@nativescript/canvas-phaser-ce 1.0.0-v6 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/game.d.ts +13 -0
- package/game.js +25 -42
- package/game.js.map +1 -0
- package/index.d.ts +3 -0
- package/index.js +1 -0
- package/index.js.map +1 -0
- package/package.json +9 -9
- package/phaser.d.ts +7 -0
- package/phaser.js +44 -81
- package/phaser.js.map +1 -0
- package/tns-phaser.d.ts +2 -0
- package/tns-phaser.js +3 -2
- package/tns-phaser.js.map +1 -0
package/game.d.ts
ADDED
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export default function Game({ canvas, width, height, renderer, preventLoop, onRender, title, state, transparent, antialias, physicsConfig }: {
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canvas: any;
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width?: any;
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height?: any;
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renderer?: number;
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preventLoop?: any;
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onRender?: any;
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title?: any;
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state?: any;
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transparent?: any;
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antialias?: any;
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physicsConfig?: any;
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}): any;
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package/game.js
CHANGED
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@@ -1,44 +1,27 @@
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import Phaser from './phaser';
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state: state || null,
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transparent: transparent || false,
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antialias: antialias || true,
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physicsConfig: physicsConfig || null,
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canvas
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}
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const game = new Phaser.Game(config);
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const render = () => {
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requestAnimationFrame(render);
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onRender && onRender();
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};
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if (!preventLoop) {
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render();
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}
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return game;
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export default function Game({ canvas, width = null, height = null, renderer = 2, preventLoop = null, onRender = null, title = null, state = null, transparent = null, antialias = null, physicsConfig = null }) {
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const realWidth = canvas.width || 1;
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const realHeight = canvas.height || 1;
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global.document.readyState = 'complete';
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const config = {
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width: width || realWidth,
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height: height || realHeight,
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renderer: renderer || 2,
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title: title || 'tns-phaser-game',
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state: state || null,
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transparent: transparent || false,
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antialias: antialias || true,
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physicsConfig: physicsConfig || null,
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canvas,
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};
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const game = new Phaser.Game(config);
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const render = () => {
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requestAnimationFrame(render);
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onRender && onRender();
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};
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if (!preventLoop) {
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render();
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}
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return game;
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}
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//# sourceMappingURL=game.js.map
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package/game.js.map
ADDED
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{"version":3,"file":"game.js","sourceRoot":"","sources":["../../../packages/canvas-phaser-ce/game.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,MAAM,UAAU,CAAC;AAE9B,MAAM,CAAC,OAAO,UAAU,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,GAAG,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,QAAQ,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,EAAE,QAAQ,GAAG,IAAI,EAAE,KAAK,GAAG,IAAI,EAAE,KAAK,GAAG,IAAI,EAAE,WAAW,GAAG,IAAI,EAAE,SAAS,GAAG,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE;IAC9M,MAAM,SAAS,GAAG,MAAM,CAAC,KAAK,IAAI,CAAC,CAAC;IACpC,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC;IAErC,MAAc,CAAC,QAAQ,CAAC,UAAU,GAAG,UAAU,CAAC;IAEjD,MAAM,MAAM,GAAG;QACd,KAAK,EAAE,KAAK,IAAI,SAAS;QACzB,MAAM,EAAE,MAAM,IAAI,UAAU;QAC5B,QAAQ,EAAE,QAAQ,IAAI,CAAC;QACvB,KAAK,EAAE,KAAK,IAAI,iBAAiB;QACjC,KAAK,EAAE,KAAK,IAAI,IAAI;QACpB,WAAW,EAAE,WAAW,IAAI,KAAK;QACjC,SAAS,EAAE,SAAS,IAAI,IAAI;QAC5B,aAAa,EAAE,aAAa,IAAI,IAAI;QACpC,MAAM;KACN,CAAC;IAEF,MAAM,IAAI,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAErC,MAAM,MAAM,GAAG,GAAG,EAAE;QACnB,qBAAqB,CAAC,MAAM,CAAC,CAAC;QAC9B,QAAQ,IAAI,QAAQ,EAAE,CAAC;IACxB,CAAC,CAAC;IACF,IAAI,CAAC,WAAW,EAAE;QACjB,MAAM,EAAE,CAAC;KACT;IAED,OAAO,IAAI,CAAC;AACb,CAAC"}
