@nativescript/canvas-three 2.0.0-webgpu.3 → 2.0.0-webgpu.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (495) hide show
  1. package/index.d.ts +2 -1
  2. package/index.js +3 -2
  3. package/index.js.map +1 -1
  4. package/package.json +2 -3
  5. package/three/src/Three.Legacy.d.ts +20 -0
  6. package/three/src/Three.WebGPU.d.ts +180 -0
  7. package/three/src/Three.d.ts +189 -0
  8. package/three/src/animation/AnimationAction.d.ts +86 -0
  9. package/three/src/animation/AnimationClip.d.ts +50 -0
  10. package/three/src/animation/AnimationMixer.d.ts +35 -0
  11. package/three/src/animation/AnimationObjectGroup.d.ts +17 -0
  12. package/three/src/animation/AnimationUtils.d.ts +40 -0
  13. package/three/src/animation/KeyframeTrack.d.ts +55 -0
  14. package/three/src/animation/PropertyBinding.d.ts +43 -0
  15. package/three/src/animation/PropertyMixer.d.ts +17 -0
  16. package/three/src/animation/tracks/BooleanKeyframeTrack.d.ts +10 -0
  17. package/three/src/animation/tracks/ColorKeyframeTrack.d.ts +11 -0
  18. package/three/src/animation/tracks/NumberKeyframeTrack.d.ts +11 -0
  19. package/three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +11 -0
  20. package/three/src/animation/tracks/StringKeyframeTrack.d.ts +10 -0
  21. package/three/src/animation/tracks/VectorKeyframeTrack.d.ts +11 -0
  22. package/three/src/audio/Audio.d.ts +270 -0
  23. package/three/src/audio/AudioAnalyser.d.ts +58 -0
  24. package/three/src/audio/AudioContext.d.ts +19 -0
  25. package/three/src/audio/AudioListener.d.ts +96 -0
  26. package/three/src/audio/PositionalAudio.d.ts +101 -0
  27. package/three/src/cameras/ArrayCamera.d.ts +32 -0
  28. package/three/src/cameras/Camera.d.ts +74 -0
  29. package/three/src/cameras/CubeCamera.d.ts +68 -0
  30. package/three/src/cameras/OrthographicCamera.d.ts +167 -0
  31. package/three/src/cameras/PerspectiveCamera.d.ts +254 -0
  32. package/three/src/cameras/StereoCamera.d.ts +50 -0
  33. package/three/src/constants.d.ts +802 -0
  34. package/three/src/core/BufferAttribute.d.ts +592 -0
  35. package/three/src/core/BufferGeometry.d.ts +417 -0
  36. package/three/src/core/Clock.d.ts +72 -0
  37. package/three/src/core/EventDispatcher.d.ts +74 -0
  38. package/three/src/core/GLBufferAttribute.d.ts +121 -0
  39. package/three/src/core/InstancedBufferAttribute.d.ts +32 -0
  40. package/three/src/core/InstancedBufferGeometry.d.ts +37 -0
  41. package/three/src/core/InstancedInterleavedBuffer.d.ts +22 -0
  42. package/three/src/core/InterleavedBuffer.d.ts +162 -0
  43. package/three/src/core/InterleavedBufferAttribute.d.ts +201 -0
  44. package/three/src/core/Layers.d.ts +72 -0
  45. package/three/src/core/Object3D.d.ts +644 -0
  46. package/three/src/core/Raycaster.d.ts +199 -0
  47. package/three/src/core/RenderTarget.d.ts +89 -0
  48. package/three/src/core/Uniform.d.ts +38 -0
  49. package/three/src/core/UniformsGroup.d.ts +33 -0
  50. package/three/src/extras/DataUtils.d.ts +22 -0
  51. package/three/src/extras/Earcut.d.ts +15 -0
  52. package/three/src/extras/ImageUtils.d.ts +30 -0
  53. package/three/src/extras/PMREMGenerator.d.ts +82 -0
  54. package/three/src/extras/ShapeUtils.d.ts +25 -0
  55. package/three/src/extras/TextureUtils.d.ts +37 -0
  56. package/three/src/extras/core/Curve.d.ts +162 -0
  57. package/three/src/extras/core/CurvePath.d.ts +77 -0
  58. package/three/src/extras/core/Interpolations.d.ts +36 -0
  59. package/three/src/extras/core/Path.d.ts +148 -0
  60. package/three/src/extras/core/Shape.d.ts +86 -0
  61. package/three/src/extras/core/ShapePath.d.ts +98 -0
  62. package/three/src/extras/curves/ArcCurve.d.ts +34 -0
  63. package/three/src/extras/curves/CatmullRomCurve3.d.ts +77 -0
  64. package/three/src/extras/curves/CubicBezierCurve.d.ts +72 -0
  65. package/three/src/extras/curves/CubicBezierCurve3.d.ts +72 -0
  66. package/three/src/extras/curves/Curves.d.ts +10 -0
  67. package/three/src/extras/curves/EllipseCurve.d.ts +106 -0
  68. package/three/src/extras/curves/LineCurve.d.ts +42 -0
  69. package/three/src/extras/curves/LineCurve3.d.ts +42 -0
  70. package/three/src/extras/curves/QuadraticBezierCurve.d.ts +64 -0
  71. package/three/src/extras/curves/QuadraticBezierCurve3.d.ts +64 -0
  72. package/three/src/extras/curves/SplineCurve.d.ts +52 -0
  73. package/three/src/geometries/BoxGeometry.d.ts +52 -0
  74. package/three/src/geometries/CapsuleGeometry.d.ts +48 -0
  75. package/three/src/geometries/CircleGeometry.d.ts +51 -0
  76. package/three/src/geometries/ConeGeometry.d.ts +56 -0
  77. package/three/src/geometries/CylinderGeometry.d.ts +55 -0
  78. package/three/src/geometries/DodecahedronGeometry.d.ts +25 -0
  79. package/three/src/geometries/EdgesGeometry.d.ts +41 -0
  80. package/three/src/geometries/ExtrudeGeometry.d.ts +139 -0
  81. package/three/src/geometries/Geometries.d.ts +21 -0
  82. package/three/src/geometries/IcosahedronGeometry.d.ts +26 -0
  83. package/three/src/geometries/LatheGeometry.d.ts +55 -0
  84. package/three/src/geometries/OctahedronGeometry.d.ts +25 -0
  85. package/three/src/geometries/PlaneGeometry.d.ts +48 -0
  86. package/three/src/geometries/PolyhedronGeometry.d.ts +54 -0
  87. package/three/src/geometries/RingGeometry.d.ts +52 -0
  88. package/three/src/geometries/ShapeGeometry.d.ts +53 -0
  89. package/three/src/geometries/SphereGeometry.d.ts +59 -0
  90. package/three/src/geometries/TetrahedronGeometry.d.ts +25 -0
  91. package/three/src/geometries/TorusGeometry.d.ts +49 -0
  92. package/three/src/geometries/TorusKnotGeometry.d.ts +52 -0
  93. package/three/src/geometries/TubeGeometry.d.ts +80 -0
  94. package/three/src/geometries/WireframeGeometry.d.ts +40 -0
  95. package/three/src/helpers/ArrowHelper.d.ts +86 -0
  96. package/three/src/helpers/AxesHelper.d.ts +50 -0
  97. package/three/src/helpers/Box3Helper.d.ts +44 -0
  98. package/three/src/helpers/BoxHelper.d.ts +64 -0
  99. package/three/src/helpers/CameraHelper.d.ts +80 -0
  100. package/three/src/helpers/DirectionalLightHelper.d.ts +81 -0
  101. package/three/src/helpers/GridHelper.d.ts +47 -0
  102. package/three/src/helpers/HemisphereLightHelper.d.ts +72 -0
  103. package/three/src/helpers/PlaneHelper.d.ts +50 -0
  104. package/three/src/helpers/PointLightHelper.d.ts +73 -0
  105. package/three/src/helpers/PolarGridHelper.d.ts +48 -0
  106. package/three/src/helpers/SkeletonHelper.d.ts +78 -0
  107. package/three/src/helpers/SpotLightHelper.d.ts +77 -0
  108. package/three/src/lights/AmbientLight.d.ts +36 -0
  109. package/three/src/lights/DirectionalLight.d.ts +103 -0
  110. package/three/src/lights/DirectionalLightShadow.d.ts +73 -0
  111. package/three/src/lights/HemisphereLight.d.ts +61 -0
  112. package/three/src/lights/Light.d.ts +82 -0
  113. package/three/src/lights/LightProbe.d.ts +47 -0
  114. package/three/src/lights/LightShadow.d.ts +169 -0
  115. package/three/src/lights/PointLight.d.ts +102 -0
  116. package/three/src/lights/PointLightShadow.d.ts +22 -0
  117. package/three/src/lights/RectAreaLight.d.ts +82 -0
  118. package/three/src/lights/SpotLight.d.ts +157 -0
  119. package/three/src/lights/SpotLightShadow.d.ts +72 -0
  120. package/three/src/lights/webgpu/IESSpotLight.d.ts +6 -0
