@nativescript/canvas 2.0.0-alpha.48 → 2.0.0-alpha.49

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -5,6 +5,17 @@
5
5
  #include "WebGLRenderingContext.h"
6
6
  #include "OneByteStringResource.h"
7
7
 
8
+ v8::CFunction WebGLRenderingContext::fast_disable_(
9
+ v8::CFunction::Make(WebGLRenderingContext::FastDisable));
10
+
11
+ v8::CFunction WebGLRenderingContext::fast_resized_(
12
+ v8::CFunction::Make(WebGLRenderingContext::__FastResized));
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+
14
+ v8::CFunction WebGLRenderingContext::fast_start_raf_(
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+ v8::CFunction::Make(WebGLRenderingContext::__FastStartRaf));
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+
17
+ v8::CFunction WebGLRenderingContext::fast_stop_raf_(
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+ v8::CFunction::Make(WebGLRenderingContext::__FastStopRaf));
8
19
 
9
20
  v8::CFunction WebGLRenderingContext::fast_active_texture_(
10
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  v8::CFunction::Make(WebGLRenderingContext::FastActiveTexture));
@@ -57,6 +68,12 @@ v8::CFunction WebGLRenderingContext::fast_uniform4i_(
57
68
  v8::CFunction WebGLRenderingContext::fast_draw_arrays_(
58
69
  v8::CFunction::Make(WebGLRenderingContext::FastDrawArrays));
59
70
 
71
+ v8::CFunction WebGLRenderingContext::fast_clear_depth_(
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+ v8::CFunction::Make(WebGLRenderingContext::FastClearDepth));
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+
74
+ v8::CFunction WebGLRenderingContext::fast_clear_stencil_(
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+ v8::CFunction::Make(WebGLRenderingContext::FastClearStencil));
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+
60
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  v8::CFunction WebGLRenderingContext::fast_clear_(
61
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  v8::CFunction::Make(WebGLRenderingContext::FastClear));
62
79
 
@@ -210,7 +227,7 @@ const v8::CFunction uniform_4fv_overloads_[] = {
210
227
  WebGLRenderingContext::fast_uniform_4fv_array_
211
228
  };
212
229
 
213
- v8::CFunction WebGLRenderingContext::fast_vertex_attrib_pointer(
230
+ v8::CFunction WebGLRenderingContext::fast_vertex_attrib_pointer_(
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  v8::CFunction::Make(WebGLRenderingContext::FastVertexAttribPointer));
215
232
 
216
233
 
@@ -278,6 +295,162 @@ v8::CFunction WebGLRenderingContext::fast_vertex_attrib_4fv_(
278
295
  v8::CFunction::Make(WebGLRenderingContext::FastVertexAttrib4fv));
279
296
 
