@nativescript/canvas 2.0.0-alpha.23 → 2.0.0-alpha.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. package/Canvas/common.d.ts +199 -25
  2. package/Canvas/common.js +624 -489
  3. package/Canvas/common.js.map +1 -1
  4. package/Canvas/index.android.js +19 -9
  5. package/Canvas/index.android.js.map +1 -1
  6. package/Canvas/index.ios.js +13 -12
  7. package/Canvas/index.ios.js.map +1 -1
  8. package/Canvas2D/CanvasRenderingContext2D/index.d.ts +0 -1
  9. package/Canvas2D/CanvasRenderingContext2D/index.js +9 -121
  10. package/Canvas2D/CanvasRenderingContext2D/index.js.map +1 -1
  11. package/WebGL/WebGLExtensions/index.d.ts +4 -3
  12. package/WebGL/WebGLExtensions/index.js +10 -3
  13. package/WebGL/WebGLExtensions/index.js.map +1 -1
  14. package/WebGL/WebGLRenderingContext/index.d.ts +15 -15
  15. package/WebGL/WebGLRenderingContext/index.js +15 -277
  16. package/WebGL/WebGLRenderingContext/index.js.map +1 -1
  17. package/WebGL2/WebGL2RenderingContext/index.js +0 -86
  18. package/WebGL2/WebGL2RenderingContext/index.js.map +1 -1
  19. package/package.json +1 -1
  20. package/platforms/android/canvas-release.aar +0 -0
  21. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/CanvasNative +0 -0
  22. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Headers/CanvasNative-Swift.h +2 -0
  23. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Headers/canvas_native.h +19 -0
  24. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Modules/CanvasNative.swiftmodule/Project/arm64-apple-ios.swiftsourceinfo +0 -0
  25. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios.abi.json +1035 -83
  26. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios.private.swiftinterface +2 -0
  27. package/platforms/ios/CanvasNative.xcframework/ios-arm64/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios.swiftinterface +2 -0
  28. package/platforms/ios/CanvasNative.xcframework/ios-arm64/dSYMs/CanvasNative.framework.dSYM/Contents/Resources/DWARF/CanvasNative +0 -0
  29. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/CanvasNative +0 -0
  30. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Headers/CanvasNative-Swift.h +4 -0
  31. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Headers/canvas_native.h +19 -0
  32. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/Project/arm64-apple-ios-simulator.swiftsourceinfo +0 -0
  33. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/Project/x86_64-apple-ios-simulator.swiftsourceinfo +0 -0
  34. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios-simulator.abi.json +1035 -83
  35. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios-simulator.private.swiftinterface +2 -0
  36. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/arm64-apple-ios-simulator.swiftinterface +2 -0
  37. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/x86_64-apple-ios-simulator.abi.json +1035 -83
  38. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/x86_64-apple-ios-simulator.private.swiftinterface +2 -0
  39. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/Modules/CanvasNative.swiftmodule/x86_64-apple-ios-simulator.swiftinterface +2 -0
  40. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/CanvasNative.framework/_CodeSignature/CodeResources +24 -24
  41. package/platforms/ios/CanvasNative.xcframework/ios-arm64_x86_64-simulator/dSYMs/CanvasNative.framework.dSYM/Contents/Resources/DWARF/CanvasNative +0 -0
  42. package/platforms/ios/src/cpp/CanvasJSIModule.cpp +13 -62
  43. package/platforms/ios/src/cpp/ImageBitmapImpl.h +15 -3
  44. package/platforms/ios/src/cpp/OneByteStringResource.cpp +26 -2
  45. package/platforms/ios/src/cpp/OneByteStringResource.h +14 -3
  46. package/platforms/ios/src/cpp/TextDecoderImpl.cpp +8 -9
  47. package/platforms/ios/src/cpp/canvas2d/CanvasRenderingContext2DImpl.cpp +257 -268
  48. package/platforms/ios/src/cpp/canvas2d/MatrixImpl.cpp +8 -2
  49. package/platforms/ios/src/cpp/canvas2d/Path2D.cpp +1 -1
  50. package/platforms/ios/src/cpp/webgl/WebGLRenderingContext.cpp +72 -94
  51. package/platforms/ios/src/cpp/webgl/extensions/ANGLE_instanced_arraysImpl.cpp +2 -2
  52. package/platforms/ios/src/cpp/webgl/extensions/ANGLE_instanced_arraysImpl.h +4 -3
  53. package/platforms/ios/src/cpp/webgl/extensions/EXT_disjoint_timer_queryImpl.cpp +1 -5
  54. package/platforms/ios/src/cpp/webgl/extensions/EXT_disjoint_timer_queryImpl.h +5 -5
  55. package/platforms/ios/src/cpp/webgl2/WebGL2RenderingContext.cpp +103 -113
@@ -72,110 +72,70 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
72
72
  return this.native.__toDataURL(arguments[0], arguments[1]);
73
73
  }
74
74
  activeTexture(texture) {
75
- this._glCheckError('activeTexture');
76
- this._checkArgs('activeTexture', arguments);
77
75
  this.native.activeTexture(texture);
78
76
  }
79
77
  attachShader(program, shader) {
80
- this._glCheckError('attachShader');
81
- this._checkArgs('attachShader', arguments);
82
78
  const value = program.native;
83
79
  const value2 = shader.native;
84
80
  this.native.attachShader(value, value2);
85
81
  }
86
82
  bindAttribLocation(program, index, name) {
87
- this._glCheckError('bindAttribLocation');
88
- this._checkArgs('bindAttribLocation', arguments);
89
83
  const value = program.native;
90
84
  this.native.bindAttribLocation(value, index, name);
91
