@nasser-sw/fabric 7.0.1-beta3 → 7.0.1-beta4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/0 +0 -0
- package/dist/index.js +323 -155
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +1 -1
- package/dist/index.min.js.map +1 -1
- package/dist/index.min.mjs +1 -1
- package/dist/index.min.mjs.map +1 -1
- package/dist/index.mjs +323 -155
- package/dist/index.mjs.map +1 -1
- package/dist/index.node.cjs +323 -155
- package/dist/index.node.cjs.map +1 -1
- package/dist/index.node.mjs +323 -155
- package/dist/index.node.mjs.map +1 -1
- package/dist/package.json.min.mjs +1 -1
- package/dist/package.json.mjs +1 -1
- package/dist/src/shapes/Line.d.ts +31 -86
- package/dist/src/shapes/Line.d.ts.map +1 -1
- package/dist/src/shapes/Line.min.mjs +1 -1
- package/dist/src/shapes/Line.min.mjs.map +1 -1
- package/dist/src/shapes/Line.mjs +323 -154
- package/dist/src/shapes/Line.mjs.map +1 -1
- package/dist-extensions/src/shapes/CustomLine.d.ts +10 -0
- package/dist-extensions/src/shapes/CustomLine.d.ts.map +1 -0
- package/dist-extensions/src/shapes/Line.d.ts +31 -86
- package/dist-extensions/src/shapes/Line.d.ts.map +1 -1
- package/fabric-test-editor.html +157 -8
- package/fabric-test2.html +513 -0
- package/fabric.ts +182 -182
- package/package.json +1 -1
- package/src/shapes/Line.ts +372 -158
- package/debug/konva/CHANGELOG.md +0 -1474
- package/debug/konva/LICENSE +0 -22
- package/debug/konva/README.md +0 -205
- package/debug/konva/gulpfile.mjs +0 -110
- package/debug/konva/package.json +0 -139
- package/debug/konva/release.sh +0 -65
- package/debug/konva/resources/doc-includes/ContainerParams.txt +0 -6
- package/debug/konva/resources/doc-includes/NodeParams.txt +0 -20
- package/debug/konva/resources/doc-includes/ShapeParams.txt +0 -53
- package/debug/konva/resources/jsdoc.conf.json +0 -28
- package/debug/konva/rollup.config.mjs +0 -32
- package/debug/konva/src/Animation.ts +0 -237
- package/debug/konva/src/BezierFunctions.ts +0 -826
- package/debug/konva/src/Canvas.ts +0 -193
- package/debug/konva/src/Container.ts +0 -649
- package/debug/konva/src/Context.ts +0 -1017
- package/debug/konva/src/Core.ts +0 -5
- package/debug/konva/src/DragAndDrop.ts +0 -173
- package/debug/konva/src/Factory.ts +0 -246
- package/debug/konva/src/FastLayer.ts +0 -29
- package/debug/konva/src/Global.ts +0 -210
- package/debug/konva/src/Group.ts +0 -31
- package/debug/konva/src/Layer.ts +0 -546
- package/debug/konva/src/Node.ts +0 -3477
- package/debug/konva/src/PointerEvents.ts +0 -67
- package/debug/konva/src/Shape.ts +0 -2081
- package/debug/konva/src/Stage.ts +0 -1000
- package/debug/konva/src/Tween.ts +0 -811
- package/debug/konva/src/Util.ts +0 -1123
- package/debug/konva/src/Validators.ts +0 -210
- package/debug/konva/src/_CoreInternals.ts +0 -85
- package/debug/konva/src/_FullInternals.ts +0 -171
- package/debug/konva/src/canvas-backend.ts +0 -36
- package/debug/konva/src/filters/Blur.ts +0 -388
- package/debug/konva/src/filters/Brighten.ts +0 -48
- package/debug/konva/src/filters/Brightness.ts +0 -30
- package/debug/konva/src/filters/Contrast.ts +0 -75
- package/debug/konva/src/filters/Emboss.ts +0 -207
- package/debug/konva/src/filters/Enhance.ts +0 -154
- package/debug/konva/src/filters/Grayscale.ts +0 -25
- package/debug/konva/src/filters/HSL.ts +0 -108
- package/debug/konva/src/filters/HSV.ts +0 -106
- package/debug/konva/src/filters/Invert.ts +0 -23
- package/debug/konva/src/filters/Kaleidoscope.ts +0 -274
- package/debug/konva/src/filters/Mask.ts +0 -220
- package/debug/konva/src/filters/Noise.ts +0 -44
- package/debug/konva/src/filters/Pixelate.ts +0 -107
- package/debug/konva/src/filters/Posterize.ts +0 -46
- package/debug/konva/src/filters/RGB.ts +0 -82
- package/debug/konva/src/filters/RGBA.ts +0 -103
- package/debug/konva/src/filters/Sepia.ts +0 -27
- package/debug/konva/src/filters/Solarize.ts +0 -29
- package/debug/konva/src/filters/Threshold.ts +0 -44
- package/debug/konva/src/index.ts +0 -3
- package/debug/konva/src/shapes/Arc.ts +0 -176
- package/debug/konva/src/shapes/Arrow.ts +0 -231
- package/debug/konva/src/shapes/Circle.ts +0 -76
- package/debug/konva/src/shapes/Ellipse.ts +0 -121
- package/debug/konva/src/shapes/Image.ts +0 -319
- package/debug/konva/src/shapes/Label.ts +0 -386
- package/debug/konva/src/shapes/Line.ts +0 -364
- package/debug/konva/src/shapes/Path.ts +0 -1013
- package/debug/konva/src/shapes/Rect.ts +0 -79
- package/debug/konva/src/shapes/RegularPolygon.ts +0 -167
- package/debug/konva/src/shapes/Ring.ts +0 -94
- package/debug/konva/src/shapes/Sprite.ts +0 -370
- package/debug/konva/src/shapes/Star.ts +0 -125
- package/debug/konva/src/shapes/Text.ts +0 -1065
- package/debug/konva/src/shapes/TextPath.ts +0 -583
- package/debug/konva/src/shapes/Transformer.ts +0 -1889
- package/debug/konva/src/shapes/Wedge.ts +0 -129
- package/debug/konva/src/skia-backend.ts +0 -35
- package/debug/konva/src/types.ts +0 -84
- package/debug/konva/tsconfig.json +0 -31
- package/debug/konva/tsconfig.test.json +0 -7
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import { Factory } from '../Factory.ts';
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import type { Filter } from '../Node.ts';
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import { Node } from '../Node.ts';
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import { getNumberValidator } from '../Validators.ts';
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/*