280
297
 
298
+ v8::CFunction WebGLRenderingContext::fast_blend_color_(
299
+ v8::CFunction::Make(WebGLRenderingContext::FastBlendColor));
300
+
301
+ v8::CFunction WebGLRenderingContext::fast_blend_equation_separate_(
302
+ v8::CFunction::Make(WebGLRenderingContext::FastBlendEquationSeparate));
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+
304
+ v8::CFunction WebGLRenderingContext::fast_blend_equation_(
305
+ v8::CFunction::Make(WebGLRenderingContext::FastBlendEquation));
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+
307
+ v8::CFunction WebGLRenderingContext::fast_blend_func_separate_(
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+ v8::CFunction::Make(WebGLRenderingContext::FastBlendFuncSeparate));
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+
310
+ v8::CFunction WebGLRenderingContext::fast_blend_func_(
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+ v8::CFunction::Make(WebGLRenderingContext::FastBlendFunc));
312
+
313
+
314
+ v8::CFunction WebGLRenderingContext::fast_buffer_data_os_(
315
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferDataOS));
316
+
317
+ v8::CFunction WebGLRenderingContext::fast_buffer_data_target_usage_(
318
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferDataTargetUsage));
319
+
320
+
321
+ /*
322
+ v8::CFunction WebGLRenderingContext::fast_buffer_data_u8_(
323
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferDataU8));
324
+
325
+ v8::CFunction WebGLRenderingContext::fast_buffer_data_i8_(
326
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferDataI8));
327
+
328
+
329
+ v8::CFunction WebGLRenderingContext::fast_buffer_data_u16_(
330
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferDataU16));
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+
332
+ v8::CFunction WebGLRenderingContext::fast_buffer_data_i16_(
333
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferDataI16));
334
+ */
335
+
336
+
337
+ v8::CFunction WebGLRenderingContext::fast_buffer_data_u32_(
338
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferDataU32));
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+
340
+ v8::CFunction WebGLRenderingContext::fast_buffer_data_i32_(
341
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferDataI32));
342
+
343
+
344
+ v8::CFunction WebGLRenderingContext::fast_buffer_data_f32_(
345
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferDataF32));
346
+
347
+ v8::CFunction WebGLRenderingContext::fast_buffer_data_f64_(
348
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferDataF64));
349
+ //
350
+ //v8::CFunction WebGLRenderingContext::fast_buffer_data_array_buffer_(
351
+ // v8::CFunction::Make(WebGLRenderingContext::FastBufferDataArrayBuffer));
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+
353
+
354
+ const v8::CFunction fast_buffer_data_overloads_[] = {
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+ WebGLRenderingContext::fast_buffer_data_os_,
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+ //WebGLRenderingContext::fast_buffer_data_u8_,
357
+ // WebGLRenderingContext::fast_buffer_data_i8_,
358
+ // WebGLRenderingContext::fast_buffer_data_u16_,
359
+ // WebGLRenderingContext::fast_buffer_data_i16_,
360
+ WebGLRenderingContext::fast_buffer_data_u32_,
361
+ WebGLRenderingContext::fast_buffer_data_i32_,
362
+ WebGLRenderingContext::fast_buffer_data_f32_,
363
+ WebGLRenderingContext::fast_buffer_data_f64_,
364
+ // WebGLRenderingContext::fast_buffer_data_array_buffer_,
365
+ WebGLRenderingContext::fast_buffer_data_target_usage_,
366
+ };
367
+
368
+
369
+ v8::CFunction WebGLRenderingContext::fast_buffer_sub_data_target_offset_(
370
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferSubDataTargetOffset));
371
+
372
+ //v8::CFunction WebGLRenderingContext::fast_buffer_sub_data_u8_(
373
+ // v8::CFunction::Make(WebGLRenderingContext::FastBufferSubDataU8));
374
+
375
+
376
+ //v8::CFunction WebGLRenderingContext::fast_buffer_sub_data_i8_(
377
+ // v8::CFunction::Make(WebGLRenderingContext::FastBufferSubDataI8));
378
+ //
379
+ //v8::CFunction WebGLRenderingContext::fast_buffer_sub_data_u16_(
380
+ // v8::CFunction::Make(WebGLRenderingContext::FastBufferSubDataU16));
381
+ //
382
+ //
383
+ //v8::CFunction WebGLRenderingContext::fast_buffer_sub_data_i16_(
384
+ // v8::CFunction::Make(WebGLRenderingContext::FastBufferSubDataI16));
385
+
386
+
387
+ v8::CFunction WebGLRenderingContext::fast_buffer_sub_data_u32_(
388
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferSubDataU32));
389
+
390
+
391
+ v8::CFunction WebGLRenderingContext::fast_buffer_sub_data_i32_(
392
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferSubDataI32));
393
+
394
+
395
+ v8::CFunction WebGLRenderingContext::fast_buffer_sub_data_f32_(
396
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferSubDataF32));
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+
398
+
399
+ v8::CFunction WebGLRenderingContext::fast_buffer_sub_data_f64_(
400
+ v8::CFunction::Make(WebGLRenderingContext::FastBufferSubDataF64));
401
+
402
+
403
+ //v8::CFunction WebGLRenderingContext::fast_buffer_sub_data_array_buffer_(
404
+ // v8::CFunction::Make(WebGLRenderingContext::FastBufferSubDataArrayBuffer));
405
+
406
+
407
+
408
+ const v8::CFunction fast_buffer_sub_data_overloads_[] = {
409
+ // WebGLRenderingContext::fast_buffer_sub_data_u8_,
410
+ WebGLRenderingContext::fast_buffer_sub_data_u32_,
411
+ WebGLRenderingContext::fast_buffer_sub_data_i32_,
412
+ WebGLRenderingContext::fast_buffer_sub_data_f32_,
413
+ WebGLRenderingContext::fast_buffer_sub_data_f64_,
414
+ // WebGLRenderingContext::fast_buffer_sub_data_array_buffer_,
415
+ WebGLRenderingContext::fast_buffer_sub_data_target_offset_
416
+ };
417
+
418
+
419
+ v8::CFunction WebGLRenderingContext::fast_check_framebuffer_status_(
420
+ v8::CFunction::Make(WebGLRenderingContext::FastCheckFramebufferStatus));
421
+
422
+ v8::CFunction WebGLRenderingContext::fast_validate_program_(
423
+ v8::CFunction::Make(WebGLRenderingContext::FastValidateProgram));
424
+
425
+
426
+ v8::CFunction WebGLRenderingContext::fast_delete_buffer_(
427
+ v8::CFunction::Make(WebGLRenderingContext::FastDeleteBuffer));
428
+
429
+
430
+ v8::CFunction WebGLRenderingContext::fast_delete_buffer_framebuffer_(
431
+ v8::CFunction::Make(WebGLRenderingContext::FastDeleteFramebuffer));
432
+
433
+ v8::CFunction WebGLRenderingContext::fast_delete_program_(
434
+ v8::CFunction::Make(WebGLRenderingContext::FastDeleteProgram));
435
+
436
+
437
+ v8::CFunction WebGLRenderingContext::fast_delete_renderbuffer_(
438
+ v8::CFunction::Make(WebGLRenderingContext::FastDeleteFramebuffer));
439
+
440
+ v8::CFunction WebGLRenderingContext::fast_delete_shader_(
441
+ v8::CFunction::Make(WebGLRenderingContext::FastDeleteFramebuffer));
442
+
443
+ v8::CFunction WebGLRenderingContext::fast_delete_texture_(
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+ v8::CFunction::Make(WebGLRenderingContext::FastDeleteTexture));
445
+
446
+
447
+ v8::CFunction WebGLRenderingContext::fast_compile_shader_(
448
+ v8::CFunction::Make(WebGLRenderingContext::FastCompileShader));
449
+
450
+ v8::CFunction WebGLRenderingContext::fast_framebuffer_texture_2d_(
451
+ v8::CFunction::Make(WebGLRenderingContext::FastFramebufferTexture2D));
452
+
453
+
281
454
  WebGLRenderingContext::WebGLRenderingContext(WebGLState *state)
282
455
  : WebGLRenderingContextBase(state, WebGLRenderingVersion::V1) {
283
456
 