  121. package/three/src/loaders/AnimationLoader.d.ts +9 -0
  122. package/three/src/loaders/AudioLoader.d.ts +6 -0
  123. package/three/src/loaders/BufferGeometryLoader.d.ts +10 -0
  124. package/three/src/loaders/Cache.d.ts +21 -0
  125. package/three/src/loaders/CompressedTextureLoader.d.ts +9 -0
  126. package/three/src/loaders/CubeTextureLoader.d.ts +9 -0
  127. package/three/src/loaders/DataTextureLoader.d.ts +9 -0
  128. package/three/src/loaders/FileLoader.d.ts +14 -0
  129. package/three/src/loaders/ImageBitmapLoader.d.ts +17 -0
  130. package/three/src/loaders/ImageLoader.d.ts +12 -0
  131. package/three/src/loaders/Loader.d.ts +45 -0
  132. package/three/src/loaders/LoaderUtils.d.ts +10 -0
  133. package/three/src/loaders/LoadingManager.d.ts +65 -0
  134. package/three/src/loaders/MaterialLoader.d.ts +19 -0
  135. package/three/src/loaders/ObjectLoader.d.ts +25 -0
  136. package/three/src/loaders/TextureLoader.d.ts +13 -0
  137. package/three/src/materials/LineBasicMaterial.d.ts +60 -0
  138. package/three/src/materials/LineDashedMaterial.d.ts +40 -0
  139. package/three/src/materials/Material.d.ts +608 -0
  140. package/three/src/materials/Materials.d.ts +18 -0
  141. package/three/src/materials/MeshBasicMaterial.d.ts +139 -0
  142. package/three/src/materials/MeshDepthMaterial.d.ts +76 -0
  143. package/three/src/materials/MeshDistanceMaterial.d.ts +62 -0
  144. package/three/src/materials/MeshLambertMaterial.d.ts +204 -0
  145. package/three/src/materials/MeshMatcapMaterial.d.ts +117 -0
  146. package/three/src/materials/MeshNormalMaterial.d.ts +93 -0
  147. package/three/src/materials/MeshPhongMaterial.d.ts +228 -0
  148. package/three/src/materials/MeshPhysicalMaterial.d.ts +236 -0
  149. package/three/src/materials/MeshStandardMaterial.d.ts +218 -0
  150. package/three/src/materials/MeshToonMaterial.d.ts +178 -0
  151. package/three/src/materials/PointsMaterial.d.ts +61 -0
  152. package/three/src/materials/RawShaderMaterial.d.ts +14 -0
  153. package/three/src/materials/ShaderMaterial.d.ts +175 -0
  154. package/three/src/materials/ShadowMaterial.d.ts +39 -0
  155. package/three/src/materials/SpriteMaterial.d.ts +66 -0
  156. package/three/src/math/Box2.d.ts +48 -0
  157. package/three/src/math/Box3.d.ts +66 -0
  158. package/three/src/math/Color.d.ts +358 -0
  159. package/three/src/math/ColorManagement.d.ts +37 -0
  160. package/three/src/math/Cylindrical.d.ts +26 -0
  161. package/three/src/math/Euler.d.ts +50 -0
  162. package/three/src/math/Frustum.d.ts +30 -0
  163. package/three/src/math/Interpolant.d.ts +10 -0
  164. package/three/src/math/Line3.d.ts +29 -0
  165. package/three/src/math/MathUtils.d.ts +131 -0
  166. package/three/src/math/Matrix2.d.ts +48 -0
  167. package/three/src/math/Matrix3.d.ts +154 -0
  168. package/three/src/math/Matrix4.d.ts +217 -0
  169. package/three/src/math/Plane.d.ts +47 -0
  170. package/three/src/math/Quaternion.d.ts +173 -0
  171. package/three/src/math/Ray.d.ts +55 -0
  172. package/three/src/math/Sphere.d.ts +47 -0
  173. package/three/src/math/Spherical.d.ts +27 -0
  174. package/three/src/math/SphericalHarmonics3.d.ts +50 -0
  175. package/three/src/math/Triangle.d.ts +54 -0
  176. package/three/src/math/Vector2.d.ts +321 -0
  177. package/three/src/math/Vector3.d.ts +301 -0
  178. package/three/src/math/Vector4.d.ts +239 -0
  179. package/three/src/math/interpolants/CubicInterpolant.d.ts +7 -0
  180. package/three/src/math/interpolants/DiscreteInterpolant.d.ts +7 -0
  181. package/three/src/math/interpolants/LinearInterpolant.d.ts +7 -0
  182. package/three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +7 -0
  183. package/three/src/nodes/Nodes.d.ts +231 -0
  184. package/three/src/nodes/accessors/AccessorsUtils.d.ts +9 -0
  185. package/three/src/nodes/accessors/BatchNode.d.ts +14 -0
  186. package/three/src/nodes/accessors/BitangentNode.d.ts +9 -0
  187. package/three/src/nodes/accessors/BufferAttributeNode.d.ts +28 -0
  188. package/three/src/nodes/accessors/BufferNode.d.ts +13 -0
  189. package/three/src/nodes/accessors/CameraNode.d.ts +15 -0
  190. package/three/src/nodes/accessors/ClippingNode.d.ts +16 -0
  191. package/three/src/nodes/accessors/CubeTextureNode.d.ts +24 -0
  192. package/three/src/nodes/accessors/InstanceNode.d.ts +13 -0
  193. package/three/src/nodes/accessors/MaterialNode.d.ts +130 -0
  194. package/three/src/nodes/accessors/MaterialReferenceNode.d.ts +9 -0
  195. package/three/src/nodes/accessors/ModelNode.d.ts +20 -0
  196. package/three/src/nodes/accessors/ModelViewProjectionNode.d.ts +8 -0
  197. package/three/src/nodes/accessors/NormalNode.d.ts +12 -0
  198. package/three/src/nodes/accessors/Object3DNode.d.ts +26 -0
  199. package/three/src/nodes/accessors/PointUVNode.d.ts +10 -0
  200. package/three/src/nodes/accessors/PositionNode.d.ts +9 -0
  201. package/three/src/nodes/accessors/ReferenceNode.d.ts +22 -0
  202. package/three/src/nodes/accessors/ReflectVectorNode.d.ts +9 -0
  203. package/three/src/nodes/accessors/RendererReferenceNode.d.ts +11 -0
  204. package/three/src/nodes/accessors/SkinningNode.d.ts +20 -0
  205. package/three/src/nodes/accessors/StorageBufferNode.d.ts +26 -0
  206. package/three/src/nodes/accessors/StorageTextureNode.d.ts +28 -0
  207. package/three/src/nodes/accessors/TangentNode.d.ts +12 -0
  208. package/three/src/nodes/accessors/Texture3DNode.d.ts +13 -0
  209. package/three/src/nodes/accessors/TextureBicubicNode.d.ts +18 -0
  210. package/three/src/nodes/accessors/TextureNode.d.ts +37 -0
  211. package/three/src/nodes/accessors/UVNode.d.ts +4 -0
  212. package/three/src/nodes/accessors/UniformsNode.d.ts +23 -0
  213. package/three/src/nodes/accessors/UserDataNode.d.ts +11 -0
  214. package/three/src/nodes/accessors/VertexColorNode.d.ts +12 -0
  215. package/three/src/nodes/code/CodeNode.d.ts +23 -0
  216. package/three/src/nodes/code/ExpressionNode.d.ts +9 -0
  217. package/three/src/nodes/code/FunctionCallNode.d.ts +22 -0
  218. package/three/src/nodes/code/FunctionNode.d.ts +38 -0
  219. package/three/src/nodes/core/AssignNode.d.ts +18 -0
  220. package/three/src/nodes/core/AttributeNode.d.ts +15 -0
  221. package/three/src/nodes/core/BypassNode.d.ts +18 -0
  222. package/three/src/nodes/core/CacheNode.d.ts +20 -0
  223. package/three/src/nodes/core/ConstNode.d.ts +9 -0
  224. package/three/src/nodes/core/ContextNode.d.ts +21 -0
  225. package/three/src/nodes/core/IndexNode.d.ts +20 -0
  226. package/three/src/nodes/core/InputNode.d.ts +15 -0
  227. package/three/src/nodes/core/LightingModel.d.ts +46 -0
  228. package/three/src/nodes/core/MRTNode.d.ts +19 -0
  229. package/three/src/nodes/core/Node.d.ts +117 -0
  230. package/three/src/nodes/core/NodeAttribute.d.ts +9 -0
  231. package/three/src/nodes/core/NodeBuilder.d.ts +133 -0
  232. package/three/src/nodes/core/NodeCache.d.ts +49 -0
  233. package/three/src/nodes/core/NodeCode.d.ts +4 -0
  234. package/three/src/nodes/core/NodeFrame.d.ts +34 -0
  235. package/three/src/nodes/core/NodeFunction.d.ts +13 -0
  236. package/three/src/nodes/core/NodeFunctionInput.d.ts +7 -0
  237. package/three/src/nodes/core/NodeKeywords.d.ts +17 -0
  238. package/three/src/nodes/core/NodeParser.d.ts +5 -0
  239. package/three/src/nodes/core/NodeUniform.d.ts +14 -0