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the Gauss filter
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master repo: https://github.com/pavelpower/kineticjsGaussFilter
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*/
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/*
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StackBlur - a fast almost Gaussian Blur For Canvas
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Version: 0.5
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Author: Mario Klingemann
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Contact: mario@quasimondo.com
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Website: http://www.quasimondo.com/StackBlurForCanvas
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Twitter: @quasimondo
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In case you find this class useful - especially in commercial projects -
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I am not totally unhappy for a small donation to my PayPal account
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mario@quasimondo.de
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Or support me on flattr:
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https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
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Copyright (c) 2010 Mario Klingemann
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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* @license MIT
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*/
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function BlurStack(this: any) {
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this.r = 0;
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this.g = 0;
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this.b = 0;
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this.a = 0;
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this.next = null;
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}
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const mul_table = [
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512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292,
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512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292,
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273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259,
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496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292,
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282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373,
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364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259,
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507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381,
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374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292,
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287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461,
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454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373,
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368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309,
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305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259,
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257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442,
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437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381,
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377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332,
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];
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const shg_table = [
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17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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function filterGaussBlurRGBA(imageData, radius) {
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const pixels = imageData.data,
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yi,
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g_sum,
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b_sum,
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const div = radius + radius + 1,
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radiusPlus1 = radius + 1,
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sumFactor = (radiusPlus1 * (radiusPlus1 + 1)) / 2,
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stackStart = new BlurStack(),
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mul_sum = mul_table[radius],
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for (let y = 0; y < height; y++) {
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r_out_sum = radiusPlus1 * (pr = pixels[yi]);
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pixels[yi + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
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pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;
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r_sum -= r_out_sum;
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g_out_sum -= stackIn.g;
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b_out_sum -= stackIn.b;
