@napi-rs/cli 3.10.4 → 3.10.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -163,6 +163,20 @@ let __emnapiContextDestroyed = false
163
163
  let __emnapiContextDestroyPromise
164
164
  let __emnapiWasmEnvCleanupPrepared = false
165
165
  let __emnapiWasmEnvCleanupPreparing = false
166
+ // The closer for a barrier that is parked between \`…_begin\` and \`…_finish\`,
167
+ // set only while that window is open. \`__emnapiWasmEnvCleanupPreparing\` cannot
168
+ // tell those two apart on its own: it is raised both for a purely synchronous
169
+ // frame — which must not be re-entered, and which nothing outside it can
170
+ // finish — and across this window, which spans real event-loop turns, so a
171
+ // caller that cannot yield can land in the middle of one. That caller can close
172
+ // this window, because \`…_finish\` is idempotent and joins, which is exactly
173
+ // what the single call does. See \`__prepareWasmEnvCleanup\`.
174
+ let __finishParkedWasmEnvCleanup
175
+ // Raised while a caller that can still yield is driving the barrier, so the
176
+ // queue it leaves behind is expected rather than lost. See
177
+ // \`__reportUnreachedWasmEnvSettlements\`.
178
+ let __emnapiWasmEnvCleanupYielding = false
179
+ let __emnapiWasmEnvSettlementLossReported = false
166
180
  let __emnapiWasmEnvCleanupRan = false
167
181
  let __emnapiWasmEnvCleanupDrained = false
168
182
  let __emnapiWasmEnvCleanupDrainPromise
@@ -242,7 +256,24 @@ function __isPreparingWasmEnvCleanup() {
242
256
  }
243
257
 
244
258
  function __prepareWasmEnvCleanup() {
245
- if (__emnapiWasmEnvCleanupPrepared || __emnapiWasmEnvCleanupPreparing) {
259
+ if (__emnapiWasmEnvCleanupPrepared) {
260
+ return
261
+ }
262
+ // A handshake parked between its two halves is one this frame can close, and
263
+ // must: every caller of this function is about to destroy the context, and
264
+ // the turns the poll is waiting for will not come — an 'exit' teardown is
265
+ // the last thing the process runs, and \`Context.destroy()\` takes the
266
+ // environment away. Closing it here runs \`…_finish\`, which is the call that joins, so
267
+ // this degrades to exactly the single call below. Leaving it open instead
268
+ // destroys the context with the barrier still raised, the runtime never
269
+ // joined and the workers never drained.
270
+ const finishParked = __finishParkedWasmEnvCleanup
271
+ if (finishParked !== undefined) {
272
+ finishParked()
273
+ __reportUnreachedWasmEnvSettlements()
274
+ return
275
+ }
276
+ if (__emnapiWasmEnvCleanupPreparing) {
246
277
  return
247
278
  }
248
279
  const prepare = __napiInstance?.exports?.napi_prepare_wasm_env_cleanup
@@ -257,10 +288,57 @@ function __prepareWasmEnvCleanup() {
257
288
  __emnapiWasmEnvCleanupPreparing = false
258
289
  }
259
290
  __emnapiWasmEnvCleanupRan = true
291
+ __reportUnreachedWasmEnvSettlements()
260
292
  }
261
293
  __emnapiWasmEnvCleanupPrepared = true
262
294
  }
263
295
 
296
+ /**
297
+ * Say so when the barrier leaves settlements queued and nothing is left that
298
+ * could deliver them.
299
+ *
300
+ * Only the disposal chain yields the event-loop turns @emnapi/core needs to
301
+ * dispatch its queue. Every other caller of the barrier destroys in the same
302
+ * turn — a raw \`Context.destroy()\`, the 'exit' teardown — and
303
+ * \`Context.destroy()\` runs the threadsafe function's cleanup hook, which drains
304
+ * that queue with a null env and discards it. The promises those settlements
305
+ * were for then hang forever, silently.
306
+ *
307
+ * Loud, once, and never throwing: this runs from inside \`Context.destroy()\`,
308
+ * emnapi's own beforeExit destroy included, where throwing would take the whole
309
+ * teardown down with it. Destroying anyway is still the right trade — the queue
310
+ * is already unreachable by then.
311
+ */
312
+ function __reportUnreachedWasmEnvSettlements() {
313
+ if (__emnapiWasmEnvCleanupYielding || __emnapiWasmEnvSettlementLossReported) {
314
+ return
315
+ }
316
+ const pending = __napiInstance?.exports?.napi_wasm_env_cleanup_pending
317
+ if (typeof pending !== 'function') {
318
+ return
319
+ }
320
+ let queued
321
+ try {
322
+ queued = pending()
323
+ } catch {
324
+ return
325
+ }
326
+ if (!queued) {
327
+ return
328
+ }
329
+ __emnapiWasmEnvSettlementLossReported = true
330
+ try {
331
+ const consoleHost = globalThis.console
332
+ if (consoleHost && typeof consoleHost.error === 'function') {
333
+ consoleHost.error(
334
+ "napi-rs: the wasm environment is being destroyed with " +
335
+ queued +
336
+ " queued promise settlement(s). Context.destroy() discards them, so those promises never settle. Dispose with binding[Symbol.for('${WASI_DISPOSE_SYMBOL}')]() instead: only it yields the event-loop turns the settlements need.",
337
+ )
338
+ }
339
+ } catch {}
340
+ }
341
+
264
342
  // Mirror the primitive @emnapi/core schedules its threadsafe-function dispatch
265
343
  // on, so the drain turns below interleave with that dispatch instead of racing
266
344
  // ahead of it on a faster queue.
@@ -310,6 +388,291 @@ function __scheduleTimer(callback, delay) {
310
388
  }
311
389
  }
312
390
 
391
+ // A real, referenced timer rather than a zero-delay macrotask, for the same
392
+ // reason the async-work drain uses one: this polls the addon instead of
393
+ // interleaving with the @emnapi/core dispatch, so a zero-delay turn would spin
394
+ // the loop instead of yielding it.
395
+ const __WASM_RUNTIME_WORK_POLL_INTERVAL_MS = 1
396
+ // Arrivals it takes before the poll paces on the host's timers alone. One
397
+ // proves nothing: a timer armed before the host's timers stopped still fires.