  240. package/three/src/nodes/core/NodeUtils.d.ts +18 -0
  241. package/three/src/nodes/core/NodeVar.d.ts +7 -0
  242. package/three/src/nodes/core/NodeVarying.d.ts +7 -0
  243. package/three/src/nodes/core/OutputStructNode.d.ts +12 -0
  244. package/three/src/nodes/core/PropertyNode.d.ts +43 -0
  245. package/three/src/nodes/core/StackNode.d.ts +17 -0
  246. package/three/src/nodes/core/StructTypeNode.d.ts +8 -0
  247. package/three/src/nodes/core/TempNode.d.ts +10 -0
  248. package/three/src/nodes/core/UniformGroup.d.ts +7 -0
  249. package/three/src/nodes/core/UniformGroupNode.d.ts +21 -0
  250. package/three/src/nodes/core/UniformNode.d.ts +20 -0
  251. package/three/src/nodes/core/VarNode.d.ts +28 -0
  252. package/three/src/nodes/core/VaryingNode.d.ts +21 -0
  253. package/three/src/nodes/core/constants.d.ts +27 -0
  254. package/three/src/nodes/display/AfterImageNode.d.ts +25 -0
  255. package/three/src/nodes/display/AnamorphicNode.d.ts +26 -0
  256. package/three/src/nodes/display/BlendModeNode.d.ts +43 -0
  257. package/three/src/nodes/display/BloomNode.d.ts +30 -0
  258. package/three/src/nodes/display/ColorAdjustmentNode.d.ts +35 -0
  259. package/three/src/nodes/display/ColorSpaceNode.d.ts +32 -0
  260. package/three/src/nodes/display/DenoiseNode.d.ts +32 -0
  261. package/three/src/nodes/display/DepthOfFieldNode.d.ts +24 -0
  262. package/three/src/nodes/display/DotScreenNode.d.ts +22 -0
  263. package/three/src/nodes/display/FXAANode.d.ts +19 -0
  264. package/three/src/nodes/display/FilmNode.d.ts +21 -0
  265. package/three/src/nodes/display/FrontFacingNode.d.ts +10 -0
  266. package/three/src/nodes/display/GTAONode.d.ts +42 -0
  267. package/three/src/nodes/display/GaussianBlurNode.d.ts +27 -0
  268. package/three/src/nodes/display/Lut3DNode.d.ts +25 -0
  269. package/three/src/nodes/display/NormalMapNode.d.ts +21 -0
  270. package/three/src/nodes/display/PassNode.d.ts +62 -0
  271. package/three/src/nodes/display/PixelationPassNode.d.ts +41 -0
  272. package/three/src/nodes/display/PosterizeNode.d.ts +17 -0
  273. package/three/src/nodes/display/RGBShiftNode.d.ts +24 -0
  274. package/three/src/nodes/display/RenderOutputNode.d.ts +24 -0
  275. package/three/src/nodes/display/SobelOperatorNode.d.ts +17 -0
  276. package/three/src/nodes/display/ToneMappingNode.d.ts +25 -0
  277. package/three/src/nodes/display/TransitionNode.d.ts +27 -0
  278. package/three/src/nodes/display/ViewportDepthNode.d.ts +28 -0
  279. package/three/src/nodes/display/ViewportDepthTextureNode.d.ts +9 -0
  280. package/three/src/nodes/display/ViewportNode.d.ts +25 -0
  281. package/three/src/nodes/display/ViewportSharedTextureNode.d.ts +15 -0
  282. package/three/src/nodes/display/ViewportTextureNode.d.ts +25 -0
  283. package/three/src/nodes/fog/FogExp2Node.d.ts +18 -0
  284. package/three/src/nodes/fog/FogNode.d.ts +21 -0
  285. package/three/src/nodes/fog/FogRangeNode.d.ts +19 -0
  286. package/three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +7 -0
  287. package/three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +7 -0
  288. package/three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +7 -0
  289. package/three/src/nodes/functions/BSDF/DFGApprox.d.ts +11 -0
  290. package/three/src/nodes/functions/BSDF/D_GGX.d.ts +10 -0
  291. package/three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +8 -0
  292. package/three/src/nodes/functions/BSDF/F_Schlick.d.ts +7 -0
  293. package/three/src/nodes/functions/BSDF/LTC.d.ts +7 -0
  294. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +7 -0
  295. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +7 -0
  296. package/three/src/nodes/functions/BasicLightingModel.d.ts +7 -0
  297. package/three/src/nodes/functions/PhongLightingModel.d.ts +7 -0
  298. package/three/src/nodes/functions/PhysicalLightingModel.d.ts +23 -0
  299. package/three/src/nodes/functions/ShadowMaskModel.d.ts +9 -0
  300. package/three/src/nodes/functions/ToonLightingModel.d.ts +3 -0
  301. package/three/src/nodes/functions/material/getGeometryRoughness.d.ts +6 -0
  302. package/three/src/nodes/functions/material/getRoughness.d.ts +7 -0
  303. package/three/src/nodes/geometry/RangeNode.d.ts +19 -0
  304. package/three/src/nodes/gpgpu/ComputeNode.d.ts +20 -0
  305. package/three/src/nodes/lighting/AONode.d.ts +8 -0
  306. package/three/src/nodes/lighting/AnalyticLightNode.d.ts +8 -0
  307. package/three/src/nodes/lighting/BasicEnvironmentNode.d.ts +10 -0
  308. package/three/src/nodes/lighting/BasicLightMapNode.d.ts +8 -0
  309. package/three/src/nodes/lighting/EnvironmentNode.d.ts +8 -0
  310. package/three/src/nodes/lighting/HemisphereLightNode.d.ts +13 -0
  311. package/three/src/nodes/lighting/IrradianceNode.d.ts +8 -0
  312. package/three/src/nodes/lighting/LightUtils.d.ts +5 -0
  313. package/three/src/nodes/lighting/LightingContextNode.d.ts +22 -0
  314. package/three/src/nodes/lighting/LightingNode.d.ts +7 -0
  315. package/three/src/nodes/lighting/LightsNode.d.ts +19 -0
  316. package/three/src/nodes/lighting/PointLightNode.d.ts +10 -0
  317. package/three/src/nodes/lighting/RectAreaLightNode.d.ts +21 -0
  318. package/three/src/nodes/lighting/SpotLightNode.d.ts +15 -0
  319. package/three/src/nodes/loaders/NodeLoader.d.ts +16 -0
  320. package/three/src/nodes/loaders/NodeMaterialLoader.d.ts +8 -0
  321. package/three/src/nodes/loaders/NodeObjectLoader.d.ts +10 -0
  322. package/three/src/nodes/materials/Line2NodeMaterial.d.ts +53 -0
  323. package/three/src/nodes/materials/LineBasicNodeMaterial.d.ts +21 -0
  324. package/three/src/nodes/materials/Materials.d.ts +15 -0
  325. package/three/src/nodes/materials/MeshBasicNodeMaterial.d.ts +35 -0
  326. package/three/src/nodes/materials/MeshMatcapNodeMaterial.d.ts +31 -0
  327. package/three/src/nodes/materials/MeshNormalNodeMaterial.d.ts +27 -0
  328. package/three/src/nodes/materials/MeshPhongNodeMaterial.d.ts +55 -0
  329. package/three/src/nodes/materials/MeshPhysicalNodeMaterial.d.ts +87 -0
  330. package/three/src/nodes/materials/MeshSSSNodeMaterial.d.ts +16 -0
  331. package/three/src/nodes/materials/MeshStandardNodeMaterial.d.ts +55 -0
  332. package/three/src/nodes/materials/MeshToonNodeMaterial.d.ts +41 -0
  333. package/three/src/nodes/materials/NodeMaterial.d.ts +124 -0
  334. package/three/src/nodes/materials/PointsNodeMaterial.d.ts +21 -0
  335. package/three/src/nodes/materials/ShadowNodeMaterial.d.ts +16 -0
  336. package/three/src/nodes/materials/SpriteNodeMaterial.d.ts +25 -0
  337. package/three/src/nodes/materials/VolumeNodeMaterial.d.ts +10 -0
  338. package/three/src/nodes/materialx/MaterialXNodes.d.ts +36 -0
  339. package/three/src/nodes/materialx/lib/mx_hsv.d.ts +6 -0
  340. package/three/src/nodes/materialx/lib/mx_noise.d.ts +139 -0
  341. package/three/src/nodes/materialx/lib/mx_transform_color.d.ts +4 -0
  342. package/three/src/nodes/math/CondNode.d.ts +18 -0
  343. package/three/src/nodes/math/HashNode.d.ts +16 -0
  344. package/three/src/nodes/math/MathNode.d.ts +253 -0
  345. package/three/src/nodes/math/MathUtils.d.ts +16 -0
  346. package/three/src/nodes/math/OperatorNode.d.ts +61 -0
  347. package/three/src/nodes/math/TriNoise3D.d.ts +8 -0
