
1160
+ static_cast<ssize_t>(offset),
1161
+ instanceCount,
1162
+ ptr->GetState()
1163
+ );
1164
1164
 
1165
1165
  ptr->UpdateInvalidateState();
1166
1166
  }
@@ -1181,14 +1181,14 @@ void WebGL2RenderingContext::DrawRangeElements(const v8::FunctionCallbackInfo<v8
1181
1181
  auto type = args[4]->Uint32Value(context).ToChecked();
1182
1182
  auto offset = args[5]->NumberValue(context).ToChecked();
1183
1183
  canvas_native_webgl2_draw_range_elements(
1184
- mode,
1185
- start,
1186
- end,
1187
- count,
1188
- type,
1189
- static_cast<ssize_t>(offset),
1190
- ptr->GetState()
1191
- );
1184
+ mode,
1185
+ start,
1186
+ end,
1187
+ count,
1188
+ type,
1189
+ static_cast<ssize_t>(offset),
1190
+ ptr->GetState()
1191
+ );
1192
1192
 
1193
1193
  ptr->UpdateInvalidateState();
1194
1194
  }
@@ -1217,7 +1217,7 @@ void WebGL2RenderingContext::EndTransformFeedback(const v8::FunctionCallbackInfo
1217
1217
 
1218
1218
 
1219
1219
  canvas_native_webgl2_end_transform_feedback(
1220
- ptr->GetState());
1220
+ ptr->GetState());
1221
1221
  }
1222
1222
 
1223
1223
  void WebGL2RenderingContext::FenceSync(const v8::FunctionCallbackInfo<v8::Value> &args) {
@@ -1233,10 +1233,10 @@ void WebGL2RenderingContext::FenceSync(const v8::FunctionCallbackInfo<v8::Value>
1233
1233
  auto condition = args[0]->Uint32Value(context).ToChecked();
1234
1234
  auto flags = args[1]->Uint32Value(context).ToChecked();
1235
1235
  auto sync = canvas_native_webgl2_fence_sync(
1236
- condition,
1237
- flags,
1238
- ptr->GetState()
1239
- );
1236
+ condition,
1237
+ flags,
1238
+ ptr->GetState()
1239
+ );
1240
1240
  auto ret = WebGLSyncImpl::NewInstance(isolate, new WebGLSyncImpl(sync));
1241
1241
 
1242
1242
  args.GetReturnValue().Set(ret);
@@ -1264,13 +1264,13 @@ WebGL2RenderingContext::FramebufferTextureLayer(const v8::FunctionCallbackInfo<v
1264
1264
  auto layer = args[4]->Int32Value(context).ToChecked();
1265
1265
  if (texture != nullptr) {
1266
1266
  canvas_native_webgl2_framebuffer_texture_layer(
1267
- target,
1268
- attachment,
1269
- texture->GetTexture(),
1270
- level,
1271
- layer,
1272
- ptr->GetState()
1273
- );
1267
+ target,
1268
+ attachment,
1269
+ texture->GetTexture(),
1270
+ level,
1271
+ layer,
1272
+ ptr->GetState()
1273
+ );
1274
1274
  }
1275
1275
 
1276
1276
  }
@@ -1294,10 +1294,10 @@ WebGL2RenderingContext::GetActiveUniformBlockName(const v8::FunctionCallbackInfo
1294
1294
  if (program != nullptr) {
1295
1295
  auto uniformBlockIndex = args[1]->Uint32Value(context).ToChecked();
1296
1296
  auto name = canvas_native_webgl2_get_active_uniform_block_name(
1297
- program->GetProgram(),
1298
- uniformBlockIndex,
1299
- ptr->GetState()
1300
- );
1297
+ program->GetProgram(),
1298
+ uniformBlockIndex,
1299
+ ptr->GetState()
1300
+ );
1301
1301
  args.GetReturnValue().Set(ConvertToV8OneByteString(isolate, (char *) name));
1302
1302
  return;
1303
1303
  }
@@ -1308,7 +1308,7 @@ WebGL2RenderingContext::GetActiveUniformBlockName(const v8::FunctionCallbackInfo
1308
1308
  }
1309
1309
 
1310
1310
  void WebGL2RenderingContext::GetActiveUniformBlockParameter(
1311
- const v8::FunctionCallbackInfo<v8::Value> &args) {
1311
+ const v8::FunctionCallbackInfo<v8::Value> &args) {
1312
1312
  WebGL2RenderingContext *ptr = GetPointer(args.This());
1313
1313
  if (ptr == nullptr) {
1314
1314
  args.GetReturnValue().SetNull();
@@ -1328,23 +1328,23 @@ void WebGL2RenderingContext::GetActiveUniformBlockParameter(
1328
1328
  auto uniformBlockIndex = args[1]->Uint32Value(context).ToChecked();
1329
1329
  auto pname = args[2]->Uint32Value(context).ToChecked();
1330
1330
  auto ret = canvas_native_webgl2_get_active_uniform_block_parameter(
1331
- program->GetProgram(),
1332
- uniformBlockIndex,
1333
- pname,
1334
- ptr->GetState()
1335
- );
1331
+ program->GetProgram(),
1332
+ uniformBlockIndex,
1333
+ pname,
1334
+ ptr->GetState()
1335
+ );
1336
1336
 
1337
1337
  switch (pname) {
1338
1338
  case GL_UNIFORM_BLOCK_BINDING:
1339
1339
  case GL_UNIFORM_BLOCK_DATA_SIZE:
1340
1340
  case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1341
1341
  args.GetReturnValue().Set(canvas_native_webgl_result_get_i32(
1342
- ret));
1342
+ ret));
1343
1343
  canvas_native_webgl_WebGLResult_destroy(ret);
1344
1344
  return;
1345
1345
  case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: {
1346
1346
  auto value = canvas_native_webgl_result_get_u32_array(
1347
- ret);
1347
+ ret);
1348
1348
 
1349
1349
  auto buf = (uint8_t *) canvas_native_u32_buffer_get_bytes(value);
1350
1350
  auto size = canvas_native_u32_buffer_get_length(value);
@@ -1353,11 +1353,11 @@ void WebGL2RenderingContext::GetActiveUniformBlockParameter(
1353
1353
  auto store = v8::ArrayBuffer::NewBackingStore(buf, bytes_size,
1354
1354
  [](void *data, size_t length,
1355
1355
  void *deleter_data) {
1356
- if (deleter_data != nullptr) {
1357
- canvas_native_u32_buffer_destroy(
1358
- (U32Buffer *) deleter_data);
1359
- }
1360
- },
1356
+ if (deleter_data != nullptr) {
1357
+ canvas_native_u32_buffer_release(
1358
+ (U32Buffer *) deleter_data);
1359
+ }
1360
+ },
1361
1361
  value);
1362
1362
 
1363
1363
  auto arraybuffer = v8::ArrayBuffer::New(isolate, std::move(store));
@@ -1370,7 +1370,7 @@ void WebGL2RenderingContext::GetActiveUniformBlockParameter(
1370
1370
  case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1371
1371
  case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1372
1372
  args.GetReturnValue().Set(canvas_native_webgl_result_get_bool(
1373
- ret));
1373
+ ret));
1374
1374
 
1375
1375
  canvas_native_webgl_WebGLResult_destroy(ret);
1376
1376
  return;
@@ -1408,37 +1408,37 @@ void WebGL2RenderingContext::GetActiveUniforms(const v8::FunctionCallbackInfo<v8
1408
1408
  buf.reserve(size);
1409
1409
  for (int j = 0; j < size; j++) {
1410
1410
  auto item = uniformIndices->Get(
1411
- context, j).ToLocalChecked()->Uint32Value(context).ToChecked();
1411
+ context, j).ToLocalChecked()->Uint32Value(context).ToChecked();
1412
1412
  buf.emplace_back(item);
1413
1413
  }
1414
1414
 
1415
1415
  auto ret = canvas_native_webgl2_get_active_uniforms(
1416
- program->GetProgram(),
1417
- buf.data(), buf.size(),
1418
- pname,
1419
- ptr->GetState()
1420
- );
1416
+ program->GetProgram(),
1417
+ buf.data(), buf.size(),
1418
+ pname,
1419
+ ptr->GetState()
1420
+ );
1421
1421
 
1422
1422
  switch (pname) {
1423
1423
  case GL_UNIFORM_TYPE:
1424
1424
  case GL_UNIFORM_SIZE: {
1425
1425
  auto value = canvas_native_webgl_result_get_u32_array(
1426
- ret);
1426
+ ret);
1427
1427
  auto len = canvas_native_u32_buffer_get_length(value);
1428
1428
  auto buffer = canvas_native_u32_buffer_get_bytes(value);
1429
1429
 
1430
1430
  auto array = v8::Array::New(
1431
- isolate, (int) len);
1431
+ isolate, (int) len);
1432
1432
 
1433
1433
  for (int j = 0;
1434
1434
  j < len; ++j) {
1435
1435
  auto item = buffer[j];
1436
1436
  array->Set(
1437
- context, j,
1438
- v8::Integer::NewFromUnsigned(isolate, item));
1437
+ context, j,
1438
+ v8::Integer::NewFromUnsigned(isolate, item));
1439
1439
  }
1440
1440
  args.GetReturnValue().Set(array);
1441
- canvas_native_u32_buffer_destroy(value);
1441
+ canvas_native_u32_buffer_release(value);
1442
1442
  canvas_native_webgl_WebGLResult_destroy(ret);
1443
1443
  return;
1444
1444
  }
@@ -1447,41 +1447,41 @@ void WebGL2RenderingContext::GetActiveUniforms(const v8::FunctionCallbackInfo<v8
1447
1447
  case GL_UNIFORM_ARRAY_STRIDE:
1448
1448
  case GL_UNIFORM_MATRIX_STRIDE: {
1449
1449
  auto value = canvas_native_webgl_result_get_i32_array(
1450
- ret);
1450
+ ret);
1451
1451
  auto len = canvas_native_i32_buffer_get_length(value);
1452
1452
  auto buffer = canvas_native_i32_buffer_get_bytes(value);
1453
1453
  auto array = v8::Array::New(
1454
- isolate, (int) len);
1454
+ isolate, (int) len);
1455
1455
  for (int j = 0;
1456
1456
  j < len; ++j) {
1457
1457
  auto item = buffer[j];
1458
1458
  array->Set(
1459
- context, j,
1460
- v8::Integer::New(isolate, item));
1459
+ context, j,
1460
+ v8::Integer::New(isolate, item));
1461
1461
  }
1462
1462
  args.GetReturnValue().Set(array);
1463
- canvas_native_i32_buffer_destroy(value);
1463
+ canvas_native_i32_buffer_release(value);
1464
1464
  canvas_native_webgl_WebGLResult_destroy(ret);
1465
1465
  return;
1466
1466
  }
1467
1467
  case GL_UNIFORM_IS_ROW_MAJOR: {
1468
1468
  auto value = canvas_native_webgl_result_get_bool_array(
1469
- ret);
1469
+ ret);
1470
1470
  auto len = canvas_native_u8_buffer_get_length(value);
1471
1471
  auto buffer = canvas_native_u8_buffer_get_bytes(value);
1472
1472
  auto array = v8::Array::New(
1473
- isolate,
1474
- (int) len);
1473
+ isolate,
1474
+ (int) len);
1475
1475
  for (int j = 0;
1476
1476
  j < len; ++j) {
1477
1477
  bool item =
1478
- buffer[j] == 1;
1478
+ buffer[j] == 1;
1479
1479
  array->Set(
1480
- context, j,
1481
- v8::Boolean::New(isolate, item));
1480
+ context, j,
1481
+ v8::Boolean::New(isolate, item));
1482
1482
  }
1483
1483
  args.GetReturnValue().Set(array);
1484
- canvas_native_u8_buffer_destroy(value);
1484
+ canvas_native_u8_buffer_release(value);
1485
1485
  canvas_native_webgl_WebGLResult_destroy(ret);
1486
1486
  return;
1487
1487
  }
@@ -1520,32 +1520,32 @@ void WebGL2RenderingContext::GetBufferSubData(const v8::FunctionCallbackInfo<v8:
1520
1520
 
1521
1521
 
1522
1522
  auto BYTES_PER_ELEMENT = (ssize_t) array->Get(
1523
- context,
1524
- ConvertToV8String(isolate, "BYTES_PER_ELEMENT")).ToLocalChecked()->NumberValue(
1525
- context).ToChecked();
1523
+ context,
1524
+ ConvertToV8String(isolate, "BYTES_PER_ELEMENT")).ToLocalChecked()->NumberValue(
1525
+ context).ToChecked();
1526
1526
 
1527
1527
  ssize_t dstOffsetValue = 0;
1528
1528
  if (args[3]->IsNumber()) {
1529
1529
  dstOffsetValue =
1530
- static_cast<ssize_t>(args[3]->NumberValue(context).ToChecked()) *
1531
- BYTES_PER_ELEMENT;
1530
+ static_cast<ssize_t>(args[3]->NumberValue(context).ToChecked()) *
1531
+ BYTES_PER_ELEMENT;
1532
1532
  }
1533
1533
 
