@nasser-sw/fabric 7.0.1-beta3 → 7.0.1-beta5

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Files changed (105) hide show
  1. package/0 +0 -0
  2. package/dist/index.js +345 -162
  3. package/dist/index.js.map +1 -1
  4. package/dist/index.min.js +1 -1
  5. package/dist/index.min.js.map +1 -1
  6. package/dist/index.min.mjs +1 -1
  7. package/dist/index.min.mjs.map +1 -1
  8. package/dist/index.mjs +345 -162
  9. package/dist/index.mjs.map +1 -1
  10. package/dist/index.node.cjs +345 -162
  11. package/dist/index.node.cjs.map +1 -1
  12. package/dist/index.node.mjs +345 -162
  13. package/dist/index.node.mjs.map +1 -1
  14. package/dist/package.json.min.mjs +1 -1
  15. package/dist/package.json.mjs +1 -1
  16. package/dist/src/shapes/Line.d.ts +32 -86
  17. package/dist/src/shapes/Line.d.ts.map +1 -1
  18. package/dist/src/shapes/Line.min.mjs +1 -1
  19. package/dist/src/shapes/Line.min.mjs.map +1 -1
  20. package/dist/src/shapes/Line.mjs +345 -161
  21. package/dist/src/shapes/Line.mjs.map +1 -1
  22. package/dist-extensions/src/shapes/CustomLine.d.ts +10 -0
  23. package/dist-extensions/src/shapes/CustomLine.d.ts.map +1 -0
  24. package/dist-extensions/src/shapes/Line.d.ts +32 -86
  25. package/dist-extensions/src/shapes/Line.d.ts.map +1 -1
  26. package/fabric-test-editor.html +157 -8
  27. package/fabric-test2.html +513 -0
  28. package/fabric.ts +182 -182
  29. package/package.json +1 -1
  30. package/src/shapes/Line.ts +397 -164
  31. package/debug/konva/CHANGELOG.md +0 -1474
  32. package/debug/konva/LICENSE +0 -22
  33. package/debug/konva/README.md +0 -205
  34. package/debug/konva/gulpfile.mjs +0 -110
  35. package/debug/konva/package.json +0 -139
  36. package/debug/konva/release.sh +0 -65
  37. package/debug/konva/resources/doc-includes/ContainerParams.txt +0 -6
  38. package/debug/konva/resources/doc-includes/NodeParams.txt +0 -20
  39. package/debug/konva/resources/doc-includes/ShapeParams.txt +0 -53
  40. package/debug/konva/resources/jsdoc.conf.json +0 -28
  41. package/debug/konva/rollup.config.mjs +0 -32
  42. package/debug/konva/src/Animation.ts +0 -237
  43. package/debug/konva/src/BezierFunctions.ts +0 -826
  44. package/debug/konva/src/Canvas.ts +0 -193
  45. package/debug/konva/src/Container.ts +0 -649
  46. package/debug/konva/src/Context.ts +0 -1017
  47. package/debug/konva/src/Core.ts +0 -5
  48. package/debug/konva/src/DragAndDrop.ts +0 -173
  49. package/debug/konva/src/Factory.ts +0 -246
  50. package/debug/konva/src/FastLayer.ts +0 -29
  51. package/debug/konva/src/Global.ts +0 -210
  52. package/debug/konva/src/Group.ts +0 -31
  53. package/debug/konva/src/Layer.ts +0 -546
  54. package/debug/konva/src/Node.ts +0 -3477
  55. package/debug/konva/src/PointerEvents.ts +0 -67
  56. package/debug/konva/src/Shape.ts +0 -2081
  57. package/debug/konva/src/Stage.ts +0 -1000
  58. package/debug/konva/src/Tween.ts +0 -811
  59. package/debug/konva/src/Util.ts +0 -1123
  60. package/debug/konva/src/Validators.ts +0 -210
  61. package/debug/konva/src/_CoreInternals.ts +0 -85
  62. package/debug/konva/src/_FullInternals.ts +0 -171
  63. package/debug/konva/src/canvas-backend.ts +0 -36
  64. package/debug/konva/src/filters/Blur.ts +0 -388
  65. package/debug/konva/src/filters/Brighten.ts +0 -48
  66. package/debug/konva/src/filters/Brightness.ts +0 -30
  67. package/debug/konva/src/filters/Contrast.ts +0 -75
  68. package/debug/konva/src/filters/Emboss.ts +0 -207
  69. package/debug/konva/src/filters/Enhance.ts +0 -154