  348. package/three/src/nodes/pmrem/PMREMNode.d.ts +16 -0
  349. package/three/src/nodes/procedural/CheckerNode.d.ts +15 -0
  350. package/three/src/nodes/shadernode/ShaderNode.d.ts +226 -0
  351. package/three/src/nodes/utils/ArrayElementNode.d.ts +9 -0
  352. package/three/src/nodes/utils/ConvertNode.d.ts +7 -0
  353. package/three/src/nodes/utils/DiscardNode.d.ts +17 -0
  354. package/three/src/nodes/utils/EquirectUVNode.d.ts +8 -0
  355. package/three/src/nodes/utils/JoinNode.d.ts +10 -0
  356. package/three/src/nodes/utils/MatcapUVNode.d.ts +8 -0
  357. package/three/src/nodes/utils/MaxMipLevelNode.d.ts +14 -0
  358. package/three/src/nodes/utils/OscNode.d.ts +21 -0
  359. package/three/src/nodes/utils/PackingNode.d.ts +24 -0
  360. package/three/src/nodes/utils/RTTNode.d.ts +40 -0
  361. package/three/src/nodes/utils/ReflectorNode.d.ts +32 -0
  362. package/three/src/nodes/utils/RemapNode.d.ts +24 -0
  363. package/three/src/nodes/utils/RotateNode.d.ts +18 -0
  364. package/three/src/nodes/utils/RotateUVNode.d.ts +19 -0
  365. package/three/src/nodes/utils/SplitNode.d.ts +15 -0
  366. package/three/src/nodes/utils/SpriteSheetUVNode.d.ts +12 -0
  367. package/three/src/nodes/utils/StoargeArrayElementNode.d.ts +22 -0
  368. package/three/src/nodes/utils/TimerNode.d.ts +21 -0
  369. package/three/src/nodes/utils/TriplanarTexturesNode.d.ts +25 -0
  370. package/three/src/objects/BatchedMesh.d.ts +193 -0
  371. package/three/src/objects/Bone.d.ts +36 -0
  372. package/three/src/objects/Group.d.ts +43 -0
  373. package/three/src/objects/InstancedMesh.d.ts +175 -0
  374. package/three/src/objects/LOD.d.ts +104 -0
  375. package/three/src/objects/Line.d.ts +83 -0
  376. package/three/src/objects/LineLoop.d.ts +36 -0
  377. package/three/src/objects/LineSegments.d.ts +37 -0
  378. package/three/src/objects/Mesh.d.ts +90 -0
  379. package/three/src/objects/Points.d.ts +62 -0
  380. package/three/src/objects/Skeleton.d.ts +120 -0
  381. package/three/src/objects/SkinnedMesh.d.ts +156 -0
  382. package/three/src/objects/Sprite.d.ts +65 -0
  383. package/three/src/renderers/WebGL3DRenderTarget.d.ts +29 -0
  384. package/three/src/renderers/WebGLArrayRenderTarget.d.ts +29 -0
  385. package/three/src/renderers/WebGLCubeRenderTarget.d.ts +18 -0
  386. package/three/src/renderers/WebGLRenderTarget.d.ts +8 -0
  387. package/three/src/renderers/WebGLRenderer.d.ts +516 -0
  388. package/three/src/renderers/common/Animation.d.ts +13 -0
  389. package/three/src/renderers/common/Attributes.d.ts +22 -0
  390. package/three/src/renderers/common/Backend.d.ts +19 -0
  391. package/three/src/renderers/common/Background.d.ts +23 -0
  392. package/three/src/renderers/common/BindGroup.d.ts +9 -0
  393. package/three/src/renderers/common/Binding.d.ts +8 -0
  394. package/three/src/renderers/common/Bindings.d.ts +35 -0
  395. package/three/src/renderers/common/Buffer.d.ts +11 -0
  396. package/three/src/renderers/common/BufferUtils.d.ts +4 -0
  397. package/three/src/renderers/common/ChainMap.d.ts +9 -0
  398. package/three/src/renderers/common/ClippingContext.d.ts +23 -0
  399. package/three/src/renderers/common/Color4.d.ts +10 -0
  400. package/three/src/renderers/common/ComputePipeline.d.ts +8 -0
  401. package/three/src/renderers/common/Constants.d.ts +9 -0
  402. package/three/src/renderers/common/CubeRenderTarget.d.ts +10 -0
  403. package/three/src/renderers/common/DataMap.d.ts +30 -0
  404. package/three/src/renderers/common/Geometries.d.ts +31 -0
  405. package/three/src/renderers/common/Info.d.ts +34 -0
  406. package/three/src/renderers/common/Pipeline.d.ts +6 -0
  407. package/three/src/renderers/common/Pipelines.d.ts +53 -0
  408. package/three/src/renderers/common/PostProcessing.d.ts +21 -0
  409. package/three/src/renderers/common/ProgrammableStage.d.ts +10 -0
  410. package/three/src/renderers/common/QuadMesh.d.ts +14 -0
  411. package/three/src/renderers/common/RenderBundle.d.ts +9 -0
  412. package/three/src/renderers/common/RenderBundles.d.ts +11 -0
  413. package/three/src/renderers/common/RenderContext.d.ts +41 -0
  414. package/three/src/renderers/common/RenderContexts.d.ts +15 -0
  415. package/three/src/renderers/common/RenderList.d.ts +42 -0
  416. package/three/src/renderers/common/RenderLists.d.ts +11 -0
  417. package/three/src/renderers/common/RenderObject.d.ts +61 -0
  418. package/three/src/renderers/common/RenderObjects.d.ts +31 -0
  419. package/three/src/renderers/common/RenderPipeline.d.ts +8 -0
  420. package/three/src/renderers/common/Renderer.d.ts +183 -0
  421. package/three/src/renderers/common/SampledTexture.d.ts +27 -0
  422. package/three/src/renderers/common/Sampler.d.ts +11 -0
  423. package/three/src/renderers/common/StorageBufferAttribute.d.ts +7 -0
  424. package/three/src/renderers/common/StorageInstancedBufferAttribute.d.ts +8 -0
  425. package/three/src/renderers/common/StorageTexture.d.ts +5 -0
  426. package/three/src/renderers/common/Textures.d.ts +67 -0
  427. package/three/src/renderers/common/Uniform.d.ts +45 -0
  428. package/three/src/renderers/common/UniformBuffer.d.ts +6 -0
  429. package/three/src/renderers/common/UniformsGroup.d.ts +23 -0
  430. package/three/src/renderers/common/extras/PMREMGenerator.d.ts +9 -0
  431. package/three/src/renderers/common/nodes/NodeBuilderState.d.ts +19 -0
  432. package/three/src/renderers/common/nodes/NodeSampledTexture.d.ts +24 -0
  433. package/three/src/renderers/common/nodes/NodeSampler.d.ts +12 -0
  434. package/three/src/renderers/common/nodes/NodeUniform.d.ts +45 -0
  435. package/three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +10 -0
  436. package/three/src/renderers/common/nodes/Nodes.d.ts +98 -0
  437. package/three/src/renderers/shaders/ShaderChunk.d.ts +143 -0
  438. package/three/src/renderers/shaders/ShaderLib.d.ts +29 -0
  439. package/three/src/renderers/shaders/UniformsLib.d.ts +189 -0
  440. package/three/src/renderers/shaders/UniformsUtils.d.ts +14 -0
  441. package/three/src/renderers/webgl/WebGLAttributes.d.ts +21 -0
  442. package/three/src/renderers/webgl/WebGLBindingStates.d.ts +20 -0
  443. package/three/src/renderers/webgl/WebGLBufferRenderer.d.ts +12 -0
  444. package/three/src/renderers/webgl/WebGLCapabilities.d.ts +35 -0
  445. package/three/src/renderers/webgl/WebGLClipping.d.ts +26 -0
  446. package/three/src/renderers/webgl/WebGLCubeMaps.d.ts +8 -0
  447. package/three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +9 -0
  448. package/three/src/renderers/webgl/WebGLExtensions.d.ts +7 -0
  449. package/three/src/renderers/webgl/WebGLGeometries.d.ts +13 -0
  450. package/three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +10 -0
  451. package/three/src/renderers/webgl/WebGLInfo.d.ts +39 -0
  452. package/three/src/renderers/webgl/WebGLLights.d.ts +49 -0
  453. package/three/src/renderers/webgl/WebGLObjects.d.ts +6 -0
  454. package/three/src/renderers/webgl/WebGLProgram.d.ts +30 -0
  455. package/three/src/renderers/webgl/WebGLPrograms.d.ts +218 -0
  456. package/three/src/renderers/webgl/WebGLProperties.d.ts +8 -0
  457. package/three/src/renderers/webgl/WebGLRenderLists.d.ts +52 -0
  458. package/three/src/renderers/webgl/WebGLShader.d.ts +1 -0