1534
1534
  ssize_t lengthValue = 0;
1535
1535
  if (args[4]->IsNumber()) {
1536
1536
  lengthValue =
1537
- static_cast<ssize_t>(args[4]->NumberValue(context).ToChecked()) *
1538
- BYTES_PER_ELEMENT;
1537
+ static_cast<ssize_t>(args[4]->NumberValue(context).ToChecked()) *
1538
+ BYTES_PER_ELEMENT;
1539
1539
  }
1540
1540
 
1541
1541
  canvas_native_webgl2_get_buffer_sub_data(
1542
- target,
1543
- static_cast<ssize_t>(srcByteOffset),
1544
- data, size,
1545
- dstOffsetValue,
1546
- lengthValue,
1547
- ptr->GetState()
1548
- );
1542
+ target,
1543
+ static_cast<ssize_t>(srcByteOffset),
1544
+ data, size,
1545
+ dstOffsetValue,
1546
+ lengthValue,
1547
+ ptr->GetState()
1548
+ );
1549
1549
  }
1550
1550
  }
1551
1551
 
@@ -1569,10 +1569,10 @@ void WebGL2RenderingContext::GetFragDataLocation(const v8::FunctionCallbackInfo<
1569
1569
  auto name = ConvertFromV8String(isolate, nameValue);
1570
1570
 
1571
1571
  auto ret = canvas_native_webgl2_get_frag_data_location(
1572
- program->GetProgram(),
1573
- name.c_str(),
1574
- ptr->GetState()
1575
- );
1572
+ program->GetProgram(),
1573
+ name.c_str(),
1574
+ ptr->GetState()
1575
+ );
1576
1576
 
1577
1577
  args.GetReturnValue().Set(ret);
1578
1578
 
@@ -1595,19 +1595,19 @@ void WebGL2RenderingContext::GetIndexedParameter(const v8::FunctionCallbackInfo<
1595
1595
  auto target = args[0]->Uint32Value(context).ToChecked();
1596
1596
  auto index = args[1]->Uint32Value(context).ToChecked();
1597
1597
  auto ret = canvas_native_webgl2_get_indexed_parameter(
1598
- target,
1599
- index,
1600
- ptr->GetState()
1601
- );
1598
+ target,
1599
+ index,
1600
+ ptr->GetState()
1601
+ );
1602
1602
 
1603
1603
  switch (target) {
1604
1604
  case GL_UNIFORM_BUFFER_BINDING:
1605
1605
  case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: {
1606
1606
  auto buffer = canvas_native_webgl2_indexed_parameter_get_buffer_value(
1607
- ret);
1607
+ ret);
1608
1608
 
1609
1609
  args.GetReturnValue().Set(
1610
- WebGLBuffer::NewInstance(isolate, new WebGLBuffer(buffer)));
1610
+ WebGLBuffer::NewInstance(isolate, new WebGLBuffer(buffer)));
1611
1611
  }
1612
1612
  return;
1613
1613
  case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
@@ -1615,7 +1615,7 @@ void WebGL2RenderingContext::GetIndexedParameter(const v8::FunctionCallbackInfo<
1615
1615
  case GL_UNIFORM_BUFFER_SIZE:
1616
1616
  case GL_UNIFORM_BUFFER_START: {
1617
1617
  auto value = canvas_native_webgl2_indexed_parameter_get_value(
1618
- ret);
1618
+ ret);
1619
1619
  args.GetReturnValue().Set(static_cast<double>(value));
1620
1620
  return;
1621
1621
  }
@@ -1627,7 +1627,7 @@ void WebGL2RenderingContext::GetIndexedParameter(const v8::FunctionCallbackInfo<
1627
1627
  }
1628
1628
 
1629
1629
  void WebGL2RenderingContext::GetInternalformatParameter(
1630
- const v8::FunctionCallbackInfo<v8::Value> &args) {
1630
+ const v8::FunctionCallbackInfo<v8::Value> &args) {
1631
1631
  WebGL2RenderingContext *ptr = GetPointer(args.This());
1632
1632
  if (ptr == nullptr) {
1633
1633
  args.GetReturnValue().SetNull();
@@ -1699,11 +1699,11 @@ void WebGL2RenderingContext::GetInternalformatParameter(
1699
1699
 
1700
1700
 
1701
1701
  auto ret = canvas_native_webgl2_get_internalformat_parameter(
1702
- target,
1703
- internalformat,
1704
- pname,
1705
- ptr->GetState()
1706
- );
1702
+ target,
1703
+ internalformat,
1704
+ pname,
1705
+ ptr->GetState()
1706
+ );
1707
1707
 
1708
1708
  if (pname == GL_SAMPLES) {
1709
1709
  auto value = canvas_native_webgl_result_get_i32_array(ret);
@@ -1715,11 +1715,11 @@ void WebGL2RenderingContext::GetInternalformatParameter(
1715
1715
  auto store = v8::ArrayBuffer::NewBackingStore(buf, bytes_size,
1716
1716
  [](void *data, size_t length,
1717
1717
  void *deleter_data) {
1718
- if (deleter_data != nullptr) {
1719
- canvas_native_i32_buffer_destroy(
1720
- (I32Buffer *) deleter_data);
1721
- }
1722
- },
1718
+ if (deleter_data != nullptr) {
1719
+ canvas_native_i32_buffer_release(
1720
+ (I32Buffer *) deleter_data);
1721
+ }
1722
+ },
1723
1723
  value);
1724
1724
 
1725
1725
  auto arraybuffer = v8::ArrayBuffer::New(isolate, std::move(store));
@@ -1745,20 +1745,20 @@ void WebGL2RenderingContext::GetParameter(const v8::FunctionCallbackInfo<v8::Val
1745
1745
 
1746
1746
  auto pname = args[0]->Uint32Value(context).ToChecked();
1747
1747
  auto result = canvas_native_webgl2_get_parameter(
1748
- pname,
1749
- ptr->GetState());
1748
+ pname,
1749
+ ptr->GetState());
1750
1750
  switch (pname) {
1751
1751
  case GL_COPY_READ_BUFFER_BINDING:
1752
1752
  case GL_COPY_WRITE_BUFFER_BINDING:
1753
1753
  case GL_DRAW_FRAMEBUFFER_BINDING:
1754
1754
  args.GetReturnValue().Set(canvas_native_webgl_result_get_i32(
1755
- result));
1755
+ result));
1756
1756
 
1757
1757
  canvas_native_webgl_WebGLResult_destroy(result);
1758
1758
  return;
1759
1759
  default: {
1760
1760
  auto ret = ptr->GetParameterInternal(
1761
- isolate, pname, result);
1761
+ isolate, pname, result);
1762
1762
 
1763
1763
  canvas_native_webgl_WebGLResult_destroy(result);
1764
1764
 
@@ -1787,18 +1787,18 @@ void WebGL2RenderingContext::GetQueryParameter(const v8::FunctionCallbackInfo<v8
1787
1787
 
1788
1788
 
1789
1789
  auto ret = canvas_native_webgl2_get_query_parameter(
1790
- query->GetQuery(),
1791
- pname,
1792
- ptr->GetState());
1790
+ query->GetQuery(),
1791
+ pname,
1792
+ ptr->GetState());
1793
1793
  if (pname == GL_QUERY_RESULT) {
1794
1794
  args.GetReturnValue().Set(canvas_native_webgl_result_get_bool(
1795
- ret));
1795
+ ret));
1796
1796
  canvas_native_webgl_WebGLResult_destroy(ret);
1797
1797
  return;
1798
1798
  } else if (pname ==
1799
1799
  GL_QUERY_RESULT_AVAILABLE) {
1800
1800
  args.GetReturnValue().Set(canvas_native_webgl_result_get_u32(
1801
- ret));
1801
+ ret));
1802
1802
  canvas_native_webgl_WebGLResult_destroy(ret);
1803
1803
  return;
1804
1804
  }
@@ -1824,12 +1824,12 @@ void WebGL2RenderingContext::GetQuery(const v8::FunctionCallbackInfo<v8::Value>
1824
1824
  auto target = args[0]->Uint32Value(context).ToChecked();
1825
1825
  auto pname = args[1]->Uint32Value(context).ToChecked();
1826
1826
  auto ret = canvas_native_webgl2_get_query(
1827
- target,
1828
- pname,
1829
- ptr->GetState());
1827
+ target,
1828
+ pname,
1829
+ ptr->GetState());
1830
1830
  if (pname == GL_CURRENT_QUERY) {
1831
1831
  args.GetReturnValue().Set(canvas_native_webgl_result_get_i32(
1832
- ret));
1832
+ ret));
1833
1833
  canvas_native_webgl_WebGLResult_destroy(ret);
1834
1834
  return;
1835
1835
  }
@@ -1854,16 +1854,16 @@ void WebGL2RenderingContext::GetSamplerParameter(const v8::FunctionCallbackInfo<
1854
1854
  if (sampler != nullptr) {
1855
1855
  auto pname = args[1]->Uint32Value(context).ToChecked();
1856
1856
  auto ret = canvas_native_webgl2_get_sampler_parameter(
1857
- sampler->GetSampler(),
1858
- pname,
1859
- ptr->GetState());
1857
+ sampler->GetSampler(),
1858
+ pname,
1859
+ ptr->GetState());
1860
1860
 
1861
1861
  switch (pname) {
1862
1862
  case GL_TEXTURE_MAX_LOD:
1863
1863
  case GL_TEXTURE_MIN_LOD:
1864
1864
  args.GetReturnValue().Set(
1865
- static_cast<double>(canvas_native_webgl_result_get_f32(
1866
- ret)));
1865
+ static_cast<double>(canvas_native_webgl_result_get_f32(
1866
+ ret)));
1867
1867
  canvas_native_webgl_WebGLResult_destroy(ret);
1868
1868
  return;
1869
1869
  case GL_TEXTURE_COMPARE_FUNC:
@@ -1874,7 +1874,7 @@ void WebGL2RenderingContext::GetSamplerParameter(const v8::FunctionCallbackInfo<
1874
1874
  case GL_TEXTURE_WRAP_S:
1875
1875
  case GL_TEXTURE_WRAP_T:
1876
1876
  args.GetReturnValue().Set(canvas_native_webgl_result_get_i32(
1877
- ret));
1877
+ ret));
1878
1878
  canvas_native_webgl_WebGLResult_destroy(ret);
1879
1879
  return;
1880
1880
  default:
@@ -1903,9 +1903,9 @@ void WebGL2RenderingContext::GetSyncParameter(const v8::FunctionCallbackInfo<v8:
1903
1903
  if (sync != nullptr) {
1904
1904
  auto pname = args[1]->Uint32Value(context).ToChecked();
1905
1905
  auto ret = canvas_native_webgl2_get_sync_parameter(
1906
- sync->GetSync(),
1907
- pname,
1908
- ptr->GetState());
1906
+ sync->GetSync(),
1907
+ pname,
1908
+ ptr->GetState());
1909
1909
 
1910
1910
  switch (pname) {
1911
1911
  case GL_OBJECT_TYPE:
@@ -1913,7 +1913,7 @@ void WebGL2RenderingContext::GetSyncParameter(const v8::FunctionCallbackInfo<v8:
1913
1913
  case GL_SYNC_CONDITION:
1914
1914
  case GL_SYNC_FLAGS:
1915
1915
  args.GetReturnValue().Set(canvas_native_webgl_result_get_i32(
1916
- ret));
1916
+ ret));
1917
1917
 
1918
1918
  canvas_native_webgl_WebGLResult_destroy(ret);
1919
1919
  return;
@@ -1927,7 +1927,7 @@ void WebGL2RenderingContext::GetSyncParameter(const v8::FunctionCallbackInfo<v8:
1927
1927
  }
1928
1928
 
1929
1929
  void WebGL2RenderingContext::GetTransformFeedbackVarying(
1930
- const v8::FunctionCallbackInfo<v8::Value> &args) {
1930
+ const v8::FunctionCallbackInfo<v8::Value> &args) {
1931
1931
  WebGL2RenderingContext *ptr = GetPointer(args.This());
1932
1932
  if (ptr == nullptr) {
1933
1933
  args.GetReturnValue().SetNull();
@@ -1944,17 +1944,17 @@ void WebGL2RenderingContext::GetTransformFeedbackVarying(
1944
1944
  auto index = args[1]->Uint32Value(context).ToChecked();
1945
1945
  if (program != nullptr) {
1946
1946
  auto ret = canvas_native_webgl2_get_transform_feedback_varying(
1947
- program->GetProgram(),
1948
- index,
1949
- ptr->GetState()
1950
- );
1947
+ program->GetProgram(),
1948
+ index,
1949
+ ptr->GetState()
1950
+ );
1951
1951
 
1952
1952
  if (canvas_native_webgl_active_info_get_is_empty(
1953
- ret)) {
1954
- canvas_native_webgl_active_info_destroy(ret);
1955
- args.GetReturnValue().SetNull();
1956
- return;
1957
- }
1953
+ ret)) {
1954
+ canvas_native_webgl_active_info_destroy(ret);
1955
+ args.GetReturnValue().SetNull();
1956
+ return;
1957
+ }
1958
1958
 