  70. package/debug/konva/src/filters/Grayscale.ts +0 -25
  71. package/debug/konva/src/filters/HSL.ts +0 -108
  72. package/debug/konva/src/filters/HSV.ts +0 -106
  73. package/debug/konva/src/filters/Invert.ts +0 -23
  74. package/debug/konva/src/filters/Kaleidoscope.ts +0 -274
  75. package/debug/konva/src/filters/Mask.ts +0 -220
  76. package/debug/konva/src/filters/Noise.ts +0 -44
  77. package/debug/konva/src/filters/Pixelate.ts +0 -107
  78. package/debug/konva/src/filters/Posterize.ts +0 -46
  79. package/debug/konva/src/filters/RGB.ts +0 -82
  80. package/debug/konva/src/filters/RGBA.ts +0 -103
  81. package/debug/konva/src/filters/Sepia.ts +0 -27
  82. package/debug/konva/src/filters/Solarize.ts +0 -29
  83. package/debug/konva/src/filters/Threshold.ts +0 -44
  84. package/debug/konva/src/index.ts +0 -3
  85. package/debug/konva/src/shapes/Arc.ts +0 -176
  86. package/debug/konva/src/shapes/Arrow.ts +0 -231
  87. package/debug/konva/src/shapes/Circle.ts +0 -76
  88. package/debug/konva/src/shapes/Ellipse.ts +0 -121
  89. package/debug/konva/src/shapes/Image.ts +0 -319
  90. package/debug/konva/src/shapes/Label.ts +0 -386
  91. package/debug/konva/src/shapes/Line.ts +0 -364
  92. package/debug/konva/src/shapes/Path.ts +0 -1013
  93. package/debug/konva/src/shapes/Rect.ts +0 -79
  94. package/debug/konva/src/shapes/RegularPolygon.ts +0 -167
  95. package/debug/konva/src/shapes/Ring.ts +0 -94
  96. package/debug/konva/src/shapes/Sprite.ts +0 -370
  97. package/debug/konva/src/shapes/Star.ts +0 -125
  98. package/debug/konva/src/shapes/Text.ts +0 -1065
  99. package/debug/konva/src/shapes/TextPath.ts +0 -583
  100. package/debug/konva/src/shapes/Transformer.ts +0 -1889
  101. package/debug/konva/src/shapes/Wedge.ts +0 -129
  102. package/debug/konva/src/skia-backend.ts +0 -35
  103. package/debug/konva/src/types.ts +0 -84
  104. package/debug/konva/tsconfig.json +0 -31
  105. package/debug/konva/tsconfig.test.json +0 -7
@@ -1,388 +0,0 @@
1
- import { Factory } from '../Factory.ts';
2
- import type { Filter } from '../Node.ts';
3
- import { Node } from '../Node.ts';
4
- import { getNumberValidator } from '../Validators.ts';
5
- /*
6
- the Gauss filter
7
- master repo: https://github.com/pavelpower/kineticjsGaussFilter
8
- */
9
- /*
10
-
11
- StackBlur - a fast almost Gaussian Blur For Canvas
12
-
13
- Version: 0.5
14
- Author: Mario Klingemann
15
- Contact: mario@quasimondo.com
16
- Website: http://www.quasimondo.com/StackBlurForCanvas
17
- Twitter: @quasimondo
18
-
19
- In case you find this class useful - especially in commercial projects -
20
- I am not totally unhappy for a small donation to my PayPal account
21
- mario@quasimondo.de
22
-
23
- Or support me on flattr:
24
- https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
25
-
26
- Copyright (c) 2010 Mario Klingemann
27
-
28
- Permission is hereby granted, free of charge, to any person
29
- obtaining a copy of this software and associated documentation
30
- files (the "Software"), to deal in the Software without
31
- restriction, including without limitation the rights to use,
32
- copy, modify, merge, publish, distribute, sublicense, and/or sell
33
- copies of the Software, and to permit persons to whom the
34
- Software is furnished to do so, subject to the following
35
- conditions:
36
-
37
- The above copyright notice and this permission notice shall be
38
- included in all copies or substantial portions of the Software.