398
+ const __WASM_RUNTIME_WORK_POLL_TRUSTED_ARRIVALS = 2
399
+ // How long a parked turn's own timer must already have been due before a
400
+ // backup that runs calls it dropped. Slack, not a deadline: a timer is due
401
+ // against the event loop's clock, which is read once per iteration, while
402
+ // these are \`Date.now()\` readings taken part-way through one, so the two
403
+ // drift apart by however long the loop has been inside the current iteration.
404
+ const __WASM_RUNTIME_WORK_POLL_STALL_MS = 50
405
+ // How long a backup itself waits. What is left of it after the slack and one
406
+ // interval — 149 ms — has to cover the *two* poll turns that can separate a
407
+ // parked turn from the last backup armed while the host's timers still
408
+ // worked, so the ceiling on a single turn is half of it. See the invariant on
409
+ // \`__armWasmRuntimePollStallBackup\`.
410
+ const __WASM_RUNTIME_WORK_POLL_BACKUP_MS = 200
411
+
412
+ /**
413
+ * Pacing state for one runtime-work poll.
414
+ *
415
+ * Per poll, never per module: whether the host's timers arrive is not a
416
+ * property of the module. A host can lose its timers between two disposals,
417
+ * and in the deferred shape every instance shares this module — one healthy
418
+ * instance must not disarm the fallback for the next one.
419
+ */
420
+ function __createWasmRuntimePollPace() {
421
+ return {
422
+ // Timers armed by *this* poll that have actually arrived.
423
+ arrivals: 0,
424
+ // The turn waiting on a timer alone *right now* — undefined whenever no
425
+ // turn is parked — and when that turn's own timer came due.
426
+ settleTurn: undefined,
427
+ turnTimerDueAt: 0,
428
+ }
429
+ }
430
+
431
+ /**
432
+ * The backup that ends a turn whose timer is never going to arrive.
433
+ *
434
+ * Once the poll paces on the timer alone it has nothing left to fall back on
435
+ * if the host's timers stop mid-poll: the turn that armed the dead timer is
436
+ * the turn that parks, and a parked poll schedules nothing that could notice.
437
+ * So every turn arms one of these before it yields, and each one compares due
438
+ * times instead of measuring how long the parked turn has been waiting.
439
+ *
440
+ * Invariant: a parked turn is ended by the newest backup that was armed while
441
+ * the host's timers still worked, and a backup ends a turn only when that
442
+ * turn's own timer was already due a whole window before the backup itself.
443
+ * Neither half turns on how far apart the arms happen to fall — what bounds
444
+ * the rescue is how far back that newest live backup is:
445
+ *
446
+ * - *Ends it.* Hosts run timers in due order, so a backup that runs while a
447
+ * turn due a whole window earlier is still parked proves that turn's timer
448
+ * was dropped rather than merely late. That same comparison is what leaves a
449
+ * healthy host alone: there the turn's timer has already run and cleared
450
+ * \`settleTurn\` before any backup due after it can look.
451
+ * - *Two turns back, not one.* A turn that ended does not prove its own timer
452
+ * arrived: until \`…_TRUSTED_ARRIVALS\` is reached every turn arms both
453
+ * primitives and the macrotask wins, so such a turn can end with its own
454
+ * timer — and the backup armed one line before it — already dead. The
455
+ * arrival that then flips the poll onto the timer alone can itself be a
456
+ * timer armed before the host's timers died. So the turn that parks can sit
457
+ * two turns past the last live arm, and the newest live backup is due
458
+ * \`…_BACKUP_MS\` less *two* turn lengths after that turn's own timer.
459
+ * Arming on every turn is what holds it to two, rather than however far back
460
+ * a throttle last let one through.
461
+ * - *Ceiling.* Coverage therefore holds while two consecutive poll turns fit
462
+ * inside \`…_BACKUP_MS\` less the slack and one interval: 149 ms, so 74 ms
463
+ * per turn (measured: a 74 ms turn is still rescued, a 75 ms one parks).
464
+ * Past that the turn stays parked and the disposal promise never settles.
465
+ * The bound is deliberate: reaching it takes a host that drops timers
466
+ * mid-poll *and* keeps every poll turn busy for more than 74 ms, and neither
467
+ * Node nor WebContainer — the hosts that run the threaded artifact — does
468
+ * the second.
469
+ *
470
+ * The poll then goes back to arming both primitives until two fresh arrivals
471
+ * prove the timers again. A host that stops running the timers it has
472
+ * *already* accepted leaves nothing to fire, and the disposal promise stays
473
+ * pending rather than wedging the thread — the same outcome as a blocking
474
+ * closure that never returns. Unreferenced wherever the host allows it: the
475
+ * poll's own turn timers are what keep the loop alive, never these.
476
+ */
477
+ function __armWasmRuntimePollStallBackup(pace) {
478
+ const setTimer = globalThis.setTimeout
479
+ if (typeof setTimer !== 'function') {
480
+ // Nothing to back up: \`__scheduleTimer\` is on the macrotask channel
481
+ // already, and that one cannot park.
482
+ return
483
+ }
484
+ // Read before arming, so this never claims to be due earlier than the timer
485
+ // actually is: a backup ends a turn only when it is provably due after it.
486
+ const dueAt = Date.now() + __WASM_RUNTIME_WORK_POLL_BACKUP_MS
487
+ let handle
488
+ try {
489
+ handle = setTimer(() => {
490
+ const settleTurn = pace.settleTurn
491
+ if (
492
+ !settleTurn ||
493
+ pace.turnTimerDueAt > dueAt - __WASM_RUNTIME_WORK_POLL_STALL_MS
494
+ ) {
495
+ // No turn is parked, or the parked one's timer came due too close to
496
+ // this backup to call it dropped — it may still arrive, and the turn
497
+ // that armed it armed a backup due a whole window after *that*.
498
+ return
499
+ }
500
+ pace.arrivals = 0
501
+ pace.settleTurn = undefined
502
+ settleTurn()
503
+ }, __WASM_RUNTIME_WORK_POLL_BACKUP_MS)
504
+ } catch {
505
+ return
506
+ }
507
+ if (handle && typeof handle.unref === 'function') {
508
+ try {
509
+ handle.unref()
510
+ } catch {}
511
+ }
512
+ }
513
+
514
+ /**
515
+ * One turn of the runtime-work poll.