1959
1959
  auto info = WebGLActiveInfoImpl::NewInstance(isolate, new WebGLActiveInfoImpl(ret));
1960
1960
  args.GetReturnValue().Set(info);
@@ -1982,9 +1982,9 @@ void WebGL2RenderingContext::GetUniformBlockIndex(const v8::FunctionCallbackInfo
1982
1982
  auto index = ConvertFromV8String(isolate, args[1]);
1983
1983
  if (program != nullptr) {
1984
1984
  auto ret = canvas_native_webgl2_get_uniform_block_index(
1985
- program->GetProgram(),
1986
- index.c_str(),
1987
- ptr->GetState());
1985
+ program->GetProgram(),
1986
+ index.c_str(),
1987
+ ptr->GetState());
1988
1988
  args.GetReturnValue().Set((int) ret);
1989
1989
  return;
1990
1990
  }
@@ -2018,7 +2018,7 @@ void WebGL2RenderingContext::GetUniformIndices(const v8::FunctionCallbackInfo<v8
2018
2018
 
2019
2019
  for (int j = 0; j < len; ++j) {
2020
2020
  auto name = ConvertFromV8String(isolate, uniformNames->Get(
2021
- context, j).ToLocalChecked());
2021
+ context, j).ToLocalChecked());
2022
2022
 
2023
2023
  store.push_back(name);
2024
2024
  }
@@ -2031,10 +2031,10 @@ void WebGL2RenderingContext::GetUniformIndices(const v8::FunctionCallbackInfo<v8
2031
2031
 
2032
2032
 
2033
2033
  auto ret = canvas_native_webgl2_get_uniform_indices(
2034
- program->GetProgram(),
2035
- cStrings,
2036
- store.size(),
2037
- ptr->GetState());
2034
+ program->GetProgram(),
2035
+ cStrings,
2036
+ store.size(),
2037
+ ptr->GetState());
2038
2038
 
2039
2039
 
2040
2040
  auto retSize = canvas_native_u32_buffer_get_length(ret);
@@ -2048,7 +2048,7 @@ void WebGL2RenderingContext::GetUniformIndices(const v8::FunctionCallbackInfo<v8
2048
2048
  }
2049
2049
 
2050
2050
  args.GetReturnValue().Set(result);
2051
- canvas_native_u32_buffer_destroy(ret);
2051
+ canvas_native_u32_buffer_release(ret);
2052
2052
  return;
2053
2053
  }
2054
2054
  }
@@ -2076,13 +2076,13 @@ WebGL2RenderingContext::InvalidateFramebuffer(const v8::FunctionCallbackInfo<v8:
2076
2076
  buf.reserve(len);
2077
2077
  for (int j = 0; j < len; ++j) {
2078
2078
  auto item = array->Get(
2079
- context, j).ToLocalChecked()->Uint32Value(context).ToChecked();
2079
+ context, j).ToLocalChecked()->Uint32Value(context).ToChecked();
2080
2080
  buf.push_back(item);
2081
2081
  }
2082
2082
 
2083
2083
  canvas_native_webgl2_invalidate_framebuffer(
2084
- target, buf.data(), buf.size(),
2085
- ptr->GetState());
2084
+ target, buf.data(), buf.size(),
2085
+ ptr->GetState());
2086
2086
  }
2087
2087
  }
2088
2088
 
@@ -2110,18 +2110,18 @@ WebGL2RenderingContext::InvalidateSubFramebuffer(const v8::FunctionCallbackInfo<
2110
2110
  buf.reserve(len);
2111
2111
  for (int j = 0; j < len; ++j) {
2112
2112
  auto item = array->Get(
2113
- context, j).ToLocalChecked()->Uint32Value(context).ToChecked();
2113
+ context, j).ToLocalChecked()->Uint32Value(context).ToChecked();
2114
2114
  buf.push_back(item);
2115
2115
  }
2116
2116
 
2117
2117
  canvas_native_webgl2_invalidate_sub_framebuffer(
2118
- target,
2119
- buf.data(), buf.size(),
2120
- x,
2121
- y,
2122
- width,
2123
- height,
2124
- ptr->GetState());
2118
+ target,
2119
+ buf.data(), buf.size(),
2120
+ x,
2121
+ y,
2122
+ width,
2123
+ height,
2124
+ ptr->GetState());
2125
2125
  }
2126
2126
  }
2127
2127
 
@@ -2140,8 +2140,8 @@ void WebGL2RenderingContext::IsQuery(const v8::FunctionCallbackInfo<v8::Value> &
2140
2140
  auto query = WebGLQuery::GetPointer(value.As<v8::Object>());
2141
2141
  if (query != nullptr) {
2142
2142
  auto ret = canvas_native_webgl2_is_query(
2143
- query->GetQuery(),
2144
- ptr->GetState());
2143
+ query->GetQuery(),
2144
+ ptr->GetState());
2145
2145
  args.GetReturnValue().Set(ret);
2146
2146
  return;
2147
2147
  }
@@ -2165,8 +2165,8 @@ void WebGL2RenderingContext::IsSampler(const v8::FunctionCallbackInfo<v8::Value>
2165
2165
  auto query = WebGLSampler::GetPointer(value.As<v8::Object>());
2166
2166
  if (query != nullptr) {
2167
2167
  auto ret = canvas_native_webgl2_is_sampler(
2168
- query->GetSampler(),
2169
- ptr->GetState());
2168
+ query->GetSampler(),
2169
+ ptr->GetState());
2170
2170
  args.GetReturnValue().Set(ret);
2171
2171
  return;
2172
2172
  }
@@ -2190,8 +2190,8 @@ void WebGL2RenderingContext::IsSync(const v8::FunctionCallbackInfo<v8::Value> &a
2190
2190
  auto query = WebGLSyncImpl::GetPointer(value.As<v8::Object>());
2191
2191
  if (query != nullptr) {
2192
2192
  auto ret = canvas_native_webgl2_is_sync(
2193
- query->GetSync(),
2194
- ptr->GetState());
2193
+ query->GetSync(),
2194
+ ptr->GetState());
2195
2195
  args.GetReturnValue().Set(ret);
2196
2196
  return;
2197
2197
  }
@@ -2215,8 +2215,8 @@ void WebGL2RenderingContext::IsTransformFeedback(const v8::FunctionCallbackInfo<
2215
2215
  auto query = WebGLTransformFeedback::GetPointer(value.As<v8::Object>());
2216
2216
  if (query != nullptr) {
2217
2217
  auto ret = canvas_native_webgl2_is_transform_feedback(
2218
- query->GetFeedback(),
2219
- ptr->GetState());
2218
+ query->GetFeedback(),
2219
+ ptr->GetState());
2220
2220
  args.GetReturnValue().Set(ret);
2221
2221
  return;
2222
2222
  }
@@ -2240,8 +2240,8 @@ void WebGL2RenderingContext::IsVertexArray(const v8::FunctionCallbackInfo<v8::Va
2240
2240
  auto query = WebGLVertexArrayObject::GetPointer(value.As<v8::Object>());
2241
2241
  if (query != nullptr) {
2242
2242
  auto ret = canvas_native_webgl2_is_vertex_array(
2243
- query->GetVertexArrayObject(),
2244
- ptr->GetState());
2243
+ query->GetVertexArrayObject(),
2244
+ ptr->GetState());
2245
2245
  args.GetReturnValue().Set(ret);
2246
2246
  return;
2247
2247
  }
@@ -2257,7 +2257,7 @@ WebGL2RenderingContext::PauseTransformFeedback(const v8::FunctionCallbackInfo<v8
2257
2257
  return;
2258
2258
  }
2259
2259
  canvas_native_webgl2_pause_transform_feedback(
2260
- ptr->GetState());
2260
+ ptr->GetState());
2261
2261
  }
2262
2262
 
2263
2263
  void WebGL2RenderingContext::ReadBuffer(const v8::FunctionCallbackInfo<v8::Value> &args) {
@@ -2271,13 +2271,13 @@ void WebGL2RenderingContext::ReadBuffer(const v8::FunctionCallbackInfo<v8::Value
2271
2271
 
2272
2272
  auto src = args[0]->Uint32Value(context).ToChecked();
2273
2273
  canvas_native_webgl2_read_buffer(
2274
- src,
2275
- ptr->GetState()
2276
- );
2274
+ src,
2275
+ ptr->GetState()
2276
+ );
2277
2277
  }
2278
2278
 
2279
2279
  void WebGL2RenderingContext::RenderbufferStorageMultisample(
2280
- const v8::FunctionCallbackInfo<v8::Value> &args) {
2280
+ const v8::FunctionCallbackInfo<v8::Value> &args) {
2281
2281
  WebGL2RenderingContext *ptr = GetPointer(args.This());
2282
2282
  if (ptr == nullptr) {
2283
2283
  return;
@@ -2292,13 +2292,13 @@ void WebGL2RenderingContext::RenderbufferStorageMultisample(
2292
2292
  auto width = args[3]->Int32Value(context).ToChecked();
2293
2293
  auto height = args[4]->Int32Value(context).ToChecked();
2294
2294
  canvas_native_webgl2_renderbuffer_storage_multisample(
2295
- target,
2296
- samples,
2297
- internalFormat,
2298
- width,
2299
- height,
2300
- ptr->GetState()
2301
- );
2295
+ target,
2296
+ samples,
2297
+ internalFormat,
2298
+ width,
2299
+ height,
2300
+ ptr->GetState()
2301
+ );
2302
2302
  }
2303
2303
 
2304
2304
  void
@@ -2309,7 +2309,7 @@ WebGL2RenderingContext::ResumeTransformFeedback(const v8::FunctionCallbackInfo<v
2309
2309
  }
2310
2310
 
2311
2311
  canvas_native_webgl2_resume_transform_feedback(
2312
- ptr->GetState());
2312
+ ptr->GetState());
2313
2313
  }
2314
2314
 
2315
2315
  void WebGL2RenderingContext::SamplerParameterf(const v8::FunctionCallbackInfo<v8::Value> &args) {
@@ -2329,10 +2329,10 @@ void WebGL2RenderingContext::SamplerParameterf(const v8::FunctionCallbackInfo<v8
2329
2329
  auto param = args[2]->NumberValue(context).ToChecked();
2330
2330
  if (sampler != nullptr) {
2331
2331
  canvas_native_webgl2_sampler_parameterf(
2332
- sampler->GetSampler(),
2333
- pname,
2334
- static_cast<float>(param),
2335
- ptr->GetState());
2332
+ sampler->GetSampler(),
2333
+ pname,
2334
+ static_cast<float>(param),
2335
+ ptr->GetState());
2336
2336
  }
2337
2337
  }
2338
2338
 
@@ -2355,10 +2355,10 @@ void WebGL2RenderingContext::SamplerParameteri(const v8::FunctionCallbackInfo<v8
2355
2355
  auto param = args[2]->Int32Value(context).ToChecked();
2356
2356
  if (sampler != nullptr) {
2357
2357
  canvas_native_webgl2_sampler_parameteri(
2358
- sampler->GetSampler(),
2359
- pname,
2360
- param,
2361
- ptr->GetState());
2358
+ sampler->GetSampler(),
2359
+ pname,
2360
+ param,
2361
+ ptr->GetState());
2362
2362
  }
2363
2363
  }
2364
2364
 
@@ -2378,42 +2378,42 @@ void WebGL2RenderingContext::TexImage3D(const v8::FunctionCallbackInfo<v8::Value
2378
2378
 
2379
2379
  if (count == 10) {
2380
2380
  auto target = args[0]->Int32Value(
2381
- context).ToChecked();
2381
+ context).ToChecked();
2382
2382
  auto level = args[1]->Int32Value(
2383
- context).ToChecked();
2383
+ context).ToChecked();
2384
2384
  auto internalformat = args[2]->Int32Value(
2385
- context).ToChecked();
2385
+ context).ToChecked();
2386
2386
  auto width = args[3]->Int32Value(
2387
- context).ToChecked();
2387
+ context).ToChecked();
2388
2388
  auto height = args[4]->Int32Value(
2389
- context).ToChecked();
2389
+ context).ToChecked();
2390
2390
  auto depth = args[5]->Int32Value(
2391
- context).ToChecked();
2391
+ context).ToChecked();
2392
2392
  auto border = args[6]->Int32Value(
2393
- context).ToChecked();
2393
+ context).ToChecked();
2394
2394
  auto format = args[7]->Int32Value(
2395
- context).ToChecked();
2395
+ context).ToChecked();
2396
2396
  auto type = args[8]->Uint32Value(
2397
- context).ToChecked();
2397
+ context).ToChecked();
2398
2398
 
2399
2399
  auto imageOrPixelsOrOffset = args[9];
2400
2400
 
2401
2401
  if (imageOrPixelsOrOffset->IsNumber()) {
2402
2402
  auto offset = imageOrPixelsOrOffset->NumberValue(
2403
- context).ToChecked();
2403
+ context).ToChecked();
2404
2404
  canvas_native_webgl2_tex_image3d_none(
2405
- target,
2406
- level,
2407
- internalformat,
2408
- width,
2409
- height,
2410
- depth,
2411
- border,
2412
- format,
2413
- type,
2414
- static_cast<ssize_t>(offset),
2415
- ptr->GetState()
2416
- );
2405
+ target,
2406
+ level,
2407
+ internalformat,
2408
+ width,
2409
+ height,
2410
+ depth,
2411
+ border,
2412
+ format,
2413
+ type,
2414
+ static_cast<ssize_t>(offset),
2415
+ ptr->GetState()
2416
+ );
2417
2417
  return;
2418
2418
  }
2419
2419
 