39
-
40
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
41
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
42
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
43
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
44
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
45
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
46
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
47
- OTHER DEALINGS IN THE SOFTWARE.
48
- * @license MIT
49
- */
50
-
51
- function BlurStack(this: any) {
52
- this.r = 0;
53
- this.g = 0;
54
- this.b = 0;
55
- this.a = 0;
56
- this.next = null;
57
- }
58
-
59
- const mul_table = [
60
- 512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292,
61
- 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292,
62
- 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259,
63
- 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292,
64
- 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373,
65
- 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259,
66
- 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381,
67
- 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292,
68
- 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461,
69
- 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373,
70
- 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309,
71
- 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259,
72
- 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442,
73
- 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381,
74
- 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332,
75
- 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
76
- 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259,
77
- ];
78
-
79
- const shg_table = [
80
- 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17,
81
- 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19,
82
- 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
83
- 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
84
- 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
85
- 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
86
- 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23,
87
- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
88
- 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
89
- 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
90
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
91
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
92
- 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
93
- 24, 24, 24, 24, 24, 24, 24,
94
- ];
95
-
96
- function filterGaussBlurRGBA(imageData, radius) {
97
- const pixels = imageData.data,
98
- width = imageData.width,
99
- height = imageData.height;
100
-
101
- let p,
102
- yi,
103
- yw,
104
- r_sum,
105
- g_sum,
106
- b_sum,
107
- a_sum,
108
- r_out_sum,
109
- g_out_sum,
110
- b_out_sum,
111
- a_out_sum,
112
- r_in_sum,
113
- g_in_sum,
114
- b_in_sum,
115
- a_in_sum,
116
- pr,
117
- pg,
118
- pb,
119
- pa,
120
- rbs;
121
-
122
- const div = radius + radius + 1,
123
- widthMinus1 = width - 1,
124
- heightMinus1 = height - 1,
125
- radiusPlus1 = radius + 1,
126
- sumFactor = (radiusPlus1 * (radiusPlus1 + 1)) / 2,
127
- stackStart = new BlurStack(),
128
- mul_sum = mul_table[radius],
129
- shg_sum = shg_table[radius];
130
-
131
- let stackEnd = null,
132
- stack = stackStart,
133
- stackIn: any = null,
134
- stackOut: any = null;
135
-
136
- for (let i = 1; i < div; i++) {
137
- stack = stack.next = new BlurStack();
138
- if (i === radiusPlus1) {
139
- stackEnd = stack;
140
- }
141
- }
142
-
143
- stack.next = stackStart;
144
-
145
- yw = yi = 0;
146
-
147
- for (let y = 0; y < height; y++) {
148
- r_in_sum =
149
- g_in_sum =
150
- b_in_sum =
151
- a_in_sum =
152
- r_sum =
153
- g_sum =
154
- b_sum =
155
- a_sum =
156
- 0;
157
-
158
- r_out_sum = radiusPlus1 * (pr = pixels[yi]);
