@nasa-terra/components 0.0.197 → 0.0.199

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1312) hide show
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  1299. package/dist/chunks/chunk.YKWMWZMS.js +0 -1
  1300. package/dist/chunks/chunk.YPU4IAHG.js +0 -1
  1301. package/dist/chunks/chunk.YSQWMROO.js +0 -5
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  1303. package/dist/chunks/chunk.YVVKOSUI.js +0 -62
  1304. package/dist/chunks/chunk.ZBC4UK6H.js +0 -48
  1305. package/dist/chunks/chunk.ZKDGF3PX.js +0 -1
  1306. package/dist/chunks/chunk.ZLQVNAHB.js +0 -1
  1307. package/dist/chunks/chunk.ZVOF2K46.js +0 -1
  1308. package/dist/chunks/chunk.ZWNXLTTK.js +0 -47
  1309. package/dist/chunks/chunk.ZXUW3LTE.js +0 -1
  1310. package/dist/chunks/chunk.ZZBQVUDD.js +0 -1
  1311. package/dist/terra_ui_components-0.0.197-py3-none-any.whl +0 -0
  1312. package/dist/terra_ui_components-0.0.197.tar.gz +0 -0
@@ -0,0 +1,1339 @@
1
+ import {
2
+ DataTile_default,
3
+ ERROR_THRESHOLD,
4
+ TileEventType_default,
5
+ TileSourceEvent,
6
+ TileState_default,
7
+ Tile_default2 as Tile_default,
8
+ Triangulation_default,
9
+ asArrayLike,
10
+ asImageLike,
11
+ calculateSourceExtentResolution,
12
+ createXYZ,
13
+ extentFromProjection,
14
+ getCacheKey,
15
+ getForProjection,
16
+ toArray
17
+ } from "./chunk.UUUD46S3.js";
18
+ import {
19
+ EventType_default,
20
+ WORKER_OFFSCREEN_CANVAS,
21
+ clamp,
22
+ createCanvasContext2D,
23
+ createEmpty,
24
+ equivalent,
25
+ extend2 as extend,
26
+ get,
27
+ getArea,
28
+ getHeight,
29
+ getIntersection,
30
+ getTopLeft,
31
+ getUid,
32
+ getWidth,
33
+ listen,
34
+ toPromise,
35
+ toSize,
36
+ unlistenByKey,
37
+ wrapAndSliceX
38
+ } from "./chunk.RCPXD7AS.js";
39
+ import {
40
+ init_buffer,
41
+ init_dirname,
42
+ init_process
43
+ } from "./chunk.ZEOVK2FE.js";
44
+
45
+ // node_modules/ol/source/DataTile.js
46
+ init_dirname();
47
+ init_buffer();
48
+ init_process();
49
+
50
+ // node_modules/ol/reproj/DataTile.js
51
+ init_dirname();
52
+ init_buffer();
53
+ init_process();
54
+
55
+ // node_modules/ol/reproj/glreproj.js
56
+ init_dirname();
57
+ init_buffer();
58
+ init_process();
59
+
60
+ // node_modules/ol/vec/mat4.js
61
+ init_dirname();
62
+ init_buffer();
63
+ init_process();
64
+ function create() {
65
+ return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
66
+ }
67
+ function fromTransform(mat4, transform) {
68
+ mat4[0] = transform[0];
69
+ mat4[1] = transform[1];
70
+ mat4[4] = transform[2];
71
+ mat4[5] = transform[3];
72
+ mat4[12] = transform[4];
73
+ mat4[13] = transform[5];
74
+ return mat4;
75
+ }
76
+ function orthographic(left, right, bottom, top, near, far, out) {
77
+ out = out != null ? out : create();
78
+ const lr = 1 / (left - right), bt = 1 / (bottom - top), nf = 1 / (near - far);
79
+ out[0] = -2 * lr;
80
+ out[1] = 0;
81
+ out[2] = 0;
82
+ out[3] = 0;
83
+ out[4] = 0;
84
+ out[5] = -2 * bt;
85
+ out[6] = 0;
86
+ out[7] = 0;
87
+ out[8] = 0;
88
+ out[9] = 0;
89
+ out[10] = 2 * nf;
90
+ out[11] = 0;
91
+ out[12] = (left + right) * lr;
92
+ out[13] = (top + bottom) * bt;
93
+ out[14] = (far + near) * nf;
94
+ out[15] = 1;
95
+ return out;
96
+ }
97
+ function scale(m, x, y, z, out) {
98
+ out = out != null ? out : create();
99
+ out[0] = m[0] * x;
100
+ out[1] = m[1] * x;
101
+ out[2] = m[2] * x;
102
+ out[3] = m[3] * x;
103
+ out[4] = m[4] * y;
104
+ out[5] = m[5] * y;
105
+ out[6] = m[6] * y;
106
+ out[7] = m[7] * y;
107
+ out[8] = m[8] * z;
108
+ out[9] = m[9] * z;
109
+ out[10] = m[10] * z;
110
+ out[11] = m[11] * z;
111
+ out[12] = m[12];
112
+ out[13] = m[13];
113
+ out[14] = m[14];
114
+ out[15] = m[15];
115
+ return out;
116
+ }
117
+ function translate(m, x, y, z, out) {
118
+ out = out != null ? out : create();
119
+ let a00, a01, a02, a03, a10, a11, a12, a13, a20, a21, a22, a23;
120
+ if (m === out) {
121
+ out[12] = m[0] * x + m[4] * y + m[8] * z + m[12];
122
+ out[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
123
+ out[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
124
+ out[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
125
+ } else {
126
+ a00 = m[0];
127
+ a01 = m[1];
128
+ a02 = m[2];
129
+ a03 = m[3];
130
+ a10 = m[4];
131
+ a11 = m[5];
132
+ a12 = m[6];
133
+ a13 = m[7];
134
+ a20 = m[8];
135
+ a21 = m[9];
136
+ a22 = m[10];
137
+ a23 = m[11];
138
+ out[0] = a00;
139
+ out[1] = a01;
140
+ out[2] = a02;
141
+ out[3] = a03;
142
+ out[4] = a10;
143
+ out[5] = a11;
144
+ out[6] = a12;
145
+ out[7] = a13;
146
+ out[8] = a20;
147
+ out[9] = a21;
148
+ out[10] = a22;
149
+ out[11] = a23;
150
+ out[12] = a00 * x + a10 * y + a20 * z + m[12];
151
+ out[13] = a01 * x + a11 * y + a21 * z + m[13];
152
+ out[14] = a02 * x + a12 * y + a22 * z + m[14];
153
+ out[15] = a03 * x + a13 * y + a23 * z + m[15];
154
+ }
155
+ return out;
156
+ }
157
+ function translation(x, y, z, out) {
158
+ out = out != null ? out : create();
159
+ out[0] = 1;
160
+ out[1] = 0;
161
+ out[2] = 0;
162
+ out[3] = 0;
163
+ out[4] = 0;
164
+ out[5] = 1;
165
+ out[6] = 0;
166
+ out[7] = 0;
167
+ out[8] = 0;
168
+ out[9] = 0;
169
+ out[10] = 1;
170
+ out[11] = 0;
171
+ out[12] = x;
172
+ out[13] = y;
173
+ out[14] = z;
174
+ out[15] = 1;
175
+ return out;
176
+ }
177
+
178
+ // node_modules/ol/webgl/Canvas.js
179
+ init_dirname();
180
+ init_buffer();
181
+ init_process();
182
+ var VERTEX_SHADER = `
183
+ attribute vec4 a_position;
184
+ attribute vec4 a_texcoord;
185
+
186
+ uniform mat4 u_matrix;
187
+ uniform mat4 u_textureMatrix;
188
+
189
+ varying vec2 v_texcoord;
190
+
191
+ void main() {
192
+ gl_Position = u_matrix * a_position;
193
+ vec2 texcoord = (u_textureMatrix * a_texcoord).xy;
194
+ v_texcoord = texcoord;
195
+ }
196
+ `;
197
+ var FRAGMENT_SHADER = `
198
+ precision mediump float;
199
+
200
+ varying vec2 v_texcoord;
201
+
202
+ uniform sampler2D u_texture;
203
+
204
+ void main() {
205
+ if (
206
+ v_texcoord.x < 0.0 ||
207
+ v_texcoord.y < 0.0 ||
208
+ v_texcoord.x > 1.0 ||
209
+ v_texcoord.y > 1.0
210
+ ) {
211
+ discard;
212
+ }
213
+ gl_FragColor = texture2D(u_texture, v_texcoord);
214
+ }
215
+ `;
216
+ var Canvas = class {
217
+ /**
218
+ * @param {WebGLRenderingContext} gl Context to render in.