@@ -2427,44 +2427,65 @@ void WebGL2RenderingContext::TexImage3D(const v8::FunctionCallbackInfo<v8::Value
2427
2427
  auto data_ptr = static_cast<uint8_t *>(array->GetBackingStore()->Data()) + offset;
2428
2428
  auto data = static_cast<uint8_t *>((void *) data_ptr);
2429
2429
 
2430
-
2431
2430
  canvas_native_webgl2_tex_image3d(
2432
- target,
2433
- level,
2434
- internalformat,
2435
- width,
2436
- height,
2437
- depth,
2438
- border,
2439
- format,
2440
- type,
2441
- data,
2442
- size,
2443
- ptr->GetState()
2444
- );
2431
+ target,
2432
+ level,
2433
+ internalformat,
2434
+ width,
2435
+ height,
2436
+ depth,
2437
+ border,
2438
+ format,
2439
+ type,
2440
+ data,
2441
+ size,
2442
+ ptr->GetState()
2443
+ );
2445
2444
  return;
2446
2445
  }
2447
2446
 
2448
2447
  auto imageType = GetNativeType(imageOrPixelsOrOffset);
2449
2448
 
2450
2449
  switch (imageType) {
2450
+ case NativeType::CanvasRenderingContext2D: {
2451
+ auto canvas2d = CanvasRenderingContext2DImpl::GetPointer(imageOrPixelsOrOffset.As<v8::Object>());
2452
+
2453
+ if (canvas2d != nullptr) {
2454
+ canvas_native_webgl2_tex_image3d_canvas2d(
2455
+ target,
2456
+ level,
2457
+ internalformat,
2458
+ width,
2459
+ height,
2460
+ depth,
2461
+ border,
2462
+ format,
2463
+ type,
2464
+ canvas2d->GetContext(),
2465
+ ptr->GetState()
2466
+ );
2467
+
2468
+ return;
2469
+ }
2470
+ return;
2471
+ }
2451
2472
  case NativeType::ImageAsset: {
2452
2473
  auto image_asset = ImageAssetImpl::GetPointer(
2453
- imageOrPixelsOrOffset.As<v8::Object>());
2474
+ imageOrPixelsOrOffset.As<v8::Object>());
2454
2475
  if (image_asset != nullptr) {
2455
2476
  canvas_native_webgl2_tex_image3d_asset(
2456
- target,
2457
- level,
2458
- internalformat,
2459
- width,
2460
- height,
2461
- depth,
2462
- border,
2463
- format,
2464
- type,
2465
- image_asset->GetImageAsset(),
2466
- ptr->GetState()
2467
- );
2477
+ target,
2478
+ level,
2479
+ internalformat,
2480
+ width,
2481
+ height,
2482
+ depth,
2483
+ border,
2484
+ format,
2485
+ type,
2486
+ image_asset->GetImageAsset(),
2487
+ ptr->GetState()
2488
+ );
2468
2489
 
2469
2490
  return;
2470
2491
  }
@@ -2472,56 +2493,81 @@ void WebGL2RenderingContext::TexImage3D(const v8::FunctionCallbackInfo<v8::Value
2472
2493
  }
2473
2494
  case NativeType::ImageBitmap: {
2474
2495
  auto image_bitmap = ImageBitmapImpl::GetPointer(
2475
- imageOrPixelsOrOffset.As<v8::Object>());
2496
+ imageOrPixelsOrOffset.As<v8::Object>());
2476
2497
  if (image_bitmap != nullptr) {
2477
2498
  canvas_native_webgl2_tex_image3d_asset(
2478
- target,
2479
- level,
2480
- internalformat,
2481
- width,
2482
- height,
2483
- depth,
2484
- border,
2485
- format,
2486
- type,
2487
- image_bitmap->GetImageAsset(),
2488
- ptr->GetState()
2489
- );
2499
+ target,
2500
+ level,
2501
+ internalformat,
2502
+ width,
2503
+ height,
2504
+ depth,
2505
+ border,
2506
+ format,
2507
+ type,
2508
+ image_bitmap->GetImageAsset(),
2509
+ ptr->GetState()
2510
+ );
2490
2511
 
2491
2512
  return;
2492
2513
  }
2493
2514
  return;
2494
2515
  }
2516
+ case NativeType::ImageData: {
2517
+ auto image_data = ImageDataImpl::GetPointer(imageOrPixelsOrOffset.As<v8::Object>());
2518
+ if (image_data != nullptr) {
2519
+ auto width = canvas_native_image_data_get_width(image_data->GetImageData());
2520
+ auto height = canvas_native_image_data_get_height(image_data->GetImageData());
2521
+ auto buffer = canvas_native_image_data_get_data(image_data->GetImageData());
2522
+ auto size = canvas_native_u8_buffer_get_length(buffer);
2523
+ auto data = canvas_native_u8_buffer_get_bytes(buffer);
2524
+ canvas_native_webgl2_tex_image3d(
2525
+ target,
2526
+ level,
2527
+ internalformat,
2528
+ width,
2529
+ height,
2530
+ depth,
2531
+ border,
2532
+ format,
2533
+ GL_RGBA,
2534
+ data,
2535
+ size,
2536
+ ptr->GetState()
2537
+ );
2538
+ }
2539
+
2540
+ }
2495
2541
  default:
2496
2542
  return;
2497
2543
  }
2498
2544
  } else if (args.Length() > 10) {
2499
2545
 
2500
2546
  auto target = args[0]->Int32Value(
2501
- context).ToChecked();
2547
+ context).ToChecked();
2502
2548
  auto level = args[1]->Int32Value(
2503
- context).ToChecked();
2549
+ context).ToChecked();
2504
2550
  auto internalformat = args[2]->Int32Value(
2505
- context).ToChecked();
2551
+ context).ToChecked();
2506
2552
  auto width = args[3]->Int32Value(
2507
- context).ToChecked();
2553
+ context).ToChecked();
2508
2554
  auto height = args[4]->Int32Value(
2509
- context).ToChecked();
2555
+ context).ToChecked();
2510
2556
  auto depth = args[5]->Int32Value(
2511
- context).ToChecked();
2557
+ context).ToChecked();
2512
2558
  auto border = args[6]->Int32Value(
2513
- context).ToChecked();
2559
+ context).ToChecked();
2514
2560
  auto format = args[7]->Int32Value(
2515
- context).ToChecked();
2561
+ context).ToChecked();
2516
2562
  auto type = args[8]->Uint32Value(
2517
- context).ToChecked();
2563
+ context).ToChecked();
2518
2564
 
2519
2565
  auto imageOrPixelsOrOffset = args[9];
2520
2566
 
2521
2567
  size_t srcOffsetValue = 0;
2522
2568
  if (args[9]->IsNumber()) {
2523
2569
  srcOffsetValue = static_cast<size_t>(args[9]->NumberValue(
2524
- context).ToChecked());
2570
+ context).ToChecked());
2525
2571
  }
2526
2572
 
2527
2573
  if (imageOrPixelsOrOffset->IsArrayBufferView()) {
@@ -2534,26 +2580,26 @@ void WebGL2RenderingContext::TexImage3D(const v8::FunctionCallbackInfo<v8::Value
2534
2580
  auto data = static_cast<uint8_t *>((void *) data_ptr);
2535
2581
 
2536
2582
  srcOffsetValue =
2537
- srcOffsetValue * size;
2583
+ srcOffsetValue * size;
2538
2584
  if (srcOffsetValue >
2539
2585
  size) {
2540
2586
  return;
2541
2587
  }
2542
2588
 
2543
2589
  canvas_native_webgl2_tex_image3d_offset(
2544
- target,
2545
- level,
2546
- internalformat,
2547
- width,
2548
- height,
2549
- depth,
2550
- border,
2551
- format,
2552
- type,
2553
- data, size,
2554
- srcOffsetValue,
2555
- ptr->GetState()
2556
- );
2590
+ target,
2591
+ level,
2592
+ internalformat,
2593
+ width,
2594
+ height,
2595
+ depth,
2596
+ border,
2597
+ format,
2598
+ type,
2599
+ data, size,
2600
+ srcOffsetValue,
2601
+ ptr->GetState()
2602
+ );
2557
2603
  return;
2558
2604
  }
2559
2605
 
@@ -2570,23 +2616,23 @@ void WebGL2RenderingContext::TexStorage2D(const v8::FunctionCallbackInfo<v8::Val
2570
2616
  auto context = isolate->GetCurrentContext();
2571
2617
 
2572
2618
  auto target = args[0]->Uint32Value(
2573
- context).ToChecked();
2619
+ context).ToChecked();
2574
2620
  auto levels = args[1]->Int32Value(
2575
- context).ToChecked();
2621
+ context).ToChecked();
2576
2622
  auto internalFormat = args[2]->Uint32Value(
2577
- context).ToChecked();
2623
+ context).ToChecked();
2578
2624
  auto width = args[3]->Int32Value(
2579
- context).ToChecked();
2625
+ context).ToChecked();
2580
2626
  auto height = args[4]->Int32Value(
2581
- context).ToChecked();
2627
+ context).ToChecked();
2582
2628
  canvas_native_webgl2_tex_storage2d(
2583
- target,
2584
- levels,
2585
- internalFormat,
2586
- width,
2587
- height,
2588
- ptr->GetState()
2589
- );
2629
+ target,
2630
+ levels,
2631
+ internalFormat,
2632
+ width,
2633
+ height,
2634
+ ptr->GetState()
2635
+ );
2590
2636
  }
2591
2637
 
2592
2638
  void WebGL2RenderingContext::TexStorage3D(const v8::FunctionCallbackInfo<v8::Value> &args) {
@@ -2599,26 +2645,26 @@ void WebGL2RenderingContext::TexStorage3D(const v8::FunctionCallbackInfo<v8::Val
2599
2645
  auto context = isolate->GetCurrentContext();
2600
2646
 
2601
2647
  auto target = args[0]->Uint32Value(
2602
- context).ToChecked();
2648
+ context).ToChecked();
2603
2649
  auto levels = args[1]->Int32Value(
2604
- context).ToChecked();
2650
+ context).ToChecked();
2605
2651
  auto internalFormat = args[2]->Uint32Value(
2606
- context).ToChecked();
2652
+ context).ToChecked();
2607
2653
  auto width = args[3]->Int32Value(
2608
- context).ToChecked();
2654
+ context).ToChecked();
2609
2655
  auto height = args[4]->Int32Value(
2610
- context).ToChecked();
2656
+ context).ToChecked();
2611
2657
  auto depth = args[5]->Int32Value(
2612
- context).ToChecked();
2658
+ context).ToChecked();
2613
2659
  canvas_native_webgl2_tex_storage3d(
2614
- target,
2615
- levels,
2616
- internalFormat,
2617
- width,
2618
- height,
2619
- depth,
2620
- ptr->GetState()
2621
- );
2660
+ target,
2661
+ levels,
2662
+ internalFormat,
2663
+ width,
2664
+ height,
2665
+ depth,
2666
+ ptr->GetState()
2667
+ );
2622
2668
  }
2623
2669
 
2624
2670
  void WebGL2RenderingContext::TexSubImage3D(const v8::FunctionCallbackInfo<v8::Value> &args) {
@@ -2633,43 +2679,43 @@ void WebGL2RenderingContext::TexSubImage3D(const v8::FunctionCallbackInfo<v8::Va
2633
2679
  auto count = args.Length();
2634
2680
  if (count == 11) {
2635
2681
  auto target = args[0]->Uint32Value(
2636
- context).ToChecked();
2682
+ context).ToChecked();
2637
2683
  auto level = args[1]->Int32Value(
2638
- context).ToChecked();
2684
+ context).ToChecked();
2639
2685
  auto xoffset = args[2]->Int32Value(
2640
- context).ToChecked();
2686
+ context).ToChecked();
2641
2687
  auto yoffset = args[3]->Int32Value(
2642
- context).ToChecked();
2688
+ context).ToChecked();
2643
2689
  auto zoffset = args[4]->Int32Value(
2644
- context).ToChecked();
2690
+ context).ToChecked();
2645
2691
  auto width = args[5]->Int32Value(
2646
- context).ToChecked();
2692
+ context).ToChecked();
2647
2693
  auto height = args[6]->Int32Value(
2648
- context).ToChecked();
2694
+ context).ToChecked();
2649
2695
  auto depth = args[7]->Int32Value(
2650
- context).ToChecked();
2696
+ context).ToChecked();
2651
2697
  auto format = args[8]->Uint32Value(
2652
- context).ToChecked();
2698
+ context).ToChecked();
2653
2699
  auto type = args[9]->Uint32Value(
2654
- context).ToChecked();
2700
+ context).ToChecked();
2655
2701
 