@@ -1544,6 +1717,7 @@ void WebGLRenderingContext::CullFace(const v8::FunctionCallbackInfo<v8::Value> &
1544
1717
 
1545
1718
  }
1546
1719
 
1720
+
1547
1721
  void WebGLRenderingContext::DeleteBuffer(const v8::FunctionCallbackInfo<v8::Value> &args) {
1548
1722
  WebGLRenderingContext *ptr = GetPointer(args.This());
1549
1723
  if (ptr == nullptr) {
@@ -5987,21 +6161,26 @@ void WebGLRenderingContext::SetProps(v8::Isolate *isolate,
5987
6161
  void
5988
6162
  WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::ObjectTemplate> &tmpl) {
5989
6163
 
5990
- tmpl->Set(ConvertToV8String(isolate, "__resized"),
5991
- v8::FunctionTemplate::New(isolate, &__Resized));
5992
- tmpl->Set(ConvertToV8String(isolate, "__startRaf"),
5993
- v8::FunctionTemplate::New(isolate, &__StartRaf));
5994
- tmpl->Set(ConvertToV8String(isolate, "__stopRaf"),
5995
- v8::FunctionTemplate::New(isolate, &__StopRaf));
5996
6164
 
6165
+ SetFastMethod(isolate, tmpl, "__resized", __Resized, &fast_resized_,
6166
+ v8::Local<v8::Value>());
6167
+
6168
+ SetFastMethod(isolate, tmpl, "__startRaf", __StartRaf, &fast_start_raf_,
6169
+ v8::Local<v8::Value>());
6170
+
6171
+ SetFastMethod(isolate, tmpl, "__stopRaf", __StopRaf, &fast_stop_raf_,
6172
+ v8::Local<v8::Value>());
6173
+
6174
+
6175
+ // todo
5997
6176
  tmpl->Set(ConvertToV8String(isolate, "__toDataURL"),
5998
6177
  v8::FunctionTemplate::New(isolate, &__ToDataURL));
5999
6178
 
