@naivemap/mapbox-gl-image-layer 0.4.2 → 0.6.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -4
- package/dist/es/ImageLayer.js +232 -0
- package/dist/es/arrugator/Arrugator.js +270 -0
- package/dist/es/{utils/arrugator.js → arrugator/index.js} +43 -39
- package/dist/es/index.js +2 -132
- package/dist/es/shaders/image.fragment.glsl.js +1 -0
- package/dist/es/shaders/image.vertex.glsl.js +1 -0
- package/dist/es/shaders/mask.fragment.glsl.js +1 -0
- package/dist/es/shaders/mask.vertex.glsl.js +1 -0
- package/dist/js/ImageLayer.d.ts +62 -0
- package/dist/js/ImageLayer.js +270 -0
- package/dist/js/arrugator/Arrugator.d.ts +18 -0
- package/dist/js/arrugator/Arrugator.js +275 -0
- package/dist/js/arrugator/index.d.ts +7 -0
- package/dist/js/{utils/arrugator.js → arrugator/index.js} +49 -46
- package/dist/js/index.d.ts +4 -45
- package/dist/js/index.js +7 -134
- package/dist/js/shaders/image.fragment.glsl.d.ts +2 -0
- package/dist/js/shaders/image.fragment.glsl.js +3 -0
- package/dist/js/shaders/image.vertex.glsl.d.ts +2 -0
- package/dist/js/shaders/image.vertex.glsl.js +3 -0
- package/dist/js/shaders/mask.fragment.glsl.d.ts +2 -0
- package/dist/js/shaders/mask.fragment.glsl.js +3 -0
- package/dist/js/shaders/mask.vertex.glsl.d.ts +2 -0
- package/dist/js/shaders/mask.vertex.glsl.js +3 -0
- package/package.json +9 -6
- package/LICENSE +0 -21
- package/dist/es/utils/image.js +0 -19
- package/dist/es/utils/webgl.js +0 -64
- package/dist/js/utils/arrugator.d.ts +0 -7
- package/dist/js/utils/image.d.ts +0 -7
- package/dist/js/utils/image.js +0 -23
- package/dist/js/utils/webgl.d.ts +0 -8
- package/dist/js/utils/webgl.js +0 -68
package/LICENSE
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MIT License
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Copyright (c) 2022 Naive Map
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/dist/es/utils/image.js
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/**
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* load image
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* @param src
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* @param crossOrigin
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* @returns
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*/
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export function loadImage(src, crossOrigin) {
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return new Promise(function (res, rej) {
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var img = new Image();
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img.crossOrigin = crossOrigin !== null && crossOrigin !== void 0 ? crossOrigin : '';
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img.src = src;
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img.onload = function () {
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res(img);
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};
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img.onerror = function () {
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rej('error');
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};
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});
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}
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package/dist/es/utils/webgl.js
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/**
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* Create a shader object
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* @param gl GL context
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* @param type the type of the shader object to be created
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* @param source shader program (string)
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* @return created shader object, or null if the creation has failed.
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*/
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function createShader(gl, type, source) {
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// Create shader object
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var shader = gl.createShader(type);
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if (shader == null) {
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console.log('unable to create shader');
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return null;
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}
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// Set the shader program
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gl.shaderSource(shader, source);
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// Compile the shader
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gl.compileShader(shader);
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// Check the result of compilation
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var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
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if (!compiled) {
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var error = gl.getShaderInfoLog(shader);
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console.log('Failed to compile shader: ' + error);
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gl.deleteShader(shader);
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return null;
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}
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return shader;
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}
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/**
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* Create the linked program object
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* @param gl GL context
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* @param vshader a vertex shader program (string)
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* @param fshader a fragment shader program (string)
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* @return created program object, or null if the creation has failed
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*/
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export function createProgram(gl, vshader, fshader) {
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// Create shader object
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var vertexShader = createShader(gl, gl.VERTEX_SHADER, vshader);
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var fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fshader);
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if (!vertexShader || !fragmentShader) {
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return null;
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}
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// Create a program object
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var program = gl.createProgram();
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if (!program) {
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return null;
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}
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// Attach the shader objects
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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// Link the program object
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gl.linkProgram(program);
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// Check the result of linking
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var linked = gl.getProgramParameter(program, gl.LINK_STATUS);
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if (!linked) {
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var error = gl.getProgramInfoLog(program);
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console.log('Failed to link program: ' + error);
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gl.deleteProgram(program);
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gl.deleteShader(fragmentShader);
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gl.deleteShader(vertexShader);
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return null;
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}
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return program;
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}
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export declare type Coordinates = [[number, number], [number, number], [number, number], [number, number]];
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export declare type ArrugadoFlat = {
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pos: number[];
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uv: number[];
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trigs: number[];
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};
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export declare function initArrugator(fromProj: string, coordinates: Coordinates): ArrugadoFlat;
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package/dist/js/utils/image.d.ts
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package/dist/js/utils/image.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.loadImage = void 0;
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/**
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* load image
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* @param src
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* @param crossOrigin
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* @returns
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*/
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function loadImage(src, crossOrigin) {
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return new Promise(function (res, rej) {
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var img = new Image();
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img.crossOrigin = crossOrigin !== null && crossOrigin !== void 0 ? crossOrigin : '';
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img.src = src;
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img.onload = function () {
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res(img);
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};
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img.onerror = function () {
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rej('error');
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};
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});
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}
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exports.loadImage = loadImage;
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package/dist/js/utils/webgl.d.ts
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/**
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* Create the linked program object
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* @param gl GL context
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* @param fshader a fragment shader program (string)
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* @return created program object, or null if the creation has failed
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*/
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export declare function createProgram(gl: WebGLRenderingContext, vshader: string, fshader: string): WebGLProgram | null;
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.createProgram = void 0;
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/**
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* Create a shader object
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* @param gl GL context
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* @param type the type of the shader object to be created
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* @param source shader program (string)
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* @return created shader object, or null if the creation has failed.
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*/
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function createShader(gl, type, source) {
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// Create shader object
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var shader = gl.createShader(type);
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if (shader == null) {
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console.log('unable to create shader');
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return null;
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}
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// Set the shader program
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
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gl.deleteShader(shader);
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return null;
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}
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return shader;
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}
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/**
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* Create the linked program object
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* @param gl GL context
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* @param fshader a fragment shader program (string)
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* @return created program object, or null if the creation has failed
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*/
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function createProgram(gl, vshader, fshader) {
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// Create shader object
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var vertexShader = createShader(gl, gl.VERTEX_SHADER, vshader);
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var fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fshader);
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if (!vertexShader || !fragmentShader) {
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return null;
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}
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// Create a program object
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var program = gl.createProgram();
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if (!program) {
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return null;
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}
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// Attach the shader objects
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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// Link the program object
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gl.linkProgram(program);
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// Check the result of linking
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var linked = gl.getProgramParameter(program, gl.LINK_STATUS);
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if (!linked) {
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var error = gl.getProgramInfoLog(program);
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console.log('Failed to link program: ' + error);
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gl.deleteProgram(program);
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gl.deleteShader(fragmentShader);
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gl.deleteShader(vertexShader);
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return null;
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}
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return program;
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}
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exports.createProgram = createProgram;
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