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214
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a_out_sum -= stackIn.a;
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215
|
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216
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p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;
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217
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218
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r_in_sum += stackIn.r = pixels[p];
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219
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g_in_sum += stackIn.g = pixels[p + 1];
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220
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b_in_sum += stackIn.b = pixels[p + 2];
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221
|
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a_in_sum += stackIn.a = pixels[p + 3];
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222
|
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223
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r_sum += r_in_sum;
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224
|
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g_sum += g_in_sum;
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225
|
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b_sum += b_in_sum;
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226
|
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a_sum += a_in_sum;
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|
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228
|
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stackIn = stackIn.next;
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230
|
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r_out_sum += pr = stackOut.r;
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231
|
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g_out_sum += pg = stackOut.g;
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b_out_sum += pb = stackOut.b;
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a_out_sum += pa = stackOut.a;
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|
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235
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r_in_sum -= pr;
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|
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g_in_sum -= pg;
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b_in_sum -= pb;
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|
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a_in_sum -= pa;
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|
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stackOut = stackOut.next;
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|
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yi += 4;
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|
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}
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|
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yw += width;
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|
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}
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|
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|
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247
|
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for (let x = 0; x < width; x++) {
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248
|
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g_in_sum =
|
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249
|
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b_in_sum =
|
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250
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a_in_sum =
|
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251
|
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r_in_sum =
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252
|
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g_sum =
|
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253
|
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b_sum =
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254
|
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a_sum =
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255
|
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r_sum =
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256
|
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0;
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257
|
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258
|
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yi = x << 2;
|
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259
|
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r_out_sum = radiusPlus1 * (pr = pixels[yi]);
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260
|
-
g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);
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261
|
-
b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);
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262
|
-
a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);
|
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263
|
-
|