516
+ *
517
+ * \`__scheduleTimer\` falls back to the macrotask scheduler when \`setTimeout\` is
518
+ * missing or throws, but not when it is present, returns a handle and never
519
+ * fires — fake timers in a test suite that disposes from an \`afterEach\`, or a
520
+ * host whose timers belong to an IO context that is already gone. That host
521
+ * would park this poll forever, and the poll is unbounded, so nothing would
522
+ * ever call \`…_finish\`.
523
+ *
524
+ * Arm both primitives until timers armed by this poll have arrived twice, and
525
+ * let whichever lands first end the turn; the loser resolves nothing. A host
526
+ * with working timers therefore pays the double arming for the first turn or
527
+ * two — the macrotask wins the race, but the timers behind it still arrive and
528
+ * are counted — and paces on the timer alone from then on, instead of spinning
529
+ * the loop on a zero-delay queue. A host whose timers never arrive keeps both,
530
+ * and the macrotask is what keeps the poll moving. A host whose timers stop
531
+ * after proving themselves is caught by \`__armWasmRuntimePollStallBackup\`,
532
+ * which ends the parked turn and puts this poll back on both.
533
+ */
534
+ function __yieldWasmRuntimePollTurn(pace) {
535
+ // Armed before the turn yields, and by every turn: what rescues a parked
536
+ // turn has to have been armed while the host's timers still worked, and the
537
+ // turn that parks is the one whose own timer is already dead.
538
+ __armWasmRuntimePollStallBackup(pace)
539
+ return new Promise((resolve) => {
540
+ let settled = false
541
+ const settle = () => {
542
+ if (settled) {
543
+ return
544
+ }
545
+ settled = true
546
+ if (pace.settleTurn === settle) {
547
+ // Nothing is parked any more: a backup running later must not read a
548
+ // due time this turn has already answered.
549
+ pace.settleTurn = undefined
550
+ }
551
+ resolve()
552
+ }
553
+ __scheduleTimer(() => {
554
+ pace.arrivals++
555
+ settle()
556
+ }, __WASM_RUNTIME_WORK_POLL_INTERVAL_MS)
557
+ // Read next to the arming it describes; see
558
+ // \`__armWasmRuntimePollStallBackup\` for what the two due times mean.
559
+ const turnTimerDueAt = Date.now() + __WASM_RUNTIME_WORK_POLL_INTERVAL_MS
560
+ if (pace.arrivals < __WASM_RUNTIME_WORK_POLL_TRUSTED_ARRIVALS) {
561
+ __scheduleMacrotask(settle)
562
+ return
563
+ }
564
+ // Paced by the timer alone from here; the backup is what ends this turn if
565
+ // the timer never arrives.
566
+ pace.settleTurn = settle
567
+ pace.turnTimerDueAt = turnTimerDueAt
568
+ })
569
+ }
570
+
571
+ /**
572
+ * The barrier for callers that can yield: \`__prepareWasmEnvCleanup\` with real
573
+ * event-loop turns in the middle.
574
+ *
575
+ * \`napi_prepare_wasm_env_cleanup\` waits — it returns only once the addon's
576
+ * async runtime has quiesced, and on \`wasm32-wasip1-threads\` the thread it
577
+ * waits on is this one, the only thread that can give a running blocking
578
+ * closure the JavaScript turn *it* is waiting for. A single call there can wait
579
+ * for work that can never finish. The addon's two-phase form splits that:
580
+ * \`…_begin\` stops the runtime without joining and reports whether anything is
581
+ * still live, \`napi_wasm_runtime_work_pending\` answers that question again
582
+ * without blocking, and \`…_finish\` joins. The turns yielded in between are the
583
+ * entire point.
584
+ *
585
+ * The poll has no deadline, for the same reason the async-work drain below has
586
+ * none: giving up means calling \`…_finish\`, which joins on this thread, and the
587
+ * work it would join is the work that is waiting for a turn from this thread —
588
+ * so a bound does not end the wait, it only moves it somewhere the JavaScript
589
+ * thread can no longer be reached. A blocking closure that never returns keeps
590
+ * the disposal promise pending instead, exactly as a task whose \`execute\` never
591
+ * returns already keeps an *undisposed* process alive. The host contract is in
592
+ * \`crates/async-runtime/README.md\`: a blocking closure must never wait on a
593
+ * JavaScript turn. The process-exit path still blocks in \`…_finish\`, because it
594
+ * has no turns left to give (see \`__prepareWasmEnvCleanup\`).
595
+ *
596
+ * Feature-detected like every other export in this teardown, so an addon built
597
+ * against a napi crate that predates the split keeps the single blocking call.
598
+ * Returns nothing whenever the handshake finished without yielding, which keeps
599
+ * an idle disposal synchronous.
600
+ */
601
+ function __prepareWasmEnvCleanupWithTurns() {
602
+ if (__emnapiWasmEnvCleanupPrepared || __emnapiWasmEnvCleanupPreparing) {
603
+ return
604
+ }
605
+ const exports = __napiInstance?.exports
606
+ const begin = exports?.napi_prepare_wasm_env_cleanup_begin
607
+ const finish = exports?.napi_prepare_wasm_env_cleanup_finish
608
+ if (typeof begin !== 'function' || typeof finish !== 'function') {
609
+ // No split to use. The settlement drain still follows this, so the queue
610
+ // the single call leaves behind is expected rather than lost.
611
+ __emnapiWasmEnvCleanupYielding = true
612
+ try {
613
+ __prepareWasmEnvCleanup()
614
+ } finally {
615
+ __emnapiWasmEnvCleanupYielding = false
616
+ }
617
+ return
618
+ }
619
+ const workPending = exports?.napi_wasm_runtime_work_pending
620
+ // The in-flight flag stays raised across the turns below, so a \`destroy()\`
621
+ // from one of the JavaScript handlers they run is the same no-op it is inside
622
+ // the single call: the barrier is up and the runtime is mid-teardown, and
623
+ // destroying between the halves would strand exactly what this delivers.
624
+ __emnapiWasmEnvCleanupPreparing = true
625
+ let live
626
+ try {
627
+ live = begin()
628
+ } catch (error) {
629
+ __emnapiWasmEnvCleanupPreparing = false
630
+ throw error
631
+ }
632
+ __emnapiWasmEnvCleanupRan = true
633
+ const finishCleanup = () => {
634
+ if (__emnapiWasmEnvCleanupPrepared) {
635
+ // Already closed by a caller that could not yield — the 'exit' teardown
636
+ // reached \`__prepareWasmEnvCleanup\` while this poll was parked. \`…_finish\`
637
+ // is idempotent, but the flags it lowers are not: running it again here
638
+ // would clear a \`preparing\` some later barrier had raised.