219
+ */
220
+ constructor(gl) {
221
+ this.gl_ = gl;
222
+ this.program_ = createProgram(gl, FRAGMENT_SHADER, VERTEX_SHADER);
223
+ this.positionLocation = gl.getAttribLocation(this.program_, "a_position");
224
+ this.texcoordLocation = gl.getAttribLocation(this.program_, "a_texcoord");
225
+ this.matrixLocation = gl.getUniformLocation(this.program_, "u_matrix");
226
+ this.textureMatrixLocation = gl.getUniformLocation(
227
+ this.program_,
228
+ "u_textureMatrix"
229
+ );
230
+ this.textureLocation = gl.getUniformLocation(this.program_, "u_texture");
231
+ this.positionBuffer = gl.createBuffer();
232
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer);
233
+ this.positions = [0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1];
234
+ gl.bufferData(
235
+ gl.ARRAY_BUFFER,
236
+ new Float32Array(this.positions),
237
+ gl.STATIC_DRAW
238
+ );
239
+ this.texcoordBuffer = gl.createBuffer();
240
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.texcoordBuffer);
241
+ this.texcoords = [0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1];
242
+ gl.bufferData(
243
+ gl.ARRAY_BUFFER,
244
+ new Float32Array(this.texcoords),
245
+ gl.STATIC_DRAW
246
+ );
247
+ }
248
+ /**
249
+ * 2dContext drawImage call implemented in webgl.
250
+ * Unlike images, textures do not have a width and height associated
251
+ * with them so we'll pass in the width and height of the texture.
252
+ *
253
+ * @param {WebGLTexture} tex Image to draw.
254
+ * @param {number} texWidth Image width.
255
+ * @param {number} texHeight Image height.
256
+ * @param {number} srcX Top-left x-point to read src image.
257
+ * @param {number} srcY Top-left y-point to read src image.
258
+ * @param {number} [srcWidth] Width of source to read.
259
+ * @param {number} [srcHeight] Height of source to read.
260
+ * @param {number} [dstX] Top-left x-point of destination.
261
+ * @param {number} [dstY] Top-left y-point of destination.
262
+ * @param {number} [dstWidth] Width of written image in destination.
263
+ * @param {number} [dstHeight] Height of written image in destination.
264
+ * @param {number} [width] Width of canvas.
265
+ * @param {number} [height] Height of canvas.
266
+ */
267
+ drawImage(tex, texWidth, texHeight, srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, width, height) {
268
+ const gl = this.gl_;
269
+ if (dstX === void 0) {
270
+ dstX = srcX;
271
+ }
272
+ if (dstY === void 0) {
273
+ dstY = srcY;
274
+ }
275
+ if (srcWidth === void 0) {
276
+ srcWidth = texWidth;
277
+ }
278
+ if (srcHeight === void 0) {
279
+ srcHeight = texHeight;
280
+ }
281
+ if (dstWidth === void 0) {
282
+ dstWidth = srcWidth;
283
+ }
284
+ if (dstHeight === void 0) {
285
+ dstHeight = srcHeight;
286
+ }
287
+ if (width === void 0) {
288
+ width = gl.canvas.width;
289
+ }
290
+ if (height === void 0) {
291
+ height = gl.canvas.height;
292
+ }
293
+ gl.bindTexture(gl.TEXTURE_2D, tex);
294
+ gl.useProgram(this.program_);
295
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer);
296
+ gl.enableVertexAttribArray(this.positionLocation);
297
+ gl.vertexAttribPointer(this.positionLocation, 2, gl.FLOAT, false, 0, 0);
298
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.texcoordBuffer);
299
+ gl.enableVertexAttribArray(this.texcoordLocation);
300
+ gl.vertexAttribPointer(this.texcoordLocation, 2, gl.FLOAT, false, 0, 0);
301
+ let matrix = orthographic(0, width, 0, height, -1, 1);
302
+ matrix = translate(matrix, dstX, dstY, 0);
303
+ matrix = scale(matrix, dstWidth, dstHeight, 1);
304
+ gl.uniformMatrix4fv(this.matrixLocation, false, matrix);
305
+ let texMatrix = translation(srcX / texWidth, srcY / texHeight, 0);
306
+ texMatrix = scale(
307
+ texMatrix,
308
+ srcWidth / texWidth,
309
+ srcHeight / texHeight,
310
+ 1
311
+ );
312
+ gl.uniformMatrix4fv(this.textureMatrixLocation, false, texMatrix);
313
+ gl.uniform1i(this.textureLocation, 0);
314
+ gl.drawArrays(gl.TRIANGLES, 0, this.positions.length / 2);
315
+ }
316
+ };
317
+ function createShader(gl, type, source) {
318
+ const shader = gl.createShader(type);
319
+ if (shader === null) {
320
+ throw new Error("Shader compilation failed");
321
+ }
322
+ gl.shaderSource(shader, source);
323
+ gl.compileShader(shader);
324
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
325
+ const log = gl.getShaderInfoLog(shader);
326
+ if (log === null) {
327
+ throw new Error("Shader info log creation failed");
328
+ }
329
+ throw new Error(log);
330
+ }
331
+ return shader;
332
+ }
333
+ function createProgram(gl, fragmentSource, vertexSource) {
334
+ const program = gl.createProgram();
335
+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
336
+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
337
+ if (program === null) {
338
+ throw new Error("Program creation failed");
339
+ }
340
+ gl.attachShader(program, vertexShader);
341
+ gl.attachShader(program, fragmentShader);
342
+ gl.linkProgram(program);
343
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
344
+ const log = gl.getProgramInfoLog(program);
345
+ if (log === null) {
346
+ throw new Error("Program info log creation failed");
347
+ }
348
+ throw new Error();
349
+ }
350
+ return program;
351
+ }
352
+
353
+ // node_modules/ol/reproj/glreproj.js
354
+ var EDGE_VERTEX_SHADER = `
355
+ attribute vec4 a_position;
356
+
357
+ uniform mat4 u_matrix;
358
+
359
+ void main() {
360
+ gl_Position = u_matrix * a_position;
361
+ }
362
+ `;
363
+ var EDGE_FRAGMENT_SHADER = `
364
+ precision mediump float;
365
+
366
+ uniform vec4 u_val;
367
+ void main() {
368
+ gl_FragColor = u_val;
369
+ }
370
+ `;
371
+ var TRIANGLE_VERTEX_SHADER = `
372
+ attribute vec4 a_position;
373
+ attribute vec2 a_texcoord;
374
+
375
+ varying vec2 v_texcoord;
376
+
377
+ uniform mat4 u_matrix;