85
  }
92
86
  bindBuffer(target, buffer) {
93
- this._glCheckError('bindBuffer');
94
- this._checkArgs('bindBuffer', arguments);
95
87
  const value = buffer ? buffer.native : null;
96
88
  this.native.bindBuffer(target, value);
97
89
  }
98
90
  bindFramebuffer(target, framebuffer) {
99
- this._glCheckError('bindFramebuffer');
100
- this._checkArgs('bindFramebuffer', arguments);
101
91
  const value = framebuffer ? framebuffer.native : null;
102
92
  this.native.bindFramebuffer(target, value);
103
93
  }
104
94
  bindRenderbuffer(target, renderbuffer) {
105
- this._glCheckError('bindRenderbuffer');
106
- this._checkArgs('bindRenderbuffer', arguments);
107
95
  const value = renderbuffer ? renderbuffer.native : null;
108
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  this.native.bindRenderbuffer(target, value);
109
97
  }
110
98
  bindTexture(target, texture) {
111
- this._glCheckError('bindTexture');
112
- this._checkArgs('bindTexture', arguments);
113
99
  const value = texture ? texture.native : null;
114
100
  this.native.bindTexture(target, value);
115
101
  }
116
102
  blendColor(red, green, blue, alpha) {
117
- this._glCheckError('blendColor');
118
- this._checkArgs('blendColor', arguments);
119
103
  this.native.blendColor(red, green, blue, alpha);
120
104
  }
121
105
  blendEquationSeparate(modeRGB, modeAlpha) {
122
- this._glCheckError('blendEquationSeparate');
123
- this._checkArgs('blendEquationSeparate', arguments);
124
106
  this.native.blendEquationSeparate(modeRGB, modeAlpha);
125
107
  }
126
108
  blendEquation(mode) {
127
- this._glCheckError('blendEquation');
128
- this._checkArgs('blendEquation', arguments);
129
109
  this.native.blendEquation(mode);
130
110
  }
131
111
  blendFuncSeparate(srcRGB = this.ONE, dstRGB = this.ZERO, srcAlpha = this.ONE, dstAlpha = this.ZERO) {
132
- this._glCheckError('blendFuncSeparate');
133
- this._checkArgs('blendFuncSeparate', arguments);
134
112
  this.native.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
135
113
  }
136
114
  blendFunc(sfactor = this.ONE, dfactor = this.ZERO) {
137
- this._glCheckError('blendFunc');
138
- this._checkArgs('blendFunc', arguments);
139
115
  this.native.blendFunc(sfactor, dfactor);
140
116
  }
141
117
  bufferData(target, srcData, usage) {
142
- this._glCheckError('bufferData');
143
- this._checkArgs('bufferData', arguments);
144
118
  this.native.bufferData(target, srcData, usage);
145
119
  }
146
120
  bufferSubData(target, offset, srcData) {
147
- this._glCheckError('bufferSubData');
148
- this._checkArgs('bufferSubData', arguments);
149
121
  this.native.bufferSubData(target, offset, srcData);
150
122
  }
151
123
  checkFramebufferStatus(target) {
152
- this._glCheckError('checkFramebufferStatus');
153
- this._checkArgs('checkFramebufferStatus', arguments);
154
124
  return this.native.checkFramebufferStatus(target);
155
125
  }
156
126
  clearColor(red, green, blue, alpha) {
157
- this._glCheckError('clearColor');
158
- this._checkArgs('clearColor', arguments);
159
127
  this.native.clearColor(red, green, blue, alpha);
160
128
  }
161
129
  clearDepth(depth) {
162
- this._glCheckError('clearDepth');
163
- this._checkArgs('clearDepth', arguments);
164
130
  this.native.clearDepth(depth);
165
131
  }
166
132
  clearStencil(stencil) {
167
- this._glCheckError('clearStencil');
168
- this._checkArgs('clearStencil', arguments);
169
133
  this.native.clearStencil(stencil);
170
134
  }
171
135
  clear(mask) {
172
- this._glCheckError('clear');
173
- this._checkArgs('clear', arguments);
174
136
  this.native.clear(mask);
175
137
  }
176
138
  colorMask(red, green, blue, alpha) {
177
- this._glCheckError('colorMask');
178
- this._checkArgs('colorMask', arguments);
179
139
  this.native.colorMask(red, green, blue, alpha);
180
140
  }
181
141
  commit() {
@@ -183,115 +143,73 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
183
143
  this.native.commit();
184
144
  }
185
145
  compileShader(shader) {
186
- this._glCheckError('compileShader');
187
- this._checkArgs('compileShader', arguments);
188
146
  const value = shader.native;
189
147
  this.native.compileShader(value);
190
148
  }
191
149
  compressedTexImage2D(target, level, internalformat, width, height, border, pixels) {
192
- this._glCheckError('compressedTexImage2D');
193
- this._checkArgs('compressedTexImage2D', arguments);
194
150
  this.native.compressedTexImage2D(target, level, internalformat, width, height, border, pixels);
195
151
  }
196
152
  compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, pixels) {
197
- this._glCheckError('compressedTexSubImage2D');
198
- this._checkArgs('compressedTexSubImage2D', arguments);
199
153
  this.native.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, pixels);
200
154
  }
201
155
  copyTexImage2D(target, level, internalformat, x, y, width, height, border) {
202
- this._glCheckError('copyTexImage2D');
203
- this._checkArgs('copyTexImage2D', arguments);
204
156
  this.native.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
205
157
  }
206
158
  copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) {
207
- this._glCheckError('copyTexSubImage2D');
208
- this._checkArgs('copyTexSubImage2D', arguments);
209
159
  this.native.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
210
160
  }
211
161
  createBuffer() {