  459. package/three/src/renderers/webgl/WebGLShadowMap.d.ts +38 -0
  460. package/three/src/renderers/webgl/WebGLState.d.ts +71 -0
  461. package/three/src/renderers/webgl/WebGLTextures.d.ts +22 -0
  462. package/three/src/renderers/webgl/WebGLUniforms.d.ts +12 -0
  463. package/three/src/renderers/webgl/WebGLUniformsGroups.d.ts +17 -0
  464. package/three/src/renderers/webgl/WebGLUtils.d.ts +8 -0
  465. package/three/src/renderers/webgl-fallback/WebGLBackend.d.ts +14 -0
  466. package/three/src/renderers/webgpu/WebGPUBackend.d.ts +21 -0
  467. package/three/src/renderers/webgpu/WebGPURenderer.d.ts +10 -0
  468. package/three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +75 -0
  469. package/three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +6 -0
  470. package/three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +6 -0
  471. package/three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +328 -0
  472. package/three/src/renderers/webxr/WebXRController.d.ts +63 -0
  473. package/three/src/renderers/webxr/WebXRDepthSensing.d.ts +22 -0
  474. package/three/src/renderers/webxr/WebXRManager.d.ts +87 -0
  475. package/three/src/scenes/Fog.d.ts +77 -0
  476. package/three/src/scenes/FogExp2.d.ts +66 -0
  477. package/three/src/scenes/Scene.d.ts +118 -0
  478. package/three/src/textures/CanvasTexture.d.ts +34 -0
  479. package/three/src/textures/CompressedArrayTexture.d.ts +61 -0
  480. package/three/src/textures/CompressedCubeTexture.d.ts +9 -0
  481. package/three/src/textures/CompressedTexture.d.ts +74 -0
  482. package/three/src/textures/CubeTexture.d.ts +82 -0
  483. package/three/src/textures/Data3DTexture.d.ts +96 -0
  484. package/three/src/textures/DataArrayTexture.d.ts +123 -0
  485. package/three/src/textures/DataTexture.d.ts +92 -0
  486. package/three/src/textures/DepthTexture.d.ts +85 -0
  487. package/three/src/textures/FramebufferTexture.d.ts +62 -0
  488. package/three/src/textures/Source.d.ts +75 -0
  489. package/three/src/textures/Texture.d.ts +445 -0
  490. package/three/src/textures/VideoTexture.d.ts +73 -0
  491. package/three/src/textures/types.d.ts +9 -0
  492. package/three/src/utils.d.ts +3 -0
  493. package/three/three.webgpu.d.ts +1 -0
  494. package/three.webgpu.d.ts +1 -0
  495. package/three.webgpu.js +63045 -0
@@ -0,0 +1,183 @@
1
+ import { Camera } from '../../cameras/Camera.js';
2
+ import { ColorSpace, ShadowMapType, ToneMapping } from '../../constants.js';
3
+ import { BufferAttribute } from '../../core/BufferAttribute.js';
4
+ import { BufferGeometry, GeometryGroup } from '../../core/BufferGeometry.js';
5
+ import { Object3D } from '../../core/Object3D.js';
6
+ import { RenderTarget } from '../../core/RenderTarget.js';
7
+ import { Material } from '../../materials/Material.js';
8
+ import { Box2 } from '../../math/Box2.js';
9
+ import { Color } from '../../math/Color.js';
10
+ import { Plane } from '../../math/Plane.js';
11
+ import { Vector2 } from '../../math/Vector2.js';
12
+ import { Vector4 } from '../../math/Vector4.js';
13
+ import { ComputeNode, LightsNode, MRTNode } from '../../nodes/Nodes.js';
14
+ import { Scene } from '../../scenes/Scene.js';
15
+ import { FramebufferTexture } from '../../textures/FramebufferTexture.js';
16
+ import { Texture } from '../../textures/Texture.js';
17
+ import Animation from './Animation.js';
18
+ import Attributes from './Attributes.js';
19
+ import Backend from './Backend.js';
20
+ import Background from './Background.js';
21
+ import Bindings from './Bindings.js';
22
+ import Color4 from './Color4.js';
23
+ import Geometries from './Geometries.js';
24
+ import Info from './Info.js';
25
+ import Nodes from './nodes/Nodes.js';
26
+ import Pipelines from './Pipelines.js';
27
+ import QuadMesh from './QuadMesh.js';
28
+ import RenderBundle from './RenderBundle.js';
29
+ import RenderBundles from './RenderBundles.js';
30
+ import RenderContext from './RenderContext.js';
31
+ import RenderContexts from './RenderContexts.js';
32
+ import RenderList, { Bundle, RenderItem } from './RenderList.js';
33
+ import RenderLists from './RenderLists.js';
34
+ import RenderObjects from './RenderObjects.js';
35
+ import Textures from './Textures.js';
36
+ export interface RendererParameters {
37
+ logarithmicDepthBuffer?: boolean | undefined;
38
+ alpha?: boolean | undefined;
39
+ antialias?: boolean | undefined;
40
+ samples?: number | undefined;
41
+ }
42
+ declare class Renderer {
43
+ readonly isRenderer: true;
44
+ domElement: HTMLCanvasElement;
45
+ backend: Backend;
46
+ samples: number;
47
+ autoClear: boolean;
48
+ autoClearColor: boolean;
49
+ autoClearDepth: boolean;
50
+ autoClearStencil: boolean;
51
+ alpha: boolean;
52
+ logarithmicDepthBuffer: boolean;
53
+ outputColorSpace: ColorSpace;
54
+ toneMapping: ToneMapping;
55
+ toneMappingExposure: number;
56
+ sortObjects: boolean;
57
+ depth: boolean;
58
+ stencil: boolean;
59
+ clippingPlanes: readonly Plane[];
60
+ info: Info;
61
+ _pixelRatio: number;
62
+ _width: number;
63
+ _height: number;
64
+ _viewport: Vector4;
65
+ _scissor: Vector4;
66
+ _scissorTest: boolean;
67
+ _attributes: Attributes | null;
68
+ _geometries: Geometries | null;
69
+ _nodes: Nodes | null;
70
+ _animation: Animation | null;
71
+ _bindings: Bindings | null;
72
+ _objects: RenderObjects | null;
73
+ _pipelines: Pipelines | null;
74
+ _bundles: RenderBundles | null;
75
+ _renderLists: RenderLists | null;
76
+ _renderContexts: RenderContexts | null;
77
+ _textures: Textures | null;
78
+ _background: Background | null;
79
+ _quad: QuadMesh;
80
+ _currentRenderContext: RenderContext | null;
81
+ _opaqueSort: ((a: RenderItem, b: RenderItem) => number) | null;
82
+ _transparentSort: ((a: RenderItem, b: RenderItem) => number) | null;
83
+ _frameBufferTarget: RenderTarget | null;
84
+ _clearColor: Color4;
85
+ _clearDepth: number;
86
+ _clearStencil: number;
87
+ _renderTarget: RenderTarget | null;
88
+ _activeCubeFace: number;
89
+ _activeMipmapLevel: number;
90
+ _mrt: MRTNode | null;
91
+ _renderObjectFunction: ((object: Object3D, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: GeometryGroup, lightsNode: LightsNode) => void) | null;
92
+ _currentRenderObjectFunction: ((object: Object3D, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: GeometryGroup, lightsNode: LightsNode) => void) | null;
93
+ _currentRenderBundle: RenderBundle | null;
94
+ _handleObjectFunction: (object: Object3D, material: Material, scene: Scene, camera: Camera, lightsNode: LightsNode, group: GeometryGroup, passId?: string) => void;
95
+ _initialized: boolean;
96
+ _initPromise: Promise<void> | null;
97
+ _compilationPromises: Promise<void>[] | null;
98
+ transparent: boolean;
99
+ opaque: boolean;
100
+ shadowMap: {
101
+ enabled: boolean;
102
+ type: ShadowMapType | null;
103
+ };
104
+ xr: {
105
+ enabled: boolean;
106
+ };
107
+ debug: {
108
+ checkShaderErrors: boolean;
109
+ onShaderError: ((gl: WebGL2RenderingContext, programGPU: WebGLProgram, glVertexShader: WebGLShader, glFragmentShader: WebGLShader) => void) | null;
110
+ };
111
+ localClippingEnabled?: boolean | undefined;
112
+ constructor(backend: Backend, parameters?: RendererParameters);
113
+ init(): Promise<void>;
114
