@nanobpm/urban 0.82.1 → 0.84.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/runtime/core/host.d.ts +207 -1
- package/dist/runtime/core/host.js +7 -0
- package/dist/runtime/engine/nanosdk.d.ts +76 -1
- package/dist/runtime/engine/nanosdk.js +387 -0
- package/dist/runtime/index.d.ts +1 -1
- package/package.json +1 -1
- package/src/runtime/core/host.ts +225 -0
- package/src/runtime/core/modules/actions.test.ts +7 -0
- package/src/runtime/core/modules/agent.test.ts +7 -0
- package/src/runtime/core/modules/api.test.ts +7 -0
- package/src/runtime/core/modules/cancel.test.ts +7 -0
- package/src/runtime/core/modules/connectors.test.ts +7 -0
- package/src/runtime/core/modules/datasource.migrations.test.ts +7 -0
- package/src/runtime/core/modules/instance-tracking.test.ts +7 -0
- package/src/runtime/core/modules/pages.test.ts +7 -0
- package/src/runtime/core/modules/surfaces.test.ts +14 -0
- package/src/runtime/core/modules/triggers.test.ts +7 -0
- package/src/runtime/core/modules/workers.test.ts +7 -0
- package/src/runtime/core/runtime.extensions.test.ts +15 -0
- package/src/runtime/core/runtime.test.ts +15 -0
- package/src/runtime/engine/nanosdk.test.ts +384 -0
- package/src/runtime/engine/nanosdk.ts +463 -0
- package/src/runtime/index.ts +10 -0
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@@ -227,6 +227,142 @@ export interface UserTaskFilter {
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assignee?: string;
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candidateGroup?: string;
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}
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/**
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* An element instance's lifecycle state, as the engine reports it on a
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* `/v2/element-instances/search` result. Mirrors the engine's `ElementInstanceStateEnum`:
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* `ACTIVE` (a token is currently *at* this element), `COMPLETED` (the token has left it), or
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* `TERMINATED` (the element was interrupted). Structurally the same state set as
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* {@link ProcessInstanceState} (one active state plus the `COMPLETED`/`TERMINATED` terminals),
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* but a distinct concept — element instances are the tokens *within* a process instance — so it
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* is kept as its own type rather than aliased.
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*/
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export type ElementInstanceState = "ACTIVE" | "COMPLETED" | "TERMINATED";
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/**
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* A single element instance ("token") as {@link EngineClient.searchElementInstances} and
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* {@link EngineClient.getElementInstance} report it — the finest-grained "how far has this
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* process instance progressed" signal, below the process-instance lifecycle
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* ({@link ProcessInstanceSnapshot}) and independent of whether the element is a user task
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* ({@link UserTaskSummary}). It surfaces active *non-user-task* elements (a service task, a
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* gateway, a catch event) a user-task search cannot see — "the furthest element reached".
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* Carries the element instance's own key, its identity (`elementId`, its BPMN `elementType`
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* when the engine reports it), the owning process instance, and its lifecycle `state`.
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*/
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export interface ElementInstanceSummary {
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readonly elementInstanceKey: string;
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readonly processInstanceKey: string;
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readonly elementId: string;
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/** The BPMN element type (e.g. `"SERVICE_TASK"`, `"USER_TASK"`,
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* `"INTERMEDIATE_CATCH_EVENT"`), when the engine reports it. Kept transport-agnostic (a
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* bare string) so a new BPMN element type on the engine flows through without having to be
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* enumerated here. Absent when the adapter's read model does not carry it. */
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readonly elementType?: string;
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readonly state: ElementInstanceState;
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}
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/**
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* The kind of wait an element instance is parked in, as a
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* `/v2/element-instances/wait-states/search` result reports it. Unlike a user-task search,
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* this surfaces *every* park — a `JOB` (a service task awaiting a worker), a `MESSAGE`
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* (an event awaiting correlation), a `TIMER`, a `SIGNAL`, a `CONDITION`, as well as a
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* `USER_TASK` — so a consumer can read "what is this instance blocked on" beyond user tasks.