378
+
379
+ void main() {
380
+ gl_Position = u_matrix * a_position;
381
+ v_texcoord = a_texcoord;
382
+ }
383
+ `;
384
+ var TRIANGLE_FRAGMENT_SHADER = `
385
+ precision mediump float;
386
+
387
+ varying vec2 v_texcoord;
388
+
389
+ uniform sampler2D u_texture;
390
+
391
+ void main() {
392
+ if (v_texcoord.x < 0.0 || v_texcoord.x > 1.0 || v_texcoord.y < 0.0 || v_texcoord.y > 1.0) {
393
+ discard;
394
+ }
395
+ gl_FragColor = texture2D(u_texture, v_texcoord);
396
+ }
397
+ `;
398
+ function createCanvasContextWebGL(width, height, canvasPool, settings) {
399
+ let canvas;
400
+ if (canvasPool && canvasPool.length) {
401
+ canvas = /** @type {HTMLCanvasElement} */
402
+ canvasPool.shift();
403
+ } else if (WORKER_OFFSCREEN_CANVAS) {
404
+ canvas = new OffscreenCanvas(width || 300, height || 300);
405
+ } else {
406
+ canvas = document.createElement("canvas");
407
+ }
408
+ if (width) {
409
+ canvas.width = width;
410
+ }
411
+ if (height) {
412
+ canvas.height = height;
413
+ }
414
+ return (
415
+ /** @type {WebGLRenderingContext} */
416
+ canvas.getContext("webgl", settings)
417
+ );
418
+ }
419
+ function releaseGLCanvas(gl) {
420
+ const canvas = gl.canvas;
421
+ canvas.width = 1;
422
+ canvas.height = 1;
423
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
424
+ }
425
+ var canvasGLPool = [];
426
+ function render(gl, width_, height_, pixelRatio, sourceResolution, targetResolution, targetExtent, triangulation, sources, gutter, dataType, renderEdges, interpolate, drawSingle) {
427
+ const width = Math.round(pixelRatio * width_);
428
+ const height = Math.round(pixelRatio * height_);
429
+ gl.canvas.width = width;
430
+ gl.canvas.height = height;
431
+ let resultFrameBuffer;
432
+ let resultTexture;
433
+ {
434
+ resultTexture = gl.createTexture();
435
+ gl.bindTexture(gl.TEXTURE_2D, resultTexture);
436
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
437
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
438
+ if (interpolate) {
439
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
440
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
441
+ } else {
442
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
443
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
444
+ }
445
+ gl.texImage2D(
446
+ gl.TEXTURE_2D,
447
+ 0,
448
+ gl.RGBA,
449
+ width,
450
+ height,
451
+ 0,
452
+ gl.RGBA,
453
+ dataType,
454
+ null
455
+ );
456
+ resultFrameBuffer = gl.createFramebuffer();
457
+ gl.bindFramebuffer(gl.FRAMEBUFFER, resultFrameBuffer);
458
+ gl.framebufferTexture2D(
459
+ gl.FRAMEBUFFER,
460
+ gl.COLOR_ATTACHMENT0,
461
+ gl.TEXTURE_2D,
462
+ resultTexture,
463
+ 0
464
+ );
465
+ }
466
+ if (resultFrameBuffer === null) {
467
+ throw new Error("Could not create framebuffer");
468
+ }
469
+ if (resultTexture === null) {
470
+ throw new Error("Could not create texture");
471
+ }
472
+ if (sources.length === 0) {
473
+ return {
474
+ width,
475
+ height,
476
+ framebuffer: resultFrameBuffer,
477
+ texture: resultTexture
478
+ };
479
+ }
480
+ const sourceDataExtent = createEmpty();
481
+ sources.forEach(function(src, i, arr) {
482
+ extend(sourceDataExtent, src.extent);
483
+ });
484
+ let stitchTexture;
485
+ let stitchWidth;
486
+ let stitchHeight;
487
+ const stitchScale = 1 / sourceResolution;
488
+ if (!drawSingle || sources.length !== 1 || gutter !== 0) {
489
+ stitchTexture = gl.createTexture();
490
+ if (resultTexture === null) {
491
+ throw new Error("Could not create texture");
492
+ }
493
+ stitchWidth = Math.round(getWidth(sourceDataExtent) * stitchScale);
494
+ stitchHeight = Math.round(getHeight(sourceDataExtent) * stitchScale);
495
+ const maxTexSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
496
+ const largeSide = Math.max(stitchWidth, stitchHeight);
497
+ const scaleFactor = largeSide > maxTexSize ? maxTexSize / largeSide : 1;
498
+ const stitchWidthFixed = Math.round(stitchWidth * scaleFactor);
499
+ const stitchHeightFixed = Math.round(stitchHeight * scaleFactor);
500
+ gl.bindTexture(gl.TEXTURE_2D, stitchTexture);
501
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
502
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
503
+ if (interpolate) {
504
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
505
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
506
+ } else {
507
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
508
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
509
+ }
510
+ gl.texImage2D(
511
+ gl.TEXTURE_2D,
512
+ 0,
513
+ gl.RGBA,
514
+ stitchWidthFixed,
515
+ stitchHeightFixed,
516
+ 0,
517
+ gl.RGBA,
518
+ dataType,
519
+ null
520
+ );
521
+ const fb = gl.createFramebuffer();
522
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
523
+ gl.framebufferTexture2D(
524
+ gl.FRAMEBUFFER,
525
+ gl.COLOR_ATTACHMENT0,
526
+ gl.TEXTURE_2D,
527
+ stitchTexture,
528
+ 0
529
+ );
530
+ const webGLCanvas = new Canvas(gl);
531
+ sources.forEach(function(src, i, arr) {
532
+ const xPos = (src.extent[0] - sourceDataExtent[0]) * stitchScale * scaleFactor;
533
+ const yPos = -(src.extent[3] - sourceDataExtent[3]) * stitchScale * scaleFactor;
534
+ const srcWidth = getWidth(src.extent) * stitchScale * scaleFactor;
535
+ const srcHeight = getHeight(src.extent) * stitchScale * scaleFactor;
536
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
537
+ gl.viewport(0, 0, stitchWidthFixed, stitchHeightFixed);
538
+ if (src.clipExtent) {
539
+ const xPos2 = (src.clipExtent[0] - sourceDataExtent[0]) * stitchScale * scaleFactor;
540
+ const yPos2 = -(src.clipExtent[3] - sourceDataExtent[3]) * stitchScale * scaleFactor;
541
+ const width2 = getWidth(src.clipExtent) * stitchScale * scaleFactor;
542
+ const height2 = getHeight(src.clipExtent) * stitchScale * scaleFactor;
543