212
- this._glCheckError('createBuffer');
213
- this._checkArgs('createBuffer', arguments);
214
162
  const id = this.native.createBuffer();
215
163
  return new WebGLBuffer(id);
216
164
  }
217
165
  createFramebuffer() {
218
- this._glCheckError('createFramebuffer');
219
- this._checkArgs('createFramebuffer', arguments);
220
166
  return new WebGLFramebuffer(this.native.createFramebuffer());
221
167
  }
222
168
  createProgram() {
223
- this._glCheckError('createProgram');
224
- this._checkArgs('createProgram', arguments);
225
169
  return new WebGLProgram(this.native.createProgram());
226
170
  }
227
171
  createRenderbuffer() {
228
- this._glCheckError('createRenderbuffer');
229
- this._checkArgs('createRenderbuffer', arguments);
230
172
  return new WebGLRenderbuffer(this.native.createRenderbuffer());
231
173
  }
232
174
  createShader(type) {
233
- this._glCheckError('createShader');
234
- this._checkArgs('createShader', arguments);
235
175
  return new WebGLShader(this.native.createShader(type));
236
176
  }
237
177
  createTexture() {
238
- this._glCheckError('createTexture');
239
- this._checkArgs('createTexture', arguments);
240
178
  return new WebGLTexture(this.native.createTexture());
241
179
  }
242
180
  cullFace(mode) {
243
- this._glCheckError('cullFace');
244
- this._checkArgs('cullFace', arguments);
245
181
  this.native.cullFace(mode);
246
182
  }
247
183
  deleteBuffer(buffer) {
248
- this._glCheckError('deleteBuffer');
249
- this._checkArgs('deleteBuffer', arguments);
250
184
  const value = buffer.native;
251
185
  this.native.deleteBuffer(value);
252
186
  }
253
187
  deleteFramebuffer(frameBuffer) {
254
- this._glCheckError('deleteFramebuffer');
255
- this._checkArgs('deleteFramebuffer', arguments);
256
188
  const value = frameBuffer.native;
257
189
  this.native.deleteFramebuffer(value);
258
190
  }
259
191
  deleteProgram(program) {
260
- this._glCheckError('deleteProgram');
261
- this._checkArgs('deleteProgram', arguments);
262
192
  const value = program.native;
263
193
  this.native.deleteProgram(value);
264
194
  }
265
195
  deleteRenderbuffer(renderBuffer) {
266
- this._glCheckError('deleteRenderbuffer');
267
- this._checkArgs('deleteRenderbuffer', arguments);
268
196
  const value = renderBuffer.native;
269
197
  this.native.deleteRenderbuffer(value);
270
198
  }
271
199
  deleteShader(shader) {
272
- this._glCheckError('deleteShader');
273
- this._checkArgs('deleteShader', arguments);
274
200
  this.native.deleteShader(shader.native);
275
201
  }
276
202
  deleteTexture(texture) {
277
- this._glCheckError('deleteTexture');
278
- this._checkArgs('deleteTexture', arguments);
279
203
  const value = texture.native;
280
204
  this.native.deleteTexture(value);
281
205
  }
282
206
  depthFunc(func) {
283
- this._glCheckError('depthFunc');
284
- this._checkArgs('depthFunc', arguments);
285
207
  this.native.depthFunc(func);
286
208
  }
287
209
  depthMask(flag) {
288
- this._glCheckError('depthMask');
289
- this._checkArgs('depthMask', arguments);
290
210
  this.native.depthMask(flag);
291
211
  }
292
212
  depthRange(zNear, zFar) {
293
- this._glCheckError('depthRange');
294
- this._checkArgs('depthRange', arguments);
295
213
  this.native.depthRange(zNear, zFar);
296
214
  }
297
215
  detachShader(program, shader) {
@@ -302,94 +220,62 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
302
220
  this.native.detachShader(value, value2);
303
221
  }
304
222
  disableVertexAttribArray(index) {
305
- this._glCheckError('disableVertexAttribArray');
306
- this._checkArgs('disableVertexAttribArray', arguments);
307
223
  this.native.disableVertexAttribArray(index);
308
224
  }
309
225
  disable(cap) {
310
- this._glCheckError('disable');
311
- this._checkArgs('disable', arguments);
312
226
  this.native.disable(cap);
313
227
  }
314
228
  drawArrays(mode, first, count) {
315
- this._glCheckError('drawArrays');
316
- this._checkArgs('drawArrays', arguments);
317
229
  this.native.drawArrays(mode, first, count);
318
230
  }
319
231
  drawElements(mode, count, type, offset) {
320
- this._glCheckError('drawElements');
321
- this._checkArgs('drawElements', arguments);
322
232
  this.native.drawElements(mode, count, type, offset);
323
233
  }
324
234
  enableVertexAttribArray(index) {
325
- this._glCheckError('enableVertexAttribArray');
326
- this._checkArgs('enableVertexAttribArray', arguments);
327
235
  this.native.enableVertexAttribArray(index);
328
236
  }
329
237
  enable(cap) {
330
- this._glCheckError('enable');
331
- this._checkArgs('enable', arguments);
332
238
  this.native.enable(cap);
333
239
  }
334
240
  finish() {
335
- this._glCheckError('finish');
336
241
  this.native.finish();
337
242
  }
338
243
  flush() {
339
- this._glCheckError('flush');
340
244
  this.native.flush();
341
245
  }
342
246
  framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) {
343
- this._glCheckError('framebufferRenderbuffer');
344
- this._checkArgs('framebufferRenderbuffer', arguments);
345
247
  const value = renderbuffer.native;
346
248
  this.native.framebufferRenderbuffer(target, attachment, renderbuffertarget, value);
347
249
  }
348
250
  framebufferTexture2D(target, attachment, textarget, texture, level) {
349
- this._glCheckError('framebufferTexture2D');
350
- this._checkArgs('framebufferTexture2D', arguments);