6179
+ // todo
6000
6180
  tmpl->Set(ConvertToV8String(isolate, "__getSupportedExtensions"),
6001
6181
  v8::FunctionTemplate::New(isolate, &__GetSupportedExtensions));
6002
6182
 
6003
6183
 
6004
-
6005
6184
  SetFastMethod(isolate, tmpl, "activeTexture", ActiveTexture, &fast_active_texture_,
6006
6185
  v8::Local<v8::Value>());
6007
6186
 
@@ -6009,6 +6188,7 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6009
6188
  SetFastMethod(isolate, tmpl, "attachShader", AttachShader, &fast_attach_shader_,
6010
6189
  v8::Local<v8::Value>());
6011
6190
 
6191
+ // todo
6012
6192
  tmpl->Set(
6013
6193
  ConvertToV8String(isolate, "bindAttribLocation"),
6014
6194
  v8::FunctionTemplate::New(isolate, &BindAttribLocation)
@@ -6017,90 +6197,58 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6017
6197
  SetFastMethodWithOverLoads(isolate, tmpl, "bindBuffer", BindBuffer,
6018
6198
  bind_buffer_overloads_, v8::Local<v8::Value>());
6019
6199
 
6020
-
6021
-
6022
6200
  SetFastMethodWithOverLoads(isolate, tmpl, "bindFramebuffer", BindFramebuffer,
6023
6201
  fast_bind_frame_buffer_overloads_, v8::Local<v8::Value>());
6024
6202
 
6025
-
6026
-
6027
6203
  SetFastMethodWithOverLoads(isolate, tmpl, "bindRenderbuffer", BindRenderbuffer,
6028
6204
  fast_bind_render_buffer_overloads_, v8::Local<v8::Value>());
6029
6205
 
6030
6206
 
6031
- tmpl->Set(
6032
- ConvertToV8String(isolate, "bindTexture"),
6033
- v8::FunctionTemplate::New(isolate, &BindTexture)
6034
- );
6035
-
6036
6207
  SetFastMethodWithOverLoads(isolate, tmpl, "bindTexture", BindTexture,
6037
6208
  fast_bind_texture_overloads_, v8::Local<v8::Value>());
6038
6209
 
6210
+ SetFastMethod(isolate, tmpl, "blendColor", BlendColor, &fast_blend_color_,
6211
+ v8::Local<v8::Value>());
6039
6212
 
6213
+ SetFastMethod(isolate, tmpl, "blendEquationSeparate", BlendEquationSeparate,
6214
+ &fast_blend_equation_separate_,
6215
+ v8::Local<v8::Value>());
6040
6216
 
6041
- tmpl->Set(
6042
- ConvertToV8String(isolate, "blendColor"),
6043
- v8::FunctionTemplate::New(isolate, &BlendColor)
6044
- );
6217
+ SetFastMethod(isolate, tmpl, "blendEquation", BlendEquation, &fast_blend_equation_,
6218
+ v8::Local<v8::Value>());
6045
6219
 
6046
- tmpl->Set(
6047
- ConvertToV8String(isolate, "blendEquationSeparate"),
6048
- v8::FunctionTemplate::New(isolate, &BlendEquationSeparate)
6049
- );
6050
6220
 
6051
- tmpl->Set(
6052
- ConvertToV8String(isolate, "blendEquation"),
6053
- v8::FunctionTemplate::New(isolate, &BlendEquation)
6054
- );
6221
+ SetFastMethod(isolate, tmpl, "blendFuncSeparate", BlendFuncSeparate, &fast_blend_func_separate_,
6222
+ v8::Local<v8::Value>());
6055
6223
 
6056
- tmpl->Set(
6057
- ConvertToV8String(isolate, "blendFuncSeparate"),
6058
- v8::FunctionTemplate::New(isolate, &BlendFuncSeparate)
6059
- );
6060
6224
 
6225
+ SetFastMethod(isolate, tmpl, "blendFunc", BlendFunc, &fast_blend_func_,
6226
+ v8::Local<v8::Value>());
6061
6227
 
6062
- tmpl->Set(
6063
- ConvertToV8String(isolate, "blendFunc"),
6064
- v8::FunctionTemplate::New(isolate, &BlendFunc)
6065
- );
6066
6228
 
