@nativescript/canvas-phaser 2.0.14 β†’ 2.0.18

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package/README.md CHANGED
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  # @nativescript/canvas-phaser
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- Tools for using Phaser3 to build native 2D games in NativeScript πŸ‘ΎπŸ‘Ύ
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-
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- - [Installation](#installation)
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- - [Usage](#usage)
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- - [Functions](#functions)
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+ Tools for using Phaser to build native 2D games in NativeScript πŸ‘ΎπŸ‘Ύ
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  ### Installation
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  npm i @nativescript/canvas-phaser
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  ```
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- ### Usage
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-
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- Import the library into your JavaScript file:
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-
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- ```js
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- import TNSPhaser from "@nativescript/canvas-phaser";
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- ```
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-
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- ## Functions
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-
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- ### `TNSPhaser.game({ canvas, renderer: Phaser.WEBGL || Phaser.CANVAS, ...extras })`
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-
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- Given a `canvas` from a
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- [`Canvas`](https://github.com/nativescript/canvas), return a
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- [`Phaser.Game`](https://photonstorm.github.io/phaser3-docs/Phaser.Game.html)
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- that draws into it.
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-
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- #### Props
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-
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- | Property | Type | Description | Default Value |
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- | ----------- | :-------------------: | --------------------------------------------------------------------------- | :---------------------------: |
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- | canvas | TNSCanvas| Required: canvas that the `Phaser.Game` will render to | `null` |
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- | renderer | number?| Optional: choose the renderer type e.g Phaser.CANVAS (1) , Phaser.WEBGL(2) | `1` |
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- | width | number? | Optional: height of the `Phaser.Game` | `canvas height` |
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- | height | number? | Optional: width of the `Phaser.Game` | `canvas width` |
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- | title | string? | Optional: title of the `Phaser.Game` | `"tns-phaser-game"` |
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-
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- #### Returns
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-
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- | Property | Type | Description |
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- | -------- | :------------------------------------------------------------: | ------------------------------------------------ |
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- | game | [`Phaser.Game`](https://photonstorm.github.io/phaser3-docs/Phaser.Game.html) | The Phaser3 game used for rendering game logic |
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-
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- ## Example
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-
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- ```js
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- const game = TNSPhaser.game({ canvas });
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- ```
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-
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- ## What does it do?
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-
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- Under the hood, TNSPhaser is maintaining global instances of a few libraries.
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-
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- - [Phaser3](https://github.com/photonstorm/phaser)
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-
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- ```js
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- window.Phaser = require("phaser");
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- ```
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-
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- Finally when a new instance of `TNSPhaser.Game` is created, we set the `document.readyState` to `'complete'`
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-
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- ```js
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- global.document.readyState = "complete";
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- ```
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-
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  ## License
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  Apache License Version 2.0, January 2004
package/index.d.ts ADDED
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+ import '@nativescript/canvas-polyfill';
package/index.js ADDED
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+ import '@nativescript/canvas-polyfill';
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+ //# sourceMappingURL=index.js.map
package/index.js.map ADDED
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../packages/canvas-phaser/index.ts"],"names":[],"mappings":"AAAA,OAAO,+BAA+B,CAAC"}
package/package.json CHANGED
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  {
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  "name": "@nativescript/canvas-phaser",
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- "version": "2.0.14",
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+ "version": "2.0.18",
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  "description": "Build awesome 2D games with Phaser.js and NativeScript",
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  "main": "index",
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  "typings": "index.d.ts",