@nakednous/host 0.0.1
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- package/LICENSE +661 -0
- package/README.md +60 -0
- package/dist/index.js +4833 -0
- package/dist/index.js.map +1 -0
- package/package.json +51 -0
package/README.md
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# `@nakednous/host`
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DOM transport for `@nakednous/tree` — pointer input with per-pointer capture, the interactive
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handle controller and pointer router, players and a frame loop, 6-DOF device streams (WebHID,
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Gamepad), image and video sources, a DOM label overlay — **zero renderer**, pure vanilla DOM.
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> **Status: 0.0.x.** Shipped: the context (`createHost`), the view bag, the pointer source,
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> players and the frame loop, the canvas observer, `Handle` and `PointerRouter`, the helm and
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> track factories with `TrackHandles`. Still to land: device streams, media, the label overlay
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> and the orbit.
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---
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## Installation
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```bash
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npm install @nakednous/host
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```
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```js
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import { createHost } from '@nakednous/host'
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const host = createHost(canvas) // one per canvas
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host.view.setCamera(cam) // a @nakednous/tree camera state
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const h = host.handle({ constraint: PLANE, normal: [0, 0, 1] })
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// each frame: if (!h.update()) orbit(); …; host.tick(dt)
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```
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---
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## Architecture
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`@nakednous/host` is the transport layer of an engine-free stack. It knows nothing about
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WebGL or WebGPU — it owns a canvas element's input and the frame clock, and hands numbers to
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`@nakednous/tree`.
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```
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application
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│
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▼
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twgl.tree · webgpu.tree ← bridge: the GPU, thinly
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│
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├── @nakednous/host ← this package: pointer, handles, tracks, helms, players, streams, media
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│ │
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│ └── @nakednous/tree
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│
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├── @nakednous/ui ← optional: DOM panels
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│
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└── @nakednous/tree ← math, spaces, animation, visibility
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```
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Dependency direction is strict: `tree ← host`; host never imports ui, ui never imports host,
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and nothing flows back into tree.
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---
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## License
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AGPL-3.0-only
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© JP Charalambos
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