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*/
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export type WaitStateType = "JOB" | "MESSAGE" | "USER_TASK" | "TIMER" | "SIGNAL" | "CONDITION";
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/**
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* A single parked (waiting) element instance as
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* {@link EngineClient.searchElementInstanceWaitStates} reports it. Every variant carries the
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* element instance's identity; the `waitStateType` discriminates the park-specific fields — a
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* `JOB` carries the `jobType`/`jobKey` it is parked on, a `MESSAGE` the awaited
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* `messageName`/`correlationKey`, a `USER_TASK` the `userTaskKey`, a `SIGNAL` the
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* `signalName` — so a caller narrows on `waitStateType` to reach them type-safely rather than
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* probing a flat optional-field bag.
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*/
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export type ElementInstanceWaitState = {
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readonly elementInstanceKey: string;
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readonly processInstanceKey: string;
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readonly elementId: string;
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readonly elementType?: string;
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} & ({
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readonly waitStateType: "JOB";
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readonly jobType: string;
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readonly jobKey?: string;
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} | {
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readonly waitStateType: "MESSAGE";
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readonly messageName: string;
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readonly correlationKey?: string;
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} | {
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readonly waitStateType: "USER_TASK";
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readonly userTaskKey: string;
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} | {
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readonly waitStateType: "TIMER";
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} | {
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readonly waitStateType: "SIGNAL";
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readonly signalName: string;
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} | {
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readonly waitStateType: "CONDITION";
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});
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/**
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* Selectors for an element-instance search: which process instance, element, and/or lifecycle
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* state to match. Used by {@link EngineClient.searchElementInstances}.
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*/
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export interface ElementInstanceFilter {
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processInstanceKey?: string;
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elementId?: string;
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state?: ElementInstanceState;
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}
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/**
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* Selectors for an element-instance *wait-state* search: which process instance, element,
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* and/or kind of wait to match. Used by {@link EngineClient.searchElementInstanceWaitStates}.
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* There is deliberately no lifecycle-`state` selector — a wait state is always an active park.
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*/
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export interface ElementInstanceWaitStateFilter {
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processInstanceKey?: string;
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elementId?: string;
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waitStateType?: WaitStateType;
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}
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/**
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* The engine's own incident-state enum — the lifecycle states an engine actually reports and
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* that are valid as a search selector. An `ACTIVE` incident is an open fault a human/agent can
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* act on (resolve/retry); the other values are terminal or transitional. This is the single
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* source of truth for real engine states; {@link IncidentState} derives from it.
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*/
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export type EngineIncidentState = "ACTIVE" | "MIGRATED" | "PENDING" | "RESOLVED";
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/**
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* The lifecycle state of an incident, as {@link EngineClient.searchIncidents} reports it.
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* Extends {@link EngineIncidentState} with the client-side `"UNKNOWN"` sentinel — a fallback
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* used when the engine returns an unrecognized/absent value, so an incident is surfaced rather
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* than dropped for an odd state. Because `"UNKNOWN"` is not a real engine state, it is not a
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* valid {@link IncidentFilter} selector. A caller narrows on this union rather than probing a
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* raw string.
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*/
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export type IncidentState = EngineIncidentState | "UNKNOWN";
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/**
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* Selectors for an incident search: which process instance and/or lifecycle state to match.
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* Used by {@link EngineClient.searchIncidents}. An eventually consistent (zero-wait) read; an
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* unset selector matches every incident.
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*/
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export interface IncidentFilter {
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processInstanceKey?: string;
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state?: EngineIncidentState;
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}
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/**
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* A single incident (a stuck token — a job out of retries, an unhandled error, a failed
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* gateway evaluation) as {@link EngineClient.searchIncidents} reports it. Carries the
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* `incidentKey` a caller passes to {@link EngineClient.resolveIncident}, the owning
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* `processInstanceKey`, and — when the incident is job-backed — the `jobKey` a caller passes
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* to {@link EngineClient.updateJobRetries} to make the job retriable before resolving.
