@naivemap/mapbox-gl-image-layer 0.6.0-beta.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -97
- package/dist/index.d.ts +6 -0
- package/dist/index.es.js +6723 -0
- package/dist/index.umd.js +78 -0
- package/dist/mapbox-gl-image-layer/src/ImageLayer.d.ts +46 -0
- package/dist/mapbox-gl-image-layer/src/index.d.ts +4 -0
- package/package.json +28 -41
- package/dist/es/ImageLayer.js +0 -232
- package/dist/es/arrugator/Arrugator.js +0 -270
- package/dist/es/arrugator/index.js +0 -43
- package/dist/es/index.js +0 -2
- package/dist/es/shaders/image.fragment.glsl.js +0 -1
- package/dist/es/shaders/image.vertex.glsl.js +0 -1
- package/dist/es/shaders/mask.fragment.glsl.js +0 -1
- package/dist/es/shaders/mask.vertex.glsl.js +0 -1
- package/dist/js/ImageLayer.d.ts +0 -62
- package/dist/js/ImageLayer.js +0 -270
- package/dist/js/arrugator/Arrugator.d.ts +0 -18
- package/dist/js/arrugator/Arrugator.js +0 -275
- package/dist/js/arrugator/index.d.ts +0 -7
- package/dist/js/arrugator/index.js +0 -49
- package/dist/js/index.d.ts +0 -4
- package/dist/js/index.js +0 -7
- package/dist/js/shaders/image.fragment.glsl.d.ts +0 -2
- package/dist/js/shaders/image.fragment.glsl.js +0 -3
- package/dist/js/shaders/image.vertex.glsl.d.ts +0 -2
- package/dist/js/shaders/image.vertex.glsl.js +0 -3
- package/dist/js/shaders/mask.fragment.glsl.d.ts +0 -2
- package/dist/js/shaders/mask.fragment.glsl.js +0 -3
- package/dist/js/shaders/mask.vertex.glsl.d.ts +0 -2
- package/dist/js/shaders/mask.vertex.glsl.js +0 -3
package/dist/js/index.d.ts
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package/dist/js/index.js
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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var ImageLayer_1 = __importDefault(require("./ImageLayer"));
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exports.default = ImageLayer_1.default;
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declare const _default: "\n#ifdef GL_ES\n precision highp int;\n precision mediump float;\n#endif\nuniform sampler2D u_sampler;\nuniform float u_opacity;\nvarying vec2 v_uv;\nvoid main() {\n vec4 color = texture2D(u_sampler, v_uv);\n gl_FragColor = color * u_opacity;\n}\n";
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exports.default = "\n#ifdef GL_ES\n precision highp int;\n precision mediump float;\n#endif\nuniform sampler2D u_sampler;\nuniform float u_opacity;\nvarying vec2 v_uv;\nvoid main() {\n vec4 color = texture2D(u_sampler, v_uv);\n gl_FragColor = color * u_opacity;\n}\n";
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exports.default = "\nuniform mat4 u_matrix;\nattribute vec2 a_pos;\nattribute vec2 a_uv;\nvarying vec2 v_uv;\nvoid main() {\n gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);\n v_uv = a_uv;\n}\n";
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declare const _default: "\nuniform mat4 u_matrix;\nuniform float u_alt;\nattribute vec2 a_pos;\n\nconst float PI = 3.1415926536;\nconst float earthRadius = 6371008.8;\nconst float earthCircumference = 2.0 * PI * earthRadius; // meters\n\nfloat circumferenceAtLatitude(float latitude) {\n return earthCircumference * cos(latitude * PI / 180.0);\n}\n\nfloat mercatorXfromLng(float lng) {\n return (180.0 + lng) / 360.0;\n}\n\nfloat mercatorYfromLat(float lat) {\n return (180.0 - (180.0 / PI * log(tan(PI / 4.0 + lat * PI / 360.0)))) / 360.0;\n}\n\nfloat mercatorZfromAltitude(float altitude, float lat) {\n return altitude / circumferenceAtLatitude(lat);\n}\n\nvec3 mercatorfromLngLat(vec2 lnglat, float alt) {\n return vec3(mercatorXfromLng(lnglat.x), mercatorYfromLat(lnglat.y), mercatorZfromAltitude(alt, lnglat.y));\n}\n\nvoid main() {\n vec3 mercator = mercatorfromLngLat(a_pos, 0.0);\n gl_Position = u_matrix * vec4(mercator, 1.0);\n // gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);\n}\n";
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export default _default;
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exports.default = "\nuniform mat4 u_matrix;\nuniform float u_alt;\nattribute vec2 a_pos;\n\nconst float PI = 3.1415926536;\nconst float earthRadius = 6371008.8;\nconst float earthCircumference = 2.0 * PI * earthRadius; // meters\n\nfloat circumferenceAtLatitude(float latitude) {\n return earthCircumference * cos(latitude * PI / 180.0);\n}\n\nfloat mercatorXfromLng(float lng) {\n return (180.0 + lng) / 360.0;\n}\n\nfloat mercatorYfromLat(float lat) {\n return (180.0 - (180.0 / PI * log(tan(PI / 4.0 + lat * PI / 360.0)))) / 360.0;\n}\n\nfloat mercatorZfromAltitude(float altitude, float lat) {\n return altitude / circumferenceAtLatitude(lat);\n}\n\nvec3 mercatorfromLngLat(vec2 lnglat, float alt) {\n return vec3(mercatorXfromLng(lnglat.x), mercatorYfromLat(lnglat.y), mercatorZfromAltitude(alt, lnglat.y));\n}\n\nvoid main() {\n vec3 mercator = mercatorfromLngLat(a_pos, 0.0);\n gl_Position = u_matrix * vec4(mercator, 1.0);\n // gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);\n}\n";
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