+ gl.enable(gl.SCISSOR_TEST);
544
+ gl.scissor(
545
+ interpolate ? xPos2 : Math.round(xPos2),
546
+ interpolate ? yPos2 : Math.round(yPos2),
547
+ interpolate ? width2 : Math.round(xPos2 + width2) - Math.round(xPos2),
548
+ interpolate ? height2 : Math.round(yPos2 + height2) - Math.round(yPos2)
549
+ );
550
+ }
551
+ webGLCanvas.drawImage(
552
+ src.texture,
553
+ src.width,
554
+ src.height,
555
+ gutter,
556
+ gutter,
557
+ src.width - 2 * gutter,
558
+ src.height - 2 * gutter,
559
+ interpolate ? xPos : Math.round(xPos),
560
+ interpolate ? yPos : Math.round(yPos),
561
+ interpolate ? srcWidth : Math.round(xPos + srcWidth) - Math.round(xPos),
562
+ interpolate ? srcHeight : Math.round(yPos + srcHeight) - Math.round(yPos),
563
+ stitchWidthFixed,
564
+ stitchHeightFixed
565
+ );
566
+ gl.disable(gl.SCISSOR_TEST);
567
+ });
568
+ gl.deleteFramebuffer(fb);
569
+ } else {
570
+ stitchTexture = sources[0].texture;
571
+ stitchWidth = sources[0].width;
572
+ stitchHeight = sources[0].width;
573
+ }
574
+ const targetTopLeft = getTopLeft(targetExtent);
575
+ const sourceTopLeft = getTopLeft(sourceDataExtent);
576
+ const getUVs = (target) => {
577
+ const u0 = (target[0][0] - targetTopLeft[0]) / targetResolution * pixelRatio;
578
+ const v0 = -(target[0][1] - targetTopLeft[1]) / targetResolution * pixelRatio;
579
+ const u1 = (target[1][0] - targetTopLeft[0]) / targetResolution * pixelRatio;
580
+ const v1 = -(target[1][1] - targetTopLeft[1]) / targetResolution * pixelRatio;
581
+ const u2 = (target[2][0] - targetTopLeft[0]) / targetResolution * pixelRatio;
582
+ const v2 = -(target[2][1] - targetTopLeft[1]) / targetResolution * pixelRatio;
583
+ return { u1, v1, u0, v0, u2, v2 };
584
+ };
585
+ gl.bindFramebuffer(gl.FRAMEBUFFER, resultFrameBuffer);
586
+ gl.viewport(0, 0, width, height);
587
+ {
588
+ const vertices = [];
589
+ const texcoords = [];
590
+ const triProgram = createProgram(
591
+ gl,
592
+ TRIANGLE_FRAGMENT_SHADER,
593
+ TRIANGLE_VERTEX_SHADER
594
+ );
595
+ gl.useProgram(triProgram);
596
+ const textureLocation = gl.getUniformLocation(triProgram, "u_texture");
597
+ gl.bindTexture(gl.TEXTURE_2D, stitchTexture);
598
+ gl.uniform1i(textureLocation, 0);
599
+ triangulation.getTriangles().forEach(function(triangle, i, arr) {
600
+ const source = triangle.source;
601
+ const target = triangle.target;
602
+ const { u1, v1, u0, v0, u2, v2 } = getUVs(target);
603
+ const su0 = (source[0][0] - sourceTopLeft[0]) / sourceResolution / stitchWidth;
604
+ const sv0 = -(source[0][1] - sourceTopLeft[1]) / sourceResolution / stitchHeight;
605
+ const su1 = (source[1][0] - sourceTopLeft[0]) / sourceResolution / stitchWidth;
606
+ const sv1 = -(source[1][1] - sourceTopLeft[1]) / sourceResolution / stitchHeight;
607
+ const su2 = (source[2][0] - sourceTopLeft[0]) / sourceResolution / stitchWidth;
608
+ const sv2 = -(source[2][1] - sourceTopLeft[1]) / sourceResolution / stitchHeight;
609
+ vertices.push(u1, v1, u0, v0, u2, v2);
610
+ texcoords.push(su1, sv1, su0, sv0, su2, sv2);
611
+ });
612
+ const matrix = orthographic(0, width, height, 0, -1, 1);
613
+ const matrixLocation = gl.getUniformLocation(triProgram, "u_matrix");
614
+ gl.uniformMatrix4fv(matrixLocation, false, matrix);
615
+ const positionLocation = gl.getAttribLocation(triProgram, "a_position");
616
+ const positionBuffer = gl.createBuffer();
617
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
618
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
619
+ gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
620
+ gl.enableVertexAttribArray(positionLocation);
621
+ const texcoordLocation = gl.getAttribLocation(triProgram, "a_texcoord");
622
+ const texcoordBuffer = gl.createBuffer();
623
+ gl.bindBuffer(gl.ARRAY_BUFFER, texcoordBuffer);
624
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(texcoords), gl.STATIC_DRAW);
625
+ gl.vertexAttribPointer(texcoordLocation, 2, gl.FLOAT, false, 0, 0);
626
+ gl.enableVertexAttribArray(texcoordLocation);
627
+ gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 2);
628
+ }
629
+ if (renderEdges) {
630
+ const edgeProgram = createProgram(
631
+ gl,
632
+ EDGE_FRAGMENT_SHADER,
633
+ EDGE_VERTEX_SHADER
634
+ );
635
+ gl.useProgram(edgeProgram);
636
+ const matrix = orthographic(0, width, height, 0, -1, 1);
637
+ const matrixLocation = gl.getUniformLocation(edgeProgram, "u_matrix");
638
+ gl.uniformMatrix4fv(matrixLocation, false, matrix);
639
+ const burnval = Array.isArray(renderEdges) ? renderEdges : [0, 0, 0, 255];
640
+ const burnvalLocation = gl.getUniformLocation(edgeProgram, "u_val");
641
+ const isFloat = true;
642
+ if (isFloat) {
643
+ gl.uniform4fv(burnvalLocation, burnval);
644
+ } else {
645
+ gl.uniform4iv(burnvalLocation, burnval);
646
+ }
647
+ const positionLocation = gl.getAttribLocation(edgeProgram, "a_position");
648
+ const positionBuffer = gl.createBuffer();
649
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
650
+ gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
651
+ gl.enableVertexAttribArray(positionLocation);
652
+ const lines = triangulation.getTriangles().reduce(function(lines2, triangle) {
653
+ const target = triangle.target;
654
+ const { u1, v1, u0, v0, u2, v2 } = getUVs(target);
655
+ return lines2.concat([u1, v1, u0, v0, u0, v0, u2, v2, u2, v2, u1, v1]);
656
+ }, []);
657
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(lines), gl.STATIC_DRAW);
658
+ gl.drawArrays(gl.LINES, 0, lines.length / 2);
659
+ }
660
+ return {
661
+ width,
662
+ height,
663
+ framebuffer: resultFrameBuffer,
664
+ texture: resultTexture
665
+ };
666
+ }
667
+
668
+ // node_modules/ol/reproj/DataTile.js
669
+ var ReprojDataTile = class extends DataTile_default {
670
+ /**
671
+ * @param {Options} options Tile options.