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package/index.d.ts
ADDED
package/index.js
CHANGED
package/index.js.map
ADDED
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../packages/canvas-phaser-ce/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,OAAO,KAAK,SAAS,MAAM,cAAc,CAAC;AAC1C,eAAe,SAAS,CAAC"}
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package/package.json
CHANGED
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{
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"name": "@nativescript/canvas-phaser-ce",
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"version": "1.0.0
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"version": "1.0.0",
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"description": "Tools for using Phaser-ce to build native 2D games in NativeScript 👾",
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"main": "index
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"main": "index",
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"typings": "index.d.ts",
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"nativescript": {
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"platforms": {
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"ios": "
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"android": "
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"ios": "7.0.0",
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"android": "7.0.0"
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}
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},
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"repository": {
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"homepage": "https://github.com/NativeScript/canvas",
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"readmeFilename": "README.md",
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"bootstrapper": "@nativescript/plugin-seed",
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"dependencies": {
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"@nativescript/canvas-polyfill": "*",
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"@nativescript/canvas": "1.0.0"
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},
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"peerDependencies": {
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"@nativescript/canvas": "~0.9.4-v6",
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"phaser-ce": "2.15.0"
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},
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"dependencies": {
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"@nativescript/canvas-polyfill": "1.0.0-v6"
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}
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}
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}
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package/phaser.d.ts
ADDED
package/phaser.js
CHANGED
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require('@nativescript/canvas-polyfill');
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function initPhaser() {
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if (
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texture.mipmap &&
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global.Phaser.Math.isPowerOfTwo(texture.width, texture.height)
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) {
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gl.texParameteri(
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gl.TEXTURE_2D,
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gl.TEXTURE_MIN_FILTER,
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texture.scaleMode === global.PIXI.scaleModes.LINEAR
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? gl.LINEAR_MIPMAP_LINEAR
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: gl.NEAREST_MIPMAP_NEAREST
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);
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gl.generateMipmap(gl.TEXTURE_2D);
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} else {
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gl.texParameteri(
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gl.TEXTURE_2D,
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gl.TEXTURE_MIN_FILTER,
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texture.scaleMode === global.PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST
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);
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}
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if (!texture._powerOf2) {
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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} else {
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
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}
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texture._dirty[gl.id] = false;
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// return texture._glTextures[gl.id];
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return true;
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};
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return global.Phaser;
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global.PIXI = global.window.PIXI = global.PIXI || require('phaser-ce/build/custom/pixi');
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global.p2 = global.window.p2 = global.p2 || require('phaser-ce/build/custom/p2');
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global.Phaser = global.window.Phaser = global.Phaser || require('phaser-ce/build/phaser');
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global.PIXI.WebGLRenderer.prototype.updateTexture = function (texture) {
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if (!texture.hasLoaded || texture.source.nodeName === 'CANVAS') {
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return false;