351
251
  const value = texture.native;
352
252
  this.native.framebufferTexture2D(target, attachment, textarget, value, level);
353
253
  }
354
254
  frontFace(mode) {
355
- this._checkArgs('frontFace', arguments);
356
- this._glCheckError('frontFace');
357
255
  this.native.frontFace(mode);
358
256
  }
359
257
  generateMipmap(target) {
360
- this._checkArgs('generateMipmap', arguments);
361
- this._glCheckError('generateMipmap');
362
258
  this.native.generateMipmap(target);
363
259
  }
364
260
  getActiveAttrib(program, index) {
365
- this._glCheckError('getActiveAttrib');
366
- this._checkArgs('getActiveAttrib', arguments);
367
261
  const value = program.native;
368
262
  const attrib = this.native.getActiveAttrib(value, index);
369
263
  return new WebGLActiveInfo(attrib);
370
264
  }
371
265
  getActiveUniform(program, index) {
372
- this._glCheckError('getActiveUniform');
373
- this._checkArgs('getActiveUniform', arguments);
374
266
  const value = program.native;
375
267
  const uniform = this.native.getActiveUniform(value, index);
376
268
  return new WebGLActiveInfo(uniform);
377
269
  }
378
270
  getAttachedShaders(program) {
379
- this._glCheckError('getAttachedShaders');
380
- this._checkArgs('getAttachedShaders', arguments);
381
271
  const value = program.native;
382
272
  return this.native.getAttachedShaders(value).map((shader) => new WebGLShader(shader));
383
273
  }
384
274
  getAttribLocation(program, name) {
385
- this._glCheckError('getAttribLocation');
386
- this._checkArgs('getAttribLocation', arguments);
387
275
  const value = program.native;
388
276
  return this.native.getAttribLocation(value, name);
389
277
  }
390
278
  getBufferParameter(target, pname) {
391
- this._glCheckError('getBufferParameter');
392
- this._checkArgs('getBufferParameter', arguments);
393
279
  return this.native.getBufferParameter(target, pname);
394
280
  }
395
281
  getContextAttributes() {
@@ -399,8 +285,6 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
399
285
  return this.native.getError();
400
286
  }
401
287
  getExtension(name) {
402
- this._glCheckError('getExtension');
403
- this._checkArgs('getExtension', arguments);
404
288
  if (name === 'EXT_disjoint_timer_query_webgl2') {
405
289
  return null;
406
290
  }
@@ -459,8 +343,6 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
459
343
  return null;
460
344
  }
461
345
  getFramebufferAttachmentParameter(target, attachment, pname) {
462
- this._glCheckError('getFramebufferAttachmentParameter');
463
- this._checkArgs('getFramebufferAttachmentParameter', arguments);
464
346
  const param = this.native.getFramebufferAttachmentParameter(target, attachment, pname);
465
347
  if (typeof param === 'object') {
466
348
  if (param.isRenderbuffer) {
@@ -526,66 +408,45 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
526
408
  }
527
409
  }
528
410
  getParameter(pname) {
529
- this._glCheckError('getParameter');
530
- this._checkArgs('getParameter', arguments);
531
411
  const value = this.native.getParameter(pname);
532
412
  return this._handleGetParameter(pname, value);
533
413
  }
534
414
  getProgramInfoLog(program) {
535
- this._glCheckError('getProgramInfoLog');
536
- this._checkArgs('getProgramInfoLog', arguments);
537
415
  const value = program.native;
538
416
  return this.native.getProgramInfoLog(value);
539
417
  }
540
418
  getProgramParameter(program, pname) {
541
- this._glCheckError('getProgramParameter');
542
- this._checkArgs('getProgramParameter', arguments);
543
419
  const value = program.native;
544
420
  const result = this.native.getProgramParameter(value, pname);
545
421
  return result;
546
422
  }
547
423
  getRenderbufferParameter(target, pname) {
548
- this._glCheckError('getRenderbufferParameter');
549
- this._checkArgs('getRenderbufferParameter', arguments);
550
424
  return this.native.getRenderbufferParameter(target, pname);
551
425
  }
552
426
  getShaderInfoLog(shader) {
553
- this._glCheckError('getShaderInfoLog');
554
- this._checkArgs('getShaderInfoLog', arguments);
555
427
  const value = shader.native;
556
428
  return this.native.getShaderInfoLog(value);
557
429
  }
558
430
  getShaderParameter(shader, pname) {
559
- this._glCheckError('getShaderParameter');
560
- this._checkArgs('getShaderParameter', arguments);
561
431
  const value = shader.native;
562
432
  const result = this.native.getShaderParameter(value, pname);
563
433
  return result;
564
434
  }
565
435
  getShaderPrecisionFormat(shaderType, precisionType) {
566
- this._glCheckError('getShaderPrecisionFormat');
567
- this._checkArgs('getShaderPrecisionFormat', arguments);
568
436
  const precision = this.native.getShaderPrecisionFormat(shaderType, precisionType);
569
437
  return new WebGLShaderPrecisionFormat(precision);
570
438
  }
571
439
  getShaderSource(shader) {
572
- this._glCheckError('getShaderSource');
573
- this._checkArgs('getShaderSource', arguments);
574
440
  const value = shader ? shader.native : 0;
575
441
  return this.native.getShaderSource(value);
576
442
  }
577
443
  getSupportedExtensions() {
578
- this._glCheckError('getSupportedExtensions');
579
444
  return this.native.getSupportedExtensions();
580
445
  }
581
446
  getTexParameter(target, pname) {
582
- this._glCheckError('getTexParameter');
583