159
- g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
160
- b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
161
- a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
162
-
163
- r_sum += sumFactor * pr;
164
- g_sum += sumFactor * pg;
165
- b_sum += sumFactor * pb;
166
- a_sum += sumFactor * pa;
167
-
168
- stack = stackStart;
169
-
170
- for (let i = 0; i < radiusPlus1; i++) {
171
- stack.r = pr;
172
- stack.g = pg;
173
- stack.b = pb;
174
- stack.a = pa;
175
- stack = stack.next;
176
- }
177
-
178
- for (let i = 1; i < radiusPlus1; i++) {
179
- p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);
180
- r_sum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i);
181
- g_sum += (stack.g = pg = pixels[p + 1]) * rbs;
182
- b_sum += (stack.b = pb = pixels[p + 2]) * rbs;
183
- a_sum += (stack.a = pa = pixels[p + 3]) * rbs;
184
-
185
- r_in_sum += pr;
186
- g_in_sum += pg;
187
- b_in_sum += pb;
188
- a_in_sum += pa;
189
-
190
- stack = stack.next;
191
- }
192
-
193
- stackIn = stackStart;
194
- stackOut = stackEnd;
195
- for (let x = 0; x < width; x++) {
196
- pixels[yi + 3] = pa = (a_sum * mul_sum) >> shg_sum;
197
- if (pa !== 0) {
198
- pa = 255 / pa;
199
- pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;
200
- pixels[yi + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
201
- pixels[yi + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
202
- } else {
203
- pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
204
- }
205
-
206
- r_sum -= r_out_sum;
207
- g_sum -= g_out_sum;
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- b_sum -= b_out_sum;
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- a_sum -= a_out_sum;
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-
211
- r_out_sum -= stackIn.r;
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- g_out_sum -= stackIn.g;
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- b_out_sum -= stackIn.b;
214
- a_out_sum -= stackIn.a;
215
-
216
- p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
217
-
218
- r_in_sum += stackIn.r = pixels[p];
219
- g_in_sum += stackIn.g = pixels[p + 1];
220
- b_in_sum += stackIn.b = pixels[p + 2];
221
- a_in_sum += stackIn.a = pixels[p + 3];
222
-
223
- r_sum += r_in_sum;
224
- g_sum += g_in_sum;
225
- b_sum += b_in_sum;
226
- a_sum += a_in_sum;
227
-
228
- stackIn = stackIn.next;
229
-
230
- r_out_sum += pr = stackOut.r;
231
- g_out_sum += pg = stackOut.g;
232
- b_out_sum += pb = stackOut.b;
233
- a_out_sum += pa = stackOut.a;
234
-
235
- r_in_sum -= pr;
236
- g_in_sum -= pg;
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- b_in_sum -= pb;
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- a_in_sum -= pa;
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-
240
- stackOut = stackOut.next;
241
-
242
- yi += 4;
243
- }
244
- yw += width;
245
- }
246
-
247
- for (let x = 0; x < width; x++) {
248
- g_in_sum =
249
- b_in_sum =
250
- a_in_sum =
251
- r_in_sum =
252
- g_sum =
253
- b_sum =
254
- a_sum =
255
- r_sum =
256
- 0;
257
-
258
- yi = x << 2;
259
- r_out_sum = radiusPlus1 * (pr = pixels[yi]);
260
- g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
261
- b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
262
- a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
263
-
264
- r_sum += sumFactor * pr;
265
- g_sum += sumFactor * pg;
266
- b_sum += sumFactor * pb;
267
- a_sum += sumFactor * pa;
268
-
269
- stack = stackStart;
270
-
271
- for (let i = 0; i < radiusPlus1; i++) {
272
- stack.r = pr;
273
- stack.g = pg;
274
- stack.b = pb;
275
- stack.a = pa;
276
- stack = stack.next;
277
- }
278
-
279
- let yp = width;
280
-
281
- for (let i = 1; i <= radius; i++) {
282
- yi = (yp + x) << 2;
283
-
284
- r_sum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i);
285
- g_sum += (stack.g = pg = pixels[yi + 1]) * rbs;
286
- b_sum += (stack.b = pb = pixels[yi + 2]) * rbs;