+ get coordinateSystem(): import('../../constants.js').CoordinateSystem;
115
+ compileAsync(scene: Scene, camera: Camera, targetScene?: Scene | null): Promise<void>;
116
+ renderAsync(scene: Scene, camera: Camera): Promise<void>;
117
+ setMRT(mrt: MRTNode | null): this;
118
+ getMRT(): MRTNode | null;
119
+ _renderBundle(bundle: Bundle, sceneRef: Scene, lightsNode: LightsNode): void;
120
+ render(scene: Scene, camera: Camera): Promise<void> | undefined;
121
+ _getFrameBufferTarget(): RenderTarget<Texture> | null;
122
+ _renderScene(scene: Scene, camera: Camera, useFrameBufferTarget?: boolean): RenderContext;
123
+ getMaxAnisotropy(): number;
124
+ getActiveCubeFace(): number;
125
+ getActiveMipmapLevel(): number;
126
+ setAnimationLoop(callback: ((time: DOMHighResTimeStamp, frame?: XRFrame) => void) | null): Promise<void>;
127
+ getArrayBufferAsync(attribute: BufferAttribute): Promise<ArrayBuffer>;
128
+ getContext(): void;
129
+ getPixelRatio(): number;
130
+ getDrawingBufferSize(target: Vector2): Vector2;
131
+ getSize(target: Vector2): Vector2;
132
+ setPixelRatio(value?: number): void;
133
+ setDrawingBufferSize(width: number, height: number, pixelRatio: number): void;
134
+ setSize(width: number, height: number, updateStyle?: boolean): void;
135
+ setOpaqueSort(method: ((a: RenderItem, b: RenderItem) => number) | null): void;
136
+ setTransparentSort(method: ((a: RenderItem, b: RenderItem) => number) | null): void;
137
+ getScissor(target: Vector4): Vector4;
138
+ setScissor(x: Vector4): void;
139
+ setScissor(x: number, y: number, width: number, height: number): void;
140
+ getScissorTest(): boolean;
141
+ setScissorTest(boolean: boolean): void;
142
+ getViewport(target: Vector4): Vector4;
143
+ setViewport(x: Vector4): void;
144
+ setViewport(x: number, y: number, width: number, height: number, minDepth?: number, maxDepth?: number): void;
145
+ getClearColor(target: Color4): Color4;
146
+ setClearColor(color: Color, alpha?: number): void;
147
+ getClearAlpha(): number;
148
+ setClearAlpha(alpha: number): void;
149
+ getClearDepth(): number;
150
+ setClearDepth(depth: number): void;
151
+ getClearStencil(): number;
152
+ setClearStencil(stencil: number): void;
153
+ isOccluded(object: Object3D): boolean | null;
154
+ clear(color?: boolean, depth?: boolean, stencil?: boolean): Promise<void> | undefined;
155
+ clearColor(): Promise<void> | undefined;
156
+ clearDepth(): Promise<void> | undefined;
157
+ clearStencil(): Promise<void> | undefined;
158
+ clearAsync(color?: boolean, depth?: boolean, stencil?: boolean): Promise<void>;
159
+ clearColorAsync(): Promise<void>;
160
+ clearDepthAsync(): Promise<void>;
161
+ clearStencilAsync(): Promise<void>;
162
+ get currentColorSpace(): ColorSpace;
163
+ dispose(): void;
164
+ setRenderTarget(renderTarget: RenderTarget | null, activeCubeFace?: number, activeMipmapLevel?: number): void;
165
+ getRenderTarget(): RenderTarget<Texture> | null;
166
+ setRenderObjectFunction(renderObjectFunction: ((object: Object3D, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: GeometryGroup, lightsNode: LightsNode) => void) | null): void;
167
+ getRenderObjectFunction(): ((object: Object3D, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: GeometryGroup, lightsNode: LightsNode) => void) | null;
168
+ computeAsync(computeNodes: ComputeNode | ComputeNode[]): Promise<void>;
169
+ hasFeatureAsync(name: string): Promise<void>;
170
+ hasFeature(name: string): false | void;
171
+ copyFramebufferToTexture(framebufferTexture: FramebufferTexture): void;
172
+ copyTextureToTexture(srcTexture: Texture, dstTexture: Texture, srcRegion?: Box2 | null, dstPosition?: Vector2 | null, level?: number): void;
173
+ readRenderTargetPixelsAsync(renderTarget: RenderTarget, x: number, y: number, width: number, height: number, index?: number): Promise<import('../../core/BufferAttribute.js').TypedArray>;
174
+ _projectObject(object: Object3D, camera: Camera, groupOrder: number, renderList: RenderList): void;
175
+ _renderBundles(bundles: Bundle[], sceneRef: Scene, lightsNode: LightsNode): void;
176
+ _renderObjects(renderList: RenderItem[], camera: Camera, scene: Scene, lightsNode: LightsNode): void;
177
+ renderObject(object: Object3D, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: GeometryGroup, lightsNode: LightsNode): void;
178
+ _renderObjectDirect(object: Object3D, material: Material, scene: Scene, camera: Camera, lightsNode: LightsNode, group: GeometryGroup, passId?: string): void;
179
+ _createObjectPipeline(object: Object3D, material: Material, scene: Scene, camera: Camera, lightsNode: LightsNode, group: GeometryGroup, passId?: string): void;
180
+ get compute(): (computeNodes: ComputeNode | ComputeNode[]) => Promise<void>;
181
+ get compile(): (scene: Scene, camera: Camera, targetScene?: Scene | null) => Promise<void>;
182
+ }
183
+ export default Renderer;
@@ -0,0 +1,27 @@
1
+ import { Texture } from '../../textures/Texture.js';
2
+ import Binding from './Binding.js';
3
+
4
+ declare class SampledTexture extends Binding {
5
+ id: number;
6
+ texture: Texture | null;
7
+ version: number;
8
+ store: boolean;
9
+ readonly isSampledTexture: true;
10
+ constructor(name: string, texture: Texture | null);
11
+ get needsBindingsUpdate(): boolean;
12
+ update(): boolean;
13
+ }
14
+
15
+ declare class SampledArrayTexture extends SampledTexture {
16
+ readonly isSampledArrayTexture: true;
17
+ }
18
+
19
+ declare class Sampled3DTexture extends SampledTexture {
20
+ readonly isSampled3DTexture: true;
21
+ }
22
+
23
+ declare class SampledCubeTexture extends SampledTexture {
24
+ readonly isSampledCubeTexture: true;
25
+ }
26
+
27
+ export { Sampled3DTexture, SampledArrayTexture, SampledCubeTexture, SampledTexture };
@@ -0,0 +1,11 @@
1
+ import TextureNode from '../../nodes/accessors/TextureNode.js';
2
+ import Binding from './Binding.js';
3
+
4
+ declare class Sampler extends Binding {
5
+ texture: TextureNode | null;
6
+ version: number;
7
+ readonly isSampler: true;
8
+ constructor(name: string, texture: TextureNode | null);
9
+ }
10
+
11
+ export default Sampler;
@@ -0,0 +1,7 @@
1
+ import { BufferAttribute, TypedArray } from '../../core/BufferAttribute.js';
2
+
3
+ export default class StorageBufferAttribute extends BufferAttribute {
4
+ readonly isStorageBufferAttribute: true;
5
+
6
+ constructor(array: TypedArray, itemSize: number);
7
+ }
@@ -0,0 +1,8 @@
1
+ import { TypedArray } from '../../core/BufferAttribute.js';
2
+ import { InstancedBufferAttribute } from '../../core/InstancedBufferAttribute.js';
3
+
4
+ export default class StorageInstancedBufferAttribute extends InstancedBufferAttribute {
5
+ readonly isStorageInstancedBufferAttribute: true;
6
+
7
+ constructor(array: TypedArray | number, itemSize: number);
8
+ }
@@ -0,0 +1,5 @@
1
+ import { Texture } from '../../textures/Texture.js';
2
+
3
+ export default class StorageTexture extends Texture {
4
+ constructor(width?: number, height?: number);
5
+ }
@@ -0,0 +1,67 @@
1
+ import { RenderTarget } from '../../core/RenderTarget.js';
2
+ import { Vector3 } from '../../math/Vector3.js';
3
+ import { DepthTexture } from '../../textures/DepthTexture.js';
4
+ import { Texture } from '../../textures/Texture.js';
5
+ import Backend from './Backend.js';