2656
2702
  if (args[10]->IsNumber()) {
2657
2703
  auto imageOrPixelsOrOffset = args[10]->NumberValue(
2658
- context).ToChecked();
2704
+ context).ToChecked();
2659
2705
  canvas_native_webgl2_tex_sub_image3d_none(
2660
- target,
2661
- level,
2662
- xoffset,
2663
- yoffset,
2664
- zoffset,
2665
- width,
2666
- height,
2667
- depth,
2668
- format,
2669
- type,
2670
- static_cast<ssize_t>(imageOrPixelsOrOffset),
2671
- ptr->GetState()
2672
- );
2706
+ target,
2707
+ level,
2708
+ xoffset,
2709
+ yoffset,
2710
+ zoffset,
2711
+ width,
2712
+ height,
2713
+ depth,
2714
+ format,
2715
+ type,
2716
+ static_cast<ssize_t>(imageOrPixelsOrOffset),
2717
+ ptr->GetState()
2718
+ );
2673
2719
  return;
2674
2720
  }
2675
2721
 
@@ -2686,19 +2732,19 @@ void WebGL2RenderingContext::TexSubImage3D(const v8::FunctionCallbackInfo<v8::Va
2686
2732
 
2687
2733
 
2688
2734
  canvas_native_webgl2_tex_sub_image3d(
2689
- target,
2690
- level,
2691
- xoffset,
2692
- yoffset,
2693
- zoffset,
2694
- width,
2695
- height,
2696
- depth,
2697
- format,
2698
- type,
2699
- data, size,
2700
- ptr->GetState()
2701
- );
2735
+ target,
2736
+ level,
2737
+ xoffset,
2738
+ yoffset,
2739
+ zoffset,
2740
+ width,
2741
+ height,
2742
+ depth,
2743
+ format,
2744
+ type,
2745
+ data, size,
2746
+ ptr->GetState()
2747
+ );
2702
2748
 
2703
2749
  return;
2704
2750
  }
@@ -2706,54 +2752,115 @@ void WebGL2RenderingContext::TexSubImage3D(const v8::FunctionCallbackInfo<v8::Va
2706
2752
 
2707
2753
  auto imageType = GetNativeType(imageOrPixelsOrOffsetObject);
2708
2754
 
2709
- if (imageType == NativeType::ImageAsset) {
2710
- auto asset = ImageAssetImpl::GetPointer(imageOrPixelsOrOffsetObject.As<v8::Object>());
2711
- if (asset != nullptr) {
2712
-
2713
- canvas_native_webgl2_tex_sub_image3d_asset(
2714
- target,
2715
- level,
2716
- xoffset,
2717
- yoffset,
2718
- zoffset,
2719
- width,
2720
- height,
2721
- depth,
2722
- format,
2723
- type,
2724
- asset->GetImageAsset(),
2725
- ptr->GetState()
2726
- );
2755
+
2756
+ switch (imageType) {
2757
+ case NativeType::ImageAsset:
2758
+ {
2759
+ auto asset = ImageAssetImpl::GetPointer(imageOrPixelsOrOffsetObject.As<v8::Object>());
2760
+ if (asset != nullptr) {
2761
+
2762
+ canvas_native_webgl2_tex_sub_image3d_asset(
2763
+ target,
2764
+ level,
2765
+ xoffset,
2766
+ yoffset,
2767
+ zoffset,
2768
+ width,
2769
+ height,
2770
+ depth,
2771
+ format,
2772
+ type,
2773
+ asset->GetImageAsset(),
2774
+ ptr->GetState()
2775
+ );
2776
+ }
2777
+ }
2778
+ break;
2779
+
2780
+ case NativeType::CanvasRenderingContext2D: {
2781
+ auto canvas2d = CanvasRenderingContext2DImpl::GetPointer(imageOrPixelsOrOffsetObject.As<v8::Object>());
2782
+
2783
+ if (canvas2d != nullptr) {
2784
+ canvas_native_webgl2_tex_sub_image3d_canvas2d(
2785
+ target,
2786
+ level,
2787
+ xoffset,
2788
+ yoffset,
2789
+ zoffset,
2790
+ width,
2791
+ height,
2792
+ depth,
2793
+ format,
2794
+ type,
2795
+ canvas2d->GetContext(),
2796
+ ptr->GetState()
2797
+ );
2798
+
2799
+ return;
2800
+ }
2801
+ return;
2727
2802
  }
2803
+ case NativeType::ImageData: {
2804
+ auto image_data = ImageDataImpl::GetPointer(imageOrPixelsOrOffsetObject.As<v8::Object>());
2805
+ if (image_data != nullptr) {
2806
+ auto width = canvas_native_image_data_get_width(image_data->GetImageData());
2807
+ auto height = canvas_native_image_data_get_height(image_data->GetImageData());
2808
+ auto buffer = canvas_native_image_data_get_data(image_data->GetImageData());
2809
+ auto size = canvas_native_u8_buffer_get_length(buffer);
2810
+ auto data = canvas_native_u8_buffer_get_bytes(buffer);
2811
+ canvas_native_webgl2_tex_sub_image3d(
2812
+ target,
2813
+ level,
2814
+ xoffset,
2815
+ yoffset,
2816
+ zoffset,
2817
+ width,
2818
+ height,
2819
+ depth,
2820
+ format,
2821
+ GL_RGBA,
2822
+ data,
2823
+ size,
2824
+ ptr->GetState()
2825
+ );
2826
+ }
2827
+
2828
+ }
2829
+
2830
+ default:
2831
+ break;
2728
2832
  }
2729
2833
 
2834
+
2835
+
2836
+
2730
2837
  } else if (count > 11) {
2731
2838
  auto target = args[0]->Uint32Value(
2732
- context).ToChecked();
2839
+ context).ToChecked();
2733
2840
  auto level = args[1]->Int32Value(
2734
- context).ToChecked();
2841
+ context).ToChecked();
2735
2842
  auto xoffset = args[2]->Int32Value(
2736
- context).ToChecked();
2843
+ context).ToChecked();
2737
2844
  auto yoffset = args[3]->Int32Value(
2738
- context).ToChecked();
2845
+ context).ToChecked();
2739
2846
  auto zoffset = args[4]->Int32Value(
2740
- context).ToChecked();
2847
+ context).ToChecked();
2741
2848
  auto width = args[5]->Int32Value(
2742
- context).ToChecked();
2849
+ context).ToChecked();
2743
2850
  auto height = args[6]->Int32Value(
2744
- context).ToChecked();
2851
+ context).ToChecked();
2745
2852
  auto depth = args[7]->Int32Value(
2746
- context).ToChecked();
2853
+ context).ToChecked();
2747
2854
  auto format = args[8]->Uint32Value(
2748
- context).ToChecked();
2855
+ context).ToChecked();
2749
2856
  auto type = args[9]->Uint32Value(
2750
- context).ToChecked();
2857
+ context).ToChecked();
2751
2858
 
2752
2859
  size_t srcOffsetValue = 0;
2753
2860
 
2754
2861
  if (args[11]->IsNumber()) {
2755
2862
  srcOffsetValue = static_cast<size_t>(args[11]->NumberValue(
2756
- context).ToChecked());
2863
+ context).ToChecked());
2757
2864
  }
2758
2865
 
2759
2866
  auto imageOrPixelsOrOffsetObject = args[10];
@@ -2770,27 +2877,27 @@ void WebGL2RenderingContext::TexSubImage3D(const v8::FunctionCallbackInfo<v8::Va
2770
2877
 
2771
2878
 
2772
2879
  srcOffsetValue =
2773
- srcOffsetValue * size;
2880
+ srcOffsetValue * size;
2774
2881
  if (srcOffsetValue > size) {
2775
2882
  return;
2776
2883
  }
2777
2884
 
2778
2885
 
2779
2886
  canvas_native_webgl2_tex_sub_image3d_offset(
2780
- target,
2781
- level,
2782
- xoffset,
2783
- yoffset,
2784
- zoffset,
2785
- width,
2786
- height,
2787
- depth,
2788
- format,
2789
- type,
2790
- data, size,
2791
- srcOffsetValue,
2792
- ptr->GetState()
2793
- );
2887
+ target,
2888
+ level,
2889
+ xoffset,
2890
+ yoffset,
2891
+ zoffset,
2892
+ width,
2893
+ height,
2894
+ depth,
2895
+ format,
2896
+ type,
2897
+ data, size,
2898
+ srcOffsetValue,
2899
+ ptr->GetState()
2900
+ );
2794
2901
  }
2795
2902
  }
2796
2903
  }
@@ -2811,7 +2918,7 @@ WebGL2RenderingContext::TransformFeedbackVaryings(const v8::FunctionCallbackInfo
2811
2918
  auto program = WebGLProgram::GetPointer(programValue.As<v8::Object>());
2812
2919
  auto varyingsObject = args[1];
2813
2920
  auto bufferMode = args[2]->Uint32Value(
2814
- context).ToChecked();
2921
+ context).ToChecked();
2815
2922
 
2816
2923
  if (program != nullptr &&
2817
2924
  varyingsObject->IsArray()) {
@@ -2824,7 +2931,7 @@ WebGL2RenderingContext::TransformFeedbackVaryings(const v8::FunctionCallbackInfo
2824
2931
 
2825
2932
  for (int j = 0; j < len; ++j) {
2826
2933
  auto name = ConvertFromV8String(isolate, varyings->Get(
2827
- context, j).ToLocalChecked());
2934
+ context, j).ToLocalChecked());
2828
2935
 
2829
2936
  store.push_back(name);
2830
2937
  }
@@ -2836,11 +2943,11 @@ WebGL2RenderingContext::TransformFeedbackVaryings(const v8::FunctionCallbackInfo
2836
2943
  }
2837
2944
 
2838
2945
  canvas_native_webgl2_transform_feedback_varyings(
2839
- program->GetProgram(),
2840
- cStrings, store.size(),
2841
- bufferMode,
2842
- ptr->GetState()
2843
- );
2946
+ program->GetProgram(),
2947
+ cStrings, store.size(),
2948
+ bufferMode,
2949
+ ptr->GetState()
2950
+ );
2844
2951
  }
2845
2952
  }
2846
2953
 
@@ -2863,14 +2970,14 @@ void WebGL2RenderingContext::Uniform1ui(const v8::FunctionCallbackInfo<v8::Value
2863
2970
 
2864
2971
  auto location = WebGLUniformLocation::GetPointer(locationValue.As<v8::Object>());
2865
2972
  auto v0 = v0Value->Uint32Value(
2866
- context).ToChecked();
2973
+ context).ToChecked();
2867
2974
 
2868
2975
  if (location != nullptr) {
2869
2976
  canvas_native_webgl2_uniform1ui(
2870
- location->GetUniformLocation(),
2871
- v0,
2872
- ptr->GetState()
2873
- );
2977
+ location->GetUniformLocation(),
2978
+ v0,
2979
+ ptr->GetState()
2980
+ );
2874
2981
  }
2875
2982
  }
2876
2983
 
@@ -2892,17 +2999,17 @@ void WebGL2RenderingContext::Uniform2ui(const v8::FunctionCallbackInfo<v8::Value
2892
2999
 
2893
3000
  auto location = WebGLUniformLocation::GetPointer(locationValue.As<v8::Object>());
2894
3001
  auto v0 = args[1]->Uint32Value(
2895
- context).ToChecked();
3002
+ context).ToChecked();
2896
3003
  auto v1 = args[2]->Uint32Value(
2897
- context).ToChecked();
3004
+ context).ToChecked();
2898
3005
 
2899
3006
  if (location != nullptr) {
2900
3007
  canvas_native_webgl2_uniform2ui(
2901
- location->GetUniformLocation(),
2902
- v0,
2903
- v1,
2904
- ptr->GetState()
2905
- );
3008
+ location->GetUniformLocation(),
3009
+ v0,
3010
+ v1,
3011
+ ptr->GetState()
3012
+ );
2906
3013
  }
2907
3014
  }
2908
3015
 
@@ -2924,22 +3031,22 @@ void WebGL2RenderingContext::Uniform3ui(const v8::FunctionCallbackInfo<v8::Value
2924
3031
 
2925
3032
  auto location = WebGLUniformLocation::GetPointer(locationValue.As<v8::Object>());
2926
3033
  auto v0 = args[1]->Uint32Value(
2927
- context).ToChecked();
3034
+ context).ToChecked();
2928
3035
 
2929
3036
  auto v1 = args[2]->Uint32Value(
2930
- context).ToChecked();
3037
+ context).ToChecked();
2931
3038
 
2932
3039
  auto v2 = args[3]->Uint32Value(
2933
- context).ToChecked();
3040
+ context).ToChecked();
2934
3041
 
2935
3042
  if (location != nullptr) {
2936
3043
  canvas_native_webgl2_uniform3ui(
2937
- location->GetUniformLocation(),
2938
- v0,
2939
- v1,
2940
- v2,
2941
- ptr->GetState()
2942
- );
3044
+ location->GetUniformLocation(),
3045
+ v0,
3046
+ v1,
3047
+ v2,
3048
+ ptr->GetState()
3049
+ );
2943
3050
  }
2944
3051
  }
2945
3052
 
@@ -2961,26 +3068,26 @@ void WebGL2RenderingContext::Uniform4ui(const v8::FunctionCallbackInfo<v8::Value
2961
3068
 