- this._checkArgs('getTexParameter', arguments);
584
447
  return this.native.getTexParameter(target, pname);
585
448
  }
586
449
  getUniformLocation(program, name) {
587
- this._glCheckError('getUniformLocation');
588
- this._checkArgs('getUniformLocation', arguments);
589
450
  const value = program.native;
590
451
  const id = this.native.getUniformLocation(value, name);
591
452
  if (id === -1) {
@@ -594,8 +455,6 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
594
455
  return new WebGLUniformLocation(id);
595
456
  }
596
457
  getUniform(program, location) {
597
- this._glCheckError('getUniform');
598
- this._checkArgs('getUniform', arguments);
599
458
  const value = program.native;
600
459
  const value2 = location.native;
601
460
  const uniform = this.native.getUniform(value, value2);
@@ -605,13 +464,9 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
605
464
  return uniform;
606
465
  }
607
466
  getVertexAttribOffset(index, pname) {
608
- this._glCheckError('getVertexAttribOffset');
609
- this._checkArgs('getVertexAttribOffset', arguments);
610
467
  return this.native.getVertexAttribOffset(index, pname);
611
468
  }
612
469
  getVertexAttrib(index, pname) {
613
- this._glCheckError('getVertexAttrib');
614
- this._checkArgs('getVertexAttrib', arguments);
615
470
  const value = this.native.getVertexAttrib(index, pname);
616
471
  if (pname === this.CURRENT_VERTEX_ATTRIB) {
617
472
  return value;
@@ -619,69 +474,46 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
619
474
  return value;
620
475
  }
621
476
  hint(target, mode) {
622
- this._glCheckError('hint');
623
- this._checkArgs('hint', arguments);
624
477
  this.native.hint(target, mode);
625
478
  }
626
479
  isBuffer(buffer) {
627
- this._glCheckError('isBuffer');
628
- this._checkArgs('isBuffer', arguments);
629
480
  const value = buffer.native;
630
481
  return this.native.isBuffer(value);
631
482
  }
632
483
  isContextLost() {
633
- this._glCheckError('isContextLost');
634
484
  return this.native.isContextLost();
635
485
  }
636
486
  isEnabled(cap) {
637
- this._glCheckError('isEnabled');
638
- this._checkArgs('isEnabled', arguments);
639
487
  return this.native.isEnabled(cap);
640
488
  }
641
489
  isFramebuffer(framebuffer) {
642
- this._glCheckError('isFramebuffer');
643
- this._checkArgs('isFramebuffer', arguments);
644
490
  const value = framebuffer ? framebuffer.native : 0;
645
491
  return this.native.isFramebuffer(value);
646
492
  }
647
493
  isProgram(program) {
648
- this._glCheckError('isProgram');
649
- this._checkArgs('isProgram', arguments);
650
494
  const value = program.native;
651
495
  return this.native.isProgram(value);
652
496
  }
653
497
  isRenderbuffer(renderbuffer) {
654
- this._glCheckError('isRenderbuffer');
655
- this._checkArgs('isRenderbuffer', arguments);
656
498
  const value = renderbuffer.native;
657
499
  return this.native.isRenderbuffer(value);
658
500
  }
659
501
  isShader(shader) {
660
- this._glCheckError('isShader');
661
- this._checkArgs('isShader', arguments);
662
502
  const value = shader.native;
663
503
  return this.native.isShader(value);
664
504
  }
665
505
  isTexture(texture) {
666
- this._glCheckError('isTexture');
667
- this._checkArgs('isTexture', arguments);
668
506
  const value = texture.native;
669
507
  return this.native.isTexture(value);
670
508
  }
671
509
  lineWidth(width) {
672
- this._glCheckError('lineWidth');
673
- this._checkArgs('lineWidth', arguments);
674
510
  this.native.lineWidth(width);
675
511
  }
676
512
  linkProgram(program) {
677
- this._glCheckError('linkProgram');
678
- this._checkArgs('linkProgram', arguments);
679
513
  const value = program ? program.native : 0;
680
514
  this.native.linkProgram(value);
681
515
  }
682
516
  pixelStorei(pname, param) {
683
- this._glCheckError('pixelStorei');
684
- this._checkArgs('pixelStorei', arguments);
685
517
  if (pname === this.UNPACK_FLIP_Y_WEBGL || pname === this.UNPACK_PREMULTIPLY_ALPHA_WEBGL) {
686
518
  if (pname === this.UNPACK_FLIP_Y_WEBGL) {
687
519
  this._flipY = param;
@@ -702,18 +534,12 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
702
534
  }
703
535
  }
704
536
  polygonOffset(factor, units) {
705
- this._glCheckError('polygonOffset');
706
- this._checkArgs('polygonOffset', arguments);
707
537
  this.native.polygonOffset(factor, units);
708
538
  }
709
539
  readPixels(x, y, width, height, format, type, pixels) {
710
- this._glCheckError('readPixels');
711
- this._checkArgs('readPixels', arguments);
712
540
  this.native.readPixels(x, y, width, height, format, type, pixels);
713
541
  }
714
542
  renderbufferStorage(target, internalFormat, width, height) {
715
- this._glCheckError('renderbufferStorage');
716
- this._checkArgs('renderbufferStorage', arguments);
717
543
  if (internalFormat === this.DEPTH_STENCIL) {
718
544
  // DEPTH24_STENCIL8 = 35056
719
545
  // DEPTH24_STENCIL8_OES = 0x88F0
@@ -722,54 +548,34 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
722
548
  this.native.renderbufferStorage(target, internalFormat, width, height);
723
549
  }
724
550
  sampleCoverage(value, invert) {
725
- this._glCheckError('sampleCoverage');
726
- this._checkArgs('sampleCoverage', arguments);
727
551
  this.native.sampleCoverage(value, invert);
728
552
  }
729
553
  scissor(x, y, width, height) {