6
+ import DataMap from './DataMap.js';
7
+ import Info from './Info.js';
8
+ import Renderer from './Renderer.js';
9
+ type SizeVector3Unitialized = Vector3 & {
10
+ width?: number;
11
+ height?: number;
12
+ depth?: number;
13
+ };
14
+ type SizeVector3 = Vector3 & {
15
+ width: number;
16
+ height: number;
17
+ depth: number;
18
+ };
19
+ interface RenderTargetData {
20
+ depthTextureMips?: {
21
+ [activeMipmapLevel: number]: DepthTexture;
22
+ };
23
+ width?: number;
24
+ height?: number;
25
+ textures?: Texture[];
26
+ depthTexture?: DepthTexture;
27
+ depth?: boolean;
28
+ stencil?: boolean;
29
+ renderTarget?: RenderTarget;
30
+ sampleCount?: number;
31
+ initialized?: boolean;
32
+ }
33
+ interface TextureData {
34
+ initialized?: boolean;
35
+ version?: number;
36
+ isDefaultTexture?: boolean;
37
+ }
38
+ interface TextureOptions {
39
+ width?: number;
40
+ height?: number;
41
+ depth?: number;
42
+ needsMipmaps?: boolean;
43
+ levels?: number;
44
+ }
45
+ declare class Textures extends DataMap<{
46
+ renderTarget: {
47
+ key: RenderTarget;
48
+ value: RenderTargetData;
49
+ };
50
+ texture: {
51
+ key: Texture;
52
+ value: TextureData;
53
+ };
54
+ }> {
55
+ renderer: Renderer;
56
+ backend: Backend;
57
+ info: Info;
58
+ constructor(renderer: Renderer, backend: Backend, info: Info);
59
+ updateRenderTarget(renderTarget: RenderTarget, activeMipmapLevel?: number): void;
60
+ updateTexture(texture: Texture, options?: TextureOptions): void;
61
+ getSize(texture: Texture, target?: SizeVector3Unitialized): SizeVector3;
62
+ getMipLevels(texture: Texture, width: number, height: number): number;
63
+ needsMipmaps(texture: Texture): boolean;
64
+ isEnvironmentTexture(texture: Texture): boolean;
65
+ _destroyTexture(texture: Texture): void;
66
+ }
67
+ export default Textures;
@@ -0,0 +1,45 @@
1
+ import { Color } from '../../math/Color.js';
2
+ import { Matrix3 } from '../../math/Matrix3.js';
3
+ import { Matrix4 } from '../../math/Matrix4.js';
4
+ import { Vector2 } from '../../math/Vector2.js';
5
+ import { Vector3 } from '../../math/Vector3.js';
6
+ import { Vector4 } from '../../math/Vector4.js';
7
+ declare class Uniform<TValue> {
8
+ name: string;
9
+ value: TValue;
10
+ boundary: number;
11
+ itemSize: number;
12
+ offset: number;
13
+ constructor(name: string, value: TValue);
14
+ setValue(value: TValue): void;
15
+ getValue(): TValue;
16
+ }
17
+ declare class NumberUniform extends Uniform<number> {
18
+ readonly isNumberUniform: true;
19
+ constructor(name: string, value?: number);
20
+ }
21
+ declare class Vector2Uniform extends Uniform<Vector2> {
22
+ readonly isVector2Uniform: true;
23
+ constructor(name: string, value?: Vector2);
24
+ }
25
+ declare class Vector3Uniform extends Uniform<Vector3> {
26
+ readonly isVector3Uniform: true;
27
+ constructor(name: string, value?: Vector3);
28
+ }
29
+ declare class Vector4Uniform extends Uniform<Vector4> {
30
+ readonly isVector4Uniform: true;
31
+ constructor(name: string, value?: Vector4);
32
+ }
33
+ declare class ColorUniform extends Uniform<Color> {
34
+ readonly isColorUniform: true;
35
+ constructor(name: string, value?: Color);
36
+ }
37
+ declare class Matrix3Uniform extends Uniform<Matrix3> {
38
+ readonly isMatrix3Uniform: true;
39
+ constructor(name: string, value?: Matrix3);
40
+ }
41
+ declare class Matrix4Uniform extends Uniform<Matrix4> {
42
+ readonly isMatrix4Uniform: true;
43
+ constructor(name: string, value?: Matrix4);
44
+ }
45
+ export { ColorUniform, Matrix3Uniform, Matrix4Uniform, NumberUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform };
@@ -0,0 +1,6 @@
1
+ import Buffer from './Buffer.js';
2
+ declare class UniformBuffer extends Buffer {
3
+ readonly isUniformBuffer: true;
4
+ constructor(name?: string, buffer?: null);
5
+ }
6
+ export default UniformBuffer;
@@ -0,0 +1,23 @@
1
+ import { ColorNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform, NodeUniformGPU, NumberNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform } from './nodes/NodeUniform.js';
2
+ import UniformBuffer from './UniformBuffer.js';
3
+ declare class UniformsGroup extends UniformBuffer {
4
+ readonly isUniformsGroup: true;
5
+ _values: number[] | null;
6
+ uniforms: NodeUniformGPU[];
7
+ constructor(name?: string);
8
+ addUniform(uniform: NodeUniformGPU): this;
9
+ removeUniform(uniform: NodeUniformGPU): this;
10
+ get values(): number[];
11
+ get buffer(): Float32Array;
12
+ get byteLength(): number;
13
+ update(): boolean;
14
+ updateByType(uniform: NodeUniformGPU): boolean | undefined;
15
+ updateNumber(uniform: NumberNodeUniform): boolean;
16
+ updateVector2(uniform: Vector2NodeUniform): boolean;
17
+ updateVector3(uniform: Vector3NodeUniform): boolean;
18
+ updateVector4(uniform: Vector4NodeUniform): boolean;
19
+ updateColor(uniform: ColorNodeUniform): boolean;
20
+ updateMatrix3(uniform: Matrix3NodeUniform): boolean;
21
+ updateMatrix4(uniform: Matrix4NodeUniform): boolean;
22
+ }
23
+ export default UniformsGroup;
@@ -0,0 +1,9 @@
1
+ import { RenderTarget } from '../../../core/RenderTarget.js';
2
+ import { Scene } from '../../../scenes/Scene.js';
3
+ import Renderer from '../Renderer.js';
4
+
5
+ export default class PMREMGenerator {
6
+ constructor(renderer: Renderer);
7
+
8
+ fromScene(scene: Scene, sigma?: number, near?: number, far?: number): RenderTarget;
9
+ }
@@ -0,0 +1,19 @@
1
+ import Node from '../../../nodes/core/Node.js';
2
+ import NodeAttribute from '../../../nodes/core/NodeAttribute.js';
3
+ import BindGroup from '../BindGroup.js';
4
+ declare class NodeBuilderState {
5
+ vertexShader: string | null;
6
+ fragmentShader: string | null;
7
+ computeShader: string | null;
8
+ transforms: never[];
9
+ nodeAttributes: NodeAttribute[];
10
+ bindings: BindGroup[];
11
+ updateNodes: Node[];
12
+ updateBeforeNodes: Node[];
13
+ updateAfterNodes: Node[];
14
+ instanceBindGroups: boolean;
15
+ usedTimes: number;
16
+ constructor(vertexShader: string | null, fragmentShader: string | null, computeShader: string | null, nodeAttributes: NodeAttribute[], bindings: BindGroup[], updateNodes: Node[], updateBeforeNodes: Node[], updateAfterNodes: Node[], instanceBindGroups?: boolean, transforms?: never[]);
17
+ createBindings(): BindGroup[];
18
+ }
19
+ export default NodeBuilderState;
@@ -0,0 +1,24 @@
1
+ import TextureNode from '../../../nodes/accessors/TextureNode.js';
2
+ import UniformGroupNode from '../../../nodes/core/UniformGroupNode.js';
3
+ import { SampledTexture } from '../SampledTexture.js';
4
+
5
+ type GPUStorageTextureAccess = 'read-only' | 'read-write' | 'write-only';
6
+
7
+ declare class NodeSampledTexture extends SampledTexture {
8
+ textureNode: TextureNode | undefined;
9
+ groupNode: UniformGroupNode;
10
+ access: 'read-write' | 'read-only' | 'write-only';
11
+ constructor(name: string, textureNode: TextureNode | undefined, groupNode: UniformGroupNode, access: GPUStorageTextureAccess | null);
12
+ get needsBindingsUpdate(): boolean;
13
+ update(): boolean;
14
+ }
15
+
16
+ declare class NodeSampledCubeTexture extends NodeSampledTexture {
17
+ readonly isSampledCubeTexture: true;
18
+ }
19
+
20
+ declare class NodeSampledTexture3D extends NodeSampledTexture {
21