6067
- tmpl->Set(
6068
- ConvertToV8String(isolate, "bufferData"),
6069
- v8::FunctionTemplate::New(isolate, &BufferData)
6070
- );
6229
+ SetFastMethodWithOverLoads(isolate, tmpl, "bufferData", BufferData,
6230
+ fast_buffer_data_overloads_, v8::Local<v8::Value>());
6071
6231
 
6072
- tmpl->Set(
6073
- ConvertToV8String(isolate, "bufferSubData"),
6074
- v8::FunctionTemplate::New(isolate, &BufferSubData)
6075
- );
6076
6232
 
6077
- tmpl->Set(
6078
- ConvertToV8String(isolate, "checkFramebufferStatus"),
6079
- v8::FunctionTemplate::New(isolate, &CheckFramebufferStatus)
6080
- );
6233
+ SetFastMethodWithOverLoads(isolate, tmpl, "bufferSubData", BufferSubData,
6234
+ fast_buffer_sub_data_overloads_, v8::Local<v8::Value>());
6235
+
6236
+
6237
+ SetFastMethod(isolate, tmpl, "checkFramebufferStatus", CheckFramebufferStatus,
6238
+ &fast_check_framebuffer_status_,
6239
+ v8::Local<v8::Value>());
6081
6240
 
6082
- // tmpl->Set(
6083
- // ConvertToV8String(isolate, "clearColor"),
6084
- // v8::FunctionTemplate::New(isolate, &ClearColor)
6085
- // );
6086
6241
 
6087
6242
  SetFastMethod(isolate, tmpl, "clearColor", ClearColor, &fast_clear_color_,
6088
6243
  v8::Local<v8::Value>());
6089
6244
 
6090
- tmpl->Set(
6091
- ConvertToV8String(isolate, "clearDepth"),
6092
- v8::FunctionTemplate::New(isolate, &ClearDepth)
6093
- );
6094
6245
 
6095
- tmpl->Set(
6096
- ConvertToV8String(isolate, "clearStencil"),
6097
- v8::FunctionTemplate::New(isolate, &ClearStencil)
6098
- );
6246
+ SetFastMethod(isolate, tmpl, "clearDepth", ClearDepth, &fast_clear_depth_,
6247
+ v8::Local<v8::Value>());
6248
+
6099
6249
 
6100
- // tmpl->Set(
6101
- // ConvertToV8String(isolate, "clear"),
6102
- // v8::FunctionTemplate::New(isolate, &Clear)
6103
- // );
6250
+ SetFastMethod(isolate, tmpl, "clearStencil", ClearStencil, &fast_clear_stencil_,
6251
+ v8::Local<v8::Value>());
6104
6252
 
6105
6253
 
6106
6254
  SetFastMethod(isolate, tmpl, "clear", Clear, &fast_clear_, v8::Local<v8::Value>());
@@ -6113,10 +6261,11 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6113
6261
  ConvertToV8String(isolate, "commit"),
6114
6262
  v8::FunctionTemplate::New(isolate, &Commit)
6115
6263
  );
6116
- tmpl->Set(
6117
- ConvertToV8String(isolate, "compileShader"),
6118
- v8::FunctionTemplate::New(isolate, &CompileShader)
6119
- );
6264
+
6265
+ SetFastMethod(isolate, tmpl, "compileShader", CompileShader, &fast_compile_shader_,
6266
+ v8::Local<v8::Value>());
6267
+
6268
+
6120
6269
  tmpl->Set(
6121
6270
  ConvertToV8String(isolate, "compressedTexImage2D"),
6122
6271
  v8::FunctionTemplate::New(isolate, &CompressedTexImage2D)
@@ -6170,36 +6319,25 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6170
6319
  v8::FunctionTemplate::New(isolate, &CullFace)
6171
6320
  );
6172
6321
 
6173
- tmpl->Set(
6174
- ConvertToV8String(isolate, "deleteBuffer"),
6175
- v8::FunctionTemplate::New(isolate, &DeleteBuffer)
6176
- );
6177
6322
 
6323
+ SetFastMethod(isolate, tmpl, "deleteBuffer", DeleteBuffer, &fast_delete_buffer_,
6324
+ v8::Local<v8::Value>());
6178
6325
 