639
+ return
640
+ }
641
+ __finishParkedWasmEnvCleanup = undefined
642
+ try {
643
+ finish()
644
+ } finally {
645
+ __emnapiWasmEnvCleanupPreparing = false
646
+ }
647
+ __emnapiWasmEnvCleanupPrepared = true
648
+ }
649
+ if (!live || typeof workPending !== 'function') {
650
+ finishCleanup()
651
+ return
652
+ }
653
+ // Publish the closer before yielding: from here until \`finishCleanup\` runs,
654
+ // a caller that cannot yield is entitled to end this handshake itself.
655
+ __finishParkedWasmEnvCleanup = finishCleanup
656
+ return (async () => {
657
+ // Unbounded, exactly like the async-work drain below. The wait ends when
658
+ // the addon reports its runtime work finished; the turns spent here are
659
+ // what let that happen at all.
660
+ const pace = __createWasmRuntimePollPace()
661
+ for (;;) {
662
+ await __yieldWasmRuntimePollTurn(pace)
663
+ try {
664
+ if (!workPending()) {
665
+ return
666
+ }
667
+ } catch {
668
+ // A trap is the only way this fails, and a trapped instance has no
669
+ // reachable work left. Stop polling and finish.
670
+ return
671
+ }
672
+ }
673
+ })().then(finishCleanup, finishCleanup)
674
+ }
675
+
313
676
  // Turns to wait for while the addon still reports queued settlements. Reaching
314
677
  // zero is the only success. A counter still nonzero at this bound rejects the
315
678
  // disposal as retryable (\`ERR_NAPI_WASI_CLEANUP_PENDING\`) rather than
@@ -447,6 +810,19 @@ function __destroyEmnapiContext() {
447
810
 
448
811
  ${disposeCurrentThreadHosts}\
449
812
  __prepareWasmEnvCleanup()
813
+ if (__isPreparingWasmEnvCleanup()) {
814
+ // Reached from inside the synchronous barrier — a promise hook one of the
815
+ // settlements above ran, which is the reentrancy the destroy wrapper
816
+ // exists for. \`Context.destroy()\` below would hit that wrapper's in-flight
817
+ // no-op and answer \`undefined\`, and recording that as a completed destroy
818
+ // is what makes the frame that *did* start the barrier skip the real one
819
+ // afterwards, leaving the context retained with its cleanup hooks unrun.
820
+ // Refuse instead: nothing is flagged, and that frame destroys for real the
821
+ // moment it returns. The deferred loader carries the same backstop. A
822
+ // parked handshake cannot get here — \`__prepareWasmEnvCleanup\` closes one
823
+ // rather than skipping it.
824
+ return
825
+ }
450
826
  const result = __emnapiContext.destroy()
451
827
  if (!__isThenable(result)) {
452
828
  __emnapiContextDestroyed = true
@@ -720,11 +1096,7 @@ function __continueWasiDisposal() {
720
1096
  return __finishWasiDisposal()
721
1097
  }
722
1098
 
723
- function __cleanUpWasmEnvForWasiDisposal() {
724
- // Run the pre-teardown barrier, then let the settlements it queued actually
725
- // reach JavaScript, and only then destroy the environment. Doing these two
726
- // back to back is what strands them.
727
- __prepareWasmEnvCleanup()
1099
+ function __drainWasmEnvForWasiDisposal() {
728
1100
  const drainResult = __drainWasmEnvCleanup()
729
1101
  if (__isThenable(drainResult)) {
730
1102
  return Promise.resolve(drainResult).then(__continueWasiDisposal)
@@ -732,6 +1104,18 @@ function __cleanUpWasmEnvForWasiDisposal() {
732
1104
  return __continueWasiDisposal()
733
1105
  }
734
1106
 
1107
+ function __cleanUpWasmEnvForWasiDisposal() {
1108
+ // Run the pre-teardown barrier — yielding the turns its two-phase form asks
1109
+ // for, when the addon has one — then let the settlements it queued actually
1110
+ // reach JavaScript, and only then destroy the environment. Doing any two of
1111
+ // these back to back is what strands them.
1112
+ const prepareResult = __prepareWasmEnvCleanupWithTurns()
1113
+ if (__isThenable(prepareResult)) {
1114
+ return Promise.resolve(prepareResult).then(__drainWasmEnvForWasiDisposal)
1115
+ }
1116
+ return __drainWasmEnvForWasiDisposal()
1117
+ }
1118
+
735
1119
  function __startWasiDisposal() {
736
1120
  // Outstanding \`napi_async_work\` goes first, while the environment is still
737
1121
  // completely live: the completion callbacks run addon code, and everything
@@ -892,14 +1276,36 @@ function __rollbackWasiInitialization() {
892
1276
  // be reached without the async-work drain below running first.
893
1277
  function __rollbackWasmEnvForWasiInitialization() {
894
1278
  const cleanupErrors = []
1279
+ let prepareResult
1280
+ try {
1281
+ prepareResult = __prepareWasmEnvCleanupWithTurns()
1282
+ } catch (cleanupError) {
1283
+ cleanupErrors.push(cleanupError)
1284
+ return __retainFailedWasiRollback(cleanupErrors)
1285
+ }
1286
+ if (__isThenable(prepareResult)) {
1287
+ return Promise.resolve(prepareResult).then(
1288
+ () => __drainWasmEnvForWasiRollback(cleanupErrors),
1289
+ (cleanupError) => {
1290
+ cleanupErrors.push(cleanupError)
1291
+ return __retainFailedWasiRollback(cleanupErrors)
1292
+ },
1293
+ )
1294
+ }
1295
+ return __drainWasmEnvForWasiRollback(cleanupErrors)
1296
+ }
1297
+
1298
+ // The settlement drain of the rollback above, reached either straight away or
1299
+ // after the barrier's two-phase form has yielded its turns. A barrier that
1300
+ // did not finish never gets here: it retains instead, exactly as a drain that
1301
+ // did not finish does.