672
+ */
673
+ constructor(options) {
674
+ super({
675
+ tileCoord: options.tileCoord,
676
+ loader: () => Promise.resolve(new Uint8ClampedArray(4)),
677
+ interpolate: options.interpolate,
678
+ transition: options.transition
679
+ });
680
+ this.renderEdges_ = options.renderEdges !== void 0 ? options.renderEdges : false;
681
+ this.pixelRatio_ = options.pixelRatio;
682
+ this.gutter_ = options.gutter;
683
+ this.reprojData_ = null;
684
+ this.reprojError_ = null;
685
+ this.reprojSize_ = void 0;
686
+ this.sourceTileGrid_ = options.sourceTileGrid;
687
+ this.targetTileGrid_ = options.targetTileGrid;
688
+ this.wrappedTileCoord_ = options.wrappedTileCoord || options.tileCoord;
689
+ this.sourceTiles_ = [];
690
+ this.sourcesListenerKeys_ = null;
691
+ this.sourceZ_ = 0;
692
+ const sourceProj = options.sourceProj;
693
+ const sourceProjExtent = sourceProj.getExtent();
694
+ const sourceTileGridExtent = options.sourceTileGrid.getExtent();
695
+ this.clipExtent_ = sourceProj.canWrapX() ? sourceTileGridExtent ? getIntersection(sourceProjExtent, sourceTileGridExtent) : sourceProjExtent : sourceTileGridExtent;
696
+ const targetExtent = this.targetTileGrid_.getTileCoordExtent(
697
+ this.wrappedTileCoord_
698
+ );
699
+ const maxTargetExtent = this.targetTileGrid_.getExtent();
700
+ let maxSourceExtent = this.sourceTileGrid_.getExtent();
701
+ const limitedTargetExtent = maxTargetExtent ? getIntersection(targetExtent, maxTargetExtent) : targetExtent;
702
+ if (getArea(limitedTargetExtent) === 0) {
703
+ this.state = TileState_default.EMPTY;
704
+ return;
705
+ }
706
+ if (sourceProjExtent) {
707
+ if (!maxSourceExtent) {
708
+ maxSourceExtent = sourceProjExtent;
709
+ } else {
710
+ maxSourceExtent = getIntersection(maxSourceExtent, sourceProjExtent);
711
+ }
712
+ }
713
+ const targetResolution = this.targetTileGrid_.getResolution(
714
+ this.wrappedTileCoord_[0]
715
+ );
716
+ const targetProj = options.targetProj;
717
+ const sourceResolution = calculateSourceExtentResolution(
718
+ sourceProj,
719
+ targetProj,
720
+ limitedTargetExtent,
721
+ targetResolution
722
+ );
723
+ if (!isFinite(sourceResolution) || sourceResolution <= 0) {
724
+ this.state = TileState_default.EMPTY;
725
+ return;
726
+ }
727
+ const errorThresholdInPixels = options.errorThreshold !== void 0 ? options.errorThreshold : ERROR_THRESHOLD;
728
+ this.triangulation_ = new Triangulation_default(
729
+ sourceProj,
730
+ targetProj,
731
+ limitedTargetExtent,
732
+ maxSourceExtent,
733
+ sourceResolution * errorThresholdInPixels,
734
+ targetResolution,
735
+ options.transformMatrix
736
+ );
737
+ if (this.triangulation_.getTriangles().length === 0) {
738
+ this.state = TileState_default.EMPTY;
739
+ return;
740
+ }
741
+ this.sourceZ_ = this.sourceTileGrid_.getZForResolution(sourceResolution);
742
+ let sourceExtent = this.triangulation_.calculateSourceExtent();
743
+ if (maxSourceExtent) {
744
+ if (sourceProj.canWrapX()) {
745
+ sourceExtent[1] = clamp(
746
+ sourceExtent[1],
747
+ maxSourceExtent[1],
748
+ maxSourceExtent[3]
749
+ );
750
+ sourceExtent[3] = clamp(
751
+ sourceExtent[3],
752
+ maxSourceExtent[1],
753
+ maxSourceExtent[3]
754
+ );
755
+ } else {
756
+ sourceExtent = getIntersection(sourceExtent, maxSourceExtent);
757
+ }
758
+ }
759
+ if (!getArea(sourceExtent)) {
760
+ this.state = TileState_default.EMPTY;
761
+ } else {
762
+ let worldWidth = 0;
763
+ let worldsAway = 0;
764
+ if (sourceProj.canWrapX()) {
765
+ worldWidth = getWidth(sourceProjExtent);
766
+ worldsAway = Math.floor(
767
+ (sourceExtent[0] - sourceProjExtent[0]) / worldWidth
768
+ );
769
+ }
770
+ const sourceExtents = wrapAndSliceX(
771
+ sourceExtent.slice(),
772
+ sourceProj,
773
+ true
774
+ );
775
+ sourceExtents.forEach((extent) => {
776
+ const sourceRange = this.sourceTileGrid_.getTileRangeForExtentAndZ(
777
+ extent,
778
+ this.sourceZ_
779
+ );
780
+ const getTile = options.getTileFunction;
781
+ for (let srcX = sourceRange.minX; srcX <= sourceRange.maxX; srcX++) {
782
+ for (let srcY = sourceRange.minY; srcY <= sourceRange.maxY; srcY++) {
783
+ const tile = getTile(this.sourceZ_, srcX, srcY, this.pixelRatio_);
784
+ if (tile) {
785
+ const offset = worldsAway * worldWidth;
786
+ this.sourceTiles_.push({ tile, offset });
787
+ }
788
+ }
789
+ }
790
+ ++worldsAway;
791
+ });
792
+ if (this.sourceTiles_.length === 0) {
793
+ this.state = TileState_default.EMPTY;
794
+ }
795
+ }
796
+ }
797
+ /**
798
+ * Get the tile size.
799
+ * @return {import('../size.js').Size} Tile size.
800
+ * @override
801
+ */
802
+ getSize() {
803
+ return this.reprojSize_;
804
+ }
805
+ /**
806
+ * Get the data for the tile.
807
+ * @return {import("../DataTile.js").Data} Tile data.
808
+ * @override
809
+ */
810
+ getData() {
811
+ return this.reprojData_;
812
+ }
813
+ /**
814
+ * Get any loading error.
815
+ * @return {Error} Loading error.