730
- this._glCheckError('scissor');
731
- this._checkArgs('scissor', arguments);
732
554
  this.native.scissor(x, y, width, height);
733
555
  }
734
556
  shaderSource(shader, source) {
735
- this._glCheckError('shaderSource');
736
- this._checkArgs('shaderSource', arguments);
737
557
  const value = shader ? shader.native : 0;
738
558
  this.native.shaderSource(value, source);
739
559
  }
740
560
  stencilFuncSeparate(face, func, ref, mask) {
741
- this._glCheckError('stencilFuncSeparate');
742
- this._checkArgs('stencilFuncSeparate', arguments);
743
561
  this.native.stencilFuncSeparate(face, func, ref, mask);
744
562
  }
745
563
  stencilFunc(func, ref, mask) {
746
- this._glCheckError('stencilFunc');
747
- this._checkArgs('stencilFunc', arguments);
748
564
  this.native.stencilFunc(func, ref, mask);
749
565
  }
750
566
  stencilMaskSeparate(face, mask) {
751
- this._glCheckError('stencilMaskSeparate');
752
- this._checkArgs('stencilMaskSeparate', arguments);
753
567
  this.native.stencilMaskSeparate(face, mask);
754
568
  }
755
569
  stencilMask(mask) {
756
- this._glCheckError('stencilMask');
757
- this._checkArgs('stencilMask', arguments);
758
570
  this.native.stencilMask(mask);
759
571
  }
760
572
  stencilOpSeparate(face, fail, zfail, zpass) {
761
- this._glCheckError('stencilOpSeparate');
762
- this._checkArgs('stencilOpSeparate', arguments);
763
573
  this.native.stencilOpSeparate(face, fail, zfail, zpass);
764
574
  }
765
575
  stencilOp(fail, zfail, zpass) {
766
- this._glCheckError('stencilOp');
767
- this._checkArgs('stencilOp', arguments);
768
576
  this.native.stencilOp(fail, zfail, zpass);
769
577
  }
770
578
  texImage2D(target, level, internalformat, width, height, border, format, type, pixels) {
771
- this._glCheckError('texImage2D');
772
- this._checkArgs('texImage2D', arguments);
773
579
  if (arguments.length === 9) {
774
580
  this.native.texImage2D(target, level, internalformat, width, height, border, format, type ?? internalformat, pixels);
775
581
  }
@@ -814,18 +620,12 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
814
620
  }
815
621
  }
816
622
  texParameterf(target, pname, param) {
817
- this._glCheckError('texParameterf');
818
- this._checkArgs('texParameterf', arguments);
819
623
  this.native.texParameterf(target, pname, param);
820
624
  }
821
625
  texParameteri(target, pname, param) {
822
- this._glCheckError('texParameteri');
823
- this._checkArgs('texParameteri', arguments);
824
626
  this.native.texParameteri(target, pname, param);
825
627
  }
826
628
  texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
827
- this._glCheckError('texSubImage2D');
828
- this._checkArgs('texSubImage2D', arguments);
829
629
  if (arguments.length === 9) {
830
630
  this.native.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
831
631
  }
@@ -865,179 +665,117 @@ export class WebGLRenderingContext extends WebGLRenderingContextBase {
865
665
  }
866
666
  }
867
667
  uniform1f(location, v0) {
868
- this._glCheckError('uniform1f');
869
- this._checkArgs('uniform1f', arguments);
870
668
  const loc = location.native;
871
669
  this.native.uniform1f(loc, v0);
872
670
  }
873
671
  uniform1iv(location, value) {
874
- this._glCheckError('uniform1iv');
875
- this._checkArgs('uniform1iv', arguments);
876
672
  const loc = location.native;
877
673
  this.native.uniform1iv(loc, value);
878
674
  }
879
675
  uniform1fv(location, value) {
880
- this._glCheckError('uniform1fv');
881
- this._checkArgs('uniform1fv', arguments);
882
676
  const loc = location.native;
883
677
  this.native.uniform1fv(loc, value);
884
678
  }
885
679
  uniform1i(location, v0) {
886
- this._glCheckError('uniform1i');
887
- this._checkArgs('uniform1i', arguments);
888
680
  const loc = location.native;
889
681
  this.native.uniform1i(loc, Number(v0));
890
682
  }
891
683
  uniform2f(location, v0, v1) {
892
- this._glCheckError('uniform2f');
893
- this._checkArgs('uniform2f', arguments);
894
684
  const loc = location.native;
895
685
  this.native.uniform2f(loc, v0, v1);
896
686
  }
897
687
  uniform2iv(location, value) {
898
- this._glCheckError('uniform2iv');
899
- this._checkArgs('uniform2iv', arguments);
900
688
  const loc = location.native;
901
689
  this.native.uniform2iv(loc, value);
902
690
  }
903
691
  uniform2fv(location, value) {
904
- this._glCheckError('uniform2fv');
905
- this._checkArgs('uniform2fv', arguments);
906
692
  const loc = location.native;
907
693
  this.native.uniform2fv(loc, value);
908
694
  }
909
695
  uniform2i(location, v0, v1) {
910
- this._glCheckError('uniform2i');
911
- this._checkArgs('uniform2i', arguments);
912
696
  const loc = location.native;
913
697
  this.native.uniform2i(loc, v0, v1);
914
698
  }
915
699
  uniform3f(location, v0, v1, v2) {
916
- this._glCheckError('uniform3f');
917
- this._checkArgs('uniform3f', arguments);
918
700
  const loc = location.native;
919
701
  this.native.uniform3f(loc, v0, v1, v2);
920
702
  }
921
703
  uniform3iv(location, value) {
922
- this._glCheckError('uniform3iv');
923
- this._checkArgs('uniform3iv', arguments);
924
704
  const loc = location.native;
925
705
  this.native.uniform3iv(loc, value);
926
706
  }
927
707
  uniform3fv(location, value) {
928
- this._glCheckError('uniform3fv');
929
- this._checkArgs('uniform3fv', arguments);
930