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264
|
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r_sum += sumFactor * pr;
|
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265
|
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g_sum += sumFactor * pg;
|
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266
|
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b_sum += sumFactor * pb;
|
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267
|
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a_sum += sumFactor * pa;
|
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268
|
-
|
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269
|
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stack = stackStart;
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|
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271
|
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for (let i = 0; i < radiusPlus1; i++) {
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|
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stack.r = pr;
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|
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stack.g = pg;
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|
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stack.b = pb;
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275
|
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stack.a = pa;
|
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276
|
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stack = stack.next;
|
|
277
|
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}
|
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278
|
-
|
|
279
|
-
let yp = width;
|
|
280
|
-
|
|
281
|
-
for (let i = 1; i <= radius; i++) {
|
|
282
|
-
yi = (yp + x) << 2;
|
|
283
|
-
|
|
284
|
-
r_sum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i);
|
|
285
|
-
g_sum += (stack.g = pg = pixels[yi + 1]) * rbs;
|
|
286
|
-
b_sum += (stack.b = pb = pixels[yi + 2]) * rbs;
|
|
287
|
-
a_sum += (stack.a = pa = pixels[yi + 3]) * rbs;
|
|
288
|
-
|
|
289
|
-
r_in_sum += pr;
|
|
290
|
-
g_in_sum += pg;
|
|
291
|
-
b_in_sum += pb;
|
|
292
|
-
a_in_sum += pa;
|
|
293
|
-
|
|
294
|
-
stack = stack.next;
|
|
295
|
-
|
|
296
|
-
if (i < heightMinus1) {
|
|
297
|
-
yp += width;
|
|
298
|
-
}
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
yi = x;
|
|
302
|
-
stackIn = stackStart;
|
|
303
|
-
stackOut = stackEnd;
|
|
304
|
-
for (let y = 0; y < height; y++) {
|
|
305
|
-
p = yi << 2;
|
|
306
|
-
pixels[p + 3] = pa = (a_sum * mul_sum) >> shg_sum;
|
|
307
|
-
if (pa > 0) {
|
|
308
|
-
pa = 255 / pa;
|
|
309
|
-
pixels[p] = ((r_sum * mul_sum) >> shg_sum) * pa;
|
|
310
|
-
pixels[p + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;
|
|
311
|
-
pixels[p + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;
|
|
312
|
-
} else {
|
|
313
|
-
pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;
|
|
314
|
-
}
|
|
315
|
-
|
|
316
|
-
r_sum -= r_out_sum;
|
|
317
|
-
g_sum -= g_out_sum;
|
|
318
|
-
b_sum -= b_out_sum;
|
|
319
|
-
a_sum -= a_out_sum;
|
|
320
|
-
|
|
321
|
-
r_out_sum -= stackIn.r;
|
|
322
|
-
g_out_sum -= stackIn.g;
|
|
323
|
-
b_out_sum -= stackIn.b;
|
|
324
|
-
a_out_sum -= stackIn.a;
|
|
325
|
-
|
|
326
|
-
p =
|
|
327
|
-
(x +
|
|
328
|
-
((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width) <<
|
|
329
|
-
2;
|
|
330
|
-
|
|
331
|
-
r_sum += r_in_sum += stackIn.r = pixels[p];
|
|
332
|
-
g_sum += g_in_sum += stackIn.g = pixels[p + 1];
|
|
333
|
-
b_sum += b_in_sum += stackIn.b = pixels[p + 2];
|
|
334
|
-
a_sum += a_in_sum += stackIn.a = pixels[p + 3];
|
|
335
|
-
|
|
336
|
-
stackIn = stackIn.next;
|
|
337
|
-
|
|
338
|
-
r_out_sum += pr = stackOut.r;
|
|
339
|
-
g_out_sum += pg = stackOut.g;
|
|
340
|
-
b_out_sum += pb = stackOut.b;
|
|
341
|
-
a_out_sum += pa = stackOut.a;
|
|
342
|
-
|
|
343
|
-
r_in_sum -= pr;
|
|
344
|
-
g_in_sum -= pg;
|
|
345
|
-
b_in_sum -= pb;
|
|
346
|
-
a_in_sum -= pa;
|
|
347
|
-
|
|
348
|
-
stackOut = stackOut.next;
|
|
349
|
-
|
|
350
|
-
yi += width;
|
|
351
|
-
}
|
|
352
|
-
}
|
|
353
|
-
}
|
|
354
|
-
|
|
355
|
-
/**
|
|
356
|
-
* Blur Filter
|
|
357
|
-
* @function
|
|
358
|
-
* @name Blur
|
|
359
|
-
* @memberof Konva.Filters
|
|
360
|
-
* @param {Object} imageData
|
|
361
|
-
* @example
|
|
362
|
-
* node.cache();
|
|
363
|
-
* node.filters([Konva.Filters.Blur]);
|
|
364
|
-
* node.blurRadius(10);
|
|
365
|
-
*/
|
|
366
|
-
export const Blur: Filter = function Blur(imageData) {
|
|
367
|
-
const radius = Math.round(this.blurRadius());
|
|
368
|
-
|
|
369
|
-
if (radius > 0) {
|
|
370
|
-
filterGaussBlurRGBA(imageData, radius);
|
|
371
|
-
}
|
|
372
|
-
};
|
|
373
|
-
|
|
374
|
-
Factory.addGetterSetter(
|
|
375
|
-
Node,
|
|
376
|
-
'blurRadius',
|
|
377
|
-
0,
|
|
378
|
-
getNumberValidator(),
|
|
379
|
-
Factory.afterSetFilter
|
|
380
|
-
);
|
|
381
|
-
|
|
382
|
-
/**
|
|
383
|
-
* get/set blur radius. Use with {@link Konva.Filters.Blur} filter
|
|
384
|
-
* @name Konva.Node#blurRadius
|
|
385
|
-
* @method
|
|
386
|
-
* @param {Integer} radius
|
|
387
|
-
* @returns {Integer}
|
|
388
|
-
*/
|
|
@@ -1,48 +0,0 @@
|
|
|
1
|
-
import { Factory } from '../Factory.ts';
|
|
2
|
-
import type { Filter } from '../Node.ts';
|
|
3
|
-
import { Node } from '../Node.ts';
|
|
4
|
-
import { getNumberValidator } from '../Validators.ts';
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* Brighten Filter.