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* `errorType`/`errorMessage` are the engine's fault description; they are free-form across
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* engines (the live SDK reports a Camunda error-type enum, the in-process engine a coarser
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* `kind`), so treat them as diagnostic text, not a stable taxonomy.
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*/
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export interface IncidentSummary {
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readonly incidentKey: string;
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readonly processInstanceKey: string;
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readonly elementId?: string;
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readonly elementInstanceKey?: string;
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readonly jobKey?: string;
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readonly errorType?: string;
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readonly errorMessage?: string;
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readonly state: IncidentState;
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}
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/**
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* A deployed form's form-js schema plus its identifying metadata, as
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* {@link EngineClient.getForm} returns it. `schema` is the parsed form-js document
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@@ -327,6 +463,76 @@ export interface EngineClient {
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processInstanceKeys?: string[];
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state?: ProcessInstanceState;
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}): Promise<ProcessInstanceSnapshot[]>;
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/**
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* Search element instances ("tokens") by process instance, element, and/or lifecycle state
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* (`POST /v2/element-instances/search`). Where {@link searchProcessInstances} answers "is
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* this instance still running" and {@link searchUserTasks} answers "what user tasks are
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* open", this answers "what element has a token reached" — including the active
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* *non-user-task* elements (a service task, a gateway, a catch event) that a user-task
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* search cannot see, i.e. "the furthest element reached". An eventually consistent
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* (zero-wait) read; each {@link ElementInstanceSummary} carries the element instance's key,
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* its `elementId`/`elementType`, the owning process instance, and its `state`.
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*/
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searchElementInstances(filter?: ElementInstanceFilter): Promise<ElementInstanceSummary[]>;
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/**
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* Search the *wait states* of element instances
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* (`POST /v2/element-instances/wait-states/search`) — every park, not only user tasks. A
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* `JOB` park (a service task awaiting a worker), a `MESSAGE` park (an event awaiting
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* correlation), a `TIMER`/`SIGNAL`/`CONDITION`, plus `USER_TASK`. A zero-wait read; each
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* result is discriminated by `waitStateType` (see {@link ElementInstanceWaitState}), so a
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* consumer can read the job/message parks a {@link searchUserTasks} cannot surface.
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*/
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searchElementInstanceWaitStates(filter?: ElementInstanceWaitStateFilter): Promise<ElementInstanceWaitState[]>;
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/**
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* Fetch a single element instance by its key (`GET /v2/element-instances/{elementInstanceKey}`),
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* or `null` when it cannot be resolved — the key is blank, no such element instance exists
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* (a 404), or the fetch otherwise fails. A read is treated as absence rather than propagating
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* (mirroring {@link getForm}), so a caller distinguishes "have it" from "don't" without a
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* try/catch. A zero-wait read returning the same {@link ElementInstanceSummary} shape as
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* {@link searchElementInstances}.
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*/
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getElementInstance(elementInstanceKey: string): Promise<ElementInstanceSummary | null>;
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/**
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* Search incidents by owning process instance and/or lifecycle state
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* (`POST /v2/incidents/search`) — the open faults blocking one or more instances (a job out
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* of retries, an unhandled error, a failed gateway evaluation). An eventually consistent
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* (zero-wait) read; each {@link IncidentSummary} carries the `incidentKey` to pass to
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* {@link resolveIncident} and, for a job-backed incident, the `jobKey` to pass to
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* {@link updateJobRetries}. The debugging counterpart to the read accessors above: where
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* they answer "how far has this instance progressed", this answers "why is it stuck".