1302
+ function __drainWasmEnvForWasiRollback(cleanupErrors) {
895
1303
  let drainResult
896
- let settlementsUnreached = false
897
1304
  try {
898
- __prepareWasmEnvCleanup()
899
1305
  drainResult = __drainWasmEnvCleanup()
900
1306
  } catch (cleanupError) {
901
1307
  cleanupErrors.push(cleanupError)
902
- settlementsUnreached = true
1308
+ return __retainFailedWasiRollback(cleanupErrors)
903
1309
  }
904
1310
  if (__isThenable(drainResult)) {
905
1311
  return Promise.resolve(drainResult).then(
@@ -910,9 +1316,6 @@ function __rollbackWasiInitialization() {
910
1316
  },
911
1317
  )
912
1318
  }
913
- if (settlementsUnreached) {
914
- return __retainFailedWasiRollback(cleanupErrors)
915
- }
916
1319
  return __destroyContextForWasiRollback(cleanupErrors)
917
1320
  }
918
1321
 
@@ -1716,6 +2119,218 @@ function __scheduleTimer(__callback, __delay) {
1716
2119
  }
1717
2120
  }
1718
2121
 
2122
+ // A real, referenced timer rather than a zero-delay macrotask, for the same
2123
+ // reason the async-work wait uses one: this polls the addon instead of
2124
+ // interleaving with the @emnapi/core dispatch, so a zero-delay turn would spin
2125
+ // the loop instead of yielding it.
2126
+ const __WASM_RUNTIME_WORK_POLL_INTERVAL_MS = 1
2127
+ // Arrivals it takes before the poll paces on the host's timers alone. One
2128
+ // proves nothing: a timer armed before the host's timers stopped still fires.
2129
+ const __WASM_RUNTIME_WORK_POLL_TRUSTED_ARRIVALS = 2
2130
+ // How long a parked turn's own timer must already have been due before a
2131
+ // backup that runs calls it dropped. Slack, not a deadline: a timer is due
2132
+ // against the event loop's clock, which is read once per iteration, while
2133
+ // these are \`Date.now()\` readings taken part-way through one, so the two
2134
+ // drift apart by however long the loop has been inside the current iteration.
2135
+ const __WASM_RUNTIME_WORK_POLL_STALL_MS = 50
2136
+ // How long a backup itself waits. What is left of it after the slack and one
2137
+ // interval — 149 ms — has to cover the *two* poll turns that can separate a
2138
+ // parked turn from the last backup armed while the host's timers still
2139
+ // worked, so the ceiling on a single turn is half of it. See the invariant on
2140
+ // \`__armWasmRuntimePollStallBackup\`.
2141
+ const __WASM_RUNTIME_WORK_POLL_BACKUP_MS = 200
2142
+
2143
+ /**
2144
+ * Pacing state for one runtime-work poll.
2145
+ *
2146
+ * Per poll, never per module: whether the host's timers arrive is not a
2147
+ * property of the module. A host can lose its timers between two disposals,
2148
+ * and in the deferred shape every instance shares this module — one healthy
2149
+ * instance must not disarm the fallback for the next one.
2150
+ */
2151
+ function __createWasmRuntimePollPace() {
2152
+ return {
2153
+ // Timers armed by *this* poll that have actually arrived.
2154
+ arrivals: 0,
2155
+ // The turn waiting on a timer alone *right now* — undefined whenever no
2156
+ // turn is parked — and when that turn's own timer came due.
2157
+ settleTurn: undefined,
2158
+ turnTimerDueAt: 0,
2159
+ }
2160
+ }
2161
+
2162
+ /**
2163
+ * The backup that ends a turn whose timer is never going to arrive.
2164
+ *
2165
+ * Once the poll paces on the timer alone it has nothing left to fall back on
2166
+ * if the host's timers stop mid-poll: the turn that armed the dead timer is
2167
+ * the turn that parks, and a parked poll schedules nothing that could notice.
2168
+ * So every turn arms one of these before it yields, and each one compares due
2169
+ * times instead of measuring how long the parked turn has been waiting.
2170
+ *
2171
+ * Invariant: a parked turn is ended by the newest backup that was armed while
2172
+ * the host's timers still worked, and a backup ends a turn only when that
2173
+ * turn's own timer was already due a whole window before the backup itself.
2174
+ * Neither half turns on how far apart the arms happen to fall — what bounds
2175
+ * the rescue is how far back that newest live backup is:
2176
+ *
2177
+ * - *Ends it.* Hosts run timers in due order, so a backup that runs while a
2178
+ * turn due a whole window earlier is still parked proves that turn's timer
2179
+ * was dropped rather than merely late. That same comparison is what leaves a
2180
+ * healthy host alone: there the turn's timer has already run and cleared
2181
+ * \`settleTurn\` before any backup due after it can look.
2182
+ * - *Two turns back, not one.* A turn that ended does not prove its own timer
2183
+ * arrived: until \`…_TRUSTED_ARRIVALS\` is reached every turn arms both
2184
+ * primitives and the macrotask wins, so such a turn can end with its own
2185
+ * timer — and the backup armed one line before it — already dead. The
2186
+ * arrival that then flips the poll onto the timer alone can itself be a
2187
+ * timer armed before the host's timers died. So the turn that parks can sit
2188
+ * two turns past the last live arm, and the newest live backup is due
2189
+ * \`…_BACKUP_MS\` less *two* turn lengths after that turn's own timer.
2190
+ * Arming on every turn is what holds it to two, rather than however far back
2191
+ * a throttle last let one through.
2192
+ * - *Ceiling.* Coverage therefore holds while two consecutive poll turns fit
2193
+ * inside \`…_BACKUP_MS\` less the slack and one interval: 149 ms, so 74 ms
2194
+ * per turn (measured: a 74 ms turn is still rescued, a 75 ms one parks).
2195
+ * Past that the turn stays parked and the disposal promise never settles.
2196
+ * The bound is deliberate: reaching it takes a host that drops timers
2197
+ * mid-poll *and* keeps every poll turn busy for more than 74 ms, and neither
2198
+ * Node nor WebContainer — the hosts that run the threaded artifact — does
2199
+ * the second.
2200
+ *
2201
+ * The poll then goes back to arming both primitives until two fresh arrivals
2202
+ * prove the timers again. A host that stops running the timers it has
2203
+ * *already* accepted leaves nothing to fire, and the disposal promise stays
2204
+ * pending rather than wedging the thread — the same outcome as a blocking
2205
+ * closure that never returns. Unreferenced wherever the host allows it: the
2206
+ * poll's own turn timers are what keep the loop alive, never these.