708
  const loc = location.native;
931
709
  this.native.uniform3fv(loc, value);
932
710
  }
933
711
  uniform3i(location, v0, v1, v2) {
934
- this._glCheckError('uniform3i');
935
- this._checkArgs('uniform3i', arguments);
936
712
  const loc = location.native;
937
713
  this.native.uniform3i(loc, v0, v1, v2);
938
714
  }
939
715
  uniform4f(location, v0, v1, v2, v3) {
940
- this._glCheckError('uniform4f');
941
- this._checkArgs('uniform4f', arguments);
942
716
  const loc = location.native;
943
717
  this.native.uniform4f(loc, v0, v1, v2, v3);
944
718
  }
945
719
  uniform4iv(location, value) {
946
- this._glCheckError('uniform4iv');
947
- this._checkArgs('uniform4iv', arguments);
948
720
  const loc = location.native;
949
721
  this.native.uniform4iv(loc, value);
950
722
  }
951
723
  uniform4fv(location, value) {
952
- this._glCheckError('uniform4fv');
953
- this._checkArgs('uniform4fv', arguments);
954
724
  const loc = location.native;
955
725
  this.native.uniform4fv(loc, value);
956
726
  }
957
727
  uniform4i(location, v0, v1, v2, v3) {
958
- this._glCheckError('uniform4i');
959
- this._checkArgs('uniform4i', arguments);
960
728
  const loc = location.native;
961
729
  this.native.uniform4i(loc, v0, v1, v2, v3);
962
730
  }
963
731
  uniformMatrix2fv(location, transpose, value) {
964
- this._glCheckError('uniformMatrix2fv');
965
- this._checkArgs('uniformMatrix2fv', arguments);
966
732
  const loc = location.native;
967
733
  this.native.uniformMatrix2fv(loc, transpose, value);
968
734
  }
969
735
  uniformMatrix3fv(location, transpose, value) {
970
- this._glCheckError('uniformMatrix3fv');
971
- this._checkArgs('uniformMatrix3fv', arguments);
972
736
  const loc = location.native;
973
737
  this.native.uniformMatrix3fv(loc, transpose, value);
974
738
  }
975
739
  uniformMatrix4fv(location, transpose, value) {
976
- this._glCheckError('uniformMatrix4fv');
977
- this._checkArgs('uniformMatrix4fv', arguments);
978
740
  const loc = location.native;
979
741
  this.native.uniformMatrix4fv(loc, transpose, value);
980
742
  }
981
743
  useProgram(program) {
982
- this._glCheckError('useProgram');
983
- this._checkArgs('useProgram', arguments);
984
744
  const value = program ? program.native : null;
985
745
  this.native.useProgram(value);
986
746
  }
987
747
  validateProgram(program) {
988
- this._glCheckError('validateProgram');
989
- this._checkArgs('validateProgram', arguments);
990
748
  const value = program.native;
991
749
  this.native.validateProgram(value);
992
750
  }
993
751
  vertexAttrib1f(index, v0) {
994
- this._glCheckError('vertexAttrib1f');
995
- this._checkArgs('vertexAttrib1f', arguments);
996
752
  this.native.vertexAttrib1f(index, v0);
997
753
  }
998
754
  vertexAttrib1fv(index, value) {
999
- this._glCheckError('vertexAttrib1fv');
1000
- this._checkArgs('vertexAttrib1fv', arguments);
1001
755
  this.native.vertexAttrib1fv(index, value);
1002
756
  }
1003
757
  vertexAttrib2f(index, v0, v1) {
1004
- this._glCheckError('vertexAttrib2f');
1005
- this._checkArgs('vertexAttrib2f', arguments);
1006
758
  this.native.vertexAttrib2f(index, v0, v1);
1007
759
  }
1008
760
  vertexAttrib2fv(index, value) {
1009
- this._glCheckError('vertexAttrib2fv');
1010
- this._checkArgs('vertexAttrib2fv', arguments);
1011
761
  this.native.vertexAttrib2fv(index, value);
1012
762
  }
1013
763
  vertexAttrib3f(index, v0, v1, v2) {
1014
- this._glCheckError('vertexAttrib3f');
1015
- this._checkArgs('vertexAttrib3f', arguments);
1016
764
  this.native.vertexAttrib3f(index, v0, v1, v2);
1017
765
  }
1018
766
  vertexAttrib3fv(index, value) {
1019
- this._glCheckError('vertexAttrib3fv');
1020
- this._checkArgs('vertexAttrib3fv', arguments);
1021
767
  this.native.vertexAttrib3fv(index, value);
1022
768
  }
1023
769
  vertexAttrib4f(index, v0, v1, v2, v3) {
1024
- this._glCheckError('vertexAttrib4f');
1025
- this._checkArgs('vertexAttrib4f', arguments);
1026
770
  this.native.vertexAttrib4f(index, v0, v1, v2, v3);
1027
771
  }
1028
772
  vertexAttrib4fv(index, value) {
1029
- this._glCheckError('vertexAttrib4fv');
1030
- this._checkArgs('vertexAttrib4fv', arguments);
1031
773
  this.native.vertexAttrib4fv(index, value);
1032
774
  }
1033
775
  vertexAttribPointer(index, size, type, normalized, stride, offset) {
1034
- this._glCheckError('vertexAttribPointer');
1035
- this._checkArgs('vertexAttribPointer', arguments);
1036
776
  this.native.vertexAttribPointer(index, size, type, !!normalized, stride, offset);
1037
777
  }
1038
778
  viewport(x, y, width, height) {
1039
- this._glCheckError('viewport');
1040
- this._checkArgs('viewport', arguments);
1041
779
  this.native.viewport(x, y, width, height);
1042
780
  }
1043
781
  _glCheckError(message) {
@@ -1709,13 +1447,13 @@ __decorate([
1709
1447
  __decorate([
1710
1448
  profile,
1711
1449
  __metadata("design:type", Function),
1712
- __metadata("design:paramtypes", [WebGLUniformLocation, Array]),
1450
+ __metadata("design:paramtypes", [WebGLUniformLocation, Object]),
1713
1451
  __metadata("design:returntype", void 0)
1714
1452
  ], WebGLRenderingContext.prototype, "uniform1iv", null);
1715
1453
  __decorate([
1716
1454
  profile,
1717
1455
  __metadata("design:type", Function),
1718
- __metadata("design:paramtypes", [WebGLUniformLocation, Array]),
1456