816
+ * @override
817
+ */
818
+ getError() {
819
+ return this.reprojError_;
820
+ }
821
+ /**
822
+ * @private
823
+ */
824
+ reproject_() {
825
+ const dataSources = [];
826
+ let imageLike = false;
827
+ this.sourceTiles_.forEach((source) => {
828
+ var _a;
829
+ const tile = source.tile;
830
+ if (!tile || tile.getState() !== TileState_default.LOADED) {
831
+ return;
832
+ }
833
+ const size2 = tile.getSize();
834
+ const gutter = this.gutter_;
835
+ let tileData;
836
+ const arrayData = asArrayLike(tile.getData());
837
+ if (arrayData) {
838
+ tileData = arrayData;
839
+ } else {
840
+ imageLike = true;
841
+ tileData = toArray(asImageLike(tile.getData()));
842
+ }
843
+ const pixelSize = [size2[0] + 2 * gutter, size2[1] + 2 * gutter];
844
+ const isFloat = tileData instanceof Float32Array;
845
+ const pixelCount = pixelSize[0] * pixelSize[1];
846
+ const DataType = isFloat ? Float32Array : Uint8ClampedArray;
847
+ const tileDataR = new DataType(
848
+ /** @type {ArrayBuffer} */
849
+ tileData.buffer
850
+ );
851
+ const bytesPerElement = DataType.BYTES_PER_ELEMENT;
852
+ const bytesPerPixel = bytesPerElement * tileDataR.length / pixelCount;
853
+ const bytesPerRow = tileDataR.byteLength / pixelSize[1];
854
+ const bandCount2 = Math.floor(
855
+ bytesPerRow / bytesPerElement / pixelSize[0]
856
+ );
857
+ const extent = this.sourceTileGrid_.getTileCoordExtent(tile.tileCoord);
858
+ extent[0] += source.offset;
859
+ extent[2] += source.offset;
860
+ const clipExtent = (_a = this.clipExtent_) == null ? void 0 : _a.slice();
861
+ if (clipExtent) {
862
+ clipExtent[0] += source.offset;
863
+ clipExtent[2] += source.offset;
864
+ }
865
+ dataSources.push({
866
+ extent,
867
+ clipExtent,
868
+ data: tileDataR,
869
+ dataType: DataType,
870
+ bytesPerPixel,
871
+ pixelSize,
872
+ bandCount: bandCount2
873
+ });
874
+ });
875
+ this.sourceTiles_.length = 0;
876
+ if (dataSources.length === 0) {
877
+ this.state = TileState_default.ERROR;
878
+ this.changed();
879
+ return;
880
+ }
881
+ const z = this.wrappedTileCoord_[0];
882
+ const size = this.targetTileGrid_.getTileSize(z);
883
+ const targetWidth = typeof size === "number" ? size : size[0];
884
+ const targetHeight = typeof size === "number" ? size : size[1];
885
+ const outWidth = Math.round(targetWidth * this.pixelRatio_);
886
+ const outHeight = Math.round(targetHeight * this.pixelRatio_);
887
+ const targetResolution = this.targetTileGrid_.getResolution(z);
888
+ const sourceResolution = this.sourceTileGrid_.getResolution(this.sourceZ_);
889
+ const targetExtent = this.targetTileGrid_.getTileCoordExtent(
890
+ this.wrappedTileCoord_
891
+ );
892
+ const bandCount = dataSources[0].bandCount;
893
+ const dataR = new dataSources[0].dataType(bandCount * outWidth * outHeight);
894
+ const gl = createCanvasContextWebGL(outWidth, outHeight, canvasGLPool, {
895
+ premultipliedAlpha: false,
896
+ antialias: false
897
+ });
898
+ let willInterpolate;
899
+ const format = gl.RGBA;
900
+ let textureType;
901
+ if (dataSources[0].dataType == Float32Array) {
902
+ textureType = gl.FLOAT;
903
+ gl.getExtension("WEBGL_color_buffer_float");
904
+ gl.getExtension("OES_texture_float");
905
+ gl.getExtension("EXT_float_blend");
906
+ const extension = gl.getExtension("OES_texture_float_linear");
907
+ const canInterpolate = extension !== null;
908
+ willInterpolate = canInterpolate && this.interpolate;
909
+ } else {
910
+ textureType = gl.UNSIGNED_BYTE;
911
+ willInterpolate = this.interpolate;
912
+ }
913
+ const BANDS_PR_REPROJ = 4;
914
+ const reprojs = Math.ceil(bandCount / BANDS_PR_REPROJ);
915
+ for (let reproj = reprojs - 1; reproj >= 0; --reproj) {
916
+ const sources = [];
917
+ for (let i = 0, len = dataSources.length; i < len; ++i) {
918
+ const dataSource = dataSources[i];
919
+ const pixelSize = dataSource.pixelSize;
920
+ const width2 = pixelSize[0];
921
+ const height2 = pixelSize[1];
922
+ const data2 = new dataSource.dataType(BANDS_PR_REPROJ * width2 * height2);
923
+ const dataS = dataSource.data;
924
+ let offset2 = reproj * BANDS_PR_REPROJ;
925
+ for (let j = 0, len2 = data2.length; j < len2; j += BANDS_PR_REPROJ) {
926
+ data2[j] = dataS[offset2];
927
+ data2[j + 1] = dataS[offset2 + 1];
928
+ data2[j + 2] = dataS[offset2 + 2];
929
+ data2[j + 3] = dataS[offset2 + 3];
930
+ offset2 += bandCount;
931
+ }
932
+ const texture = gl.createTexture();
933
+ gl.bindTexture(gl.TEXTURE_2D, texture);
934
+ if (willInterpolate) {
935
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
936
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
937
+ } else {
938
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
939
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
940
+ }
941
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
942
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
943
+ gl.texImage2D(
944
+ gl.TEXTURE_2D,
945
+ 0,
946
+ format,
947
+ width2,
948
+ height2,
949
+ 0,
950
+ format,
951
+ textureType,
952
+ data2
953
+ );
954
+ sources.push({
955
+ extent: dataSource.extent,
956
+ clipExtent: dataSource.clipExtent,
957
+ texture,
958
+ width: width2,
959
+ height: height2
960
+ });
961
+ }
962
+ const { framebuffer, width, height } = render(
963
+ gl,
964
+ targetWidth,
965
+ targetHeight,
966
+ this.pixelRatio_,
967
+ sourceResolution,
968
+ targetResolution,
969
+ targetExtent,
970
+ this.triangulation_,
971
+ sources,
972
+ this.gutter_,
973
+ textureType,
974
+ this.renderEdges_,
975
+ willInterpolate
976
+ );
977
+ const rows = width;
978
+ const cols = height * BANDS_PR_REPROJ;
979
+ const data = new dataSources[0].dataType(rows * cols);
980
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
981
+ gl.readPixels(0, 0, width, height, gl.RGBA, textureType, data);
982
+ let offset = reproj * BANDS_PR_REPROJ;
983
+ for (let i = 0, len = data.length; i < len; i += BANDS_PR_REPROJ) {
984
+ const flipY = (rows - 1 - (i / cols | 0)) * cols + i % cols;
985
+ dataR[offset] = data[flipY];
986
+ dataR[offset + 1] = data[flipY + 1];
987
+ dataR[offset + 2] = data[flipY + 2];
988
+ dataR[offset + 3] = data[flipY + 3];
989
+ offset += bandCount;
990
+ }
991
+ }
992
+ releaseGLCanvas(gl);
993
+ canvasGLPool.push(gl.canvas);
994
+ if (imageLike) {
995
+ const context = createCanvasContext2D(targetWidth, targetHeight);
996
+ const imageData = new ImageData(dataR, targetWidth);
997
+ context.putImageData(imageData, 0, 0);
998
+ this.reprojData_ = context.canvas;
999
+ } else {
1000
+ this.reprojData_ = dataR;
1001
+ }
1002
+ this.reprojSize_ = [outWidth, outHeight];
1003
+ this.state = TileState_default.LOADED;
1004
+ this.changed();
1005
+ }
1006
+ /**
1007
+ * Load not yet loaded URI.