|
|
8
|
-
* @deprecated Use {@link Konva.Filters.Brightness} instead for CSS-compatible behavior.
|
|
9
|
-
* This filter uses additive brightness adjustment (adds a constant value to RGB channels).
|
|
10
|
-
* @function
|
|
11
|
-
* @memberof Konva.Filters
|
|
12
|
-
* @param {Object} imageData
|
|
13
|
-
* @example
|
|
14
|
-
* node.cache();
|
|
15
|
-
* node.filters([Konva.Filters.Brighten]);
|
|
16
|
-
* node.brightness(0.8);
|
|
17
|
-
*/
|
|
18
|
-
export const Brighten: Filter = function (imageData) {
|
|
19
|
-
const brightness = this.brightness() * 255,
|
|
20
|
-
data = imageData.data,
|
|
21
|
-
len = data.length;
|
|
22
|
-
|
|
23
|
-
for (let i = 0; i < len; i += 4) {
|
|
24
|
-
// red
|
|
25
|
-
data[i] += brightness;
|
|
26
|
-
// green
|
|
27
|
-
data[i + 1] += brightness;
|
|
28
|
-
// blue
|
|
29
|
-
data[i + 2] += brightness;
|
|
30
|
-
}
|
|
31
|
-
};
|
|
32
|
-
|
|
33
|
-
Factory.addGetterSetter(
|
|
34
|
-
Node,
|
|
35
|
-
'brightness',
|
|
36
|
-
0,
|
|
37
|
-
getNumberValidator(),
|
|
38
|
-
Factory.afterSetFilter
|
|
39
|
-
);
|
|
40
|
-
/**
|
|
41
|
-
* get/set filter brightness. The brightness is a number between -1 and 1. Positive values
|
|
42
|
-
* brighten the pixels and negative values darken them. Use with {@link Konva.Filters.Brighten} filter.
|
|
43
|
-
* @name Konva.Node#brightness
|
|
44
|
-
* @method
|
|
45
|
-
|
|
46
|
-
* @param {Number} brightness value between -1 and 1
|
|
47
|
-
* @returns {Number}
|
|
48
|
-
*/
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import type { Filter } from '../Node.ts';
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Brightness Filter.
|
|
5
|
-
* CSS-compatible brightness filter that uses multiplicative approach.
|
|
6
|
-
* @function
|
|
7
|
-
* @memberof Konva.Filters
|
|
8
|
-
* @param {Object} imageData
|
|
9
|
-
* @example
|
|
10
|
-
* node.cache();
|
|
11
|
-
* node.filters([Konva.Filters.Brightness]);
|
|
12
|
-
* node.brightness(1.5); // 50% brighter (CSS-compatible)
|
|
13
|
-
*/
|
|
14
|
-
export const Brightness: Filter = function (imageData) {
|
|
15
|
-
const brightness = this.brightness(),
|
|
16
|
-
data = imageData.data,
|
|
17
|
-
len = data.length;
|
|
18
|
-
|
|
19
|
-
for (let i = 0; i < len; i += 4) {
|
|
20
|
-
// red
|
|
21
|
-
data[i] = Math.min(255, data[i] * brightness);
|
|
22
|
-
// green
|
|
23
|
-
data[i + 1] = Math.min(255, data[i + 1] * brightness);
|
|
24
|
-
// blue
|
|
25
|
-
data[i + 2] = Math.min(255, data[i + 2] * brightness);
|
|
26
|
-
}
|
|
27
|
-
};
|
|
28
|
-
|
|
29
|
-
// Note: brightness property is already defined in Brighten.ts
|
|
30
|
-
// This filter reuses the existing brightness property but with CSS-compatible behavior
|
|
@@ -1,75 +0,0 @@
|
|
|
1
|
-
import { Factory } from '../Factory.ts';
|
|
2
|
-
import type { Filter } from '../Node.ts';
|
|
3
|
-
import { Node } from '../Node.ts';
|
|
4
|
-
import { getNumberValidator } from '../Validators.ts';
|
|
5
|
-
/**
|
|
6
|
-
* Contrast Filter.