2962
3069
  auto location = WebGLUniformLocation::GetPointer(locationValue.As<v8::Object>());
2963
3070
  auto v0 = args[1]->Uint32Value(
2964
- context).ToChecked();
3071
+ context).ToChecked();
2965
3072
 
2966
3073
  auto v1 = args[2]->Uint32Value(
2967
- context).ToChecked();
3074
+ context).ToChecked();
2968
3075
 
2969
3076
  auto v2 = args[3]->Uint32Value(
2970
- context).ToChecked();
3077
+ context).ToChecked();
2971
3078
  auto v3 = args[4]->Uint32Value(
2972
- context).ToChecked();
3079
+ context).ToChecked();
2973
3080
 
2974
3081
 
2975
3082
  if (location != nullptr) {
2976
3083
  canvas_native_webgl2_uniform4ui(
2977
- location->GetUniformLocation(),
2978
- v0,
2979
- v1,
2980
- v2,
2981
- v3,
2982
- ptr->GetState()
2983
- );
3084
+ location->GetUniformLocation(),
3085
+ v0,
3086
+ v1,
3087
+ v2,
3088
+ v3,
3089
+ ptr->GetState()
3090
+ );
2984
3091
  }
2985
3092
  }
2986
3093
 
@@ -3014,10 +3121,10 @@ void WebGL2RenderingContext::Uniform1uiv(const v8::FunctionCallbackInfo<v8::Valu
3014
3121
 
3015
3122
 
3016
3123
  canvas_native_webgl2_uniform1uiv(
3017
- location->GetUniformLocation(),
3018
- data, size,
3019
- ptr->GetState()
3020
- );
3124
+ location->GetUniformLocation(),
3125
+ data, size,
3126
+ ptr->GetState()
3127
+ );
3021
3128
  } else {
3022
3129
  std::vector<uint32_t> buf;
3023
3130
  auto array = dataValue.As<v8::Array>();
@@ -3025,17 +3132,17 @@ void WebGL2RenderingContext::Uniform1uiv(const v8::FunctionCallbackInfo<v8::Valu
3025
3132
  buf.reserve(len);
3026
3133
  for (int i = 0; i < len; i++) {
3027
3134
  auto item = array->Get(
3028
- context,
3029
- i).ToLocalChecked()->Uint32Value(
3030
- context).ToChecked();
3135
+ context,
3136
+ i).ToLocalChecked()->Uint32Value(
3137
+ context).ToChecked();
3031
3138
  buf.push_back(item);
3032
3139
  }
3033
3140
 
3034
3141
  canvas_native_webgl2_uniform1uiv(
3035
- location->GetUniformLocation(),
3036
- buf.data(), buf.size(),
3037
- ptr->GetState()
3038
- );
3142
+ location->GetUniformLocation(),
3143
+ buf.data(), buf.size(),
3144
+ ptr->GetState()
3145
+ );
3039
3146
  }
3040
3147
 
3041
3148
 
@@ -3071,10 +3178,10 @@ void WebGL2RenderingContext::Uniform2uiv(const v8::FunctionCallbackInfo<v8::Valu
3071
3178
 
3072
3179
 
3073
3180
  canvas_native_webgl2_uniform2uiv(
3074
- location->GetUniformLocation(),
3075
- data, size,
3076
- ptr->GetState()
3077
- );
3181
+ location->GetUniformLocation(),
3182
+ data, size,
3183
+ ptr->GetState()
3184
+ );
3078
3185
  } else {
3079
3186
  std::vector<uint32_t> buf;
3080
3187
  auto array = dataValue.As<v8::Array>();
@@ -3082,16 +3189,16 @@ void WebGL2RenderingContext::Uniform2uiv(const v8::FunctionCallbackInfo<v8::Valu
3082
3189
  buf.reserve(len);
3083
3190
  for (int i = 0; i < len; i++) {
3084
3191
  auto item = array->Get(
3085
- context,
3086
- i).ToLocalChecked()->Uint32Value(
3087
- context).ToChecked();
3192
+ context,
3193
+ i).ToLocalChecked()->Uint32Value(
3194
+ context).ToChecked();
3088
3195
  buf.push_back(item);
3089
3196
  }
3090
3197
  canvas_native_webgl2_uniform2uiv(
3091
- location->GetUniformLocation(),
3092
- buf.data(), buf.size(),
3093
- ptr->GetState()
3094
- );
3198
+ location->GetUniformLocation(),
3199
+ buf.data(), buf.size(),
3200
+ ptr->GetState()
3201
+ );
3095
3202
  }
3096
3203
 
3097
3204
 
@@ -3128,10 +3235,10 @@ void WebGL2RenderingContext::Uniform3uiv(const v8::FunctionCallbackInfo<v8::Valu
3128
3235
 
3129
3236
 
3130
3237
  canvas_native_webgl2_uniform3uiv(
3131
- location->GetUniformLocation(),
3132
- data, size,
3133
- ptr->GetState()
3134
- );
3238
+ location->GetUniformLocation(),
3239
+ data, size,
3240
+ ptr->GetState()
3241
+ );
3135
3242
  } else {
3136
3243
  std::vector<uint32_t> buf;
3137
3244
  auto array = dataValue.As<v8::Array>();
@@ -3139,16 +3246,16 @@ void WebGL2RenderingContext::Uniform3uiv(const v8::FunctionCallbackInfo<v8::Valu
3139
3246
  buf.reserve(len);
3140
3247
  for (int i = 0; i < len; i++) {
3141
3248
  auto item = array->Get(
3142
- context,
3143
- i).ToLocalChecked()->Uint32Value(
3144
- context).ToChecked();
3249
+ context,
3250
+ i).ToLocalChecked()->Uint32Value(
3251
+ context).ToChecked();
3145
3252
  buf.push_back(item);
3146
3253
  }
3147
3254
  canvas_native_webgl2_uniform3uiv(
3148
- location->GetUniformLocation(),
3149
- buf.data(), buf.size(),
3150
- ptr->GetState()
3151
- );
3255
+ location->GetUniformLocation(),
3256
+ buf.data(), buf.size(),
3257
+ ptr->GetState()
3258
+ );
3152
3259
  }
3153
3260
 
3154
3261
 
@@ -3185,10 +3292,10 @@ void WebGL2RenderingContext::Uniform4uiv(const v8::FunctionCallbackInfo<v8::Valu
3185
3292
 
3186
3293
 
3187
3294
  canvas_native_webgl2_uniform4uiv(
3188
- location->GetUniformLocation(),
3189
- data, size,
3190
- ptr->GetState()
3191
- );
3295
+ location->GetUniformLocation(),
3296
+ data, size,
3297
+ ptr->GetState()
3298
+ );
3192
3299
  } else {
3193
3300
  std::vector<uint32_t> buf;
3194
3301
  auto array = dataValue.As<v8::Array>();
@@ -3196,17 +3303,17 @@ void WebGL2RenderingContext::Uniform4uiv(const v8::FunctionCallbackInfo<v8::Valu
3196
3303
  buf.reserve(len);
3197
3304
  for (int i = 0; i < len; i++) {
3198
3305
  auto item = array->Get(
3199
- context,
3200
- i).ToLocalChecked()->Uint32Value(
3201
- context).ToChecked();
3306
+ context,
3307
+ i).ToLocalChecked()->Uint32Value(
3308
+ context).ToChecked();
3202
3309
  buf.push_back(item);
3203
3310
  }
3204
3311
 
3205
3312
  canvas_native_webgl2_uniform4uiv(
3206
- location->GetUniformLocation(),
3207
- buf.data(), buf.size(),
3208
- ptr->GetState()
3209
- );
3313
+ location->GetUniformLocation(),
3314
+ buf.data(), buf.size(),
3315
+ ptr->GetState()
3316
+ );
3210
3317
  }
3211
3318
  }
3212
3319
  }
@@ -3229,17 +3336,17 @@ void WebGL2RenderingContext::UniformBlockBinding(const v8::FunctionCallbackInfo<
3229
3336
 
3230
3337
  auto program = WebGLProgram::GetPointer(programValue.As<v8::Object>());
3231
3338
  auto uniformBlockIndex = args[1]->Uint32Value(
3232
- context).ToChecked();
3339
+ context).ToChecked();
3233
3340
  auto uniformBlockBinding = args[2]->Uint32Value(
3234
- context).ToChecked();
3341
+ context).ToChecked();
3235
3342
 
3236
3343
  if (program != nullptr) {
3237
3344
  canvas_native_webgl2_uniform_block_binding(
3238
- program->GetProgram(),
3239
- uniformBlockIndex,
3240
- uniformBlockBinding,
3241
- ptr->GetState()
3242
- );
3345
+ program->GetProgram(),
3346
+ uniformBlockIndex,
3347
+ uniformBlockBinding,
3348
+ ptr->GetState()
3349
+ );
3243
3350
  }
3244
3351
 
3245
3352
  }
@@ -3273,30 +3380,30 @@ void WebGL2RenderingContext::UniformMatrix2x3fv(const v8::FunctionCallbackInfo<v
3273
3380
 
3274
3381
 
3275
3382
  canvas_native_webgl2_uniform_matrix2x3fv(
3276
- location->GetUniformLocation(),
3277
- transpose,
3278
- data, size,
3279
- ptr->GetState()
3280
- );
3383
+ location->GetUniformLocation(),
3384
+ transpose,
3385
+ data, size,
3386
+ ptr->GetState()
3387
+ );
3281
3388
  } else if (dataValue->IsArray()) {
3282
3389
  std::vector<float> buf;
3283
3390
  auto array = dataValue.As<v8::Array>();
3284
3391
  auto len = array->Length();
3285
3392
  for (int i = 0; i < len; i++) {
3286
3393
  auto item = array->Get(
3287
- context, i).ToLocalChecked();
3394
+ context, i).ToLocalChecked();
3288
3395
  buf.push_back(
3289
- static_cast<float>(item->NumberValue(
3290
- context).ToChecked()));
3396
+ static_cast<float>(item->NumberValue(
3397
+ context).ToChecked()));
3291
3398
  }
3292
3399
 
3293
3400
 
3294
3401
  canvas_native_webgl2_uniform_matrix2x3fv(
3295
- location->GetUniformLocation(),
3296
- transpose,
3297
- buf.data(), buf.size(),
3298
- ptr->GetState()
3299
- );
3402
+ location->GetUniformLocation(),
3403
+ transpose,
3404
+ buf.data(), buf.size(),
3405
+ ptr->GetState()
3406
+ );
3300
3407
  }
3301
3408
  }
3302
3409
 
@@ -3330,30 +3437,30 @@ void WebGL2RenderingContext::UniformMatrix2x4fv(const v8::FunctionCallbackInfo<v
3330
3437
 
3331
3438
 
3332
3439
  canvas_native_webgl2_uniform_matrix2x4fv(
3333
- location->GetUniformLocation(),
3334
- transpose,
3335
- data, size,
3336
- ptr->GetState()
3337
- );
3440
+ location->GetUniformLocation(),
3441
+ transpose,
3442
+ data, size,
3443
+ ptr->GetState()
3444
+ );
3338
3445
  } else if (dataValue->IsArray()) {
3339
3446
  std::vector<float> buf;
3340
3447
  auto array = dataValue.As<v8::Array>();
3341
3448
  auto len = array->Length();
3342
3449
  for (int i = 0; i < len; i++) {
3343
3450
  auto item = array->Get(
3344
- context, i).ToLocalChecked();
3451
+ context, i).ToLocalChecked();
3345
3452
  buf.push_back(
3346
- static_cast<float>(item->NumberValue(
3347
- context).ToChecked()));
3453
+ static_cast<float>(item->NumberValue(
3454
+ context).ToChecked()));
3348
3455
  }
3349
3456
 
3350
3457
 
3351
3458
  canvas_native_webgl2_uniform_matrix2x4fv(
3352
- location->GetUniformLocation(),
3353
- transpose,
3354
- buf.data(), buf.size(),
3355
- ptr->GetState()
3356
- );
3459
+ location->GetUniformLocation(),
3460
+ transpose,
3461
+ buf.data(), buf.size(),
3462
+ ptr->GetState()
3463
+ );
3357
3464
  }
3358
3465
  }
3359
3466
 
@@ -3388,30 +3495,30 @@ void WebGL2RenderingContext::UniformMatrix3x2fv(const v8::FunctionCallbackInfo<v
3388
3495
 
3389
3496
 
3390
3497
  canvas_native_webgl2_uniform_matrix3x2fv(
3391
- location->GetUniformLocation(),
3392
- transpose,
3393
- data, size,
3394
- ptr->GetState()
3395
- );
3498
+ location->GetUniformLocation(),
3499
+ transpose,
3500
+ data, size,
3501
+ ptr->GetState()
3502
+ );
3396
3503
  } else if (dataValue->IsArray()) {
3397
3504
  std::vector<float> buf;
3398
3505
  auto array = dataValue.As<v8::Array>();
3399
3506
  auto len = array->Length();
3400
3507
  for (int i = 0; i < len; i++) {
3401
3508
  auto item = array->Get(
3402
- context, i).ToLocalChecked();
3509
+ context, i).ToLocalChecked();
3403
3510
  buf.push_back(
3404
- static_cast<float>(item->NumberValue(
3405
- context).ToChecked()));
3511
+ static_cast<float>(item->NumberValue(
3512
+ context).ToChecked()));
3406
3513
  }
3407
3514
 
