@nadicodeai/design-system 12.1.58 → 12.1.59
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- package/DESIGN.md +1 -1
- package/package.json +1 -1
package/DESIGN.md
CHANGED
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@@ -256,7 +256,7 @@ The neutral spine carries grounds, chrome, text and every control: `{colors.ink}
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The identity palette is the brand's colour: cobalto `{colors.identity-cobalto}`, verde `{colors.identity-verde}`, arancio `{colors.identity-arancio}`, giallo `{colors.identity-giallo}` and rosso `{colors.identity-rosso}`, with `{colors.identity-ink}` and `{colors.identity-white}` as the poles type sits on. Azzurro `{colors.identity-azzurro}` has one job: the first stripe of Nadia's ribbon.
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The hues appear at full strength and flat, with no tints, steps, gradients or hover variants, in these places. The one exception is the website's shader objects, each the material of one object and never a section's ground: Nadia's ribbon
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The hues appear at full strength and flat, with no tints, steps, gradients or hover variants, in these places. The one exception is the website's shader objects, each the material of one object and never a section's ground: Nadia's ribbon on the About page's mission, a twisting band of fine lines in her four stripes that crowd into solid colour where it turns edge-on; the threads she holds, a fan of lines in her stripes from her orb to her colleagues, on black; Alveare's hive, cells that light in its hues as the work passes; and the company card's holographic foil ("Company card"). Stripes and cells stay pure bands of their hues, never a colour between two of them. Ruled by the founder on 27 September 2026: "shaders are not backgrounds all over the place".
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- **Section grounds on the website.** A section's ground is white, soft or black, and two neighbouring sections never share one; colour lives in the pictures, the objects, the Agents and the shader objects, never as a section's ground.
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- **Glass.** The colour a glass surface shows through ("Elevation & Depth").
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