|
|
7
|
-
* @function
|
|
8
|
-
* @memberof Konva.Filters
|
|
9
|
-
* @param {Object} imageData
|
|
10
|
-
* @example
|
|
11
|
-
* node.cache();
|
|
12
|
-
* node.filters([Konva.Filters.Contrast]);
|
|
13
|
-
* node.contrast(10);
|
|
14
|
-
*/
|
|
15
|
-
|
|
16
|
-
export const Contrast: Filter = function (imageData) {
|
|
17
|
-
const adjust = Math.pow((this.contrast() + 100) / 100, 2);
|
|
18
|
-
|
|
19
|
-
const data = imageData.data,
|
|
20
|
-
nPixels = data.length;
|
|
21
|
-
let red = 150,
|
|
22
|
-
green = 150,
|
|
23
|
-
blue = 150;
|
|
24
|
-
|
|
25
|
-
for (let i = 0; i < nPixels; i += 4) {
|
|
26
|
-
red = data[i];
|
|
27
|
-
green = data[i + 1];
|
|
28
|
-
blue = data[i + 2];
|
|
29
|
-
|
|
30
|
-
//Red channel
|
|
31
|
-
red /= 255;
|
|
32
|
-
red -= 0.5;
|
|
33
|
-
red *= adjust;
|
|
34
|
-
red += 0.5;
|
|
35
|
-
red *= 255;
|
|
36
|
-
|
|
37
|
-
//Green channel
|
|
38
|
-
green /= 255;
|
|
39
|
-
green -= 0.5;
|
|
40
|
-
green *= adjust;
|
|
41
|
-
green += 0.5;
|
|
42
|
-
green *= 255;
|
|
43
|
-
|
|
44
|
-
//Blue channel
|
|
45
|
-
blue /= 255;
|
|
46
|
-
blue -= 0.5;
|
|
47
|
-
blue *= adjust;
|
|
48
|
-
blue += 0.5;
|
|
49
|
-
blue *= 255;
|
|
50
|
-
|
|
51
|
-
red = red < 0 ? 0 : red > 255 ? 255 : red;
|
|
52
|
-
green = green < 0 ? 0 : green > 255 ? 255 : green;
|
|
53
|
-
blue = blue < 0 ? 0 : blue > 255 ? 255 : blue;
|
|
54
|
-
|
|
55
|
-
data[i] = red;
|
|
56
|
-
data[i + 1] = green;
|
|
57
|
-
data[i + 2] = blue;
|
|
58
|
-
}
|
|
59
|
-
};
|
|
60
|
-
|
|
61
|
-
/**
|
|
62
|
-
* get/set filter contrast. The contrast is a number between -100 and 100.
|
|
63
|
-
* Use with {@link Konva.Filters.Contrast} filter.
|
|
64
|
-
* @name Konva.Node#contrast
|
|
65
|
-
* @method
|
|
66
|
-
* @param {Number} contrast value between -100 and 100
|
|
67
|
-
* @returns {Number}
|
|
68
|
-
*/
|
|
69
|
-
Factory.addGetterSetter(
|
|
70
|
-
Node,
|
|
71
|
-
'contrast',
|
|
72
|
-
0,
|
|
73
|
-
getNumberValidator(),
|
|
74
|
-
Factory.afterSetFilter
|
|
75
|
-
);
|