@nativescript-community/gesturehandler 0.2.1 → 2.0.1

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,25 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [2.0.1](https://github.com/nativescript-community/gesturehandler/compare/v0.2.2...v2.0.1) (2022-03-31)
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+ **Note:** Version bump only for package @nativescript-community/gesturehandler
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+ ## [0.2.2](https://github.com/nativescript-community/gesturehandler/compare/v0.2.1...v0.2.2) (2022-03-31)
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+ ### Bug Fixes
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+ * **android:** longpress not always recognized ([0ce2ce6](https://github.com/nativescript-community/gesturehandler/commit/0ce2ce681debb8f915467907c54fa9ec55a88f35))
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  ## [0.2.1](https://github.com/nativescript-community/gesturehandler/compare/v0.2.0...v0.2.1) (2022-03-28)
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  **Note:** Version bump only for package @nativescript-community/gesturehandler
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@nativescript-community/gesturehandler",
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- "version": "0.2.1",
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+ "version": "2.0.1",
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  "description": "Declarative API exposing platform native touch and gesture system to NativeScript.",
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  "main": "gesturehandler",
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  "sideEffects": false,
@@ -48,5 +48,5 @@
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  "dependencies": {
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  "@nativescript-community/observable": "^2.0.10"
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  },
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- "gitHead": "1e82271b4cc5a6d14a4b9908db25db968a5428d7"
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+ "gitHead": "4f2f1e0e816a9798ee8e780e8932e74daa1f44b5"
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  }
@@ -329,11 +329,7 @@ public class GestureHandler<T extends GestureHandler> {
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  int action = event.getActionMasked();
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  if(action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_POINTER_DOWN) {
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  if (mListener != null && !mListener.shouldStartGesture((T) this, event)) {
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- if (mState == STATE_BEGAN) {
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- fail();
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- } else {
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- fail();
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- }
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+ fail();
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  if (event != origEvent) {
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  event.recycle();
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  }
@@ -60,7 +60,7 @@ public class LongPressGestureHandler extends GestureHandler<LongPressGestureHand
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  // calculate distance from start
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  float deltaX = event.getRawX() - mStartX;
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  float deltaY = event.getRawY() - mStartY;
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- float distSq = deltaX * deltaX + deltaY * deltaY;
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+ float distSq = (float)Math.sqrt((double)(deltaX * deltaX + deltaY * deltaY));
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  if (distSq > mMaxDistSq) {
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  if (getState() == STATE_ACTIVE) {
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  cancel();