6179
- tmpl->Set(
6180
- ConvertToV8String(isolate, "deleteFramebuffer"),
6181
- v8::FunctionTemplate::New(isolate, &DeleteFramebuffer)
6182
- );
6326
+ SetFastMethod(isolate, tmpl, "deleteFramebuffer", DeleteFramebuffer,
6327
+ &fast_delete_buffer_framebuffer_, v8::Local<v8::Value>());
6183
6328
 
6184
- tmpl->Set(
6185
- ConvertToV8String(isolate, "deleteProgram"),
6186
- v8::FunctionTemplate::New(isolate, &DeleteProgram)
6187
- );
6329
+ SetFastMethod(isolate, tmpl, "deleteProgram", DeleteProgram, &fast_delete_program_,
6330
+ v8::Local<v8::Value>());
6188
6331
 
6189
- tmpl->Set(
6190
- ConvertToV8String(isolate, "deleteRenderbuffer"),
6191
- v8::FunctionTemplate::New(isolate, &DeleteRenderbuffer)
6192
- );
6332
+ SetFastMethod(isolate, tmpl, "deleteRenderbuffer", DeleteRenderbuffer,
6333
+ &fast_delete_renderbuffer_, v8::Local<v8::Value>());
6193
6334
 
6194
- tmpl->Set(
6195
- ConvertToV8String(isolate, "deleteShader"),
6196
- v8::FunctionTemplate::New(isolate, &DeleteShader)
6197
- );
6335
+ SetFastMethod(isolate, tmpl, "deleteShader", DeleteShader, &fast_delete_shader_,
6336
+ v8::Local<v8::Value>());
6337
+
6338
+ SetFastMethod(isolate, tmpl, "deleteTexture", DeleteTexture, &fast_delete_texture_,
6339
+ v8::Local<v8::Value>());
6198
6340
 
6199
- tmpl->Set(
6200
- ConvertToV8String(isolate, "deleteTexture"),
6201
- v8::FunctionTemplate::New(isolate, &DeleteTexture)
6202
- );
6203
6341
 
6204
6342
  tmpl->Set(
6205
6343
  ConvertToV8String(isolate, "depthFunc"),
@@ -6226,37 +6364,20 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6226
6364
  v8::FunctionTemplate::New(isolate, &DisableVertexAttribArray)
6227
6365
  );
6228
6366
 
6229
- tmpl->Set(
6230
- ConvertToV8String(isolate, "disable"),
6231
- v8::FunctionTemplate::New(isolate, &Disable)
6232
- );
6233
-
6234
-
6235
- // tmpl->Set(
6236
- // ConvertToV8String(isolate, "drawArrays"),
6237
- // v8::FunctionTemplate::New(isolate, &DrawArrays)
6238
- // );
6367
+ SetFastMethod(isolate, tmpl, "disable", Disable, &fast_disable_,
6368
+ v8::Local<v8::Value>());
6239
6369
 
6240
6370
  SetFastMethod(isolate, tmpl, "drawArrays", DrawArrays, &fast_draw_arrays_,
6241
6371
  v8::Local<v8::Value>());
6242
6372
 
6243
6373
 
6244
-
6245
6374
  SetFastMethod(isolate, tmpl, "drawElements", DrawElements, &fast_draw_elements_,
6246
6375
  v8::Local<v8::Value>());
6247
6376
 
6248
6377
 
6249
-
6250
-
6251
6378
  SetFastMethod(isolate, tmpl, "enableVertexAttribArray", EnableVertexAttribArray,
6252
6379
  &fast_enable_vertex_attrib_array_, v8::Local<v8::Value>());
6253
6380
 
6254
-
6255
- // tmpl->Set(
6256
- // ConvertToV8String(isolate, "enable"),
6257
- // v8::FunctionTemplate::New(isolate, &Enable)
6258
- // );
6259
-
6260
6381
  SetFastMethod(isolate, tmpl, "enable", Enable, &fast_enable_, v8::Local<v8::Value>());
6261
6382
 
6262
6383
  tmpl->Set(
@@ -6269,16 +6390,15 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6269
6390
  v8::FunctionTemplate::New(isolate, &Flush)
6270
6391
  );
6271
6392
 
6272
-
6273
6393
  tmpl->Set(
6274
6394
  ConvertToV8String(isolate, "framebufferRenderbuffer"),
6275
6395
  v8::FunctionTemplate::New(isolate, &FramebufferRenderbuffer)
6276
6396
  );
6277
6397
 