+ __metadata("design:paramtypes", [WebGLUniformLocation, Object]),
1719
1457
  __metadata("design:returntype", void 0)
1720
1458
  ], WebGLRenderingContext.prototype, "uniform1fv", null);
1721
1459
  __decorate([
@@ -1733,13 +1471,13 @@ __decorate([
1733
1471
  __decorate([
1734
1472
  profile,
1735
1473
  __metadata("design:type", Function),
1736
- __metadata("design:paramtypes", [WebGLUniformLocation, Array]),
1474
+ __metadata("design:paramtypes", [WebGLUniformLocation, Object]),
1737
1475
  __metadata("design:returntype", void 0)
1738
1476
  ], WebGLRenderingContext.prototype, "uniform2iv", null);
1739
1477
  __decorate([
1740
1478
  profile,
1741
1479
  __metadata("design:type", Function),
1742
- __metadata("design:paramtypes", [WebGLUniformLocation, Array]),
1480
+ __metadata("design:paramtypes", [WebGLUniformLocation, Object]),
1743
1481
  __metadata("design:returntype", void 0)
1744
1482
  ], WebGLRenderingContext.prototype, "uniform2fv", null);
1745
1483
  __decorate([
@@ -1757,13 +1495,13 @@ __decorate([
1757
1495
  __decorate([
1758
1496
  profile,
1759
1497
  __metadata("design:type", Function),
1760
- __metadata("design:paramtypes", [WebGLUniformLocation, Array]),
1498
+ __metadata("design:paramtypes", [WebGLUniformLocation, Object]),
1761
1499
  __metadata("design:returntype", void 0)
1762
1500
  ], WebGLRenderingContext.prototype, "uniform3iv", null);
1763
1501
  __decorate([
1764
1502
  profile,
1765
1503
  __metadata("design:type", Function),
1766
- __metadata("design:paramtypes", [WebGLUniformLocation, Array]),
1504
+ __metadata("design:paramtypes", [WebGLUniformLocation, Object]),
1767
1505
  __metadata("design:returntype", void 0)
1768
1506
  ], WebGLRenderingContext.prototype, "uniform3fv", null);
1769
1507
  __decorate([
@@ -1781,13 +1519,13 @@ __decorate([
1781
1519
  __decorate([
1782
1520
  profile,
1783
1521
  __metadata("design:type", Function),
1784
- __metadata("design:paramtypes", [WebGLUniformLocation, Array]),
1522
+ __metadata("design:paramtypes", [WebGLUniformLocation, Object]),
1785
1523
  __metadata("design:returntype", void 0)
1786
1524
  ], WebGLRenderingContext.prototype, "uniform4iv", null);
1787
1525
  __decorate([
1788
1526
  profile,
1789
1527
  __metadata("design:type", Function),
1790
- __metadata("design:paramtypes", [WebGLUniformLocation, Array]),
1528
+ __metadata("design:paramtypes", [WebGLUniformLocation, Object]),
1791
1529
  __metadata("design:returntype", void 0)
1792
1530
  ], WebGLRenderingContext.prototype, "uniform4fv", null);
1793
1531
  __decorate([
@@ -1799,19 +1537,19 @@ __decorate([
1799
1537
  __decorate([
1800
1538
  profile,
1801
1539
  __metadata("design:type", Function),
1802
- __metadata("design:paramtypes", [WebGLUniformLocation, Boolean, Array]),
1540
+ __metadata("design:paramtypes", [WebGLUniformLocation, Boolean, Object]),
1803
1541
  __metadata("design:returntype", void 0)
1804
1542
  ], WebGLRenderingContext.prototype, "uniformMatrix2fv", null);
1805
1543
  __decorate([
1806
1544
  profile,
1807
1545
  __metadata("design:type", Function),
1808
- __metadata("design:paramtypes", [WebGLUniformLocation, Boolean, Array]),
1546
+ __metadata("design:paramtypes", [WebGLUniformLocation, Boolean, Object]),
1809
1547
  __metadata("design:returntype", void 0)
1810
1548
  ], WebGLRenderingContext.prototype, "uniformMatrix3fv", null);
1811
1549
  __decorate([
1812
1550
  profile,
1813
1551
  __metadata("design:type", Function),
1814
- __metadata("design:paramtypes", [WebGLUniformLocation, Boolean, Array]),
1552
+ __metadata("design:paramtypes", [WebGLUniformLocation, Boolean, Object]),
1815
1553
  __metadata("design:returntype", void 0)
1816
1554
  ], WebGLRenderingContext.prototype, "uniformMatrix4fv", null);
1817
1555
  __decorate([
@@ -1835,7 +1573,7 @@ __decorate([
1835
1573
  __decorate([
1836
1574
  profile,
1837
1575
  __metadata("design:type", Function),
1838
- __metadata("design:paramtypes", [Number, Array]),
1576
+ __metadata("design:paramtypes", [Number, Object]),
1839
1577
  __metadata("design:returntype", void 0)
1840
1578
  ], WebGLRenderingContext.prototype, "vertexAttrib1fv", null);
1841
1579
  __decorate([
@@ -1847,7 +1585,7 @@ __decorate([
1847
1585
  __decorate([
1848
1586
  profile,
1849
1587
  __metadata("design:type", Function),
1850
- __metadata("design:paramtypes", [Number, Array]),
1588
+ __metadata("design:paramtypes", [Number, Object]),
1851
1589
  __metadata("design:returntype", void 0)
1852
1590
  ], WebGLRenderingContext.prototype, "vertexAttrib2fv", null);
1853
1591
  __decorate([
@@ -1859,7 +1597,7 @@ __decorate([
1859
1597
  __decorate([
1860
1598
  profile,
1861
1599
  __metadata("design:type", Function),
1862
- __metadata("design:paramtypes", [Number, Array]),
1600
+ __metadata("design:paramtypes", [Number, Object]),
1863
1601
  __metadata("design:returntype", void 0)
1864
1602
  ], WebGLRenderingContext.prototype, "vertexAttrib3fv", null);
1865
1603
  __decorate([
@@ -1871,7 +1609,7 @@ __decorate([
1871
1609
  __decorate([
1872
1610
  profile,
1873
1611
  __metadata("design:type", Function),
1874
- __metadata("design:paramtypes", [Number, Array]),
1612
+ __metadata("design:paramtypes", [Number, Object]),
1875
1613
  __metadata("design:returntype", void 0)
1876
1614
  ], WebGLRenderingContext.prototype, "vertexAttrib4fv", null);
1877
1615
  __decorate([