1008
+ * @override
1009
+ */
1010
+ load() {
1011
+ if (this.state !== TileState_default.IDLE && this.state !== TileState_default.ERROR) {
1012
+ return;
1013
+ }
1014
+ this.state = TileState_default.LOADING;
1015
+ this.changed();
1016
+ let leftToLoad = 0;
1017
+ this.sourcesListenerKeys_ = [];
1018
+ this.sourceTiles_.forEach(({ tile }) => {
1019
+ const state = tile.getState();
1020
+ if (state !== TileState_default.IDLE && state !== TileState_default.LOADING) {
1021
+ return;
1022
+ }
1023
+ leftToLoad++;
1024
+ const sourceListenKey = listen(tile, EventType_default.CHANGE, () => {
1025
+ const state2 = tile.getState();
1026
+ if (state2 == TileState_default.LOADED || state2 == TileState_default.ERROR || state2 == TileState_default.EMPTY) {
1027
+ unlistenByKey(sourceListenKey);
1028
+ leftToLoad--;
1029
+ if (leftToLoad === 0) {
1030
+ this.unlistenSources_();
1031
+ this.reproject_();
1032
+ }
1033
+ }
1034
+ });
1035
+ this.sourcesListenerKeys_.push(sourceListenKey);
1036
+ });
1037
+ if (leftToLoad === 0) {
1038
+ setTimeout(this.reproject_.bind(this), 0);
1039
+ } else {
1040
+ this.sourceTiles_.forEach(function({ tile }) {
1041
+ const state = tile.getState();
1042
+ if (state == TileState_default.IDLE) {
1043
+ tile.load();
1044
+ }
1045
+ });
1046
+ }
1047
+ }
1048
+ /**
1049
+ * @private
1050
+ */
1051
+ unlistenSources_() {
1052
+ this.sourcesListenerKeys_.forEach(unlistenByKey);
1053
+ this.sourcesListenerKeys_ = null;
1054
+ }
1055
+ };
1056
+ var DataTile_default2 = ReprojDataTile;
1057
+
1058
+ // node_modules/ol/source/DataTile.js
1059
+ var DataTileSource = class extends Tile_default {
1060
+ /**
1061
+ * @param {Options} options DataTile source options.
1062
+ */
1063
+ constructor(options) {
1064
+ const projection = options.projection === void 0 ? "EPSG:3857" : options.projection;
1065
+ let tileGrid = options.tileGrid;
1066
+ if (tileGrid === void 0 && projection) {
1067
+ tileGrid = createXYZ({
1068
+ extent: extentFromProjection(projection),
1069
+ maxResolution: options.maxResolution,
1070
+ maxZoom: options.maxZoom,
1071
+ minZoom: options.minZoom,
1072
+ tileSize: options.tileSize
1073
+ });
1074
+ }
1075
+ super({
1076
+ cacheSize: 0.1,
1077
+ // don't cache on the source
1078
+ attributions: options.attributions,
1079
+ attributionsCollapsible: options.attributionsCollapsible,
1080
+ projection,
1081
+ tileGrid,
1082
+ state: options.state,
1083
+ wrapX: options.wrapX,
1084
+ transition: options.transition,
1085
+ interpolate: options.interpolate,
1086
+ key: options.key,
1087
+ zDirection: options.zDirection
1088
+ });
1089
+ this.gutter_ = options.gutter !== void 0 ? options.gutter : 0;
1090
+ this.tileSize_ = options.tileSize ? toSize(options.tileSize) : null;
1091
+ this.tileSizes_ = null;
1092
+ this.tileLoadingKeys_ = {};
1093
+ this.loader_ = options.loader;
1094
+ this.handleTileChange_ = this.handleTileChange_.bind(this);
1095
+ this.bandCount = options.bandCount === void 0 ? 4 : options.bandCount;
1096
+ this.tileGridForProjection_ = {};
1097
+ this.crossOrigin_ = options.crossOrigin || "anonymous";
1098
+ this.referrerPolicy_ = options.referrerPolicy;
1099
+ this.transformMatrix = null;
1100
+ }
1101
+ /**
1102
+ * Set the source tile sizes. The length of the array is expected to match the number of
1103
+ * levels in the tile grid.
1104
+ * @protected
1105
+ * @param {Array<import('../size.js').Size>} tileSizes An array of tile sizes.
1106
+ */
1107
+ setTileSizes(tileSizes) {
1108
+ this.tileSizes_ = tileSizes;
1109
+ }
1110
+ /**
1111
+ * Get the source tile size at the given zoom level. This may be different than the rendered tile
1112
+ * size.
1113
+ * @protected
1114
+ * @param {number} z Tile zoom level.
1115
+ * @return {import('../size.js').Size} The source tile size.
1116
+ */
1117
+ getTileSize(z) {
1118
+ if (this.tileSizes_) {
1119
+ return this.tileSizes_[z];
1120
+ }
1121
+ if (this.tileSize_) {
1122
+ return this.tileSize_;
1123
+ }
1124
+ const tileGrid = this.getTileGrid();
1125
+ return tileGrid ? toSize(tileGrid.getTileSize(z)) : [256, 256];
1126
+ }
1127
+ /**
1128
+ * @param {import("../proj/Projection.js").default} projection Projection.
1129
+ * @return {number} Gutter.
1130
+ * @override
1131
+ */
1132
+ getGutterForProjection(projection) {
1133
+ const thisProj = this.getProjection();
1134
+ if ((!thisProj || equivalent(thisProj, projection)) && !this.transformMatrix) {
1135
+ return this.gutter_;
1136
+ }
1137
+ return 0;
1138
+ }
1139
+ /**
1140
+ * @param {Loader} loader The data loader.
1141
+ * @protected
1142
+ */
1143
+ setLoader(loader) {
1144
+ this.loader_ = loader;
1145
+ }
1146
+ /**
1147
+ * @param {number} z Tile coordinate z.
1148
+ * @param {number} x Tile coordinate x.
1149
+ * @param {number} y Tile coordinate y.
1150
+ * @param {import("../proj/Projection.js").default} targetProj The output projection.
1151
+ * @param {import("../proj/Projection.js").default} sourceProj The input projection.
1152
+ * @param {import("../structs/LRUCache.js").default<import("../Tile.js").default>} [tileCache] Tile cache.
1153
+ * @return {!TileType} Tile.