287
- a_sum += (stack.a = pa = pixels[yi + 3]) * rbs;
288
-
289
- r_in_sum += pr;
290
- g_in_sum += pg;
291
- b_in_sum += pb;
292
- a_in_sum += pa;
293
-
294
- stack = stack.next;
295
-
296
- if (i < heightMinus1) {
297
- yp += width;
298
- }
299
- }
300
-
301
- yi = x;
302
- stackIn = stackStart;
303
- stackOut = stackEnd;
304
- for (let y = 0; y < height; y++) {
305
- p = yi << 2;
306
- pixels[p + 3] = pa = (a_sum * mul_sum) >> shg_sum;
307
- if (pa > 0) {
308
- pa = 255 / pa;
309
- pixels[p] = ((r_sum * mul_sum) >> shg_sum) * pa;
310
- pixels[p + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
311
- pixels[p + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
312
- } else {
313
- pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
314
- }
315
-
316
- r_sum -= r_out_sum;
317
- g_sum -= g_out_sum;
318
- b_sum -= b_out_sum;
319
- a_sum -= a_out_sum;
320
-
321
- r_out_sum -= stackIn.r;
322
- g_out_sum -= stackIn.g;
323
- b_out_sum -= stackIn.b;
324
- a_out_sum -= stackIn.a;
325
-
326
- p =
327
- (x +
328
- ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width) <<
329
- 2;
330
-
331
- r_sum += r_in_sum += stackIn.r = pixels[p];
332
- g_sum += g_in_sum += stackIn.g = pixels[p + 1];
333
- b_sum += b_in_sum += stackIn.b = pixels[p + 2];
334
- a_sum += a_in_sum += stackIn.a = pixels[p + 3];
335
-
336
- stackIn = stackIn.next;
337
-
338
- r_out_sum += pr = stackOut.r;
339
- g_out_sum += pg = stackOut.g;
340
- b_out_sum += pb = stackOut.b;
341
- a_out_sum += pa = stackOut.a;
342
-
343
- r_in_sum -= pr;
344
- g_in_sum -= pg;
345
- b_in_sum -= pb;
346
- a_in_sum -= pa;
347
-
348
- stackOut = stackOut.next;
349
-
350
- yi += width;
351
- }
352
- }
353
- }
354
-
355
- /**
356
- * Blur Filter
357
- * @function
358
- * @name Blur
359
- * @memberof Konva.Filters
360
- * @param {Object} imageData
361
- * @example
362
- * node.cache();
363
- * node.filters([Konva.Filters.Blur]);
364
- * node.blurRadius(10);
365
- */
366
- export const Blur: Filter = function Blur(imageData) {
367
- const radius = Math.round(this.blurRadius());
368
-
369
- if (radius > 0) {
370
- filterGaussBlurRGBA(imageData, radius);
371
- }
372
- };
373
-
374
- Factory.addGetterSetter(
375
- Node,
376
- 'blurRadius',
377
- 0,
378
- getNumberValidator(),
379
- Factory.afterSetFilter
380
- );
381
-
382
- /**
383
- * get/set blur radius. Use with {@link Konva.Filters.Blur} filter
384
- * @name Konva.Node#blurRadius
385
- * @method
386
- * @param {Integer} radius
387
- * @returns {Integer}
388
- */
@@ -1,48 +0,0 @@
1
- import { Factory } from '../Factory.ts';
2
- import type { Filter } from '../Node.ts';
3
- import { Node } from '../Node.ts';
4
- import { getNumberValidator } from '../Validators.ts';
5
-
6
- /**
7
- * Brighten Filter.
8
- * @deprecated Use {@link Konva.Filters.Brightness} instead for CSS-compatible behavior.
9
- * This filter uses additive brightness adjustment (adds a constant value to RGB channels).
10
- * @function
11
- * @memberof Konva.Filters
12
- * @param {Object} imageData
13
- * @example
14
- * node.cache();
15
- * node.filters([Konva.Filters.Brighten]);
16
- * node.brightness(0.8);
17
- */
18
- export const Brighten: Filter = function (imageData) {
19
- const brightness = this.brightness() * 255,
20
- data = imageData.data,
21
- len = data.length;
22
-
23
- for (let i = 0; i < len; i += 4) {
24
- // red
25
- data[i] += brightness;
26
- // green
27
- data[i + 1] += brightness;
28
- // blue
29
- data[i + 2] += brightness;
30
- }
31
- };
32
-
33
- Factory.addGetterSetter(
34
- Node,
35
- 'brightness',
36
- 0,
37
- getNumberValidator(),
38
- Factory.afterSetFilter
39
- );
40
- /**
41
- * get/set filter brightness. The brightness is a number between -1 and 1.&nbsp; Positive values
42
- * brighten the pixels and negative values darken them. Use with {@link Konva.Filters.Brighten} filter.