6278
- tmpl->Set(
6279
- ConvertToV8String(isolate, "framebufferTexture2D"),
6280
- v8::FunctionTemplate::New(isolate, &FramebufferTexture2D)
6281
- );
6398
+
6399
+ SetFastMethod(isolate, tmpl, "framebufferTexture2D", FramebufferTexture2D,
6400
+ &fast_framebuffer_texture_2d_, v8::Local<v8::Value>());
6401
+
6282
6402
 
6283
6403
  tmpl->Set(
6284
6404
  ConvertToV8String(isolate, "frontFace"),
@@ -6595,7 +6715,7 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6595
6715
 
6596
6716
 
6597
6717
  SetFastMethod(isolate, tmpl, "vertexAttribPointer", VertexAttribPointer,
6598
- &fast_vertex_attrib_pointer, v8::Local<v8::Value>());
6718
+ &fast_vertex_attrib_pointer_, v8::Local<v8::Value>());
6599
6719
 
6600
6720
 
6601
6721
  SetFastMethod(isolate, tmpl, "uniform1f", Uniform1f, &fast_uniform1f_, v8::Local<v8::Value>());
@@ -6605,7 +6725,6 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6605
6725
  uniform_1iv_overloads_, v8::Local<v8::Value>());
6606
6726
 
6607
6727
 
6608
-
6609
6728
  SetFastMethodWithOverLoads(isolate, tmpl, "uniform1fv", Uniform1fv,
6610
6729
  uniform_1fv_overloads_, v8::Local<v8::Value>());
6611
6730
 
@@ -6613,7 +6732,6 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6613
6732
  SetFastMethod(isolate, tmpl, "uniform1i", Uniform1i, &fast_uniform1i_, v8::Local<v8::Value>());
6614
6733
 
6615
6734
 
6616
-
6617
6735
  SetFastMethod(isolate, tmpl, "uniform2f", Uniform2f, &fast_uniform2f_, v8::Local<v8::Value>());
6618
6736
 
6619
6737
 
@@ -6625,97 +6743,39 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6625
6743
  uniform_2fv_overloads_, v8::Local<v8::Value>());
6626
6744
 
6627
6745
 
6628
-
6629
6746
  SetFastMethod(isolate, tmpl, "uniform2i", Uniform2i, &fast_uniform2i_, v8::Local<v8::Value>());
6630
6747
 
6631
- // tmpl->Set(
6632
- // ConvertToV8String(isolate, "uniform3f"),
6633
- // v8::FunctionTemplate::New(isolate, &Uniform3f)
6634
- // );
6635
6748
 
6636
6749
  SetFastMethod(isolate, tmpl, "uniform3f", Uniform3f, &fast_uniform3f_, v8::Local<v8::Value>());
6637
6750
 
6638
- // tmpl->Set(
6639
- // ConvertToV8String(isolate, "uniform3iv"),
6640
- // v8::FunctionTemplate::New(isolate, &Uniform3iv)
6641
- // );
6642
6751
 
6643
6752
  SetFastMethodWithOverLoads(isolate, tmpl, "uniform3iv", Uniform3iv,
6644
6753
  uniform_3iv_overloads_, v8::Local<v8::Value>());
6645
6754
 
6646
- // tmpl->Set(
6647
- // ConvertToV8String(isolate, "uniform3fv"),
6648
- // v8::FunctionTemplate::New(isolate, &Uniform3fv)
6649
- // );
6650
6755
 
6651
6756
  SetFastMethodWithOverLoads(isolate, tmpl, "uniform3fv", Uniform3fv,
6652
6757
  uniform_3fv_overloads_, v8::Local<v8::Value>());
6653
6758
 
6654
- // tmpl->Set(
6655
- // ConvertToV8String(isolate, "uniform3i"),
6656
- // v8::FunctionTemplate::New(isolate, &Uniform3i)
6657
- // );
6658
-
6659
6759
  SetFastMethod(isolate, tmpl, "uniform3i", Uniform3i, &fast_uniform3i_, v8::Local<v8::Value>());
6660
6760
 
6661
- // tmpl->Set(
6662
- // ConvertToV8String(isolate, "uniform4f"),
6663
- // v8::FunctionTemplate::New(isolate, &Uniform4f)
6664
- // );
6665
6761
 