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}
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if (texture.source.compressionAlgorithm) {
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return this.updateCompressedTexture(texture);
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}
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var gl = this.gl;
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if (!texture._glTextures[gl.id]) {
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texture._glTextures[gl.id] = gl.createTexture();
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}
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gl.activeTexture(gl.TEXTURE0 + texture.textureIndex);
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gl.bindTexture(gl.TEXTURE_2D, texture._glTextures[gl.id]);
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultipliedAlpha);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texture.scaleMode === global.PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
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if (texture.mipmap &&
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global.Phaser.Math.isPowerOfTwo(texture.width, texture.height)) {
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === global.PIXI.scaleModes.LINEAR
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? gl.LINEAR_MIPMAP_LINEAR
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: gl.NEAREST_MIPMAP_NEAREST);
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gl.generateMipmap(gl.TEXTURE_2D);
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}
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else {
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === global.PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
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}
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if (!texture._powerOf2) {
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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}
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else {
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
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}
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texture._dirty[gl.id] = false;
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// return texture._glTextures[gl.id];
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return true;
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};
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return global.Phaser;
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}
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export default initPhaser();
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//# sourceMappingURL=phaser.js.map
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package/phaser.js.map
ADDED
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+
{"version":3,"file":"phaser.js","sourceRoot":"","sources":["../../../packages/canvas-phaser-ce/phaser.ts"],"names":[],"mappings":"AAAA,OAAO,CAAC,+BAA+B,CAAC,CAAC;AAWzC,SAAS,UAAU;IACjB,MAAc,CAAC,IAAI,GAAI,MAAc,CAAC,MAAM,CAAC,IAAI,GAAI,MAAc,CAAC,IAAI,IAAI,OAAO,CAAC,6BAA6B,CAAC,CAAC;IACnH,MAAc,CAAC,EAAE,GAAI,MAAc,CAAC,MAAM,CAAC,EAAE,GAAI,MAAc,CAAC,EAAE,IAAI,OAAO,CAAC,2BAA2B,CAAC,CAAC;IAC3G,MAAc,CAAC,MAAM,GAAI,MAAc,CAAC,MAAM,CAAC,MAAM,GAAI,MAAc,CAAC,MAAM,IAAI,OAAO,CAAC,wBAAwB,CAAC,CAAC;IAEpH,MAAc,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,GAAG,UAAU,OAAO;QAC7E,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,MAAM,CAAC,QAAQ,KAAK,QAAQ,EAAE;YAC9D,OAAO,KAAK,CAAC;SACd;QACD,IAAI,OAAO,CAAC,MAAM,CAAC,oBAAoB,EAAE;YACxC,OAAO,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;SAC7C;QAED,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QAEjB,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;YAChC,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;SAChD;QACD,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAY,CAAC,CAAC;QAErD,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,WAAW,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAG1D,EAAE,CAAC,WAAW,CACb,EAAE,CAAC,8BAA8B,EACjC,OAAO,CAAC,kBAAkB,CAC1B,CAAC;QAEF,EAAE,CAAC,UAAU,CACZ,EAAE,CAAC,UAAU,EACb,CAAC,EACD,EAAE,CAAC,IAAI,EACP,EAAE,CAAC,IAAI,EACP,EAAE,CAAC,aAAa,EAChB,OAAO,CAAC,MAAM,CACd,CAAC;QAEF,EAAE,CAAC,aAAa,CACf,EAAE,CAAC,UAAU,EACb,EAAE,CAAC,kBAAkB,EACrB,OAAO,CAAC,SAAS,KAAK,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,OAAO,CAC5E,CAAC;QAEF,IACC,OAAO,CAAC,MAAM;YACd,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,CAAC,EAC7D;YACD,EAAE,CAAC,aAAa,CACf,EAAE,CAAC,UAAU,EACb,EAAE,CAAC,kBAAkB,EACrB,OAAO,CAAC,SAAS,KAAK,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM;gBAClD,CAAC,CAAC,EAAE,CAAC,oBAAoB;gBACzB,CAAC,CAAC,EAAE,CAAC,sBAAsB,CAC5B,CAAC;YACF,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;SACjC;aAAM;YACN,EAAE,CAAC,aAAa,CACf,EAAE,CAAC,UAAU,EACb,EAAE,CAAC,kBAAkB,EACrB,OAAO,CAAC,SAAS,KAAK,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,OAAO,CAC5E,CAAC;SACF;QAED,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;YACvB,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;YACrE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;SACrE;aAAM;YACN,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;YAC9D,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;SAC9D;QAED,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;QAE9B,qCAAqC;QACrC,OAAO,IAAI,CAAC;IACb,CAAC,CAAC;IAGF,OAAQ,MAAc,CAAC,MAAM,CAAC;AAC/B,CAAC;AAED,eAAe,UAAU,EAAE,CAAC"}
|
package/tns-phaser.d.ts
ADDED
package/tns-phaser.js
CHANGED
|
@@ -1,2 +1,3 @@
|
|
|
1
|
-
export {default as Phaser} from './phaser';
|
|
2
|
-
export {default as Game} from './game';
|
|
1
|
+
export { default as Phaser } from './phaser';
|
|
2
|
+
export { default as Game } from './game';
|
|
3
|
+
//# sourceMappingURL=tns-phaser.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"tns-phaser.js","sourceRoot":"","sources":["../../../packages/canvas-phaser-ce/tns-phaser.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,OAAO,IAAI,MAAM,EAAC,MAAM,UAAU,CAAC;AAC3C,OAAO,EAAC,OAAO,IAAI,IAAI,EAAC,MAAM,QAAQ,CAAC"}
|