2207
+ */
2208
+ function __armWasmRuntimePollStallBackup(__pace) {
2209
+ const __setTimer = globalThis.setTimeout
2210
+ if (typeof __setTimer !== 'function') {
2211
+ // Nothing to back up: \`__scheduleTimer\` is on the macrotask channel
2212
+ // already, and that one cannot park.
2213
+ return
2214
+ }
2215
+ // Read before arming, so this never claims to be due earlier than the timer
2216
+ // actually is: a backup ends a turn only when it is provably due after it.
2217
+ const __dueAt = Date.now() + __WASM_RUNTIME_WORK_POLL_BACKUP_MS
2218
+ let __handle
2219
+ try {
2220
+ __handle = __setTimer(() => {
2221
+ const __settleTurn = __pace.settleTurn
2222
+ if (
2223
+ !__settleTurn ||
2224
+ __pace.turnTimerDueAt > __dueAt - __WASM_RUNTIME_WORK_POLL_STALL_MS
2225
+ ) {
2226
+ // No turn is parked, or the parked one's timer came due too close to
2227
+ // this backup to call it dropped — it may still arrive, and the turn
2228
+ // that armed it armed a backup due a whole window after *that*.
2229
+ return
2230
+ }
2231
+ __pace.arrivals = 0
2232
+ __pace.settleTurn = undefined
2233
+ __settleTurn()
2234
+ }, __WASM_RUNTIME_WORK_POLL_BACKUP_MS)
2235
+ } catch {
2236
+ return
2237
+ }
2238
+ if (__handle && typeof __handle.unref === 'function') {
2239
+ try {
2240
+ __handle.unref()
2241
+ } catch {}
2242
+ }
2243
+ }
2244
+
2245
+ /**
2246
+ * One turn of the runtime-work poll.
2247
+ *
2248
+ * \`__scheduleTimer\` falls back to the macrotask scheduler when \`setTimeout\` is
2249
+ * missing or throws, but not when it is present, returns a handle and never
2250
+ * fires — fake timers in a test suite that disposes from an \`afterEach\`, or a
2251
+ * host whose timers belong to an IO context that is already gone. That host
2252
+ * would park this poll forever, and the poll is unbounded, so nothing would
2253
+ * ever call \`…_finish\`.
2254
+ *
2255
+ * Arm both primitives until timers armed by this poll have arrived twice, and
2256
+ * let whichever lands first end the turn; the loser resolves nothing. A host
2257
+ * with working timers therefore pays the double arming for the first turn or
2258
+ * two — the macrotask wins the race, but the timers behind it still arrive and
2259
+ * are counted — and paces on the timer alone from then on, instead of spinning
2260
+ * the loop on a zero-delay queue. A host whose timers never arrive keeps both,
2261
+ * and the macrotask is what keeps the poll moving. A host whose timers stop
2262
+ * after proving themselves is caught by \`__armWasmRuntimePollStallBackup\`,
2263
+ * which ends the parked turn and puts this poll back on both.
2264
+ */
2265
+ function __yieldWasmRuntimePollTurn(__pace) {
2266
+ // Armed before the turn yields, and by every turn: what rescues a parked
2267
+ // turn has to have been armed while the host's timers still worked, and the
2268
+ // turn that parks is the one whose own timer is already dead.
2269
+ __armWasmRuntimePollStallBackup(__pace)
2270
+ return new Promise((resolve) => {
2271
+ let __settled = false
2272
+ const __settle = () => {
2273
+ if (__settled) {
2274
+ return
2275
+ }
2276
+ __settled = true
2277
+ if (__pace.settleTurn === __settle) {
2278
+ // Nothing is parked any more: a backup running later must not read a
2279
+ // due time this turn has already answered.
2280
+ __pace.settleTurn = undefined
2281
+ }
2282
+ resolve()
2283
+ }
2284
+ __scheduleTimer(() => {
2285
+ __pace.arrivals++
2286
+ __settle()
2287
+ }, __WASM_RUNTIME_WORK_POLL_INTERVAL_MS)
2288
+ // Read next to the arming it describes; see
2289
+ // \`__armWasmRuntimePollStallBackup\` for what the two due times mean.
2290
+ const __turnTimerDueAt = Date.now() + __WASM_RUNTIME_WORK_POLL_INTERVAL_MS
2291
+ if (__pace.arrivals < __WASM_RUNTIME_WORK_POLL_TRUSTED_ARRIVALS) {
2292
+ __scheduleMacrotask(__settle)
2293
+ return
2294
+ }
2295
+ // Paced by the timer alone from here; the backup is what ends this turn if
2296
+ // the timer never arrives.
2297
+ __pace.settleTurn = __settle
2298
+ __pace.turnTimerDueAt = __turnTimerDueAt
2299
+ })
2300
+ }
2301
+
2302
+ /**
2303
+ * Yield event-loop turns until the addon reports its runtime work finished.
2304
+ *
2305
+ * The window between \`napi_prepare_wasm_env_cleanup_begin\` and
2306
+ * \`…_finish\` — the turns are the entire point of splitting the barrier, because
2307
+ * on a threaded artifact the work \`…_finish\` joins can itself be waiting for a
2308
+ * JavaScript turn from this very thread.
2309
+ *
2310
+ * Unbounded, for the same reason the async-work wait above is: giving up means
2311
+ * calling \`…_finish\`, which joins on this thread, and the work it would join is
2312
+ * the work waiting for a turn from this thread — so a bound does not end the
2313
+ * wait, it only moves it somewhere the JavaScript thread can no longer be
2314
+ * reached. A blocking closure that never returns keeps the disposal promise
2315
+ * pending instead. The host contract is in \`crates/async-runtime/README.md\`: a
2316
+ * blocking closure must never wait on a JavaScript turn.
2317
+ */
2318
+ async function __pollWasmRuntimeWork(__workPending) {
2319
+ const __pace = __createWasmRuntimePollPace()
2320
+ for (;;) {
2321
+ await __yieldWasmRuntimePollTurn(__pace)
2322
+ try {
2323
+ if (!__workPending()) {
2324
+ return
2325
+ }
2326
+ } catch {
2327
+ // A trap is the only way this fails, and a trapped instance has no
2328
+ // reachable work left. Stop polling and finish.
2329
+ return
2330
+ }
2331
+ }
2332
+ }
2333
+
1719
2334
  // How often to re-read \`napi_wasm_async_work_pending\` while waiting. The wait
1720
2335
  // ends when the addon reports zero, so this only decides how promptly disposal
1721
2336
  // notices — not how long it waits.