6666
6762
  SetFastMethod(isolate, tmpl, "uniform4f", Uniform4f, &fast_uniform4f_, v8::Local<v8::Value>());
6667
6763
 
6668
- // tmpl->Set(
6669
- // ConvertToV8String(isolate, "uniform4iv"),
6670
- // v8::FunctionTemplate::New(isolate, &Uniform4iv)
6671
- // );
6672
-
6673
6764
  SetFastMethodWithOverLoads(isolate, tmpl, "uniform4iv", Uniform4iv,
6674
6765
  uniform_4iv_overloads_, v8::Local<v8::Value>());
6675
6766
 
6676
6767
 
6677
- // tmpl->Set(
6678
- // ConvertToV8String(isolate, "uniform4fv"),
6679
- // v8::FunctionTemplate::New(isolate, &Uniform4fv)
6680
- // );
6681
-
6682
-
6683
6768
  SetFastMethodWithOverLoads(isolate, tmpl, "uniform4fv", Uniform4fv,
6684
6769
  uniform_4fv_overloads_, v8::Local<v8::Value>());
6685
6770
 
6686
-
6687
- // tmpl->Set(
6688
- // ConvertToV8String(isolate, "uniform4i"),
6689
- // v8::FunctionTemplate::New(isolate, &Uniform4i)
6690
- // );
6691
-
6692
6771
  SetFastMethod(isolate, tmpl, "uniform4i", Uniform4i, &fast_uniform4i_, v8::Local<v8::Value>());
6693
6772
 
6694
-
6695
- // tmpl->Set(
6696
- // ConvertToV8String(isolate, "uniformMatrix2fv"),
6697
- // v8::FunctionTemplate::New(isolate, &UniformMatrix2fv)
6698
- // );
6699
-
6700
6773
  SetFastMethodWithOverLoads(isolate, tmpl, "uniformMatrix2fv", UniformMatrix2fv,
6701
6774
  uniform_matrix2fv_overloads_, v8::Local<v8::Value>());
6702
6775
 
6703
-
6704
- // tmpl->Set(
6705
- // ConvertToV8String(isolate, "uniformMatrix3fv"),
6706
- // v8::FunctionTemplate::New(isolate, &UniformMatrix3fv)
6707
- // );
6708
-
6709
-
6710
6776
  SetFastMethodWithOverLoads(isolate, tmpl, "uniformMatrix3fv", UniformMatrix3fv,
6711
6777
  uniform_matrix3fv_overloads_, v8::Local<v8::Value>());
6712
6778
 
6713
-
6714
- // tmpl->Set(
6715
- // ConvertToV8String(isolate, "uniformMatrix4fv"),
6716
- // v8::FunctionTemplate::New(isolate, &UniformMatrix4fv)
6717
- // );
6718
-
6719
6779
  SetFastMethodWithOverLoads(isolate, tmpl, "uniformMatrix4fv", UniformMatrix4fv,
6720
6780
  uniform_matrix4fv_overloads_, v8::Local<v8::Value>());
6721
6781
 
@@ -6723,22 +6783,8 @@ WebGLRenderingContext::SetMethods(v8::Isolate *isolate, const v8::Local<v8::Obje
6723
6783
  fast_use_overloads_, v8::Local<v8::Value>());
6724
6784
 
6725
6785
 
6726
- // tmpl->Set(
6727
- // ConvertToV8String(isolate, "useProgram"),
6728
- // v8::FunctionTemplate::New(isolate, &UseProgram)
6729
- // );
6730
-
6731
-
6732
- tmpl->Set(
6733
- ConvertToV8String(isolate, "validateProgram"),
6734
- v8::FunctionTemplate::New(isolate, &ValidateProgram)
6735
- );
6736
-
6737
-
6738
- // tmpl->Set(
6739
- // ConvertToV8String(isolate, "viewport"),
6740
- // v8::FunctionTemplate::New(isolate, &Viewport)
6741
- // );
6786
+ SetFastMethod(isolate, tmpl, "validateProgram", ValidateProgram, &fast_validate_program_,
6787
+ v8::Local<v8::Value>());
6742
6788
 
6743
6789
 
6744
6790
  SetFastMethod(isolate, tmpl, "viewport", Viewport, &fast_viewport_, v8::Local<v8::Value>());