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*/
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searchIncidents(filter?: IncidentFilter): Promise<IncidentSummary[]>;
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/**
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* Resolve an open incident by key (`POST /v2/incidents/{incidentKey}/resolution`), unblocking
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* the parked token: a job incident returns the job to the activatable pool (so it must have
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* retries left first — see {@link updateJobRetries}), a gateway incident re-evaluates, an
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* uncaught-error incident re-creates the service-task job. A mutating operation.
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*/
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resolveIncident(input: {
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incidentKey: string;
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}): Promise<void>;
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/**
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* Update the remaining retries of a job (`PATCH /v2/jobs/{jobKey}`) — the "retry a failed
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* job" operation. Setting a failed job's retries back above zero makes it activatable again;
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* paired with {@link resolveIncident}, this is how a stuck `jobNoRetries` incident is cleared
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* (bump retries, then resolve). A mutating operation.
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*/
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updateJobRetries(input: {
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jobKey: string;
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retries: number;
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}): Promise<void>;
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/**
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* Set (merge) variables into a scope (`PUT /v2/element-instances/{scopeKey}/variables`).
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* `scopeKey` is a process-instance key or an element-instance key; when `local` is `true` the
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* variables are merged strictly into that local scope, otherwise (the default) they propagate
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* to the outermost scope. A mutating operation used to repair state before resolving an
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* incident or to steer an instance during debugging.
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*/
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setVariables(input: {
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scopeKey: string;
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variables: Record<string, unknown>;
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local?: boolean;
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}): Promise<void>;
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/** Register a push worker for a job type. Draining is handled by the adapter. */
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registerWorker(jobType: string, handler: JobHandler, options?: {
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workerName?: string;
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@@ -350,4 +556,4 @@ export interface EngineClient {
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* and `getForm` before it) that a purely structural `implements EngineClient` check no
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* longer catches once the fake is published/compiled against an older `@nanobpm/urban`.
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*/
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-
export declare const ENGINE_CLIENT_METHODS: readonly ["deployResources", "createInstance", "cancelInstance", "publishMessage", "searchUserTasks", "openUserTasks", "getForm", "completeUserTask", "searchProcessInstances", "registerWorker", "close"];
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export declare const ENGINE_CLIENT_METHODS: readonly ["deployResources", "createInstance", "cancelInstance", "publishMessage", "searchUserTasks", "openUserTasks", "getForm", "completeUserTask", "searchProcessInstances", "searchElementInstances", "searchElementInstanceWaitStates", "getElementInstance", "searchIncidents", "resolveIncident", "updateJobRetries", "setVariables", "registerWorker", "close"];