3408
3515
 
3409
3516
  canvas_native_webgl2_uniform_matrix3x2fv(
3410
- location->GetUniformLocation(),
3411
- transpose,
3412
- buf.data(), buf.size(),
3413
- ptr->GetState()
3414
- );
3517
+ location->GetUniformLocation(),
3518
+ transpose,
3519
+ buf.data(), buf.size(),
3520
+ ptr->GetState()
3521
+ );
3415
3522
  }
3416
3523
  }
3417
3524
 
@@ -3444,30 +3551,30 @@ void WebGL2RenderingContext::UniformMatrix3x4fv(const v8::FunctionCallbackInfo<v
3444
3551
 
3445
3552
 
3446
3553
  canvas_native_webgl2_uniform_matrix3x4fv(
3447
- location->GetUniformLocation(),
3448
- transpose,
3449
- data, size,
3450
- ptr->GetState()
3451
- );
3554
+ location->GetUniformLocation(),
3555
+ transpose,
3556
+ data, size,
3557
+ ptr->GetState()
3558
+ );
3452
3559
  } else if (dataValue->IsArray()) {
3453
3560
  std::vector<float> buf;
3454
3561
  auto array = dataValue.As<v8::Array>();
3455
3562
  auto len = array->Length();
3456
3563
  for (int i = 0; i < len; i++) {
3457
3564
  auto item = array->Get(
3458
- context, i).ToLocalChecked();
3565
+ context, i).ToLocalChecked();
3459
3566
  buf.push_back(
3460
- static_cast<float>(item->NumberValue(
3461
- context).ToChecked()));
3567
+ static_cast<float>(item->NumberValue(
3568
+ context).ToChecked()));
3462
3569
  }
3463
3570
 
3464
3571
 
3465
3572
  canvas_native_webgl2_uniform_matrix3x4fv(
3466
- location->GetUniformLocation(),
3467
- transpose,
3468
- buf.data(), buf.size(),
3469
- ptr->GetState()
3470
- );
3573
+ location->GetUniformLocation(),
3574
+ transpose,
3575
+ buf.data(), buf.size(),
3576
+ ptr->GetState()
3577
+ );
3471
3578
  }
3472
3579
  }
3473
3580
 
@@ -3500,30 +3607,30 @@ void WebGL2RenderingContext::UniformMatrix4x2fv(const v8::FunctionCallbackInfo<v
3500
3607
  auto data = static_cast<float *>((void *) data_ptr);
3501
3608
 
3502
3609
  canvas_native_webgl2_uniform_matrix4x2fv(
3503
- location->GetUniformLocation(),
3504
- transpose,
3505
- data, size,
3506
- ptr->GetState()
3507
- );
3610
+ location->GetUniformLocation(),
3611
+ transpose,
3612
+ data, size,
3613
+ ptr->GetState()
3614
+ );
3508
3615
  } else if (dataValue->IsArray()) {
3509
3616
  std::vector<float> buf;
3510
3617
  auto array = dataValue.As<v8::Array>();
3511
3618
  auto len = array->Length();
3512
3619
  for (int i = 0; i < len; i++) {
3513
3620
  auto item = array->Get(
3514
- context, i).ToLocalChecked();
3621
+ context, i).ToLocalChecked();
3515
3622
  buf.push_back(
3516
- static_cast<float>(item->NumberValue(
3517
- context).ToChecked()));
3623
+ static_cast<float>(item->NumberValue(
3624
+ context).ToChecked()));
3518
3625
  }
3519
3626
 
3520
3627
 
3521
3628
  canvas_native_webgl2_uniform_matrix4x2fv(
3522
- location->GetUniformLocation(),
3523
- transpose,
3524
- buf.data(), buf.size(),
3525
- ptr->GetState()
3526
- );
3629
+ location->GetUniformLocation(),
3630
+ transpose,
3631
+ buf.data(), buf.size(),
3632
+ ptr->GetState()
3633
+ );
3527
3634
  }
3528
3635
  }
3529
3636
 
@@ -3555,30 +3662,30 @@ void WebGL2RenderingContext::UniformMatrix4x3fv(const v8::FunctionCallbackInfo<v
3555
3662
  auto data = static_cast<float *>((void *) data_ptr);
3556
3663
 
3557
3664
  canvas_native_webgl2_uniform_matrix4x3fv(
3558
- location->GetUniformLocation(),
3559
- transpose,
3560
- data, size,
3561
- ptr->GetState()
3562
- );
3665
+ location->GetUniformLocation(),
3666
+ transpose,
3667
+ data, size,
3668
+ ptr->GetState()
3669
+ );
3563
3670
  } else if (dataValue->IsArray()) {
3564
3671
  std::vector<float> buf;
3565
3672
  auto array = dataValue.As<v8::Array>();
3566
3673
  auto len = array->Length();
3567
3674
  for (int i = 0; i < len; i++) {
3568
3675
  auto item = array->Get(
3569
- context, i).ToLocalChecked();
3676
+ context, i).ToLocalChecked();
3570
3677
  buf.push_back(
3571
- static_cast<float>(item->NumberValue(
3572
- context).ToChecked()));
3678
+ static_cast<float>(item->NumberValue(
3679
+ context).ToChecked()));
3573
3680
  }
3574
3681
 
3575
3682
 
3576
3683
  canvas_native_webgl2_uniform_matrix4x3fv(
3577
- location->GetUniformLocation(),
3578
- transpose,
3579
- buf.data(), buf.size(),
3580
- ptr->GetState()
3581
- );
3684
+ location->GetUniformLocation(),
3685
+ transpose,
3686
+ buf.data(), buf.size(),
3687
+ ptr->GetState()
3688
+ );
3582
3689
  }
3583
3690
  }
3584
3691
 
@@ -3595,14 +3702,14 @@ void WebGL2RenderingContext::VertexAttribDivisor(const v8::FunctionCallbackInfo<
3595
3702
 
3596
3703
 
3597
3704
  auto index = args[0]->Uint32Value(
3598
- context).ToChecked();
3705
+ context).ToChecked();
3599
3706
  auto divisor = args[1]->Uint32Value(
3600
- context).ToChecked();
3707
+ context).ToChecked();
3601
3708
  canvas_native_webgl2_vertex_attrib_divisor(
3602
- index,
3603
- divisor,
3604
- ptr->GetState()
3605
- );
3709
+ index,
3710
+ divisor,
3711
+ ptr->GetState()
3712
+ );
3606
3713
 
3607
3714
  }
3608
3715
 
@@ -3617,23 +3724,23 @@ void WebGL2RenderingContext::VertexAttribI4i(const v8::FunctionCallbackInfo<v8::
3617
3724
 
3618
3725
 
3619
3726
  auto index = args[0]->Int32Value(
3620
- context).ToChecked();
3727
+ context).ToChecked();
3621
3728
  auto v0 = args[1]->Int32Value(
3622
- context).ToChecked();
3729
+ context).ToChecked();
3623
3730
  auto v1 = args[2]->Int32Value(
3624
- context).ToChecked();
3731
+ context).ToChecked();
3625
3732
  auto v2 = args[3]->Int32Value(
3626
- context).ToChecked();
3733
+ context).ToChecked();
3627
3734
  auto v3 = args[4]->Int32Value(
3628
- context).ToChecked();
3735
+ context).ToChecked();
3629
3736
  canvas_native_webgl2_vertex_attrib_i4i(
3630
- index,
3631
- v0,
3632
- v1,
3633
- v2,
3634
- v3,
3635
- ptr->GetState()
3636
- );
3737
+ index,
3738
+ v0,
3739
+ v1,
3740
+ v2,
3741
+ v3,
3742
+ ptr->GetState()
3743
+ );
3637
3744
 
3638
3745
  }
3639
3746
 
@@ -3648,7 +3755,7 @@ void WebGL2RenderingContext::VertexAttribI4iv(const v8::FunctionCallbackInfo<v8:
3648
3755
 
3649
3756
 
3650
3757
  auto index = args[0]->Uint32Value(
3651
- context).ToChecked();
3758
+ context).ToChecked();
3652
3759
  auto value = args[1];
3653
3760
  if (value->IsInt32Array()) {
3654
3761
  auto buf = value.As<v8::Int32Array>();
@@ -3661,10 +3768,10 @@ void WebGL2RenderingContext::VertexAttribI4iv(const v8::FunctionCallbackInfo<v8:
3661
3768
 
3662
3769
 
3663
3770
  canvas_native_webgl2_vertex_attrib_i4iv(
3664
- index,
3665
- data, size,
3666
- ptr->GetState()
3667
- );
3771
+ index,
3772
+ data, size,
3773
+ ptr->GetState()
3774
+ );
3668
3775
  } else if (value->IsArray()) {
3669
3776
  auto array = value.As<v8::Array>();
3670
3777
  auto len = array->Length();
@@ -3672,18 +3779,18 @@ void WebGL2RenderingContext::VertexAttribI4iv(const v8::FunctionCallbackInfo<v8:
3672
3779
  buf.reserve(len);
3673
3780
  for (int i = 0; i < len; i++) {
3674
3781
  auto item = array->Get(
3675
- context,
3676
- i).ToLocalChecked()->Int32Value(
3677
- context).ToChecked();
3782
+ context,
3783
+ i).ToLocalChecked()->Int32Value(
3784
+ context).ToChecked();
3678
3785
  buf.push_back(item);
3679
3786
  }
3680
3787
 
3681
3788
 
3682
3789
  canvas_native_webgl2_vertex_attrib_i4iv(
3683
- index,
3684
- buf.data(), buf.size(),
3685
- ptr->GetState()
3686
- );
3790
+ index,
3791
+ buf.data(), buf.size(),
3792
+ ptr->GetState()
3793
+ );
3687
3794
  }
3688
3795
 
3689
3796
  }
@@ -3699,24 +3806,24 @@ void WebGL2RenderingContext::VertexAttribI4ui(const v8::FunctionCallbackInfo<v8:
3699
3806
 
3700
3807
 
3701
3808
  auto index = args[0]->Uint32Value(
3702
- context).ToChecked();
3809
+ context).ToChecked();
3703
3810
  auto v0 = args[1]->Uint32Value(
3704
- context).ToChecked();
3811
+ context).ToChecked();
3705
3812
  auto v1 = args[2]->Uint32Value(
3706
- context).ToChecked();
3813
+ context).ToChecked();
3707
3814
  auto v2 = args[3]->Uint32Value(
3708
- context).ToChecked();
3815
+ context).ToChecked();
3709
3816
  auto v3 = args[4]->Uint32Value(
3710
- context).ToChecked();
3817
+ context).ToChecked();
3711
3818
 
3712
3819
  canvas_native_webgl2_vertex_attrib_i4ui(
3713
- index,
3714
- v0,
3715
- v1,
3716
- v2,
3717
- v3,
3718
- ptr->GetState()
3719
- );
3820
+ index,
3821
+ v0,
3822
+ v1,
3823
+ v2,
3824
+ v3,
3825
+ ptr->GetState()
3826
+ );
3720
3827
 
3721
3828
  }
3722
3829
 
@@ -3730,7 +3837,7 @@ void WebGL2RenderingContext::VertexAttribI4uiv(const v8::FunctionCallbackInfo<v8
3730
3837
  auto context = isolate->GetCurrentContext();
3731
3838
 
3732
3839
  auto index = args[0]->Uint32Value(
3733
- context).ToChecked();
3840
+ context).ToChecked();
3734
3841
  auto value = args[1];
3735
3842
  if (value->IsUint32Array()) {
3736
3843
  auto buf = value.As<v8::Uint32Array>();
@@ -3742,10 +3849,10 @@ void WebGL2RenderingContext::VertexAttribI4uiv(const v8::FunctionCallbackInfo<v8
3742
3849
 
3743
3850
 
3744
3851
  canvas_native_webgl2_vertex_attrib_i4uiv(
3745
- index,
3746
- data, size,
3747
- ptr->GetState()
3748
- );
3852
+ index,
3853
+ data, size,
3854
+ ptr->GetState()
3855
+ );
3749
3856
  } else if (value->IsArray()) {
3750
3857
  auto array = value.As<v8::Array>();
3751
3858
  auto len = array->Length();
@@ -3753,18 +3860,18 @@ void WebGL2RenderingContext::VertexAttribI4uiv(const v8::FunctionCallbackInfo<v8
3753
3860
  buf.reserve(len);
3754
3861
  for (int i = 0; i < len; i++) {
3755
3862
  auto item = array->Get(
3756
- context,
3757
- i).ToLocalChecked()->Uint32Value(
3758
- context).ToChecked();
3863
+ context,
3864
+ i).ToLocalChecked()->Uint32Value(
3865
+ context).ToChecked();
3759
3866
  buf.push_back(item);
3760
3867
  }
3761
3868
 