@@ -2087,7 +2702,9 @@ ${managedHostDisposeParam}) {
2087
2702
  // hooks unrun. Refuse instead: nothing is flagged, the context stays
2088
2703
  // registered for managed beforeExit cleanup, and a later destroy still
2089
2704
  // works. dispose() coalesces reentrancy before it can get here, so this
2090
- // is the backstop for any other caller that manages to.
2705
+ // is the backstop for any other caller that manages to. A handshake
2706
+ // parked between the two halves of the barrier does not reach here —
2707
+ // \`__prepareEnvCleanup\` closes one rather than skipping it.
2091
2708
  throw __createLifecycleReentryError('dispose')
2092
2709
  }
2093
2710
  ${managedHostDisposeCall}\
@@ -2220,11 +2837,82 @@ ${instanceHostState}\
2220
2837
  let __wasmEnvCleanupRan = false
2221
2838
  let __wasmEnvCleanupPrepared = false
2222
2839
  let __wasmEnvCleanupPreparing = false
2840
+ // The closer for a barrier parked between \`…_begin\` and \`…_finish\`, set only
2841
+ // while that window is open. \`__wasmEnvCleanupPreparing\` cannot tell that
2842
+ // apart from a purely synchronous frame, which must not be re-entered and
2843
+ // which nothing outside it can finish; this window spans real event-loop
2844
+ // turns, so a caller that cannot yield — the managed beforeExit teardown —
2845
+ // can land inside it, and can close it. See \`__prepareEnvCleanup\`.
2846
+ let __finishParkedEnvCleanup
2847
+ // Raised while a caller that can still yield is driving the barrier, so the
2848
+ // queue it leaves behind is expected rather than lost.
2849
+ let __wasmEnvCleanupYielding = false
2850
+ let __wasmEnvSettlementLossReported = false
2223
2851
  let __wasmEnvCleanupDrained = false
2224
2852
  let __wasmEnvCleanupDrainPromise
2225
2853
  const __isPreparingEnvCleanup = () => __wasmEnvCleanupPreparing
2854
+ /**
2855
+ * Say so when the barrier leaves settlements queued and nothing is left that
2856
+ * could deliver them.
2857
+ *
2858
+ * Only \`dispose()\` and the initialization rollback yield the event-loop turns
2859
+ * @emnapi/core needs to dispatch its queue. Every other caller of the barrier
2860
+ * destroys in the same turn — a raw \`Context.destroy()\`, the managed
2861
+ * beforeExit teardown — and \`Context.destroy()\` runs the threadsafe
2862
+ * function's cleanup hook, which drains that queue with a null env and
2863
+ * discards it. The promises those settlements were for then hang forever,
2864
+ * silently.
2865
+ *
2866
+ * Loud, once, and never throwing: this runs from inside \`Context.destroy()\`,
2867
+ * where throwing would take the whole teardown down with it. Destroying
2868
+ * anyway is still the right trade — the queue is already unreachable by then.
2869
+ */
2870
+ const __reportUnreachedSettlements = () => {
2871
+ if (__wasmEnvCleanupYielding || __wasmEnvSettlementLossReported) {
2872
+ return
2873
+ }
2874
+ const __pending = __napiInstance?.exports.napi_wasm_env_cleanup_pending
2875
+ if (typeof __pending !== 'function') {
2876
+ return
2877
+ }
2878
+ let __queued
2879
+ try {
2880
+ __queued = __pending()
2881
+ } catch {
2882
+ return
2883
+ }
2884
+ if (!__queued) {
2885
+ return
2886
+ }
2887
+ __wasmEnvSettlementLossReported = true
2888
+ try {
2889
+ const __consoleHost = globalThis.console
2890
+ if (__consoleHost && typeof __consoleHost.error === 'function') {
2891
+ __consoleHost.error(
2892
+ 'napi-rs: the wasm environment is being destroyed with ' +
2893
+ __queued +
2894
+ ' queued promise settlement(s). Context.destroy() discards them, so those promises never settle. Dispose the instance instead: only dispose() yields the event-loop turns the settlements need.',
2895
+ )
2896
+ }
2897
+ } catch {}
2898
+ }
2226
2899
  const __prepareEnvCleanup = () => {
2227
- if (__wasmEnvCleanupPrepared || __wasmEnvCleanupPreparing) {
2900
+ if (__wasmEnvCleanupPrepared) {
2901
+ return
2902
+ }
2903
+ // A handshake parked between its two halves is one this frame can close,
2904
+ // and must: every caller of this is about to destroy the context, and the
2905
+ // turns the poll is waiting for will not come. Closing it runs \`…_finish\`,
2906
+ // which is the call that joins, so this degrades to exactly the single
2907
+ // call below. Leaving it open destroys the context with the barrier still
2908
+ // raised and the runtime never joined.
2909
+ const __finishParked = __finishParkedEnvCleanup
2910
+ if (__finishParked !== undefined) {
2911
+ __finishParked()
2912
+ __reportUnreachedSettlements()
2913
+ return
2914
+ }
2915
+ if (__wasmEnvCleanupPreparing) {
2228
2916
  return
2229
2917
  }
2230
2918
  const __prepareWasmEnvCleanup =
@@ -2240,9 +2928,86 @@ ${instanceHostState}\
2240
2928
  __wasmEnvCleanupPreparing = false
2241
2929
  }
2242
2930
  __wasmEnvCleanupRan = true
2931
+ __reportUnreachedSettlements()
2243
2932
  }
2244
2933
  __wasmEnvCleanupPrepared = true
2245
2934
  }
2935
+ /**
2936
+ * The barrier for the callers that can yield: \`__prepareEnvCleanup\` with real
2937
+ * event-loop turns in the middle.
2938
+ *
2939
+ * \`napi_prepare_wasm_env_cleanup\` waits — it returns only once the addon's
2940
+ * async runtime has quiesced, and the work it waits for can itself be waiting
2941
+ * for a JavaScript turn from this thread. The addon's two-phase form splits
2942
+ * that: \`…_begin\` stops the runtime without joining and reports whether
2943
+ * anything is still live, \`napi_wasm_runtime_work_pending\` answers that again
2944
+ * without blocking, and \`…_finish\` joins.
2945
+ *
2946
+ * The poll is unbounded — see \`__pollWasmRuntimeWork\` — but a caller that
2947
+ * cannot yield closes the handshake itself rather than waiting for it, so
2948
+ * \`…_finish\` still runs on every teardown path. Feature-detected like every
2949
+ * other export here, and returns nothing whenever the handshake finished
2950
+ * without yielding.