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"getForm",
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"completeUserTask",
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"searchProcessInstances",
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"searchElementInstances",
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"searchElementInstanceWaitStates",
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"getElementInstance",
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"searchIncidents",
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"resolveIncident",
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"updateJobRetries",
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"setVariables",
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"registerWorker",
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"close",
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];
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import type { EngineClient, FormSchema, JobHandler, ProcessInstanceSnapshot, ProcessInstanceState, UserTaskState, UserTaskSummary, UserTaskFilter, WorkerSubscription } from "../core/host.ts";
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import type { EngineClient, ElementInstanceState, ElementInstanceSummary, ElementInstanceFilter, ElementInstanceWaitState, ElementInstanceWaitStateFilter, WaitStateType, FormSchema, IncidentFilter, IncidentState, IncidentSummary, JobHandler, ProcessInstanceSnapshot, ProcessInstanceState, UserTaskState, UserTaskSummary, UserTaskFilter, WorkerSubscription } from "../core/host.ts";
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import type { EngineSdkClient } from "./sdk.ts";
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/** Coerce an engine response's process-instance key to a non-empty string, or
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* throw — a missing key means a malformed/partial response, not a real instance. */
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* (which the caller skips rather than mis-reconciling). Case-insensitive so a
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* future casing tweak on the engine side doesn't silently drop instances. */
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export declare function normalizeProcessInstanceState(raw: unknown): ProcessInstanceState | undefined;
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/** Map the engine's element-instance `state` onto the transport-agnostic
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* {@link ElementInstanceState} union, or `undefined` for an unrecognized value (which the
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|
13
|
+
* caller skips rather than surfacing a malformed row). Case-insensitive so a future casing
|
|
14
|
+
* tweak on the engine side doesn't silently drop element instances. Kept separate from
|
|
15
|
+
* {@link normalizeProcessInstanceState} — the two model distinct engine enums that only
|
|
16
|
+
* coincide today — so element and process state can diverge without a hidden coupling. */
|
|
17
|
+
export declare function normalizeElementInstanceState(raw: unknown): ElementInstanceState | undefined;
|
|
18
|
+
/** Map the engine's wait-state `waitStateType` onto the transport-agnostic
|
|
19
|
+
* {@link WaitStateType} union, or `undefined` for an unrecognized value. Case-insensitive
|
|
20
|
+
* so a casing tweak doesn't silently drop parks. */
|
|
21
|
+
export declare function normalizeWaitStateType(raw: unknown): WaitStateType | undefined;
|
|
22
|
+
/** Map the engine's incident `state` onto the transport-agnostic {@link IncidentState} union,
|
|
23
|
+
* falling back to `"UNKNOWN"` for an unrecognized/absent value (an incident is never dropped
|
|
24
|
+
* for an odd state — unlike element/process rows, whose state is a hard identity field — so a
|
|
25
|
+
* caller still sees the fault). Case-insensitive so a casing tweak doesn't mis-map. */
|
|
26
|
+
export declare function normalizeIncidentState(raw: unknown): IncidentState;
|
|
27
|
+
/** Map one engine element-instance row onto an {@link ElementInstanceSummary}, or `undefined`
|
|
28
|
+
* when the row is malformed (missing key/elementId/process instance, or an unrecognized
|
|
29
|
+
* state). The single source of truth both `searchElementInstances` and `getElementInstance`
|
|
30
|
+
* extract through, so the two cannot drift. */