3762
3869
 
3763
3870
  canvas_native_webgl2_vertex_attrib_i4uiv(
3764
- index,
3765
- buf.data(), buf.size(),
3766
- ptr->GetState()
3767
- );
3871
+ index,
3872
+ buf.data(), buf.size(),
3873
+ ptr->GetState()
3874
+ );
3768
3875
  }
3769
3876
 
3770
3877
  }
@@ -4248,42 +4355,42 @@ void WebGL2RenderingContext::SetMethods(v8::Isolate *isolate,
4248
4355
 
4249
4356
 
4250
4357
  tmpl->Set(
4251
- ConvertToV8String(isolate, "clientWaitSync"),
4252
- v8::FunctionTemplate::New(isolate, &ClientWaitSync)
4253
- );
4358
+ ConvertToV8String(isolate, "clientWaitSync"),
4359
+ v8::FunctionTemplate::New(isolate, &ClientWaitSync)
4360
+ );
4254
4361
 
4255
4362
  tmpl->Set(
4256
- ConvertToV8String(isolate, "compressedTexSubImage3D"),
4257
- v8::FunctionTemplate::New(isolate, &CompressedTexSubImage3D)
4258
- );
4363
+ ConvertToV8String(isolate, "compressedTexSubImage3D"),
4364
+ v8::FunctionTemplate::New(isolate, &CompressedTexSubImage3D)
4365
+ );
4259
4366
 
4260
4367
  SetFastMethod(isolate, tmpl, "copyBufferSubData", CopyBufferSubData,
4261
- &fast_copy_buffer_sub_data_, v8::Local<v8::Value>());
4368
+ &fast_copy_buffer_sub_data_, v8::Local<v8::Value>());
4262
4369
 
4263
4370
 
4264
4371
  SetFastMethod(isolate, tmpl, "copyTexSubImage3D", CopyTexSubImage3D,
4265
- &fast_copy_tex_sub_image_3d_, v8::Local<v8::Value>());
4372
+ &fast_copy_tex_sub_image_3d_, v8::Local<v8::Value>());
4266
4373
 
4267
4374
 
4268
4375
  tmpl->Set(
4269
- ConvertToV8String(isolate, "createQuery"),
4270
- v8::FunctionTemplate::New(isolate, &CreateQuery)
4271
- );
4376
+ ConvertToV8String(isolate, "createQuery"),
4377
+ v8::FunctionTemplate::New(isolate, &CreateQuery)
4378
+ );
4272
4379
 
4273
4380
  tmpl->Set(
4274
- ConvertToV8String(isolate, "createSampler"),
4275
- v8::FunctionTemplate::New(isolate, &CreateSampler)
4276
- );
4381
+ ConvertToV8String(isolate, "createSampler"),
4382
+ v8::FunctionTemplate::New(isolate, &CreateSampler)
4383
+ );
4277
4384
 
4278
4385
  tmpl->Set(
4279
- ConvertToV8String(isolate, "createTransformFeedback"),
4280
- v8::FunctionTemplate::New(isolate, &CreateTransformFeedback)
4281
- );
4386
+ ConvertToV8String(isolate, "createTransformFeedback"),
4387
+ v8::FunctionTemplate::New(isolate, &CreateTransformFeedback)
4388
+ );
4282
4389
 
4283
4390
  tmpl->Set(
4284
- ConvertToV8String(isolate, "createVertexArray"),
4285
- v8::FunctionTemplate::New(isolate, &CreateVertexArray)
4286
- );
4391
+ ConvertToV8String(isolate, "createVertexArray"),
4392
+ v8::FunctionTemplate::New(isolate, &CreateVertexArray)
4393
+ );
4287
4394
 
4288
4395
 
4289
4396
  SetFastMethod(isolate, tmpl, "deleteQuery", DeleteQuery,
@@ -4323,9 +4430,9 @@ void WebGL2RenderingContext::SetMethods(v8::Isolate *isolate,
4323
4430
 
4324
4431
 
4325
4432
  tmpl->Set(
4326
- ConvertToV8String(isolate, "fenceSync"),
4327
- v8::FunctionTemplate::New(isolate, &FenceSync)
4328
- );
4433
+ ConvertToV8String(isolate, "fenceSync"),
4434
+ v8::FunctionTemplate::New(isolate, &FenceSync)
4435
+ );
4329
4436
 
4330
4437
 
4331
4438
  SetFastMethod(isolate, tmpl, "framebufferTextureLayer", FramebufferTextureLayer, &fast_framebuffer_texture_layer_,
@@ -4402,82 +4509,82 @@ void WebGL2RenderingContext::SetMethods(v8::Isolate *isolate,
4402
4509
 
4403
4510
 
4404
4511
  tmpl->Set(
4405
- ConvertToV8String(isolate, "getActiveUniformBlockName"),
4406
- v8::FunctionTemplate::New(isolate, &GetActiveUniformBlockName)
4407
- );
4512
+ ConvertToV8String(isolate, "getActiveUniformBlockName"),
4513
+ v8::FunctionTemplate::New(isolate, &GetActiveUniformBlockName)
4514
+ );
4408
4515
 
4409
4516
  tmpl->Set(
4410
- ConvertToV8String(isolate, "getActiveUniformBlockParameter"),
4411
- v8::FunctionTemplate::New(isolate, &GetActiveUniformBlockParameter)
4412
- );
4517
+ ConvertToV8String(isolate, "getActiveUniformBlockParameter"),
4518
+ v8::FunctionTemplate::New(isolate, &GetActiveUniformBlockParameter)
4519
+ );
4413
4520
 
4414
4521
  tmpl->Set(
4415
- ConvertToV8String(isolate, "getActiveUniforms"),
4416
- v8::FunctionTemplate::New(isolate, &GetActiveUniforms)
4417
- );
4522
+ ConvertToV8String(isolate, "getActiveUniforms"),
4523
+ v8::FunctionTemplate::New(isolate, &GetActiveUniforms)
4524
+ );
4418
4525
 
4419
4526
  tmpl->Set(
4420
- ConvertToV8String(isolate, "getBufferSubData"),
4421
- v8::FunctionTemplate::New(isolate, &GetBufferSubData)
4422
- );
4527
+ ConvertToV8String(isolate, "getBufferSubData"),
4528
+ v8::FunctionTemplate::New(isolate, &GetBufferSubData)
4529
+ );
4423
4530
 
4424
4531
 
4425
4532
  tmpl->Set(
4426
- ConvertToV8String(isolate, "getFragDataLocation"),
4427
- v8::FunctionTemplate::New(isolate, &GetFragDataLocation)
4428
- );
4533
+ ConvertToV8String(isolate, "getFragDataLocation"),
4534
+ v8::FunctionTemplate::New(isolate, &GetFragDataLocation)
4535
+ );
4429
4536
 
4430
4537
 
4431
4538
  tmpl->Set(
4432
- ConvertToV8String(isolate, "getIndexedParameter"),
4433
- v8::FunctionTemplate::New(isolate, &GetIndexedParameter)
4434
- );
4539
+ ConvertToV8String(isolate, "getIndexedParameter"),
4540
+ v8::FunctionTemplate::New(isolate, &GetIndexedParameter)
4541
+ );
4435
4542
 
4436
4543
  tmpl->Set(
4437
- ConvertToV8String(isolate, "getInternalformatParameter"),
4438
- v8::FunctionTemplate::New(isolate, &GetInternalformatParameter)
4439
- );
4544
+ ConvertToV8String(isolate, "getInternalformatParameter"),
4545
+ v8::FunctionTemplate::New(isolate, &GetInternalformatParameter)
4546
+ );
4440
4547
 
4441
4548
  tmpl->Set(
4442
- ConvertToV8String(isolate, "getParameter"),
4443
- v8::FunctionTemplate::New(isolate, &GetParameter)
4444
- );
4549
+ ConvertToV8String(isolate, "getParameter"),
4550
+ v8::FunctionTemplate::New(isolate, &GetParameter)
4551
+ );
4445
4552
 
4446
4553
  tmpl->Set(
4447
- ConvertToV8String(isolate, "getQueryParameter"),
4448
- v8::FunctionTemplate::New(isolate, &GetQueryParameter)
4449
- );
4554
+ ConvertToV8String(isolate, "getQueryParameter"),
4555
+ v8::FunctionTemplate::New(isolate, &GetQueryParameter)
4556
+ );
4450
4557
 
4451
4558
 
4452
4559
  tmpl->Set(
4453
- ConvertToV8String(isolate, "getQuery"),
4454
- v8::FunctionTemplate::New(isolate, &GetQuery)
4455
- );
4560
+ ConvertToV8String(isolate, "getQuery"),
4561
+ v8::FunctionTemplate::New(isolate, &GetQuery)
4562
+ );
4456
4563
 
4457
4564
  tmpl->Set(
4458
- ConvertToV8String(isolate, "getSamplerParameter"),
4459
- v8::FunctionTemplate::New(isolate, &GetSamplerParameter)
4460
- );
4565
+ ConvertToV8String(isolate, "getSamplerParameter"),
4566
+ v8::FunctionTemplate::New(isolate, &GetSamplerParameter)
4567
+ );
4461
4568
 
4462
4569
  tmpl->Set(
4463
- ConvertToV8String(isolate, "getSyncParameter"),
4464
- v8::FunctionTemplate::New(isolate, &GetSyncParameter)
4465
- );
4570
+ ConvertToV8String(isolate, "getSyncParameter"),
4571
+ v8::FunctionTemplate::New(isolate, &GetSyncParameter)
4572
+ );
4466
4573
 
4467
4574
  tmpl->Set(
4468
- ConvertToV8String(isolate, "getTransformFeedbackVarying"),
4469
- v8::FunctionTemplate::New(isolate, &GetTransformFeedbackVarying)
4470
- );
4575
+ ConvertToV8String(isolate, "getTransformFeedbackVarying"),
4576
+ v8::FunctionTemplate::New(isolate, &GetTransformFeedbackVarying)
4577
+ );
4471
4578
 
4472
4579
  tmpl->Set(
4473
- ConvertToV8String(isolate, "getUniformBlockIndex"),
4474
- v8::FunctionTemplate::New(isolate, &GetUniformBlockIndex)
4475
- );
4580
+ ConvertToV8String(isolate, "getUniformBlockIndex"),
4581
+ v8::FunctionTemplate::New(isolate, &GetUniformBlockIndex)
4582
+ );
4476
4583
 
4477
4584
  tmpl->Set(
4478
- ConvertToV8String(isolate, "getUniformIndices"),
4479
- v8::FunctionTemplate::New(isolate, &GetUniformIndices)
4480
- );
4585
+ ConvertToV8String(isolate, "getUniformIndices"),
4586
+ v8::FunctionTemplate::New(isolate, &GetUniformIndices)
4587
+ );
4481
4588
 
4482
4589
  SetFastMethod(isolate, tmpl, "invalidateFramebuffer", InvalidateFramebuffer,
4483
4590
  &fast_invalidate_framebuffer_, v8::Local<v8::Value>());
@@ -4532,30 +4639,30 @@ void WebGL2RenderingContext::SetMethods(v8::Isolate *isolate,
4532
4639
 
4533
4640
 
4534
4641
  tmpl->Set(
4535
- ConvertToV8String(isolate, "texImage3D"),
4536
- v8::FunctionTemplate::New(isolate, &TexImage3D)
4537
- );
4642
+ ConvertToV8String(isolate, "texImage3D"),
4643
+ v8::FunctionTemplate::New(isolate, &TexImage3D)
4644
+ );
4538
4645
 
4539
4646
 
4540
4647
  tmpl->Set(
4541
- ConvertToV8String(isolate, "texStorage2D"),
4542
- v8::FunctionTemplate::New(isolate, &TexStorage2D)
4543
- );
4648
+ ConvertToV8String(isolate, "texStorage2D"),
4649
+ v8::FunctionTemplate::New(isolate, &TexStorage2D)
4650
+ );
4544
4651
 
4545
4652
  tmpl->Set(
4546
- ConvertToV8String(isolate, "texStorage3D"),
4547
- v8::FunctionTemplate::New(isolate, &TexStorage3D)
4548
- );
4653
+ ConvertToV8String(isolate, "texStorage3D"),
4654
+ v8::FunctionTemplate::New(isolate, &TexStorage3D)
4655
+ );
4549
4656
 
4550
4657
  tmpl->Set(
4551
- ConvertToV8String(isolate, "texSubImage3D"),
4552
- v8::FunctionTemplate::New(isolate, &TexSubImage3D)
4553
- );
4658
+ ConvertToV8String(isolate, "texSubImage3D"),
4659
+ v8::FunctionTemplate::New(isolate, &TexSubImage3D)
4660
+ );
4554
4661
 
4555
4662
  tmpl->Set(
4556
- ConvertToV8String(isolate, "transformFeedbackVaryings"),
4557
- v8::FunctionTemplate::New(isolate, &TransformFeedbackVaryings)
4558
- );
4663
+ ConvertToV8String(isolate, "transformFeedbackVaryings"),
4664
+ v8::FunctionTemplate::New(isolate, &TransformFeedbackVaryings)
4665
+ );
4559
4666
  }
4560
4667
 
4561
4668
  void WebGL2RenderingContext::SetProps(v8::Isolate *isolate,