43
- * @name Konva.Node#brightness
44
- * @method
45
-
46
- * @param {Number} brightness value between -1 and 1
47
- * @returns {Number}
48
- */
@@ -1,30 +0,0 @@
1
- import type { Filter } from '../Node.ts';
2
-
3
- /**
4
- * Brightness Filter.
5
- * CSS-compatible brightness filter that uses multiplicative approach.
6
- * @function
7
- * @memberof Konva.Filters
8
- * @param {Object} imageData
9
- * @example
10
- * node.cache();
11
- * node.filters([Konva.Filters.Brightness]);
12
- * node.brightness(1.5); // 50% brighter (CSS-compatible)
13
- */
14
- export const Brightness: Filter = function (imageData) {
15
- const brightness = this.brightness(),
16
- data = imageData.data,
17
- len = data.length;
18
-
19
- for (let i = 0; i < len; i += 4) {
20
- // red
21
- data[i] = Math.min(255, data[i] * brightness);
22
- // green
23
- data[i + 1] = Math.min(255, data[i + 1] * brightness);
24
- // blue
25
- data[i + 2] = Math.min(255, data[i + 2] * brightness);
26
- }
27
- };
28
-
29
- // Note: brightness property is already defined in Brighten.ts
30
- // This filter reuses the existing brightness property but with CSS-compatible behavior
@@ -1,75 +0,0 @@
1
- import { Factory } from '../Factory.ts';
2
- import type { Filter } from '../Node.ts';
3
- import { Node } from '../Node.ts';
4
- import { getNumberValidator } from '../Validators.ts';
5
- /**
6
- * Contrast Filter.
7
- * @function
8
- * @memberof Konva.Filters
9
- * @param {Object} imageData
10
- * @example
11
- * node.cache();
12
- * node.filters([Konva.Filters.Contrast]);
13
- * node.contrast(10);
14
- */
15
-
16
- export const Contrast: Filter = function (imageData) {
17
- const adjust = Math.pow((this.contrast() + 100) / 100, 2);
18
-
19
- const data = imageData.data,
20
- nPixels = data.length;
21
- let red = 150,
22
- green = 150,
23
- blue = 150;
24
-
25
- for (let i = 0; i < nPixels; i += 4) {
26
- red = data[i];
27
- green = data[i + 1];
28
- blue = data[i + 2];
29
-
30
- //Red channel
31
- red /= 255;
32
- red -= 0.5;
33
- red *= adjust;
34
- red += 0.5;
35
- red *= 255;
36
-
37
- //Green channel
38
- green /= 255;
39
- green -= 0.5;
40
- green *= adjust;
41
- green += 0.5;
42
- green *= 255;
43
-
44
- //Blue channel
45
- blue /= 255;
46
- blue -= 0.5;
47
- blue *= adjust;
48
- blue += 0.5;
49
- blue *= 255;
50
-
51
- red = red < 0 ? 0 : red > 255 ? 255 : red;
52
- green = green < 0 ? 0 : green > 255 ? 255 : green;
53
- blue = blue < 0 ? 0 : blue > 255 ? 255 : blue;
54
-
55
- data[i] = red;
56
- data[i + 1] = green;
57
- data[i + 2] = blue;
58
- }
59
- };
60
-
61
- /**
62
- * get/set filter contrast. The contrast is a number between -100 and 100.
63
- * Use with {@link Konva.Filters.Contrast} filter.
64
- * @name Konva.Node#contrast
65
- * @method
66
- * @param {Number} contrast value between -100 and 100
67
- * @returns {Number}
68
- */
69
- Factory.addGetterSetter(
70
- Node,
71
- 'contrast',
72
- 0,
73
- getNumberValidator(),
74
- Factory.afterSetFilter
75
- );