|
|
31
|
+
export declare function mapElementInstanceRow(row: Record<string, unknown>, log: Log): ElementInstanceSummary | undefined;
|
|
32
|
+
/** Map one engine wait-state row onto an {@link ElementInstanceWaitState}, or `undefined`
|
|
33
|
+
* when the row is malformed (missing identity, or an unrecognized `waitStateType`). The
|
|
34
|
+
* Camunda SDK nests the park-specific fields under `details`; a plain REST body may inline
|
|
35
|
+
* them — read `details` first, then fall back to the row itself, so both wire shapes map. */
|
|
36
|
+
export declare function mapElementInstanceWaitStateRow(row: Record<string, unknown>, log: Log): ElementInstanceWaitState | undefined;
|
|
37
|
+
/** Map one engine incident row onto an {@link IncidentSummary}, or `undefined` when the row is
|
|
38
|
+
* malformed (missing the `incidentKey` or the owning `processInstanceKey` — the two identity
|
|
39
|
+
* fields a caller needs to resolve/act on it). `jobKey`/`elementInstanceKey`/`errorType`/
|
|
40
|
+
* `errorMessage` are best-effort diagnostics: present when the engine reports them, omitted
|
|
41
|
+
* otherwise. The single source of truth `searchIncidents` extracts through. */
|
|
42
|
+
export declare function mapIncidentRow(row: Record<string, unknown>, log: Log): IncidentSummary | undefined;
|
|
11
43
|
/** A job as delivered to a nano-sdk job handler: the frame fields plus the
|
|
12
44
|
* acknowledgement actions the handler must call. */
|
|
13
45
|
export interface NanoSdkActivatedJob {
|
|
@@ -88,6 +120,33 @@ export interface NanoSdkClient {
|
|
|
88
120
|
filter?: Record<string, unknown>;
|
|
89
121
|
page?: Record<string, unknown>;
|
|
90
122
|
}, consistency?: unknown, options?: unknown): Promise<Record<string, unknown>>;
|
|
123
|
+
searchElementInstances(input: {
|
|
124
|
+
filter?: Record<string, unknown>;
|
|
125
|
+
page?: Record<string, unknown>;
|
|
126
|
+
}, consistency?: unknown, options?: unknown): Promise<Record<string, unknown>>;
|
|
127
|
+
searchElementInstanceWaitStates(input: {
|
|
128
|
+
filter?: Record<string, unknown>;
|
|
129
|
+
page?: Record<string, unknown>;
|
|
130
|
+
}, consistency?: unknown, options?: unknown): Promise<Record<string, unknown>>;
|
|
131
|
+
getElementInstance(input: {
|
|
132
|
+
elementInstanceKey: string;
|
|
133
|
+
}, consistency?: unknown, options?: unknown): Promise<Record<string, unknown>>;
|
|
134
|
+
searchIncidents(input: {
|
|
135
|
+
filter?: Record<string, unknown>;
|
|
136
|
+
page?: Record<string, unknown>;
|
|
137
|
+
}, consistency?: unknown, options?: unknown): Promise<Record<string, unknown>>;
|
|
138
|
+
resolveIncident(input: {
|
|
139
|
+
incidentKey: string;
|
|
140
|
+
}, options?: unknown): Promise<unknown>;
|
|
141
|
+
updateJob(input: {
|
|
142
|
+
jobKey: string;
|
|
143
|
+
changeset: Record<string, unknown>;
|
|
144
|
+
}, options?: unknown): Promise<unknown>;
|
|
145
|
+
createElementInstanceVariables(input: {
|
|
146
|
+
elementInstanceKey: string;
|
|
147
|
+
variables: Record<string, unknown>;
|
|
148
|
+
local?: boolean;
|
|
149
|
+
}, options?: unknown): Promise<unknown>;
|
|
91
150
|
createJobWorker(cfg: NanoSdkJobWorkerConfig): NanoSdkJobWorker;
|
|
92
151
|
/** Stop every worker created on this client. Used on teardown to also drain a
|
|
93
152
|
* REST-fallback worker, whose handle the `createJobWorker` proxy starts internally
|
|
@@ -152,6 +211,22 @@ export declare class SdkEngineClient implements EngineClient {
|
|
|
152
211
|
processInstanceKeys?: string[];
|
|
153
212
|
state?: ProcessInstanceState;
|
|
154
213
|
}): Promise<ProcessInstanceSnapshot[]>;
|
|
214
|
+
searchElementInstances(filter?: ElementInstanceFilter): Promise<ElementInstanceSummary[]>;
|
|
215
|
+
searchElementInstanceWaitStates(filter?: ElementInstanceWaitStateFilter): Promise<ElementInstanceWaitState[]>;
|
|
216
|
+
getElementInstance(elementInstanceKey: string): Promise<ElementInstanceSummary | null>;
|
|
217
|
+
searchIncidents(filter?: IncidentFilter): Promise<IncidentSummary[]>;
|
|
218
|
+
resolveIncident(input: {
|
|
219
|
+
incidentKey: string;
|
|
220
|
+
}): Promise<void>;
|
|
221
|
+
updateJobRetries(input: {
|
|
222
|
+
jobKey: string;
|
|
223
|
+
retries: number;
|
|
224
|
+
}): Promise<void>;
|
|
225
|
+
setVariables(input: {
|
|
226
|
+
scopeKey: string;
|
|
227
|
+
variables: Record<string, unknown>;
|
|
228
|
+
local?: boolean;
|
|
229
|
+
}): Promise<void>;
|
|
155
230
|
registerWorker(jobType: string, handler: JobHandler, options?: {
|
|
156
231
|
workerName?: string;
|
|
157
232
|
maxParallelJobs?: number;
|