+ readonly isSampledTexture3D = true;
22
+ }
23
+
24
+ export { NodeSampledCubeTexture, NodeSampledTexture, NodeSampledTexture3D };
@@ -0,0 +1,12 @@
1
+ import TextureNode from '../../../nodes/accessors/TextureNode.js';
2
+ import UniformGroupNode from '../../../nodes/core/UniformGroupNode.js';
3
+ import Sampler from '../Sampler.js';
4
+
5
+ declare class NodeSampler extends Sampler {
6
+ textureNode: TextureNode | undefined;
7
+ groupNode: UniformGroupNode;
8
+ constructor(name: string, textureNode: TextureNode | undefined, groupNode: UniformGroupNode);
9
+ update(): void;
10
+ }
11
+
12
+ export default NodeSampler;
@@ -0,0 +1,45 @@
1
+ import { Color } from '../../../math/Color.js';
2
+ import { Matrix3 } from '../../../math/Matrix3.js';
3
+ import { Matrix4 } from '../../../math/Matrix4.js';
4
+ import { Vector2 } from '../../../math/Vector2.js';
5
+ import { Vector3 } from '../../../math/Vector3.js';
6
+ import { Vector4 } from '../../../math/Vector4.js';
7
+ import NodeUniform from '../../../nodes/core/NodeUniform.js';
8
+ import { ColorUniform, Matrix3Uniform, Matrix4Uniform, NumberUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform } from '../Uniform.js';
9
+ declare class NumberNodeUniform extends NumberUniform {
10
+ nodeUniform: NodeUniform<number>;
11
+ constructor(nodeUniform: NodeUniform<number>);
12
+ getValue(): number;
13
+ }
14
+ declare class Vector2NodeUniform extends Vector2Uniform {
15
+ nodeUniform: NodeUniform<Vector2>;
16
+ constructor(nodeUniform: NodeUniform<Vector2>);
17
+ getValue(): Vector2;
18
+ }
19
+ declare class Vector3NodeUniform extends Vector3Uniform {
20
+ nodeUniform: NodeUniform<Vector3>;
21
+ constructor(nodeUniform: NodeUniform<Vector3>);
22
+ getValue(): Vector3;
23
+ }
24
+ declare class Vector4NodeUniform extends Vector4Uniform {
25
+ nodeUniform: NodeUniform<Vector4>;
26
+ constructor(nodeUniform: NodeUniform<Vector4>);
27
+ getValue(): Vector4;
28
+ }
29
+ declare class ColorNodeUniform extends ColorUniform {
30
+ nodeUniform: NodeUniform<Color>;
31
+ constructor(nodeUniform: NodeUniform<Color>);
32
+ getValue(): Color;
33
+ }
34
+ declare class Matrix3NodeUniform extends Matrix3Uniform {
35
+ nodeUniform: NodeUniform<Matrix3>;
36
+ constructor(nodeUniform: NodeUniform<Matrix3>);
37
+ getValue(): Matrix3;
38
+ }
39
+ declare class Matrix4NodeUniform extends Matrix4Uniform {
40
+ nodeUniform: NodeUniform<Matrix4>;
41
+ constructor(nodeUniform: NodeUniform<Matrix4>);
42
+ getValue(): Matrix4;
43
+ }
44
+ export { ColorNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform, NumberNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform };
45
+ export type NodeUniformGPU = NumberNodeUniform | Vector2NodeUniform | Vector3NodeUniform | Vector4NodeUniform | ColorNodeUniform | Matrix3NodeUniform | Matrix4NodeUniform;
@@ -0,0 +1,10 @@
1
+ import { UniformGroupNode, UniformNode } from '../../../nodes/Nodes.js';
2
+ import UniformsGroup from '../UniformsGroup.js';
3
+ declare class NodeUniformsGroup extends UniformsGroup {
4
+ id: number;
5
+ groupNode: UniformGroupNode;
6
+ readonly isNodeUniformsGroup: true;
7
+ constructor(name: string, groupNode: UniformGroupNode);
8
+ getNodes(): UniformNode<unknown>[];
9
+ }
10
+ export default NodeUniformsGroup;
@@ -0,0 +1,98 @@
1
+ import { Camera } from '../../../cameras/Camera.js';
2
+ import { Object3D } from '../../../core/Object3D.js';
3
+ import { Material } from '../../../materials/Material.js';
4
+ import { Color } from '../../../math/Color.js';
5
+ import { ComputeNode, LightsNode, Node, NodeBuilder, NodeFrame, ShaderNodeObject, UniformGroupNode } from '../../../nodes/Nodes.js';
6
+ import { Fog } from '../../../scenes/Fog.js';
7
+ import { FogExp2 } from '../../../scenes/FogExp2.js';
8
+ import { Scene } from '../../../scenes/Scene.js';
9
+ import { CubeTexture } from '../../../textures/CubeTexture.js';
10
+ import { Texture } from '../../../textures/Texture.js';
11
+ import Backend from '../Backend.js';
12
+ import ChainMap from '../ChainMap.js';
13
+ import DataMap from '../DataMap.js';
14
+ import Renderer from '../Renderer.js';
15
+ import RenderObject from '../RenderObject.js';
16
+ import NodeBuilderState from './NodeBuilderState.js';
17
+ import NodeUniformsGroup from './NodeUniformsGroup.js';
18
+ interface NodeUniformsGroupData {
19
+ renderId?: number | undefined;
20
+ frameId?: number | undefined;
21
+ }
22
+ interface RenderObjectData {
23
+ nodeBuilderState?: NodeBuilderState | undefined;
24
+ }
25
+ interface ComputeNodeData {
26
+ nodeBuilderState?: NodeBuilderState | undefined;
27
+ }
28
+ interface SceneData {
29
+ background?: Color | Texture | CubeTexture | undefined;
30
+ backgroundNode?: Node | undefined;
31
+ fog?: Fog | FogExp2 | undefined;
32
+ fogNode?: Node | undefined;
33
+ environment?: Texture | undefined;
34
+ environmentNode?: Node | undefined;
35
+ }
36
+ declare class Nodes extends DataMap<{
37
+ nodeUniformsGroup: {
38
+ key: NodeUniformsGroup;
39
+ value: NodeUniformsGroupData;
40
+ };
41
+ renderObject: {
42
+ key: RenderObject;
43
+ value: RenderObjectData;
44
+ };
45
+ computeNode: {
46
+ key: ComputeNode;
47
+ value: ComputeNodeData;
48
+ };
49
+ scene: {
50
+ key: Scene;
51
+ value: SceneData;
52
+ };
53
+ }> {
54
+ renderer: Renderer;
55
+ backend: Backend;
56
+ nodeFrame: NodeFrame;
57
+ nodeBuilderCache: Map<string, NodeBuilderState>;
58
+ callHashCache: ChainMap<
59
+ readonly [Scene, LightsNode],
60
+ {
61
+ callId: number;
62
+ cacheKey: string;
63
+ }
64
+ >;
65
+ groupsData: ChainMap<
66
+ readonly [UniformGroupNode, NodeUniformsGroup],
67
+ {
68
+ version?: number;
69
+ }
70
+ >;
71
+ constructor(renderer: Renderer, backend: Backend);
72
+ updateGroup(nodeUniformsGroup: NodeUniformsGroup): boolean;
73
+ getForRenderCacheKey(renderObject: RenderObject): string;
74
+ getForRender(renderObject: RenderObject): NodeBuilderState;
75
+ delete(object: NodeUniformsGroup | RenderObject | ComputeNode | Scene): SceneData | RenderObjectData | NodeUniformsGroupData | ComputeNodeData;
76
+ getForCompute(computeNode: ComputeNode): NodeBuilderState;
77
+ _createNodeBuilderState(nodeBuilder: NodeBuilder): NodeBuilderState;
78
+ getEnvironmentNode(scene: Scene): Node | null;
79
+ getBackgroundNode(scene: Scene): Node | null;
80
+ getFogNode(scene: Scene): Node | null;
81
+ getCacheKey(scene: Scene, lightsNode: LightsNode): string;
82
+ updateScene(scene: Scene): void;
83
+ get isToneMappingState(): boolean;
84
+ updateBackground(scene: Scene): void;
85
+ updateFog(scene: Scene): void;
86
+ updateEnvironment(scene: Scene): void;
87
+ getNodeFrame(renderer?: Renderer, scene?: Scene | null, object?: Object3D | null, camera?: Camera | null, material?: Material | null): NodeFrame;
88
+ getNodeFrameForRender(renderObject: RenderObject): NodeFrame;
89
+ getOutputCacheKey(): string;
90
+ hasOutputChange(outputTarget: Texture): boolean;
91
+ getOutputNode(outputTexture: Texture): ShaderNodeObject<Node>;
92
+ updateBefore(renderObject: RenderObject): void;
93
+ updateAfter(renderObject: RenderObject): void;
94
+ updateForCompute(computeNode: ComputeNode): void;
95
+ updateForRender(renderObject: RenderObject): void;
96
+ dispose(): void;
97
+ }
98
+ export default Nodes;