1154
+ */
1155
+ getReprojTile_(z, x, y, targetProj, sourceProj, tileCache) {
1156
+ const sourceTileGrid = this.tileGrid || this.getTileGridForProjection(sourceProj || targetProj);
1157
+ const reprojTilePixelRatio = Math.max.apply(
1158
+ null,
1159
+ sourceTileGrid.getResolutions().map((r, z2) => {
1160
+ const tileSize = toSize(sourceTileGrid.getTileSize(z2));
1161
+ const textureSize = this.getTileSize(z2);
1162
+ return Math.max(
1163
+ textureSize[0] / tileSize[0],
1164
+ textureSize[1] / tileSize[1]
1165
+ );
1166
+ })
1167
+ );
1168
+ const targetTileGrid = this.getTileGridForProjection(targetProj);
1169
+ const tileCoord = [z, x, y];
1170
+ const wrappedTileCoord = this.getTileCoordForTileUrlFunction(
1171
+ tileCoord,
1172
+ targetProj
1173
+ );
1174
+ const options = Object.assign(
1175
+ {
1176
+ sourceProj: sourceProj || targetProj,
1177
+ sourceTileGrid,
1178
+ targetProj,
1179
+ targetTileGrid,
1180
+ tileCoord,
1181
+ wrappedTileCoord,
1182
+ pixelRatio: reprojTilePixelRatio,
1183
+ gutter: this.gutter_,
1184
+ getTileFunction: (z2, x2, y2, pixelRatio) => this.getTile(z2, x2, y2, pixelRatio, void 0, tileCache),
1185
+ transformMatrix: this.transformMatrix
1186
+ },
1187
+ /** @type {import("../reproj/DataTile.js").Options} */
1188
+ this.tileOptions
1189
+ );
1190
+ const tile = (
1191
+ /** @type {TileType} */
1192
+ /** @type {*} */
1193
+ new DataTile_default2(options)
1194
+ );
1195
+ tile.key = this.getKey();
1196
+ return tile;
1197
+ }
1198
+ /**
1199
+ * @param {number} z Tile coordinate z.
1200
+ * @param {number} x Tile coordinate x.
1201
+ * @param {number} y Tile coordinate y.
1202
+ * @param {number} pixelRatio Pixel ratio.
1203
+ * @param {import("../proj/Projection.js").default} [projection] Projection.
1204
+ * @param {import("../structs/LRUCache.js").default<import("../Tile.js").default>} [tileCache] Tile cache.
1205
+ * @return {TileType|null} Tile (or null if outside source extent).
1206
+ * @override
1207
+ */
1208
+ getTile(z, x, y, pixelRatio, projection, tileCache) {
1209
+ var _a;
1210
+ const sourceProjection = this.getProjection();
1211
+ if (projection && (sourceProjection && !equivalent(sourceProjection, projection) || this.transformMatrix)) {
1212
+ return this.getReprojTile_(
1213
+ z,
1214
+ x,
1215
+ y,
1216
+ projection,
1217
+ sourceProjection,
1218
+ tileCache
1219
+ );
1220
+ }
1221
+ const size = this.getTileSize(z);
1222
+ const sourceLoader = this.loader_;
1223
+ const controller = new AbortController();
1224
+ const loaderOptions = {
1225
+ signal: controller.signal,
1226
+ crossOrigin: this.crossOrigin_,
1227
+ referrerPolicy: this.referrerPolicy_
1228
+ };
1229
+ const tileCoord = this.getTileCoordForTileUrlFunction([z, x, y]);
1230
+ if (!tileCoord) {
1231
+ return null;
1232
+ }
1233
+ const key = this.getKey();
1234
+ const cacheKey = getCacheKey(this, key, z, x, y);
1235
+ if (tileCache && tileCache.containsKey(cacheKey)) {
1236
+ return (
1237
+ /** @type {TileType} */
1238
+ tileCache.get(cacheKey)
1239
+ );
1240
+ }
1241
+ const requestZ = tileCoord[0];
1242
+ const requestX = tileCoord[1];
1243
+ const requestY = tileCoord[2];
1244
+ const range = (_a = this.getTileGrid()) == null ? void 0 : _a.getFullTileRange(requestZ);
1245
+ if (range) {
1246
+ loaderOptions.maxY = range.getHeight() - 1;
1247
+ }
1248
+ function loader() {
1249
+ return toPromise(function() {
1250
+ return sourceLoader(requestZ, requestX, requestY, loaderOptions);
1251
+ });
1252
+ }
1253
+ const options = Object.assign(
1254
+ {
1255
+ tileCoord: [z, x, y],
1256
+ loader,
1257
+ size,
1258
+ controller
1259
+ },
1260
+ this.tileOptions
1261
+ );
1262
+ const tile = (
1263
+ /** @type {TileType} */
1264
+ /** @type {*} */
1265
+ new DataTile_default(options)
1266
+ );
1267
+ tile.key = this.getKey();
1268
+ tile.addEventListener(EventType_default.CHANGE, this.handleTileChange_);
1269
+ tileCache == null ? void 0 : tileCache.set(cacheKey, tile);
1270
+ return tile;
1271
+ }
1272
+ /**
1273
+ * Handle tile change events.
1274
+ * @param {import("../events/Event.js").default} event Event.
1275
+ */
1276
+ handleTileChange_(event) {
1277
+ const tile = (
1278
+ /** @type {import("../Tile.js").default} */
1279
+ event.target
1280
+ );
1281
+ const uid = getUid(tile);
1282
+ const tileState = tile.getState();
1283
+ let type;
1284
+ if (tileState == TileState_default.LOADING) {
1285
+ this.tileLoadingKeys_[uid] = true;
1286
+ type = TileEventType_default.TILELOADSTART;
1287
+ } else if (uid in this.tileLoadingKeys_) {
1288
+ delete this.tileLoadingKeys_[uid];
1289
+ type = tileState == TileState_default.ERROR ? TileEventType_default.TILELOADERROR : tileState == TileState_default.LOADED ? TileEventType_default.TILELOADEND : void 0;
1290
+ }
1291
+ if (type) {
1292
+ this.dispatchEvent(new TileSourceEvent(type, tile));
1293
+ }
1294
+ }
1295
+ /**
1296
+ * @param {import("../proj/Projection.js").default} projection Projection.
1297
+ * @return {!import("../tilegrid/TileGrid.js").default} Tile grid.
1298
+ * @override
1299
+ */
1300
+ getTileGridForProjection(projection) {
1301
+ const thisProj = this.getProjection();
1302
+ if (this.tileGrid && (!thisProj || equivalent(thisProj, projection)) && !this.transformMatrix) {
1303
+ return this.tileGrid;
1304
+ }
1305
+ const projKey = getUid(projection);
1306
+ if (!(projKey in this.tileGridForProjection_)) {
1307
+ this.tileGridForProjection_[projKey] = getForProjection(projection);
1308
+ }
1309
+ return this.tileGridForProjection_[projKey];
1310
+ }
1311
+ /**
1312
+ * Sets the tile grid to use when reprojecting the tiles to the given
1313
+ * projection instead of the default tile grid for the projection.
1314
+ *
1315
+ * This can be useful when the default tile grid cannot be created
1316
+ * (e.g. projection has no extent defined) or
1317
+ * for optimization reasons (custom tile size, resolutions, ...).
1318
+ *
1319
+ * @param {import("../proj.js").ProjectionLike} projection Projection.
1320
+ * @param {import("../tilegrid/TileGrid.js").default} tilegrid Tile grid to use for the projection.
1321
+ * @api
1322
+ */
1323
+ setTileGridForProjection(projection, tilegrid) {
1324
+ const proj = get(projection);
1325
+ if (proj) {
1326
+ const projKey = getUid(proj);
1327
+ if (!(projKey in this.tileGridForProjection_)) {
1328
+ this.tileGridForProjection_[projKey] = tilegrid;
1329
+ }
1330
+ }
1331
+ }
1332
+ };
1333
+ var DataTile_default3 = DataTileSource;
1334
+
1335
+ export {
1336
+ create,
1337
+ fromTransform,
1338
+ DataTile_default3 as DataTile_default
1339
+ };