2951
+ */
2952
+ const __prepareEnvCleanupWithTurns = () => {
2953
+ if (__wasmEnvCleanupPrepared || __wasmEnvCleanupPreparing) {
2954
+ return
2955
+ }
2956
+ const __exports = __napiInstance?.exports
2957
+ const __begin = __exports?.napi_prepare_wasm_env_cleanup_begin
2958
+ const __finish = __exports?.napi_prepare_wasm_env_cleanup_finish
2959
+ if (typeof __begin !== 'function' || typeof __finish !== 'function') {
2960
+ // No split to use. The settlement drain still follows this, so the queue
2961
+ // the single call leaves behind is expected rather than lost.
2962
+ __wasmEnvCleanupYielding = true
2963
+ try {
2964
+ __prepareEnvCleanup()
2965
+ } finally {
2966
+ __wasmEnvCleanupYielding = false
2967
+ }
2968
+ return
2969
+ }
2970
+ const __workPending = __exports?.napi_wasm_runtime_work_pending
2971
+ // The in-flight flag stays raised across the turns below, so a \`destroy()\`
2972
+ // from one of the JavaScript handlers they run is the same no-op it is
2973
+ // inside the single call: the barrier is up and the runtime is
2974
+ // mid-teardown, and destroying between the halves would strand exactly what
2975
+ // this delivers.
2976
+ __wasmEnvCleanupPreparing = true
2977
+ let __live
2978
+ try {
2979
+ __live = __begin()
2980
+ } catch (__error) {
2981
+ __wasmEnvCleanupPreparing = false
2982
+ throw __error
2983
+ }
2984
+ __wasmEnvCleanupRan = true
2985
+ const __finishEnvCleanup = () => {
2986
+ if (__wasmEnvCleanupPrepared) {
2987
+ // Already closed by a caller that could not yield. \`…_finish\` is
2988
+ // idempotent, but the flags it lowers are not.
2989
+ return
2990
+ }
2991
+ __finishParkedEnvCleanup = undefined
2992
+ try {
2993
+ __finish()
2994
+ } finally {
2995
+ __wasmEnvCleanupPreparing = false
2996
+ }
2997
+ __wasmEnvCleanupPrepared = true
2998
+ }
2999
+ if (!__live || typeof __workPending !== 'function') {
3000
+ __finishEnvCleanup()
3001
+ return
3002
+ }
3003
+ // Publish the closer before yielding: from here until \`__finishEnvCleanup\`
3004
+ // runs, a caller that cannot yield is entitled to end this handshake.
3005
+ __finishParkedEnvCleanup = __finishEnvCleanup
3006
+ return __pollWasmRuntimeWork(__workPending).then(
3007
+ __finishEnvCleanup,
3008
+ __finishEnvCleanup,
3009
+ )
3010
+ }
2246
3011
  // The barrier + settlement drain, hoisted out of the context destroyer so the
2247
3012
  // drain can yield without widening the destroyer's reentry window. Both
2248
3013
  // yielding paths run it — dispose() and the initialization-failure rollback.
@@ -2255,6 +3020,20 @@ ${instanceHostState}\
2255
3020
  // is enough — and dispose() stays retryable after it rejects, so marking the
2256
3021
  // drain complete up front would make the retry skip it and destroy the context
2257
3022
  // with the barrier's settlements still queued.
3023
+ const __drainAfterEnvCleanup = () => {
3024
+ if (!__wasmEnvCleanupRan) {
3025
+ return
3026
+ }
3027
+ const __drained = __drainWasmEnvCleanup(__napiInstance)
3028
+ if (!__drained || typeof __drained.then !== 'function') {
3029
+ __wasmEnvCleanupDrained = true
3030
+ return
3031
+ }
3032
+ return __drained.then((__value) => {
3033
+ __wasmEnvCleanupDrained = true
3034
+ return __value
3035
+ })
3036
+ }
2258
3037
  const __prepareForDisposal = () => {
2259
3038
  if (__wasmEnvCleanupDrained) {
2260
3039
  return
@@ -2262,18 +3041,19 @@ ${instanceHostState}\
2262
3041
  if (__wasmEnvCleanupDrainPromise) {
2263
3042
  return __wasmEnvCleanupDrainPromise
2264
3043
  }
2265
- __prepareEnvCleanup()
2266
- if (!__wasmEnvCleanupRan) {
2267
- return
2268
- }
2269
- const __drained = __drainWasmEnvCleanup(__napiInstance)
2270
- if (!__drained || typeof __drained.then !== 'function') {
2271
- __wasmEnvCleanupDrained = true
3044
+ // The barrier itself can yield now, so the memo below has to cover it too:
3045
+ // a reentrant caller must join this handshake rather than start a second
3046
+ // one while the first is parked between the two halves.
3047
+ const __prepared = __prepareEnvCleanupWithTurns()
3048
+ const __settled =
3049
+ __prepared && typeof __prepared.then === 'function'
3050
+ ? __prepared.then(__drainAfterEnvCleanup)
3051
+ : __drainAfterEnvCleanup()
3052
+ if (!__settled || typeof __settled.then !== 'function') {
2272
3053
  return
2273
3054
  }
2274
- const __tracked = __drained.then(
3055
+ const __tracked = __settled.then(
2275
3056
  (__value) => {
2276
- __wasmEnvCleanupDrained = true
2277
3057
  __wasmEnvCleanupDrainPromise = undefined
2278
3058
  return __value
2279
3059
  },
@@ -3183,7 +3963,10 @@ function __disposeWasiBindingAtExit() {
3183
3963
  // settlements the way __startWasiDisposal does — the process is leaving and
3184
3964
  // those promises have no observer left anyway. Run the synchronous teardown
3185
3965
  // directly. Every step is idempotent, which also makes this the synchronous
3186
- // finish for a disposal that is still waiting for its drain.
3966
+ // finish for a disposal that is still waiting for its drain — and, through
3967
+ // __prepareWasmEnvCleanup, for one still parked between the two halves of
3968
+ // the environment cleanup barrier: there are no turns left to poll with, so
3969
+ // this closes that handshake with \`…_finish\`, which joins.
3187
3970
  try {
3188
3971
  __destroyEmnapiContext()
3189
3972
  } catch {}